You know, I'm pretty sure I have NEVER faced a Viper online. Player or ranked match.
I'm trying to learn her if you wanna play tonight.
Thanks for the offer but I probably won't have to chance to play for the next few nights.
I've been playing with Viper for a while now (not great but getting better) so I know a lot of her tricks, but it still would be nice to play against her for once.
You know, I'm pretty sure I have NEVER faced a Viper online. Player or ranked match.
I'm trying to learn her if you wanna play tonight.
Thanks for the offer but I probably won't have to chance to play for the next few nights.
I've been playing with Viper for a while now (not great but getting better) so I know a lot of her tricks, but it still would be nice to play against her for once.
I'm still really bad at Seismo XX Seismo cancelling. I end up super jumping too often because I do it too early. I'm getting her Seismo XX SJ.Flame Kick ---> Ultra down pretty often though.
All of Sagats moves are so easily blocked a low or high block will do it on every single one of his moves. And if you ever block a knee, uppercut or anything you can punish THE FUCK out of Sagat but if I block I do not get to punish anything no matter what I do. All I can punish are missed uppercuts.
No matter what Sagat does not do anything,. How many hundreds of hours do I have to put into him for him to be good?
I love fighting the controllers, it is so much more fun than fighting a person.
I don't think I've ever read something so horribly off-base on this forum. Ever.
Ever.
Then which is his moves are so safe to use? All his moves are easily blocked with either a high or low block and Sakura has moves that go through block or when she is standing infront she can kick around you. Sagat has no moves like that. All his aerial attacks have low priority and anytime I fireball the recovery time is too high and I can not get an uppercut off before they jump in and combo me.
All of Sagats moves are so easily blocked a low or high block will do it on every single one of his moves.
That's what a block does.
It blocks moves.
You see, what you need to do, is trick them into not blocking. And then punish them.
Also, sagat has alot of damn good countering options. Tiger uppercut and tiger knee. Plus tiger shots are the most annoying goddamn things in the world.
this particular quote from fizban made me laugh
"a low block or high block will do it on every single one of his moves"
i mean, that's true of every character because that's how the game works.
Fizban, I know you're just venting, but the problem is not Sagat. He is awesome and very strong (too strong; he needs a nerf). The problem is that you are bad at Street Fighter. It sounds like it's just a matter of practicing those inputs.
A lot of characters have moves that have to be blocked low or high. Ryus sweep, some characters jump attacks have to be blocked high and Abels attack can go high or low.
Any good Sagats want to play tonight against my Ken/crappy Gouken/craptastic Abel? I want to practice that matchup since it is, hands down, the worst one for me.. I can never beat teh king
Then which is his moves are so safe to use? All his moves are easily blocked with either a high or low block and Sakura has moves that go through block or when she is standing infront she can kick around you. Sagat has no moves like that. All his aerial attacks have low priority and anytime I fireball the recovery time is too high and I can not get an uppercut off before they jump in and combo me.
wow...just...wow.
Even if he didn't have a command overhead (he does, towards + fierce), it doesn't matter, offense in SFII games has always been about fireball and throw pressuring. If your argument is "just block" then you haven't played enough SF. "Just block" will get you thrown, or chipped to death. His fireball recovery is as good as Ryu's, which is to say, better than everyone except Guile and Seth. Tiger Knee is safe on block from the right distance, and even gives you frame advantage from very specific ranges. Oh, and when he does hit you, you lose 1/2 your health.
Jump Strong, Jump Roundhouse are great jump ins.
If your opponent is consistently jumping over your tiger shots, then you're throwing them in stupid situations, at the wrong range, or in predictable patterns.
All of Sagats moves are so easily blocked a low or high block will do it on every single one of his moves. And if you ever block a knee, uppercut or anything you can punish THE FUCK out of Sagat but if I block I do not get to punish anything no matter what I do. All I can punish are missed uppercuts.
No matter what Sagat does not do anything,. How many hundreds of hours do I have to put into him for him to be good?
I love fighting the controllers, it is so much more fun than fighting a person.
I don't think I've ever read something so horribly off-base on this forum. Ever.
Ever.
Then which is his moves are so safe to use? All his moves are easily blocked with either a high or low block and Sakura has moves that go through block or when she is standing infront she can kick around you. Sagat has no moves like that. All his aerial attacks have low priority and anytime I fireball the recovery time is too high and I can not get an uppercut off before they jump in and combo me.
