sometimes i wonder exactly what alliances are sending operatives to these forums. the greatest thing is that ive never heard of a single GIA agent defecting to another alliance because they liked the culture. unlike some other alliances...
TK-42-1 on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited August 2009
We've had one person (Iromei, the ex-capswarm director) "go native", that's the only one I've ever heard of.
The funny part was, he was in a position to do so much damage as the CapSwarm directory during a time that our cap fleet was sacrosanct and hard to replace, but didn't end up doing shit but stealing a few things.
It was one of the cases where our capital fleet being decentralized and personally owned made life very easy. If we had one of those cap fleets where the alliance owned all the ships, and stuck them in some hangar, he could have cause a lot of serious harm very easily.
Well you got the forum account age part down but as far as part of the community? Not so much.
But don't worry you might get it right one day spy!
Hang in there!
What do you mean?! My 21 posts in nearly 5 years is an awesome contribution to the PA site!
Yea, I lurk HARD!
Ah well, if there is anything I can do to prove my worth, I'll do it - space is boring when there is no one there!
PS - They look like reverse dropbears (they leap into trees instead!) - are you from Australia too?!
Amazing! From one obvious spy to another, nice try. You have all the parts in a nice pretty line, the forum age, the non-USA timezone, the whole "I'm a beginner act", and the opening remarks in the EVE thread being that you aren't a spy but can't prove it. You're so obviously a spy I am now in physical pain! My head hurts from your sheer pluck and gumption. Way to go!
Next time, try to lurk softer. Like get some content up in here! Here, being the PA Forum, not the forum belonging to the corporation you are spying for. See ya around space spy-boy. *pistol finger*
I am such a good spy I joined and left without anyone ever knowing. :P Ok, not really. The only corps I've ever joined were really small time corps that have never been big players anywhere. I've spent more time in my own little no-name corp doing nothing but mission running and small time pirating than doing anything important.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
I don't have an active account(yet) but I would like to take a look at my character before I pay $15 so I can tell how fucked I am since I am on my implant clone in Jita and all my shit is in E-PR0.
I don't have an active account(yet) but I would like to take a look at my character before I pay $15 so I can tell how fucked I am since I am on my implant clone in Jita and all my shit is in E-PR0.
not too fucked, just ditch your shit in epros and go to delve, make back whatever you had. Or fly what you think you can out of epros.
I don't have an active account(yet) but I would like to take a look at my character before I pay $15 so I can tell how fucked I am since I am on my implant clone in Jita and all my shit is in E-PR0.
you can't get any info off the api anyway once your account goes un-subbed. so even if you had the key it would be useless
Probably not as fucked as I think I am and if can jump to a clone in a hostile station then I might be able to grab a BS load it up with what I can grab and make the 20 or so jumps to Delve. Worst case I can get the insurance money and get podded back to Delve anyway and I am only out the fittings.
18/08/2009
CCP Unveils DUST 514
Cologne, GERMANY, Game Developers Conference Europe – August 18, 2009 – CCP today revealed DUST 514™, a console-based hybrid MMO/FPS set within the EVE universe. The announcement, which included a video featuring gameplay footage, was made during a keynote address by CCP CEO Hilmar Veigar Petursson at the Game Developers Conference in Cologne, Germany.
DUST 514, featuring first-person shooter and RTS-style gameplay, will interact directly with EVE Online, CCP’s critically acclaimed flagship MMO. This interplay between the two games opens the EVE universe to console gamers and gives them a chance to become part of one of the most massive cooperative play and social experiences ever.
“We launched EVE Online in 2003 and have experienced steady annual growth– a fact we appreciate as a rarity in the world of MMOs, especially given the global economy of the past year,” said Petursson. “Our success with EVE Online has afforded us the highest caliber global design and production talent in gaming. With a team of the best minds in the industry, we conceived an ambitious new take on virtual world development with DUST 514.”
The primary gameplay of DUST 514 features brutal ground combat that takes place on the surface of planets from EVE, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST 514 combines equal parts battlefield reflexes and strategic planning, giving commanders and ground infantry real-time configurable weapons and modular vehicles to manage dynamic battlefield conditions.
Now entering its third year of production, DUST 514 is the primary development focus of CCP’s Shanghai studio. The team includes veteran designers of EVE Online and experienced talent from various sectors of the video game industry.
