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Shotgun Sunrise Nominated For Best Multiplayer Mod Of The Year On ModDB!

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Posts

  • AntithesisAntithesis Registered User regular
    edited April 2009
    MOAR ZOMBIES

    80 MAX? I DEMAND 200!

    Antithesis on
  • Darth NathanDarth Nathan Registered User regular
    edited April 2009
    Darklyre wrote: »
    Improvements I'd like to suggest: Zombie saloon girls, first and foremost. Second, let players activate their use key to drop crates/booze/generators/tnt, instead of having to switch weapons. This is many a cause of tnt suicides. The axes, while functional, should probably be switched to small hatchets instead of two-handed fireaxes because of the way the models hold them (in one hand). Currently, the scoreboard is pretty useless, since there's no way to have a positive score and the rescuer/survivor tally is noted on the bottom of the screen. Maybe have points given for rescuers whenever they successfully retrieve the crate/booze/generator? Also, because of the way the zombies waddle when they move, I could never reliably get headshots. Do headshots do more damage, or is that just years of FPS tradition affecting my viewpoint?

    I agree completely with the limed parts. Also I'm getting many of the bugs as well, pink and black textures, glowing crate and fast zombies in the underground, etc.

    Darth Nathan on
    camo_sig2.png
  • zimfanzimfan Registered User regular
    edited April 2009
    Antithesis wrote: »
    MOAR ZOMBIES

    80 MAX? I DEMAND 200!

    this would be cool

    zimfan on
    PasscodeSig.png
  • AdditionalPylonsAdditionalPylons Registered User regular
    edited April 2009
    I play this since the release,and just now i realised that the truck has a honk! Awesome. Keep on the good work :P Oh yeah,more maps and zombie saloon girls plz.

    AdditionalPylons on
  • SlapdashSlapdash Registered User regular
    edited April 2009
    Darklyre wrote: »
    A few bugs/glitches/weird things I've found:

    [snip] Second, let players activate their use key to drop crates/booze/generators/tnt, instead of having to switch weapons. This is many a cause of tnt suicides.

    Whoops! This should have been documented! Can't believe we forgot to add this to they keybinds menu.

    bind a key to "impulse 105" - this will allow you to drop primary weapons and objectives. If you drop your primary, you can pick up a different primary off of the ground. TNT can be dropped just like any other picked up item with the +use key or thrown with +ATTACK1 ( left mouse ).

    As for the scoreboard stuff - that will come later. We'll most likely give points per zombie killed and objectives retrieved. We may even work on some per-round titles and ratings for driving, headshots, favorite weapons, team killers, etc.

    "physics" bugs where you become floaty and can jump over stuff - I believe this is related to the the speed changes that happen when you pick up/drop objectives. They're getting out of sync between client and server which causes the calculations to get all out of whack.

    graphics glitches with purple/black checks and shiny stuff - all caused by cubemap issues in the map. You can supposedly rebuild these from the console. Not something I'm familiar with. Lacabra might shed some light on this.

    Slapdash on
    [SIGPIC][/SIGPIC]
  • Darth NathanDarth Nathan Registered User regular
    edited April 2009
    Slapdash wrote: »
    Darklyre wrote: »
    A few bugs/glitches/weird things I've found:

    [snip] Second, let players activate their use key to drop crates/booze/generators/tnt, instead of having to switch weapons. This is many a cause of tnt suicides.

    Whoops! This should have been documented! Can't believe we forgot to add this to they keybinds menu.

    bind a key to "impulse 105" - this will allow you to drop primary weapons and objectives. If you drop your primary, you can pick up a different primary off of the ground. TNT can be dropped just like any other picked up item with the +use key or thrown with +ATTACK1 ( left mouse ).

    As for the scoreboard stuff - that will come later. We'll most likely give points per zombie killed and objectives retrieved. We may even work on some per-round titles and ratings for driving, headshots, favorite weapons, team killers, etc.

    "physics" bugs where you become floaty and can jump over stuff - I believe this is related to the the speed changes that happen when you pick up/drop objectives. They're getting out of sync between client and server which causes the calculations to get all out of whack.

    graphics glitches with purple/black checks and shiny stuff - all caused by cubemap issues in the map. You can supposedly rebuild these from the console. Not something I'm familiar with. Lacabra might shed some light on this.

    Ah, will get right on that keybinding, thats lovely. Also the truck has a horn? What keybinding is that? :|

    Darth Nathan on
    camo_sig2.png
  • AdditionalPylonsAdditionalPylons Registered User regular
    edited April 2009
    Slapdash wrote: »
    Darklyre wrote: »
    A few bugs/glitches/weird things I've found:

    [snip] Second, let players activate their use key to drop crates/booze/generators/tnt, instead of having to switch weapons. This is many a cause of tnt suicides.

    Whoops! This should have been documented! Can't believe we forgot to add this to they keybinds menu.

    bind a key to "impulse 105" - this will allow you to drop primary weapons and objectives. If you drop your primary, you can pick up a different primary off of the ground. TNT can be dropped just like any other picked up item with the +use key or thrown with +ATTACK1 ( left mouse ).

