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Rogue Galaxy, Hands On n' Stuff

etoychestetoychest Registered User regular
edited January 2007 in Games and Technology
OK, as I continue to wade through games and such, yesterday I cracked into the latest English build of Level-5 and Sony's Rogue Galaxy for the PS2. I have a hands on preview up on our site that you are welcome to check out, but the gist is that it's a fun, but somewhat button mashy RPG. It's certainly not an action RPG, but it also exists outside the normal sphere of traditional role-playing as far as mechanics. I immediately noticed this the first time I realized that there was a jump button. There's no jumping in RPGs, right? Also, combat is real-time, so you are jumping about, firing off rockets, and slicing and dicing your opponents....it's an odd sensation for an RPG, but it really works rather well.

So, some highlights for my time with the game:

- No noticeable load times/screens

- typical, yet refined Level-5 visual style

- Decent, yet sometimes annoying voice work (characters will talk amongst themselves at random)

- a quasi-Gambit system that lets you be rather hands off with your part members in combat (though it does not seem as robust as that of FF12)

Anyway, are people excited about this one? Also, if I didn't touch on anything here or in my preview, ask. I deliberately didn't talk about the story because I didn't feel it was justified given that we were only given a few areas of the game to play in.

etoychest on
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Posts

  • Conditional_AxeConditional_Axe Registered User regular
    edited November 2006
    etoychest wrote:
    (characters will talk amongst themselves at random)
    That sounds really awesome.

    I've been waiting for this for awhile, so I'm glad to hear that it's pretty nifty.

    I still kind of miss traditional turn-based RPGs, but i miss them less and less lately.

    Conditional_Axe on
  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    edited November 2006
    Excellent, I'm ve been waiting for this one as well.

    Thanks for the heads up etoy.

    bloodyroarxx on
  • LunkerLunker Registered User regular
    edited November 2006
    I noticed a "Rouge Galaxy" in the last graf, as a note. ;)

    Level 5 really won my heart with DQ8, and I haven't heard much about this game but it seems intriguing; reading your impression, though, it does give me the feeling that a lot of people are going to think, "I liked this the first time ... when it was called Final Fantasy 12."

    So with the battles, is there any penalty to button-mashing attacks? Are you supposed to wait for a battle meter or anything, or is it just "XXXX SQUARE XXX"?

    Lunker on
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  • AiranAiran Registered User regular
    edited November 2006
    I was really excited around the time the game was released in Japan, but then FF12 and Valkyrie Profile 2 caught my attention and I've more or less resigned this to watching videos only, as I don't think I'll have the time nor desire to slog through another lengthy RPG after FF12 and VP2 come out here.

    Airan on
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  • Conditional_AxeConditional_Axe Registered User regular
    edited November 2006
    Rouge Galaxy sounds sexy :winky:

    Conditional_Axe on
  • etoychestetoychest Registered User regular
    edited November 2006
    Lunker wrote:
    I noticed a "Rouge Galaxy" in the last graf, as a note. ;)

    Level 5 really won my heart with DQ8, and I haven't heard much about this game but it seems intriguing; reading your impression, though, it does give me the feeling that a lot of people are going to think, "I liked this the first time ... when it was called Final Fantasy 12."

    So with the battles, is there any penalty to button-mashing attacks? Are you supposed to wait for a battle meter or anything, or is it just "XXXX SQUARE XXX"?

    Yea there is a meter, though it fills up so quickly that you hardly notice it. We were not furnished with an instruction book, so I'm actually guessing as to its real purpose, but everyone who played it here just mashed buttons and wailed on enemies until they got an on-screen message that said "Wait"...2 seconds later they could mash again.

    etoychest on
  • xzzyxzzy Registered User regular
    edited November 2006
    etoychest wrote:
    (characters will talk amongst themselves at random)
    That sounds really awesome.

    I've been waiting for this for awhile, so I'm glad to hear that it's pretty nifty.