All of Sagats moves are so easily blocked a low or high block will do it on every single one of his moves.
That's what a block does.
It blocks moves.
You see, what you need to do, is trick them into not blocking. And then punish them.
Also, sagat has alot of damn good countering options. Tiger uppercut and tiger knee. Plus tiger shots are the most annoying goddamn things in the world.
this particular quote from fizban made me laugh
"a low block or high block will do it on every single one of his moves"
i mean, that's true of every character because that's how the game works.
Fizban, I know you're just venting, but the problem is not Sagat. He is awesome and very strong (too strong; he needs a nerf). The problem is that you are bad at Street Fighter. It sounds like it's just a matter of practicing those inputs.
A lot of characters have moves that have to be blocked low or high. Ryus sweep, some characters jump attacks have to be blocked high and Abels attack can go high or low.
Again: Tiger knee. You recover fast even if blocked, so while its not 100% safe, its about as close as you can get in this game. Also, tiger knee to punish whiffed moves. Also, tiger knee breaks super armor.
Hey guys. Would playing any of the other street fighters help me get better at this game until I can pick up a PS3 or 360?
if you've never played street fighter before... yes... Super Street Fighter 2 Turbo is similar in many ways. But it would at least get you used to input's and doing certain motions and combo's. A lot of them can be carried over.
Street Fighter 3 might help getting used to using LP and LK for throwing, and maybe give you some idea about certain moves and canceling.
Hey guys. Would playing any of the other street fighters help me get better at this game until I can pick up a PS3 or 360?
Yes, they will all teach you execution of specials which is one of the fundamentals. You can also learn to block without thinking. If you have to think about specials or blocking you are already dead.
I watched Heroes last night... Ando threw a Hadoken. I think he combo'd into the Super but I'm not sure.
Nah. He landed the Hadouken, then he stopped to taunt, and got smacked in the face. Then Hiro disconnected the both of them so they wouldn't lose any BP.
All of Sagats moves are so easily blocked a low or high block will do it on every single one of his moves. And if you ever block a knee, uppercut or anything you can punish THE FUCK out of Sagat but if I block I do not get to punish anything no matter what I do. All I can punish are missed uppercuts.
No matter what Sagat does not do anything,. How many hundreds of hours do I have to put into him for him to be good?
I love fighting the controllers, it is so much more fun than fighting a person.
I don't think I've ever read something so horribly off-base on this forum. Ever.
Ever.
Then which is his moves are so safe to use? All his moves are easily blocked with either a high or low block and Sakura has moves that go through block or when she is standing infront she can kick around you. Sagat has no moves like that. All his aerial attacks have low priority and anytime I fireball the recovery time is too high and I can not get an uppercut off before they jump in and combo me.
All of Sagats moves are so easily blocked a low or high block will do it on every single one of his moves.
That's what a block does.
It blocks moves.
You see, what you need to do, is trick them into not blocking. And then punish them.
Also, sagat has alot of damn good countering options. Tiger uppercut and tiger knee. Plus tiger shots are the most annoying goddamn things in the world.
this particular quote from fizban made me laugh
"a low block or high block will do it on every single one of his moves"
i mean, that's true of every character because that's how the game works.
Fizban, I know you're just venting, but the problem is not Sagat. He is awesome and very strong (too strong; he needs a nerf). The problem is that you are bad at Street Fighter. It sounds like it's just a matter of practicing those inputs.
A lot of characters have moves that have to be blocked low or high. Ryus sweep, some characters jump attacks have to be blocked high and Abels attack can go high or low.
Again: Tiger knee. You recover fast even if blocked, so while its not 100% safe, its about as close as you can get in this game. Also, tiger knee to punish whiffed moves. Also, tiger knee breaks super armor.
I think you should tiger knee more.
I think he's saying that Sagat doesn't really have many mix-ups. Like Cammy, where you can just hold down/back and she has relatively few options.
Hey guys. Would playing any of the other street fighters help me get better at this game until I can pick up a PS3 or 360?
if you've never played street fighter before... yes... Super Street Fighter 2 Turbo is similar in many ways. But it would at least get you used to input's and doing certain motions and combo's. A lot of them can be carried over.
Street Fighter 3 might help getting used to using LP and LK for throwing, and maybe give you some idea about certain moves and canceling.
