So, I just played through my first game of Shotgun Sunrise. Is this mod unpolished? Sure. But so are diamonds. With some more work, this could become a truly wonderful mod. Congratulations gentlemen. Job's a good one.
Yup a bit of polish and this mod will be a gem.
I'm currently (attempting to) making a map and good lord is the truck hard to plan around. It's very tough planning out spaces that can be traversed on foot and not feel like the scale is way out of whack and at the same time not feeling like you can traverse the whole map in a matter of seconds in the truck. It's a fun challenge though (fuck displacements and hammer is starting to show its age).
I hope to have something to test before the end of April. I'm trying to do a slight continuation of LaCabra's map theme. My map is going to start off at a train station you've pulled into because your train (that you escaped Shotgun in) is running low on fuel (coal). The main objective is you'll have to gain access to the "Sunrise Valley" (working title) coal mine and load the truck up with coal to take back to the train in order to GTFO of town. With a few objectives in between of course. This will also give me a good chance to stick in a lot of the models (my kingdom for a texture artist!) I made but never sent to LaCabra.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
So, I just played through my first game of Shotgun Sunrise. Is this mod unpolished? Sure. But so are diamonds. With some more work, this could become a truly wonderful mod. Congratulations gentlemen. Job's a good one.
Yup a bit of polish and this mod will be a gem.
I'm currently (attempting to) making a map and good lord is the truck hard to plan around. It's very tough planning out spaces that can be traversed on foot and not feel like the scale is way out of whack and at the same time not feeling like you can traverse the whole map in a matter of seconds in the truck. It's a fun challenge though (fuck displacements and hammer is starting to show its age).
I hope to have something to test before the end of April. I'm trying to do a slight continuation of LaCabra's map theme. My map is going to start off at a train station you've pulled into because your train (that you escaped Shotgun in) is running low on fuel (coal). The main objective is you'll have to gain access to the "Sunrise Valley" (working title) coal mine and load the truck up with coal to take back to the train in order to GTFO of town. With a few objectives in between of course. This will also give me a good chance to stick in a lot of the models (my kingdom for a texture artist!) I made but never sent to LaCabra.
That sounds awesome. Though I've got no experience to draw from, I'd recommend planning out where the truck should be able to drive through first, and then force the players to enter the areas the truck can't. Look at the map LaCabra's made; the truck area is well defined, but there are many areas that you can only go on foot. Just make a mixture of the two.
For example, have the road to the coal mine primarily aimed at truck travel. However, once you get to the mine, you've got to get on foot to get the necessary coal. Extremely simplified, sure, but that's how you'd keep the truck and foot sections interesting.
How does one place a working truck in a map? How about respawning zombies? I've got the config working and have played around successfully in some test maps.
So, I just played through my first game of Shotgun Sunrise. Is this mod unpolished? Sure. But so are diamonds. With some more work, this could become a truly wonderful mod. Congratulations gentlemen. Job's a good one.
Yup a bit of polish and this mod will be a gem.
I'm currently (attempting to) making a map and good lord is the truck hard to plan around. It's very tough planning out spaces that can be traversed on foot and not feel like the scale is way out of whack and at the same time not feeling like you can traverse the whole map in a matter of seconds in the truck. It's a fun challenge though (fuck displacements and hammer is starting to show its age).
I hope to have something to test before the end of April. I'm trying to do a slight continuation of LaCabra's map theme. My map is going to start off at a train station you've pulled into because your train (that you escaped Shotgun in) is running low on fuel (coal). The main objective is you'll have to gain access to the "Sunrise Valley" (working title) coal mine and load the truck up with coal to take back to the train in order to GTFO of town. With a few objectives in between of course. This will also give me a good chance to stick in a lot of the models (my kingdom for a texture artist!) I made but never sent to LaCabra.
Most important part of making an map: Put in secrets!
Hey guys, Podcast 17(.com) did a short little review of Shotgun Sunrise in their last podcast and I'm really excited about what they had to say. They hit the nail on the head in what more we need to (more maps, less bugs, less lag). If you have spare time give it a listen.
