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Samurai Shodown Anthology comes out really soon. Does anyone have info for this game? I remember hearing about it years and years ago, back when the Wii was new. Since then, no info at all. I saw a few scores on Gamespot while googling, but no reviews-- just numbers-- some UK magazine gave it 75/100, a gamespot fan or someone gave it a 9/10.
I guess it has
* Seven incredible Samurai Shodown games on one disc
* Samurai Shodown 6 available for the first time in North America
* Bonus content material can be unlocked
* Arcade perfect port of each title
* Non-stop action
I'm having a hard time finding any info on it at all aside from that stuff. I'll most likely get it on the Wii. My ps2 is wearing out. I can't find any info on controller options for the Wii.
I used to play SamSho 2 a lot when my friend's grandparents took us to this resort type place and really loved it. I can't say I have ever played another game in the series, but I really loved ss2.
It's also out on PSP, but it's rare to find a place that carries it. I'm leaning towards the PSP version because of the ad-hoc versus mode.
And yeah, Samurai Shodown's excellent. V is probably my favorite. I haven't played VI yet.
Last Blade is better, but still, you can't go wrong with SS.
My brother and I tried ad-hoc versus and it ran so slow it wasn't worth playing at all. I don't know if it was something we had set up wrong but we couldn't get it to run at anything resembling a playable speed.
Also maybe it was V or VI (or both?) I noticed a lot of issues with certain sprites. It's hard to explain but you can see seams in them. I have no idea if they were like that in the original, but it looked really sloppy to me.
I still enjoy the collection and getting that many in one package is still a good deal. Just wasn't everything I'd hoped for I guess.
Man, good times with SamSho 2-5. Me and a friend played these games all the time. I pretty much only use, um, Genjuro is it? The guy with the pink hair and tunic? He's a total bastard with his ranged attacks. And that combo that lets you close range with an enemy in a second for 3 hits to their front and back for almost 50% damage. Love that shit.
Yeah SamSho is fun to me cause you're a lot weaker than in other fighting games. You have very little HP so you block and parry more often. Or at least I do. And the finishing animations are nice. Slashing someone's throat open and getting sprayed down in blood always sweet.
You're not getting any extra features on the Wii version, the PSP version has graphical issues with VI, and the PS2 version costs half of what the other two do. I'd grab the PS2 version. In fact I already did.
And Mugaaz, the MGS4 Bundle PS3 should play all PS2 games as it has hardware compatibility as opposed to some of the other PS3's software emulation for PS2 games. You should be safe.
I played IV pretty extensively for a while. I didn't like V that much. Fun, but high level play is sort of meh. Fan favorite is II but I'd still say IV was the most fun. By the time V was released, I just felt like there were many many better fighters out there.
I'm on exactly the same page as solsovly here. I never got to play VI though so $15 (the PS2 version) for IV and VI are more than worth it too me (I already have SamSho II on LIVE).
It would be nice if you could store the games on and run them from the system memory; it's essentially the same data that goes up on any marketplace service, but nicely packed onto a disk so I don't have to bog down my internet connection by downloading it. The old Neo Geo games on VC run like they should, but these disc compilations drive me nuts with their load times. The way I see it, anymore, optical media should just be a cheap way to transport games to a place where they'll run acceptably.
SS II is considered to be "one of those 2D fighters". It had that kernel of fun that stands the test of time. Screen shaking and twitching when you've nailed a hard slash with perfect timing, balanced roster, great music and stages not to mention good character design. The sequels are great too but sacrificed a little in order to make things more gaudy and stimulating. Not that I'm complaining - we got a 14-feet demon who looks like your fat granddad viewed through acid-trip goggles and flings excrement not to mention a guy carrying and using seven swords in battle.
Motherfucker that's seven swords what are you thinking?
He also has like five girlfriends. Which makes sense - anyone carrying more than two swords instantly receive a girlfriend for every additional sword. It's the law. Especially in 18th-century Japan.
Kastanj on
[SIGPIC][/SIGPIC]
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I fucking love Samurai Shodown so I picked this up. Granted I only ever played the first one when I was younger but I could not get enough of it.
