Look, I'm not saying he's unbeatable, or that others are cheap for playing him.
I'm just explaining my personal rationale for avoiding him. We all choose our characters for different reasons.
I personally find Blanka and Zangief to be way cheaper than Sagat. Zangief especially.. he's the cheapest character in the entire game bar none.
Zangief is my most glaring weakness as well. I freeze up and get thrown to death. The best way to beat Blanka is to play as him for a while. His game is not that complicated, though it has significantly changed from HDR.
Look, I'm not saying he's unbeatable, or that others are cheap for playing him.
I'm just explaining my personal rationale for avoiding him. We all choose our characters for different reasons.
I personally find Blanka and Zangief to be way cheaper than Sagat. Zangief especially.. he's the cheapest character in the entire game bar none.
Zangief is my most glaring weakness as well. I freeze up and get thrown to death. The best way to beat Blanka is to play as him for a while. His game is not that complicated, though it has significantly changed from HDR.
If you play right against Zangief, it makes the game insanely boring. Forcing somebody to turtle = the gay. Making it so that one tiny mistake can be punished by a complete newbie with nothing but dumb luck, and that one mistake will end up wiping out 60% of your lifebar in one shot = even gayer. Giving him a move that inexplicably has serious invincibility, the biggest hitbox of all time and the easiest execution = ugh. There is a special circle of hell reserved for people shameless enough to main Zangief.
Look, I'm not saying he's unbeatable, or that others are cheap for playing him.
I'm just explaining my personal rationale for avoiding him. We all choose our characters for different reasons.
I personally find Blanka and Zangief to be way cheaper than Sagat. Zangief especially.. he's the cheapest character in the entire game bar none.
Zangief is my most glaring weakness as well. I freeze up and get thrown to death. The best way to beat Blanka is to play as him for a while. His game is not that complicated, though it has significantly changed from HDR.
If you play right against Zangief, it makes the game insanely boring. Forcing somebody to turtle = the gay. Making it so that one tiny mistake can be punished by a complete newbie with nothing but dumb luck, and that one mistake will end up wiping out 60% of your lifebar in one shot = even gayer. Giving him a move that inexplicably has serious invincibility, the biggest hitbox of all time and the easiest execution = ugh. There is a special circle of hell reserved for people shameless enough to main Zangief.
This hurts me on the inside =( ive main zangief since my early days on the Snes, not because he's cheap but i like russians who rassle bears... =(
Good games Photon! Rose's Sham-wow made me think twice since you K.O'd me like 4 times with it when I had the upper hand! haha Ah well, you definitely know your Rose, you have alot of her combos down and know her range quite well. The only things I could tell you as tips (i'm no pro mind you) is tech out of my grabs more/grab more and learn to FA! I've been messing around with it and it's amazing. For some reason tho I always forget to dash out of it which makes me look like a noob cake but ah well, I'll learn.
And Auburn, if youd like Sagat, try him out. He's tougher to play as than you think and requires knowledge of all his normals, pokes, combos and FADC to be a powerhouse. You also must learn to kara tiger knee and uppercut. He can be beat by anyone if you try and flowchart him.
Oh yeah and whod like to spar some more? eh ?!
StokedUp on
[SIGPIC][/SIGPIC]
Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655 Uploaded SC2 Replays
Cammy has the upper hand in a match up against zangief. it's awesome.
There, that's fixed now.
Really? Any tips on Cammy vs. Zangief then? I have a lot of trouble with that matchup.
Spiralarrowspiralarrowspiralarrowspiralarrow!
*pause while Zangief considers whether he will lariat again*
...
*He does*
Spiral arrow!
...
*another pause while Zangief decides on his next course of action*
*He jumps in*
Cannon Strike!
The end
Edit: By the way, green glove Zangief is beaten by a properly timed cannon strike. There is nothing Zangief can do that Cammy doesn't have an answer for unless he gets close, then your strategy is to get away.
All this tier stuff makes my head hurt. I don't main C.Viper because she's top tier at high level play. I main C.Viper because she's cool and has regular and special moves I enjoy using, and she can electrify AND set people on fire. Yeah I lose a lot but I lose really fucking stylishly.
Cammy has the upper hand in a match up against zangief. it's awesome.
There, that's fixed now.
Really? Any tips on Cammy vs. Zangief then? I have a lot of trouble with that matchup.
Spiralarrowspiralarrowspiralarrowspiralarrow!
