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[CoH/CoV] Architect Edition $16 on Steam this weekend

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Posts

  • RobzielRobziel Registered User regular
    edited April 2009
    Bitstream wrote: »
    Scooter wrote: »
    I really want to know what their zone people have been doing for the past 3 issues. Or their NPC people, no new enemies since i12 either.

    For those of you who got the AE box: check the included map. Specifically, the NE corner of Steel Canyon.

    [Edit] - We need to put together another Arcadians farm team. I may or may not have gone a bit overboard building the Water Temple and suddenly there's not enough prestige to buy the generator.

    Apparently that's been there since the Good vs. Evil edition. I was all excited to and posted something on the main forums and got shot down. Same with the launch platform in PO

    Robziel on
    Do I look like the sort of man who'd go and find unsuspecting Japanese schoolgirls in short skirts and white panties and ask them if they want to see my "Cthulu Special"?
  • BitstreamBitstream Registered User regular
    edited April 2009
    Robziel wrote: »
    Bitstream wrote: »
    Scooter wrote: »
    I really want to know what their zone people have been doing for the past 3 issues. Or their NPC people, no new enemies since i12 either.

    For those of you who got the AE box: check the included map. Specifically, the NE corner of Steel Canyon.

    [Edit] - We need to put together another Arcadians farm team. I may or may not have gone a bit overboard building the Water Temple and suddenly there's not enough prestige to buy the generator.

    Apparently that's been there since the Good vs. Evil edition. I was all excited to and posted something on the main forums and got shot down. Same with the launch platform in PO
    :cry:

    Bitstream on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited April 2009
    29z5ro6.jpg

    Synthetic Orange on
  • MimasMimas Registered User regular
    edited April 2009
    Wait whats going on? Winter Lords?

    Mimas on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited April 2009
    It's ANNIVERSARY CHAOS!

    2nlba4n.jpg

    Synthetic Orange on
  • ColtColt .45 ColoradoRegistered User regular
    edited April 2009
    It's ANNIVERSARY CHAOS!

    http://i41.tinypic.com/2nlba4n.jpg

    I wish I could log in. D:

    Colt on
    steam.pngxbl.pngpsn.png
  • MordrackMordrack Registered User regular
    edited April 2009
    Colt wrote: »
    I wish I could log in. D:
    No shit. I think this is the first time they've ever botched an account reactivation announcement.

    Mordrack on
    steam_sig.png
  • weenusweenus Registered User regular
    edited April 2009
    Has anyone been reactivated yet? I see a ton of people in those screens but my account is still dead.

    weenus on
    [SIGPIC][/SIGPIC]

    Hooraydiation wrote: And I don't care how distraught you are. It's just impolite to shoot yourself when someone has their dick inside you.
  • ScooterScooter Registered User regular
    edited April 2009
    Robziel wrote: »
    Bitstream wrote: »
    Scooter wrote: »
    I really want to know what their zone people have been doing for the past 3 issues. Or their NPC people, no new enemies since i12 either.

    For those of you who got the AE box: check the included map. Specifically, the NE corner of Steel Canyon.

    [Edit] - We need to put together another Arcadians farm team. I may or may not have gone a bit overboard building the Water Temple and suddenly there's not enough prestige to buy the generator.

    Apparently that's been there since the Good vs. Evil edition. I was all excited to and posted something on the main forums and got shot down. Same with the launch platform in PO

    Yea, since i7 I think. That and Ouro's "Coming Storm" are two dangling threads they've left for a while now.

    So did anyone else notice the banner ad on the PA frontpage? Has that been there a while?

    Scooter on
  • ColtColt .45 ColoradoRegistered User regular
    edited April 2009
    So the accounts are active and I have one character on Virtue, offline for 473 days!

    Wow. D:

    Colt on
    steam.pngxbl.pngpsn.png
  • ScooterScooter Registered User regular
    edited April 2009
    I think I've had ones about that, on active accounts.

    Not anymore though since I log in to move them to different day jobs.

    Scooter on
  • BlueDestinyBlueDestiny Registered User regular
    edited April 2009
    For those looking forwards to the stuff in those screens you might want to curb your enthusiasm since it consists of standing in a sea of blue names, being unable to move or attack due to the incredible server lag.

    BlueDestiny on
  • NarbusNarbus Registered User regular
    edited April 2009
    It's worse redside because everyone brings their mastermind to the party.