The funny thing is, as a kid I didn't ever have too much money so the amount of games I acquired was extremely limited. I saw this in a bargain bin and KB Toys and thought the guy on the front looked cool with a sword so that is the reason I bought it. Back then, I didn't really have any reviews to go off of...just had to shoot from the hip sometimes!
SS II is considered to be "one of those 2D fighters". It had that kernel of fun that stands the test of time. Screen shaking and twitching when you've nailed a hard slash with perfect timing, balanced roster, great music and stages not to mention good character design. The sequels are great too but sacrificed a little in order to make things more gaudy and stimulating. Not that I'm complaining - we got a 14-feet demon who looks like your fat granddad viewed through acid-trip goggles and flings excrement not to mention a guy carrying and using seven swords in battle.
Motherfucker that's seven swords what are you thinking?
He also has like five girlfriends. Which makes sense - anyone carrying more than two swords instantly receive a girlfriend for every additional sword. It's the law. Especially in 18th-century Japan.
It's also out on PSP, but it's rare to find a place that carries it. I'm leaning towards the PSP version because of the ad-hoc versus mode.
And yeah, Samurai Shodown's excellent. V is probably my favorite. I haven't played VI yet.
Last Blade is better, but still, you can't go wrong with SS.
Like all SNK ports, it's lazy.
They didn't improve graphics, it's all super choppy and there are tons of options that are simply no there. For example, controller settings are different for each game and the custom settings don't carry over from one game to another.
Why in the heck would they "improve the graphics?" What do you even mean by that?
This needed to be challenged. I appreciate accuracy above all else, accommodation of varying display types secondly, and I don't care to see any aesthetic liberties taken by port teams. I think this preference is fairly universal across individuals serious enough to buy collections of old games.
Why in the heck would they "improve the graphics?" What do you even mean by that?
It's a cheap port. All the graphics are scaling and become choppy as hell. Like, Atari 2600 with a bad Coaxial cable, choppy.
There's just no excuse for that, I mean how damn hard is it to do proper interpolation? PSx ports to PSP do a better job and they're done with basic software conversion.
DanHibiki on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Why in the heck would they "improve the graphics?" What do you even mean by that?
It's a cheap port. All the graphics are scaling and become choppy as hell. Like, Atari 2600 with a bad Coaxial cable, choppy.
There's just no excuse for that, I mean how damn hard is it to do proper interpolation? PSx ports to PSP do a better job and they're done with basic software conversion.
Thanks for clarifying, and I acknowledge your point in this respect.
SS II is considered to be "one of those 2D fighters". It had that kernel of fun that stands the test of time. Screen shaking and twitching when you've nailed a hard slash with perfect timing, balanced roster, great music and stages not to mention good character design. The sequels are great too but sacrificed a little in order to make things more gaudy and stimulating. Not that I'm complaining - we got a 14-feet demon who looks like your fat granddad viewed through acid-trip goggles and flings excrement not to mention a guy carrying and using seven swords in battle.
Motherfucker that's seven swords what are you thinking?
He also has like five girlfriends. Which makes sense - anyone carrying more than two swords instantly receive a girlfriend for every additional sword. It's the law. Especially in 18th-century Japan.
Oh my goodness! Look at that hair! Holy shit!
What can I say. I may be a tad generalizing here, but they've basically been stuck with one hair color/shape for too long. Give 'em a pen and a designing job and pretty soon you'll have hair and tits obeying the sort of physics you'd only find in a black hole passing through another black hole. U alwais want wat U cannot haz.
How are the VC versions? If they didn't have the same issues as this Anthology apparently does, I think I'd be fine with just getting II and sticking with that.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Okay I played this some last night as my copy finally showed up in the mail. It kinda feels like they wanted to release SS6 and then decided to add I-V to fill out the package - the menu has a arcade option for I-V, but if you want to play VI, you have to choose it as a separate option. That may also be because VI has additional modes and certainly feels the most fleshed out.
