Forged by Fire
Okay, so, I guess I'm going to start a game.
I'm a relative newbie when it comes to DMing, so, I guess that's part of the requirements for playing--you have to be okay playing with a DM who might make an occasional mistake. You have to be willing to correct me if you know the actual answer. :P
Posting requirement is at least once a day, but if we can get more out of everyone, that'd be awesome. Exceptions are weekends, of course.
I'm looking for the game to have a good amount of roleplay. This isn't going to be a dungeon crawl (not that it isn't going to have combat. The opening especially will have a pretty good amount).
All races/classes are go. All WotC sources are go, including DDI. PHB2 backgrounds are a go as well. Starting level is 1. 22-point buy. 100 starting gold. Myth-weavers for sheets and invisiblecastle for rolls.
Currently there are
5 open spots.
I'm looking to be able to start the game by Monday, so, a deadline of Sunday for character sheets.
Um.. what else?
The world setting isn't particularly important. FR-esque, I suppose, but I'm not using any particular map or background.
Local Setting:
Game opens in a small coastal town named Crownselle. It isn't a major port by any means, but it's common enough for merchant and passenger ships to make stops here for repairs as it sits just beyond some straights that can be particularly dicey.
The area surrounding the city is heavily wooded for a few miles all around, giving way into low hills to the north and west, and sheer ocean cliffs to the east.
You may have picked up rumors on the way there that the local Duke has been having trouble with a particular group of bandits in the area.
The Setup:
Basically you have all come to/are headed towards Crownselle for your own reasons. I'll leave it up to you guys to decide whether any of you want to start out knowing eachother/travelling together or not, but the default is that you're all strangers. But as you post your sheets, feel free to vote on strangers/already established group if you have a preference.
If you have any questions, feel free to ask. And if I'm missing something, please let the newbie know! :P
Posts
PSN: SAW776
Only three days to submit characters? You might be lucky and only get 20 submissions, hehe.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
That miiight have been part of the motivation for that. Just a little.
PSN: SAW776
Tristan
http://www.myth-weavers.com/sheetview.php?sheetid=115978
Background:
Now you may question how the ability to control myself will help when you hire me. I'll tell you this. When I escaped from my enslavement, I didn't succumb to anger and attack everything in sight. No, I carefully chose my path through that dark cave, attacking at the most opportune times. In the most vital places, and calmly found my escape. I killed a dozen goblins that day. Have you ever honestly seen a 12 year old boy do better than that with a stick and a few rocks? In the 8 years since then I've killed dozens more goblins, and have no new scars to show for it. I know battle, and I know how to control it...So when do I start?"
Personality:
He lives by the creed of "excellency in all things". Unfortunately for most people he has no moral compass whatsoever, so he's quite excellent at mocking them.
Appearance:
That's actually up there hidden within the character stuff. PBH2 backgrounds are totally okay.
PSN: SAW776
I would say I am drunk, but we all know that is no excuse.
Battle.net
Bugbear Rogue
www.myth-weavers.com/sheetview.php?sheetid=117808
Background
Appearance
Personality
Appearance
He generally wears a fine white robe underneath his chainmail, and a plain metal headband across his brow. His sickle hangs ready at his belt though he rarely has reason to draw it, relying instead on his magic.
Personality
A little arrogant, he tends to show contempt to others until they show themselves willing to stand against the encroaching darkness
Background
After sad goodbyes were made he took his leave and traveled out of the desert to find the place where he could do the most good.
Chainmail is heavy.
Am I stalking you? Maybe.
Edit: And I just noticed you've got "5" as your armour rating, when it should be 6 (chain-mail).
Just thought I'd give you heads up on that.