    Narbus on
  • NarbusNarbus Registered User regular
    edited April 2009
    So, there's an interview. Spoilered below for those of you still at work.
    Massively: You've got five great years of City of Heroes under your belt. What's it been like watching your MMO grow and develop over that time? How about staying together through everything your team has been through, to finally becoming Paragon Studios?

    Matt "Positron" Miller: I think that it's a testament to the game that so many of us who were here at the launch are still on the project. Watching CoH grow up year after year is awesome. I look back to what CoH shipped with compared to where it is today and I am blown away by how much quality free content we have added and given back to our players over the last five years.


    If you had to pick, what are some of your favorite moments in the last five years?

    Adding the "trick or treat" mechanism for the Halloween event was really fun. And I really liked how well the "I got a rock" reference went over.

    Freezing over the lakes in Paragon City for the first winter event was awesome. The power-leveling fest that was the Winter Lords, not so much.

    The very first time we tested the Rikti Invasion where the Rikti teleported onto your position. That felt epic.

    Working with Sean Fish on Issues 19 and 20 of the City of Heroes comic book. It was such a nice change of pace of story-telling mediums. I hope I get a chance to write a comic again in the future.

    What are some of the best things you feel you've created/changed since the game was released?


    I love the way the badge system was done. It was a game-changer for sure. That and the way we introduced "loot" as an optional system with the Invention system. A lot of players who avoided Inventions at first have warmed up to them eventually, but I like knowing that if you come back to the game after a long break you won't find your character to be completely sub-par because they are not "geared out". In general I'm most proud that with City of Heroes we've continued to provide an evolving, innovative online gaming experience for our players, that can't be found anywhere else.

    Where do you see City of Heroes and City of Villains going in another 5 years? Will we see a City of Heroes 2?

    I see City of Heroes and Villains still going strong and still getting content updates for the foreseeable future. I can't say exactly what will happen in the next five years, but I can definitely see City of Heroes still being a strong and popular series we'll be supporting. That's not to say there won't be any sort of sequel by then, but we're all really committed to the original game, so the locales of Paragon City and the Rogue Isles will still be filled with action.

    We've heard rumors of a graphical update running around for years. Are there any plans to update the graphics in future issues?

    We've hired some "Type-R" programmers (inside joke) to investigate and deliver this very thing. Stay tuned for details.

    Do you have in-game events planned for the anniversary? How about badges, costume pieces, or the like that players will be able to pick up?


    We've got a badge players can get just for logging in during the month of May, and as many activities crammed into the actual day (April 28th) as possible. I know a few of the Devs will be hanging out in Pocket D on the Training Room saying "hi" to players and chatting.

    City of Heroes was originally designed to be purely subscription based, but in-game advertising and item booster packs have since been added. While I realize you can't release numbers, are you pleased with how these alternate revenue streams are going so far? Also, any hints on what players might be looking forward to in future booster packs?

    We're definitely pleased at the positive reception and success of our Super Booster packs. They have given us the time and additional resources we need to get things exactly right, like the Mission Architect, as opposed to just "getting the next issue out", and for that I am very thankful we have them as an alternate revenue stream. We definitely take pride in these, and since we have many players of the game here in the studio, the Super Boosters have to pass the "is this worth the money to you" test with these players first.

    As for future offerings, players will note that our two signature Super Boosters are based on two of the five Origins we have in the game (Tech for the Cyborg pack and, uh, Magic for the Magic pack). The next Super Booster is "Superscience" so players can look forward to crazy lab experiments and even cooler costume-change possibilities than we've ever offered before.

    Speaking of hints, anything you'd like to tell us about Issue 15? [Ed note: This was asked pre-announcement.]

    Issue 15 will contain a Task Force for Heroes and a Strike Force for Villains (yes, that means it is NOT a single, co-op, Task/Strike Force that both sides share). They revolve around the same story, but are told from two different sides. We'll be sharing more details shortly, so stay tuned.

    We've also got some brand new features for the Mission Architect, including a new "keyword" system that will hopefully make finding story arcs to play a lot easier, as well as a slew of other improvements.

    Mission Architect appears to be a huge hit, with players having a blast creating their own missions. That said, lots of people are complaining that others are using it purely for fast experience farming. Do you have anything you'd like to say to the community in regards to their concern? Or is this simply the double-edged sword of having user-generated content?

    It definitely is a double-edged sword, but we're doing our best to dull that second edge as much as we can. Players have undoubtedly noticed an increase in patches since Issue 14 launched, and a lot of these have been to address farming concerns.