I've played quite a deal of street fighter. I still have my SF II cartridge laying around. I guess to better phrase my question is there anything I can do to get better at playing actual people? The PC doesn't seem to be much of a problem and whenever I do get an opportunity to play with my friends who own the game i'm beating them pretty well.
Then which is his moves are so safe to use? All his moves are easily blocked with either a high or low block and Sakura has moves that go through block or when she is standing infront she can kick around you. Sagat has no moves like that. All his aerial attacks have low priority and anytime I fireball the recovery time is too high and I can not get an uppercut off before they jump in and combo me.
The only moves that can go "through" a block are level 3 focus attacks and throws. I don't play Sagat but I would reckon that a LP fireball might have less recovery, but the speed of a HP fireball might not give your opponent a chance to jump depending on the distance.
A lot of characters have moves that have to be blocked low or high. Ryus sweep, some characters jump attacks have to be blocked high and Abels attack can go high or low.
ALL jump attacks must be blocked high unless it is a throw (i.e. Akuma and Gouken's hop-thingy, Cammy's hooligan throw). ALL crouching/low attacks can and should be blocked low (as far as I know).
Abel's change of direction move is tricky because of that property but it's not impossible to read where he's going.
Hey guys. Would playing any of the other street fighters help me get better at this game until I can pick up a PS3 or 360?
if you've never played street fighter before... yes... Super Street Fighter 2 Turbo is similar in many ways. But it would at least get you used to input's and doing certain motions and combo's. A lot of them can be carried over.
Street Fighter 3 might help getting used to using LP and LK for throwing, and maybe give you some idea about certain moves and canceling.
I've played quite a deal of street fighter. I still have my SF II cartridge laying around. I guess to better phrase my question is there anything I can do to get better at playing actual people? The PC doesn't seem to be much of a problem and whenever I do get an opportunity to play with my friends who own the game i'm beating them pretty well.
Second rephrase. SF II turbo. How is the CPU?
the CPU is a shitty way to play. If you can, get yourself HD Remix for PSN or XBLA. you can at least play good people on that...
if you do that though, dont get frustrated. sometimes it helps to watch other people play to see what certain characters are capable of and to give you idea's of matchups.
it might help to get ggpo and watch matches on it. http://ggpo.net/
Hey guys. Would playing any of the other street fighters help me get better at this game until I can pick up a PS3 or 360?
if you've never played street fighter before... yes... Super Street Fighter 2 Turbo is similar in many ways. But it would at least get you used to input's and doing certain motions and combo's. A lot of them can be carried over.
Street Fighter 3 might help getting used to using LP and LK for throwing, and maybe give you some idea about certain moves and canceling.
I've played quite a deal of street fighter. I still have my SF II cartridge laying around. I guess to better phrase my question is there anything I can do to get better at playing actual people? The PC doesn't seem to be much of a problem and whenever I do get an opportunity to play with my friends who own the game i'm beating them pretty well.
Second rephrase. SF II turbo. How is the CPU?
CPU in every Capcom fighter is god awful. The old old SF II ones are awful + cheat. HDR is easier but still falls into the realm of awful.
It's a toss up between flowchart kens or the regular AI fighters as being mroe boring to fight.
I've played quite a deal of street fighter. I still have my SF II cartridge laying around. I guess to better phrase my question is there anything I can do to get better at playing actual people? The PC doesn't seem to be much of a problem and whenever I do get an opportunity to play with my friends who own the game i'm beating them pretty well.
Second rephrase. SF II turbo. How is the CPU?
The only thing I'd do against the CPU to improve is to practice linking combos. Many of the classic combos are similar or the same in SF4 as they were in Turbo.
An addendum to my last post to Fizban hopefully to make things clearer:
Generally speaking, if your opponent is on the ground then COUCH-BLOCK against their attacks. The only things they can hit you with are throws, overhead attacks, and level 3 focus attacks (easy to see FAs coming though). Not all characters have an overhead attack but Abel's change of direction move is a notable one. You should also note that CANNOT throw while crouching but you CAN tech a throw if you are crouching.
Generally speaking, if your opponent is in the air then STAND-BLOCK. Very, very few exceptions to this.
All his moves are easily blocked with either a high or low block
Except for grabs (and lvl 3 focus attacks), every single move for every single character in the game can be blocked. Or are you trying to say that all his moves can be blocked high and blocked low? Forward HP is his overhead. Pretty sure all his crouching kicks have to be blocked low; not sure about his crouching punches. All his jumping attacks have to be blocked high, of course, and his jumping LK can cross up.