PSN: SAW776
AC 18 Fort 14 Reflex 12 Will 13 Speed 5
Str 14 (+2) Con 16 (+3) Dex 10 (+0) Int 13 (+1) Wis 14 (+2) Cha 14 (+2)
Second Wind
Divine Challenge
Lay on Hands
Bolstering Strike
Valiant Strike
Reaping Strike
Divine Mettle
Divine Strength
Piercing Smite
Paladin's Judgement
Background and Personality
Unable to lie, annoyingly honest and frank about his opinions about the current situation. Willing to fight any foe or overcome any challenge to end injustice. Always prepared to fight and to die for what is right. Never far away from his armor and greatsword. Very rarely will you see Azulan enjoying the mirth and merriment of others. Constantly looking for the next villain to defeat or the next commoner to help. Doesn't care for the constant bickering amongst various races. Grew up with humans, elves and dwarves, and learned all he could from them. Wishes to travel the lands and shine the light of Bahamut on the dark places and peoples of the world.
Appearance
Unusually tall and stocky for a Half-Elf. Generally accounted for by his constant training as a child. Darker skin than usual and a black head of hair make for an unassuming yet intimidating visage. Very little is known about him, and he likes to keep it that way. Carries a holy symbol crafted by his father, and a greatsword forged by the dwarven friends he grew up with as a child. Constantly mussed appearance shows little regard for personal appearance, as his focus is constantly shifting to more substantive endeavors. If there is one thing that sticks out about his appearance, it is his back, showing an elvish mark for each creature slain in service of Bahamut. There are not many now, but the road ahead shows promise of adventure.
I've always been a one character kind of guy.
Azulan Saul Tigh
Hey please do, I'm still a noob at much of 4e.
And perhaps i'll rollup an avenger since there's already a healy type. Hrm.
character builder info, cause i havent fully updated mythweavers yet
Daiereth, level 1
Eladrin, Wizard
Arcane Implement Mastery: Staff of Defense
Background: Born Under a Bad Sign
FINAL ABILITY SCORES
Str 8, Con 14, Dex 13, Int 20, Wis 10, Cha 10.
Starting Ability Scores
Str 8, Con 14, Dex 11, Int 18, Wis 10, Cha 10.
AC: 16 Fort: 12 Reflex: 15 Will: 13
HP: 30 Surges: 8 Surge Value: 7
TRAINED SKILLS
Perception, Arcana, Insight, History, Religion.
FEATS
1: Ritual Caster
1: Alertness
POWERS
1, At-Will: Illusory Ambush
1, At-Will: Scorching Burst
1, Encounter: Force Orb
1, Daily: Flaming Sphere
Spellbook: Freezing Cloud
ITEMS
Spellbook, Adventurer's Kit, Arcane Implement, Staff, Cloth Armor (Basic Clothing), Make Whole, Explorer's Fire, Comprehend Language, Alchemical Reagents (Arcana) (50), Arcane Mark
====== Created Using Wizards of the Coast D&DI Character Builder ======
Background:
He longed to know his father, and one day, found his ancient texts and spellbooks. He began studying his fathers books in private. At the age of 10, his mother noticed him casting a familar spell - mage hand - to steal some cookies. She took him to the mage's guild his father once was a member of - Arcanis Majoris.
The elder council of Arcanis Majoris debated about accepting this young pupil. Yiasho, a human wizard who was one of the more respected elders pettitioned for his entrance, and it was granted.
Daiereth began training with the guild. He was trained in rituals and spells for years. He studied the spells until they were mastered. 12 long years in the guild, with little contact with anyone not in the guild had made him an excellent practicioner of magic.
Over the years, Yiasho bonded with Daiereth, treating him as a cross between student and son - more student than son, but the bond was clear. As Daiereth reached the age of apprenticeship, it was a surprise to no one when Yiasho offered his services.
Yiasho knew that there was little left for either of them to learn in the guild, and so decided that Daiereth's apprenticeship would be in the world as it was. They quickly struck a deal with an explorer ship, "The Crimson Tide". They would join the crew in order to find and identify magic items in exchange for room, board and a small share of profits. The captain quickly agreed to the business proposition, and the pair travelled with the crew for many years.
6 years later, Yiasho passed away. After a sailor's funeral, Daiereth left the ship at Illesius Bank, seeking a new purpose. He had long ago been informed that his apprenticeship was over, and that he was ready to find his own destiny, but stayed with Yiasho out of respect and wishing to learn as much as he could from the old man.
