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Sins of a Solar Empire + Entrenchment

LucascraftLucascraft Registered User regular
edited May 2009 in Games and Technology
I will build a real OP if this thread sees any interest at all. For now I will start this thread with a few points of discussion.

*Discussion Point 1:

Is Entrenchment worth it? I realize that its only 10 dollars and isn't a huge investment. But I'll be honest. I don't play Sins a whole lot. I play it every now and again, mostly in between gaming sessions of other games that own my soul. Like WoW.

I'm curious to hear about the expansion from people who have gotten it. Some of the features sound interesting, but they also sound like they could be incredibly broken.


*Discussion Point 2:

Managing resources - As stated above, I am very casual at this game. I play it on occasion, but I certainly haven't put in the degree of time to say that I've mastered it. In fact, I would say I suck. I can take the computer quite handily on easy. But on normal I tend to get crushed by the superior number of ships of the enemy. I think my biggest problem is resource management. Balancing tech with planetary growth and ship building is my biggest area that needs improvement.

Are there online guides or resources somewhere that explain good build orders or resource management tips? This game has a lot of depth and for someone who plays it as infrequently as I do, it can be frustrating to hold 70% of the planets on a map and then get crushed by the sheer numbers of an AI fleet.


*Discussion Point 3:

Space Pirates - Do most people play with them turned on or off? I'm personally on the fence about it. On the one hand, they are a good source of EXP for my ships and can act as a wild card to make games more interesting or challenging. On the other hand, they can be incredibly irritating, especially as they gain power. Maybe my problem with them goes back to number 2 and my resource management problems. Typically I can fend off the lower tier pirate attacks no problem. But once they start ramping up their fleets, often times I end up getting molested by pirates before my true enemy even has a chance to come fight me.

Just wondering what the common consensus on pirates is, or how other people who are better at this game handle them.

Lucascraft on
«13

Posts

  • OcculusOcculus Registered User regular
    edited March 2009
    I know nothing of the expansion. I have Sins, but I haven't played it in a while. Now that my drive has been completely reformatted and the OS and its registry (:evil:) are bright and shiny and new again, I just might reinstall it.

    One piece of advice regarding resources is to play the black market. You'll end up with metals coming out of all your orifices if you do it right, which can then be sold, used as currency for crystal, and so on. I'm usually able to max out my fleet size by doing that- but I can tell you, just your asteroid resources are not enough. Once you get the orbital trade centers, that becomes less of an issue, but you can only build so many of those.

    Thankfully, these markets don't crash (although an occasional market crash followed by a recession/depression could be a fun feature for this game).

    Occulus on
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  • LucascraftLucascraft Registered User regular
    edited March 2009
    I heard the reason why Entrenchment is only 10 bucks is that Stardock is experimenting with a new business model. Rather than pushing out big $30 expansions, they are breaking the expansions into smaller bites. Entrenchment is part 1 of 3 planned expansions. They hinted that one of the other expansions is going to add a lot more depth to the Diplomacy features. I think Ironclad realizes that the "missions" to make the AI friendly towards you are really lame and need to be overhauled.

    Lucascraft on
  • durandal4532durandal4532 Registered User regular
    edited March 2009
    I was both pleased and disappointed by Sins. Something about it was great, but something about it was uninteresting. I really can't place it but I felt like no matter what I was doing, it ended with me having a big old blob of ships going reallllly slowly from place to place destroying things very slowly. I felt like the pop cap was too restrictive for me to ever do anything particularly well.

    It had a lot of really interesting and fun ideas, and I played a few fun games with my friends, but it never really meshed together for me.

    durandal4532 on
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  • HozHoz Cool Cat Registered User regular
    edited March 2009
    I had the same feeling, Durandel. The poor aesthetic style didn't help, well, poor when compared to Homeworld. I didn't like how they made galaxies look zoomed out, they should have made them look natural and maybe added icons over them.

    Hoz on
  • LucascraftLucascraft Registered User regular
    edited March 2009
    I thought the graphics were really good as far as the planets, suns, etc. The thing that bugs me is the uninspired ship designs. None of the ships really jump out at me as being unique or interesting. Most of them are fairly blocky and generic.