I'm starting to think you might be the type to use nothing but heavy punch and heavy kick versions of specials. Try the light or even medium tiger knee. They have very quick recovery. Tiger Uppercuts are easily punished if you totally miss, but the LP version isn't too dangerous for you if it gets blocked.
Sakura has moves that go through block or when she is standing infront she can kick around you. Sagat has no moves like that.
She has no moves that go through blocks, except for throws (and lvl3 focus). Sagat can throw, too. When she is standing in front she can kick around you? What does that mean? Are you talking about her one kick that's an overhead attack? It's pretty slow and easy to see coming.
anytime I fireball the recovery time is too high and I can not get an uppercut off before they jump in and combo me.
He recovers insanely fast from his fireballs. You're probably being too predictable and letting your opponents start to jump the next fireball before it even comes out. Vary the speed and height of your Tiger Shots. Predict when they're going to try a jump attack and plan ahead.
Hey guys. Would playing any of the other street fighters help me get better at this game until I can pick up a PS3 or 360?
if you've never played street fighter before... yes... Super Street Fighter 2 Turbo is similar in many ways. But it would at least get you used to input's and doing certain motions and combo's. A lot of them can be carried over.
Street Fighter 3 might help getting used to using LP and LK for throwing, and maybe give you some idea about certain moves and canceling.
I've played quite a deal of street fighter. I still have my SF II cartridge laying around. I guess to better phrase my question is there anything I can do to get better at playing actual people? The PC doesn't seem to be much of a problem and whenever I do get an opportunity to play with my friends who own the game i'm beating them pretty well.
Second rephrase. SF II turbo. How is the CPU?
the CPU is a shitty way to play. If you can, get yourself HD Remix for PSN or XBLA. you can at least play good people on that...
if you do that though, dont get frustrated. sometimes it helps to watch other people play to see what certain characters are capable of and to give you idea's of matchups.
it might help to get ggpo and watch matches on it. http://ggpo.net/
If only HD remix was on the wii. . .
I guess i'll just go drill with gief until I can land a perfect SPD every time. I find that the timing is a bit different in some of the older games than in SF IV. I was just afraid that playing an older game would actually end up harming my gameplay in SF IV. I guess memorizing combos is the way to go for now and i'll just absorb as much info from SRK and wherever else I can.
anytime I fireball the recovery time is too high and I can not get an uppercut off before they jump in and combo me.
He recovers insanely fast from his fireballs. You're probably being too predictable and letting your opponents start to jump the next fireball before it even comes out. Vary the speed and height of your Tiger Shots. Predict when they're going to try a jump attack and plan ahead.
I'd like to add something to those who are struggling with the game, specifically Fizban.
Now let me preface this by saying that I'm quite bad at this game. I've won 3 ranked matches. But I've come to realize something through playing with Degami and others: I don't know the basics well enough. So for about 10 matches last night Degami and I just went over what to do in certain situations: over and over and over again.
This helped infinitely more than learning linked combos are trying to spam special moves in hopes of a victory online. Until I get better at the basics, there's really no point in linking devestating combos together or memorizing a huge list of moves. Blocking, dash, zoning, punishing whiffs with throws, these are things I need more practice on.
I'd suggest to those of you who are learning the game like me (this is my first SF) that you might want to just focus on the basics for a while. It's certainly helping me.
Yeah, I think the first thing to learn is how to block. Then I'd limit myself to learning what anti-air normals, spacing normals, and simple jump in 2 hits. Since most people have played for so long they forget what it was like to walk up to that SF2 machine.
anytime I fireball the recovery time is too high and I can not get an uppercut off before they jump in and combo me.
He recovers insanely fast from his fireballs. You're probably being too predictable and letting your opponents start to jump the next fireball before it even comes out. Vary the speed and height of your Tiger Shots. Predict when they're going to try a jump attack and plan ahead.
Standing medium kick must be blocked high. Standing heavy kick does too if you're close to your opponent. Forward and medium punch is another overhead.
Whoa whoa whoa
whoa
Talking about Sagat?
Are you suggesting that his standing medium kick/heavy kicks are overheads? I really don't think that's the case. You can block them low.