With no such constraints, he spent a full year in Crownselle, seeking a challenge worthy of his attention. He frequents the various taverns and bars of the town, knowing that sometimes, the greatest adventures can begin with the dregs of society.
Personality Traits
Young and energetic while decidedly calm and stoic in outward appearance, he struggles to maintain a calm peaceful core, while in his mind, he is exitable and often rash.
When there is a course of action he wants to take, he will spend a great deal of time rationalizing it in his mind so he can rationalize it to others.
He can talk to great lengths about anything he knows much about - and he knows much about much. He is always on the lookout for new information, but hates the fishermens yarns - tales often embellished beyond reason, to the point where very little information can be found.
Still, he is pleasant and calm to all he meets, even when faced with danger. When confronted by something extraordinary, he will often take a moment to observe it and the effect it has, take note in his mind, and utter only a simple "Hmm."
Libitz, Goblin Warlord
CB info, again, mythweavers isnt fully updated yet
Libitz, level 1
Goblin, Warlord
Commanding Presence: Inspiring Presence
Background: Redemption Seeker
FINAL ABILITY SCORES
Str 18, Con 10, Dex 13, Int 10, Wis 8, Cha 16.
Starting Ability Scores
Str 18, Con 10, Dex 11, Int 10, Wis 8, Cha 14.
AC: 16 Fort: 15 Reflex: 12 Will: 14
HP: 30 Surges: 7 Surge Value: 7
TRAINED SKILLS
Intimidate, Endurance, Athletics, Diplomacy.
FEATS
1: Whip Training
POWERS
1, At-Will: Wolf Pack Tactics
1, At-Will: Furious Smash
1, Encounter: Guarding Attack
1, Daily: Bastion of Defense
ITEMS
Whip, Javelin (5), Scourge, Chainmail, Crossbow Bolts (20), Adventurer's Kit
====== Created Using Wizards of the Coast D&DI Character Builder ======
background
It started off as an ordinary raid on the town. Thrul'zan was continuing his reign of terror by raiding and pillaging small towns with no means to defend themselves. By fate, luck or some other strange fortune, the town Libitz and his men invaded had a means. A small band of adventurers had been staying in the town, just passing through. When the orcs and goblins ran into them, they were no match.
The adventurers had taken out most of Libitz's men, when one of them offered an olive branch. "Foul demon," the adventurer said, readying his weapon to strike, "lead us to your master and we shall let you free."
Libitz, always a smart and opportunistic goblin, knew a good deal when he heard it. He agreed and led the adventurers to Thrul'zan himself. No matter he thought, for the great Thrul'zan shall surely defeat these creatures.
Suffice it to say that Thrul'zan was not as great as he was famed, and fell to the adventurers. They stayed true to their word and released him to be free. With no where to go, he stayed with the adventurers. They began to treat him with respect as his skills in combat became more and more useful to them. More powerful than that, was his inspirational presence. He could rally his new friends with just a few words.
mannerisms etc.
He can be a bit abrupt, but it is mostly due to his goblin nature. He is trying to overcome his old life, for this new life has more joy about it. There is something about the respect that he recieves from his peers that is more enjoyable than anything Thrul'zan or any warcheif before him could never give.
He longs to prove himself and gain the respect of most people he meets. With that end, he is becoming good at reading people. What they want, what they need; he is getting good at convincing them to his goals and beliefs. Still, he may resort to intimidation, but that is usually when diplomatic doors close.
i would be happy playing either of these guys. also, my vote for 'formed group/strangers' depends on the character selection. if Diareth, i would say strangers, if Libitz, formed group flows easier for me.
Merchants pass by, stare, and hold their young ones close. Scar doesn’t care though he isn’t out to make friends. He is out to find battle, glory, and maybe some coin on the side.
He heard there is a Duke, hmm duke must have some good coin on him, that needs some bandits taken care of. Well, Scar and his axe would be more than happy to take care of them.
Scar Blackhorns – Minotaur Barbarian
Background:
Personality:
Appearance:
I guess I should say I am in another game... or like 4 but who is counting.
