Motherfucking El Gigante on Professional can eat a dick.
Over an hour and still no progress.
Did you try using an AI partner? I did it on my second attempt with the AI. (The failure was due to me missing 3 QTEs in a row) It seems they gave the AI godlike abilities on professional for 2-3.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
Considering my User Name and avatar, I am very surprised that I haven't yet posted here!
Anyway, personally I found Resident Evil 5 far too easy, neither of the new ones have been anywhere near as challenging as the originals, or, more impotantly, REmake.
And I still prefer the old style, are they moving back to survival-horror with number 6?
P.S: Yes, I know that my avatar is Wesker, not Redfield.
It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.
That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.
Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.
Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.
It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.
One game?
- Lost Planet (+ Lost Planet Colonies)
- Street Fighter IV
- Age of Booty
- Flock!
- Devil May Cry 4
- Bionic Commando Rearmed
Looks like more than one game to me. And all those are very polished.
Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.
I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.
I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.
Synthesis on
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Considering my User Name and avatar, I am very surprised that I haven't yet posted here!
Anyway, personally I found Resident Evil 5 far too easy, neither of the new ones have been anywhere near as challenging as the originals, or, more impotantly, REmake.
And I still prefer the old style, are they moving back to survival-horror with number 6?
P.S: Yes, I know that my avatar is Wesker, not Redfield.
That's what I want to know too given the ending in 5.
Unless they pull some serious shit out of their ass and have someone even BIGGER pulling all the strings.
Considering my User Name and avatar, I am very surprised that I haven't yet posted here!
Anyway, personally I found Resident Evil 5 far too easy, neither of the new ones have been anywhere near as challenging as the originals, or, more impotantly, REmake.
And I still prefer the old style, are they moving back to survival-horror with number 6?
P.S: Yes, I know that my avatar is Wesker, not Redfield.
That's what I want to know too given the ending in 5.
Unless they pull some serious shit out of their ass and have someone even BIGGER pulling all the strings.
It was really Rebecca Chambers all along, orchestrating everything.
Deaderinred on
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Considering my User Name and avatar, I am very surprised that I haven't yet posted here!
Anyway, personally I found Resident Evil 5 far too easy, neither of the new ones have been anywhere near as challenging as the originals, or, more impotantly, REmake.
And I still prefer the old style, are they moving back to survival-horror with number 6?
P.S: Yes, I know that my avatar is Wesker, not Redfield.
That's what I want to know too given the ending in 5.
Unless they pull some serious shit out of their ass and have someone even BIGGER pulling all the strings.
It was really Rebecca Chambers all along, orchestrating everything.
Or Billy, I mean the guy WAS an officer (with a sleeve tattoo as well!) and a criminal!
It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.
That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.
Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.
Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.
It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.
One game?
- Lost Planet (+ Lost Planet Colonies)
- Street Fighter IV
- Age of Booty
- Flock!
- Devil May Cry 4
- Bionic Commando Rearmed
Looks like more than one game to me. And all those are very polished.
Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.
I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.
I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.
Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)
Motherfucking El Gigante on Professional can eat a dick.
Over an hour and still no progress.
Did you try using an AI partner? I did it on my second attempt with the AI. (The failure was due to me missing 3 QTEs in a row) It seems they gave the AI godlike abilities on professional for 2-3.
I tried this after my last guy bailed, but other people kept joining in and fucking up. Go figure that changing my settings to Rogue and fighting it again on my first attempts nabs me victory.
Well now that that ugliness has passed, I'm up to continue Chapter 3 tonight. Who's in?
Motherfucking El Gigante on Professional can eat a dick.
Over an hour and still no progress.
Did you try using an AI partner? I did it on my second attempt with the AI. (The failure was due to me missing 3 QTEs in a row) It seems they gave the AI godlike abilities on professional for 2-3.
I tried this after my last guy bailed, but other people kept joining in and fucking up. Go figure that changing my settings to Rogue and fighting it again on my first attempts nabs me victory.
Well now that that ugliness has passed, I'm up to continue Chapter 3 tonight. Who's in?
