No, but maybe I should. Either to prove to myself that it truly is easy mode or a lot harder than it looks.
It's the invisibility mode that bothers me. The disguises are cool, because at least you can see them and it's up to you to make sure they're who they say they are. Not being able to see them until the kill cam shot is frustrating. I don't remember the original TF spies being invisible. It still seems somewhat unbalanced to me. Telling me I just need to check my six every 5 seconds doesn't make me feel better about playing the game. It makes me feel annoyed that I have to turn in circles because there's a class that can one-shot me if I forget to look over my shoulder all the time.
And just a note to the server admins: Alltalk is fun but it makes it hard to counter spy activities since they can hear that we are on to them. I'd rather not have alltalk on unless it's an arena where smack talk is completely appropriate.
Disguising as a medic with the medigun. When the enemy runs near you to try and get healed, switch quickswitch to your knife and re-disguise to take your fake bonesaw out. Call out "SPY" so he turns around.
Then backstab the guy.
Yes yes, you've told us that story before.
Best place to be as a spy is above. With out a doubt.
MY favorite thing to do as spy is to stalk someone to a ledge, when they jump off then stab them or follow them down and stab them mid air, if you can follow it up with a drop stab as you land then its even sweeter.
It's also pretty awesome to watch a soldier rocket jump estimate where he is gonna land and stab just as he hits the ground. I did it to rak on the mid point in granary. He rocket jumped and I stood at the edge of one of the big boxes, as he flew past I stabbed and the medic healing him was like WTF because he couldn't reach me
No, but maybe I should. Either to prove to myself that it truly is easy mode or a lot harder than it looks.
It's the invisibility mode that bothers me. The disguises are cool, because at least you can see them and it's up to you to make sure they're who they say they are. Not being able to see them until the kill cam shot is frustrating. I don't remember the original TF spies being invisible. It still seems somewhat unbalanced to me. Telling me I just need to check my six every 5 seconds doesn't make me feel better about playing the game. It makes me feel annoyed that I have to turn in circles because there's a class that can one-shot me if I forget to look over my shoulder all the time.
And just a note to the server admins: Alltalk is fun but it makes it hard to counter spy activities since they can hear that we are on to them. I'd rather not have alltalk on unless it's an arena where smack talk is completely appropriate.
Its not really and invisibility mode as you call it.. because to do anything you have to be visible. And so are snipers op also because they can one shot you where you cant reach them? I am biased since its my fav class but its widely agreed that it takes a far longer time to get good at spy than it does for other classes, as well as the fact that the knife still glitches sometimes (probably will never be fixed as its due to lag) which makes your efforts useless.
You cant run though enemy fire, as you have little health or it renders you visible for a few moments, you generally operate alone so you don't tend to have any team back up and other than the knife you don't have an effective way of killing people. (yes yes I know you hate the revolver Flippy but its hard to aim at a distance and has a damage drop off, so you need to be close for it to be useful at all), that and the fact that most people spy check everyone and if you get set on fire there's little chance you will survive, even if you do manage to take the pyro with you.
Speaking of spies, fuck you spies who take four wrench hits to the face and live because there's 1/1000th of an inch of dispenser on the far right of my screen.
I'm right point-blank in a spy's face, clubbing him like a baby seal, and the dispenser is going "hay I'm going to build!"
Then he finishes reloading and shoots me.
Thanks Valve. :x
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Speaking of spies, fuck you spies who take four wrench hits to the face and live because there's 1/1000th of an inch of dispenser on the far right of my screen.
I'm right point-blank in a spy's face, clubbing him like a baby seal, and the dispenser is going "hay I'm going to build!"
Then he finishes reloading and shoots me.
Thanks Valve. :x
Yeah, the hitboxes on dispensers and sentries are much bigger than they look and make hitting a spy problematic. I've unloaded all 6 rounds of a shotgun point blank and the spy is unharmed while he successfully saps my stuff. It makes me crazy.
Some online tips I've read say that you and your own team can walk through your structures but I've never found that to be true either.
El Guaco on
0
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
Speaking of spies, fuck you spies who take four wrench hits to the face and live because there's 1/1000th of an inch of dispenser on the far right of my screen.
I'm right point-blank in a spy's face, clubbing him like a baby seal, and the dispenser is going "hay I'm going to build!"
