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[D&D 4E] The Blighting of Kroburrow

2456715

Posts

  • DajianDajian Registered User regular
    edited March 2009
    Round 3

    The maw raises his deformed and utters a guttural sounding phrase. The ground around him turns dark black and four zombies that look as if they are about to fall apart claw their way out of the ground.

    Tsai-Eshe is overwhelmed and even in her insubstantial form is injured by their blows.

    The Archer that Thorn charged drops his longbow and draws his sword, but is unable to connect with the shifter. The other two archers move to help but both their arrows fly wide.

    The two remaining pale faced villagers shamble forward and one despite the fire from the druid manages to grab the shaman while the other slams his fist into the dwarf’s stomach.
    Actions:
    Maw: Arise, Corpse
    Blue Archer: Longsword versus Thorn(AC:21) (1d8+2=9, 1d20+6=16) Miss
    Red Archer: Longbow versus Thorn(AC:21) (1d10+4=7, 1d20+9=15) Miss
    Green Archer: Longbow versus Tock(AC:16) (1d10+4=6, 1d20+9=12) Miss
    Green Zombie: [Takes 5 fire damage] Grab versus Mhen(REF:13) (1d20+5=13) Hit
    Red Zombie: Slam versus Mhen(AC:16) (2d6+2=9, 1d20+7+2=16) Hit for 9 Damage
    Red, Blue, and Pink Rotter: Slam versus Tsai-Eshe(AC:18) (1d20+6=26, 1d20+6=22, 1d20+6=19) Hit, Hit, Hit for (5 each hit halved) for 6 damage
    Map:
    iz17b6.jpg
    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1 Effects: +1 AC
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Blue Archer 30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Green Archer 30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Red Zombie 28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Blue Zombie - DEAD
    Green Zombie 22/50 HP(Bloodied) - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Maw 44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Red Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Blue Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Green Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Pink Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Tsai-Eshe 24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1 Effects: Insubstantial (Half-Damage)
    Thorn 42/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1
    Mhen 34/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1 Effects: Grabbed (-5 to escape)
    Notes:
    Terrain Features:
    Any square filled with a tent is impassable.
    Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)
    Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.
    Squares C3 – E5 are ????
    M17 is rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.
    M12, N12, O12, O13, O14, N14, M14, and , M13 are on fire until the end of Darthan’s next turn enemy that starts their turn on the square or runs through the square takes damage equal to my wisdom modifier (5)

    Next Up: Tsai-Eshe

    Dajian on
  • robp85robp85 Registered User
    edited March 2009
    jdarksun wrote: »
    cytorak wrote: »
    Metagame question to party: Should we go for broke with dailies here?
    Nah, no reason. Nobody's bloodied, the Shaman's not out of healing and nobody's used Second Wind yet. We're fine. :)

    I'd love it if somebody could take out these archers so I could get down there and tie Maw + rotters up. I'm not great vs. ranged.
    May not be daily time but I definitely feel some encounter powers coming soon.

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    Tsai-Eshe finds herself set upon by more corpses! She does her best to fend them off, managing to crush one of their skulls with her off-hand flail, but is forced to take a step back. This isn't going well for her!
    Standard: Twin Strike vs Blue Rotter, Twin Strike vs Red Rotter (1d20+9=11, 1d20+9=23), misses Blue and should moosh Red up

    Move: Shift 1 square (to f16)

    INeedNoSalt on
  • DajianDajian Registered User regular
    edited March 2009
    Update
    Map:
    2la4g05.jpg
    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1 Effects: +1 AC
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Blue Archer 30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Green Archer 30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Red Zombie 28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Blue Zombie - DEAD
    Green Zombie 22/50 HP(Bloodied) - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Maw 44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Red Rotter - DEAD
    Blue Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Green Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Pink Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Tsai-Eshe 24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1 Effects: Insubstantial (Half-Damage)
    Thorn 42/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1
    Mhen 34/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1 Effects: Grabbed (-5 to escape)
    Notes:
    Terrain Features:
    Any square filled with a tent is impassable.
    Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)
    Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.
    Squares C3 – E5 are ????
    M17 and D14 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