    Oblivion had this.. and it's pretty much regarded as nothing but a joke.

    xzzy on
  • Conditional_AxeConditional_Axe Registered User regular
    edited November 2006
    xzzy wrote:
    etoychest wrote:
    (characters will talk amongst themselves at random)
    That sounds really awesome.

    I've been waiting for this for awhile, so I'm glad to hear that it's pretty nifty.

    Oblivion had this.. and it's pretty much regarded as nothing but a joke.
    DON'T CRUSH MY DREAMS!

    Conditional_Axe on
  • FirebrandFirebrand Registered User regular
    edited November 2006
    xzzy wrote:
    etoychest wrote:
    (characters will talk amongst themselves at random)
    That sounds really awesome.

    I've been waiting for this for awhile, so I'm glad to hear that it's pretty nifty.

    Oblivion had this.. and it's pretty much regarded as nothing but a joke.

    Overheard in the Oblivion Tavern:

    Patron #1, "So, have you heard about all them little goblin thingies whatever?"
    Patron #2, "What do you want?!"
    Patron #1, "Yes, they can be quite troublesome."
    Patron #2, "Stop talking to me!"

    Not to mention the father and dear son who talked to eachother like they were total strangers. The NPCs in Oblivion would be more believable if they just stood around in one spot 24/7 and had one line each. :lol:

    Firebrand on
  • PHI-1618PHI-1618 Registered User, ClubPA regular
    edited November 2006
    I would say that if it involves button-mashing, it's pretty far removed from XII -- so I don't see that being an issue by comparison. But I love Level-5. Their work on DQ8 was stunning, so I'm hoping they're able to deliver on this as well.

    etoychest, is it so different from DQ8 or XII as to be difficult to compare to other games in the genre? As opposed to many here that love the traditional trappings of RPGs, I find myself more thoroughly enjoying things that break from the mold. [With the exception of DQ8, which was so brilliant I didn't care if it was old-school.]

    PHI-1618 on
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  • etoychestetoychest Registered User regular
    edited November 2006
    PHI-1618 wrote:
    I would say that if it involves button-mashing, it's pretty far removed from XII -- so I don't see that being an issue by comparison. But I love Level-5. Their work on DQ8 was stunning, so I'm hoping they're able to deliver on this as well.

    etoychest, is it so different from DQ8 or XII as to be difficult to compare to other games in the genre? As opposed to many here that love the traditional trappings of RPGs, I find myself more thoroughly enjoying things that break from the mold. [With the exception of DQ8, which was so brilliant I didn't care if it was old-school.]

    It's very far removed from DQ8, which was decidedly old school in its approach. This feels like a newer breed of role-playing game. I'm going to snap some video to drive some of my points home, but it feels like FF12, but as if those mechanics were pulled into a more arcadey style..far less tactical. Granted however, this is a preview build...a snapshot of the game...so it may get more in depth. If my wife has not sworn off translating RPGs I'd import it, but I dont wanna sleep on the couch (long story).

    etoychest on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited November 2006
    I've been looking forward to this for a while...but I'm confused, you deliberately say it's not an action rpg, but then go on to explain the fact that it includes, jumping, AI controlled party members, and real-time combat. How is that not an action rpg?

    Vincent Grayson on
  • Zephyr_FateZephyr_Fate Registered User regular
    edited November 2006
    I want this more than I ever wanted FFXII.

    Zephyr_Fate on
  • etoychestetoychest Registered User regular
    edited November 2006
    I've been looking forward to this for a while...but I'm confused, you deliberately say it's not an action rpg, but then go on to explain the fact that it includes, jumping, AI controlled party members, and real-time combat. How is that not an action rpg?

    It's not a traditional action RPG, but rather an RPG with elements that are normally found in action RPGs. combat is real time, but also self contained within random encounters...like the Tales series, for instance. As said, I'll snap some video and put it up on my site today...that will probably drive the nail home.

    etoychest on
  • GroveGrove Los AngelesRegistered User regular
    edited November 2006
    It's good to hear some news about this game finally. I've been wanting it since I saw a trailer well over a year ago. As I'm sure everyone else will cover things like combat, visuals, etc let me ask how the music has been so far? Anything stick with you or is it a fairly generic rpg soundtrack?

