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Resident Evil 5- cause someone had to make a new thread

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Posts

  • mxmarksmxmarks Registered User regular
    edited July 2009
    So I got this game on Goozex much quicker than I anticipated, and none of my buddies have picked it up yet.

    Is it worth just putting it on the back burner and waiting for one of them to get it, to go through the whole thing in co-op?

    Obviously I really want to play it, but if co-op makes it THAT much better, I'll wait a little longer.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • Ah_PookAh_Pook Registered User regular
    edited July 2009
    mxmarks wrote: »
    So I got this game on Goozex much quicker than I anticipated, and none of my buddies have picked it up yet.

    Is it worth just putting it on the back burner and waiting for one of them to get it, to go through the whole thing in co-op?

    Obviously I really want to play it, but if co-op makes it THAT much better, I'll wait a little longer.

    yes, its worth it to wait. play through on veteran the first time, also.

    Ah_Pook on
  • italianranmaitalianranma Registered User regular
    edited July 2009
    So..um...where's that inevitable discussion between Xbox and PS3...?

    Because I'm going to play this with my wife...
    It's the only way I feel safe.

    And I want to know which is better. Yes I know that speculative, so please speculate.

    italianranma on
    飛べねぇ豚はただの豚だ。
  • SkutSkutSkutSkut Registered User regular
    edited July 2009
    pretty sure they're mor or less the same, so whatever your preferred platform is.

    SkutSkut on
  • RakaiRakai Registered User regular
    edited July 2009
    I don't think the PS3 version allows for multiple profiles so if the second person wants to play with their own account/save file, then get the 360 version.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2009
    Rakai wrote: »
    I don't think the PS3 version allows for multiple profiles so if the second person wants to play with their own account/save file, then get the 360 version.

    What this means is that the both versions allow for split screen but if you're playing the PS3 version, Player 1 will be the only one spending money since all weapon pickups/upgrades are tied to his account.

    If you're playing 360 you both can use different gamertags so each of you can upgrade weapons/spend money differently.

    Nocren on
    newSig.jpg
  • CowbombCowbomb Registered User regular
    edited July 2009
    This might help you make up your mind, if you're interested in the technical side of things.

    Cowbomb on
    sig.gif
  • slash000slash000 Registered User regular
    edited July 2009
    Wow, that article was interesting.

    I mean, I knew that Resi5 was similar on both machines, but I had no idea that the PS3 version's tech results in lower quality textures, some missing special effects, and will sometimes disable anti-aliasing in certain points. Whereas the 360 version doesn't lose texture quality as much and will only tone down anti-aliasing, rather than turning it off completely at certain points.

    also.. the 360 version has no vsync, which the PS3 version does, but the PS3 version gets more framerate drops to less than 30 frames per second, whereas the 360 version largely doesn't.


    Their tools and engine they use for these games also explain why their recent PC ports have been so good.

    slash000 on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited July 2009
    slash000 wrote: »
    Wow, that article was interesting.

    I mean, I knew that Resi5 was similar on both machines, but I had no idea that the PS3 version's tech results in lower quality textures, some missing special effects, and will sometimes disable anti-aliasing in certain points. Whereas the 360 version doesn't lose texture quality as much and will only tone down anti-aliasing, rather than turning it off completely at certain points.

    also.. the 360 version has no vsync, which the PS3 version does, but the PS3 version gets more framerate drops to less than 30 frames per second, whereas the 360 version largely doesn't.


    Their tools and engine they use for these games also explain why their recent PC ports have been so good.

    Shit like this seemed to be a problem with Ghostbusters recently as well.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • delphinusdelphinus Registered User regular
    edited July 2009
    honest question here

    do you guys REALLY feel your gaming experience is shattered if you see framerate drops?
    i should make my own thread on this but im just curious. this has NEVER been a problem for me except in Blue Dragon where there was a consistent screen tearing problem whenever you did your super move. thats the ONLY time a game has taken me out of its kung fu death grip of enjoyment.

    delphinus on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited July 2009
    The only time framerate really bugs me is when it instantly drops when it was going really smooth. Like, you're walking on an empty path and it's almost sickeningly smooth, and then one tree pops up and ffffuuuuucccckkkk you're down to 30 FPS. I always notice when a game does that because it usually messes me up.