Theren Valis, Elven Ranger
Background
Theren's travels have brought him back to Crownselle, where he has taken up temporary lodgings, working as a guide around the village, and spending time looking for anyone who would wish to employ him.
Personality
Appearance
(I am in a game, but as I didnt get to play the ranger character, Ill throw him in here wish me luck :P)
Rough character Picture (From google)
Personality
Ansis, Deva Avenger
Background:
Personality
Appearance:
"I met a traveller from a Feywild knoll
Who said: "Two vast armies, dead and weathered,
Rest in a gulch. Next to an Eladrin skull,
Half sunk, a shattered axe lies, whose cracks
And broken edge and steel of cold command
Tell that its bearer well those passions dreamed
Which yet survive, stamped on this lifeless thing,
The axe that pushed them and the Eladrin that screamed.
And on the axe these words appear:
'My name is Aeronwy, General of Generals:
Look on my men, ye mighty, and despair!'
Nothing beside remains."
- Excerpt from the introduction to 'Aeronwy, and the Tactics of Insanity' by Professor Trahearn Meliamne.
Appearance, Personality, Back/Foreground:
The professor coughed and rustled through the pages of his presentation.
"In fairness to those now-deceased ghaeles who promoted Aeronwy to the rank of general, he was an incredible warrior, and by all appearances was a fine, handsome young Eladrin. Long locks of blonde hair, sharp features, the rare broad-shouldered stature that is usually indicitive of a destined soldier. Though some did notice some odd qualities about him. To quote the journal of Ghaele Leshanna - 'Though he was a strong, attractive warrior, there was something in his frost-blue eyes that was... lacking. As though he was not truly seeing everything that the rest of us can - an absent vision of the world, without common knowledge to apply.'
"The records seem to indicate that there were two sides to the young Aeronwy. In battle, he was as fierce and deadly as any person could hope to be. Cutting through flesh and bone with his greataxe without the discipline and restraint that most Eladrin have drilled into them early. There are journals from his men that suggest that his presence on the battlefield was like that of a daemonic banshee, spewing curses and hatred onto every man or beast that stood in his way.
"However, when not in battle, he was almost demure in his interactions. It took him longer than most to notice changes to a room, or understand a subtle joke. Nor was he the kind of fellow you would send to a diplomatic meeting - while handsome when not speaking, his conversations were often littered with curse words and nonsensical advice. Take, for example, the words he shouted at Ghaele Arannis when the latter suggested they should go into the library for coffee - 'I will tear out your intestines and use them to wipe my fish, you apple-based pastry.' Or even his infamous battlecry of 'I eat bones and shit ghosts'. He was also a reasonably heavy drinker of wine - a fact that may have slowed peoples realisation that he was entirely insane.
"Unfortunately, not much is known about the early days of Aeronwy Falassion. After the disasterous last stand at Feyblood Gulch, his entire family fled their homes, fearing they would face the ire of the families of those needlessly killed. What little we do know is as follows. He was born to the captain of a ghaele's personal guard, and trained in an early age to be a warrior. He was a physical and absent-minded child at school, unable to keep up with other students, but surprisingly talented at inventing wild stories. As soon as he was finished with his basic education, he joined the soldiery, and was promoted quickly after displaying incredible martial prowess.
"When he was at the age of 113, he left his home and began wandering the mortal realms - for what reason, we may never know. But it is after this point that the historical record opens up, and we can see the path that led the future General Aeronwy to his fame, power, and bloody demise.
"Now, if you would all like to look at the first handout, with the heading 'Beginnings at Crownselle', I'd like to tell you about Aeronwy's very first adventuring party..."
Morrigan Sakon, Human Cleric
"And as we enter the world
Bald-headed and wired to live,
Like the moth that tries
To enter the bright eye,
So we go shuffling out of life
Just to rest in death awhile."
- From the Tenants and Rites of the Raven Queen
Background
"My father was the town weaponsmith. He was born into this world innocently enough. He lived as a creator of the weapons of war, and like so many other man, he died upon the sword. Might I say, it seems so... fitting, in its way.