    Grove on
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  • OtsegoOtsego Registered User regular
    edited November 2006
    The localization for this seems to be a long time coming. Its been out for over a year in Japan hasn't it? It seems like I've been anticipating it for a while.

    This and Persona 3 will probably be the last PS2 games I buy.

    Otsego on
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  • piLpiL Registered User regular
    edited November 2006
    Wait, they made a Spelljammer game?

    piL on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited November 2006
    etoychest wrote:
    I've been looking forward to this for a while...but I'm confused, you deliberately say it's not an action rpg, but then go on to explain the fact that it includes, jumping, AI controlled party members, and real-time combat. How is that not an action rpg?

    It's not a traditional action RPG, but rather an RPG with elements that are normally found in action RPGs. combat is real time, but also self contained within random encounters...like the Tales series, for instance. As said, I'll snap some video and put it up on my site today...that will probably drive the nail home.

    Ah, so combat takes place on a seperate screen? It always looked like it was on the same screen to me, but it's been a while since I've seen any videos.

    Vincent Grayson on
  • PHI-1618PHI-1618 Registered User, ClubPA regular
    edited November 2006
    etoychest wrote:
    PHI-1618 wrote:
    I would say that if it involves button-mashing, it's pretty far removed from XII -- so I don't see that being an issue by comparison. But I love Level-5. Their work on DQ8 was stunning, so I'm hoping they're able to deliver on this as well.

    etoychest, is it so different from DQ8 or XII as to be difficult to compare to other games in the genre? As opposed to many here that love the traditional trappings of RPGs, I find myself more thoroughly enjoying things that break from the mold. [With the exception of DQ8, which was so brilliant I didn't care if it was old-school.]

    It's very far removed from DQ8, which was decidedly old school in its approach. This feels like a newer breed of role-playing game. I'm going to snap some video to drive some of my points home, but it feels like FF12, but as if those mechanics were pulled into a more arcadey style..far less tactical. Granted however, this is a preview build...a snapshot of the game...so it may get more in depth. If my wife has not sworn off translating RPGs I'd import it, but I dont wanna sleep on the couch (long story).

    Yeah, I'd definitely appreciate some user-created vids of the battle system especially. I've seen some stuff before where the characters were running through a large city (which did, thinking back on it, seem similar to XII), but the fact that it's an action RPG with jumping and the like makes it sound pretty far removed from XII in terms of gameplay.

    PHI-1618 on
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  • etoychestetoychest Registered User regular
    edited November 2006
    etoychest wrote:
    I've been looking forward to this for a while...but I'm confused, you deliberately say it's not an action rpg, but then go on to explain the fact that it includes, jumping, AI controlled party members, and real-time combat. How is that not an action rpg?

    It's not a traditional action RPG, but rather an RPG with elements that are normally found in action RPGs. combat is real time, but also self contained within random encounters...like the Tales series, for instance. As said, I'll snap some video and put it up on my site today...that will probably drive the nail home.

    Ah, so combat takes place on a seperate screen? It always looked like it was on the same screen to me, but it's been a while since I've seen any videos.

    As you wander about, you will come upagainst random encounters. When you do, a bit WARNING lable will appear on the screen, and then a bunch of menus and such will appear letting you know that hey, I'm in a combat. So it's in the same screen, but you are encapsulated in this combat mold until the figt is done. It's all very seamless with the rest of the non combat elements.

    etoychest on
  • deadonthestreetdeadonthestreet Registered User regular
    edited November 2006
    Oh man oh man I forgot about this.

    I totally have to own it.

    deadonthestreet on
  • PHI-1618PHI-1618 Registered User, ClubPA regular
    edited November 2006
    etoychest wrote:
    etoychest wrote:
    I've been looking forward to this for a while...but I'm confused, you deliberately say it's not an action rpg, but then go on to explain the fact that it includes, jumping, AI controlled party members, and real-time combat. How is that not an action rpg?