Then he finishes reloading and shoots me.
Thanks Valve. :x
Yeah, the hitboxes on dispensers and sentries are much bigger than they look and make hitting a spy problematic. I've unloaded all 6 rounds of a shotgun point blank and the spy is unharmed while he successfully saps my stuff. It makes me crazy.
Some online tips I've read say that you and your own team can walk through your structures but I've never found that to be true either.
Yeah they can. that's a huge part of my well strategy is blocking enemies with a dispenser. Teammates can pass on through. Just not you yourself.
Speaking of spies, fuck you spies who take four wrench hits to the face and live because there's 1/1000th of an inch of dispenser on the far right of my screen.
I'm right point-blank in a spy's face, clubbing him like a baby seal, and the dispenser is going "hay I'm going to build!"
Then he finishes reloading and shoots me.
Thanks Valve. :x
Yeah, the hitboxes on dispensers and sentries are much bigger than they look and make hitting a spy problematic. I've unloaded all 6 rounds of a shotgun point blank and the spy is unharmed while he successfully saps my stuff. It makes me crazy.
Some online tips I've read say that you and your own team can walk through your structures but I've never found that to be true either.
Yeah they can. that's a huge part of my well strategy is blocking enemies with a dispenser. Teammates can pass on through. Just not you yourself.
Wait...what? An engy can't walk thru his own dispenser? No wonder I was confused about that. Still, how effective is that? It seems like people would simply blow up your dispenser quickly, because it's, you know, in the way.
Egypt, with a couple of modifications, would have actually been a good payload map (I said this before it was picked up and actually tried to do this at one point, but stopped after an hour). If it were made by Valve I would have actually went through with doing this.
Hey You on
0
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
Speaking of spies, fuck you spies who take four wrench hits to the face and live because there's 1/1000th of an inch of dispenser on the far right of my screen.
I'm right point-blank in a spy's face, clubbing him like a baby seal, and the dispenser is going "hay I'm going to build!"
Then he finishes reloading and shoots me.
Thanks Valve. :x
Yeah, the hitboxes on dispensers and sentries are much bigger than they look and make hitting a spy problematic. I've unloaded all 6 rounds of a shotgun point blank and the spy is unharmed while he successfully saps my stuff. It makes me crazy.
Some online tips I've read say that you and your own team can walk through your structures but I've never found that to be true either.
Yeah they can. that's a huge part of my well strategy is blocking enemies with a dispenser. Teammates can pass on through. Just not you yourself.
Wait...what? An engy can't walk thru his own dispenser? No wonder I was confused about that. Still, how effective is that? It seems like people would simply blow up your dispenser quickly, because it's, you know, in the way.
because the fast characters try to run past sentries so if you put a dispenser in the door across from the sentry they run into it and before they can figure out what the shit they get blasted in the back by said sentry.
Or I could think of a thousand other ways to use a dispenser to distract/block/shield/use as a ladder to get to hard to reach places.
Speaking of spies, fuck you spies who take four wrench hits to the face and live because there's 1/1000th of an inch of dispenser on the far right of my screen.
I'm right point-blank in a spy's face, clubbing him like a baby seal, and the dispenser is going "hay I'm going to build!"
Then he finishes reloading and shoots me.
Thanks Valve. :x
Yeah, the hitboxes on dispensers and sentries are much bigger than they look and make hitting a spy problematic. I've unloaded all 6 rounds of a shotgun point blank and the spy is unharmed while he successfully saps my stuff. It makes me crazy.
Some online tips I've read say that you and your own team can walk through your structures but I've never found that to be true either.
Yeah they can. that's a huge part of my well strategy is blocking enemies with a dispenser. Teammates can pass on through. Just not you yourself.
Wait...what? An engy can't walk thru his own dispenser? No wonder I was confused about that. Still, how effective is that? It seems like people would simply blow up your dispenser quickly, because it's, you know, in the way.
If they suddenly made it so you clipped through your crap it would be the biggest nerf for me. Some of my favorite shortcuts involve dispenser jumping. It's like a 100 metal double jump. It's the best for Goldrush 1-2 defense on that right ledge.
No, but maybe I should. Either to prove to myself that it truly is easy mode or a lot harder than it looks.