"I remember the smell of blood and death that floated in the air for days after the initial raid. My mother left the cellar after three days to check if the raiders had left. When I eventually ran out of food in that dark pit, I found her corpse strung up outside our house. They had cracked open her chest and spread the ribs like an angel's wings. It took me a while to realise that the noose was made of intestines - hers, I assume. They were absent from her own belly.
"From that point, my memory grows dim. I remember walking the abandoned streets of my town, becoming numb to every thing that I walked past. Everything smelt of death and decay. A ragged cloak fluttering on broken glass. A dog, its head missing, sprawled in the middle of a street. A single tooth on a cobblestone, with neither partner or jaw within sight. The first clear memory I have after those fateful days is finding myself with prayer beads in hand, counting the dead on them. I do not know where I found them, but they had the symbol of the Raven Queen emblazoned on the focus bead. I still carry them with me; a reminder of my heritage.
"At that moment, I felt myself awaken to the inevitability of it all. These people, my family and friends, had met their end, but... we all must face it, sometime. From then on, how could I be afraid to die?
"I buried all the people I could find, though it took far longer than I thought it would. Then I grabbed what few belongings I had, and a blade my father had forged - a bastard sword, he called it - and travelled until I found a temple of the Raven Queen. An orphan, I was adopted into the service of the Queen of Death as a cleric. My first act was to return to my home village and perform the proper rites of burial, to put their souls at peace.
"We are surrounded by death at all times. It may come in the form of a restless spirit, yearning to be released from here. It may come to us as hungry ghosts, angry and hateful at their premature release. It may come to us in the form of a widow, or an orphan, or any other myriad of way that we mortals shuffle off this mortal coil. But it is there, and I am all too aware of it, as a devotee of death.
"I am sure in the next realm, the dead rest easy and watch as the history of the world unfurls before them. It must be a peaceful existence. But down in this mortal realm, life is built on steel and blood. But my faith is a righteous fire that will purge the evil from this realm - and for all of us, death is never far away.
"And I am not afraid to die."
Appearance:
Personality:
Good luck and have fun anyway if I don't get in!
Azulan Saul Tigh
Actually, Protector Shaman is a Leader, not a Defender.
Aaand, speaking of:
Leader spot is now open!!
So, if anyone wants to throw up a leader, we could use one now!
PSN: SAW776
Azulan Saul Tigh
*points at SniperGuy's cleric*
Totally a leader.
I'm not going to step on his toes, but I'm going to come up with something. Soon.
No. Leader spot is open because the person who was supposed to be playing the Shaman now can't. So the full 5 spots are available now.
PSN: SAW776
First, can we pick a FR player's guide background? - I am not sure if that is what you were implying by PHB2 backgrounds.
Next... well, I guess I will just post the sheets and you can tell me if the drow race would be out of place in the party. One character is drow.
Lastly, it might be easier for you if the characters have a good reason to stick together, like at least some of them knowing each other. I am running an (in person) game at the moment that is having serious issues with party cohesion because their characters have intricate backgrounds and motivations... and whether or not they want to follow the quest hooks, they aren't sure they want to do it together. For now, they are at the 'may as well stick together' part, but if I don't manage to hook each one for every step, I am afraid the group will dissolve. I figure this will resolve itself by the end of heroic tier, but... it's pretty nervewracking at the moment, since I am very concerned with making the campaign progression very organic and not forced.
My characters:
I'm equally happy playing either based on what you need. I will be away (and only able to post in the evenings) until Thursday, April 9. I can satisfy your requirements for starting Monday, if it is OK for me to post in the evenings.
#1: Sothal, striker.
Drow Sorcerer (striker) with a lot of rage but a lot of patience.
#2: Tanthal, controller.
Eladrin Wizard (controller) with a good soul. Somewhat scarred from time in the military, dabbles in the lute to sooth his demons.