    Next Up: Thorn

    Dajian on
  • DajianDajian Registered User regular
    edited March 2009
    Update:
    Actions: Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1 Effects: +1 AC
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Blue Archer 17/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Green Archer 16/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Red Zombie 28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Blue Zombie - DEAD
    Green Zombie 22/50 HP(Bloodied) - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Maw 44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Red Rotter - DEAD
    Blue Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Green Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Pink Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Tsai-Eshe 24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1 Effects: Insubstantial (Half-Damage)
    Thorn 42/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:0
    Mhen 34/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1 Effects: Grabbed (-5 to escape)

    Next Up: Mhen

    Dajian on
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Mhen relaxes and summons the aid of spirits long gone before he nimbly breaks free from the Zombie. As he escapes, Tock steps up and swipes toward the archer the Warden had just begun attacking, rending him and nearly dropping him with a powerful strike that also heartens the Bone Eagle Defender.
    Mhen: Minor: Speak with Spirits: +5 to next skill check
    Move: Acrobatics to escape grab
    Crit to escape! I'm free!

    Tock: Move: to H8
    Standard: Protecting Strike v. Green Archer
    24 = Hit! 14 damage to the Green Arrow. Thorn gets 3 Temp HP.

    Dajian:
    Ruling on the Spirit Boon: Does granting him the temp HP count as a healing power? Because if so, I think he would regain 3 HP as well, courtesy of my Protector Spirit.

    Themindtaker on
    Horseshoe wrote: »
    Once a terrifying monarch, now my tiny arms can only twitch uselessly as I look skyward, awaiting the cataclysm.
  • DajianDajian Registered User regular
    edited March 2009
    The power would need the healing keyword and unfortunatly it does not.

    Protecting Strike - Shaman Attack 1
    At-Will ✦ Implement, Primal, Spirit
    Standard Action Melee spirit 1

    Round 4

    Map:
    21ab6ug.jpg

    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1 Effects: +1 AC
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Blue Archer 17/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Green Archer 2/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Red Zombie 28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Blue Zombie - DEAD
    Green Zombie 22/50 HP(Bloodied) - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Maw 44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Red Rotter - DEAD
    Blue Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Green Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Pink Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Tsai-Eshe 24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1 Effects: Insubstantial (Half-Damage)
    Thorn 42[3]/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11
    Mhen 34/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1

    Terrain Features:
    Any square filled with a tent is impassable.
    Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)
    Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.
    Squares C3 – E5 are ????
    M17 and D14 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

    jdark: I moved you to H9 because I9 was occupied.

    Next Up: Darthan

    Dajian on
  • robp85robp85 Registered User
    edited March 2009
    Darthan's wolf form moves swiftly to assist a couple of his allies. After running around the outside of the tent, he lays into the zombie that had previously grabbed his companion. Jumping into the air, Darthan's claws find their mark, tearing into the flesh of the undead corpse.

    Not content with just one attack, however, Darthan quickly shifts back to his human form. Lifting his staff to the sky, Darthan forms a large, dark cloud over the head of the mysterious, minotaur looking creature and the zombies he summoned. Bolts of lightning streak across the dark cloud while thunder reverberates through the camp. The lightning strikes all three of the monsters underneath it. Both the zombies turn to dust under the lightning barrage. The lightning also strikes the hornless minotaur creature obviously causing some pain. The the attack didn't kill it, but the constant stream of lightning pouring from the sky seemingly distracts the Maw as he prepares his next attack.
    Move: Move to K16

    Standard: Pounce vs Green Zombie (1d20+8=28) CRIT!!!
    Max Damage: 1d8+Wis = 8+6 = 14
    Next person to attack the green zombie will have CA before the end of my next turn.
    Green Zombie: 8/50 HP Bloodied

    Minor: Shift back to human form

    ACTION POINT!