Forward and medium punch is not an overhead. Forward and heavy punch is a rather good overhead - a little slow, but longer range than it looks, and nice damage.
I'd like to add something to those who are struggling with the game, specifically Fizban.
Now let me preface this by saying that I'm quite bad at this game. I've won 3 ranked matches. But I've come to realize something through playing with Degami and others: I don't know the basics well enough. So for about 10 matches last night Degami and I just went over what to do in certain situations: over and over and over again.
This helped infinitely more than learning linked combos are trying to spam special moves in hopes of a victory online. Until I get better at the basics, there's really no point in linking devestating combos together or memorizing a huge list of moves. Blocking, dash, zoning, punishing whiffs with throws, these are things I need more practice on.
I'd suggest to those of you who are learning the game like me (this is my first SF) that you might want to just focus on the basics for a while. It's certainly helping me.
This. I still lose matches because I try to do a fancy Bison Warp reversal (and epic fail) when I could have just backed off and punished.
Also, don't toss your fightpad to your friends. Your friend will miss the catch and it will slam onto the floor and chip where the rubber grip meets the back of the pad. ;( Still works, but it's a good lesson in the fragility of crappy MadKatz plastic. When playing winner stays on, always remember fightpad safety comes first.
someone needs to get online with fizban and a mic and talk dude through some things. like ive been saying a lot in this thread, you need to know the fundamentals before you can worry about anything else. in fizbans case i think he doesnt know anything about the basic properties of offense and defense in this game at all, which makes trying to give him advice somewhat futile (as has been shown by his posts in this thread for the past weeks).
also, this afternoon was just throwing BP away to anyone who wanted it. couldnt get into a groove at all, i think im down like 800 BP for the day lol. shoulda stopped at lunch time. its like gambling, gotta know when to fold.
someone needs to get online with fizban and a mic and talk dude through some things. like ive been saying a lot in this thread, you need to know the fundamentals before you can worry about anything else. in fizbans case i think he doesnt know anything about the basic properties of offense and defense in this game at all, which makes trying to give him advice somewhat futile (as has been shown by his posts in this thread for the past weeks).
also, this afternoon was just throwing BP away to anyone who wanted it. couldnt get into a groove at all, i think im down like 800 BP for the day lol. shoulda stopped at lunch time. its like gambling, gotta know when to fold.
I'll offer up a training session for Fizban to see what he's missing. Fizban, send me a PM or XBL request and we can set up a time to train, not play, train. Oh yeah, make sure you have a mic plugged in or this will all be for not.
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someone needs to get online with fizban and a mic and talk dude through some things. like ive been saying a lot in this thread, you need to know the fundamentals before you can worry about anything else. in fizbans case i think he doesnt know anything about the basic properties of offense and defense in this game at all, which makes trying to give him advice somewhat futile (as has been shown by his posts in this thread for the past weeks).
also, this afternoon was just throwing BP away to anyone who wanted it. couldnt get into a groove at all, i think im down like 800 BP for the day lol. shoulda stopped at lunch time. its like gambling, gotta know when to fold.
I'll offer up a training session for Fizban to see what he's missing. Fizban, send me a PM or XBL request and we can set up a time to train, not play, train. Oh yeah, make sure you have a mic plugged in or this will all be for not.
"Crouch. Now Stand. Crouch-Block. Now Stand-Block. Ok now wrestle this bear. Good, now do a Focus Attack. Now Dash. Now Dash again. Keep dashing, that bear is pretty pissed off."
Standing medium kick must be blocked high. Standing heavy kick does too if you're close to your opponent. Forward and medium punch is another overhead.
Whoa whoa whoa
whoa
Talking about Sagat?
Are you suggesting that his standing medium kick/heavy kicks are overheads? I really don't think that's the case. You can block them low.
Forward and medium punch is not an overhead. Forward and heavy punch is a rather good overhead - a little slow, but longer range than it looks, and nice damage.
Crap, my bad. I was basing my comments off a writeup on the Shoryuken forums. The guy says "hits crouching opponents" which I interpreted as meaning "overhead," but on second reading he was probably referring to crouched opponents who aren't blocking.
presumably if youve got a mic and you play with PA people regularly you can talk with them and get tips and stuff. i know if i ran into anyone on PSN who wanted i could spread my meager knowledge, thus far only stig has had a mic though and hes pretty well versed in the stuff i could teach him.
ie: well versed in getting clawed in the face. I think my major problem is just getting impatient and doing stuff I know I won't get away with. Also the shortcut!