    It's not a traditional action RPG, but rather an RPG with elements that are normally found in action RPGs. combat is real time, but also self contained within random encounters...like the Tales series, for instance. As said, I'll snap some video and put it up on my site today...that will probably drive the nail home.

    Ah, so combat takes place on a seperate screen? It always looked like it was on the same screen to me, but it's been a while since I've seen any videos.

    As you wander about, you will come upagainst random encounters. When you do, a bit WARNING lable will appear on the screen, and then a bunch of menus and such will appear letting you know that hey, I'm in a combat. So it's in the same screen, but you are encapsulated in this combat mold until the figt is done. It's all very seamless with the rest of the non combat elements.

    Why, god, why?!

    PHI-1618 on
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  • RainbowDespairRainbowDespair Registered User regular
    edited November 2006
    It seems rather odd to say that it's not an Action/RPG seeing as how combat is action based combat (which doesn't jump to a separate battle plane but takes place where you're exploring) & there's platforming to boot. I've played the Japanese version before and I would definitely classify it as an Action/RPG. At the very least, it's more "actiony" than say a Tales game or Devil Summoner 3.

    Preliminary opinions of this game can be a bit off. Most people love the game to begin with, but start to feel more negative towards it after they've gotten farther into the game when you run into dungeons that are extremely long and repetitive. Still a great game if you can stomach that though.

    And by the quasi-Gambit system, I assume he's talking about how your party member will make suggestions on the fly on abilities they want to use and you can press a button to give them the go-ahead, otherwise they won't use them. It's a pretty neat system.

    On a final note, I assume that by saying "typical, yet refined Level-5" for the graphics, he meant to say "quite possibly the best graphics in any PS2 game ever." At least that was my impression of the game's graphics. ;)

    RainbowDespair on
  • PHI-1618PHI-1618 Registered User, ClubPA regular
    edited November 2006
    And by the quasi-Gambit system, I assume he's talking about how your party member will make suggestions on the fly on abilities they want to use and you can press a button to give them the go-ahead, otherwise they won't use them. It's a pretty neat system.

    I'd have to experience it, but that sounds less useful than the Gambit system from XII. I could be wrong though, but I'm willing to explore it once it's released.
    On a final note, I assume that by saying "typical, yet refined Level-5" for the graphics, he meant to say "quite possibly the best graphics in any PS2 game ever." At least that was my impression of the game's graphics. ;)

    You're saying it's better looking than XII?

    PHI-1618 on
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  • wateyadwateyad Registered User regular
    edited November 2006
    Pretty much everything I've heard about this game has screamed,
    "Dark Cloud 3! Now with more plot and no town building!"
    Is this anywhere close to accurate?

    wateyad on
  • GinsaneGinsane Registered User regular
    edited November 2006
    PHI-1618 wrote:
    And by the quasi-Gambit system, I assume he's talking about how your party member will make suggestions on the fly on abilities they want to use and you can press a button to give them the go-ahead, otherwise they won't use them. It's a pretty neat system.

    I'd have to experience it, but that sounds less useful than the Gambit system from XII. I could be wrong though, but I'm willing to explore it once it's released.
    On a final note, I assume that by saying "typical, yet refined Level-5" for the graphics, he meant to say "quite possibly the best graphics in any PS2 game ever." At least that was my impression of the game's graphics. ;)

    You're saying it's better looking than XII?

    Yes. Indeed. There are games out there better than FF12. Be shocked and amazed! ::flails arms::

    Ginsane on
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  • PHI-1618PHI-1618 Registered User, ClubPA regular
    edited November 2006
    Ginsane wrote:
    PHI-1618 wrote:
    And by the quasi-Gambit system, I assume he's talking about how your party member will make suggestions on the fly on abilities they want to use and you can press a button to give them the go-ahead, otherwise they won't use them. It's a pretty neat system.