    Standard: Call lightning on square D14: Maw, Blue Rotter, Purple Rotter (1d20+8=22, 1d20+8=25, 1d20+8=26) Hit! Hit! Hit!
    Blue and Pink Rotters fall to dust
    Damage against Maw (1d8+6=12)
    Maw: 32/44 HP
    Additional effect: The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a -2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.

    Just to confirm, Dajian: Do I have line of sight to square D14?

    Also, I believe the Green Zombie gets an OA from me casting next to him.

    Wow, a good round for me that time :)

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • DajianDajian Registered User regular
    edited March 2009
    robp85 wrote: »
    Just to confirm, Dajian: Do I have line of sight to square D14?

    Yes, you are good.

    New stat block and OA action coming.

    Dajian on
  • DajianDajian Registered User regular
    edited March 2009
    Update:

    Green Zombie dies because of the crit and therefore gets no OA.

    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1 Effects: +1 AC
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Blue Archer 17/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Green Archer 2/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Red Zombie 28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Blue Zombie - DEAD
    Green Zombie - DEAD
    Maw 32/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant, -2 to ATK or 5 damage if it leaves it's square.
    Red Rotter - DEAD
    Blue Rotter - DEAD
    Green Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Pink Rotter - DEAD
    Tsai-Eshe 24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1 Effects: Insubstantial (Half-Damage)
    Thorn 42[3]/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11
    Mhen 34/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1

    Next Up: Gwim

    Dajian on
  • cytorakcytorak Registered User regular
    edited March 2009
    "Gwim valiantly rushes toward the dwarf and his zombie dance partner, hurling a bolt of chaos energy at the corpse. The bolt finds its mark, but the energy stops dead at the zombie."

    "Dead. Get it, because he's dead?" Gwim glances around if to see if anyone's laughing at his joke.
    On odd rolls, Gwim will be narrating his actions. If that gets too annoying, I'll stop. :)
    Move to K18
    Minor: Performance
    Standard:Chaos Bolt vs Red Zombie (1d20+7=12, 1d10+9=10)

    Odd roll: I get to make a savings throw...vs. nothing. Huzzah!

    cytorak on
  • robp85robp85 Registered User
    edited March 2009
    Darthan hears what Gwim says. His head drops as he shakes his head at the Goblin's joke.
    Immediate interrupt/free action: Shake head at the goblin's joke.

    If that's not allowed, I'll do that on my next turn :P

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • DajianDajian Registered User regular
    edited March 2009
    Round 4.1

    The last remaining Rotter stumbles forward and tries to attack the ranger but luckily for the Shadar-Kai its arm falls off before it can get the full force of its weight behind it. The limb flies forward and simply bounces off her.

    The Corrupted Minotaur reaches out with his elongated arm. It seems to stretch across the expanse grabbing at Tsai-Eshe, but the druid’s spell prevents him from completing his magical attack.

    The remaining pale faced villager slams the shaman once more in the stomach causing the Dwarf to cough up some blood this time.

    The three archer’s with their dark and sunken eyes swarm the shift all lunging at him with drawn long swords. Two of the blows land opening gashes in the warden’s skin.
    Actions: Map:
    9rt3qh.jpg
    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Blue Archer 17/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Green Archer 2/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Red Zombie 28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Blue Zombie - DEAD
    Green Zombie - DEAD
    Maw 32/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant, -2 to ATK or 5 damage if it leaves it's square.
    Red Rotter - DEAD
    Blue Rotter - DEAD
    Green Rotter 1/1 HP - AC:13 F|R|W:13|9|10 PP|PI:9|10
    Pink Rotter - DEAD
    Tsai-Eshe 24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1
    Thorn 33/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11
    Mhen 28/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1
    Notes:
    Terrain Features:
    Any square filled with a tent is impassable.
    Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)
    Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.
    Squares C3 – E5 are ????
    M17, J17, D14, E14, and D15 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

    Next Up: Tsai-Eshe

    Dajian on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    Tsai-Eshe dispatches the remaining rotter with a crisp thwack of her flail, and then sets onward, moving toward the Maw with a certain violent determination.
    standard: twin strike vs green rotter (1d20+9=17, 1d20+9=13)
    move: to d14

    will use Disruptive Strike if Maw tries to melee me

    INeedNoSalt on
  • DajianDajian Registered User regular
    edited March 2009
    Tsai-Eshe takes 5 necrotic damage when she enters D14 and will take another 5 if she starts her turn in that square (per Terrain Notes section).