Join player matches with the people in this thread. It's the best way I've learned anything. Mannarless suffered through my Gen learning last night. And by suffered I mean watched me play like a complete freaking idiot and curbstomped me for my efforts He was trying out his Chun-Li for most of the matches. There's no real lessons that I know about, with the one exception that prompted you to write this message. Alot of times people will ask "hey I need help with X if anyone is around tonight." and they'll usually find someone to help them practice.
Speaking of which, I need some serious Gen advice if anyone is around 11pm PST tonight on PSN :P I have serious geriatric issues with that old man. Trying to learn him as an alt to my Akuma, and man is he just a total different way of playing.
Caenem on
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And playing Ryu isn't really that much of a sure-win.
Neither is Sagat a sure-win. A flowchart Ryu isn't going to get too far. A well-played Ryu is solid. He's just good all-around, no big weaknesses, and his Ultra combos off of about a dozen different situations. There's a reason both the top Japanese player and the top Korean player chose him to main when they could have gone Sagat as well.
Hell I have like 480 ranked wins and almost never dash, some times I forget I have a dash in 2d games honestly, I am so used to sidestepping into and out of dashes from heavy tekken play that I completely miss the usefulness in 2d alot of the time. In Tekken dashes help me evade more so then attack, in 2d games I need to realise they are key to keep my pressure up or get me out of situations that could cause me to be thrown (grrr fucking throws.. once some one realises I am "one of those" who you can pretty much pressure then throw 4-5 times in a round I tend to be done in ranked matches).
I would love to be "trained" on the finer points of breaking thru an agro Guile with Ken. I can't for the life of me get thru his close game with out eating flash kick after flash kick trying to counter off of his leg sweeps or c.punches.
Hell I have like 480 ranked wins and almost never dash, some times I forget I have a dash in 2d games honestly, I am so used to sidestepping into and out of dashes from heavy tekken play that I completely miss the usefulness in 2d alot of the time. In Tekken dashes help me evade more so then attack, in 2d games I need to realise they are key to keep my pressure up or get me out of situations that could cause me to be thrown (grrr fucking throws.. once some one realises I am "one of those" who you can pretty much pressure then throw 4-5 times in a round I tend to be done in ranked matches).
I would love to be "trained" on the finer points of breaking thru an agro Guile with Ken. I can't for the life of me get thru his close game with out eating flash kick after flash kick trying to counter off of his leg sweeps or c.punches.
The key point i've found in dealing with Sweep > Flash Kick is just to wait.
Their sweeps do no damage if blocked. If they do a Flash kick that's free punishment. If they boom they lost their charge so you can FADC up to them for a throw.
But yeah, I found that it's easy to bait a guile that does flash kicks by waiting.
Hell I have like 480 ranked wins and almost never dash, some times I forget I have a dash in 2d games honestly, I am so used to sidestepping into and out of dashes from heavy tekken play that I completely miss the usefulness in 2d alot of the time. In Tekken dashes help me evade more so then attack, in 2d games I need to realise they are key to keep my pressure up or get me out of situations that could cause me to be thrown (grrr fucking throws.. once some one realises I am "one of those" who you can pretty much pressure then throw 4-5 times in a round I tend to be done in ranked matches).
I would love to be "trained" on the finer points of breaking thru an agro Guile with Ken. I can't for the life of me get thru his close game with out eating flash kick after flash kick trying to counter off of his leg sweeps or c.punches.
Man I love dashes I use them way too much, dashing into fireballs and whatnot. Play some cammy, her dash is so good it's hard to not use it, it should help you get used to using dashes to get the right spacing.
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Well, you were probably high and that makes anything enjoyable.
I can see someone enjoying that, but not for it's quality storytelling.
Thanks for the offer but I probably won't have to chance to play for the next few nights.
I've been playing with Viper for a while now (not great but getting better) so I know a lot of her tricks, but it still would be nice to play against her for once.
I'm still really bad at Seismo XX Seismo cancelling. I end up super jumping too often because I do it too early. I'm getting her Seismo XX SJ.Flame Kick ---> Ultra down pretty often though.
