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## Posts

Round 3The maw raises his deformed and utters a guttural sounding phrase. The ground around him turns dark black and four zombies that look as if they are about to fall apart claw their way out of the ground.

Tsai-Eshe is overwhelmed and even in her insubstantial form is injured by their blows.

The Archer that Thorn charged drops his longbow and draws his sword, but is unable to connect with the shifter. The other two archers move to help but both their arrows fly wide.

The two remaining pale faced villagers shamble forward and one despite the fire from the druid manages to grab the shaman while the other slams his fist into the dwarfâ€™s stomach.

Blue Archer: Longsword versus Thorn(AC:21) (1d8+2=9, 1d20+6=16) Miss

Red Archer: Longbow versus Thorn(AC:21) (1d10+4=7, 1d20+9=15) Miss

Green Archer: Longbow versus Tock(AC:16) (1d10+4=6, 1d20+9=12) Miss

Green Zombie: [Takes 5 fire damage] Grab versus Mhen(REF:13) (1d20+5=13) Hit

Red Zombie: Slam versus Mhen(AC:16) (2d6+2=9, 1d20+7+2=16) Hit for 9 Damage

Red, Blue, and Pink Rotter: Slam versus Tsai-Eshe(AC:18) (1d20+6=26, 1d20+6=22, 1d20+6=19) Hit, Hit, Hit for (5 each hit halved) for 6 damage

Darthan42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1Gwim40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1Effects: +1 ACRed Archer38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Blue Archer30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornGreen Archer30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Red Zombie28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantBlue Zombie- DEADGreen Zombie22/50 HP(Bloodied) - AC:14 F|R|W:14|10|11 PP|PI:10|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantMaw44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantRed Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Blue Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Green Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Pink Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Tsai-Eshe24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1Effects: Insubstantial (Half-Damage)Thorn42/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1Mhen34/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1Effects: Grabbed (-5 to escape)Terrain Features:Any square filled with a tent is impassable.

Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)

Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.

Squares C3 â€“ E5 are ????

M17 is rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

M12, N12, O12, O13, O14, N14, M14, and , M13 are on fire until the end of Darthanâ€™s next turn enemy that starts their turn on the square or runs through the square takes damage equal to my wisdom modifier (5)

Next Up: Tsai-Eshe

Dajianonrobp85onSkard, Shifter WardenBasic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)

Move: Shift 1 square (to f16)

INeedNoSaltonUpdateDarthan42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1Gwim40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1Effects: +1 ACRed Archer38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Blue Archer30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornGreen Archer30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Red Zombie28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantBlue Zombie- DEADGreen Zombie22/50 HP(Bloodied) - AC:14 F|R|W:14|10|11 PP|PI:10|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantMaw44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantRed Rotter- DEADBlue Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Green Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Pink Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Tsai-Eshe24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1Effects: Insubstantial (Half-Damage)Thorn42/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1Mhen34/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1Effects: Grabbed (-5 to escape)Terrain Features:Any square filled with a tent is impassable.

Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)

Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.

Squares C3 â€“ E5 are ????

M17 and D14 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

Next Up: Thorn

DajianonUpdate:Darthan42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1Gwim40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1Effects: +1 ACRed Archer38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornBlue Archer17/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10Green Archer16/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornRed Zombie28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantBlue Zombie- DEADGreen Zombie22/50 HP(Bloodied) - AC:14 F|R|W:14|10|11 PP|PI:10|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantMaw44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantRed Rotter- DEADBlue Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Green Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Pink Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Tsai-Eshe24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1Effects: Insubstantial (Half-Damage)Thorn42/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:0Mhen34/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1Effects: Grabbed (-5 to escape)Next Up: Mhen

DajianonMove: Acrobatics to escape grab

Crit to escape! I'm free!

Tock: Move: to H8

Standard: Protecting Strike v. Green Archer

24 = Hit! 14 damage to the Green Arrow. Thorn gets 3 Temp HP.

Dajian:

ThemindtakeronProtecting Strike- Shaman Attack 1At-Will ✦

Implement, Primal, SpiritStandard Action Melee spirit 1

Round 4Map:

Stat Block:

Darthan42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1Gwim40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1Effects: +1 ACRed Archer38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornBlue Archer17/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10Green Archer2/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornRed Zombie28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantBlue Zombie- DEADGreen Zombie22/50 HP(Bloodied) - AC:14 F|R|W:14|10|11 PP|PI:10|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantMaw44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantRed Rotter- DEADBlue Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Green Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Pink Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Tsai-Eshe24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1Effects: Insubstantial (Half-Damage)Thorn42[3]/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11Mhen34/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1Terrain Features:Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)

Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.

Squares C3 â€“ E5 are ????