    Gilder on
  • SkutSkutSkutSkut Registered User regular
    edited July 2009
    I can work with anything around 20+ FPS.

    SkutSkut on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited July 2009
    slash000 wrote: »
    Wow, that article was interesting.

    I mean, I knew that Resi5 was similar on both machines, but I had no idea that the PS3 version's tech results in lower quality textures, some missing special effects, and will sometimes disable anti-aliasing in certain points. Whereas the 360 version doesn't lose texture quality as much and will only tone down anti-aliasing, rather than turning it off completely at certain points.

    also.. the 360 version has no vsync, which the PS3 version does, but the PS3 version gets more framerate drops to less than 30 frames per second, whereas the 360 version largely doesn't.


    Their tools and engine they use for these games also explain why their recent PC ports have been so good.

    Shit like this seemed to be a problem with Ghostbusters recently as well.

    That's quite surprising. I had a few chances to check out RE5 on a friend's PS3 (I own a PS3, but I only have 1 game for it presently). Honestly, it looked as good as the Xbox 360 version, at least in the Town Assembly level of Mercenaries. Still, my eyes are not what you'd call awesome.

    Though the fact that the Xbox 360 version features x4 AA would explain why some scenes look so damn good (okay, a lot of them look awesome, but some just look fantastic) given the less-than-fantastic textures you'll sometimes get on things.

    Me, I'm used to framerate drops. But that came from years of playing The Sims 2 and Half-Life 2 on a Dell Inspiron with a GeForce Go5200FX i.e. on of the worse video cards in recent history. When I switched to a desktop, a consistent 20-30 FPS in The Sims 2 seemed absolutely fantastic.

    Synthesis on
  • slash000slash000 Registered User regular
    edited July 2009
    Official PC system requirements/recommended specs are out:
    Minimum system requirements:

    * OS: Windows XP/Windows Vista
    * HDD: 8 GB of free space
    * CPU: Intel Pentium D Processor/AMD Athlon 64 X2
    * Ram: Windows Vista (1 GB), Windows XP (512 MB)
    * Graphics card: NVIDIA GeForce 6800 series/ATI Radeon HD 2400 Pro with 256 MB of ram, DirectX9.0c/Shader 3.0

    Recommended system requirements:

    * CPU: Intel Core2Quad Processor or better/AMD Phenom X4 or better
    * Ram: Windows Vista (2 GB), Windows XP (1 GB)
    * Graphics card: NVIDIA GeForce 9800 series or better/ATI Radeon HD 4800 series or better with 512 MB of ram or more


    I find this hilarious because the Recommended suggests a quad core processor, but then only 1 or 2 gigs of ram. I'm sorry but I ran the benchmark on my midrange Core 2 Duo and it runs awesome.

    2 gigs of ram and a decent $100 512meg vid card is probably perfect for this game along with a decent Core 2 Duo or AMD phenom dual core.

    slash000 on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited July 2009
    I haven't played RE5 yet, but I have been looking into resident evil's history and I noticed something was missing (well, a lot of things were missing, but this glared at me.)

    Umbrella had bases all over the place: A few in the Arklay Mountains, one under Racoon City, one on Sheena Island, one in Rockfort Island, one in Antartica, one in.. whereever Dead Aim takes place, and one in Russia. All of which have been destroyed.

    But there's one that's been mentioned a lot, even seen once or twice, but hasn't been delt with: the Europeon branch in Paris. It's the branch that made the Nemesis, developed the Tg virus, it's where Claire broke into at the beginning of Code Veronica and it has generally been hanging around on the perhiphany of the game series for a long time now. Dead Aim takes place in 2002 and has a plot where the main baddy stole the Tg virus from the Paris branch (and gained electric tits from it, but that's another story.) and then Umbrella Chronicles shows the fall of the last Umbrella facility in 2003; so what happened to the Europeon branch between then?

    Or did the Dead Aim baddy just smash some T-virus vials on his way out?