Then which is his moves are so safe to use? All his moves are easily blocked with either a high or low block and Sakura has moves that go through block or when she is standing infront she can kick around you. Sagat has no moves like that. All his aerial attacks have low priority and anytime I fireball the recovery time is too high and I can not get an uppercut off before they jump in and combo me.
A lot of characters have moves that have to be blocked low or high. Ryus sweep, some characters jump attacks have to be blocked high and Abels attack can go high or low.
wow...just...wow.
Even if he didn't have a command overhead (he does, towards + fierce), it doesn't matter, offense in SFII games has always been about fireball and throw pressuring. If your argument is "just block" then you haven't played enough SF. "Just block" will get you thrown, or chipped to death. His fireball recovery is as good as Ryu's, which is to say, better than everyone except Guile and Seth. Tiger Knee is safe on block from the right distance, and even gives you frame advantage from very specific ranges. Oh, and when he does hit you, you lose 1/2 your health.
Jump Strong, Jump Roundhouse are great jump ins.
If your opponent is consistently jumping over your tiger shots, then you're throwing them in stupid situations, at the wrong range, or in predictable patterns.
Again: Tiger knee. You recover fast even if blocked, so while its not 100% safe, its about as close as you can get in this game. Also, tiger knee to punish whiffed moves. Also, tiger knee breaks super armor.
I think you should tiger knee more.
GT: Tanky the Tank
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if you've never played street fighter before... yes... Super Street Fighter 2 Turbo is similar in many ways. But it would at least get you used to input's and doing certain motions and combo's. A lot of them can be carried over.
Street Fighter 3 might help getting used to using LP and LK for throwing, and maybe give you some idea about certain moves and canceling.
Yes, they will all teach you execution of specials which is one of the fundamentals. You can also learn to block without thinking. If you have to think about specials or blocking you are already dead.
Nah. He landed the Hadouken, then he stopped to taunt, and got smacked in the face. Then Hiro disconnected the both of them so they wouldn't lose any BP.
I think he's saying that Sagat doesn't really have many mix-ups. Like Cammy, where you can just hold down/back and she has relatively few options.
Good thing Sagat doesn't need mixups at all.
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I've played quite a deal of street fighter. I still have my SF II cartridge laying around. I guess to better phrase my question is there anything I can do to get better at playing actual people? The PC doesn't seem to be much of a problem and whenever I do get an opportunity to play with my friends who own the game i'm beating them pretty well.
Second rephrase. SF II turbo. How is the CPU?
The only moves that can go "through" a block are level 3 focus attacks and throws. I don't play Sagat but I would reckon that a LP fireball might have less recovery, but the speed of a HP fireball might not give your opponent a chance to jump depending on the distance.
ALL jump attacks must be blocked high unless it is a throw (i.e. Akuma and Gouken's hop-thingy, Cammy's hooligan throw). ALL crouching/low attacks can and should be blocked low (as far as I know).
Abel's change of direction move is tricky because of that property but it's not impossible to read where he's going.
the CPU is a shitty way to play. If you can, get yourself HD Remix for PSN or XBLA. you can at least play good people on that...
if you do that though, dont get frustrated. sometimes it helps to watch other people play to see what certain characters are capable of and to give you idea's of matchups.
it might help to get ggpo and watch matches on it. http://ggpo.net/
CPU in every Capcom fighter is god awful. The old old SF II ones are awful + cheat. HDR is easier but still falls into the realm of awful.
It's a toss up between flowchart kens or the regular AI fighters as being mroe boring to fight.
The only thing I'd do against the CPU to improve is to practice linking combos. Many of the classic combos are similar or the same in SF4 as they were in Turbo.
Generally speaking, if your opponent is on the ground then COUCH-BLOCK against their attacks. The only things they can hit you with are throws, overhead attacks, and level 3 focus attacks (easy to see FAs coming though). Not all characters have an overhead attack but Abel's change of direction move is a notable one. You should also note that CANNOT throw while crouching but you CAN tech a throw if you are crouching.
Generally speaking, if your opponent is in the air then STAND-BLOCK. Very, very few exceptions to this.
I'm starting to think you might be the type to use nothing but heavy punch and heavy kick versions of specials. Try the light or even medium tiger knee. They have very quick recovery. Tiger Uppercuts are easily punished if you totally miss, but the LP version isn't too dangerous for you if it gets blocked.