Sothal Appearance:
Sothal Background:
Suddenly, the murders stopped. Rumors abounded that the drow, The Reaper of (City), had been killed, had found peace, or had even found a god. The truth was simpler: he had found a clue... and he was moving to act on it. Not knowing whether his sister was alive or dead, but knowing one simple fact, Sothal slipped into the wilderness of the night.
Sothal is haunted by the hideous crimes he committed in the city, but in his heart he feels that he was right - he was killing evil men to protect the innocent, and the life of his sibling he weighs as for more valuable than the lives of the dockside scum he butchered.
DM can provide the city and the fact.
Tanthal appearance:
Tanthal background:
Tanthal was part of several actions and formed fast friendships with the leadership of his section. As a mage, he reported to the captain and his lieutenants but was somewhat outside the normal rank structure, which allowed for easy fraternization with the officers. One dusky morning, his detachment caught up with what was thought to be a small organization of bandits who had been hounding the roadways through the forests to the west of the city. The truth, however, turned out to be much darker.
As they moved in to ambush the 'bandits', the ground broke apart beneath their feet, and foul abominations rose from the dirt. As men were torn limb from limb, a black robed figure with sunken eyes and broken, oozing skin strode into the melee. Tanthal desperately struck out with raining blows of force, but the creature regarded him, unfazed, and leered. Purple-black flames poured from its gaping mouth, drooling out onto the ground, and racing across the ground toward the broken survivors. Tanthal attempted to twist away, but the oily flames still clutched at his skin, and he descended into the maddening blackness of sickening pain.
Tanthal, alone out of over 100 men, was found as a survivor amidst a sea of corpses. Inexplicably, the cult had moved on immediately following the engagement, leaving Tanthal in a trancelike state, attempting to cope with his horrific injury.
To try to manage the pain, which was horrible and seemingly unending, and irreparable by clerical healing - a gift of the dark magic - he took up playing the lute, and instrument he had shown great aptitude for in scholam. His now clumsy left hand struggled to keep up with his previous skill, but he improved. He began with learning regimental ballads and laments, and then started obsessively studying songs of pain and comrades lost. There was no denying it, he was good. And he began, almost by accident, weaving his words with light magic. Patients from other wards started coming to hear him, and it was a sad day in the hospital when he was discharged.
As it stands now, his scars are as healed as they are going to get, and the pain is almost gone most of the time. Over time, Tanthal built up a sense of blame for himself not being faster or stronger and saving his comrades... so upon discharge, he set off on the road. In a sort of self-exile, he has decided he will travel and seek to atone for his failings. He is eager to please, and pained to play... but every evening whether he is alone or with company, he will break out his lute and play a sad song for his lost friends.
_____
The inn was empty, except for the innkeeper, his serving girl, a gruff man deep into the flagon, and the scarred elf-minstrel lounging by the hearth. The innkeeper was still and silent with a rag and mug in his hands. The girl was sitting on the floor, staring with red rimmed eyes, and the drunk was quietly sobbing. As the last ghostly notes died in the still air, the innkeeper took a sudden deep breath, and began cleaning the mug again. The girl slowly stood and whispered, "That was so sad... but so beautiful. I could listen to that all night, but I think my heart would break."
The eladrin smiled gently, carefully packing away his lute. "It was no more beautiful than my inspiration, " he said, inclining his head to her, paying the meaningless compliment.
It struck the right chord with her, as she almost gasped as she whispered, "What is your name?"
He regarded her with a gentle expression, and finished wrapping up the instrument.
He stood fully and sighed, "My name is Tanthal."
She looked into his eyes and stepped closer to him. Dangerously close - she was attractive, in her rough, human way, but he was not here for that. Not anymore. He let his face fall into an impassive mien. He could smell her perfume, coarse in his nostrils. She moved her face closer to his, but he brought up his unscarred hand, and laid it gently across her lips, restraining her more with force of will than with his feather-light touch. He had to leave, to keep moving.
"I am named Tanthal... but I am just a ghost."
He took his hand away, and slipped quietly out the door. The inn was left silent and darkened.
Out in the night, a cloaked figure strode softly into the forest.