    Actually, I get the same feeling from the 3 race choices. None of them are particularly interesting.

    TEC is just your basic human space organization with no defining traits.
    Vasari seems like a Klingon ripoff race with a tad bit of reptilian thrown in.
    Advent are just mildly-psychotic space bitches without any interesting features.

    Lucascraft on
  • rtsrts Registered User regular
    edited March 2009
    Lucascraft wrote: »
    I thought the graphics were really good as far as the planets, suns, etc. The thing that bugs me is the uninspired ship designs. None of the ships really jump out at me as being unique or interesting. Most of them are fairly blocky and generic.

    Actually, I get the same feeling from the 3 race choices. None of them are particularly interesting.

    TEC is just your basic human space organization with no defining traits.
    Vasari seems like a Klingon ripoff race with a tad bit of reptilian thrown in.
    Advent are just mildly-psychotic space bitches without any interesting features.

    I completely agree...the ships look like ass and just about anyone I know could have designed entire fleets of better looking ships in a day. Why they didn't drop the money on a decent artist is beyond me.

    I have sort of a spaceship obsession and the terrible looking spaceships in that game prevent me from playing.

    rts on
    skype: rtschutter
  • TL DRTL DR Not at all confident in his reflexive opinions of thingsRegistered User regular
    edited March 2009
    I actually just got the expansion yesterday, and had time for a quick 1v1. The space station is a neat concept. Aside from the fact that having a gigantic doom machine defending your choke points (even stars and what-have-you) frees up your offensive fleet, sneaking one into an enemy system under cover of Guardians and defense frigates is an awesome thing.

    TL DR on
  • LucascraftLucascraft Registered User regular
    edited March 2009
    Wait. . . so the space stations are mobile?

    Lucascraft on
  • TertieeTertiee Registered User regular
    edited March 2009
    Starbases are movable around the gravity well but can't jump. The construction ship that builds starbases, however, can.

    Tertiee on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited March 2009
    Entrenchment is worth it IMO if you enjoy Sins enough. It's only $10, and when i only paid $20 to begin with, it's a bargain. It adds enough new stuff with the space ports and upgrades for turrets/mines etc.

    No, it won't change the way you feel about the game, it is an evolution of the base game. Nothing dramatic changed, just some nice stuff was added.

    There is no "set" build order. This isn't Starcraft or other RTS's. In fact it's not really an RTS anyway. Different avenues of research are viable; the goal isn't to get every single thing researched as soon as possible. You need to be choosy; even with resources set to "fast" it's still a slow process.

    Sure, some things are more useful early on; increased resource gathering; cheaper build researches, etc. But you kind of have to upgrade as you go, choosing what you need for a given situation and not some grand "build order". It's just not how it goes.

    Space pirates are sometimes fun sometimes not. I leave em on sometime turn them off others. Just depends on my mood.

    For sure, in multiplayer off.

    Anyway, there's already a Sins thread here:

    http://forums.penny-arcade.com/showthread.php?t=76500

    That's fairly recent.

    The Dude With Herpes on
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  • durandal4532durandal4532 Registered User regular
    edited March 2009
    Actually, is there any word on whether this did well enough for a true sequel? I think they had the germ of a really excellent idea bogged down by several regrettable parts.

    Basically, I'd love a sort of real-time Star Chamber. A focus on strategic thinking and careful movement would really fit the existing slow RTS gameplay. I'd love for them to move the focus towards commanding your fleet with broad but noticeably useful instruction ("Survive a long as possible", "Deal as much damage as possible", "Hurt their support ships", etc.) and a stronger focus on the strategic and 4X aspects. Really, the game should have at least single-player Dawn of War 2 level of strategy and oddly-addicting-levelling-of-random-things.

    durandal4532 on
    We're all in this together
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited March 2009
    My understanding is that it pushed like 1m copies on a budget of like $500k. I'm going off memory here so those could be mixed up.

    Also, though it's not an indicator of success the game won numerous GotY awards for both strategy and overall GotY. I don't know that many would agree with your assessment that it's a "really excellent idea bogged down by several regrettable parts". Sure, the game isn't perfect and there's definitely room for expansion (hence the boosters that are intended to address those aspects: defense, diplomacy, and "stealth"), but it's a solid and complete game as is and isn't lacking for fun and depth.

