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Shotgun Sunrise Nominated For Best Multiplayer Mod Of The Year On ModDB!

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Posts

  • LittleBootsLittleBoots Registered User regular
    edited March 2009
    So, I just played through my first game of Shotgun Sunrise. Is this mod unpolished? Sure. But so are diamonds. With some more work, this could become a truly wonderful mod. Congratulations gentlemen. Job's a good one.

    Yup a bit of polish and this mod will be a gem.

    I'm currently (attempting to) making a map and good lord is the truck hard to plan around. It's very tough planning out spaces that can be traversed on foot and not feel like the scale is way out of whack and at the same time not feeling like you can traverse the whole map in a matter of seconds in the truck. It's a fun challenge though (fuck displacements and hammer is starting to show its age).

    I hope to have something to test before the end of April. I'm trying to do a slight continuation of LaCabra's map theme. My map is going to start off at a train station you've pulled into because your train (that you escaped Shotgun in) is running low on fuel (coal). The main objective is you'll have to gain access to the "Sunrise Valley" (working title) coal mine and load the truck up with coal to take back to the train in order to GTFO of town. With a few objectives in between of course. This will also give me a good chance to stick in a lot of the models (my kingdom for a texture artist!) I made but never sent to LaCabra.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • AntithesisAntithesis Registered User regular
    edited March 2009
    LaCabra wrote: »
    then you didn't install the patch

    what the hell guys

    i did

    don't you give me that face
    Yeah, for now I completely blame my just-restored computer.

    Antithesis on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited March 2009
    So, I just played through my first game of Shotgun Sunrise. Is this mod unpolished? Sure. But so are diamonds. With some more work, this could become a truly wonderful mod. Congratulations gentlemen. Job's a good one.

    Yup a bit of polish and this mod will be a gem.

    I'm currently (attempting to) making a map and good lord is the truck hard to plan around. It's very tough planning out spaces that can be traversed on foot and not feel like the scale is way out of whack and at the same time not feeling like you can traverse the whole map in a matter of seconds in the truck. It's a fun challenge though (fuck displacements and hammer is starting to show its age).

    I hope to have something to test before the end of April. I'm trying to do a slight continuation of LaCabra's map theme. My map is going to start off at a train station you've pulled into because your train (that you escaped Shotgun in) is running low on fuel (coal). The main objective is you'll have to gain access to the "Sunrise Valley" (working title) coal mine and load the truck up with coal to take back to the train in order to GTFO of town. With a few objectives in between of course. This will also give me a good chance to stick in a lot of the models (my kingdom for a texture artist!) I made but never sent to LaCabra.

    That sounds awesome. Though I've got no experience to draw from, I'd recommend planning out where the truck should be able to drive through first, and then force the players to enter the areas the truck can't. Look at the map LaCabra's made; the truck area is well defined, but there are many areas that you can only go on foot. Just make a mixture of the two.

    For example, have the road to the coal mine primarily aimed at truck travel. However, once you get to the mine, you've got to get on foot to get the necessary coal. Extremely simplified, sure, but that's how you'd keep the truck and foot sections interesting.

    Carcharodontosaurus on
    steam_sig.png
  • GafferoGaffero Registered User regular
    edited March 2009
    How does one place a working truck in a map? How about respawning zombies? I've got the config working and have played around successfully in some test maps.

    Gaffero on
  • davinciedavincie Registered User regular
    edited March 2009
    So, I just played through my first game of Shotgun Sunrise. Is this mod unpolished? Sure. But so are diamonds. With some more work, this could become a truly wonderful mod. Congratulations gentlemen. Job's a good one.

    Yup a bit of polish and this mod will be a gem.

    I'm currently (attempting to) making a map and good lord is the truck hard to plan around. It's very tough planning out spaces that can be traversed on foot and not feel like the scale is way out of whack and at the same time not feeling like you can traverse the whole map in a matter of seconds in the truck. It's a fun challenge though (fuck displacements and hammer is starting to show its age).

    I hope to have something to test before the end of April. I'm trying to do a slight continuation of LaCabra's map theme. My map is going to start off at a train station you've pulled into because your train (that you escaped Shotgun in) is running low on fuel (coal). The main objective is you'll have to gain access to the "Sunrise Valley" (working title) coal mine and load the truck up with coal to take back to the train in order to GTFO of town. With a few objectives in between of course. This will also give me a good chance to stick in a lot of the models (my kingdom for a texture artist!) I made but never sent to LaCabra.