It's nice that they allowed user-based color swapping on the sprites for the earlier titles. And I guess they needed to add button customization as for some stupid reason, just about every game has a different button scheme. Also, there is no ability to set a universal button scheme (why the hell is the kick button mapped to three different buttons in six titles?).
Being able to switch between English and Japanese voices is nice in VI.
I am still trying to figure out the screen options. One sets the screen at 4:3 and the section option seems to take the 4:3 info and blow it up so that like 5-10% of it is beyond the screen boundary.
I am going to have to get a joystick as the D-Pad feels useless in my hands for a lot of the moves in the game.
Posts
Is it any good
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Only superseded by Virtua Fighter and Last Blade 2.
And yeah, Samurai Shodown's excellent. V is probably my favorite. I haven't played VI yet.
Last Blade is better, but still, you can't go wrong with SS.
My brother and I tried ad-hoc versus and it ran so slow it wasn't worth playing at all. I don't know if it was something we had set up wrong but we couldn't get it to run at anything resembling a playable speed.
Also maybe it was V or VI (or both?) I noticed a lot of issues with certain sprites. It's hard to explain but you can see seams in them. I have no idea if they were like that in the original, but it looked really sloppy to me.
I still enjoy the collection and getting that many in one package is still a good deal. Just wasn't everything I'd hoped for I guess.
Yeah SamSho is fun to me cause you're a lot weaker than in other fighting games. You have very little HP so you block and parry more often. Or at least I do. And the finishing animations are nice. Slashing someone's throat open and getting sprayed down in blood always sweet.
I think it comes out next week
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Thank you!
And Mugaaz, the MGS4 Bundle PS3 should play all PS2 games as it has hardware compatibility as opposed to some of the other PS3's software emulation for PS2 games. You should be safe.
Motherfucker that's seven swords what are you thinking?
He also has like five girlfriends. Which makes sense - anyone carrying more than two swords instantly receive a girlfriend for every additional sword. It's the law. Especially in 18th-century Japan.
The funny thing is, as a kid I didn't ever have too much money so the amount of games I acquired was extremely limited. I saw this in a bargain bin and KB Toys and thought the guy on the front looked cool with a sword so that is the reason I bought it. Back then, I didn't really have any reviews to go off of...just had to shoot from the hip sometimes!
Oh my goodness! Look at that hair! Holy shit!
I love it. Save $0.20 on the Wii version when you buy from Amazon ... For $14.99 I would get the PS2 version too. Not much upgrade the Wii can do.
LIZ: Different.
VOICE-OVER: It's September 24th, I'm Liz Parker and five days ago I died. But then the really amazing thing happened. I came to life.
Like all SNK ports, it's lazy.
They didn't improve graphics, it's all super choppy and there are tons of options that are simply no there. For example, controller settings are different for each game and the custom settings don't carry over from one game to another.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
It's a cheap port. All the graphics are scaling and become choppy as hell. Like, Atari 2600 with a bad Coaxial cable, choppy.
There's just no excuse for that, I mean how damn hard is it to do proper interpolation? PSx ports to PSP do a better job and they're done with basic software conversion.
I think by "improved" he means throwing Vaseline on it by running it through the shaders a few times.
Edit: Ah, I see. You mean smoothed out the framerate. My bad.
What can I say. I may be a tad generalizing here, but they've basically been stuck with one hair color/shape for too long. Give 'em a pen and a designing job and pretty soon you'll have hair and tits obeying the sort of physics you'd only find in a black hole passing through another black hole. U alwais want wat U cannot haz.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
It's nice that they allowed user-based color swapping on the sprites for the earlier titles. And I guess they needed to add button customization as for some stupid reason, just about every game has a different button scheme. Also, there is no ability to set a universal button scheme (why the hell is the kick button mapped to three different buttons in six titles?).
Being able to switch between English and Japanese voices is nice in VI.
I am still trying to figure out the screen options. One sets the screen at 4:3 and the section option seems to take the 4:3 info and blow it up so that like 5-10% of it is beyond the screen boundary.
I am going to have to get a joystick as the D-Pad feels useless in my hands for a lot of the moves in the game.