    Undead Scottsman on
  • glithertglithert Registered User regular
    edited July 2009
    Wasn't someone in this thread looking for a partner for a professional run?
    Well anyway I finally got my copy back, so I'm up for it if you (whoever you are) still are.

    glithert on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2009
    I haven't played RE5 yet, but I have been looking into resident evil's history and I noticed something was missing (well, a lot of things were missing, but this glared at me.)

    Umbrella had bases all over the place: A few in the Arklay Mountains, one under Racoon City, one on Sheena Island, one in Rockfort Island, one in Antartica, one in.. whereever Dead Aim takes place, and one in Russia. All of which have been destroyed.

    But there's one that's been mentioned a lot, even seen once or twice, but hasn't been delt with: the Europeon branch in Paris. It's the branch that made the Nemesis, developed the Tg virus, it's where Claire broke into at the beginning of Code Veronica and it has generally been hanging around on the perhiphany of the game series for a long time now. Dead Aim takes place in 2002 and has a plot where the main baddy stole the Tg virus from the Paris branch (and gained electric tits from it, but that's another story.) and then Umbrella Chronicles shows the fall of the last Umbrella facility in 2003; so what happened to the Europeon branch between then?

    Or did the Dead Aim baddy just smash some T-virus vials on his way out?

    For European branch office, when the shit hit the fan after Raccoon City, maybe they had enough sense to rearrange some assets and close the Euro branch and shuffle personel around? I mean, if the US government knew about Umbrella's shinnanigins (and Leon in 4 says that this was the reason their stock prices bottomed out) then maybe Umbrella knew that the Americans would tell the UK at least about what happened.

    Or it could just be that heck, they were infiltrated by a former college student with no special training whatsoever. And they shot up their own facility to capture her.

    But I ask this. Do we really need to think about this?

    Nocren on
    newSig.jpg
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited July 2009
    Nocren wrote: »
    I haven't played RE5 yet, but I have been looking into resident evil's history and I noticed something was missing (well, a lot of things were missing, but this glared at me.)

    Umbrella had bases all over the place: A few in the Arklay Mountains, one under Racoon City, one on Sheena Island, one in Rockfort Island, one in Antartica, one in.. whereever Dead Aim takes place, and one in Russia. All of which have been destroyed.

    But there's one that's been mentioned a lot, even seen once or twice, but hasn't been delt with: the Europeon branch in Paris. It's the branch that made the Nemesis, developed the Tg virus, it's where Claire broke into at the beginning of Code Veronica and it has generally been hanging around on the perhiphany of the game series for a long time now. Dead Aim takes place in 2002 and has a plot where the main baddy stole the Tg virus from the Paris branch (and gained electric tits from it, but that's another story.) and then Umbrella Chronicles shows the fall of the last Umbrella facility in 2003; so what happened to the Europeon branch between then?

    Or did the Dead Aim baddy just smash some T-virus vials on his way out?

    For European branch office, when the shit hit the fan after Raccoon City, maybe they had enough sense to rearrange some assets and close the Euro branch and shuffle personel around? I mean, if the US government knew about Umbrella's shinnanigins (and Leon in 4 says that this was the reason their stock prices bottomed out) then maybe Umbrella knew that the Americans would tell the UK at least about what happened.

    Or it could just be that heck, they were infiltrated by a former college student with no special training whatsoever. And they shot up their own facility to capture her.

    But I ask this. Do we really need to think about this?

    Fine, be a joykill :D

    Undead Scottsman on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited July 2009
    Nocren wrote: »
    I haven't played RE5 yet, but I have been looking into resident evil's history and I noticed something was missing (well, a lot of things were missing, but this glared at me.)

    Umbrella had bases all over the place: A few in the Arklay Mountains, one under Racoon City, one on Sheena Island, one in Rockfort Island, one in Antartica, one in.. whereever Dead Aim takes place, and one in Russia. All of which have been destroyed.