    Most important part of making an map: Put in secrets!

    davincie on
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  • RemingtonRemington Registered User regular
    edited March 2009
    Hey guys, Podcast 17(.com) did a short little review of Shotgun Sunrise in their last podcast and I'm really excited about what they had to say. They hit the nail on the head in what more we need to (more maps, less bugs, less lag). If you have spare time give it a listen.

    Here's the link.

    Remington on
  • MrDelishMrDelish Registered User regular
    edited March 2009
    Remington wrote: »
    Hey guys, Podcast 17(.com) did a short little review of Shotgun Sunrise in their last podcast and I'm really excited about what they had to say. They hit the nail on the head in what more we need to (more maps, less bugs, less lag). If you have spare time give it a listen.

    Here's the link.

    where is it? The podcast is almost two hours looooong

    MrDelish on
  • SoaLSoaL fantastic Registered User regular
    edited March 2009
    I really like that they were able to see how much fun it is despite the technical bugs and first-week-of-release pains

    sounds like they are loving you guys (and the cowboys)

    streaming it in firefox but here is where it starts on that
    hahahahaha.jpg

    SoaL on
    DKFA7.gif
  • LagnarLagnar Halifax, Nova scotiaRegistered User regular
    edited March 2009
    Quick question with making maps. Ill get around to fooling around with it but do you guys want us to stick with the "Get crate, get booze, get generator, get outa town" stlye of things? Can we add or take away things (mabye have it so the first set of guns is poorly made so you have to get another crate of good guns or something) Or change the order of when the rescurers are supose to get the objectives? Id like to see something like your truck breaks and you have to get a generator before anything else because in order to get to the guns you need the turbo to break down a door. Or mabye have it so you have to get tires because the truck has a flat.

    Well, nows the time for me to really learn hammer. Woo!

    Lagnar on
  • MrDelishMrDelish Registered User regular
    edited March 2009
    vary it up

    I don't think even cabra wants to be so unfun that all maps would have to be the same grind

    MrDelish on
  • rvrv Registered User regular
    edited March 2009
    I think there needs to be a map where the objective is to get saddles and briddles for raptors so you can ride out of town on dino-back.

    rv on
    steam_sig.png
  • DeswaDeswa Registered User regular
    edited March 2009
    Dont forget a map where you have to collect large brass balls and phallic cannons... to fight off the land sharks of course.

    Deswa on
    gobassgo wrote:
    "It ain't rape, it's surprise sex!"
    wii : 3788 3264 2419 8070
  • TK-42-1TK-42-1 Registered User regular
    edited March 2009
    rv wrote: »
    I think there needs to be a map where the objective is to get saddles and briddles for raptors so you can ride out of town on dino-back.

    and the peasants were in awe...

    FOR TONIGHT IAN MALCOLM RIDES

    TK-42-1 on
    sig.jpgsmugriders.gif
  • AdditionalPylonsAdditionalPylons Registered User regular
    edited March 2009
    So...when is the new update coming? :P

    AdditionalPylons on
  • GooeyGooey (\/)┌¶─¶┐(\/) pinch pinchRegistered User regular
    edited March 2009
    Antithesis wrote: »
    LaCabra wrote: »
    then you didn't install the patch

    what the hell guys

    i did

    don't you give me that face
    Yeah, for now I completely blame my just-restored computer.

    I did as well

    although I wasn't getting my CTD when it seemed most people were. Mine crashes in the first couple (or 3?) "bars" when joining a game. I'm unsure what's going on at that point. When I create my own I get the hl2.exe error with about 2 or 3 bars to go.

    Gooey on
    919UOwT.png
  • AmpixAmpix Registered User regular
    edited March 2009
    Gooey wrote: »
    Antithesis wrote: »
    LaCabra wrote: »
    then you didn't install the patch

    what the hell guys

    i did

    don't you give me that face
    Yeah, for now I completely blame my just-restored computer.

    I did as well

    although I wasn't getting my CTD when it seemed most people were. Mine crashes in the first couple (or 3?) "bars" when joining a game. I'm unsure what's going on at that point. When I create my own I get the hl2.exe error with about 2 or 3 bars to go.

    If you click Create Server, and then click the tab Game, are there variables you can change?

    Ampix on
    steam_sig.png
  • MrDelishMrDelish Registered User regular
    edited March 2009
    Gooey wrote: »
    Antithesis wrote: »
    LaCabra wrote: »
    then you didn't install the patch

    what the hell guys

    i did

    don't you give me that face
    Yeah, for now I completely blame my just-restored computer.