I'm game, what time?
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.
That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.
Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.
Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.
It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.
One game?
- Lost Planet (+ Lost Planet Colonies)
- Street Fighter IV
- Age of Booty
- Flock!
- Devil May Cry 4
- Bionic Commando Rearmed
Looks like more than one game to me. And all those are very polished.
Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.
I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.
I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.
Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)
I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from. Again, those are the games I am more familiar with--and of course, the development process is different. A while back, in a very prior RE5 thread, someone made the claim that the PC version of RE4 was automatically inferior to the Gamecube version because Capcom's PC ports sucked.
Personally, I liked the extra content, higher resolution, AA, but that is neither here nor there.
Motherfucking El Gigante on Professional can eat a dick.
Over an hour and still no progress.
Did you try using an AI partner? I did it on my second attempt with the AI. (The failure was due to me missing 3 QTEs in a row) It seems they gave the AI godlike abilities on professional for 2-3.
I tried this after my last guy bailed, but other people kept joining in and fucking up. Go figure that changing my settings to Rogue and fighting it again on my first attempts nabs me victory.
Well now that that ugliness has passed, I'm up to continue Chapter 3 tonight. Who's in?
It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.
That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.
Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.
Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.
It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.
One game?
- Lost Planet (+ Lost Planet Colonies)
- Street Fighter IV
- Age of Booty
- Flock!
- Devil May Cry 4
- Bionic Commando Rearmed
Looks like more than one game to me. And all those are very polished.
Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.
I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.
I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.
Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)
I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from. Again, those are the games I am more familiar with--and of course, the development process is different. A while back, in a very prior RE5 thread, someone made the claim that the PC version of RE4 was automatically inferior to the Gamecube version because Capcom's PC ports sucked.
Personally, I liked the extra content, higher resolution, AA, but that is neither here nor there.
Epic still makes PC games?
Bungie still makes PC games?
Microsoft still makes PC games?
It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.
That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.
Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.
Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.
It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.
One game?
- Lost Planet (+ Lost Planet Colonies)
- Street Fighter IV
- Age of Booty
- Flock!
- Devil May Cry 4
- Bionic Commando Rearmed
Looks like more than one game to me. And all those are very polished.
Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.
I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.
I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.
Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)
I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from. Again, those are the games I am more familiar with--and of course, the development process is different. A while back, in a very prior RE5 thread, someone made the claim that the PC version of RE4 was automatically inferior to the Gamecube version because Capcom's PC ports sucked.
Personally, I liked the extra content, higher resolution, AA, but that is neither here nor there.
Epic still makes PC games?
Bungie still makes PC games?
Microsoft still makes PC games?
Motherfucking El Gigante on Professional can eat a dick.
Over an hour and still no progress.
Did you try using an AI partner? I did it on my second attempt with the AI. (The failure was due to me missing 3 QTEs in a row) It seems they gave the AI godlike abilities on professional for 2-3.
I tried this after my last guy bailed, but other people kept joining in and fucking up. Go figure that changing my settings to Rogue and fighting it again on my first attempts nabs me victory.
Well now that that ugliness has passed, I'm up to continue Chapter 3 tonight. Who's in?
I'm game, what time?
Right now would be nice.
I'm logged on and will be ready in a minute.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.
That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.
Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.
Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.
It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.
One game?
- Lost Planet (+ Lost Planet Colonies)
- Street Fighter IV
- Age of Booty
- Flock!
- Devil May Cry 4
- Bionic Commando Rearmed
Looks like more than one game to me. And all those are very polished.
Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.
I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.
I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.
Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)
I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from.
If I'm honest, I'd say that Capcom's latest ports have been far, FAR better than Epic's recent stuff. Gears of War had some ridiculous issues where it would eat savegames and reset data (this may or may not have been tied into GFWL). The supplied level editor had issues that were never fixed and the modding community was pretty much stillborn (Basically it was difficult to impossible to cook SP maps. I saw a grand total of two that managed it. I even played them, they were pretty decent, but with a broken editor they were the only two). Also, no push-to-talk, which irritates the crap out of me because it's been standard on PC for well over a decade. Heck, even UT20004 had push to talk.
