As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Shotgun Sunrise Nominated For Best Multiplayer Mod Of The Year On ModDB!

1151618202144

Posts

  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    The moment of truth as the truck slams through some zombies.
    ss_shotgun0197.jpg

    LaCabra on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    Also, here's the post I've just made on a bunch of HL2 forums.
    Read about it/download it


    Shotgun Sunrise is a zombie-riffic vehicular Western of brain-swallowing proportions, yeah? And here's how it works.
    SEVERAL COWBOYS roam in from the outskirts of town (so like 50 meters away from it) in a TRUCK. The truck seats eight.
    These cowboys have epic dress sense, by the way.
    These cowboys are called the RESCUERS. They must ACQUIRE THE ESSENTIAL SUPPLIES OF WESTERN POST-APOCALYPTIC LIVING:
    -Superior firepower

    -Moonshine
    If you are a rescuer, you ride in or drive the truck around Shotgun following your compass to find your objectives. You and your comrades must cooperate in bringing the crate of superior firepower and the barrel of booze back to the truck. If one of you dies (thereby becoming a SURVIVOR as opposed to a RESCUER), you will respawn at a random but almost certainly unsatisfactory position somewhere in the town, armed only with a pistol and your axe, and no hat. To regain your hat, firepower and dignity you must get back to the truck. It is also the obligation of those who still have their hats to assist you in this endeavour.
    The crate, once attached to the truck, allows you to replenish your ammunition there and to gain the use of the tommygun.
    The booze, once brought to the truck, allows you to drink deeply and gain up to 125% of your health.
    After you have acquired both the booze and the firepower, it is just possible that your truck may break down under the strain. Should this happen, you will need to proceed on foot across town to the Shotgun Electrocombobulatory Power Facilitron and find something with which to jumpstart the vehicle.
    Having done so, you will need to blow town.

    Podcast 17 describes it as "Fan-goddamn-tastic".

    Main download link
    Today's update (You need this too!)


    Screenshots:

    ss_shotgun0076.jpg
    ss_shotgun0047.jpg
    ss_shotgun0014.jpg
    ss_shotgun_mar300001.jpg
    ss_shotgun0210.jpg
    ss_shotgun0220.jpg
    ss_shotgun0230.jpg
    ss_shotgun0180.jpg
    ss_shotgun0178.jpg
    ss_shotgun0168.jpg
    ss_shotgun0196.jpg

    LaCabra on
  • GoofballGoofball Registered User regular
    edited April 2009
    rv wrote: »
    The servers probably haven't updated yet.

    My server is now updated and so is my mirror:

    Server is at 70.184.120.223:27015

    Latest Update Mirror: http://shotgun.goofball.org/ShotgunSunrise_Update_April2nd.rar

    Full list of mirrored files available at: http://shotgun.goofball.org/

    Goofball on
    Twitter: @TheGoofball
  • GafferoGaffero Registered User regular
    edited April 2009
    I haven't had a chance to play for real, but this update looks pretty swell. Any idea when you'll have a simple tutorial map available to mappers so less-experienced mappers can get acquainted with the process (entities, etc)?

    Gaffero on
  • tehgilstehgils Is ruro/rurokenshin DetroitRegistered User regular
    edited April 2009
    Somehow the truck fell off the train. spoilered for h-scroll.
    ssshotgun0070.jpg

    tehgils on
    FFXIV- Focke Wulf
  • Lost CanuckLost Canuck World's Greatest Escape Artist Doctor Vundabar's Murder MachineRegistered User regular
    edited April 2009
    rv wrote: »
    The servers probably haven't updated yet.

    I don't think that's the case because Goofball and Mr. Delish's servers both give me the same error message and they've updated already.

    Lost Canuck on
    QYW8SHm.jpg
    Nintendo Switch friend code: SW-4012-4821-3053
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    You sure you installed the update properly?

    LaCabra on
  • GoofballGoofball Registered User regular
    edited April 2009
    Goofball wrote: »
    rv wrote: »
    The servers probably haven't updated yet.