    Comparing it to DoW(2, particularly) isn't really valid as they're not even the same type of game at all. While it's not the most in-depth 4X game, it's above and beyond your average RTS. And definitely far more in-depth than a squad-focused RTS.

    I dunno, honestly it seems like what you're looking for is a game that isn't at all Sins. Changing it to meet that would create a completely different game altogether.

    The Dude With Herpes on
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    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited March 2009
    It seems to me there are two types of people who don't like Sins:

    People who thought it was a 4x.

    People who thought it was an RTS.

    Khavall on
  • BasticleBasticle Registered User regular
    edited March 2009
    Tertiee wrote: »
    Starbases are movable around the gravity well but can't jump. The construction ship that builds starbases, however, can.

    only the Vasari can move their starbases

    Basticle on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited March 2009
    Khavall wrote: »
    It seems to me there are two types of people who don't like Sins:

    People who thought it was a 4x.

    People who thought it was an RTS.

    Don't forget those that don't like either sort of game.

    Darmak on
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  • BasticleBasticle Registered User regular
    edited March 2009
    I suck at RTSs and I've never played a 4x but I like sins.

    Basticle on
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  • DarkCrawlerDarkCrawler Registered User regular
    edited March 2009
    I'm just waiting until a BSG mod is finished for this game. It's perfect for it.

    DarkCrawler on
  • LucascraftLucascraft Registered User regular
    edited March 2009
    This is gonna sound really cliche, but a Star Wars mod would probably be really good too. Just imagine for a moment, if the captital ships were Star Destroyers, and the teeny tiny little fighters that they deployed were TIEs.

    Lucascraft on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited March 2009
    Oh also Pirates on is fun, because you can really be underhanded and sneaky with them. It's like using privateers in Civ4 but less controlled.

    What's that, I'm about to attack? Well look at that the bounty on the people I'm about to attack just went up. Oh and I'll fire the culture cannon at them. And then attack. Now they're demoralized, attacked from two sides, and all in all the attack added maybe another 500 credits to the cost.

    Khavall on
  • durandal4532durandal4532 Registered User regular
    edited March 2009
    You know what would make the pirate system more fun, in my opinion? If you couldn't see the bounty. I mean, if you could see your bounties, that you paid for, but not see other player's. Why should the pirates report their competing prices to you so you can outbid by 100?

    durandal4532 on
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited March 2009
    You know what would make the pirate system more fun, in my opinion? If you couldn't see the bounty. I mean, if you could see your bounties, that you paid for, but not see other player's. Why should the pirates report their competing prices to you so you can outbid by 100?

    Well because it's an open bounty and the pirates are just follow it. Like, if someone puts a bounty on their teammate so they have less heat, and I attack the teammate, I'll get the bounty. Or at least that's how I've always assumed the system works, I've never watched the credit totals specifically for payment on destroying an opposing ship. Either way, it's sort of like "Hey, someone's offering a bounty on x race" and pirates are just all "MONEY LET'S GET IT"

    Khavall on
  • LucascraftLucascraft Registered User regular
    edited March 2009
    Yes, that's correct. It's open bounty. Anyone can collect the reward money as long as you kill units/structures of the person with the bounty on them. The pirates just always attack the person with the highest bounty. In an 8 player game, its possible for all 8 players to have bounties of varying degrees on them. But the pirates are greedy and they always target the top.

    Lucascraft on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited March 2009
    Basticle wrote: »
    Tertiee wrote: »
    Starbases are movable around the gravity well but can't jump. The construction ship that builds starbases, however, can.

    only the Vasari can move their starbases

    While I can't speak for TEC since I rarely play them; both Vasari and Advent starbases can move within a well.

    I would assume this also means TEC can move theirs.

    The Dude With Herpes on
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    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited March 2009
    In regards to the OP, no, Entrenchment isn't worth it. The reason being that if you're willing to wait, they'll be releasing all three expansions together eventually.

    You'll probably end up spending a little extra money if you get them all individually. Then again, if you really like the game, I guess it is worth it.