UT3 had the most unwieldy interface imaginable. Even for a console based menu system it didn't make any sense (especially when you compare it to how awesome UT99 was). Setting basic things like graphics options was pretty awkward, at least initially. The friends interface was pretty unwieldy too. At least Capcom's menu's seem a bit more standardised and understandable.
BOTH games refuse to acknowledge that I have a five button mouse, and that's something I'd call just plain basic. And it's not just me, nobody can bind MB5, whatever mouse you're using.
Bungie's port of Halo 2 was good. The level editor was a welcome addition, even if it didn't get as much usage as it could have. Really the game was restricted primarily for being forced as a Vista exclusive more than anything. The much vaunted stream and play system (or whatever it was called) didn't work properly shortly after release because GFWL had been updated and so you couldn't play until that was downloaded and installed anyway.
Question: How do you check if your Xbox 360 connection is set to Open? I'm having trouble connecting with Rakai. I don't think it's on my end, since I can join other games and parties just fine, but I wanted to make sure.
It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.
That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.
Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.
Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.
It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.
One game?
- Lost Planet (+ Lost Planet Colonies)
- Street Fighter IV
- Age of Booty
- Flock!
- Devil May Cry 4
- Bionic Commando Rearmed
Looks like more than one game to me. And all those are very polished.
Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.
I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.
I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.
Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)
I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from.
If I'm honest, I'd say that Capcom's latest ports have been far, FAR better than Epic's recent stuff. Gears of War had some ridiculous issues where it would eat savegames and reset data (this may or may not have been tied into GFWL). The supplied level editor had issues that were never fixed and the modding community was pretty much stillborn (Basically it was difficult to impossible to cook SP maps. I saw a grand total of two that managed it. I even played them, they were pretty decent, but with a broken editor they were the only two). Also, no push-to-talk, which irritates the crap out of me because it's been standard on PC for well over a decade. Heck, even UT20004 had push to talk.
UT3 had the most unwieldy interface imaginable. Even for a console based menu system it didn't make any sense (especially when you compare it to how awesome UT99 was). Setting basic things like graphics options was pretty awkward, at least initially. The friends interface was pretty unwieldy too. At least Capcom's menu's seem a bit more standardised and understandable.
BOTH games refuse to acknowledge that I have a five button mouse, and that's something I'd call just plain basic. And it's not just me, nobody can bind MB5, whatever mouse you're using.
Bungie's port of Halo 2 was good. The level editor was a welcome addition, even if it didn't get as much usage as it could have. Really the game was restricted primarily for being forced as a Vista exclusive more than anything. The much vaunted stream and play system (or whatever it was called) didn't work properly shortly after release because GFWL had been updated and so you couldn't play until that was downloaded and installed anyway.
A lot of this inevitably comes down to personal perception. I mean, I agree with some of what you'd said about GoW (though I never had the problems with save games or lost data). And the modding community is very much stillborn.
Personally, when I think of Capcom on PC, I will always think of bad PC ports of Street Fighter games from 10 years ago, and the very serious and, according to many, gamebreaking flaws they did in RE4. The controls are abysmal (I use an Xbox 360 controller), there is simply no excusing that. Even the best efforts of modders can't compensate for piece of shit controls. The game was also hilariously unstable until modders came onto the scene (and, eventually, official patches were released). GoW at least did not have your characters' glitch out become they sighted the scoped rifle or crash while trying to load a cinematic. I am not exaggerating when I say the game is only playable thank to the modding community doing much of Capcom's job. I sure as hell am grateful for those mods.
Of course, DMC4 has done a lot better. A lot better. We'll have to see--I'm a little worried, because we're not talking abotu DMC5, we're talking about Resident Evil 5, so Capcom may still half-ass the controls (this was very big, very unwelcomed surprise, since Capcom basically skirted the issue the whole way). But, we can only wait and see.
