No, you add those for your Raises and Sees. To start out the conflict, you roll Body + Will for our starting conflict, to represent your raw resources.
WHOOPS somehow I got my old stats where I accidentally used 2d6 everything plus 13. My bad.
[strike]Would you like me to reroll completely? Or just take out some dice?[/strike]
Screw it, I'll just reroll.
Your Best Roll now puts you a bit further down the line. You go after Hans Gerlach-Saye, meaning you're 4th.
Also, I'm changing the Stakes, because what I picked was a bad one - instead the stakes are, Do the demons show they are more powerful than the servants of the King of Life? This will have an impact on the followers of the community, whichever way it goes.
So I'm looking pretty boned right now so just trying to think up strategy. Can I escalate to Just Talking and quote the book of life at these guys to try to banish them? Or will that just end with them punching me in the face a whole bunch.
You reversed the blow, then used fresh dice for your raise. (I am so boned. My only good trait is about talking.)
I think I will escalate to bang-bang, I'll think on it while I take a shower.
Also, I am in so much shit, becaues I have few, if any, combat traits. I'll add my escalation traits, and hope I can take the blow and throw out something he can't counter too easy. And take Fallout AGAIN. Do I take fallout from 'Fist-fighting' level, given that we were in that stage when I took it, or is it the highest level of escalation in the whole encounter that signifies how much you get?
You reversed the blow, then used fresh dice for your raise. (I am so boned. My only good trait is about talking.)
I think I will escalate to bang-bang, I'll think on it while I take a shower.
Also, I am in so much shit, becaues I have few, if any, combat traits. I'll add my escalation traits, and hope I can take the blow and throw out something he can't counter too easy. And take Fallout AGAIN. Do I take fallout from 'Fist-fighting' level, given that we were in that stage when I took it, or is it the highest level of escalation in the whole encounter that signifies how much you get?
Edited! Agh, sorry again.
You'll take Fallout for the stage the person who gave it to you was in when you got it. So if he's fist-fighting and you take Fallout from him, it's Fist-Fighting Fallout. Ah, but Tom Blue also has Viciousness, a Possessed Person power that means you take a die size higher for the conflict - meaning, any fist-fighting Fallout you take is a d8. Anytime you're hit with a weapon, that's d10 (normally d8). Getting hit with a bullet stays at d10, though.
Also, we need to talk about Fallout the Hudspeths got, and Fallout these guys might get. For NPCs, you can either give them normal Fallout, same as anyone, or you can actually use that Fallout dice in follow-up conflicts against them, as part of a Raise or See! But we need to worry about this first.
So I'm looking pretty boned right now so just trying to think up strategy. Can I escalate to Just Talking and quote the book of life at these guys to try to banish them? Or will that just end with them punching me in the face a whole bunch.
That latter, yeah. But! If you'll remember way back when: you can use ceremony against these guys! In your Raises and Sees, do all that stuff like make the Sign of the Tree, sing Hymns, read from the Book of Life - anything from that list, and say you're using it as Ceremony. When you do this, you can include some special effects if you want.
Ceremonial Fallout (the demons'll take it)
— Anointing with Sacred Earth: d8s.
— Calling by Name: d4s.
— Invoking the Ancients: d4s.
— Laying on Hands: d6s.
— Making the Sign of the Tree: d6s.
— Reciting the Book of Life: d4s.
— Singing Praise: d6s.
— Three In Authority: d8s.
It's not escalating, though. And, just for clarification - these aren't manifested demons; they're Possessed soldiers. They are regular people who demons got inside of. They're non-believers, though - and that's a special case, because the only way demons can get inside you is: a) you're a willing sinner, believing in false doctrine, or b) you're a willing member of a false priesthood (which is when someone of the Faith is filled with pride, and acts on it, which causes injustice to someone else. They keep going, and start believing in False Doctrine - that what they are prideful over is better than what the Faith says. from there, they become a False Prophet and start a False Priesthood. Also note that almost everyone you've met is a sinner, guilty of Pride - the Hudspeths, a good majority of the Watson Company, Sharon Burns, and many others. So it's hard to pin down a source.)