    In regards to user-generated content: There's a 'celebrity author' category for Architect. Can we look forward to some celebrity-created mission arcs soon?

    You bet! In the coming months we have some great guest authors coming down the pike that I think will please our fans.

    Will you be adding in a way for players to increase the number of Architect arcs (space) they can have at one time? Perhaps through Veteran Rewards or as a purchasable option?


    We are considering this as a purchasable option initially. Tying it to Vet Rewards defeats the purpose of bringing in new players with this feature. If a new player loves it, they'd have to wait months or years in order to get more slots. If we make them a micro-transaction like we did with character slots, then they can have immediate access to more slots at a reasonable price.

    Thanks so much for your time, Matt!

    So there you have it, Heroes and Villains! It sounds like there lots of interesting things in the works from the team at Paragon Studios that we can all look forward to in the future. We here at Massively would like to wish their team a happy anniversary, and all the best for five more. Now if you'll pardon us, we hear there's one heck of a party going in Pocket D, and we've got to get our dancing capes on.


    EDIT: Ok apparently posi is chattin in the test server, and Well so far it's been interesting, a few things have come out of the conversation:
    Two new powersets in the works.
    Rather large hint that the Reichsman is going to turn up for Issue 15.
    The coming storm isn't arriving for Issue 15, Issue 15 is STILL a filler Issue (it was whatever was ready in time for the anniversery bundled in).
    All I got out of him on Power Customisation was that it wasn't something they could do while working under Cryptic (not sure if that's a hint it's coming or not).
    He regrets the HEATs and would love to have done them differently at the time.
    The devs think Issue 13 PvP is ok, they loved it but admit it's flawed and needs more work (then the PvPers begun arguing and Positron refused to answer any more questions on PvP because he could see where it was going to lead).
    The devs are currently working on Issue 18!
    As said above, the vault has been shelved because it would have caused massively unplayable lag to live servers.
    The next booster pack is SUPERSCIENCE!

    Also the superscience booster will have (among other things) a jekyll/hyde costume change emote, and with MA the devs are basically done with normal story arcs and will be focusing on task/strike forces from here on out.

    Narbus on
  • kdrudykdrudy Registered User regular
    edited April 2009
    Neat, I just got the e-mail on free time, going to have to get my client back up to date and log on for a bit tonight.

    kdrudy on
    tvsfrank.jpg
  • Magic RadioMagic Radio Registered User regular
    edited April 2009
    We've heard rumors of a graphical update running around for years. Are there any plans to update the graphics in future issues?

    We've hired some "Type-R" programmers (inside joke) to investigate and deliver this very thing. Stay tuned for details.

    Maybe we can finally get some actual fucking hands instead of oven mitts.

    Magic Radio on
  • ScooterScooter Registered User regular
    edited April 2009
    Interesting to finally hear about the Vault again.

    Scooter on
  • BlueDestinyBlueDestiny Registered User regular
    edited April 2009
    We've heard rumors of a graphical update running around for years. Are there any plans to update the graphics in future issues?

    We've hired some "Type-R" programmers (inside joke) to investigate and deliver this very thing. Stay tuned for details.

    Maybe we can finally get some actual fucking hands instead of oven mitts.

    Oddly enough Wolf spiders have individual fingers.

    BlueDestiny on
  • see317see317 Registered User regular
    edited April 2009
    Colt wrote: »
    So the accounts are active and I have one character on Virtue, offline for 473 days!

    Wow. D:
    It's not on virtue, but I've got that beat.
    shiitake.gif3 times over.
    She's on Infinity. I think Virtue was down at the time and I was bored.

    see317 on
  • A duck!A duck! Moderator, ClubPA mod
    edited April 2009
    If I had that costume I wouldn't log back in either.

    A duck! on
  • ArthilArthil Registered User regular
    edited April 2009
    That'd be an awesome costume if there was... well, some color.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • see317see317 Registered User regular
    edited April 2009
    Arthil wrote: »
    That'd be an awesome costume if there was... well, some color.
    Color would ruin the effect of being a magical powered energy blasting mushroom though, wouldn't it?

    see317 on
  • TubeTube Registered User admin
    edited April 2009
    Arthil wrote: »
    That'd be an awesome costume if there was... well, some color.

    yes but then it wouldn't look like a shiitake mushroom would it

    jesus you people

    Tube on
  • spookymuffinspookymuffin ( ° ʖ ° ) Puyallup WA Registered User regular
    edited April 2009
    Positron is right about Mission Architect being a double edged sword, but I don't think they can ever dull it.

    spookymuffin on
    PSN: MegaSpooky // 3DS: 3797-6276-7138
    Wii U NNID: MegaSpooky
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited April 2009
    apparently doms are going to get buffed a little after i15 hits. Castle listed their goals:
    I won't go into specifics since, as I stated above, they are in a state of flux based on feedback. I will give you the list of goals we had going into it. It may sound familiar; I think I posted it a couple months back:

    # Eliminate Jeckyll and Hyde feeling.
    # Improve "feel" of low level play.
    # Have minimal impact on "Perma-dom" players.
    # Increase Dominator vs. Controller viability.