Well I had no issues with RE4's gamepad controls once the button prompts were fixed. Keyboard controls were a mess but on a 360 pad I thought it worked fine. I don't disagree that RE4 was only playable because of what the mod community did, but it's also important to bear in mind that the port of RE4 was handled outside of Capcom by a company that, IIRC, folded as soon as the port was done. What's funny is that it was that horrendous port that actually made Capcom decide to handle the job in-house after that.
The lack of mouse support was stupid but RE5 is going to have mouse support, so that's a big plus.
Another element included for the game is an enhanced control scheme. Not only will the game instantly detect whether you're using keyboard and mouse or gamepad and switch your settings without having to access the option menu, but playing with keyboard and mouse will provide a larger onscreen reticule for your weapons than the laser sight on Chris and Sheva's weapons. What's more, every slot within your inventory is linked to the 1-9 keys on your keyboard, allowing you to instantly hot swap weapons or access items without having to escape the onscreen action. We'll have more on Resident Evil 5 for the PC shortly.
I'm a bit worried about what exactly they mean by a "larger onscreen reticule", but the hotkeys is definitely welcome.
I think it might have something to do with the way aiming usually works in RE4 / 5, which is by the laser pointer instead of the traditional FPS / TPS method. Dead Space had this minor issue as well, to quote from someone posting on the Capcom forums:
I'm thinking of the games like Dead Space -- which is one of my favorites and it's the most recent game in memory -- where as it uses the mouse to control a virtual stick. This ties the mouse cursor's speed to that of the frame-rate and creates a kite string effect. I was able to get that game running great with no noticeable lag, but there is still a noticeable stiffness in the movement. It feels mechanical when compared to a real mouse implementation.
As previously discussed, Capcom is not entirely to blame for RE4, but they are by no means exonerated. It was a joint effort, from what I understand. I'm glad to hear about actual mouse support, as opposed to half-ass support.
I was somewhat disappointed though, that Chris Redfield had to come back to this one. He is mad gangsta and is the man of S.T.A.R.S, but they brought him back to RE4.5
It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.
That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.
Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.
Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.
It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.
One game?
- Lost Planet (+ Lost Planet Colonies)
- Street Fighter IV
- Age of Booty
- Flock!
- Devil May Cry 4
- Bionic Commando Rearmed
Looks like more than one game to me. And all those are very polished.
Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.
I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.
I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.
Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)
I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from.
If I'm honest, I'd say that Capcom's latest ports have been far, FAR better than Epic's recent stuff. Gears of War had some ridiculous issues where it would eat savegames and reset data (this may or may not have been tied into GFWL). The supplied level editor had issues that were never fixed and the modding community was pretty much stillborn (Basically it was difficult to impossible to cook SP maps. I saw a grand total of two that managed it. I even played them, they were pretty decent, but with a broken editor they were the only two). Also, no push-to-talk, which irritates the crap out of me because it's been standard on PC for well over a decade. Heck, even UT20004 had push to talk.
UT3 had the most unwieldy interface imaginable. Even for a console based menu system it didn't make any sense (especially when you compare it to how awesome UT99 was). Setting basic things like graphics options was pretty awkward, at least initially. The friends interface was pretty unwieldy too. At least Capcom's menu's seem a bit more standardised and understandable.
BOTH games refuse to acknowledge that I have a five button mouse, and that's something I'd call just plain basic. And it's not just me, nobody can bind MB5, whatever mouse you're using.
Bungie's port of Halo 2 was good. The level editor was a welcome addition, even if it didn't get as much usage as it could have. Really the game was restricted primarily for being forced as a Vista exclusive more than anything. The much vaunted stream and play system (or whatever it was called) didn't work properly shortly after release because GFWL had been updated and so you couldn't play until that was downloaded and installed anyway.
A lot of this inevitably comes down to personal perception. I mean, I agree with some of what you'd said about GoW (though I never had the problems with save games or lost data). And the modding community is very much stillborn.