Lastly - remember when you Raise or See with a gun, not only do you escalate to gunfighting, but you also get to roll the dice for your gun. Also, look for creative ways to bring in your other Traits and Belongings.
Okay, going to cook something up in the IC thread - hopefully, I'll learn to stop shooting myself in the foot by pointing out when the NPCs should be thoroughly screwing me over, rather than just roasting me over hot coals. Hah. I need some good D8 traits!
Actually, I have a great idea for my speaking trait, but I can only really use that once I have the possessed soldier in a position where I can do some serious talking.
And I'm kinda thinking that I should wait for Shinyo to catch up to where Neaden and I are before continuing, but I'm off to bed now. Finish up your side of the conflict, and I'll pitch in again in the morning!
Kay Raises, and whoever he picks to See, Sees. (Tom Blue in this case)
Tom Raises, and whoever he picks to See, See. (Kay, in this case)
Hans Raises, and there are Sees (Neaden in this case)
Shinyo Raises, there are Sees (probably James)
James Raises, Shin Sees
Neaden Raises, Hans Sees.
Kay Raises
- Tom Sees
Tom Raises
- Kay Sees
Hans Raises
- Neaden Sees
Shinyo Raises
- ? Sees
etc.
As such, we are waiting for Neaden to See Hans' Raise. Kay, you posted your Raise too early - your turn in initiative is after Neaden goes, when it all cycles back around. After Neaden Sees (not Raises!), Shinyo gets a turn, and his victim Sees. Then James goes, and his victim Sees. Then Neaden Raises, and his victim Sees - then we start all over again, with Kay Raising, then Tom, then Hans, then Shinyo, etc.
Also, I wasn't here today due to a nasty stint in the hospital, but I'm all cool for tomorrow, as soon as Neaden Sees.
Yeah, sorry for that mistake. When it's my turn to Raise, I'll repost what I had in my See post, and edit it out of the original to let the flow of things get back to normal. I'm just too eager!
Kay Raises, and whoever he picks to See, Sees. (Tom Blue in this case)
Tom Raises, and whoever he picks to See, See. (Kay, in this case)
Hans Raises, and there are Sees (Neaden in this case)
Shinyo Raises, there are Sees (probably James)
James Raises, Shin Sees
Neaden Raises, Hans Sees.
Kay Raises
- Tom Sees
Tom Raises
- Kay Sees
Hans Raises
- Neaden Sees
Shinyo Raises
- ? Sees
So the last action was Neaden seeing Hans' raise, which should be followed by Shinyu's Raise. Shinyu posted it earlier (BOTP), so next it's James seeing, then I get to edit my See/Raise post and put the Raise at the end, I think?
Nope, James sees, James Raises, Shin sees, Neaden Raises, Hans sees, I raise. Gotcha. (Complex)
Hmm...do I also get to roll for escalation to see? Or do I have to wait to raise?
Also, could I do something kinda ridiculous like use my knife to deflect the bullet, thereby adding another two dice (or three with the trait) to my dice pool?
Hmm...do I also get to roll for escalation to see? Or do I have to wait to raise?
Also, could I do something kinda ridiculous like use my knife to deflect the bullet, thereby adding another two dice (or three with the trait) to my dice pool?
You can escalate to See, yes.
Things like the knife to bullet dealio, naturally, no. But then we can turn to the Supernatural Dial, which is how active the supernatural is in our game. And this is basically up to group consensus. So you've got to make it supernatural, because that would have to be supernatural (or really, really lucky, but let's go with supernatural), and from there, we all as a group decide if that's cool or not. It'd be like a quick roundtable discussion.
I'd say, sure, as long as there's some heavenly special effects.
I'd like stuff like that yeah. But for now I think I'll just escalate.
By the way, what would a knife count towards for escalation? Fist-fighting or Gun fighting? What if you're throwing it?
It depends on what you're doing with the knife. Threatening? That's just talking. Stabbing? Fist-fighting and you roll the dice for your knife Belonging (same as you would for the threatening example earlier).
Throwing it? That's still fist-fighting with a knife. The reason being is that Gunfighting is reserved for guns only! Has its own special Fallout and everything.
How bad is gun fallout? I'm pretty sure I'm gonna have to take some next round or give.