    As for the scoreboard stuff - that will come later. We'll most likely give points per zombie killed and objectives retrieved. We may even work on some per-round titles and ratings for driving, headshots, favorite weapons, team killers, etc.

    "physics" bugs where you become floaty and can jump over stuff - I believe this is related to the the speed changes that happen when you pick up/drop objectives. They're getting out of sync between client and server which causes the calculations to get all out of whack.

    graphics glitches with purple/black checks and shiny stuff - all caused by cubemap issues in the map. You can supposedly rebuild these from the console. Not something I'm familiar with. Lacabra might shed some light on this.

    Ah, will get right on that keybinding, thats lovely. Also the truck has a horn? What keybinding is that? :|

    Just press the right mouse button when on the truck.

    AdditionalPylons on
  • tehgilstehgils Is ruro/rurokenshin DetroitRegistered User regular
    edited April 2009
    Ah, will get right on that keybinding, thats lovely. Also the truck has a horn? What keybinding is that? :|

    right click mouse.

    tehgils on
    FFXIV- Focke Wulf
  • MrDelishMrDelish Registered User regular
    edited April 2009
    thousand zombie 16 player server trying its darndest to work

    MrDelish on
  • MrDelishMrDelish Registered User regular
    edited April 2009
    server no longer up

    post here if people want it up, as I would like to see how it handles more than eight people with a bajillion zombies

    MrDelish on
  • LittleBootsLittleBoots Registered User regular
    edited April 2009
    MrDelish wrote: »
    server no longer up

    post here if people want it up, as I would like to see how it handles more than eight people with a bajillion zombies

    I'd rather see how it handles 8 people with a bajillion zombies.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    Antithesis wrote: »
    MOAR ZOMBIES

    80 MAX? I DEMAND 200!

    The setting is right there in the Create Server dialog, several servers I've been on cranked it up to 400 and it was awesome

    LaCabra on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    Lagnar wrote: »
    Endaro wrote: »
    I told you LaCabra, dumb people, such as Lagnar, don't know how to merge or overwrite files/folders :(

    I think it would be a good idea to put some installation and update instructions in the OP.

    Woah woah woah. I know exctally how to do it, as before the patch from yesterday I was playing no problem. I imagine the last 0.01% of the patch was not downloaded properly or something so im using a mirror for it.

    So far everyone I've heard of complaining about this had extracted the rar to their shotgunsunrise folder, which is wrong.

    LaCabra on
  • MrDelishMrDelish Registered User regular
    edited April 2009
    MrDelish wrote: »
    server no longer up

    post here if people want it up, as I would like to see how it handles more than eight people with a bajillion zombies

    I'd rather see how it handles 8 people with a bajillion zombies.

    seems to work fine from what I saw last night

    too bad it doesn't seem to spawn more than a hundred near anyone

    MrDelish on
  • tehgilstehgils Is ruro/rurokenshin DetroitRegistered User regular
    edited April 2009
    Another video, just uploaded. hd up.

    http://www.youtube.com/watch?v=_ThwY_NfEKQ

    tehgils on
    FFXIV- Focke Wulf
  • AntithesisAntithesis Registered User regular
    edited April 2009
    LaCabra wrote: »
    Lagnar wrote: »
    Endaro wrote: »
    I told you LaCabra, dumb people, such as Lagnar, don't know how to merge or overwrite files/folders :(

    I think it would be a good idea to put some installation and update instructions in the OP.

    Woah woah woah. I know exctally how to do it, as before the patch from yesterday I was playing no problem. I imagine the last 0.01% of the patch was not downloaded properly or something so im using a mirror for it.

    So far everyone I've heard of complaining about this had extracted the rar to their shotgunsunrise folder, which is wrong.

    The problem is it's difficult to accurately explain to people who've never done it before.

    You can always take the ShotgunSunrise folder you extracted from the patch and put its contents into the steam\steamapps\sourcemods\ShotgunSunrise folder. If things aren't overwriting, something is wrong.

    Antithesis on
  • MrDelishMrDelish Registered User regular
    edited April 2009
    let's get more mans in my server

    then we'll crash it

    MrDelish on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    Antithesis wrote: »
    LaCabra wrote: »
    Lagnar wrote: »
    Endaro wrote: »
    I told you LaCabra, dumb people, such as Lagnar, don't know how to merge or overwrite files/folders :(

    I think it would be a good idea to put some installation and update instructions in the OP.

    Woah woah woah. I know exctally how to do it, as before the patch from yesterday I was playing no problem. I imagine the last 0.01% of the patch was not downloaded properly or something so im using a mirror for it.

    So far everyone I've heard of complaining about this had extracted the rar to their shotgunsunrise folder, which is wrong.

    The problem is it's difficult to accurately explain to people who've never done it before.