Personally, when I think of Capcom on PC, I will always think of bad PC ports of Street Fighter games from 10 years ago, and the very serious and, according to many, gamebreaking flaws they did in RE4. The controls are abysmal (I use an Xbox 360 controller), there is simply no excusing that. Even the best efforts of modders can't compensate for piece of shit controls. The game was also hilariously unstable until modders came onto the scene (and, eventually, official patches were released). GoW at least did not have your characters' glitch out become they sighted the scoped rifle or crash while trying to load a cinematic. I am not exaggerating when I say the game is only playable thank to the modding community doing much of Capcom's job. I sure as hell am grateful for those mods.
Of course, DMC4 has done a lot better. A lot better. We'll have to see--I'm a little worried, because we're not talking abotu DMC5, we're talking about Resident Evil 5, so Capcom may still half-ass the controls (this was very big, very unwelcomed surprise, since Capcom basically skirted the issue the whole way). But, we can only wait and see.
Sorry if I'm being a bit ignorant here, but what's DMC? And in what way have CapCom skirted the issue? If we're still talking about Resident Evil, surprisingly I've had absolutely no trouble with it! No glitches etc.
P.S: SkutSkut, how did you almost severe your finger?
DMC = Devil May Cry. DMC4 was ported by Capcom themselves and is generally regarded as being very well done.
When he talks about skirting the issue of controls, I think he's talking about the fact that RE4 on the PC didn't have mouse support (and in general, the controls sucked because all the button prompts were wrong).
At the same resolution, (1680x1050) with AA, I averaged 61 FPS--according to the program, anyway. Got a lot more variation (sometimes dipped down to 35, which I still consider more than playable for a third person shooter). I'm running on a pair of 8800GTs, so I don't expect/know if the game is optimized for Dual SLI, with a 3.0gHz Dual Core.
Someone mentioned earlier in this thread that the game can tell if you're using a Gamepad or the KBAM on the PC version, and will switch between them easily right? And that if you're using KBAM, instead of having a laser site beam for aiming, you get a "large cursor" or large crosshair onscreen?
I'm hoping that this means that the onscreen crosshair translates into the same sort of kind of control scheme that Resi4 Wii Edition had. In other words, you have a crosshair cursor you control with the mouse to aim....
It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.
That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.
Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.
Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.
It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.
One game?
- Lost Planet (+ Lost Planet Colonies)
- Street Fighter IV
- Age of Booty
- Flock!
- Devil May Cry 4
- Bionic Commando Rearmed
Looks like more than one game to me. And all those are very polished.
Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.
I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.
I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.
Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)
I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from.
If I'm honest, I'd say that Capcom's latest ports have been far, FAR better than Epic's recent stuff. Gears of War had some ridiculous issues where it would eat savegames and reset data (this may or may not have been tied into GFWL). The supplied level editor had issues that were never fixed and the modding community was pretty much stillborn (Basically it was difficult to impossible to cook SP maps. I saw a grand total of two that managed it. I even played them, they were pretty decent, but with a broken editor they were the only two). Also, no push-to-talk, which irritates the crap out of me because it's been standard on PC for well over a decade. Heck, even UT20004 had push to talk.
UT3 had the most unwieldy interface imaginable. Even for a console based menu system it didn't make any sense (especially when you compare it to how awesome UT99 was). Setting basic things like graphics options was pretty awkward, at least initially. The friends interface was pretty unwieldy too. At least Capcom's menu's seem a bit more standardised and understandable.
BOTH games refuse to acknowledge that I have a five button mouse, and that's something I'd call just plain basic. And it's not just me, nobody can bind MB5, whatever mouse you're using.
Bungie's port of Halo 2 was good. The level editor was a welcome addition, even if it didn't get as much usage as it could have. Really the game was restricted primarily for being forced as a Vista exclusive more than anything. The much vaunted stream and play system (or whatever it was called) didn't work properly shortly after release because GFWL had been updated and so you couldn't play until that was downloaded and installed anyway.
A lot of this inevitably comes down to personal perception. I mean, I agree with some of what you'd said about GoW (though I never had the problems with save games or lost data). And the modding community is very much stillborn.