    Also if you get a chance go ahead and roll up your distruptive strike unless you are ok with me rolling for you.

    Next Up: Thorn

    Dajian on
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Mhen takes a quick step away from the fiend in his face as Tock leans in and bites the archer hard, giving a roar that empowers Thorn as the foe cries out in pain.
    Mhen: Shift to I18

    Tock: Protecting Strike on Blue Archer: Protecting Strike on Blue Archer (1d20+9=27, 1d8+6=7) Hit! 7 Damage, Blue Archer is at 10 HP.
    Thorn gains 3 temp HP.

    Themindtaker on
    Horseshoe wrote: »
    Once a terrifying monarch, now my tiny arms can only twitch uselessly as I look skyward, awaiting the cataclysm.
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Eff. I thought you said Blue was dropped. Apparently I cant read. Say i targeted the blue one then. editing my post now. Dajian, Lemme know if I need to reroll or anything.

    Themindtaker on
    Horseshoe wrote: »
    Once a terrifying monarch, now my tiny arms can only twitch uselessly as I look skyward, awaiting the cataclysm.
  • DajianDajian Registered User regular
    edited March 2009
    Nope that is all cool.
    I'll put up the next Round post in a few minutes.

    Dajian on
  • DajianDajian Registered User regular
    edited March 2009
    Round 5

    Map:
    nvrwjo.jpg
    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Blue Archer 10/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Green Archer - DEAD
    Red Zombie 28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Blue Zombie - DEAD
    Green Zombie - DEAD
    Maw 32/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant, -2 to ATK or 5 damage if it leaves it's square.
    Red Rotter - DEAD
    Blue Rotter - DEAD
    Green Rotter - DEAD
    Pink Rotter - DEAD
    Tsai-Eshe 19/42 HP(Bloodied) - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1
    Thorn 33[3]/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11
    Mhen 28/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1
    Notes:
    Terrain Features:
    Any square filled with a tent is impassable.
    Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)
    Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.
    Squares C3 – E5 are ????
    M17, J17, D14, E14, E16, I8, and D15 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

    Next Up: Darthan

    Dajian on
  • robp85robp85 Registered User
    edited March 2009
    Seeing his companions all busy with different creatures, Darthan decides to go to work on the one in front of him. With another call to nature, Darthan points his staff at the zombie in front of him. A small crackle then boom occur as lightning streaks down from the sky and scorches the undead monster. The static charge is still visible where it stands as the lightning disappears. Darthan then quickly transforms back to a wolf and charges the zombie that just took his attack waiting for an opportunity to attack if needed.
    Standard: Storm Spike vs Red Zombie (1d20+8=28) Hit! Crit!!!
    Max Damage: 1d8+6 = 14
    Red Zombie: 14/50 (Bloodied)
    Additional effect: If the target doesn't move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.

    Minor: Transform to wolf
    Move: Shift to J16

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • cytorakcytorak Registered User regular
    edited March 2009
    Gwim hurled another beam of chaos energy at his nearby foes. He cheered as his bolt hit enemy after enemy, but his delight turned to terror as he realized there was too much energy left to disperse on the final archer. He grimaced as he made the decision to slam the swirling arcane bolt into Thorn and Tock.