    I'd have to experience it, but that sounds less useful than the Gambit system from XII. I could be wrong though, but I'm willing to explore it once it's released.
    On a final note, I assume that by saying "typical, yet refined Level-5" for the graphics, he meant to say "quite possibly the best graphics in any PS2 game ever." At least that was my impression of the game's graphics. ;)

    You're saying it's better looking than XII?

    Yes. Indeed. There are games out there better than FF12. Be shocked and amazed! ::flails arms::

    I was speaking graphically. I didn't pass judgement on the game otherwise, only curious whether it does, in fact, look better than FF XII -- considering I thought most of us agreed that XII had some of the best (if not the best) graphics the system has ever pushed.

    PHI-1618 on
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  • MonkeydryeMonkeydrye Registered User regular
    edited November 2006
    PHI-1618 wrote:
    Ginsane wrote:
    PHI-1618 wrote:
    And by the quasi-Gambit system, I assume he's talking about how your party member will make suggestions on the fly on abilities they want to use and you can press a button to give them the go-ahead, otherwise they won't use them. It's a pretty neat system.

    I'd have to experience it, but that sounds less useful than the Gambit system from XII. I could be wrong though, but I'm willing to explore it once it's released.
    On a final note, I assume that by saying "typical, yet refined Level-5" for the graphics, he meant to say "quite possibly the best graphics in any PS2 game ever." At least that was my impression of the game's graphics. ;)

    You're saying it's better looking than XII?

    Yes. Indeed. There are games out there better than FF12. Be shocked and amazed! ::flails arms::

    I was speaking graphically. I didn't pass judgement on the game otherwise, only curious whether it does, in fact, look better than FF XII -- considering I thought most of us agreed that XII had some of the best (if not the best) graphics the system has ever pushed.

    From what I have read, the people that think it looks better, think it is better in a stylistic kind of way, not necessarily a technical way.

    Monkeydrye on
    [SIGPIC][/SIGPIC]
  • etoychestetoychest Registered User regular
    edited November 2006
    two completly differnet visual styles. Have you liked what Level 5 has put out in the past? This is the next evolution of that style. More refined, cartoon like. It uses a lot of flat colors, as compared to FF12's shading. Both are excellent.

    etoychest on
  • PHI-1618PHI-1618 Registered User, ClubPA regular
    edited November 2006
    etoychest wrote:
    two completly differnet visual styles. Have you liked what Level 5 has put out in the past? This is the next evolution of that style. More refined, cartoon like. It uses a lot of flat colors, as compared to FF12's shading. Both are excellent.

    That's awesome then. I liked DQ8's art style immensely. Just wanted to clarify my position since it was obviously being mistaken as me being a hopeless FF XII fanboy.

    PHI-1618 on
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  • RainbowDespairRainbowDespair Registered User regular
    edited November 2006
    Monkeydrye wrote:
    PHI-1618 wrote:
    Ginsane wrote:
    PHI-1618 wrote:
    And by the quasi-Gambit system, I assume he's talking about how your party member will make suggestions on the fly on abilities they want to use and you can press a button to give them the go-ahead, otherwise they won't use them. It's a pretty neat system.

    I'd have to experience it, but that sounds less useful than the Gambit system from XII. I could be wrong though, but I'm willing to explore it once it's released.
    On a final note, I assume that by saying "typical, yet refined Level-5" for the graphics, he meant to say "quite possibly the best graphics in any PS2 game ever." At least that was my impression of the game's graphics. ;)

    You're saying it's better looking than XII?

    Yes. Indeed. There are games out there better than FF12. Be shocked and amazed! ::flails arms::

    I was speaking graphically. I didn't pass judgement on the game otherwise, only curious whether it does, in fact, look better than FF XII -- considering I thought most of us agreed that XII had some of the best (if not the best) graphics the system has ever pushed.

    From what I have read, the people that think it looks better, think it is better in a stylistic kind of way, not necessarily a technical way.

    Exactly. Final Fantasy XII might be somewhat better from a technical perspective (I don't know, I haven't done a side by side comparison), but I like the art style of Rogue Galaxy a ton more than FFXII. As far as cel shaded graphics go, it's really hard to find a better looking game than Rogue Galaxy.