Personally, when I think of Capcom on PC, I will always think of bad PC ports of Street Fighter games from 10 years ago, and the very serious and, according to many, gamebreaking flaws they did in RE4. The controls are abysmal (I use an Xbox 360 controller), there is simply no excusing that. Even the best efforts of modders can't compensate for piece of shit controls. The game was also hilariously unstable until modders came onto the scene (and, eventually, official patches were released). GoW at least did not have your characters' glitch out become they sighted the scoped rifle or crash while trying to load a cinematic. I am not exaggerating when I say the game is only playable thank to the modding community doing much of Capcom's job. I sure as hell am grateful for those mods.
Of course, DMC4 has done a lot better. A lot better. We'll have to see--I'm a little worried, because we're not talking abotu DMC5, we're talking about Resident Evil 5, so Capcom may still half-ass the controls (this was very big, very unwelcomed surprise, since Capcom basically skirted the issue the whole way). But, we can only wait and see.
Sorry if I'm being a bit ignorant here, but what's DMC? And in what way have CapCom skirted the issue? If we're still talking about Resident Evil, surprisingly I've had absolutely no trouble with it! No glitches etc.
P.S: SkutSkut, how did you almost severe your finger?
openin a can of soup, the pulled too hard and was holding it the wrong way.
Anderson is back? Probably doesn't want his wife humping the director. On the bright side maybe this fourth installment will be watchable, unlike the last 2.
Anderson is back? Probably doesn't want his wife humping the director. On the bright side maybe this fourth installment will be watchable, unlike the last 2.
i just looked this up.. that douche is married to milla? goddamn i cant take much more of this thing hot women do where they date and marry douches and not handsome classy gentlemen like myself.
Posts
Over an hour and still no progress.
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Did you try using an AI partner? I did it on my second attempt with the AI. (The failure was due to me missing 3 QTEs in a row) It seems they gave the AI godlike abilities on professional for 2-3.
Anyway, personally I found Resident Evil 5 far too easy, neither of the new ones have been anywhere near as challenging as the originals, or, more impotantly, REmake.
And I still prefer the old style, are they moving back to survival-horror with number 6?
P.S: Yes, I know that my avatar is Wesker, not Redfield.
I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.
I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.
That's what I want to know too given the ending in 5.
Unless they pull some serious shit out of their ass and have someone even BIGGER pulling all the strings.
It was really Rebecca Chambers all along, orchestrating everything.
Or Billy, I mean the guy WAS an officer (with a sleeve tattoo as well!) and a criminal!
EDIT: Anyone see any better screens of the new PC version costumes? I've only seen that one, and GIS isn't helping me.
Switch - SW-3699-5063-5018
Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)
I tried this after my last guy bailed, but other people kept joining in and fucking up. Go figure that changing my settings to Rogue and fighting it again on my first attempts nabs me victory.
Well now that that ugliness has passed, I'm up to continue Chapter 3 tonight. Who's in?
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I'm game, what time?
I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from. Again, those are the games I am more familiar with--and of course, the development process is different. A while back, in a very prior RE5 thread, someone made the claim that the PC version of RE4 was automatically inferior to the Gamecube version because Capcom's PC ports sucked.
Personally, I liked the extra content, higher resolution, AA, but that is neither here nor there.
Right now would be nice.
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Epic still makes PC games?
Bungie still makes PC games?
Microsoft still makes PC games?
Yes.
Yes.
Yes.
I'm logged on and will be ready in a minute.
If I'm honest, I'd say that Capcom's latest ports have been far, FAR better than Epic's recent stuff. Gears of War had some ridiculous issues where it would eat savegames and reset data (this may or may not have been tied into GFWL). The supplied level editor had issues that were never fixed and the modding community was pretty much stillborn (Basically it was difficult to impossible to cook SP maps. I saw a grand total of two that managed it. I even played them, they were pretty decent, but with a broken editor they were the only two). Also, no push-to-talk, which irritates the crap out of me because it's been standard on PC for well over a decade. Heck, even UT20004 had push to talk.
