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Wii, controls too accurate now???

truck-a-saurastruck-a-sauras Registered User regular
edited April 2009 in Games and Technology
http://videogames.yahoo.com/feature/new-wii-controller-proving-quot-too-responsive-quot-/1302240

Ever since I've heard of this system have I envisioned the 1 to 1 motion control. Playing Tiger woods as myself, a bogey golfer would be a dream.

Now they have truly accurate controls and they are going to gimp them!#? Sure I understand why here, but I'm hoping they implement selectable difficulty levels of this. Easy mode where the assist level is high, Medium, Hard..... Realistic mode.

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truck-a-sauras on

Posts

  • slash000slash000 Registered User regular
    edited April 2009
    If they didn't make any gameplay accommodations to the controls of EA sports games with the M+, then every game of the new Tiger Woods golf game would result in a flurry of anger and profanity as the game accurately recreates my total inability to play real golf. Ditto tennis.

    The advantage of the M+ is the increased accuracy and level of detection of the motion. But that doesn't necessarily mean that perfect 1:1 is good in all instances. The article mentions playing tennis against Federer with 100% one to one; how could anybody stand up to that? I suck at real tennis; but I want something that gives me good, easy, intuitive semi-realistic controls that enable me to enjoy the game.

    slash000 on
  • MonstyMonsty Registered User regular
    edited April 2009
    Seconded on hoping for different settings culminating in a "one-to-one" setting being the most difficult. I like to work towards something in competitive games and that usually entails controlling yourself(or your character) better than the other guy.

    I get their point about being a shitass tennis player, or whatever, and not being able to play the game effectively, but there's still a major difference between trudging around the court swinging a racket and flicking a piece of plastic. I think I could actually get good at one of those, without an absolutely massive time investment, and I'd like the option to do so(especially considering it'd be more work for the developer to "rein it in" and take out 1:1, so just leave it in there somewhere damnit).

    Monsty on
  • slash000slash000 Registered User regular
    edited April 2009
    I'd be all for the option. But I think the best middle ground is somewhere between Wii Sports Tennis and perfect 1:1. For general gameplay purposes that is. For talented real-life tennis players, by all means, give the options for full on 1:1 (or near enough to it).

    slash000 on
  • truck-a-saurastruck-a-sauras Registered User regular
    edited April 2009
    slash000 wrote: »
    I'd be all for the option. But I think the best middle ground is somewhere between Wii Sports Tennis and perfect 1:1. For general gameplay purposes that is. For talented real-life tennis players, by all means, give the options for full on 1:1 (or near enough to it).

    For the talented real-life is why I really want 1:1. Especially golf. I absolutely love the sport and would do it every day for the rest of my life if I could, but that shit is expensive. I'm a fairly good golfer and last time I was able to play on a regular basis I was starting to be consistent in the low 80's and ready to start breaking into 70's type scores. I would get my moneys worth playing the shit out of it, losing every tournament, but scoring where I normally would in the 80's.

    Same with Wii bowling on the sports disc. real life bowling is overpriced at best. I've played so many rounds of that damn game bowling only that the Wii has paid for itself already in what I would have had to shell out in fees at the bowling alley. I want the same to apply to other sports. I could care less if I'm competitive with Federer or Tiger Woods, I just enjoy the sport itself and my journey at improving my own skill.

    truck-a-sauras on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2009
    What they're really saying is they're filtering input for a better experience. Most if not all games do not use the full sensitivity of the joysticks, but have deadzones and only 3-4 actually different 'zones' of movement speed. This is because if you didn't have a deadzone, you'd move your character from simply resting your thumbs on the joysticks.

    It's kind of like how earlier Wii titles will show every twitch from your hands on the on-screen cursor, but later titles the pointer doesn't twitch everywhere. Because developers figured out proper filtering methods in the interim to ignore small changes in data.

    FyreWulff on
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