If you take 20 or more on your Fallout dice, you die. And that's no matter what. Fallout is universal - the only difference between gun Fallout and other Fallout is that it's from a d10, which gives you more.
1-7: Short-term Fallout list, lasts only one conflict
8-11: Injury. Long-term Fallout list.
12+: Pick two things from the Long-term Fallout list.
12-15: Badly injured. Seek medical attention! Roll your Body. Consider your two highest Fallout dice to be a Raise; if you can See in three dice or fewer, you’ll recover without medical attention; stop. If you can’t, bump your Fallout sum to 16.
16-19: Without medical attention your character will die: bump your Fallout sum to 20 and continue. With medical attention, your character might live: launch a follow up conflict (Body + Healer's Acuity vs. Fallout dice + a special stat based on the town).
20+: You're dead.
Hmm...ok, so does it still count as escalation if I went from fighting with my fists to fighting with a knife? If so, what do I roll for that?
Otherwise I think I'm going to have Jacob do something crazy. Which of course could potentially be more fun.
No. It counts as escalation if you went from one arena to:
Just Talking
Physical action, but not fighting
Fist-fighting
Guns
Pulling out your knife means you're in one of those arenas, and you just add your dice for your knife Belonging. It's the same as bringing out your Coat, or any of your Traits. It's not escalating, but you do get some extra dice for it, and you can invoke it for a Raise or See.
Raise:
Suddenly Eleazar startled as he heard a shot. Not knowing if it was one of the Demons or his Brothers he instinctivly reached for his own rifle on his back. He quickly raised it up to firing position and sighted down the barrel at the Demon that was attacking him. Conscious that there was still a man he was shooting he aimed low at the Demons leg. (Dice: 3,4) (Taking The Blow)
I assume the (Taking the Blow) was copy / pasted from your See, as was the color? :P
Pulling out your knife means you're in one of those arenas, and you just add your dice for your knife Belonging. It's the same as bringing out your Coat, or any of your Traits. It's not escalating, but you do get some extra dice for it, and you can invoke it for a Raise or See.
OH so just taking it out and making mention of it is fine then?
Raise:
Suddenly Eleazar startled as he heard a shot. Not knowing if it was one of the Demons or his Brothers he instinctivly reached for his own rifle on his back. He quickly raised it up to firing position and sighted down the barrel at the Demon that was attacking him. Conscious that there was still a man he was shooting he aimed low at the Demons leg. (Dice: 3,4) (Taking The Blow)
I assume the (Taking the Blow) was copy / pasted from your See, as was the color? :P
Yeah, I was in a hurry so just copy and pasted it. I just fixed the taking the blow part.
If I have this right, now's the time for me to edit my Raise out of my post, and put it in a new one, to keep the order right?
Would it be worth us posting in order for the round after this with just 'reserved for see/raise' in each one, so we don't make the same mistake twice?
Pulling out your knife means you're in one of those arenas, and you just add your dice for your knife Belonging. It's the same as bringing out your Coat, or any of your Traits. It's not escalating, but you do get some extra dice for it, and you can invoke it for a Raise or See.
OH so just taking it out and making mention of it is fine then?
Yep!
If I have this right, now's the time for me to edit my Raise out of my post, and put it in a new one, to keep the order right?
Yep!
Would it be worth us posting in order for the round after this with just 'reserved for see/raise' in each one, so we don't make the same mistake twice?
Yep!
... as long as you make room in case you have to See to more than one Raise. Just, you know. In case.
Quick recap, since I posted all kinds of out of order:
Kay needs to See.
Shinyo needs to See.
Neaden, too, must See.
I am confident: I have enough ammunition to outlast you guys, I think. Keep in mind, that even if you win, the demons are still going to be - they're just going to head out of the Fort until later. What's at stake is your image, basically. Did you come to town and kick some demon ass, or did you just stir up trouble and get beat down?
Posts
Including traits/possessions/whatnot?
(I figured since I'd beaten the initiative on the guy fighting me, I was okay to raise. Whups, sorry!)
No, you add those for your Raises and Sees. To start out the conflict, you roll Body + Will for our starting conflict, to represent your raw resources.