“Since opening our Shanghai studio, we have invested in building a team that wants to push the envelope in gaming and be pioneers in the industry,” said Kjartan Pierre Emilsson, Managing Director of CCP Shanghai. “Having led the design and development efforts of the project from start to finish, our studio is honored to call DUST 514 our first title release.”
Further details will be revealed at CCP’s annual Fanfest event October 1-3, 2009 in Reykjavik, Iceland.
I don't have an active account(yet) but I would like to take a look at my character before I pay $15 so I can tell how fucked I am since I am on my implant clone in Jita and all my shit is in E-PR0.
Changes are you were booted from the corp. Every few months we do that for idle people. You can still come back though, no rules against that.
I'm not a huge FPS fan but this part sounds intriguing.
DUST 514, featuring first-person shooter and RTS-style gameplay, will interact directly with EVE Online, CCP’s critically acclaimed flagship MMO.
This sounds like such a bad idea. Now every eve players is going to have to sub up to 514 so that they can actually take shit. So first you will have to reinforce all the towers in a system with your dread fleet, than you have to log onto 514 and grind out the rest of the conquest of the system.
I'm not a huge FPS fan but this part sounds intriguing.
DUST 514, featuring first-person shooter and RTS-style gameplay, will interact directly with EVE Online, CCP’s critically acclaimed flagship MMO.
This sounds like such a bad idea. Now every eve players is going to have to sub up to 514 so that they can actually take shit. So first you will have to reinforce all the towers in a system with your dread fleet, than you have to log onto 514 and grind out the rest of the conquest of the system.
I'll be disappointed as well if this happens, but I doubt it. To be a good FPS the action will have to be constant, so to make it easy they'll probably have planetary warfare take place simultaneously rather than sequentially, with each side providing passive support to the other or something.
Best case scenario IMO is constant planetary warfare, with the option to "clone jump" to a mothership clone bay right before ground support is needed in a big space battle, or something like that.
Pel on
0
ZampanovYou May Not Go HomeUntil Tonight Has Been MagicalRegistered Userregular
edited August 2009
Man, I feel like clones would have to work a lot differently if it's an FPS. Although it would be hilariously interesting if they didn't change a thing about them.
I am a spy. My mother's uterus shot me out so I could one day play eve and become the downfall of your gang. Many attempts were made to destroy me as I trained for this role, but I had a coat hanger evasion module installed and prevailed. Now. I will be your doom.
I've been carebearing it since I got into the game, Whats the best way to start learning how to low sec it and start actually playing?
Maybe it's just all the Planetside I've been playing lately but Eve + FPS has me really excited.
Finally some massive FPS action with consequences in the end.
I'll be sorely disappointed though if it only ties in with FW and ends up being "CS in space."
So many possibilities though, like clone jumping to separate "disposable" clones for battles inside stations, sabotaging enemy facilities, recruiting hapless pubbie console players to endlessly throw at our enemies...
edit: after watching the rest of the video...Halo, in MY Eve?!
DUST 514 will figure prominently into the CCP Games strategy to revamp EVE Online's system of galactic control, called sovereignty. It was originally discussed in the current issue of EON magazine that planetary control would be an aspect of changing how EVE's player alliances gain control of territory. Apparently, what players can do in DUST 514 will also play a major role in EVE moving forward. Hilmar explained more about how the terrestrial gameplay of DUST 514 will be interconnected with the ship-centric gameplay of EVE Online.
Currently, player alliance sovereignty (regional control) is tied to maintaining numerous player-owned structures across different solar systems to establish a territory as belonging to that alliance, and as shown on the game's star map. Since DUST 514 is set in the same galaxy as the core MMO, with the same planets, EVE players will have the option of contracting DUST (player) mercenaries to gain control of planets.
Hilmar said, "DUST battlefields will dictate who control specific planets inside the EVE MMO. If a player contracts a DUST mercenary team to go and conquer this district of a planet. Then ultimately he will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region."
He explained more about the interplay between EVE Online and DUST 514. Hilmar said, "You will increasingly have to fight with your fleet [in EVE Online] but you will also have to contract people who play DUST, the console MMO, which then feeds into the sovereignty control system of EVE. Then EVE feeds back into that again by funding the mercenaries, giving them goals." In a nod to Starship Troopers, he said, "The fleet does the flying, the infantry does the dying."