It's the invisibility mode that bothers me. The disguises are cool, because at least you can see them and it's up to you to make sure they're who they say they are. Not being able to see them until the kill cam shot is frustrating. I don't remember the original TF spies being invisible. It still seems somewhat unbalanced to me. Telling me I just need to check my six every 5 seconds doesn't make me feel better about playing the game. It makes me feel annoyed that I have to turn in circles because there's a class that can one-shot me if I forget to look over my shoulder all the time.
And just a note to the server admins: Alltalk is fun but it makes it hard to counter spy activities since they can hear that we are on to them. I'd rather not have alltalk on unless it's an arena where smack talk is completely appropriate.
Yah, it is pretty clear you haven't ever really given spy a shot. Like, an honest-to-god effort. The best spies (fuck you Icy) can rape your team and be invisible before the killcam even registers, but most spies will die far before they reach you, or get maybe a single kill before they are obliterated.
Sure spies are invisible but it doesn't last forever, you get lit up by any sort of ammo, and if you are set on fire you will die pretty immediately. Plus you have to spend 2 seconds uncloaking hoping that nobody saw you and that you can blend in enough to get a kill. And if you get your kill you have to hope you have enough cloak to get away. And after every successful kill it makes it more and more likely that the other team is going to have people whose sole job is to look for you.
If you miss your "one-hit kill" because el oh el hit detection, all you have is a crappy knife that does nothing from the front, and a gun that is very hard to aim.
Spies have it rough. Personally, I think if you are set on fire you should instantly decloak because if you are on fire while cloaked "ha ha you're already dead"
No, but maybe I should. Either to prove to myself that it truly is easy mode or a lot harder than it looks.
It's the invisibility mode that bothers me. The disguises are cool, because at least you can see them and it's up to you to make sure they're who they say they are. Not being able to see them until the kill cam shot is frustrating. I don't remember the original TF spies being invisible. It still seems somewhat unbalanced to me. Telling me I just need to check my six every 5 seconds doesn't make me feel better about playing the game. It makes me feel annoyed that I have to turn in circles because there's a class that can one-shot me if I forget to look over my shoulder all the time.
And just a note to the server admins: Alltalk is fun but it makes it hard to counter spy activities since they can hear that we are on to them. I'd rather not have alltalk on unless it's an arena where smack talk is completely appropriate.
I think you should try it. It's a great way to realize that all those tricks that are pulled on you are skillful and not based on luck/easy class. And it also shows you what they need to do in order to get away with it so you can avoid.
Open backs, for example, are lacking when you are a Spy. It may seem like I only had my back turned for a second which probably just means he was waiting for a long time to get you. So if you often find yourself at the back of the trail of people leaving spawn you are going to have to be the one turning around. You should probably be well covered as a Heavy (at least by the medic warning you) but if you are getting killed a lot by a Spy, ask your team to help cover you. It may only take two or three spawn cycles to get the Spy to find a new objective.
I think it's time to stop TF2 for a while. I'd dreamed last night about spies teleporter camping with a taunt hack? I really don't know what that means, but I think I'll just play Yakuza 2 for a while.
I don't know if I'd call spies underpowered, but they have a vicious learning curve. A bad whatever will still be able to get some kills. A bad spy will get absolutely nothing done.
General rule of thumb is that if you get killed by a spy you bitch at the pyro(s) on your team. If you happen to be one of those pyros you bitch at the guy with no mic because he's too damn cheap to buy a mic so he can call out spies.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
I don't know if I'd call spies underpowered, but they have a vicious learning curve. A bad whatever will still be able to get some kills. A bad spy will get absolutely nothing done.
Spies are just so hit and miss, there's not really any way to make them better, and make their learning curve a bit easier to grasp without making them insanely overpowered for the experts.
I'm fairly fine with spies as they are, they are my preferred class, and I think I'm usually very good with them. So it suits me that they're generally not played very often, so whenever I join a server I don't feel like picking spy will over saturate the class balance to that end.
It does make me wonder what the class update will get. I already feel the ammo->more stealth time is a fantastic addition. I could see something like a new knife similar to the uber saw that makes successful backstabs give 50% of your cloak meter back but swings 20% slower. But after that I can't really think of anything.
Spies are just so hit and miss, there's not really any way to make them better, and make their learning curve a bit easier to grasp without making them insanely overpowered for the experts.