    My server is now updated and so is my mirror:

    Server is at 70.184.120.223:27015

    Latest Update Mirror: http://shotgun.goofball.org/ShotgunSunrise_Update_April2nd.rar

    Full list of mirrored files available at: http://shotgun.goofball.org/

    Note: my server is crashing on map end/change. I'll try to grab the text out of the console the next time it happens before I restart it. I'm trying to keep an eye on it but I can't watch 24/7 so if you notice it is down and want to use it hit me with a PM.

    Goofball on
    Twitter: @TheGoofball
  • Lost CanuckLost Canuck World's Greatest Escape Artist Doctor Vundabar's Murder MachineRegistered User regular
    edited April 2009
    LaCabra wrote: »
    You sure you installed the update properly?

    I extracted the contents of the update to the Shotgun Sunrise folder and I replaced the old files with the new ones. I though I might have done it wrong the first time, so I didn't it two more times and it still doesn't work.

    Lost Canuck on
    QYW8SHm.jpg
    Nintendo Switch friend code: SW-4012-4821-3053
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    Yeah, you don't extract it to the Shotgun Sunrise folder, you extract it to the Sourcemods folder. It has a shotgun sunrise folder in it.

    LaCabra on
  • SlapdashSlapdash Registered User regular
    edited April 2009
    backflip.gif

    Slapdash on
    [SIGPIC][/SIGPIC]
  • MrDelishMrDelish Registered User regular
    edited April 2009
    Slapdash wrote: »
    backflip.gifbackflip.gifbackflip.gifbackflip.gifbackflip.gifbackflip.gifbackflip.gifbackflip.gifbackflip.gifbackflip.gifbackflip.gifbackflip.gif

    that happens 100% of the time going straight off the jump if you hit the boost too late

    MrDelish on
  • ColonCancerColonCancer Registered User regular
    edited April 2009
    That was a good game, guys. I guess.

    ColonCancer on
  • rvrv Registered User regular
    edited April 2009
    ss_shotgun0220.jpg

    Woo I made it in! I was just standing there like an idiot trying to decide if I could survive the fall or not, but really I was posing for an awesome shot!

    rv on
    steam_sig.png
  • donhonkdonhonk Registered User regular
    edited April 2009
    guys i swear ill play this with you

    just

    got to get


    level 80


    damn WoW

    donhonk on
  • Darth NathanDarth Nathan Registered User regular
    edited April 2009
    Good games on Goofball's server just now. Whoever managed to barrel roll the truck over the jump and land it perfectly on a fence, I salute you.

    I also appreciate that the game is still (mostly) playable for me, seeing as I live in Australia, and get 300 ping to the servers. The only thing I can't do is aim the damn Winchester, and my input while driving the truck has about a half second delay, which I can compensate for. Other than that, damn smooth networking over quite a distance, well done guys.

    Oh, and also, the latest patch actually caused MORE things to go black and pink shiny than before. Anything I can do about it?

    Darth Nathan on
    camo_sig2.png
  • plehpleh Registered User regular
    edited April 2009
    As far as things becoming really shiny and white, like the crate and the fast zombies during the underground part, I'd say fiddling around with shader settings might make the textures normal and unshiny.

    For walls turning pink and such I have no idea.

    pleh on
  • tehgilstehgils Is ruro/rurokenshin DetroitRegistered User regular
    edited April 2009
    some screenshots from some games, I also have some video I could upload.
    ssshotgun0163.jpg
    ssshotgun0164.jpg
    ssshotgun0165.jpg
    ssshotgun0166.jpg
    ssshotgun0167.jpg
    ssshotgun0100.jpg
    ssshotgun0101.jpg
    ssshotgun0102.jpg
    ssshotgun0103.jpg
    ssshotgun0104.jpg
    ssshotgun0105.jpg

    tehgils on
    FFXIV- Focke Wulf
  • DarklyreDarklyre Registered User regular
    edited April 2009
    All I have to say regarding future update ideas is this:

    Zombie saloon girls.

