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Making a mod: Unreal it is! [Solved]

ReznikReznik Registered User regular
edited March 2009 in Help / Advice Forum
I want to have something more substantial to show off in my portfolio once I graduate college, so this summer I want to take on a mod project. I'm not much of a coder or level designer, more a modeler and animator, so if I'm doing this solo it's going to be something small just to kind of show off my stuff in an interactive environment. One of my friends likes to make levels though so if he were to get involved then the scope would expand.

Anyway!

Which of these is easiest to work with? I have a bit of coding experience from highschool in Java, and some actionscript this year, but I'm not a programmer by any means. I work primarily in 3D Studio Max so if one of the two plays nicer with Max then that is a bonus. And I guess in general if one is prettier than the other, that would also be a plus.

But the main criteria is ease of use and amount of good tutorials. I would like to actually complete this, so if there is a super steep learning curve even to make a very small project, that's not very good for what I need to do. I'm planning on starting asset generation now, so that I have all the crap to work with over the summer instead of having to spend the bulk of the time modeling/animating/texturing the characters.

By very small project I mean 1 mostly outdoor map with a couple buildings, 3 or 4 enemies, the main character and some different weapons. A couple friendly NPCs if I get the modeling done quickly.

Thanks for your input

Do... Re.... Mi... Ti... La...
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
Reznik on

Posts

  • Angel_of_BaconAngel_of_Bacon Moderator Mod Emeritus
    edited March 2009
    I can't speak for ease of use/tutorials/workflow/programming, but I would throw into consideration that if you're graduating college and soon to be looking for a job, listing 'Unreal engine experience' is probably going to be more useful on a resume than Source experience, since a lot of studios use Unreal.

    Good chance you'll have to learn it when you do get a job anyways, so that's the one I'd go for.

    List of Unreal Engine Games


    List of Source Games

    Angel_of_Bacon on
  • Black IceBlack Ice Charlotte, NCRegistered User regular
    edited March 2009
    Bacon brings up a good point. A lot of studios use Unreal. Gears of War and Rainbow Six instantly come to mind... not a lot use Source other than Valve!

    Black Ice on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited March 2009
    Unreal, you basically have to be a coder or have a PhD to get shit into Source. With Unreal you just hit 3 buttons and you're set.

    TychoCelchuuu on
  • ReznikReznik Registered User regular
    edited March 2009
    Thanks a lot guys. Looks like I'll be going with Unreal!

    Reznik on
    Do... Re.... Mi... Ti... La...
    Do... Re... Mi... So... Fa.... Do... Re.... Do...
    Forget it...
This discussion has been closed.