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[TF2 On!] Return of da best OP

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Posts

  • The_ScarabThe_Scarab Registered User regular
    edited April 2009
    Holy fuck.

    The_Scarab on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited April 2009
    Cashworks is prettier than Frontier.

    Sorry I had to drop. Stuff.

    Flippy_D on
    p8fnsZD.png
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited April 2009
    that is an epic fucking screen

    Zen Vulgarity on
  • TechBoyTechBoy Registered User regular
    edited April 2009
    killcam pic.
    spiffy.jpg

    8-)

    or should I say

    :evil:

    TechBoy on
    tf2_sig.png
  • NuzakNuzak Registered User regular
    edited April 2009
    Flippy_D wrote: »
    Cashworks is prettier than Frontier.

    Sorry I had to drop. Stuff.

    i like the view of the mountains in the distance and stuff

    cashworks is pretty too

    Nuzak on
  • ImpersonatorImpersonator Registered User regular
    edited April 2009
    I prefer Watchtower, seriously, that setting's really pretty, I love its symmetry. :)

    Impersonator on
  • ShabootyShabooty Registered User regular
    edited April 2009
    Damn my computer, I'm starting to have tf2 withdrawal. I had a dream where I must have been playing one-handed, couldn't turn worth crap.


    So cold...

    Shabooty on
  • The Cow KingThe Cow King a island Registered User regular
    edited April 2009
    I prefer Watchtower, seriously, that setting's really pretty, I love its symmetry. :)

    This. We also need some payload or CP maps that aren't desert tile set :|.

    The Cow King on
    icGJy2C.png
  • TK-42-1TK-42-1 Registered User regular
    edited April 2009
    i think it was littleboots who made a remake of gravelpit in the alpine setting. i played it once and it looked fucking awesome but i think flippy was bitching because of the collision maps and it was taken behind the chemical sheds and shot

    TK-42-1 on
    sig.jpgsmugriders.gif
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited April 2009
    Hey hey hey hey I did not cause that. I don't know why it was removed but I don't think one comment about cover hitboxes would have done it.

    Flippy_D on
    p8fnsZD.png
  • ImpersonatorImpersonator Registered User regular
    edited April 2009
    We all know it was your fault, Flippy, "abloo abloo I can't snipe people because of the hitboxes"

    Impersonator on
  • TK-42-1TK-42-1 Registered User regular
    edited April 2009
    i know i just wanted to use that quote

    TK-42-1 on
    sig.jpgsmugriders.gif
  • PMAversPMAvers Registered User regular
    edited April 2009
    MrDelish wrote: »
    so

    cashworks just switched after the third point cap by the first team on offense

    and mavers, pleaaaaaaaaaaaaase put map voting up again

    Fuck me, I forgot to change the .cfg filename when the new bugfix version went up (the b3a one). Should be fixed now.

    And map-voting *should* be on. Is it not working?

    PMAvers on
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  • MrDelishMrDelish Registered User regular
    edited April 2009
    PMAvers wrote: »
    MrDelish wrote: »
    so

    cashworks just switched after the third point cap by the first team on offense

    and mavers, pleaaaaaaaaaaaaase put map voting up again

    Fuck me, I forgot to change the .cfg filename when the new bugfix version went up (the b3a one). Should be fixed now.

    And map-voting *should* be on. Is it not working?

    I mean the "votemap" command

    says "voting is disabled"

    MrDelish on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited April 2009
    Also, mavers, the mod plugin is gone?

    Flippy_D on
    p8fnsZD.png
  • PMAversPMAvers Registered User regular
    edited April 2009
    Flippy_D wrote: »
    Also, mavers, the mod plugin is gone?

    I switched back to Beetle's since SourceMod was being a douche. Try using @menu at the console. (I think that's the command, anyway.)
    I mean the "votemap" command

    says "voting is disabled"

    Was this at the beginning of a round? I'm pretty sure I had it set up so that you can't RTV until at least five minutes have passed after a mapchange.

    EDIT: I think I got it.

    PMAvers on
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  • MrDelishMrDelish Registered User regular
    edited April 2009
    I didn't try it more than once, so that could be it

    I had assumed that voting had been locked like it was before

    MrDelish on
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    edited April 2009
    Please tell me someone needs a medic tonight. I can handle it.

    I said I can handle it!
    Or maybe I'll just try to get more Heavy and Pyro achievements...we shall see...

    Custom Special on
    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • PMAversPMAvers Registered User regular
    edited April 2009
    So, what all got played tonight, anyway? Any feedback I can send to the authors?

    (EDIT: For reference, here's all the maps that might've come up.
    cp_yukon_rc
    pl_woodland_b4
    cp_redfort_a3
    pl_waste_b4
    cp_freight
    pl_halfacre_rc2
    garbage_day
    pl_cashworks_b3a
    pl_frontier_b2
    ctf_decker_b1
    koth_lighthouse_rc3
    cp_junction_final
    cp_follower_rc1
    )

    Also, I'm tossing up this CTF map called Staging for some playtesting. It's interesting, since there's three intel rooms, and every time you capture a intel, the enemy's room changes to the next one.