Hey guys, Podcast 17(.com) did a short little review of Shotgun Sunrise in their last podcast and I'm really excited about what they had to say. They hit the nail on the head in what more we need to (more maps, less bugs, less lag). If you have spare time give it a listen.
Quick question with making maps. Ill get around to fooling around with it but do you guys want us to stick with the "Get crate, get booze, get generator, get outa town" stlye of things? Can we add or take away things (mabye have it so the first set of guns is poorly made so you have to get another crate of good guns or something) Or change the order of when the rescurers are supose to get the objectives? Id like to see something like your truck breaks and you have to get a generator before anything else because in order to get to the guns you need the turbo to break down a door. Or mabye have it so you have to get tires because the truck has a flat.
Well, nows the time for me to really learn hammer. Woo!
Yeah, for now I completely blame my just-restored computer.
I did as well
although I wasn't getting my CTD when it seemed most people were. Mine crashes in the first couple (or 3?) "bars" when joining a game. I'm unsure what's going on at that point. When I create my own I get the hl2.exe error with about 2 or 3 bars to go.
Yeah, for now I completely blame my just-restored computer.
I did as well
although I wasn't getting my CTD when it seemed most people were. Mine crashes in the first couple (or 3?) "bars" when joining a game. I'm unsure what's going on at that point. When I create my own I get the hl2.exe error with about 2 or 3 bars to go.
If you click Create Server, and then click the tab Game, are there variables you can change?
Yeah, for now I completely blame my just-restored computer.
I did as well
although I wasn't getting my CTD when it seemed most people were. Mine crashes in the first couple (or 3?) "bars" when joining a game. I'm unsure what's going on at that point. When I create my own I get the hl2.exe error with about 2 or 3 bars to go.
you didn't apply the patch right, I'm guessing, since that's what would happen 100% of the time for me pre-patch
Add it to the list of things that Francis hates: displacements that refuse to be sewn together. Is there an easier way to neatly join complex displacement geometry?
Add it to the list of things that Francis hates: displacements that refuse to be sewn together. Is there an easier way to neatly join complex displacement geometry?
Nope, gotta sew if you want to be absolutely sure there are no gaps.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Add it to the list of things that Francis hates: displacements that refuse to be sewn together. Is there an easier way to neatly join complex displacement geometry?
I used to have difficulty with this too, but it's easy really: the edges of the brushs the displacement is attached to need to be joined. However they don't have to be the same length - if side A of brush A is exactly half the length of side A of brush B, they will also be sewable.
Also, brushes can intersect each other if they're displacements.
The new sewing mini-game that is going in the next update.
You have to acquire fabric then find and attach the sewing machine to the truck. Then you will be able to create your own flamboyant shirts. Slapdash is currently working on a in game VTF and VMT (valve textures) creator that will allow you to take any image and upload it to the server (while you play!) so you can use it as your shirt pattern.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Yeah, for now I completely blame my just-restored computer.
I did as well
although I wasn't getting my CTD when it seemed most people were. Mine crashes in the first couple (or 3?) "bars" when joining a game. I'm unsure what's going on at that point. When I create my own I get the hl2.exe error with about 2 or 3 bars to go.
If you click Create Server, and then click the tab Game, are there variables you can change?
Yep. I think I might try deleting everything and re-downloading.
There'll be another update up very soon, like today, that would render such action redundant.
Well I already did it, and it seemed to work. I think one of my downloads may have been corrupted as the one time I actually got it to run the map had no textures (that pink/black checkerboard)
Latest Update: April Second, 2009 (Australian time).
Installation:
Just extract it over your existing Shotgun Sunrise folder. Don't extract it into your existing Shotgun Sunrise folder, extract it into Sourcemods, over ShotgunSunrise.
You will need the original release (above) installed first, but this patch includes all previous updates.