    But there's one that's been mentioned a lot, even seen once or twice, but hasn't been delt with: the Europeon branch in Paris. It's the branch that made the Nemesis, developed the Tg virus, it's where Claire broke into at the beginning of Code Veronica and it has generally been hanging around on the perhiphany of the game series for a long time now. Dead Aim takes place in 2002 and has a plot where the main baddy stole the Tg virus from the Paris branch (and gained electric tits from it, but that's another story.) and then Umbrella Chronicles shows the fall of the last Umbrella facility in 2003; so what happened to the Europeon branch between then?

    Or did the Dead Aim baddy just smash some T-virus vials on his way out?

    For European branch office, when the shit hit the fan after Raccoon City, maybe they had enough sense to rearrange some assets and close the Euro branch and shuffle personel around? I mean, if the US government knew about Umbrella's shinnanigins (and Leon in 4 says that this was the reason their stock prices bottomed out) then maybe Umbrella knew that the Americans would tell the UK at least about what happened.

    Or it could just be that heck, they were infiltrated by a former college student with no special training whatsoever. And they shot up their own facility to capture her.

    But I ask this. Do we really need to think about this?

    Fine, be a joykill :D

    I dunno, Scottsman, I think you're onto something.

    Umbrella Russia was, apparently, originally Umbrella Soviet. That, and the uncreatively-named Colonel Vladimir's history there, would suggest it was founded well before the dissolution of the USSR.

    Even in the 1980s, why would the USSR agree to allow a branch of the British-founded Umbrella Corporation establish itself in their own country? They had their own biological weapons program, just like the US, collectively known as 'Biopreparat'--literally, 'Biological Substances Preparation'.

    Maybe I'm missing something, but wouldn't pose a gigantic security risk? I guess they must have really wanted something back from Umbrella (or got something). I only watched a friend play The Umbrella Chronicles, since I don't own a Wii. Of course, this poses the bigger question, why the hell does any national government dare trust Umbrella? :lol:

    Synthesis on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited July 2009
    Synthesis wrote: »
    Nocren wrote: »
    I haven't played RE5 yet, but I have been looking into resident evil's history and I noticed something was missing (well, a lot of things were missing, but this glared at me.)

    Umbrella had bases all over the place: A few in the Arklay Mountains, one under Racoon City, one on Sheena Island, one in Rockfort Island, one in Antartica, one in.. whereever Dead Aim takes place, and one in Russia. All of which have been destroyed.

    But there's one that's been mentioned a lot, even seen once or twice, but hasn't been delt with: the Europeon branch in Paris. It's the branch that made the Nemesis, developed the Tg virus, it's where Claire broke into at the beginning of Code Veronica and it has generally been hanging around on the perhiphany of the game series for a long time now. Dead Aim takes place in 2002 and has a plot where the main baddy stole the Tg virus from the Paris branch (and gained electric tits from it, but that's another story.) and then Umbrella Chronicles shows the fall of the last Umbrella facility in 2003; so what happened to the Europeon branch between then?

    Or did the Dead Aim baddy just smash some T-virus vials on his way out?

    For European branch office, when the shit hit the fan after Raccoon City, maybe they had enough sense to rearrange some assets and close the Euro branch and shuffle personel around? I mean, if the US government knew about Umbrella's shinnanigins (and Leon in 4 says that this was the reason their stock prices bottomed out) then maybe Umbrella knew that the Americans would tell the UK at least about what happened.

    Or it could just be that heck, they were infiltrated by a former college student with no special training whatsoever. And they shot up their own facility to capture her.

    But I ask this. Do we really need to think about this?

    Fine, be a joykill :D

    I dunno, Scottsman, I think you're onto something.

    Umbrella Russia was, apparently, originally Umbrella Soviet. That, and the uncreatively-named Colonel Vladimir's history there, would suggest it was founded well before the dissolution of the USSR.

    Even in the 1980s, why would the USSR agree to allow a branch of the British-founded Umbrella Corporation establish itself in their own country? They had their own biological weapons program, just like the US, collectively known as 'Biopreparat'--literally, 'Biological Substances Preparation'.