    PMAvers on
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  • WhatWhat Registered User regular
    edited April 2009
    Spy cap to a scoot cap.

    It's da one-two punch. THE OLE ONE-TWO PUNCH.

    What on
  • tofutofu Registered User regular
    edited April 2009
    at least we know duld can count to 2 now

    tofu on
  • SithDrummerSithDrummer Registered User regular
    edited April 2009
    TK-42-1 wrote: »
    i think it was littleboots who made a remake of gravelpit in the alpine setting. i played it once and it looked fucking awesome but i think flippy was bitching because of the collision maps and it was taken behind the chemical sheds and shot
    man how bad could they be in light of valve's typical collision mapping

    SithDrummer on
  • martymarty Registered User regular
    edited April 2009
    Delish, I don't know why but I crack up everytime you do a Jenings impression

    marty on
    tf2_sig.png
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited April 2009
    marty wrote: »
    Delish, I don't know why, I don't know why-y-y, but I love to see you cry. :whistle:

    Flippy_D on
    p8fnsZD.png
  • martymarty Registered User regular
    edited April 2009
    Flippy_D wrote: »
    marty wrote: »
    Delish, I don't know why, I don't know why-y-y, but I love to see you cry. :whistle:

    you converted my quote into an Enrique Iglesias line? Ah mios dios hermanos, well played.

    marty on
    tf2_sig.png
  • TK-42-1TK-42-1 Registered User regular
    edited April 2009
    TK-42-1 wrote: »
    i think it was littleboots who made a remake of gravelpit in the alpine setting. i played it once and it looked fucking awesome but i think flippy was bitching because of the collision maps and it was taken behind the chemical sheds and shot
    man how bad could they be in light of valve's typical collision mapping

    i think the main complaint was that the rocks at the end of B had boxes that extended well past the draw rock. so basically it affected no one but snipers.

    marty: its dios mio por favor

    TK-42-1 on
    sig.jpgsmugriders.gif
  • martymarty Registered User regular
    edited April 2009
    TK-42-1 wrote: »
    TK-42-1 wrote: »
    i think it was littleboots who made a remake of gravelpit in the alpine setting. i played it once and it looked fucking awesome but i think flippy was bitching because of the collision maps and it was taken behind the chemical sheds and shot
    man how bad could they be in light of valve's typical collision mapping

    i think the main complaint was that the rocks at the end of B had boxes that extended well past the draw rock. so basically it affected no one but snipers.

    marty: its dios mio por favor

    You have gravely insulted my pseudo-spanish honor. I demand satisfaction, moustaches at dawn

    marty on
    tf2_sig.png
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited April 2009
    marty is a the don of don quixotes

    Zen Vulgarity on
  • TK-42-1TK-42-1 Registered User regular
    edited April 2009
    marty wrote: »
    TK-42-1 wrote: »
    TK-42-1 wrote: »
    i think it was littleboots who made a remake of gravelpit in the alpine setting. i played it once and it looked fucking awesome but i think flippy was bitching because of the collision maps and it was taken behind the chemical sheds and shot
    man how bad could they be in light of valve's typical collision mapping

    i think the main complaint was that the rocks at the end of B had boxes that extended well past the draw rock. so basically it affected no one but snipers.

    marty: its dios mio por favor

    You have gravely insulted my pseudo-spanish honor. I demand satisfaction, moustaches at dawn

    the fight would look like this:
    Venture1May12.jpg

    TK-42-1 on
    sig.jpgsmugriders.gif
  • PMAversPMAvers Registered User regular
    edited April 2009
    marty wrote: »
    TK-42-1 wrote: »
    TK-42-1 wrote: »
    i think it was littleboots who made a remake of gravelpit in the alpine setting. i played it once and it looked fucking awesome but i think flippy was bitching because of the collision maps and it was taken behind the chemical sheds and shot
    man how bad could they be in light of valve's typical collision mapping

    i think the main complaint was that the rocks at the end of B had boxes that extended well past the draw rock. so basically it affected no one but snipers.

    marty: its dios mio por favor

    You have gravely insulted my pseudo-spanish honor. I demand satisfaction, moustaches at dawn

    It's time for the...

    stache_preview.gif

    EDIT: Did you know? Moustache fighting was invented by the Sandinistas in 1967. Guerilla cells would often be isolated in the jungle for months at a time with no way to communicate with Liberation Front leaders. Moustache fighting was the natural way to resolve disputes amongst soldiers and establish leadership hierarchies.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • martymarty Registered User regular
    edited April 2009
    PMAvers wrote: »
    marty wrote: »
    TK-42-1 wrote: »
    TK-42-1 wrote: »
    i think it was littleboots who made a remake of gravelpit in the alpine setting. i played it once and it looked fucking awesome but i think flippy was bitching because of the collision maps and it was taken behind the chemical sheds and shot
    man how bad could they be in light of valve's typical collision mapping

    i think the main complaint was that the rocks at the end of B had boxes that extended well past the draw rock. so basically it affected no one but snipers.