*pause while Zangief considers whether he will lariat again*
...
*He does*
Spiral arrow!
...
*another pause while Zangief decides on his next course of action*
*He jumps in*
Cannon Strike!
The end
Edit: By the way, green glove Zangief is beaten by a properly timed cannon strike. There is nothing Zangief can do that Cammy doesn't have an answer for unless he gets close, then your strategy is to get away.
you play shitty zangiefs. blocked spiral arrow is a free SPD, and only an idiot would spam lariats against cammy.
Cammy has the upper hand in a match up against zangief. it's awesome.
There, that's fixed now.
man this is so wrong. dude can crush cammy by just crouch blocking. about anything she can do will leave her open to SPDs or lariats.
Spin knuckle and jump away beats turtle Gief. Then you just run down the clock unless he decides he's going to get aggressive with you, in which case...
Spiralarrowspiralarrowspiralarrow etc.
Edit: No, I've played some decent Giefs, but I think you're pretty much wearing blinders if you don't think Cammy is the anti-Gief.
Obviously you have to throw in some mind games, and I have had decent success with feinting spiral arrow but changing to a fast light spin knuckle. Really it's all about patience and keep away.
Zangief is a beast, but honestly with Dictator he doesn't give me any trouble at all. My s.mk and s.hk get him every time, Psycho Crusher stuffs Green Glove, Devil Reverse stuffs Lariat (so does s.RH), and Bison Warp reversals cause the 'gief infinite suffering.
My favorite secondary right now (Claw) doesn't have any problems with him either. I can't touch Blanka with Claw though. Anyone have any thoughts on this matchup? If I win it's usually because I just play the poking game and hope he doesn't guess correctly.
Obviously you have to throw in some mind games, and I have had decent success with feinting spiral arrow but changing to a fast light spin knuckle. Really it's all about patience and keep away.
Edit: Or hooligan throw.
hooligan throw doesnt hit crouching opponents. i think your best option against a good turtled up gief is to dash in and throw, and thats questionable at best.
Hey, I'm just giving you my personal experience here. Maybe I just haven't run across the right players, but every time somebody picks Zangief in my online matchups I silently cheer to myself because it's basically a free win for me.
In other words, I'm freely admitting that maybe there are some Giefers who can regularly best Cammy, yes.
Zangief is a beast, but honestly with Dictator he doesn't give me any trouble at all. My s.mk and s.hk get him every time, Psycho Crusher stuffs Green Glove, Devil Reverse stuffs Lariat (so does s.RH), and Bison Warp reversals cause the 'gief infinite suffering.
My favorite secondary right now (Claw) doesn't have any problems with him either. I can't touch Blanka with Claw though. Anyone have any thoughts on this matchup? If I win it's usually because I just play the poking game and hope he doesn't guess correctly.
S.MK loses to lariat. I don't get the Psycho Crusher beating Green Glove, are you throwing them out when you expect green glove? Or during/after?
DR stuffs lariet but Zangief shouldn't be lariating a stomping/devil's reversing Bison anyways. Warp is annoying for him.
S.HK is beastly against him but will trade at certain distances/vulnerable to FA.
Zangief is a beast, but honestly with Dictator he doesn't give me any trouble at all. My s.mk and s.hk get him every time, Psycho Crusher stuffs Green Glove, Devil Reverse stuffs Lariat (so does s.RH), and Bison Warp reversals cause the 'gief infinite suffering.
My favorite secondary right now (Claw) doesn't have any problems with him either. I can't touch Blanka with Claw though. Anyone have any thoughts on this matchup? If I win it's usually because I just play the poking game and hope he doesn't guess correctly.
With no meter, you can't punish his horizontal ball so just block it and then do jab rolling flash to even out the chip damage.
The jab rolling flash is fast and pretty safe to throw out from a certain distance - up close, only throw it after a jab or strong.
Sometimes a random jump back with a late fierce will nail Blankas who like to randomly throw out horizontal balls.
If you have EX meter, obviously always punish any blocked ball(horizontal or vertical) with EX izuna drop.
If he likes to do electricty on wake up, dash back and do slide.
There's something I've been noticing alot with Akuma players and I figured I'd share. If you are Akuma and have knocked your opponent down, jumping back and throwing a jab air fireball is not always the best choice. Depending on who you're playing it can be easily punished. If you do this and your opponent has an Ultra or an srk type anti-air, you can be easily caught. I've had it happen to me, and I've done it to others. It's a little surprising how many Akuma's do it actually.