Considering how CCP implements anything, it looks like every 0.0 EVE player is going to need a dust account so that they can make sure they can continue to hold space. Or as somebody posted in GF.com "Imagine you're playing chess on one table. On the other table beside you, a few kids are playing Ludo. Suddenly, the kid who won at Ludo comes over to your table and takes your queen."
DUST 514 will figure prominently into the CCP Games strategy to revamp EVE Online's system of galactic control, called sovereignty. It was originally discussed in the current issue of EON magazine that planetary control would be an aspect of changing how EVE's player alliances gain control of territory. Apparently, what players can do in DUST 514 will also play a major role in EVE moving forward. Hilmar explained more about how the terrestrial gameplay of DUST 514 will be interconnected with the ship-centric gameplay of EVE Online.
Currently, player alliance sovereignty (regional control) is tied to maintaining numerous player-owned structures across different solar systems to establish a territory as belonging to that alliance, and as shown on the game's star map. Since DUST 514 is set in the same galaxy as the core MMO, with the same planets, EVE players will have the option of contracting DUST (player) mercenaries to gain control of planets.
Hilmar said, "DUST battlefields will dictate who control specific planets inside the EVE MMO. If a player contracts a DUST mercenary team to go and conquer this district of a planet. Then ultimately he will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region."
He explained more about the interplay between EVE Online and DUST 514. Hilmar said, "You will increasingly have to fight with your fleet [in EVE Online] but you will also have to contract people who play DUST, the console MMO, which then feeds into the sovereignty control system of EVE. Then EVE feeds back into that again by funding the mercenaries, giving them goals." In a nod to Starship Troopers, he said, "The fleet does the flying, the infantry does the dying."
Considering how CCP implements anything, it looks like every 0.0 EVE player is going to need a dust account so that they can make sure they can continue to hold space. Or as somebody posted in GF.com "Imagine you're playing chess on one table. On the other table beside you, a few kids are playing Ludo. Suddenly, the kid who won at Ludo comes over to your table and takes your queen."
I think you may be jumping to a few conclusions here.
Its only a few hours after its been announced, maybe we should wait for some more information before declaring the death of EVE.
I.. Don't see this working, what if DUST just plain sucks as a game? You're basicly contracting someone who's playing a console game with (likely) arcade actiony gameplay and forcibly transferring the results of that over to the MMO.
I miss planetside. If this is a better, non-fucked up version of planetside, I will be happy. But I don't like the idea of it being connected to Eve Online. This better be for FW only.
Hypothetical question: Who gives a shit about ground troops if you have spaceships right there that can laser from space?
edit: I read the massively article. Fighting for space in Eve, then firing up Dust to fight for planets is a bad idea.
This won't work simply because EvE only has one gameworld and high ping sucks balls in an fps. Playing EvE as it is now, ping isn't much of an issue. Add in Dust and a lot of people won't be able to take sov simply because they live too far away from the servers hosting the fights.
This won't work simply because EvE only has one gameworld and high ping sucks balls in an fps. Playing EvE as it is now, ping isn't much of an issue. Add in Dust and a lot of people won't be able to take sov simply because they live too far away from the servers hosting the fights.
Obviously Dust will be on separate servers from the EVE server, Dust will just upload data to a main server that tracks changes between the two
Also this could be awesome if the RPers get behind it and we have minmatar uprisings/terrorist organizations
This won't work simply because EvE only has one gameworld and high ping sucks balls in an fps. Playing EvE as it is now, ping isn't much of an issue. Add in Dust and a lot of people won't be able to take sov simply because they live too far away from the servers hosting the fights.
Obviously Dust will be on separate servers from the EVE server, Dust will just upload data to a main server that tracks changes between the two
Also this could be awesome if the RPers get behind it and we have minmatar uprisings/terrorist organizations
It doesn't matter where it's hosted, it has to be hosted somewhere. And wherever a particular fight is hosted, there's going to be a very large portion of the world that can't take part in it without a huge disadvantage.
evilbob on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited August 2009
If it's on a separate server, that makes it even worse. We can't do things like bombard a planetary battle with sieged Dreadnoughts, or use Carrier fighters to give close air support to a ground battle. If none of that is possible, then the whole thing sucks, because then the FPS will be able to influence the space sim, without the space sim being able to influence the FPS.
If I am going to have my spaceship game fucked with by a bunch of Halo 3 players, I'd prefer if there is someway I can fuck back.