Leader:
Kaerin the Cleric played by SniperGuy
Striker:
Bram the Rogue played by Hermengilde
Scar the Barbarian played by Dajian
Theren the Ranger played by Xaiok
Athlar the Ranger played by Stormgale
Ansis the Avenger played by SniperGuy
Sothal the Sorcerer played by likethesearchengine
Controller:
Ravas the Invoker played by Last Son
Tonthal the Wizard played by likethesearchengine
Defender:
Tristan the Fighter played by Ain Soph
Azulan the Paladin played by LightRider
Aeronwy the Fighter played by simonwolf
PSN: SAW776
http://www.myth-weavers.com/sheetview.php?sheetid=118164
Little story about him
"It is, or at least it has been for a long time now" answered the large construct "I like your hat."
"Thanks, how did you ever get a name like that ? The people who built you thought they were funny ?"
"It is a rather long story"
"I have all the time in the world. Do you want a beer ?"
"I do not require nourishment or drink, nor do I possess taste buds and intoxication, while possible, is unlikely"
"Well. Then. You talk, I'll drink."
"For years, probably centuries actually, I was the official coffee maker for the Duchy of Esgard, it was a remote place, on a plateau, not very populous, but there was a fine manor house... Anyway, I can't recall how I ended up there but from what I was told, when they found and asked for my name, I would invariably answer "Co...Fee". The Duke of the time time took that to mean that either Coffee was my name or that I cared about coffee. Coincidently, the Duke was also a coffee lover. So he assigned me to coffee making. As time went by, I made a better and better coffee, you see the secret is to distillate the water prior to brewing the coffee and to use only the best, fresh ground, beans. I built a greenhouse , in which I would grow different kind of coffee beans, eventually, gardeners were assigned to my project and for a long time, we made the best coffee and the best beans of the world. Travelers would come from afar just for a taste of my coffee. This encouraged trade and tourism, and the dukedom flowered. Dukes succeeded to other dukes but I remained. Alas, golden times always come to an end. Eventually, the dukedom was invaded by a rather large band of brigands. they pillaged, and they raped, and they set houses and shops on fire. When they came upon my greenhouses. I felt threatened, and my original "function" came back to me. A sword and shield came out of my body, and into my hands, and I started to bark orders to the gardeners, with hoes and shovels and axes, we repelled the pillagers, killing many of them in the process. Then we proceeded to town and killed more and more of them, until we could not find any. Of course, gardeners were killed, and got replaced by peasants and shopkeepers, a few off-duty soldiers and such. But all these efforts to no avail. The Duke and his whole family killed, the town burnt to the ground, the forest on fire. There was nothing we could do.
The renewal of my function also brought back fragmented memories, memories of my kind, others like me, yet different. Bits and pieces of battles, marches and slaughters. So I set out in the world again, in search of other Warforged. I can't say how long I searched, could be years, could be decades, I think it was less than a century but really, time is a bit vague to me. Eventually, I found a group of Warforged, they even had a creation forge, to make more like them. I explained to them the troubles I had, with my memory, and with the strange ideas that came to me sometimes. They did what they could. Apparently I was an ancient kind of Warforged and they couldn't restore my whole memory, but they stabilized my memories and restored my earliest memories. apparently my designation was Cobalt Battalion Unit Phi. I can't really remember actual battles, like other Phi units, I know about tactics, and the flow of battle. I also have a rudimentary training with weapons.
I couldn't stay with the Warforged, their ways were alien to mine, my thinking was not as their thinking. So I left. To roam the world. Search for a purpose. Stuff like that. And here I am. Can I buy your hat ?"
"Huh sure. I'll sell it to you for a silver piece... That was an interesting story, but why keep an abbreviated version of a designation as your name ? Can't you think up a better one ?"
"You are right. I think I will go back to a name I had, once upon a time, when I was traveling with a group. We were doing something, something having to do with... vampires.
From now on I shall call myself and be called : Buzz."
"Eeehhh. I'm not sure this is really any better..."
Though I have been kicking around the idea of rolling a shaman someday. Not yet, though.
edit: and the bugbear. i think it would be hillarious to have a party of all monsters.