I'm fairly fine with spies as they are, they are my preferred class, and I think I'm usually very good with them. So it suits me that they're generally not played very often, so whenever I join a server I don't feel like picking spy will over saturate the class balance to that end.
It does make me wonder what the class update will get. I already feel the ammo->more stealth time is a fantastic addition. I could see something like a new knife similar to the uber saw that makes successful backstabs give 50% of your cloak meter back but swings 20% slower. But after that I can't really think of anything.
Spy used to be my favorite class, shit the ONLY class I played and asiina is right. After the huge beginning learning curve, there would days I'd be putting so much effort into takin cur of bizness and just get rocked.
There would also be days where I'm high as fuck and fluid like Bruce Lee, backstabbing 2-3 people in a row then vanishing like a fart in the wind.
Spy is different now though, before you would always save cloak for after a kill and/or to run away after missing. Now it's just cloak 24/7, run around and be invisdible forever. You actually had to act like the enemy's teammate for minutes on end, just to save your precious cloak, so you can backstab a medic between 4 teammates while getting away safely.
Sirtoons: I think that's how I got into spy. My first class I started TF2 with was engineer, so I already had the yin of the yang down, or some shit like that.
I play on one PC that doesn't save my video settings. I have to knock everything down everytime I boot up. Any ideas as to what's going on?
Secondly, why does it always take me about 2 - 3 minutes to get into a server?
EDIT
Since we're talking about spies, I would like some Spy knowledge dropped on me.
I play from time to time. Do pretty good if I'm just trying to get backstabs, but I wanna be a defensive player, so I want to get rid of sentries.
Main problem?
Engi's that camp sentries. Either they sit right next to them and knock off any sapper I place and then beat the hell out of me with their Crit Wrench, or they quickly come running in from the other room with a shotty, blast my ass and then take off the sapper.
If I decloak to backstab, I may get them, but their desapped sentry will turn and get me too. If I leave the room, I've only alerted the Engi to my presence and he's sure as shit not gonna leave anytime soon after that...
And if you're cloaked 24/7, you're useless. You can't do shit while you're cloaked, and the decloak animation takes so long that you can't uncloak-stab, because then he will turn around and hit you, or a teammate will blow you up from behind.
Spies are fine as they are. If you think they're underpowered, you're not playing them right.
And if you're cloaked 24/7, you're useless. You can't do shit while you're cloaked, and the decloak animation takes so long that you can't uncloak-stab, because then he will turn around and hit you, or a teammate will blow you up from behind.
Spies are fine as they are. If you think they're underpowered, you're not playing them right.
My point is bro, you wouldn't be able to do shit when disguised either, or you'd simply be seen.
So instead of the chance of the enemy being like, "OH HSIT THIS MIGHT BE A SPY NARF" you can just parade around the whole map picking up all the ammo and drops you can find.
Then when you find a suitable back, you get in position, uncloak BAM DEAD, cloak run away.
This wasn't the case before and yes I know you can't do shit while cloaked, but the backstab animation is like 3x faster now. I remember practicing the backstab BEFORE you get to the back so it's a swipe over and over and over and over and over.
I play on one PC that doesn't save my video settings. I have to knock everything down everytime I boot up. Any ideas as to what's going on?
Secondly, why does it always take me about 2 - 3 minutes to get into a server?
EDIT
Since we're talking about spies, I would like some Spy knowledge dropped on me.
I play from time to time. Do pretty good if I'm just trying to get backstabs, but I wanna be a defensive player, so I want to get rid of sentries.
Main problem?
Engi's that camp sentries. Either they sit right next to them and knock off any sapper I place and then beat the hell out of me with their Crit Wrench, or they quickly come running in from the other room with a shotty, blast my ass and then take off the sapper.
If I decloak to backstab, I may get them, but their desapped sentry will turn and get me too. If I leave the room, I've only alerted the Engi to my presence and he's sure as shit not gonna leave anytime soon after that...
This video is PRETTY old but it helped me a lot when I first started playing spy.
Everything in this is the same except for the cloak regen from ammo and fast backstab.
And if you're cloaked 24/7, you're useless. You can't do shit while you're cloaked, and the decloak animation takes so long that you can't uncloak-stab, because then he will turn around and hit you, or a teammate will blow you up from behind.