    I did as well

    although I wasn't getting my CTD when it seemed most people were. Mine crashes in the first couple (or 3?) "bars" when joining a game. I'm unsure what's going on at that point. When I create my own I get the hl2.exe error with about 2 or 3 bars to go.

    you didn't apply the patch right, I'm guessing, since that's what would happen 100% of the time for me pre-patch

    MrDelish on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited March 2009
    Goddamn I enjoyed that podcast.

    :D

    LaCabra on
  • GafferoGaffero Registered User regular
    edited April 2009
    Add it to the list of things that Francis hates: displacements that refuse to be sewn together. Is there an easier way to neatly join complex displacement geometry?

    Gaffero on
  • LittleBootsLittleBoots Registered User regular
    edited April 2009
    Gaffero wrote: »
    Add it to the list of things that Francis hates: displacements that refuse to be sewn together. Is there an easier way to neatly join complex displacement geometry?

    Nope, gotta sew if you want to be absolutely sure there are no gaps.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    Gaffero wrote: »
    Add it to the list of things that Francis hates: displacements that refuse to be sewn together. Is there an easier way to neatly join complex displacement geometry?

    I used to have difficulty with this too, but it's easy really: the edges of the brushs the displacement is attached to need to be joined. However they don't have to be the same length - if side A of brush A is exactly half the length of side A of brush B, they will also be sewable.

    Also, brushes can intersect each other if they're displacements.

    LaCabra on
  • ImpersonatorImpersonator Registered User regular
    edited April 2009
    What are you talking about

    Impersonator on
  • LittleBootsLittleBoots Registered User regular
    edited April 2009
    What are you talking about

    The new sewing mini-game that is going in the next update.

    You have to acquire fabric then find and attach the sewing machine to the truck. Then you will be able to create your own flamboyant shirts. Slapdash is currently working on a in game VTF and VMT (valve textures) creator that will allow you to take any image and upload it to the server (while you play!) so you can use it as your shirt pattern.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • ImpersonatorImpersonator Registered User regular
    edited April 2009
    Can I have a wolf shirt

    Impersonator on
  • LittleBootsLittleBoots Registered User regular
    edited April 2009
    Some one draw me a small town layout.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • RemingtonRemington Registered User regular
    edited April 2009
    I wanna see this:
    cedarhill+019.JPG

    Surrounded by zombies in a never-ending horde.

    Remington on
  • ImpersonatorImpersonator Registered User regular
    edited April 2009
    Some one draw me a small town layout.

    townlayout.jpg

    Impersonator on
  • LittleBootsLittleBoots Registered User regular
    edited April 2009
    Remington wrote: »
    I wanna see this:
    cedarhill+019.JPG

    Surrounded by zombies in a never-ending horde.

    Is SS setup to where I could setup a never-ending horde type event? Cause that would be great if so.

    EDIT: nm, I think I figured out a way to do it.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    yeah, you could do that in hl2.

    LaCabra on
  • GooeyGooey (\/)┌¶─¶┐(\/) pinch pinchRegistered User regular
    edited April 2009
    Ampix wrote: »
    Gooey wrote: »
    Antithesis wrote: »
    LaCabra wrote: »
    then you didn't install the patch

    what the hell guys

    i did

    don't you give me that face
    Yeah, for now I completely blame my just-restored computer.

    I did as well

    although I wasn't getting my CTD when it seemed most people were. Mine crashes in the first couple (or 3?) "bars" when joining a game. I'm unsure what's going on at that point. When I create my own I get the hl2.exe error with about 2 or 3 bars to go.

    If you click Create Server, and then click the tab Game, are there variables you can change?

    Yep. I think I might try deleting everything and re-downloading.

    Gooey on
    919UOwT.png
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    There'll be another update up very soon, like today, that would render such action redundant.

    LaCabra on
  • GooeyGooey (\/)┌¶─¶┐(\/) pinch pinchRegistered User regular
    edited April 2009
    LaCabra wrote: »
    There'll be another update up very soon, like today, that would render such action redundant.

    Well I already did it, and it seemed to work. I think one of my downloads may have been corrupted as the one time I actually got it to run the map had no textures (that pink/black checkerboard)

    Looks fun, can't wait to play it with a group!

    Gooey on
    919UOwT.png
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    Latest Update: April Second, 2009 (Australian time).
    Installation:
    Just extract it over your existing Shotgun Sunrise folder. Don't extract it into your existing Shotgun Sunrise folder, extract it into Sourcemods, over ShotgunSunrise.