    Fallout on
    xcomsig.png
  • A duck!A duck! Moderator, ClubPA mod
    edited April 2009
    What's to note is that he told his specific ideas to notable Dominators, which means mouth-breathing retards will have a some input on this.

    A duck! on
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited April 2009
    I'd like to know why they don't just find a few goddamned reasonable people and sit down and get their opinions on shit

    I know it's hard to pick people at random from the population and wind up with one that isn't developmentally disabled, but honestly now

    Fallout on
    xcomsig.png
  • MimasMimas Registered User regular
    edited April 2009
    I really hope that they didnt pick the idiots. Surely they are smarter than that...

    Mimas on
  • LudiousLudious I just wanted a sandwich A temporally dislocated QuiznosRegistered User regular
    edited April 2009
    So I have a 50 Fire/Will Scrapper, and a 50 Fire/Kin Controller.

    What should I make next? A tanker? What's the new hotness stone tanker build?

    Ludious on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited April 2009
    *shakes fist at free account activation*




    *goes to find installer*





    :(

    Jasconius on
  • SentrySentry Registered User regular
    edited April 2009
    Is there a faster way to update my client? It says... 23 hours. I uh... haven't played in a while.

    Is there some place that has the files loaded?

    Sentry on
    [SIGPIC][/SIGPIC]
    wrote:
    When I was a little kid, I always pretended I was the hero,' Skip said.
    'Fuck yeah, me too. What little kid ever pretended to be part of the lynch-mob?'
  • ScooterScooter Registered User regular
    edited April 2009
    You could buy the MA box.

    Scooter on
  • A duck!A duck! Moderator, ClubPA mod
    edited April 2009
    Ludious wrote: »
    What should I make next? A tanker? What's the new hotness stone tanker build?

    Something with about a billion infamy in IOs.

    A duck! on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited April 2009
    I'm wondering about a quicker way to reinstall as well. I'd love to get in on the reactivation and visit some of my old Heroes/Villains but I'm downloading at 20kb/s. Its rather inconvenient. I've already bought the game twice so I'm not keen on buying a boxed copy (or through Steam) again.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited April 2009
    Buying the architect box gets you a month of playtime, even if you already have an account. It also gives you a free super booster which normally costs $10... So it's basically like they're giving you $5 if you want the stuff anyways.

    Fallout on
    xcomsig.png
  • RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited April 2009
    I was online! You saw me!


    Maybe I'll even be back tomorrow!

    Ringo on
    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
  • SentrySentry Registered User regular
    edited April 2009
    Fallout wrote: »
    Buying the architect box gets you a month of playtime, even if you already have an account. It also gives you a free super booster which normally costs $10... So it's basically like they're giving you $5 if you want the stuff anyways.

    And it's only 20 bucks? That's... kind of a good deal. I take it PA has a super team?

    Sentry on
    [SIGPIC][/SIGPIC]
    wrote:
    When I was a little kid, I always pretended I was the hero,' Skip said.
    'Fuck yeah, me too. What little kid ever pretended to be part of the lynch-mob?'
  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    edited April 2009
    Super Team?
    Son, We got a whole Coalition of Super Teams!

    We even have a castle!
    Which I'm sure looks even better than this now that Bit got his hands on some prestige
    screenshot_2009-02-19-04-28-35.jpg

    WeX Majors on
  • SentrySentry Registered User regular
    edited April 2009
    You had me at castle. I'll buy the AE thing tomorrow.

    Sentry on
    [SIGPIC][/SIGPIC]
    wrote:
    When I was a little kid, I always pretended I was the hero,' Skip said.
    'Fuck yeah, me too. What little kid ever pretended to be part of the lynch-mob?'
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited April 2009
    Steam wrote:
    Thank you for your purchase!

    I hate you all.
    <3

    Are there more PA Heroes or Villains these days?

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
This discussion has been closed.