    All Entrenchment really does is make defensive gameplay viable without a large number of highly mobile fleets, a flaw that was present in the original game, since the defensive structures were shit-all useless. It's a bit like paying for a crucial patch, really.

    Archonex on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited March 2009
    Basticle wrote: »
    Tertiee wrote: »
    Starbases are movable around the gravity well but can't jump. The construction ship that builds starbases, however, can.

    only the Vasari can move their starbases

    While I can't speak for TEC since I rarely play them; both Vasari and Advent starbases can move within a well.

    I would assume this also means TEC can move theirs.

    Maybe I'm just a fucking retard but I never could figure out how to move the Advent starbase around. Instructions please? :D

    Darmak on
    JtgVX0H.png
  • SonarSonar Registered User regular
    edited March 2009
    Lucascraft wrote: »
    This is gonna sound really cliche, but a Star Wars mod would probably be really good too. Just imagine for a moment, if the captital ships were Star Destroyers, and the teeny tiny little fighters that they deployed were TIEs.

    http://warlords.swrebellion.com/wp/

    This dude did the Homeworld 2 Star Wars mod. I'm doing some icon work for him. The mod doesn't support 1.15 of Sins yet but that should be out very soon. I hope to have some icons for him by 1.16.

    (and don't go "oooo your a modder?! Sonar did the Warlords mod!" The shit I'm doing is minor to the extreme, basic grunt work - Eviljedi is the man.)

    Sonar on
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  • CadeCade Eppur si muove.Registered User regular
    edited March 2009
    I love Sins of a Solar Empire, been playing it a lot lately, usually put on a random large map and go at it, what can I say it's fun. Certainly plan to get the downloads as well, the defenses in the normal version do kind of suck although if you got proper defenses for a world usually you can hold enemies off or even force small pockets of enemies back until part of your fleet gets back there to drive the rest off. Always fun destroying an enemies capital ship with just the planets defenses.

    That said is there really a SW mod that works now? Last time I saw it the thing wasn't quite finished yet, need to take a further look at that. The before mentioned BSG mod is an awesome idea, I tend to name both first capital ships Galactica and Pegasus with the others being Enterprise etc.

    Yeah I'm a geek.

    Cade on
  • SonarSonar Registered User regular
    edited March 2009
    Lord people!

    http://www.moddb.com/mods?filter=t&kw=&released=def&style=def&theme=def&game=288&type=def


    main.php?g2_view=core.DownloadItem&g2_itemId=5930&g2_serialNumber=2
    The star wars mod is Sins of a Galactic Empire

    The mod to watch however is Dawn of Victory

    I think there is a Battlestar mod in the works but I haven't heard from it in awhile.

    If you really want the skinny you can always hit up the official Sins site forums which are very active with mod news.

    Or I start saying mean things.

    Sonar on
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    caffron said: "and cat pee is not a laughing matter"
  • ShujaaShujaa Registered User regular
    edited March 2009
    Sonar wrote: »
    Lucascraft wrote: »
    This is gonna sound really cliche, but a Star Wars mod would probably be really good too. Just imagine for a moment, if the captital ships were Star Destroyers, and the teeny tiny little fighters that they deployed were TIEs.

    http://warlords.swrebellion.com/wp/

    This dude did the Homeworld 2 Star Wars mod. I'm doing some icon work for him. The mod doesn't support 1.15 of Sins yet but that should be out very soon. I hope to have some icons for him by 1.16.

    (and don't go "oooo your a modder?! Sonar did the Warlords mod!" The shit I'm doing is minor to the extreme, basic grunt work - Eviljedi is the man.)

    Holyyyyy sheeet. I don't own Sins yet, but how polished is that mod? I may well need to buy it just to play with star destroyers...

    edit - ok I jumped the gun a bit, I thought that was a Sins mod :( oh well

    Shujaa on
  • SonarSonar Registered User regular
    edited March 2009
    Shujaa wrote: »
    Sonar wrote: »
    Lucascraft wrote: »
    This is gonna sound really cliche, but a Star Wars mod would probably be really good too. Just imagine for a moment, if the captital ships were Star Destroyers, and the teeny tiny little fighters that they deployed were TIEs.

    http://warlords.swrebellion.com/wp/

    This dude did the Homeworld 2 Star Wars mod. I'm doing some icon work for him. The mod doesn't support 1.15 of Sins yet but that should be out very soon. I hope to have some icons for him by 1.16.