    Maybe I'm missing something, but wouldn't pose a gigantic security risk? I guess they must have really wanted something back from Umbrella (or got something). I only watched a friend play The Umbrella Chronicles, since I don't own a Wii. Of course, this poses the bigger question, why the hell does any national government dare trust Umbrella? :lol:

    I think that particular facility was a repurposed oil refinery. What presence Umbrella had in Russia before that, I'm willing to bet it was much more low-key, especially during the Soviet era. Considering that up until 1998, Umbrella was all like "So seriously, were chemical and pharmaceutical company and nobody has any reason to think otherwise. *shifty eyes*"

    Also, I'm betting that "Umbrella Soviet" is a mistake that someone forget that Soviet doesn't mean Russian.

    Undead Scottsman on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited July 2009
    Synthesis wrote: »
    Nocren wrote: »
    I haven't played RE5 yet, but I have been looking into resident evil's history and I noticed something was missing (well, a lot of things were missing, but this glared at me.)

    Umbrella had bases all over the place: A few in the Arklay Mountains, one under Racoon City, one on Sheena Island, one in Rockfort Island, one in Antartica, one in.. whereever Dead Aim takes place, and one in Russia. All of which have been destroyed.

    But there's one that's been mentioned a lot, even seen once or twice, but hasn't been delt with: the Europeon branch in Paris. It's the branch that made the Nemesis, developed the Tg virus, it's where Claire broke into at the beginning of Code Veronica and it has generally been hanging around on the perhiphany of the game series for a long time now. Dead Aim takes place in 2002 and has a plot where the main baddy stole the Tg virus from the Paris branch (and gained electric tits from it, but that's another story.) and then Umbrella Chronicles shows the fall of the last Umbrella facility in 2003; so what happened to the Europeon branch between then?

    Or did the Dead Aim baddy just smash some T-virus vials on his way out?

    For European branch office, when the shit hit the fan after Raccoon City, maybe they had enough sense to rearrange some assets and close the Euro branch and shuffle personel around? I mean, if the US government knew about Umbrella's shinnanigins (and Leon in 4 says that this was the reason their stock prices bottomed out) then maybe Umbrella knew that the Americans would tell the UK at least about what happened.

    Or it could just be that heck, they were infiltrated by a former college student with no special training whatsoever. And they shot up their own facility to capture her.

    But I ask this. Do we really need to think about this?

    Fine, be a joykill :D

    I dunno, Scottsman, I think you're onto something.

    Umbrella Russia was, apparently, originally Umbrella Soviet. That, and the uncreatively-named Colonel Vladimir's history there, would suggest it was founded well before the dissolution of the USSR.

    Even in the 1980s, why would the USSR agree to allow a branch of the British-founded Umbrella Corporation establish itself in their own country? They had their own biological weapons program, just like the US, collectively known as 'Biopreparat'--literally, 'Biological Substances Preparation'.

    Maybe I'm missing something, but wouldn't pose a gigantic security risk? I guess they must have really wanted something back from Umbrella (or got something). I only watched a friend play The Umbrella Chronicles, since I don't own a Wii. Of course, this poses the bigger question, why the hell does any national government dare trust Umbrella? :lol:

    I think that particular facility was a repurposed oil refinery. What presence Umbrella had in Russia before that, I'm willing to bet it was much more low-key, especially during the Soviet era. Considering that up until 1998, Umbrella was all like "So seriously, were chemical and pharmaceutical company and nobody has any reason to think otherwise. *shifty eyes*"

    Also, I'm betting that "Umbrella Soviet" is a mistake that someone forget that Soviet doesn't mean Russian.

    Well, technically, it's a noun for a sort of local worker's forum or council, but that usage is both very old (going back to the Imperial period) and was replaced by its use as a...proper...adjective? In any case, I don't think there's been much confusion over the term for a very long time.

    As for the name itself, it could just be a recognition that the facility itself was in the Russian SFSR--what became the Russian Federation. Had it been in, say, the Byelorussian SSR, it might have become Umbrella Belarus in some time. That part makes sense, at least to me.

    You're probably right in that the installation was allowed to exist in that it reflected one of the thousands of other things Umbrella manufactured besides biological weapons, but even that's a bit of a stretch--I mean, even fairly benign companies that are allowed to sell their products in the USSR, like Pepsi or IBM, did not actually open factories there. Probably because Soviet analogs already existed (part of the whole command economy too). At the same time, the UAZ car company isn't about to open a factory in the US, much less one 30 years ago.