Tom
Hans
Shinyo
James
Neaden
is our new initiative order.
Am I missing traits out that I should be rolling?
Woah, yeah. I knew he had a lot for Body + Will, but that's more than 9.
Shin, for your initial roll, just roll Body + Will.
[strike]Would you like me to reroll completely? Or just take out some dice?[/strike]
Screw it, I'll just reroll.
Your Best Roll now puts you a bit further down the line. You go after Hans Gerlach-Saye, meaning you're 4th.
Also, I'm changing the Stakes, because what I picked was a bad one - instead the stakes are, Do the demons show they are more powerful than the servants of the King of Life? This will have an impact on the followers of the community, whichever way it goes.
You reversed the blow, then used fresh dice for your raise. (I am so boned. My only good trait is about talking.)
I think I will escalate to bang-bang, I'll think on it while I take a shower.
Also, I am in so much shit, becaues I have few, if any, combat traits. I'll add my escalation traits, and hope I can take the blow and throw out something he can't counter too easy. And take Fallout AGAIN. Do I take fallout from 'Fist-fighting' level, given that we were in that stage when I took it, or is it the highest level of escalation in the whole encounter that signifies how much you get?
Edited! Agh, sorry again.
You'll take Fallout for the stage the person who gave it to you was in when you got it. So if he's fist-fighting and you take Fallout from him, it's Fist-Fighting Fallout. Ah, but Tom Blue also has Viciousness, a Possessed Person power that means you take a die size higher for the conflict - meaning, any fist-fighting Fallout you take is a d8. Anytime you're hit with a weapon, that's d10 (normally d8). Getting hit with a bullet stays at d10, though.
Also, we need to talk about Fallout the Hudspeths got, and Fallout these guys might get. For NPCs, you can either give them normal Fallout, same as anyone, or you can actually use that Fallout dice in follow-up conflicts against them, as part of a Raise or See! But we need to worry about this first.
That latter, yeah. But! If you'll remember way back when: you can use ceremony against these guys! In your Raises and Sees, do all that stuff like make the Sign of the Tree, sing Hymns, read from the Book of Life - anything from that list, and say you're using it as Ceremony. When you do this, you can include some special effects if you want.
Ceremonial Fallout (the demons'll take it)
— Anointing with Sacred Earth: d8s.
— Calling by Name: d4s.
— Invoking the Ancients: d4s.
— Laying on Hands: d6s.
— Making the Sign of the Tree: d6s.
— Reciting the Book of Life: d4s.
— Singing Praise: d6s.
— Three In Authority: d8s.
It's not escalating, though. And, just for clarification - these aren't manifested demons; they're Possessed soldiers. They are regular people who demons got inside of. They're non-believers, though - and that's a special case, because the only way demons can get inside you is: a) you're a willing sinner, believing in false doctrine, or b) you're a willing member of a false priesthood (which is when someone of the Faith is filled with pride, and acts on it, which causes injustice to someone else. They keep going, and start believing in False Doctrine - that what they are prideful over is better than what the Faith says. from there, they become a False Prophet and start a False Priesthood. Also note that almost everyone you've met is a sinner, guilty of Pride - the Hudspeths, a good majority of the Watson Company, Sharon Burns, and many others. So it's hard to pin down a source.)
Lastly - remember when you Raise or See with a gun, not only do you escalate to gunfighting, but you also get to roll the dice for your gun. Also, look for creative ways to bring in your other Traits and Belongings.
Actually, I have a great idea for my speaking trait, but I can only really use that once I have the possessed soldier in a position where I can do some serious talking.
And I'm kinda thinking that I should wait for Shinyo to catch up to where Neaden and I are before continuing, but I'm off to bed now. Finish up your side of the conflict, and I'll pitch in again in the morning!
Initiative order changed a bit, so you're 4th.
And sorry for the bookkeeping error, but I changed his Raise to have a 7 and a 5, instead of 6 and 5.
After that, Tom responds to me, Hans to Shinyo, then Shinyo to Hans, I think. Neaden can't make a post until Robot's done one for James, I guess.