M17 and D14 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

jdark: I moved you to H9 because I9 was occupied.

Next Up: Darthan

DajianonNot content with just one attack, however, Darthan quickly shifts back to his human form. Lifting his staff to the sky, Darthan forms a large, dark cloud over the head of the mysterious, minotaur looking creature and the zombies he summoned. Bolts of lightning streak across the dark cloud while thunder reverberates through the camp. The lightning strikes all three of the monsters underneath it. Both the zombies turn to dust under the lightning barrage. The lightning also strikes the hornless minotaur creature obviously causing some pain. The the attack didn't kill it, but the constant stream of lightning pouring from the sky seemingly distracts the Maw as he prepares his next attack.

Standard: Pounce vs Green Zombie (1d20+8=28)

CRIT!!!Max Damage: 1d8+Wis = 8+6 = 14

Next person to attack the green zombie will have CA before the end of my next turn.

Green Zombie: 8/50 HP

BloodiedMinor: Shift back to human form

ACTION POINT!

Standard: Call lightning on square D14: Maw, Blue Rotter, Purple Rotter (1d20+8=22, 1d20+8=25, 1d20+8=26)

Hit! Hit! Hit!Blue and Pink Rotters fall to dust

Damage against Maw (1d8+6=12)

Maw: 32/44 HP

Additional effect:

The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a -2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.Just to confirm, Dajian: Do I have line of sight to square D14?

Also, I believe the Green Zombie gets an OA from me casting next to him.

Wow, a good round for me that time

robp85onSkard, Shifter WardenBasic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)

Yes, you are good.

New stat block and OA action coming.

DajianonStat Block:

Darthan42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1Gwim40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1Effects: +1 ACRed Archer38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornBlue Archer17/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10Green Archer2/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornRed Zombie28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantBlue Zombie- DEADGreen Zombie- DEADMaw32/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10Effects: Resist 10 NecroticEffects: Vulnerable 5 Radiant, -2 to ATK or 5 damage if it leaves it's square.Red Rotter- DEADBlue Rotter- DEADGreen Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Pink Rotter- DEADTsai-Eshe24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1Effects: Insubstantial (Half-Damage)Thorn42[3]/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11Mhen34/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1Next Up: Gwim

Dajianon"Dead. Get it, because he's dead?" Gwim glances around if to see if anyone's laughing at his joke.

Minor: Performance

Standard:Chaos Bolt vs Red Zombie (1d20+7=12, 1d10+9=10)

Odd roll: I get to make a savings throw...vs. nothing. Huzzah!

cytorakonIf that's not allowed, I'll do that on my next turn

robp85onSkard, Shifter WardenBasic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)

Round 4.1The last remaining Rotter stumbles forward and tries to attack the ranger but luckily for the Shadar-Kai its arm falls off before it can get the full force of its weight behind it. The limb flies forward and simply bounces off her.

The Corrupted Minotaur reaches out with his elongated arm. It seems to stretch across the expanse grabbing at Tsai-Eshe, but the druid’s spell prevents him from completing his magical attack.

The remaining pale faced villager slams the shaman once more in the stomach causing the Dwarf to cough up some blood this time.

The three archer’s with their dark and sunken eyes swarm the shift all lunging at him with drawn long swords. Two of the blows land opening gashes in the warden’s skin.

Red Zombie: Slam versus Mhen(AC: 16) (2d6+2=6, 1d20+7=18) Hit for 6 Damage

Red, Blue, and Green Archer: Longsword versus Thorn(AC: 21) (1d8+2=6, 1d20+6=23, 1d8+2=6, 1d20+6=12, 1d8+2=6, 1d20+6=22) Hit, Miss, Hit for 12 Damage

Maw: Claw of Karalel versus Tsai-Eshe(Fort: 19) (1d20+8-2=18) Miss

Darthan42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1Gwim40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1Red Archer38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornBlue Archer17/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10Green Archer2/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornRed Zombie28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantBlue Zombie- DEADGreen Zombie- DEADMaw32/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10Effects: Resist 10 NecroticEffects: Vulnerable 5 Radiant, -2 to ATK or 5 damage if it leaves it's square.Red Rotter- DEADBlue Rotter- DEADGreen Rotter1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10Pink Rotter- DEADTsai-Eshe24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1Thorn33/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11Mhen28/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1Terrain Features:Any square filled with a tent is impassable.

Squares C3 – E5 are ????

M17, J17, D14, E14, and D15 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

Next Up: Tsai-Eshe

Dajianonthwackof her flail, and then sets onward, moving toward the Maw with a certain violent determination.move: to d14

will use Disruptive Strike if Maw tries to melee me

INeedNoSaltonAlso if you get a chance go ahead and roll up your distruptive strike unless you are ok with me rolling for you.