Spies are fine as they are. If you think they're underpowered, you're not playing them right.
My point is bro, you wouldn't be able to do shit when disguised either, or you'd simply be seen.
So instead of the chance of the enemy being like, "OH HSIT THIS MIGHT BE A SPY NARF" you can just parade around the whole map picking up all the ammo and drops you can find.
Then when you find a suitable back, you get in position, uncloak BAM DEAD, cloak run away.
This wasn't the case before and yes I know you can't do shit while cloaked, but the backstab animation is like 3x faster now.
Eh. Disguised spy tactics are still the most reliable for me. Backstab animation just makes it easier to kill everyone when they poosh leetle cart
Eh. Disguised spy tactics are still the most reliable for me. Backstab animation just makes it easier to kill everyone when they poosh leetle cart
Then you're not doin it right to be completely frank. All those times you were set a blaze or killed before you got anyone killed could have been avoided. But to each his own, I love backstabbing rows of people on the cart now that it's pretty much instant.
Seriously, with all the ammo drops and resupplies, it's much smarter to be invisible than disguised. Even killing then cloaking with 10% left, you can pick up the shit from your dead enemy and/or much other stuff around.
I don't use it 24/7, but you're damn sure I'm using cloak to get through the battle, past the front and way in the back so I can get the remainder of their spawn. It pretty much changed my whole approach as spy now that the update made ammo regenerate cloak.
Eh. Disguised spy tactics are still the most reliable for me. Backstab animation just makes it easier to kill everyone when they poosh leetle cart
Then you're not doin it right to be completely frank. All those times you were set a blaze or killed before you got anyone killed could have been avoided. But to each his own, I love backstabbing rows of people on the cart now that it's pretty much instant.
Seriously, with all the ammo drops and resupplies, it's much smarter to be invisible than disguised. Even killing then cloaking with 10% left, you can pick up the shit from your dead enemy and/or much other stuff around.
I don't use it 24/7, but you're damn sure I'm using cloak to get through the battle, past the front and way in the back so I can get the remainder of their spawn. It pretty much changed my whole approach as spy now that the update made ammo regenerate cloak.
I think the ammo->stealth pick up is just a sign of changing TF2 conditions. When the game first came out, it was a lot easier to fool the other team into thinking you were their teammate. You could act like them, run with the crew and wait for your opportunity. Now everyone and their mother spy checks like crazy. Sure, it's still possible to get stuff done without that stealth bonus, but it sure makes playing a spy a lot less painful.
I always find I do my best work as a spy when setting up ambushes, or backstabbing snipers, or killing people when they're fighting someone else. It used to be that I could do the run-by stab. Where you'd run past someone on their left or right and swing around quickly and do a backstab. I can still do it occasionally, but it's not too often that I can run by anyone at all without them shooting me in the face.
The really annoying thing about Spy for me is the loud, obvious scream people give off when you backstab them. A single good player in a group you're stabbing can mess up your entire chain, because they'll hear the scream and turn around. I'd gladly trade 20% swing speed for a silent knife.
Posts
I'm pretty much the same, except when I'm playing sniper on dustbowl 3-1 as blu. That place is just a shooting gallery, it's amazing.
No, but maybe I should. Either to prove to myself that it truly is easy mode or a lot harder than it looks.
It's the invisibility mode that bothers me. The disguises are cool, because at least you can see them and it's up to you to make sure they're who they say they are. Not being able to see them until the kill cam shot is frustrating. I don't remember the original TF spies being invisible. It still seems somewhat unbalanced to me. Telling me I just need to check my six every 5 seconds doesn't make me feel better about playing the game. It makes me feel annoyed that I have to turn in circles because there's a class that can one-shot me if I forget to look over my shoulder all the time.
And just a note to the server admins: Alltalk is fun but it makes it hard to counter spy activities since they can hear that we are on to them. I'd rather not have alltalk on unless it's an arena where smack talk is completely appropriate.
Yes yes, you've told us that story before.
Best place to be as a spy is above. With out a doubt.
MY favorite thing to do as spy is to stalk someone to a ledge, when they jump off then stab them or follow them down and stab them mid air, if you can follow it up with a drop stab as you land then its even sweeter.