Oh, and if you can teleport it doesn't mean you have to. I swear this Sim I played last night just figured out his tp's, cuz it's practically all he did the entire match. It was soooo easy to punish him. Staying airborne with Sim isn't the best idea either. Especially if you're enemy has an anti-air ultra/super. This same Sim is the only time I've managed to land Gen's Ryukoha.
Caenem on
But you, pig, are a lucky one. Tell us what we wish to know, and you may yet keep your bacon.
Nemlock for online gaming
There's something I've been noticing alot with Akuma players and I figured I'd share. If you are Akuma and have knocked your opponent down, jumping back and throwing a jab air fireball is not always the best choice.
my favorite is to tag air fireballing akumas with jondas ex headbutt. its fast enough to get under the fireball and hit him. even if you rebound up into the fireball the damage works out wayyyy in your favor.
Metal, your Honda eats me as always. Hopefully you saw at least enough improvement over last time to keep it somewhat interesting. The...uh...butt jump (for lack of a better term) kicks my ass. SRK works sometimes, but those EX ones just blew threw everything; even if I avoided the air potion the ground hit nabs me. Back to the drawing board.
My favorite secondary right now (Claw) doesn't have any problems with him either. I can't touch Blanka with Claw though. Anyone have any thoughts on this matchup? If I win it's usually because I just play the poking game and hope he doesn't guess correctly.
Yeah, Claw was made to fight Zangief. He has the tools to do quick hits form afar, punish his green glove with combos, and run away when he has to.
Blanka and Chun Li are the toughest match ups I've noticed. Can't be too flashy against them, their moves will stuff your specials and will get countered with a lot of damage if thrown out haphazardly. Gotta be patient, dodge and poke when possible, and never go on the offense when you're in the lead. You have to make them want to attack so you can punish accordingly. This isn't easy at all to do though.
Metal, your Honda eats me as always. Hopefully you saw at least enough improvement over last time to keep it somewhat interesting. The...uh...butt jump (for lack of a better term) kicks my ass. SRK works sometimes, but those EX ones just blew threw everything; even if I avoided the air potion the ground hit nabs me. Back to the drawing board.
Thanks for the matches!
No problem, sorry for switching to different characters a bunch but I love tooling around/trying to find a second. You where improving . You kept ducking under my EX butt stomp wake ups :X. The only thing I can personally think of is spacing, I've landed right infront of some one and cried a little. Fun matches thanks a ton.
There's something I've been noticing alot with Akuma players and I figured I'd share. If you are Akuma and have knocked your opponent down, jumping back and throwing a jab air fireball is not always the best choice.
my favorite is to tag air fireballing akumas with jondas ex headbutt. its fast enough to get under the fireball and hit him. even if you rebound up into the fireball the damage works out wayyyy in your favor.
In the last couple nights I've Raging Demon'd and Zetsuei'd this move. The super versions of both those moves would work just as well. I didn't realize this hole in my Akuma playstyle till recently, but alot of people do it all the time. First time I punished some dude for it I was in a mirror match and I immediately saw the problem. I don't play much Akuma anymore but I rarely make that same mistake now.
Caenem on
But you, pig, are a lucky one. Tell us what we wish to know, and you may yet keep your bacon.
Nemlock for online gaming
Metal, your Honda eats me as always. Hopefully you saw at least enough improvement over last time to keep it somewhat interesting. The...uh...butt jump (for lack of a better term) kicks my ass. SRK works sometimes, but those EX ones just blew threw everything; even if I avoided the air potion the ground hit nabs me. Back to the drawing board.
Thanks for the matches!
No problem, sorry for switching to different characters a bunch but I love tooling around/trying to find a second. You where improving . You kept ducking under my EX butt stomp wake ups :X. The only thing I can personally think of is spacing, I've landed right infront of some one and cried a little. Fun matches thanks a ton.
Yeah I kinda figured the characters I was destroying were "Hmm, this guy might be interesting..."
The spacing is what was giving me fits. I kept trying to zone out the butt stomp, but the ground portion seemed to AoE me into a wake-up that ended in a typically painful fashion.
Metal, your Honda eats me as always. Hopefully you saw at least enough improvement over last time to keep it somewhat interesting. The...uh...butt jump (for lack of a better term) kicks my ass. SRK works sometimes, but those EX ones just blew threw everything; even if I avoided the air potion the ground hit nabs me. Back to the drawing board.