    Darklyre on
  • ColonCancerColonCancer Registered User regular
    edited April 2009
    tehgils wrote: »
    some screenshots from some games, I also have some video I could upload.
    ssshotgun0163.jpg
    ssshotgun0164.jpg
    ssshotgun0165.jpg
    ssshotgun0166.jpg
    ssshotgun0167.jpg
    ssshotgun0100.jpg
    ssshotgun0101.jpg
    ssshotgun0102.jpg
    ssshotgun0103.jpg
    ssshotgun0104.jpg
    ssshotgun0105.jpg


    Yeah, post the videos. Could show everyone how this stuff looks like in action.

    ColonCancer on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    ss_shotgun0315.jpg
    ss_shotgun0317.jpg
    ss_shotgun0318.jpg
    ss_shotgun0340.jpg Group shot!

    ss_shotgun0353.jpg
    ss_shotgun0354.jpg

    LaCabra on
  • Lost CanuckLost Canuck World's Greatest Escape Artist Doctor Vundabar's Murder MachineRegistered User regular
    edited April 2009
    LaCabra wrote: »
    Yeah, you don't extract it to the Shotgun Sunrise folder, you extract it to the Sourcemods folder. It has a shotgun sunrise folder in it.

    And this would be me feeling stupid. :P

    Lost Canuck on
    QYW8SHm.jpg
    Nintendo Switch friend code: SW-4012-4821-3053
  • ImpersonatorImpersonator Registered User regular
    edited April 2009
    LaCabra wrote: »
    ss_shotgun0340.jpg
    Group shot!

    :^:

    Impersonator on
  • LagnarLagnar Halifax, Nova scotiaRegistered User regular
    edited April 2009
    Im gona hop on in a few minutes to try out the new patch. Eveyone should join me.

    Lagnar on
  • LagnarLagnar Halifax, Nova scotiaRegistered User regular
    edited April 2009
    Well for whatever reason I cant get in game. Says my map is differnt than the severs. donhonk is having the same troubles.

    Im redownloading all of it (game+ patch) and gona reinstall, see if that helps.

    Lagnar on
  • ImpersonatorImpersonator Registered User regular
    edited April 2009
    I told you LaCabra, dumb people, such as Lagnar, don't know how to merge or overwrite files/folders :(

    Impersonator on
  • EndaroEndaro Registered User regular
    edited April 2009
    I told you LaCabra, dumb people, such as Lagnar, don't know how to merge or overwrite files/folders :(

    I think it would be a good idea to put some installation and update instructions in the OP.

    Endaro on
  • LagnarLagnar Halifax, Nova scotiaRegistered User regular
    edited April 2009
    Endaro wrote: »
    I told you LaCabra, dumb people, such as Lagnar, don't know how to merge or overwrite files/folders :(

    I think it would be a good idea to put some installation and update instructions in the OP.

    Woah woah woah. I know exctally how to do it, as before the patch from yesterday I was playing no problem. I imagine the last 0.01% of the patch was not downloaded properly or something so im using a mirror for it.

    Lagnar on
  • ImpersonatorImpersonator Registered User regular
    edited April 2009
    Lagnar wrote: »
    Endaro wrote: »
    I told you LaCabra, dumb people, such as Lagnar, don't know how to merge or overwrite files/folders :(

    I think it would be a good idea to put some installation and update instructions in the OP.

    Woah woah woah. I know exctally how to do it, as before the patch from yesterday I was playing no problem. I imagine the last 0.01% of the patch was not downloaded properly or something so im using a mirror for it.

    Yeah, I wouldn't worry too much about it, apparently Remington is going to upload a new mod version with the patches already included. :)

    Impersonator on
  • AntithesisAntithesis Registered User regular
    edited April 2009
    Bah to whoever made a 16-player server.

    You can't fit that many people on the truck!

    Antithesis on
  • GafferoGaffero Registered User regular
    edited April 2009
    The "get-thee-to-the-generator-before-thou-ought-to-be-there" bug still exists; one can angle the truck so it can drive up the displacement and eventually through the nice playerclip brush you put there. One can then acquire the generator and use its turbo to escape in the same manner.