I really really doubt you'll be able to do things like planetary bombardments and such. Although that would be cool, and I'd love to be wrong, they made it sound like in the initial announcement that all the stuff handled on the ground would be separate, and you will have to work with a merc company to get things done there.
So most likely it will be on a separate server from EVE with the EVE players unable to influence the battle as it goes on.
K: When we did set up this interview, we thought that we will talk about future plans for Eve. Not too wrong, but your announcement seems very abitious and surprising.
CCP: That's how we like it.
K: Now we need to ask further. YOu said that Events within DUST 514 will influence the Eve universe and the other way. How synced are the two worlds in detail?
CCP: Very synced, honestly. A fight on a planet taking part within DUST will have immidiate impact on the stratetic control a single Eve Player or group of players will have over this planet. And it is very simple to keep these things synced. It might have a large impact, but it is not much data that we have to transfer.
K: But this won't enable one to watch fights in DUST from within Eve and the other way?
CCP: No. In the PC game you will make offers to DUST marines. This group of mercenaries, will be in the center of DUST. The marines accept the mission, if the conditions are right and the result will be sent back and influences the gameplay of the PC game. But there won't be a Spectator camera or similar things.
K: A mission given out by a PC player is a quest for a DUST player?
CCP: We don't call it quest, but in principle: yes.
K: And between the Employer in Eve and the soldiers only money is transfered? Or are there more ways, which would mean the Eve player could support his soldiers.
CCP: Through higher values of money the player supports his soldiers more. And yes, money will be the minimum an Eve player can transfer to his soldiers.
K: And in return the Eve player get's the corresponding Sector of one planet, if his soldiers win the battle. If he owns most sectors on a planet, he will own the planet. But what does he get from that?
CCP: What can be done with the planets will be announced next year at the time our next expansion is due. This will introduce planetary control. If a player controls a certain amound of planets in one sun system, he will own the whole system. That expands our souverenity system and makes warfare within Eve more transparent and shifts it to a whole new level.
K: What we have been asked by our readers is: why only make the game available for console and not for PC?
CCP: Shooter on a console are different as shooters on the PC. We want to concentrate on developing a good console shooter.
K: The game isn't a sole shooter, but from the announcement also a MMO. How massive will be your multiplayer, how many people can take part in one skirmish?
CCP: If we take how many people can take part in one skirmish, I wouldn't call it MMO. We rather take the huge world of Eve Online in which the game takes place, and where many people account for. I can't tell at the moment how many players can take part in one fight. For one this is limited by the hardware but also which team sizes make sense and how the maps will look like etc.
K: From all those things you could have added to Eve, why you decided for a console shooter?
CCP: A shooter is from all game types the farest from what is Eve. Exactly this is the reason. We wanted to do something completly different. We wanted a whole new group of players encounter the world of Eve and enrich it. This way we can let player that aren't interested in PC games take part in Eve Online.
K: Fromt he press release, DUST will have also RTS elements. How can we imagine that?
CCP: If you fight another team in DUST, you can use different tactics. We call this Off-Map-Support. This way "things" can be called to the battle and will last for the whole battle.
K: Can you give examples?
CCP: Well ok. Stationary weapons would be such an example.
K: Okay. How about a Commander-Feature known from Battlefield? A strategic overview from where a commander can lead his troups?
CCP: Yes, this will be included.
K: Will it be the same in functionality and amount? Or rather low level? It is hard to display such tools on consoles.
CCP: Our focus for one is, to create a shooter with strategic elements. We will support the player with the tools he needs to do strategic decisions and accomplish them. I can't say more atm.
K: How strong will you link both games? Will I be able to link my accounts together when I am playing both? Are you planning to create one big game in the long term?
CCP: The things you enumerate have all been discussed at least. I can't talk into detail, we are just not ready. At the moment we primarily want to develop a first class console shooter. That is our goal. And after that we take those things into account. And if time is not enough, we will support DUST as constant with updates like we do in Eve.
K: Will DUST require a monthly fee?
CCP: Atm I can't tell anything.
K: MMOG must provide new content in certain time intervals, to keep the players. Shooter like DUST consist of well designed maps which would make it very expensive. And consoles are very limited on memory space...
CCP: Like with Eve, we will deliver the tools and the information the players build their own world. This means, we don't necessarily need to deliver new content. The content will be created by the players when they are giving life to the world. Our philosophy is: The guys playing the game are more important then the game itself.