She has no moves that go through blocks, except for throws (and lvl3 focus). Sagat can throw, too. When she is standing in front she can kick around you? What does that mean? Are you talking about her one kick that's an overhead attack? It's pretty slow and easy to see coming.
Try using nothing but his medium kick in the air for a while and see if you feel the same way.
He recovers insanely fast from his fireballs. You're probably being too predictable and letting your opponents start to jump the next fireball before it even comes out. Vary the speed and height of your Tiger Shots. Predict when they're going to try a jump attack and plan ahead.
If only HD remix was on the wii. . .
I guess i'll just go drill with gief until I can land a perfect SPD every time. I find that the timing is a bit different in some of the older games than in SF IV. I was just afraid that playing an older game would actually end up harming my gameplay in SF IV. I guess memorizing combos is the way to go for now and i'll just absorb as much info from SRK and wherever else I can.
http://www.youtube.com/watch?v=vmv_ak6FuyA
this is a good example of that.
GT: Tanky the Tank
Black: 1377 6749 7425
Now let me preface this by saying that I'm quite bad at this game. I've won 3 ranked matches. But I've come to realize something through playing with Degami and others: I don't know the basics well enough. So for about 10 matches last night Degami and I just went over what to do in certain situations: over and over and over again.
This helped infinitely more than learning linked combos are trying to spam special moves in hopes of a victory online. Until I get better at the basics, there's really no point in linking devestating combos together or memorizing a huge list of moves. Blocking, dash, zoning, punishing whiffs with throws, these are things I need more practice on.
I'd suggest to those of you who are learning the game like me (this is my first SF) that you might want to just focus on the basics for a while. It's certainly helping me.
That is a damn fine boxer. I am jealous.
Whoa whoa whoa
whoa
Talking about Sagat?
Are you suggesting that his standing medium kick/heavy kicks are overheads? I really don't think that's the case. You can block them low.
Forward and medium punch is not an overhead. Forward and heavy punch is a rather good overhead - a little slow, but longer range than it looks, and nice damage.
This. I still lose matches because I try to do a fancy Bison Warp reversal (and epic fail) when I could have just backed off and punished.
Also, don't toss your fightpad to your friends. Your friend will miss the catch and it will slam onto the floor and chip where the rubber grip meets the back of the pad. ;( Still works, but it's a good lesson in the fragility of crappy MadKatz plastic. When playing winner stays on, always remember fightpad safety comes first.
also, this afternoon was just throwing BP away to anyone who wanted it. couldnt get into a groove at all, i think im down like 800 BP for the day lol. shoulda stopped at lunch time. its like gambling, gotta know when to fold.
I'll offer up a training session for Fizban to see what he's missing. Fizban, send me a PM or XBL request and we can set up a time to train, not play, train. Oh yeah, make sure you have a mic plugged in or this will all be for not.
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Most kids put MK. Ugh, kids.
One girl wrote in Tekken because they have breakdancing fight styles :P
"Crouch. Now Stand. Crouch-Block. Now Stand-Block. Ok now wrestle this bear. Good, now do a Focus Attack. Now Dash. Now Dash again. Keep dashing, that bear is pretty pissed off."
Crap, my bad. I was basing my comments off a writeup on the Shoryuken forums. The guy says "hits crouching opponents" which I interpreted as meaning "overhead," but on second reading he was probably referring to crouched opponents who aren't blocking.
Can I sign up somewhere?
GT: Tanky the Tank
Black: 1377 6749 7425
Speaking of which, I need some serious Gen advice if anyone is around 11pm PST tonight on PSN :P I have serious geriatric issues with that old man. Trying to learn him as an alt to my Akuma, and man is he just a total different way of playing.
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None of these kids were kids when kids played original SF2 at grocery stores back in the 90s. Those cabinets were everywhere back then.
I would love to be "trained" on the finer points of breaking thru an agro Guile with Ken. I can't for the life of me get thru his close game with out eating flash kick after flash kick trying to counter off of his leg sweeps or c.punches.
The key point i've found in dealing with Sweep > Flash Kick is just to wait.
Their sweeps do no damage if blocked. If they do a Flash kick that's free punishment. If they boom they lost their charge so you can FADC up to them for a throw.
But yeah, I found that it's easy to bait a guile that does flash kicks by waiting.
Man I love dashes I use them way too much, dashing into fireballs and whatnot. Play some cammy, her dash is so good it's hard to not use it, it should help you get used to using dashes to get the right spacing.