    You can always take the ShotgunSunrise folder you extracted from the patch and put its contents into the steam\steamapps\sourcemods\ShotgunSunrise folder. If things aren't overwriting, something is wrong.
    There are instructions right there on the rar assuming people are using winrar. There's comments.

    LaCabra on
  • donhonkdonhonk Registered User regular
    edited April 2009
    http://www.youtube.com/watch?v=MFrpXLO4sqU&fmt=22

    Not HD yet. Similar to the other video above me. But has more awesome. Maybe.

    donhonk on
  • GoofballGoofball Registered User regular
    edited April 2009
    LaCabra wrote: »
    Antithesis wrote: »
    MOAR ZOMBIES

    80 MAX? I DEMAND 200!

    The setting is right there in the Create Server dialog, several servers I've been on cranked it up to 400 and it was awesome

    What is the CVAR to adjust this? I'd like to be able to increase the number on the fly or default it in my server.cfg for my dedicated server setup.

    Goofball on
    Twitter: @TheGoofball
  • MrDelishMrDelish Registered User regular
    edited April 2009
    ss_max_global_npc

    default is 50, no matter what cabra says

    MrDelish on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited April 2009
    LC, do me a favor and put some ammo up on the Drug store balcony. It's incredibly hard to hold out up there without a mailbox.

    Mustachio Jones on
  • MrDelishMrDelish Registered User regular
    edited April 2009
    zombies can't get up there anyway

    MrDelish on
  • AntithesisAntithesis Registered User regular
    edited April 2009
    Also, with hundreds of zombies, driving the truck becomes a slideshow.

    An awesome slideshow.

    Antithesis on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited April 2009
    Yeah, but I can't stay up there infinitely then.

    Mustachio Jones on
  • ZetxZetx 🐧 Registered User regular
    edited April 2009
    LC, can I have a shop or something? Zetty's General Store or whatever. :P :lol:

    Zetx on
    76561197966849367.png
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited April 2009
    I also believe I have invented Shotgun Sunrise golf. Those bottles of booze on the railing on the drug store ledge rebound back after they're launched off. The axe sends them pretty far.

    Mustachio Jones on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    Yeah, not putting ammo up there

    LaCabra on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited April 2009
    Boooooo.

    I guess that makes sense.

    Mustachio Jones on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    MrDelish wrote: »
    ss_max_global_npc

    default is 50, no matter what cabra says

    It's 90 if your server's not dedicated jackass
    edit: that is, if you start it through the create server dialog

    LaCabra on
  • donhonkdonhonk Registered User regular
    edited April 2009
    http://www.youtube.com/watch?v=MFrpXLO4sqU&fmt=22

    repoast

    but, id like to say that this game is super awesome

    thank you guys

    donhonk on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited April 2009
    Thank you.
    <3

    LaCabra on
  • LagnarLagnar Halifax, Nova scotiaRegistered User regular
    edited April 2009
    That was a fun game, im happy with the changes so far after this patch. I love the winchester so much now.

    Lagnar on
  • GafferoGaffero Registered User regular
    edited April 2009
    I tried rebuilding the cubemaps via "buildcubemaps" but the process hangs and crashes before finishing (it chokes on still frame of the final railroad tracks). Any idea what might be the cause?

    I love this game enough to want to make a map for it, but I'm confused as to why the cubemaps are acting up in certain parts of ss_shotgun.

    Gaffero on
  • ZetxZetx 🐧 Registered User regular
    edited April 2009
    My map/cubemap was working better in the first version, if that's any help.

    Zetx on
    76561197966849367.png
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited April 2009
    I still managed to crash the server by stepping onto the train ramp after the truck was already on it and the train was moving.

    I'll do some more comprehensive testing on it when I get home, but I figured I'd make poast about it until then.

    Mustachio Jones on
  • Lord YodLord Yod Registered User regular
    edited April 2009
    My girlfriend wants you guys to know that if you guys decide to add zombie saloon girls, she would love to do the voice work.

    Lord Yod on
    steam_sig.png
  • ImpersonatorImpersonator Registered User regular
    edited April 2009
    Sooo, now that most of the crashes are out of the way how about making it so Jon or Job can host a server or two for Shotgun Sunrise? :winky:

    Impersonator on
  • MrDelishMrDelish Registered User regular
    edited April 2009
    the server can still crash for no apparent reason, though it seems to be less than it used to be

    MrDelish on
  • mspencermspencer PAX [ENFORCER] Council Bluffs, IARegistered User regular
    edited April 2009
    So have there been any thoughts of taking a page from Valve's playbook and only sending zombie height information when height changes?

    Also I just switched my web server over to business-class cable for everything, instead of business-class DSL for serving plus consumer cable for downloads. So I now have like 1.5 mbit/sec upload instead of 640 kbit/sec, for $20 less per month. I want to put up another dedicated Shotgun Sunrise host.

    For people running servers, how much bandwidth per player are you seeing, and for how many zombies on the map? Maybe I can support extra zombies -- I don't know.

    mspencer on
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