Changelog
-Fixed crash on server join
-Fixed a crash that happened when carrying objects including TNT
-Fixed crash that would happen when players walked onto the train on foot
-Fixed barriers so that they can only be blown up with TNT
-Winchester does more damage and has a different sound
-Added health pickups in the form of bottles of booze
-Objectives can't be carried up ladders
-Truck/players hopefully can't end up outside the map anymore
-Various alterations to the map
-Ramps should be harder to get stuck on now
-Removed ramp on objective side of the fence near Pierson's Hay Bales, was nigh-impossible
-Added small new area, you'll find it
-Filled in hole that it was possible to get stuck in next to the Power Facilitron
-More zombies
-Fixed bug where stuff would glow in the mines
-Removed collisions from all train tracks
-Fixed bug where you could kill the lift by putting a barrel under it
-Fixed oversight whereby really determined arseholes could get the generator before either of the other objectives
-Fixed zombie ragdoll collisions
-Changed double-barrelled shotgun texture
-Changed Winchester viewmodel to not be miles away
-Disabled the background map
-Disabled the intro video
-Made the truck's dust particles client-side, which should help with lag issues
-Added some people we'd forgotten to the credits. Sorry, Captain K and Sebiel!
Download link:
Latest Update: April Second, 2009 (Australian time).
Installation:
Just extract it over your existing Shotgun Sunrise folder. Don't extract it into your existing Shotgun Sunrise folder, extract it into Sourcemods, over ShotgunSunrise.
You will need the original release (above) installed first, but this patch includes all previous updates.
Changelog
-Fixed crash on server join
-Fixed a crash that happened when carrying objects including TNT
-Fixed crash that would happen when players walked onto the train on foot
-Fixed barriers so that they can only be blown up with TNT
-Winchester does more damage and has a different sound
-Added health pickups in the form of bottles of booze
-Objectives can't be carried up ladders
-Truck/players hopefully can't end up outside the map anymore
-Various alterations to the map
-Ramps should be harder to get stuck on now
-Removed ramp on objective side of the fence near Pierson's Hay Bales, was nigh-impossible
-Added small new area, you'll find it
-Filled in hole that it was possible to get stuck in next to the Power Facilitron
-More zombies
-Fixed bug where stuff would glow in the mines
-Removed collisions from all train tracks
-Fixed bug where you could kill the lift by putting a barrel under it
-Fixed oversight whereby really determined arseholes could get the generator before either of the other objectives
-Fixed zombie ragdoll collisions
-Changed double-barrelled shotgun texture
-Changed Winchester viewmodel to not be miles away
-Disabled the background map
-Disabled the intro video
-Made the truck's dust particles client-side, which should help with lag issues
-Added some people we'd forgotten to the credits. Sorry, Captain K and Sebiel!
Download link:
Lost CanuckWorld's Greatest Escape ArtistDoctor Vundabar's Murder MachineRegistered Userregular
edited April 2009
I can't join any servers with the new update, it tells me that my map differs from the server's.
I've tried re-extracting and re-downloading the patch but it won't work for me.
Posts
Yup a bit of polish and this mod will be a gem.
I'm currently (attempting to) making a map and good lord is the truck hard to plan around. It's very tough planning out spaces that can be traversed on foot and not feel like the scale is way out of whack and at the same time not feeling like you can traverse the whole map in a matter of seconds in the truck. It's a fun challenge though (fuck displacements and hammer is starting to show its age).
I hope to have something to test before the end of April. I'm trying to do a slight continuation of LaCabra's map theme. My map is going to start off at a train station you've pulled into because your train (that you escaped Shotgun in) is running low on fuel (coal). The main objective is you'll have to gain access to the "Sunrise Valley" (working title) coal mine and load the truck up with coal to take back to the train in order to GTFO of town. With a few objectives in between of course. This will also give me a good chance to stick in a lot of the models (my kingdom for a texture artist!) I made but never sent to LaCabra.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
i did
don't you give me that face
That sounds awesome. Though I've got no experience to draw from, I'd recommend planning out where the truck should be able to drive through first, and then force the players to enter the areas the truck can't. Look at the map LaCabra's made; the truck area is well defined, but there are many areas that you can only go on foot. Just make a mixture of the two.
For example, have the road to the coal mine primarily aimed at truck travel. However, once you get to the mine, you've got to get on foot to get the necessary coal. Extremely simplified, sure, but that's how you'd keep the truck and foot sections interesting.