K: There are really great stories in the world of Eve and they are very fascinating. But it is very hard for newcommers to keep an overview and even to notice all those things.
CCP: that is right. We try to highlight those stories through our Eve magazine, through news posts and many more. But we surely can do a better job.
K: In addition many console gamers won't have had contact to Eve. The Eve community seems (to us) not to be console junkies.
CCP: Well, how do people know that Paris Hilton was at a party, even if they are not interested? Through rainbow press, through news...
K: Will there be a Eve news show?
CCP: No, not likely. Our newest attemt is our upcomming Social Networking System. People can use this for chatting, leave notes, twitter-like announcements or just meet each other. In such a community stories will circle even faster. Communication is our solution, or yet again, to give our players the tools they need to utilize this functions.
K: It seems hard to imagine, that people from a console want to use all those text based communication...
CCP: If they are gaming, yes. But when they don't play and sit at work our just surf the internet, I think they will want tp step deeper into this world.
K: How deep woll the DUST soldiers be embedded into the Eve world? Will they have a home town in the game, are there things like player housing?
CCP: Atm: no. In the future? Who knows. We will listen closly what the people have to say.
K: Well, on of the first questions our readers asked, when we reported your announcement was: Can I encounter console players in the PC game, for example when we can walk both in stations. An expansion for Eve with this is allready planned.
CCP: Yes.... sounds like a great idea. *laughs*
K: How about the character of a player. Does he get expirience, will he advance in levels?
CCP: The character will evolve, but different from other MMOs and different from Eve.
K: Is DUST just the beginning of a whole set of modules you want to add to Eve? Maybe there will be a RTS on top?
CCP: Well, you know we are crazy. And we have crazy ideas of course. But for now, we need to focus on this step.
K: But is this really the strateg: We go on and the we will see? Or do you have a vision - is DUST just a small step of a greater plan you want to follow over many years?
CCP: I'd say: if you look at Eve and if you imagine it as an ultimative science fiction package for all your entertainment needs, then this is how Eve should be one day. Whenever you want SciFi entertainment, this shall be your brand delivering. Not matter what.
K: Will there be a singleplayer campaign?
CCP: Maybe there will be some kind of training mode, but else we limit it to the online mode.
K: Will there be only player versus player, or also a cooperative mode against NPC?
CCP: Uhm, I don't think I can answer this question. There are some things we didn't fix yet. And I don't want to but presure on the team by fixing things with a statement.
K: If I want to play late in the night online and only people with bad connection are available, I'd be happy about bots.
CCP: Yes, in such a scenario it makes sense, and I think we will provide a solution. But our goal is that players play against human players. Everything reaching this goal and not disturbing interaction between players will be supported by us.
K: If we listen to all this - the first time that a console game and a MMO are connected this way.. seems like a situation Microsoft usually knocks the door and wanting that game with exclusive rights. Did someone ring your bell allready?
CCP: *laughs* Can't say anything about this.
K: Would you think about an exclusive release?
CCP: Everything helping to realize this crazy idea in the best possible way will be taken by us. If exclusivity is the right way, we will walk it.
K: How long will we have to wait for the game? One year? Two? More?
CCP: Well, we work for three years on this title and you have seen our trailer... I can't say more.
K: If I am a pure Eve gamer, how much will the game change with the release of DUST?
CCP: The game itself won't change too much. But the world will change heavily. You will see youtube vids from important battles, many new players will flood our social network and there will be a more thrilling fight over dominace in the universe. But the principle of the game won't change.
K: In Eve there are masses of technology and items. Will there be as many weapons in DUST or more like a usual shooter - ten gunz and that's it?
CCP: The plenty technologies will be also seen in DUST. There will be many technologies and items.
K: There are vehicles and air units seen, right?
CCP: Yes.
K: Do you tell more about game modes?
CCP: No.
K: But deathmath is definatly included?
CCP: This time I won't tell anything, really. *laugh*
K: Okay, we wish you much luck and a soon(tm) release for us.
CCP: Many thanks.
Reading that didn't excite me too much, but we'll see how things go as they reveal more.
Avynte on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited August 2009
Yah, that all sounds really terrible.