It's also pretty awesome to watch a soldier rocket jump estimate where he is gonna land and stab just as he hits the ground. I did it to rak on the mid point in granary. He rocket jumped and I stood at the edge of one of the big boxes, as he flew past I stabbed and the medic healing him was like WTF because he couldn't reach me
Its not really and invisibility mode as you call it.. because to do anything you have to be visible. And so are snipers op also because they can one shot you where you cant reach them? I am biased since its my fav class but its widely agreed that it takes a far longer time to get good at spy than it does for other classes, as well as the fact that the knife still glitches sometimes (probably will never be fixed as its due to lag) which makes your efforts useless.
You cant run though enemy fire, as you have little health or it renders you visible for a few moments, you generally operate alone so you don't tend to have any team back up and other than the knife you don't have an effective way of killing people. (yes yes I know you hate the revolver Flippy but its hard to aim at a distance and has a damage drop off, so you need to be close for it to be useful at all), that and the fact that most people spy check everyone and if you get set on fire there's little chance you will survive, even if you do manage to take the pyro with you.
I'm right point-blank in a spy's face, clubbing him like a baby seal, and the dispenser is going "hay I'm going to build!"
Then he finishes reloading and shoots me.
Thanks Valve. :x
Can trade TF2 items or whatever else you're interested in. PM me.
Yeah, the hitboxes on dispensers and sentries are much bigger than they look and make hitting a spy problematic. I've unloaded all 6 rounds of a shotgun point blank and the spy is unharmed while he successfully saps my stuff. It makes me crazy.
Some online tips I've read say that you and your own team can walk through your structures but I've never found that to be true either.
Yeah they can. that's a huge part of my well strategy is blocking enemies with a dispenser. Teammates can pass on through. Just not you yourself.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Wait...what? An engy can't walk thru his own dispenser? No wonder I was confused about that. Still, how effective is that? It seems like people would simply blow up your dispenser quickly, because it's, you know, in the way.
Egypt, with a couple of modifications, would have actually been a good payload map (I said this before it was picked up and actually tried to do this at one point, but stopped after an hour). If it were made by Valve I would have actually went through with doing this.
because the fast characters try to run past sentries so if you put a dispenser in the door across from the sentry they run into it and before they can figure out what the shit they get blasted in the back by said sentry.
Or I could think of a thousand other ways to use a dispenser to distract/block/shield/use as a ladder to get to hard to reach places.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
If they suddenly made it so you clipped through your crap it would be the biggest nerf for me. Some of my favorite shortcuts involve dispenser jumping. It's like a 100 metal double jump. It's the best for Goldrush 1-2 defense on that right ledge.
Yah, it is pretty clear you haven't ever really given spy a shot. Like, an honest-to-god effort. The best spies (fuck you Icy) can rape your team and be invisible before the killcam even registers, but most spies will die far before they reach you, or get maybe a single kill before they are obliterated.
Sure spies are invisible but it doesn't last forever, you get lit up by any sort of ammo, and if you are set on fire you will die pretty immediately. Plus you have to spend 2 seconds uncloaking hoping that nobody saw you and that you can blend in enough to get a kill. And if you get your kill you have to hope you have enough cloak to get away. And after every successful kill it makes it more and more likely that the other team is going to have people whose sole job is to look for you.
If you miss your "one-hit kill" because el oh el hit detection, all you have is a crappy knife that does nothing from the front, and a gun that is very hard to aim.
Spies have it rough. Personally, I think if you are set on fire you should instantly decloak because if you are on fire while cloaked "ha ha you're already dead"
I think you should try it. It's a great way to realize that all those tricks that are pulled on you are skillful and not based on luck/easy class. And it also shows you what they need to do in order to get away with it so you can avoid.
Open backs, for example, are lacking when you are a Spy. It may seem like I only had my back turned for a second which probably just means he was waiting for a long time to get you. So if you often find yourself at the back of the trail of people leaving spawn you are going to have to be the one turning around. You should probably be well covered as a Heavy (at least by the medic warning you) but if you are getting killed a lot by a Spy, ask your team to help cover you. It may only take two or three spawn cycles to get the Spy to find a new objective.
NEED A DISPENSA HEER
Can trade TF2 items or whatever else you're interested in. PM me.
GT: Tanky the Tank
Black: 1377 6749 7425
You have to think a lot more as a spy.