Thanks for the matches!
No problem, sorry for switching to different characters a bunch but I love tooling around/trying to find a second. You where improving . You kept ducking under my EX butt stomp wake ups :X. The only thing I can personally think of is spacing, I've landed right infront of some one and cried a little. Fun matches thanks a ton.
Yeah I kinda figured the characters I was destroying were "Hmm, this guy might be interesting..."
The spacing is what was giving me fits. I kept trying to zone out the butt stomp, but the ground portion seemed to AoE me into a wake-up that ended in a typically painful fashion.
Try Focus absorbing it Im not to sure but I believe it doesn't armour break I know headbutt does. If that works as in the slam is only one attack absorb back dash cancel.
I really need to get my jump in combo down, then my super cancel off the headbutt, I used Honda's super once and you just blocked it. Dick :P
Abel unlocks either Cammy or Fei Long, can't remember which though...
Edit:....beaten...
To give you some Gief ideas while playing Abel, I think the wheel kick stuffs his lariat if spaced correctly. If you block any green hand you can do a command throw. If your execution isn't up to snuff just use a regular one. Don't roll, you'll either get grabbed out of the roll or SPD as you recover. And don't even think of command throwing him on wakeup. If you're knocked down, just hold up for when you get up, and if he's knocked down I think SPD beats the tornado throw. If you can't pull out a wheel kick on the lariat try to get close and sweep him out of it.
It's a really hard matchup for Abel, so don't feel bad losing to the AI.
Another Edit: I know Abel has a long recovery on his rh.wheel kick. Is it possible for Gief to SPD him even when it connects?
Posts
Zangief is my most glaring weakness as well. I freeze up and get thrown to death. The best way to beat Blanka is to play as him for a while. His game is not that complicated, though it has significantly changed from HDR.
If you play right against Zangief, it makes the game insanely boring. Forcing somebody to turtle = the gay. Making it so that one tiny mistake can be punished by a complete newbie with nothing but dumb luck, and that one mistake will end up wiping out 60% of your lifebar in one shot = even gayer. Giving him a move that inexplicably has serious invincibility, the biggest hitbox of all time and the easiest execution = ugh. There is a special circle of hell reserved for people shameless enough to main Zangief.
vega has the upper hand in a match up against zangief. it's awesome.
blanka though? stuffs all my moves. going to need some practice against that dude
his regular throwing abilities is second only to ken
This hurts me on the inside =( ive main zangief since my early days on the Snes, not because he's cheap but i like russians who rassle bears... =(
SC2: XxKhrushchev.539
There, that's fixed now.
And Auburn, if youd like Sagat, try him out. He's tougher to play as than you think and requires knowledge of all his normals, pokes, combos and FADC to be a powerhouse. You also must learn to kara tiger knee and uppercut. He can be beat by anyone if you try and flowchart him.
Oh yeah and whod like to spar some more? eh ?!
Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655
Uploaded SC2 Replays
There, that's fixed now.[/QUOTE]
man this is so wrong. dude can crush cammy by just crouch blocking. about anything she can do will leave her open to SPDs or lariats.
Really? Any tips on Cammy vs. Zangief then? I have a lot of trouble with that matchup.
Spiralarrowspiralarrowspiralarrowspiralarrow!
*pause while Zangief considers whether he will lariat again*
...
*He does*
Spiral arrow!
...
*another pause while Zangief decides on his next course of action*
*He jumps in*
Cannon Strike!
The end
Edit: By the way, green glove Zangief is beaten by a properly timed cannon strike. There is nothing Zangief can do that Cammy doesn't have an answer for unless he gets close, then your strategy is to get away.
you play shitty zangiefs. blocked spiral arrow is a free SPD, and only an idiot would spam lariats against cammy.
Spin knuckle and jump away beats turtle Gief. Then you just run down the clock unless he decides he's going to get aggressive with you, in which case...
Spiralarrowspiralarrowspiralarrow etc.
Edit: No, I've played some decent Giefs, but I think you're pretty much wearing blinders if you don't think Cammy is the anti-Gief.
I don't play either of those characters but I would think that only an idiot would spam spiral arrows against Zangief.
It seems to me that Zangief wouldn't be able to do much against a patient Cammy.
Obviously you have to throw in some mind games, and I have had decent success with feinting spiral arrow but changing to a fast light spin knuckle. Really it's all about patience and keep away.
Edit: Or hooligan throw.