    It's just one of those things that'll never be answered. Obviously, it was known that the branch was there (there are just some things you can't hide), even if the true purpose was not, so someone must have convinced them to let it exist. The whole "let us have a laboratory here and we'll give you cool shit for free" excuse kind of works, if both parties keep it secret. Maybe Umbrella was taking the place of Biopreparat. A chemical and pharmaceutical company can offer....really cheap aspirin? Of which the USSR already manufactures its own?

    Synthesis on
  • Chris RedfieldChris Redfield Registered User regular
    edited July 2009
    SkutSkut wrote: »
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    subedii wrote: »
    It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.

    That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.

    Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.

    Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.

    It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.

    One game?

    - Lost Planet (+ Lost Planet Colonies)
    - Street Fighter IV
    - Age of Booty
    - Flock!
    - Devil May Cry 4
    - Bionic Commando Rearmed

    Looks like more than one game to me. And all those are very polished.

    Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.

    I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.

    I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.

    Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)

    I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from.

    If I'm honest, I'd say that Capcom's latest ports have been far, FAR better than Epic's recent stuff. Gears of War had some ridiculous issues where it would eat savegames and reset data (this may or may not have been tied into GFWL). The supplied level editor had issues that were never fixed and the modding community was pretty much stillborn (Basically it was difficult to impossible to cook SP maps. I saw a grand total of two that managed it. I even played them, they were pretty decent, but with a broken editor they were the only two). Also, no push-to-talk, which irritates the crap out of me because it's been standard on PC for well over a decade. Heck, even UT20004 had push to talk.

    UT3 had the most unwieldy interface imaginable. Even for a console based menu system it didn't make any sense (especially when you compare it to how awesome UT99 was). Setting basic things like graphics options was pretty awkward, at least initially. The friends interface was pretty unwieldy too. At least Capcom's menu's seem a bit more standardised and understandable.

    BOTH games refuse to acknowledge that I have a five button mouse, and that's something I'd call just plain basic. And it's not just me, nobody can bind MB5, whatever mouse you're using.

    Bungie's port of Halo 2 was good. The level editor was a welcome addition, even if it didn't get as much usage as it could have. Really the game was restricted primarily for being forced as a Vista exclusive more than anything. The much vaunted stream and play system (or whatever it was called) didn't work properly shortly after release because GFWL had been updated and so you couldn't play until that was downloaded and installed anyway.

    A lot of this inevitably comes down to personal perception. I mean, I agree with some of what you'd said about GoW (though I never had the problems with save games or lost data). And the modding community is very much stillborn.

    Personally, when I think of Capcom on PC, I will always think of bad PC ports of Street Fighter games from 10 years ago, and the very serious and, according to many, gamebreaking flaws they did in RE4. The controls are abysmal (I use an Xbox 360 controller), there is simply no excusing that. Even the best efforts of modders can't compensate for piece of shit controls. The game was also hilariously unstable until modders came onto the scene (and, eventually, official patches were released). GoW at least did not have your characters' glitch out become they sighted the scoped rifle or crash while trying to load a cinematic. I am not exaggerating when I say the game is only playable thank to the modding community doing much of Capcom's job. I sure as hell am grateful for those mods.

    Of course, DMC4 has done a lot better. A lot better. We'll have to see--I'm a little worried, because we're not talking abotu DMC5, we're talking about Resident Evil 5, so Capcom may still half-ass the controls (this was very big, very unwelcomed surprise, since Capcom basically skirted the issue the whole way). But, we can only wait and see.


    Sorry if I'm being a bit ignorant here, but what's DMC? And in what way have CapCom skirted the issue? If we're still talking about Resident Evil, surprisingly I've had absolutely no trouble with it! No glitches etc.

    P.S: SkutSkut, how did you almost severe your finger?

    openin a can of soup, the pulled too hard and was holding it the wrong way.

    By which you mean, if anyone asks, you were mauled by a tiger ridden by a terrorist leader, you killed them both and came out with a mere scratch...

    Chris Redfield on
    [SIGPIC][/SIGPIC]
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