Naturally, I'm a terrible spy.
PSN = Wicker86 ________ Gamertag = Wicker86
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Spies are just so hit and miss, there's not really any way to make them better, and make their learning curve a bit easier to grasp without making them insanely overpowered for the experts.
I'm fairly fine with spies as they are, they are my preferred class, and I think I'm usually very good with them. So it suits me that they're generally not played very often, so whenever I join a server I don't feel like picking spy will over saturate the class balance to that end.
It does make me wonder what the class update will get. I already feel the ammo->more stealth time is a fantastic addition. I could see something like a new knife similar to the uber saw that makes successful backstabs give 50% of your cloak meter back but swings 20% slower. But after that I can't really think of anything.
There would also be days where I'm high as fuck and fluid like Bruce Lee, backstabbing 2-3 people in a row then vanishing like a fart in the wind.
Spy is different now though, before you would always save cloak for after a kill and/or to run away after missing. Now it's just cloak 24/7, run around and be invisdible forever. You actually had to act like the enemy's teammate for minutes on end, just to save your precious cloak, so you can backstab a medic between 4 teammates while getting away safely.
Sirtoons: I think that's how I got into spy. My first class I started TF2 with was engineer, so I already had the yin of the yang down, or some shit like that.
I play on one PC that doesn't save my video settings. I have to knock everything down everytime I boot up. Any ideas as to what's going on?
Secondly, why does it always take me about 2 - 3 minutes to get into a server?
EDIT
Since we're talking about spies, I would like some Spy knowledge dropped on me.
I play from time to time. Do pretty good if I'm just trying to get backstabs, but I wanna be a defensive player, so I want to get rid of sentries.
Main problem?
Engi's that camp sentries. Either they sit right next to them and knock off any sapper I place and then beat the hell out of me with their Crit Wrench, or they quickly come running in from the other room with a shotty, blast my ass and then take off the sapper.
If I decloak to backstab, I may get them, but their desapped sentry will turn and get me too. If I leave the room, I've only alerted the Engi to my presence and he's sure as shit not gonna leave anytime soon after that...
Spies are fine as they are. If you think they're underpowered, you're not playing them right.
So instead of the chance of the enemy being like, "OH HSIT THIS MIGHT BE A SPY NARF" you can just parade around the whole map picking up all the ammo and drops you can find.
Then when you find a suitable back, you get in position, uncloak BAM DEAD, cloak run away.
This wasn't the case before and yes I know you can't do shit while cloaked, but the backstab animation is like 3x faster now. I remember practicing the backstab BEFORE you get to the back so it's a swipe over and over and over and over and over.
Everything in this is the same except for the cloak regen from ammo and fast backstab.
http://www.youtube.com/watch?v=b-qD30EOO-o
Eh. Disguised spy tactics are still the most reliable for me. Backstab animation just makes it easier to kill everyone when they poosh leetle cart
I do remember the rage you caused, but I still have like 400 screenshots of empty killcams because Icy has already cloaked.
Seriously, with all the ammo drops and resupplies, it's much smarter to be invisible than disguised. Even killing then cloaking with 10% left, you can pick up the shit from your dead enemy and/or much other stuff around.
I don't use it 24/7, but you're damn sure I'm using cloak to get through the battle, past the front and way in the back so I can get the remainder of their spawn. It pretty much changed my whole approach as spy now that the update made ammo regenerate cloak.
Only time I uncloak is picking a corner with no one coming, hugging the wall and picking the most suitable class.
sorry for that
edit: where is your sig/avatar from, it's pretty cool.
your avatar looks like a red pyro with just the mask on and spikey zombie hair.
I think the ammo->stealth pick up is just a sign of changing TF2 conditions. When the game first came out, it was a lot easier to fool the other team into thinking you were their teammate. You could act like them, run with the crew and wait for your opportunity. Now everyone and their mother spy checks like crazy. Sure, it's still possible to get stuff done without that stealth bonus, but it sure makes playing a spy a lot less painful.
I always find I do my best work as a spy when setting up ambushes, or backstabbing snipers, or killing people when they're fighting someone else. It used to be that I could do the run-by stab. Where you'd run past someone on their left or right and swing around quickly and do a backstab. I can still do it occasionally, but it's not too often that I can run by anyone at all without them shooting me in the face.