My favorite secondary right now (Claw) doesn't have any problems with him either. I can't touch Blanka with Claw though. Anyone have any thoughts on this matchup? If I win it's usually because I just play the poking game and hope he doesn't guess correctly.
hooligan throw doesnt hit crouching opponents. i think your best option against a good turtled up gief is to dash in and throw, and thats questionable at best.
In other words, I'm freely admitting that maybe there are some Giefers who can regularly best Cammy, yes.
S.MK loses to lariat. I don't get the Psycho Crusher beating Green Glove, are you throwing them out when you expect green glove? Or during/after?
DR stuffs lariet but Zangief shouldn't be lariating a stomping/devil's reversing Bison anyways. Warp is annoying for him.
S.HK is beastly against him but will trade at certain distances/vulnerable to FA.
With no meter, you can't punish his horizontal ball so just block it and then do jab rolling flash to even out the chip damage.
The jab rolling flash is fast and pretty safe to throw out from a certain distance - up close, only throw it after a jab or strong.
Sometimes a random jump back with a late fierce will nail Blankas who like to randomly throw out horizontal balls.
If you have EX meter, obviously always punish any blocked ball(horizontal or vertical) with EX izuna drop.
If he likes to do electricty on wake up, dash back and do slide.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
Oh, and if you can teleport it doesn't mean you have to. I swear this Sim I played last night just figured out his tp's, cuz it's practically all he did the entire match. It was soooo easy to punish him. Staying airborne with Sim isn't the best idea either. Especially if you're enemy has an anti-air ultra/super. This same Sim is the only time I've managed to land Gen's Ryukoha.
Nemlock for online gaming
my favorite is to tag air fireballing akumas with jondas ex headbutt. its fast enough to get under the fireball and hit him. even if you rebound up into the fireball the damage works out wayyyy in your favor.
Thanks for the matches!
Are you having trouble with things like Abel's special throw on wakeup?
Have you tried answering with your own wakeup SRK or cannon strike or whatever?
Yeah, Claw was made to fight Zangief. He has the tools to do quick hits form afar, punish his green glove with combos, and run away when he has to.
Blanka and Chun Li are the toughest match ups I've noticed. Can't be too flashy against them, their moves will stuff your specials and will get countered with a lot of damage if thrown out haphazardly. Gotta be patient, dodge and poke when possible, and never go on the offense when you're in the lead. You have to make them want to attack so you can punish accordingly. This isn't easy at all to do though.
No problem, sorry for switching to different characters a bunch but I love tooling around/trying to find a second. You where improving
Nah I'm playing through as Abel now to just unlock stuff. And Zangief is demolishing me. On Easiest.
In the last couple nights I've Raging Demon'd and Zetsuei'd this move. The super versions of both those moves would work just as well. I didn't realize this hole in my Akuma playstyle till recently, but alot of people do it all the time. First time I punished some dude for it I was in a mirror match and I immediately saw the problem. I don't play much Akuma anymore but I rarely make that same mistake now.
Nemlock for online gaming
1. Piledriver
2. Go to 1
Yeah I kinda figured the characters I was destroying were "Hmm, this guy might be interesting..."
The spacing is what was giving me fits. I kept trying to zone out the butt stomp, but the ground portion seemed to AoE me into a wake-up that ended in a typically painful fashion.
Wait, what does abel unlocked again?
Abel has such a retarded voice during his story sequences though.
Try Focus absorbing it Im not to sure but I believe it doesn't armour break I know headbutt does. If that works as in the slam is only one attack absorb back dash cancel.
I really need to get my jump in combo down, then my super cancel off the headbutt, I used Honda's super once and you just blocked it. Dick :P
Fei Long
Edit:....beaten...
To give you some Gief ideas while playing Abel, I think the wheel kick stuffs his lariat if spaced correctly. If you block any green hand you can do a command throw. If your execution isn't up to snuff just use a regular one. Don't roll, you'll either get grabbed out of the roll or SPD as you recover. And don't even think of command throwing him on wakeup. If you're knocked down, just hold up for when you get up, and if he's knocked down I think SPD beats the tornado throw. If you can't pull out a wheel kick on the lariat try to get close and sweep him out of it.
It's a really hard matchup for Abel, so don't feel bad losing to the AI.
Another Edit: I know Abel has a long recovery on his rh.wheel kick. Is it possible for Gief to SPD him even when it connects?
XBL / GFWL: Boceifus