So we are going to have to pay a bunch of Halo 3 players to help us hold space, but we can't influence the battle for our space with our, ya know SPACE SHIPS, at all. Uggg, CCP is really pissing me off lately.
Posts
The funny part was, he was in a position to do so much damage as the CapSwarm directory during a time that our cap fleet was sacrosanct and hard to replace, but didn't end up doing shit but stealing a few things.
It was one of the cases where our capital fleet being decentralized and personally owned made life very easy. If we had one of those cap fleets where the alliance owned all the ships, and stuck them in some hangar, he could have cause a lot of serious harm very easily.
Amazing! From one obvious spy to another, nice try. You have all the parts in a nice pretty line, the forum age, the non-USA timezone, the whole "I'm a beginner act", and the opening remarks in the EVE thread being that you aren't a spy but can't prove it. You're so obviously a spy I am now in physical pain! My head hurts from your sheer pluck and gumption. Way to go!
Next time, try to lurk softer. Like get some content up in here! Here, being the PA Forum, not the forum belonging to the corporation you are spying for. See ya around space spy-boy. *pistol finger*
I don't have an active account(yet) but I would like to take a look at my character before I pay $15 so I can tell how fucked I am since I am on my implant clone in Jita and all my shit is in E-PR0.
not too fucked, just ditch your shit in epros and go to delve, make back whatever you had. Or fly what you think you can out of epros.
you can't get any info off the api anyway once your account goes un-subbed. so even if you had the key it would be useless
Cam footage: http://video.golem.de/games/2283/dust-514-ego-shooter-im-universum-von-eve-online-gamescom-2009.html
DaBigRedBoat, now goonswarms head FC, had 2 posts when we accepted him. Both were in the recruitment thread. So your chances of getting in are good.
Changes are you were booted from the corp. Every few months we do that for idle people. You can still come back though, no rules against that.
Can trade TF2 items or whatever else you're interested in. PM me.
I'm so up for being a faceless grunt sent in to help take over some poor fools station or what have you.
This sounds like such a bad idea. Now every eve players is going to have to sub up to 514 so that they can actually take shit. So first you will have to reinforce all the towers in a system with your dread fleet, than you have to log onto 514 and grind out the rest of the conquest of the system.
I'll be disappointed as well if this happens, but I doubt it. To be a good FPS the action will have to be constant, so to make it easy they'll probably have planetary warfare take place simultaneously rather than sequentially, with each side providing passive support to the other or something.
Best case scenario IMO is constant planetary warfare, with the option to "clone jump" to a mothership clone bay right before ground support is needed in a big space battle, or something like that.
PSN/XBL: Zampanov -- Steam: Zampanov
I am a spy. My mother's uterus shot me out so I could one day play eve and become the downfall of your gang. Many attempts were made to destroy me as I trained for this role, but I had a coat hanger evasion module installed and prevailed. Now. I will be your doom.
I've been carebearing it since I got into the game, Whats the best way to start learning how to low sec it and start actually playing?
http://www.waronthetable.com
DBRB was sponsored in as a real-life friend of a real poster, though.
Finally some massive FPS action with consequences in the end.
I'll be sorely disappointed though if it only ties in with FW and ends up being "CS in space."
So many possibilities though, like clone jumping to separate "disposable" clones for battles inside stations, sabotaging enemy facilities, recruiting hapless pubbie console players to endlessly throw at our enemies...
edit: after watching the rest of the video...Halo, in MY Eve?!
Considering how CCP implements anything, it looks like every 0.0 EVE player is going to need a dust account so that they can make sure they can continue to hold space. Or as somebody posted in GF.com "Imagine you're playing chess on one table. On the other table beside you, a few kids are playing Ludo. Suddenly, the kid who won at Ludo comes over to your table and takes your queen."
I think you may be jumping to a few conclusions here.
Its only a few hours after its been announced, maybe we should wait for some more information before declaring the death of EVE.
Deepcrows. Our new corp for Penny Arcade members that will focus more on Hi/Lo Sec and being chill.
Recruitment thread is in G&T: http://forums.penny-arcade.com/showthread.php?t=98319
Hypothetical question: Who gives a shit about ground troops if you have spaceships right there that can laser from space?
edit: I read the massively article. Fighting for space in Eve, then firing up Dust to fight for planets is a bad idea.