    Gaffero on
  • tehgilstehgils Is ruro/rurokenshin DetroitRegistered User regular
    edited April 2009
    Will upload more videos soon.

    http://www.youtube.com/watch?v=dIAiU0HdjnY

    tehgils on
    FFXIV- Focke Wulf
  • DarklyreDarklyre Registered User regular
    edited April 2009
    A few bugs/glitches/weird things I've found:

    Players can jump over the brick-ended gate leading to the level exit on the right side, if the truck hasn't knocked the gate down yet.

    If you're in the level exit but not in the truck, walking into the trailer hitch on the train will freeze you in place as if you're exiting the level but won't actually finish the level itself, forcing a console suicide.

    The double-barreled shotgun can be reloaded twice as fast by hitting reload immediately after the gun empties, then once the ammo count switches to 2 (which is before the gun actually reloads in the animation) you can quickswitch twice to have a fully reloaded gun.

    Walking backwards away from zombies while carrying the crate/booze/generator, while still slow, will make zombies run up to you and attack. However, because the zombies stop moving to attack, you can still move out of their attack range before the animation hits. Walking forward normally doesn't seem to have this problem, for some reason (maybe it was just the way I was moving at the time?).

    Zombies can spawn below the ground, still.

    The new patch caused a bunch of texture errors, leading to lots of purple/black in areas like the gun store, booze vault, and generator building.

    When you have to move through the tunnel with the crate, standing in water causes a weird texture glitch where the leaping zombies and your gun turn white. This problem happens by the poles near the booze factory's entrance, as well.

    Constantly running away from a horde of zombies will make them disappear while you're not looking, making for very anti-climactic escapes.

    The area by the exit has a few invisible walls, which prevent players from shooting zombies when they have a clear line of sight.



    Improvements I'd like to suggest: Zombie saloon girls, first and foremost. Second, let players activate their use key to drop crates/booze/generators/tnt, instead of having to switch weapons. This is many a cause of tnt suicides. The axes, while functional, should probably be switched to small hatchets instead of two-handed fireaxes because of the way the models hold them (in one hand). Currently, the scoreboard is pretty useless, since there's no way to have a positive score and the rescuer/survivor tally is noted on the bottom of the screen. Maybe have points given for rescuers whenever they successfully retrieve the crate/booze/generator? Also, because of the way the zombies waddle when they move, I could never reliably get headshots. Do headshots do more damage, or is that just years of FPS tradition affecting my viewpoint?



    Overall impressions: Hilarious feel and tone. Those shirts, while low-res, absolutely need to stay. I suggest a plaid pattern for future models, for that Al Borland look. The guns feel solid, especially the double-barreled shotgun. The axe could use more of a meaty thud when it hits, but it's a very consistent hitrange and never feels floaty. The zombie waddle is awesome and has to stay. The map design is filled with too many sidestreets that you never go down unless you're respawning as a survivor, but the feel of the map is perfect.

    Darklyre on
  • plehpleh Registered User regular
    edited April 2009
    When you're carrying tnt you can just click mouse1 to throw it. It gives the sound as if you're firing your gun but other than that you just throw it and you're good to go. I don't remember if clicking mouse1 while carrying the crate/booze/generator will simply drop those however.

    pleh on
  • CrashmoCrashmo Registered User regular
    edited April 2009
    I'm redownloading this to see if I still crash with the new patch. Here's to hope!

    Crashmo on
    polar-bearsig.jpg
  • RisenPhoenixRisenPhoenix SUPER HOTRegistered User regular
    edited April 2009
    Jumped on to play it for the first time today.

    Turbo-jumping the truck over the ramp and landing sideways only to wipe out 3 of your team?

    Awesome.

    RisenPhoenix on
  • OhtsamOhtsam Registered User regular
    edited April 2009
    just some ideas for a future update
    make the zombies get progressively harder as time goes on
    also if possible, after so many survivor deaths you become a zombie

    Ohtsam on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited April 2009
    The option to be a zombie would kick quite a lot of ass. Especially one of the fast ones.

    UEAKCrash on
  • donhonkdonhonk Registered User regular
    edited April 2009
    Some hd footage from me coming soon, too bad youtube takes so long....

    Watch and be amazed as asiina does some mad stunts!

    donhonk on
Sign In or Register to comment.