Most important part of making an map: Put in secrets!
Here's the link.
where is it? The podcast is almost two hours looooong
sounds like they are loving you guys (and the cowboys)
streaming it in firefox but here is where it starts on that
Well, nows the time for me to really learn hammer. Woo!
I don't think even cabra wants to be so unfun that all maps would have to be the same grind
and the peasants were in awe...
FOR TONIGHT IAN MALCOLM RIDES
I did as well
although I wasn't getting my CTD when it seemed most people were. Mine crashes in the first couple (or 3?) "bars" when joining a game. I'm unsure what's going on at that point. When I create my own I get the hl2.exe error with about 2 or 3 bars to go.
If you click Create Server, and then click the tab Game, are there variables you can change?
you didn't apply the patch right, I'm guessing, since that's what would happen 100% of the time for me pre-patch
Nope, gotta sew if you want to be absolutely sure there are no gaps.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
I used to have difficulty with this too, but it's easy really: the edges of the brushs the displacement is attached to need to be joined. However they don't have to be the same length - if side A of brush A is exactly half the length of side A of brush B, they will also be sewable.
Also, brushes can intersect each other if they're displacements.
The new sewing mini-game that is going in the next update.
You have to acquire fabric then find and attach the sewing machine to the truck. Then you will be able to create your own flamboyant shirts. Slapdash is currently working on a in game VTF and VMT (valve textures) creator that will allow you to take any image and upload it to the server (while you play!) so you can use it as your shirt pattern.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Surrounded by zombies in a never-ending horde.
Is SS setup to where I could setup a never-ending horde type event? Cause that would be great if so.
EDIT: nm, I think I figured out a way to do it.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Yep. I think I might try deleting everything and re-downloading.
Well I already did it, and it seemed to work. I think one of my downloads may have been corrupted as the one time I actually got it to run the map had no textures (that pink/black checkerboard)
Looks fun, can't wait to play it with a group!
Installation:
Just extract it over your existing Shotgun Sunrise folder. Don't extract it into your existing Shotgun Sunrise folder, extract it into Sourcemods, over ShotgunSunrise.
You will need the original release (above) installed first, but this patch includes all previous updates.
Changelog
-Fixed crash on server join
-Fixed a crash that happened when carrying objects including TNT
-Fixed crash that would happen when players walked onto the train on foot
-Fixed barriers so that they can only be blown up with TNT
-Winchester does more damage and has a different sound
-Added health pickups in the form of bottles of booze
-Objectives can't be carried up ladders
-Truck/players hopefully can't end up outside the map anymore
-Various alterations to the map
-Ramps should be harder to get stuck on now
-Removed ramp on objective side of the fence near Pierson's Hay Bales, was nigh-impossible
-Added small new area, you'll find it
-Filled in hole that it was possible to get stuck in next to the Power Facilitron
-More zombies
-Fixed bug where stuff would glow in the mines
-Removed collisions from all train tracks
-Fixed bug where you could kill the lift by putting a barrel under it
-Fixed oversight whereby really determined arseholes could get the generator before either of the other objectives
-Fixed zombie ragdoll collisions
-Changed double-barrelled shotgun texture
-Changed Winchester viewmodel to not be miles away
-Disabled the background map
-Disabled the intro video
-Made the truck's dust particles client-side, which should help with lag issues
-Added some people we'd forgotten to the credits. Sorry, Captain K and Sebiel!
Download link:
http://shotgunsunrise.lessthanadequate.com/ShotgunSunrise_Update_April2nd.rar
Mirrors please.
EDIT: It was on the bottom of the page pretty well, so here it is:
http://howstuffdoesnotwork.com/shotrise/ShotgunSunrise_Update_April2nd.rar
http://gs85.com/shotrise/ShotgunSunrise_Update_April2nd.rar
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
I've tried re-extracting and re-downloading the patch but it won't work for me.
Nintendo Switch friend code: SW-4012-4821-3053
The server that was running had really high latency though (over 1000) so the game was really laggy.