    marty: its dios mio por favor

    You have gravely insulted my pseudo-spanish honor. I demand satisfaction, moustaches at dawn

    It's time for the...

    stache_preview.gif

    EDIT: Did you know? Moustache fighting was invented by the Sandinistas in 1967. Guerilla cells would often be isolated in the jungle for months at a time with no way to communicate with Liberation Front leaders. Moustache fighting was the natural way to resolve disputes amongst soldiers and establish leadership hierarchies.

    mavers, YOU DO NOT TALK ABOUT MOUSTACHE FIGHTING LEAGUE

    marty on
    tf2_sig.png
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    edited April 2009
    marty wrote: »
    PMAvers wrote: »
    marty wrote: »
    TK-42-1 wrote: »
    TK-42-1 wrote: »
    i think it was littleboots who made a remake of gravelpit in the alpine setting. i played it once and it looked fucking awesome but i think flippy was bitching because of the collision maps and it was taken behind the chemical sheds and shot
    man how bad could they be in light of valve's typical collision mapping

    i think the main complaint was that the rocks at the end of B had boxes that extended well past the draw rock. so basically it affected no one but snipers.

    marty: its dios mio por favor

    You have gravely insulted my pseudo-spanish honor. I demand satisfaction, moustaches at dawn

    It's time for the...

    stache_preview.gif

    EDIT: Did you know? Moustache fighting was invented by the Sandinistas in 1967. Guerilla cells would often be isolated in the jungle for months at a time with no way to communicate with Liberation Front leaders. Moustache fighting was the natural way to resolve disputes amongst soldiers and establish leadership hierarchies.

    mavers, YOU DO NOT TALK ABOUT MOUSTACHE FIGHTING LEAGUE

    Which rule number was that again? I'm thinking 3 or 4, but I could be confusing it with something else...

    Custom Special on
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  • martymarty Registered User regular
    edited April 2009
    stupid gmod video that I found randomly funny

    http://www.youtube.com/watch?v=dMqFBeH0cN0

    marty on
    tf2_sig.png
  • thorgotthorgot there is special providence in the fall of a sparrowRegistered User regular
    edited April 2009
    That was not funny.

    thorgot on
    campionthorgotsig.jpg
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited April 2009
    I thought it was hilarious.


    Maybe you're not funny.

    Handsome Costanza on
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  • Hey YouHey You Registered User regular
    edited April 2009
    TK-42-1 wrote: »
    i think it was littleboots who made a remake of gravelpit in the alpine setting. i played it once and it looked fucking awesome but i think flippy was bitching because of the collision maps and it was taken behind the chemical sheds and shot

    The map had some fps issues for me they may have been why the map was taken off. Im not sure if areal-portals were used while remaking the map?

    Sorry Littleboots...

    Hey You on
  • TK-42-1TK-42-1 Registered User regular
    edited April 2009
    I thought it was hilarious.


    Maybe you're not funny.

    i thought it was pretty swell. "oh this is bad..."

    TK-42-1 on
    sig.jpgsmugriders.gif
  • LittleBootsLittleBoots Registered User regular
    edited April 2009
    Hey You wrote: »
    TK-42-1 wrote: »
    i think it was littleboots who made a remake of gravelpit in the alpine setting. i played it once and it looked fucking awesome but i think flippy was bitching because of the collision maps and it was taken behind the chemical sheds and shot

    The map had some fps issues for me they may have been why the map was taken off. Im not sure if areal-portals were used while remaking the map?

    Sorry Littleboots...

    Hey You had problems because he uses a faggy mac.
    Yes, I deleted a lot of the area portals because they just came through as black brushes from the decomp. I was going to put them back in but I'm lazy and figured the map wouldn't be played more than once anyway.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • CognisseurCognisseur Registered User regular
    edited April 2009
    So, while waiting on queue for PA, I was playing pub Goldrush. It was the 1st map-section, and we were defending the 2nd point. So an engineer on the team spawned, went up the ramp, and built a dispenser on the very end of the left side where people usually build SGs. Anyway, he climbed on his dispenser, jumped onto the little balcony in front of it, and built a SG. I figure everyone knows what I'm referring too but I figured I'd be thorough.

    Anyway, the guy got kicked off the server for doing that, and it kind of surprised me. Do we allow people to build SGs/ rocket-jump / demo-jump up there? To me, it looks like an absolutely stupid spot to try to build an SG. It's visible from near-every angle, it's incredibly easy to shoot down without being shot at by snipers, etc. It just seems like a very bad spot, enough that spending all that time building a sentry up there only to get it immediately blown up should be punishment enough.

    So what's the server rules / personal consensus on it, legit? Stupid? Tactical?

    Cognisseur on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited April 2009
    marty wrote: »
    stupid gmod video that I found randomly funny

    http://www.youtube.com/watch?v=dMqFBeH0cN0
    only part that was funny was #3

    rakuenCallisto on
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