Obviously Dust will be on separate servers from the EVE server, Dust will just upload data to a main server that tracks changes between the two
Also this could be awesome if the RPers get behind it and we have minmatar uprisings/terrorist organizations
It doesn't matter where it's hosted, it has to be hosted somewhere. And wherever a particular fight is hosted, there's going to be a very large portion of the world that can't take part in it without a huge disadvantage.
If I am going to have my spaceship game fucked with by a bunch of Halo 3 players, I'd prefer if there is someway I can fuck back.
So most likely it will be on a separate server from EVE with the EVE players unable to influence the battle as it goes on.
CCP: That's how we like it.
K: Now we need to ask further. YOu said that Events within DUST 514 will influence the Eve universe and the other way. How synced are the two worlds in detail?
CCP: Very synced, honestly. A fight on a planet taking part within DUST will have immidiate impact on the stratetic control a single Eve Player or group of players will have over this planet. And it is very simple to keep these things synced. It might have a large impact, but it is not much data that we have to transfer.
K: But this won't enable one to watch fights in DUST from within Eve and the other way?
CCP: No. In the PC game you will make offers to DUST marines. This group of mercenaries, will be in the center of DUST. The marines accept the mission, if the conditions are right and the result will be sent back and influences the gameplay of the PC game. But there won't be a Spectator camera or similar things.
K: A mission given out by a PC player is a quest for a DUST player?
CCP: We don't call it quest, but in principle: yes.
K: And between the Employer in Eve and the soldiers only money is transfered? Or are there more ways, which would mean the Eve player could support his soldiers.
CCP: Through higher values of money the player supports his soldiers more. And yes, money will be the minimum an Eve player can transfer to his soldiers.
K: And in return the Eve player get's the corresponding Sector of one planet, if his soldiers win the battle. If he owns most sectors on a planet, he will own the planet. But what does he get from that?
CCP: What can be done with the planets will be announced next year at the time our next expansion is due. This will introduce planetary control. If a player controls a certain amound of planets in one sun system, he will own the whole system. That expands our souverenity system and makes warfare within Eve more transparent and shifts it to a whole new level.
K: What we have been asked by our readers is: why only make the game available for console and not for PC?
CCP: Shooter on a console are different as shooters on the PC. We want to concentrate on developing a good console shooter.
K: The game isn't a sole shooter, but from the announcement also a MMO. How massive will be your multiplayer, how many people can take part in one skirmish?
CCP: If we take how many people can take part in one skirmish, I wouldn't call it MMO. We rather take the huge world of Eve Online in which the game takes place, and where many people account for. I can't tell at the moment how many players can take part in one fight. For one this is limited by the hardware but also which team sizes make sense and how the maps will look like etc.
K: From all those things you could have added to Eve, why you decided for a console shooter?
CCP: A shooter is from all game types the farest from what is Eve. Exactly this is the reason. We wanted to do something completly different. We wanted a whole new group of players encounter the world of Eve and enrich it. This way we can let player that aren't interested in PC games take part in Eve Online.
K: Fromt he press release, DUST will have also RTS elements. How can we imagine that?
CCP: If you fight another team in DUST, you can use different tactics. We call this Off-Map-Support. This way "things" can be called to the battle and will last for the whole battle.
K: Can you give examples?
CCP: Well ok. Stationary weapons would be such an example.
K: Okay. How about a Commander-Feature known from Battlefield? A strategic overview from where a commander can lead his troups?
CCP: Yes, this will be included.
K: Will it be the same in functionality and amount? Or rather low level? It is hard to display such tools on consoles.
CCP: Our focus for one is, to create a shooter with strategic elements. We will support the player with the tools he needs to do strategic decisions and accomplish them. I can't say more atm.
K: How strong will you link both games? Will I be able to link my accounts together when I am playing both? Are you planning to create one big game in the long term?
CCP: The things you enumerate have all been discussed at least. I can't talk into detail, we are just not ready. At the moment we primarily want to develop a first class console shooter. That is our goal. And after that we take those things into account. And if time is not enough, we will support DUST as constant with updates like we do in Eve.
K: Will DUST require a monthly fee?
CCP: Atm I can't tell anything.
K: MMOG must provide new content in certain time intervals, to keep the players. Shooter like DUST consist of well designed maps which would make it very expensive. And consoles are very limited on memory space...
CCP: Like with Eve, we will deliver the tools and the information the players build their own world. This means, we don't necessarily need to deliver new content. The content will be created by the players when they are giving life to the world. Our philosophy is: The guys playing the game are more important then the game itself.