Kay Raises
- Tom Sees
Tom Raises
- Kay Sees
Hans Raises
- Neaden Sees
Shinyo Raises
- ? Sees
etc.
As such, we are waiting for Neaden to See Hans' Raise. Kay, you posted your Raise too early - your turn in initiative is after Neaden goes, when it all cycles back around. After Neaden Sees (not Raises!), Shinyo gets a turn, and his victim Sees. Then James goes, and his victim Sees. Then Neaden Raises, and his victim Sees - then we start all over again, with Kay Raising, then Tom, then Hans, then Shinyo, etc.
Also, I wasn't here today due to a nasty stint in the hospital, but I'm all cool for tomorrow, as soon as Neaden Sees.
I'm just too eager!
Neaden - 3d8.
NPCs
James Braxton - 3d6 3d8
So the last action was Neaden seeing Hans' raise, which should be followed by Shinyu's Raise. Shinyu posted it earlier (BOTP), so next it's James seeing, then I get to edit my See/Raise post and put the Raise at the end, I think?
Nope, James sees, James Raises, Shin sees, Neaden Raises, Hans sees, I raise. Gotcha. (Complex)
Also, could I do something kinda ridiculous like use my knife to deflect the bullet, thereby adding another two dice (or three with the trait) to my dice pool?
You can escalate to See, yes.
Things like the knife to bullet dealio, naturally, no. But then we can turn to the Supernatural Dial, which is how active the supernatural is in our game. And this is basically up to group consensus. So you've got to make it supernatural, because that would have to be supernatural (or really, really lucky, but let's go with supernatural), and from there, we all as a group decide if that's cool or not. It'd be like a quick roundtable discussion.
I'd say, sure, as long as there's some heavenly special effects.
By the way, what would a knife count towards for escalation? Fist-fighting or Gun fighting? What if you're throwing it?
It depends on what you're doing with the knife. Threatening? That's just talking. Stabbing? Fist-fighting and you roll the dice for your knife Belonging (same as you would for the threatening example earlier).
Throwing it? That's still fist-fighting with a knife. The reason being is that Gunfighting is reserved for guns only! Has its own special Fallout and everything.
If you take 20 or more on your Fallout dice, you die. And that's no matter what. Fallout is universal - the only difference between gun Fallout and other Fallout is that it's from a d10, which gives you more.
1-7: Short-term Fallout list, lasts only one conflict
8-11: Injury. Long-term Fallout list.
12+: Pick two things from the Long-term Fallout list.
12-15: Badly injured. Seek medical attention! Roll your Body. Consider your two highest Fallout dice to be a Raise; if you can See in three dice or fewer, you’ll recover without medical attention; stop. If you can’t, bump your Fallout sum to 16.
16-19: Without medical attention your character will die: bump your Fallout sum to 20 and continue. With medical attention, your character might live: launch a follow up conflict (Body + Healer's Acuity vs. Fallout dice + a special stat based on the town).
20+: You're dead.
Otherwise I think I'm going to have Jacob do something crazy. Which of course could potentially be more fun.
No. It counts as escalation if you went from one arena to:
Just Talking
Physical action, but not fighting
Fist-fighting
Guns
Pulling out your knife means you're in one of those arenas, and you just add your dice for your knife Belonging. It's the same as bringing out your Coat, or any of your Traits. It's not escalating, but you do get some extra dice for it, and you can invoke it for a Raise or See.
I assume the (Taking the Blow) was copy / pasted from your See, as was the color? :P
OH so just taking it out and making mention of it is fine then?
Yeah, I was in a hurry so just copy and pasted it. I just fixed the taking the blow part.
Would it be worth us posting in order for the round after this with just 'reserved for see/raise' in each one, so we don't make the same mistake twice?
Yep!
Yep!
Yep!
... as long as you make room in case you have to See to more than one Raise. Just, you know. In case.
Okay, done.
Kay needs to See.
Shinyo needs to See.
Neaden, too, must See.
I am confident: I have enough ammunition to outlast you guys, I think. Keep in mind, that even if you win, the demons are still going to be - they're just going to head out of the Fort until later. What's at stake is your image, basically. Did you come to town and kick some demon ass, or did you just stir up trouble and get beat down?