    You will need the original release (above) installed first, but this patch includes all previous updates.
    Changelog
    -Fixed crash on server join
    -Fixed a crash that happened when carrying objects including TNT
    -Fixed crash that would happen when players walked onto the train on foot
    -Fixed barriers so that they can only be blown up with TNT
    -Winchester does more damage and has a different sound
    -Added health pickups in the form of bottles of booze
    -Objectives can't be carried up ladders
    -Truck/players hopefully can't end up outside the map anymore
    -Various alterations to the map
    -Ramps should be harder to get stuck on now
    -Removed ramp on objective side of the fence near Pierson's Hay Bales, was nigh-impossible
    -Added small new area, you'll find it
    -Filled in hole that it was possible to get stuck in next to the Power Facilitron
    -More zombies
    -Fixed bug where stuff would glow in the mines
    -Removed collisions from all train tracks
    -Fixed bug where you could kill the lift by putting a barrel under it
    -Fixed oversight whereby really determined arseholes could get the generator before either of the other objectives
    -Fixed zombie ragdoll collisions
    -Changed double-barrelled shotgun texture
    -Changed Winchester viewmodel to not be miles away
    -Disabled the background map
    -Disabled the intro video
    -Made the truck's dust particles client-side, which should help with lag issues
    -Added some people we'd forgotten to the credits. Sorry, Captain K and Sebiel!

    Download link:

    http://shotgunsunrise.lessthanadequate.com/ShotgunSunrise_Update_April2nd.rar

    Mirrors please.

    LaCabra on
  • PeewiPeewi Registered User regular
    edited April 2009
    I haven't gotten around to trying this yet. I guess I should change that.

    Peewi on
  • LagnarLagnar Halifax, Nova scotiaRegistered User regular
    edited April 2009
    Not gona be able to try out the patch till tommorw but awsome none the less! Reading over the patch notes, I dont know if I can wait! Well done.

    EDIT: It was on the bottom of the page pretty well, so here it is:
    LaCabra wrote: »
    Latest Update: April Second, 2009 (Australian time).
    Installation:
    Just extract it over your existing Shotgun Sunrise folder. Don't extract it into your existing Shotgun Sunrise folder, extract it into Sourcemods, over ShotgunSunrise.

    You will need the original release (above) installed first, but this patch includes all previous updates.
    Changelog
    -Fixed crash on server join
    -Fixed a crash that happened when carrying objects including TNT
    -Fixed crash that would happen when players walked onto the train on foot
    -Fixed barriers so that they can only be blown up with TNT
    -Winchester does more damage and has a different sound
    -Added health pickups in the form of bottles of booze
    -Objectives can't be carried up ladders
    -Truck/players hopefully can't end up outside the map anymore
    -Various alterations to the map
    -Ramps should be harder to get stuck on now
    -Removed ramp on objective side of the fence near Pierson's Hay Bales, was nigh-impossible
    -Added small new area, you'll find it
    -Filled in hole that it was possible to get stuck in next to the Power Facilitron
    -More zombies
    -Fixed bug where stuff would glow in the mines
    -Removed collisions from all train tracks
    -Fixed bug where you could kill the lift by putting a barrel under it
    -Fixed oversight whereby really determined arseholes could get the generator before either of the other objectives
    -Fixed zombie ragdoll collisions
    -Changed double-barrelled shotgun texture
    -Changed Winchester viewmodel to not be miles away
    -Disabled the background map
    -Disabled the intro video
    -Made the truck's dust particles client-side, which should help with lag issues
    -Added some people we'd forgotten to the credits. Sorry, Captain K and Sebiel!

    Download link:

    http://shotgunsunrise.lessthanadequate.com/ShotgunSunrise_Update_April2nd.rar

    Mirrors please.

    Lagnar on
  • exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited April 2009
  • Lost CanuckLost Canuck World's Greatest Escape Artist Doctor Vundabar's Murder MachineRegistered User regular
    edited April 2009
    I can't join any servers with the new update, it tells me that my map differs from the server's.
    I've tried re-extracting and re-downloading the patch but it won't work for me.

    Lost Canuck on
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    Nintendo Switch friend code: SW-4012-4821-3053
  • rvrv Registered User regular
    edited April 2009
    The servers probably haven't updated yet.

    rv on
    steam_sig.png
  • Nimble CatNimble Cat Registered User regular
    edited April 2009
    I can play now!

    The server that was running had really high latency though (over 1000) so the game was really laggy.

    Nimble Cat on
  • MrDelishMrDelish Registered User regular
    edited April 2009
    betta fish server is updated, though now is empty

    MrDelish on
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