K: There are really great stories in the world of Eve and they are very fascinating. But it is very hard for newcommers to keep an overview and even to notice all those things.
CCP: that is right. We try to highlight those stories through our Eve magazine, through news posts and many more. But we surely can do a better job.
K: In addition many console gamers won't have had contact to Eve. The Eve community seems (to us) not to be console junkies.
CCP: Well, how do people know that Paris Hilton was at a party, even if they are not interested? Through rainbow press, through news...
K: Will there be a Eve news show?
CCP: No, not likely. Our newest attemt is our upcomming Social Networking System. People can use this for chatting, leave notes, twitter-like announcements or just meet each other. In such a community stories will circle even faster. Communication is our solution, or yet again, to give our players the tools they need to utilize this functions.
K: It seems hard to imagine, that people from a console want to use all those text based communication...
CCP: If they are gaming, yes. But when they don't play and sit at work our just surf the internet, I think they will want tp step deeper into this world.
K: How deep woll the DUST soldiers be embedded into the Eve world? Will they have a home town in the game, are there things like player housing?
CCP: Atm: no. In the future? Who knows. We will listen closly what the people have to say.
K: Well, on of the first questions our readers asked, when we reported your announcement was: Can I encounter console players in the PC game, for example when we can walk both in stations. An expansion for Eve with this is allready planned.
CCP: Yes.... sounds like a great idea. *laughs*
K: How about the character of a player. Does he get expirience, will he advance in levels?
CCP: The character will evolve, but different from other MMOs and different from Eve.
K: Is DUST just the beginning of a whole set of modules you want to add to Eve? Maybe there will be a RTS on top?
CCP: Well, you know we are crazy. And we have crazy ideas of course. But for now, we need to focus on this step.
K: But is this really the strateg: We go on and the we will see? Or do you have a vision - is DUST just a small step of a greater plan you want to follow over many years?
CCP: I'd say: if you look at Eve and if you imagine it as an ultimative science fiction package for all your entertainment needs, then this is how Eve should be one day. Whenever you want SciFi entertainment, this shall be your brand delivering. Not matter what.
K: Will there be a singleplayer campaign?
CCP: Maybe there will be some kind of training mode, but else we limit it to the online mode.
K: Will there be only player versus player, or also a cooperative mode against NPC?
CCP: Uhm, I don't think I can answer this question. There are some things we didn't fix yet. And I don't want to but presure on the team by fixing things with a statement.
K: If I want to play late in the night online and only people with bad connection are available, I'd be happy about bots.
CCP: Yes, in such a scenario it makes sense, and I think we will provide a solution. But our goal is that players play against human players. Everything reaching this goal and not disturbing interaction between players will be supported by us.
K: If we listen to all this - the first time that a console game and a MMO are connected this way.. seems like a situation Microsoft usually knocks the door and wanting that game with exclusive rights. Did someone ring your bell allready?
CCP: *laughs* Can't say anything about this.
K: Would you think about an exclusive release?
CCP: Everything helping to realize this crazy idea in the best possible way will be taken by us. If exclusivity is the right way, we will walk it.
K: How long will we have to wait for the game? One year? Two? More?
CCP: Well, we work for three years on this title and you have seen our trailer... I can't say more.
K: If I am a pure Eve gamer, how much will the game change with the release of DUST?
CCP: The game itself won't change too much. But the world will change heavily. You will see youtube vids from important battles, many new players will flood our social network and there will be a more thrilling fight over dominace in the universe. But the principle of the game won't change.
K: In Eve there are masses of technology and items. Will there be as many weapons in DUST or more like a usual shooter - ten gunz and that's it?
CCP: The plenty technologies will be also seen in DUST. There will be many technologies and items.
K: There are vehicles and air units seen, right?
CCP: Yes.
K: Do you tell more about game modes?
CCP: No.
K: But deathmath is definatly included?
CCP: This time I won't tell anything, really. *laugh*
K: Okay, we wish you much luck and a soon(tm) release for us.
CCP: Many thanks.
Reading that didn't excite me too much, but we'll see how things go as they reveal more.
So we are going to have to pay a bunch of Halo 3 players to help us hold space, but we can't influence the battle for our space with our, ya know SPACE SHIPS, at all. Uggg, CCP is really pissing me off lately.