    "Sorry! My bad! I didn't have a choice! Chaos magic isn't an exact science! I owe you an ale and some ghost bear chow..."
    Standard:Chaos Bolt v Red Zombie (1d20+7=13, 1d10+9=10)

    Even roll: +1 to my AC
    Secondary attack:Chaos Bolt v Maw (1d20+7=17, 1d6+4=5)

    Even roll: Secondary attack:Chaos Bolt v Blue Archer (1d20+7=15, 1d6+4=5)

    Even roll: Secondary attack:Chaos Bolt v Red Archer (1d20+7=13, 1d6+4=5)

    Even roll: Secondary attack:Chaos Bolt v Thorn (1d20+7=23, 1d6+4=6)

    Even roll: Secondary attack:Chaos Bolt v Tock (1d20+7=18, 1d6+4=6)

    cytorak on
  • DajianDajian Registered User regular
    edited March 2009
    Round 5.1
    The grizzled undead Minotaur sees the way the battle is unfolding. He turns giving Tsai-Eshe a chance to slice at his back but before she can land her blow he leaps with unnatural strength. The party can see him clear the group of trees west of the village.

    The last remaining pale faced villager tries to slam into the druid only to miss and been fired by remaining electric charge.

    The archers make their last ditch effort against Thorn. One steps back dropping his long sword and launching another arrow into the shifter while the other swings wide with his blade.
    Actions: Map:
    xek3n8.jpg
    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1 Effects: +1 AC
    Red Archer 33/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Blue Archer 5/38 HP(Bloodied) - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Green Archer - DEAD
    Red Zombie - DEAD
    Blue Zombie - DEAD
    Green Zombie - DEAD
    Maw – Off map and running away.
    Red Rotter - DEAD
    Blue Rotter - DEAD
    Green Rotter - DEAD
    Pink Rotter - DEAD
    Tsai-Eshe 19/42 HP(Bloodied) - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1 Effects: Standing in a necrotic zone and will take 5 damage at the start of her turn.
    Thorn 16/52 HP(Bloodied) - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 Effects: +1 AC
    Mhen 28/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1
    Notes:
    Terrain Features:
    Any square filled with a tent is impassable.
    Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)
    Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.
    Squares C3 – E5 are ????
    M17, J17, D14, E14, E16, I8, I16, and D15 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

    Next Up: Tsai-Eshe

    Dajian on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    Tsai-Eshe moves away from where the cowardly minotaur had fled like a cowardly coward, and springs away to where a pair of archers remained!

    Unfortunately, Tsai-Eshe is totally incapable of harming them. At least she's not a coward!
    takes 5 damage
    move to h11
    minor: hunter's quarry red archer
    standard: sudden strike 1 (1d20+9=13, 1d10+1=11) (miss)
    shift to h10
    sudden strike part 2, power attack vs red archer (1d20+7=14, 1d10+7=13) also miss, pfeh

    INeedNoSalt on
  • DajianDajian Registered User regular
    edited March 2009
    Technical note for Thorn. regen is the first thing that happens on your turn. So, you'll get those starting next round.

    pg. 293
    REGENERATION
    ✦ Heal Each Turn: If you have regeneration and at least 1 hit point, you regain a specified number of hit points at the start of your turn. If your current hit point total is 0 or lower, you do not regain hit points
    through regeneration.

    Dajian on
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Mhen summons his more cuddly bear spirit to Tsai-Eshe's side again just as Tock charges the wounded archer, mauling it to the ground as his aura envelops and strengthens Thorn.
    Mhen: Minor: Healing Spirit on Tsai-Eshe.
    Tsai-Eshe can spend a healing surge.

    Tock: Healing Spirits for Thorn, Protecting Strike on Blue Archer (1d6+3=8, 1d20+9=17, 1d8+5=9) - Hit! - 9 damage, Blue Archer dies.
    Thorn gains 8 HP from Healing Spirit and 3 Temp HP.