Next Up: Thorn

DajianonTock: Protecting Strike on Blue Archer: Protecting Strike on Blue Archer (1d20+9=27, 1d8+6=7) Hit! 7 Damage, Blue Archer is at 10 HP.

Thorn gains 3 temp HP.

ThemindtakeronThemindtakeronI'll put up the next Round post in a few minutes.

DajianonRound 5Map: Stat Block:

Darthan42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1Gwim40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1Red Archer38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornBlue Archer10/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornGreen Archer- DEADRed Zombie28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10Effects: Resist 10 NecroticEffects: Vulnerable 5 RadiantBlue Zombie- DEADGreen Zombie- DEADMaw32/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10Effects: Resist 10 NecroticEffects: Vulnerable 5 Radiant, -2 to ATK or 5 damage if it leaves it's square.Red Rotter- DEADBlue Rotter- DEADGreen Rotter- DEADPink Rotter- DEADTsai-Eshe19/42 HP(Bloodied) - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1Thorn33[3]/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11Mhen28/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1Terrain Features:Any square filled with a tent is impassable.

Squares C3 â€“ E5 are ????

M17, J17, D14, E14, E16, I8, and D15 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

Next Up: Darthan

DajianonHit!Crit!!!Max Damage: 1d8+6 = 14

Red Zombie: 14/50

(Bloodied)Additional effect: If the target doesn't move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.Minor: Transform to wolf

Move: Shift to J16

robp85onSkard, Shifter WardenBasic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)

"Sorry! My bad! I didn't have a choice! Chaos magic isn't an exact science! I owe you an ale and some ghost bear chow..."

Even roll: +1 to my AC

Secondary attack:Chaos Bolt v Maw (1d20+7=17, 1d6+4=5)

Even roll: Secondary attack:Chaos Bolt v Blue Archer (1d20+7=15, 1d6+4=5)

Even roll: Secondary attack:Chaos Bolt v Red Archer (1d20+7=13, 1d6+4=5)

Even roll: Secondary attack:Chaos Bolt v Thorn (1d20+7=23, 1d6+4=6)

Even roll: Secondary attack:Chaos Bolt v Tock (1d20+7=18, 1d6+4=6)

cytorakonRound 5.1The grizzled undead Minotaur sees the way the battle is unfolding. He turns giving Tsai-Eshe a chance to slice at his back but before she can land her blow he leaps with unnatural strength. The party can see him clear the group of trees west of the village.

The last remaining pale faced villager tries to slam into the druid only to miss and been fired by remaining electric charge.

The archers make their last ditch effort against Thorn. One steps back dropping his long sword and launching another arrow into the shifter while the other swings wide with his blade.

Red Archer: Longbow versus Thorn(AC:22) (1d10+4=13, 1d20+9=29) Crit for 14 Damage

Blue Archer: Longsword versus Thorn(AC:22) (1d8+2=4, 1d20+6=17) Miss

Maw: Run x 2 (Tsai-Eshe OA versus Maw(AC:17) (1d10+5=14, 1d20+9+2=16) Miss )

Darthan42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1Gwim40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1Effects: +1 ACRed Archer33/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornBlue Archer5/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornGreen Archer- DEADRed Zombie- DEADBlue Zombie- DEADGreen Zombie- DEADMawâ€“ Off map and running away.Red Rotter- DEADBlue Rotter- DEADGreen Rotter- DEADPink Rotter- DEADTsai-Eshe19/42 HP(Bloodied) - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1Effects: Standing in a necrotic zone and will take 5 damage at the start of her turn.Thorn16/52 HP(Bloodied) - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11Effects: +1 ACMhen28/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1Terrain Features:Any square filled with a tent is impassable.

Squares C3 â€“ E5 are ????

M17, J17, D14, E14, E16, I8, I16, and D15 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

Next Up: Tsai-Eshe

DajianonUnfortunately, Tsai-Eshe is totally incapable of harming them. At least she's not a coward!

move to h11

minor: hunter's quarry red archer

standard: sudden strike 1 (1d20+9=13, 1d10+1=11) (miss)

shift to h10

sudden strike part 2, power attack vs red archer (1d20+7=14, 1d10+7=13) also miss, pfeh

INeedNoSaltonpg. 293

REGENERATION✦ Heal Each Turn: If you have regeneration and at least 1 hit point, you regain a specified number of hit points at the start of your turn. If your current hit point total is 0 or lower, you do not regain hit points

through regeneration.

DajianonTsai-Eshe can spend a healing surge.

Tock: Healing Spirits for Thorn, Protecting Strike on Blue Archer (1d6+3=8, 1d20+9=17, 1d8+5=9) - Hit! - 9 damage, Blue Archer dies.