    RainbowDespair on
  • AlwaysAngryGuyAlwaysAngryGuy Registered User regular
    edited November 2006
    The 1up show had a pretty good segment on this game a few episodes back. I've been looking forward to it, but honestly I have so many RPGs right now that I need to play and finish that I probably won't pick it up for a long time, if ever.

    AlwaysAngryGuy on
  • Marty81Marty81 Registered User regular
    edited November 2006
    Wait, so the battles are completely random (like DQ8)? Like, you don't see the enemy model walking around in the field before combat is initiated?

    Marty81 on
  • MonkeydryeMonkeydrye Registered User regular
    edited November 2006
    Marty81 wrote:
    Wait, so the battles are completely random (like DQ8)? Like, you don't see the enemy model walking around in the field before combat is initiated?

    From what reviewers have played, yes, Random.

    Monkeydrye on
    [SIGPIC][/SIGPIC]
  • XenoXeno Registered User regular
    edited November 2006
    I heard there were problems in the Japanese version.

    One example I remember was that there was a problem with the dungeons. Can't for the life of me remember what it was.

    Can someone help me out here?

    Or maybe provide a list of what has been upgraded/changed?

    Xeno on
  • etoychestetoychest Registered User regular
    edited November 2006
    Monkeydrye wrote:
    Marty81 wrote:
    Wait, so the battles are completely random (like DQ8)? Like, you don't see the enemy model walking around in the field before combat is initiated?

    From what reviewers have played, yes, Random.

    Yep random. There are also some wacky challenges that pop up. Like a random battle will start, but you'll get a message that says "beat all of these giant gorillas with just X character."

    etoychest on
  • MonkeydryeMonkeydrye Registered User regular
    edited November 2006
    etoychest wrote:
    Monkeydrye wrote:
    Marty81 wrote:
    Wait, so the battles are completely random (like DQ8)? Like, you don't see the enemy model walking around in the field before combat is initiated?

    From what reviewers have played, yes, Random.

    Yep random. There are also some wacky challenges that pop up. Like a random battle will start, but you'll get a message that says "beat all of these giant gorillas with just X character."
    Can you pause combat to issue orders?

    Monkeydrye on
    [SIGPIC][/SIGPIC]
  • PHI-1618PHI-1618 Registered User, ClubPA regular
    edited November 2006
    etoychest wrote:
    Monkeydrye wrote:
    Marty81 wrote:
    Wait, so the battles are completely random (like DQ8)? Like, you don't see the enemy model walking around in the field before combat is initiated?

    From what reviewers have played, yes, Random.

    Yep random. There are also some wacky challenges that pop up. Like a random battle will start, but you'll get a message that says "beat all of these giant gorillas with just X character."

    Um .... is there some sort of context as to why only one character is fighting these gorillas? Or is it just an arbitrary requirement?

    PHI-1618 on
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  • MonkeydryeMonkeydrye Registered User regular
    edited November 2006
    Well, what I read is that you have random battles. Sometimes, when you get in a random battle it will also give you a "challenege". There is not story related reason. Just gives you a bonus if you do it. Kinda like in the Shadow Hearts Series. In those, beating foes before they attack, or winning without taking damage, would give bonuses. It is an attempt to make random battles more engaging.

    Monkeydrye on
    [SIGPIC][/SIGPIC]
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited November 2006
    Xeno wrote:
    I heard there were problems in the Japanese version.

    One example I remember was that there was a problem with the dungeons. Can't for the life of me remember what it was.

    Can someone help me out here?

    Or maybe provide a list of what has been upgraded/changed?
    A LOT of stuff has been changed/fixed for the western version of the game. From memory there's a new planet, new dungeon layouts, new animations, new items/weapons, new dialogue and the battle system has been tweaked.

    I can't freaking wait for Rogue Galaxy (and Jeanne d'Arc for that matter).

    Unco-ordinated on
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