    (and don't go "oooo your a modder?! Sonar did the Warlords mod!" The shit I'm doing is minor to the extreme, basic grunt work - Eviljedi is the man.)

    Holyyyyy sheeet. I don't own Sins yet, but how polished is that mod? I may well need to buy it just to play with star destroyers...

    edit - ok I jumped the gun a bit, I thought that was a Sins mod :( oh well

    Look again.

    It IS a mod for Sins. He also does the mod for Homeworld 2. Both. Look at the screen shot link!

    I've played it! I work on it! It exists! *foams at mouth*

    Sonar on
    I'm building a real pirate ship. Really. Wanna help? Click here!
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    caffron said: "and cat pee is not a laughing matter"
  • ShujaaShujaa Registered User regular
    edited March 2009
    Oh so it is. Hey it's 5am and I need sleep here don't judge :P

    Shujaa on
  • CadeCade Eppur si muove.Registered User regular
    edited March 2009
    Tried to get that SW mod to work and it froze up the program before crashing it when enabling it.

    Seems that happens with certain mods while others have no issues.

    Cade on
  • Nimble CatNimble Cat Registered User regular
    edited March 2009
    Are they porting this to Mac? I thought I read somewhere that they were.

    Nimble Cat on
  • Lost CanuckLost Canuck World's Greatest Escape Artist Doctor Vundabar's Murder MachineRegistered User regular
    edited March 2009
    Nimble Cat wrote: »
    Are they porting this to Mac? I thought I read somewhere that they were.

    I had a look on Google and found no mention of a Mac version.

    Lost Canuck on
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  • Nimble CatNimble Cat Registered User regular
    edited March 2009
    Nimble Cat wrote: »
    Are they porting this to Mac? I thought I read somewhere that they were.

    I had a look on Google and found no mention of a Mac version.

    Oh, too bad. It must have just been a rumor somewhere.

    Nimble Cat on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited March 2009
    My only complaint, only complaint, about Sins is the combat isn't to action packed. By that I mean, your ships pretty much just line up and shoot at each other. I certainly would have loved to see the frigates at least flying around while fighting. I can understand why the Capital ships don't, but for the rest. . . .

    Other than that, the game is fucking glorious.

    Axen on
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  • Lost CanuckLost Canuck World's Greatest Escape Artist Doctor Vundabar's Murder MachineRegistered User regular
    edited March 2009
    I would have liked the combat to not just let you move on a flat plane, but to let your ships move up and down as well.

    Lost Canuck on
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  • WoggleWoggle OheoRegistered User regular
    edited March 2009
    I would have liked the combat to not just let you move on a flat plane, but to let your ships move up and down as well/

    They can. Have you zoomed in during a battle? You can also command them to move out of the plane, but I forget what that's bound to.

    Woggle on
  • MarikirMarikir Registered User regular
    edited March 2009
    Point 1: I haven't bought it. However, since I play defensive, consolidate, and build up before attacking...seems like the expansion will play right into my play style. So, it's tempting.

    Point 2: My biggest suggestion is to become familiar with how "upkeep" and "taxes" work. Since each of them work as percentage drain on what you gain, be it creds/cyrstal/metal, you lose some each second. The trick is to balance your needs.

    I'll go into more indepth if what I'm saying isn't too clear. A quick summary is that I upgrade my planets to lose the penalty as fast as possible, only up my pop cap when needed (this is where the greatest drain will come from as it is constant and only gets higher as your pop cap goes up), and research the techs that upgrade my collection as I can. Also, refineries, refineries, refineries.


    Point 3: I will generally leave them on. I haven't played online lately, but for a single player game, I'll leave them on. I like them. Neat idea and an additional tool.

    Marikir on
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  • TL DRTL DR Not at all confident in his reflexive opinions of thingsRegistered User regular
    edited March 2009
    Anyone had a problem with only 2 or 3 maps showing up after an Entrenchment install?

    TL DR on
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