Thorn gains 8 HP from Healing Spirit and 3 Temp HP.

ThemindtakeronRound 6Darthan42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1Gwim40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1Effects: +1 ACRed Archer33/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10Effects: Marked By ThornBlue Archer- DEADGreen Archer- DEADRed Zombie- DEADBlue Zombie- DEADGreen Zombie- DEADMaw- Off MapRed Rotter- DEADBlue Rotter- DEADGreen Rotter- DEADPink Rotter- DEADTsai-Eshe24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1Thorn24[3]/52 HP(Bloodied) - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11Mhen28/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1Terrain Features:Any square filled with a tent is impassable.

Squares C3 â€“ E5 are ????

M17, J17, D14, E14, E16, I8, I16, G9, and D15 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

Next Up: Darthan

DajianonWater rises from the ground as the earth gives up a little moisture to assist. With a little assistance from an arctic wind, the water freezes suddenly around the feet of the archer, keeping him in place. With the attack successful, Darthan moves forward to block the escape should the archer survive till the ice melts away.

Frost Flash vs Red Archer 1d20+8=14

Hit!Damage: 1d6+8=13

Additional effect: The target is immobilized until the end of my next turnRed Archer: 20/38 HP

Move to K12

I'm sorry for the delay, all... Crazy day yesterday.

Gwim's up!

robp85onSkard, Shifter WardenBasic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)

I can't roll for anything today.

Even Roll: +1 to AC

cytorakonâ€œYou think any of this matters?

You think my death matters?

My master will welcome my sacrifice for it will draw us closer to our goal.

You cannot win.â€

The Archerâ€™s eyes glass over and he plunges his long sword into his chest. As he falls to the ground a thick black smoke spreads from his body killing the grass around him and leaving an over ripe stench of death.

Feel free to recover, search the area, and make whatever skill checks you want.

DajianonJust looking around. In the tents, or where the corpses are. Looking at their items or any clues as to what's going on.

robp85onSkard, Shifter WardenBasic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)

Perception = 29

ThemindtakeronIn one of the northern most tents you do find a glimmer of hope.

A young woman on the brink of death.

As you enter the tent she opens her eyes as if for the first time in weeks.

â€œWho are you? Do you have some water and food? I am so hungry.â€

In the northwest corner of the village you find a gruesome sight. Nearly a half a dozen corpses have been stacked in a pile. A large circle of blood surrounds them and an ominous image of a skull has been burned into the ground. The stench of death here is pungent and wrong.

All around the village where the enemies lay slain their bodies have soaked into the soil leaving a black sickness that spreads over time. At the rate it is spreading it will only be a matter of days until the entire village succumbs to the blight.

DajianonPassive Arcana: Amongst the mundane items you find in the tents you notice a charm talisman that seems to have unusual properties.Amulet of ProtectionThis light blue amulet increases your defenses.Level: 6

Price: 1800 gp

Item Slot: Neck

Enhancement: +2 Fortitude, Reflex, and Will

Dajianonrobp85onSkard, Shifter WardenBasic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)

DajianonAlso if someone wants to give me an Arcana or Religion check on the large circle of blood you may be able to gather more information on what the Maw was trying to do before you all arrived.

Dajianon20!!! Goddammit, where were you when Berenden needed you?!?

Ahem...I think I might know something about the circle. Let me know if Nature would be of any use. After we get a bead on the ritual circle and the girl's okay, i'm all for hunting that undead minotaur down.

ThemindtakeronOh and you're right, TMT, you really could use those rolls right now in another game. Good luck with that one.

robp85onSkard, Shifter WardenBasic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)

"What were you trying to do here, Spooky Minotaur Man?" he murmurs to himself.

cytorakonThe young Elven girl thanks you for the water and food. As she eats you can see color flush back into her face. She seems to gain more strength every moment you speak with her.

“I…, We…,

We had visitors not five moons ago. They were hunters who said they were on their way to Willoan to trade their furs. They seemed tired. Their eyes were so dark like they had not slept in days.

Our leader Priestess Elean, she welcomed them in and gave them food and shelter.

After two days the men… they still looked just as tired. Then other villagers began getting tired as well. They stopped eating and gathering out in the plains. The priestess she said that she could not see any sickness in them or us.

Then some of the men of the tribe began to get angry. Their wives were not out gathering and they would shout. Crok and Rok… I’ve never seen them yell at anyone ever, but they were so angry they started fighting. Then…”

The girl begins to break down in sobs. After a few moments she draws from what little strength she has left.

“There was so much blood and the hunters they started rounding up those who had fallen into a deep sleep and stacked them by the Priestess tent.

The last thing I remember is the Priestess arguing with them then I blacked out.”

Dajianon