    Themindtaker on
    Horseshoe wrote: »
    Once a terrifying monarch, now my tiny arms can only twitch uselessly as I look skyward, awaiting the cataclysm.
  • DajianDajian Registered User regular
    edited March 2009
    Round 6
    Map:
    2dqio0p.jpg
    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1 Effects: +1 AC
    Red Archer 33/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Blue Archer - DEAD
    Green Archer - DEAD
    Red Zombie - DEAD
    Blue Zombie - DEAD
    Green Zombie - DEAD
    Maw - Off Map
    Red Rotter - DEAD
    Blue Rotter - DEAD
    Green Rotter - DEAD
    Pink Rotter - DEAD
    Tsai-Eshe 24/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1
    Thorn 24[3]/52 HP(Bloodied) - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11
    Mhen 28/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1
    Notes:
    Terrain Features:
    Any square filled with a tent is impassable.
    Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)
    Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.
    Squares C3 – E5 are ????
    M17, J17, D14, E14, E16, I8, I16, G9, and D15 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

    Next Up: Darthan

    Dajian on
  • robp85robp85 Registered User
    edited March 2009
    With only one target left, Darthan's decision is simple. Turning to the last archer, Darthan mutters a few words as he requests the assistance of nature once again.

    Water rises from the ground as the earth gives up a little moisture to assist. With a little assistance from an arctic wind, the water freezes suddenly around the feet of the archer, keeping him in place. With the attack successful, Darthan moves forward to block the escape should the archer survive till the ice melts away.
    Minor: Change back to human form
    Frost Flash vs Red Archer 1d20+8=14 Hit!
    Damage: 1d6+8=13
    Additional effect: The target is immobilized until the end of my next turn
    Red Archer: 20/38 HP
    Move to K12

    I'm sorry for the delay, all... Crazy day yesterday.

    Gwim's up!

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • cytorakcytorak Registered User regular
    edited March 2009
    Gwim hurls a ball of flame at the remaining archer. The fire dissipates just before hitting the man, spraying the enemy with harmless ash.
    Standard:Explosive Pyre vs Archer (1d20+7=11, 2d8+9=19)

    I can't roll for anything today.

    Even Roll: +1 to AC

    cytorak on
  • DajianDajian Registered User regular
    edited March 2009
    Surrounded and rooted in place the last remaining archer looks Thorn in the eye,
    “You think any of this matters?
    You think my death matters?
    My master will welcome my sacrifice for it will draw us closer to our goal.
    You cannot win.”

    The Archer’s eyes glass over and he plunges his long sword into his chest. As he falls to the ground a thick black smoke spreads from his body killing the grass around him and leaving an over ripe stench of death.
    Combat Complete! Everyone gets 200 XP
    Feel free to recover, search the area, and make whatever skill checks you want.

    Dajian on
  • robp85robp85 Registered User
    edited March 2009
    Darthan begins looking around for anything that may be of interest to the group.
    Perception Check: 1d20+17=25
    Just looking around. In the tents, or where the corpses are. Looking at their items or any clues as to what's going on.

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Mhen relaxes, breathing deep to regain his energy, then he begins looking over the clearing for any clues as to the source of this blight.
    Spend 1 surge to get to 38/43 HP
    Perception = 29

    Themindtaker on
    Horseshoe wrote: »
    Once a terrifying monarch, now my tiny arms can only twitch uselessly as I look skyward, awaiting the cataclysm.
  • DajianDajian Registered User regular
    edited March 2009
    As you search the tents you find one disturbing scene after another. The blight has reached Klen-oc and it has not been kind. In several of the tents you find full families who look to have wasted away from starvation. In some of the others you find evidence of a violent end.
    In one of the northern most tents you do find a glimmer of hope.
    A young woman on the brink of death.
    As you enter the tent she opens her eyes as if for the first time in weeks.
    “Who are you? Do you have some water and food? I am so hungry.”

    In the northwest corner of the village you find a gruesome sight. Nearly a half a dozen corpses have been stacked in a pile. A large circle of blood surrounds them and an ominous image of a skull has been burned into the ground. The stench of death here is pungent and wrong.

    All around the village where the enemies lay slain their bodies have soaked into the soil leaving a black sickness that spreads over time. At the rate it is spreading it will only be a matter of days until the entire village succumbs to the blight.
    While checking the tents you also found a cache of mundane weapons, food stuffs, mundane survival equipment, and 2600 gp (All the communities gold).

    Dajian on
  • DajianDajian Registered User regular
    edited March 2009
    @Gwim Passive Arcana: Amongst the mundane items you find in the tents you notice a charm talisman that seems to have unusual properties.
    Amulet of Protection
    This light blue amulet increases your defenses.
    Level: 6
    Price: 1800 gp
    Item Slot: Neck
    Enhancement: +2 Fortitude, Reflex, and Will

    Dajian on
  • robp85robp85 Registered User
    edited March 2009
    "Did we want to track the minotaur looking creature?" Darthan asks.

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • DajianDajian Registered User regular
    edited March 2009
    Thorn sees the same as the others concerning the ground and the pile of bodies in the North West. As he scouts the perimeter of the village you see two large divots where the Undead Minotaur landed from his mighty vault and tracks leading farther West through the plains in the direction of the main village of the Willoan.

    Dajian on
  • DajianDajian Registered User regular
    edited March 2009
    No one wants to feed the poor dying girl? :P

    Also if someone wants to give me an Arcana or Religion check on the large circle of blood you may be able to gather more information on what the Maw was trying to do before you all arrived.

    Dajian on
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Mhen leans down and offers the starving girl what food, water, and healing he can before inspecting the grotesque ritual circle in the corner of camp.
    Arcana, then Religion (1d20+3=23, 1d20+3=22)

    20!!! Goddammit, where were you when Berenden needed you?!?

    Ahem...I think I might know something about the circle. Let me know if Nature would be of any use. After we get a bead on the ritual circle and the girl's okay, i'm all for hunting that undead minotaur down.

    Themindtaker on
    Horseshoe wrote: »
    Once a terrifying monarch, now my tiny arms can only twitch uselessly as I look skyward, awaiting the cataclysm.
  • robp85robp85 Registered User
    edited March 2009
    Walking to the young girl Darthan asks, "Can you provide any information on what happened here? We don't have much time as we're planning on hunting down one of those who may have caused this."
    EDIT: Removed my post. Everything I was going to do, Mhen did better :-p

    Oh and you're right, TMT, you really could use those rolls right now in another game. Good luck with that one.

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • cytorakcytorak Registered User regular
    edited March 2009
    Gwim closes his eyes and concentrates on the ritual circle.

    "What were you trying to do here, Spooky Minotaur Man?" he murmurs to himself.

    cytorak on
  • DajianDajian Registered User regular
    edited March 2009
    In examining the circle you can feel a dark presence underneath and it seems the corpses were being drawn through the earth itself into another realm of existence. This must have produced the column of black smoke that you saw when you approached the village. The same type of smoke the leaked forth from the archers and is now infecting the very land that surrounds you. The ritual seems to have a secondary purpose from the desecration of this land almost as if this ritual were just one of the first steps to a larger ritual, though what that could be you have no idea.

    The young Elven girl thanks you for the water and food. As she eats you can see color flush back into her face. She seems to gain more strength every moment you speak with her.
    “I…, We…,

    We had visitors not five moons ago. They were hunters who said they were on their way to Willoan to trade their furs. They seemed tired. Their eyes were so dark like they had not slept in days.
    Our leader Priestess Elean, she welcomed them in and gave them food and shelter.
    After two days the men… they still looked just as tired. Then other villagers began getting tired as well. They stopped eating and gathering out in the plains. The priestess she said that she could not see any sickness in them or us.

    Then some of the men of the tribe began to get angry. Their wives were not out gathering and they would shout. Crok and Rok… I’ve never seen them yell at anyone ever, but they were so angry they started fighting. Then…”
    The girl begins to break down in sobs. After a few moments she draws from what little strength she has left.
    “There was so much blood and the hunters they started rounding up those who had fallen into a deep sleep and stacked them by the Priestess tent.
    The last thing I remember is the Priestess arguing with them then I blacked out.”

    Dajian on
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