UT3 had the most unwieldy interface imaginable. Even for a console based menu system it didn't make any sense (especially when you compare it to how awesome UT99 was). Setting basic things like graphics options was pretty awkward, at least initially. The friends interface was pretty unwieldy too. At least Capcom's menu's seem a bit more standardised and understandable.
BOTH games refuse to acknowledge that I have a five button mouse, and that's something I'd call just plain basic. And it's not just me, nobody can bind MB5, whatever mouse you're using.
Bungie's port of Halo 2 was good. The level editor was a welcome addition, even if it didn't get as much usage as it could have. Really the game was restricted primarily for being forced as a Vista exclusive more than anything. The much vaunted stream and play system (or whatever it was called) didn't work properly shortly after release because GFWL had been updated and so you couldn't play until that was downloaded and installed anyway.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
A lot of this inevitably comes down to personal perception. I mean, I agree with some of what you'd said about GoW (though I never had the problems with save games or lost data). And the modding community is very much stillborn.
Personally, when I think of Capcom on PC, I will always think of bad PC ports of Street Fighter games from 10 years ago, and the very serious and, according to many, gamebreaking flaws they did in RE4. The controls are abysmal (I use an Xbox 360 controller), there is simply no excusing that. Even the best efforts of modders can't compensate for piece of shit controls. The game was also hilariously unstable until modders came onto the scene (and, eventually, official patches were released). GoW at least did not have your characters' glitch out become they sighted the scoped rifle or crash while trying to load a cinematic. I am not exaggerating when I say the game is only playable thank to the modding community doing much of Capcom's job. I sure as hell am grateful for those mods.
Of course, DMC4 has done a lot better. A lot better. We'll have to see--I'm a little worried, because we're not talking abotu DMC5, we're talking about Resident Evil 5, so Capcom may still half-ass the controls (this was very big, very unwelcomed surprise, since Capcom basically skirted the issue the whole way). But, we can only wait and see.
The lack of mouse support was stupid but RE5 is going to have mouse support, so that's a big plus.
EDIT:
http://uk.pc.ign.com/articles/100/1004381p1.html
I'm a bit worried about what exactly they mean by a "larger onscreen reticule", but the hotkeys is definitely welcome.
I think it might have something to do with the way aiming usually works in RE4 / 5, which is by the laser pointer instead of the traditional FPS / TPS method. Dead Space had this minor issue as well, to quote from someone posting on the Capcom forums:
EDIT EDIT:
And screenshot of the new (very weird) costumes.
http://uk.media.pc.ign.com/media/142/14258190/img_6953817.html
Also, could someone please quote the quote pyramid above. I want to see how large it can get before a moderator jails the quoter.
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Whenever someone says Chris I immediately think they're talking to me. And SkutSkut, I haven't seen you in the TBK thread as of late.
http://www.gamershell.com/download_48548.shtml
edit:
1280x800 Medium Settings
~33fps 8600M GT 2.1Ghz Core 2
I hope they sort out the controls to be more responsive with a mouse, but it looks like it could be kinda fun co-op.
Yeah, been awhile, not like I can play anything right now anyway, almost severed a finger earlier.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I was somewhat disappointed though, that Chris Redfield had to come back to this one. He is mad gangsta and is the man of S.T.A.R.S, but they brought him back to RE4.5
It's not like people called RE2 RE1.5
Sorry if I'm being a bit ignorant here, but what's DMC? And in what way have CapCom skirted the issue? If we're still talking about Resident Evil, surprisingly I've had absolutely no trouble with it! No glitches etc.
P.S: SkutSkut, how did you almost severe your finger?
When he talks about skirting the issue of controls, I think he's talking about the fact that RE4 on the PC didn't have mouse support (and in general, the controls sucked because all the button prompts were wrong).
Nice. That sounds pretty good considering your hardware. :^:
We have these from page 12:
Seems most can run this game pretty well.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I'm hoping that this means that the onscreen crosshair translates into the same sort of kind of control scheme that Resi4 Wii Edition had. In other words, you have a crosshair cursor you control with the mouse to aim....
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
openin a can of soup, the pulled too hard and was holding it the wrong way.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Well I was going to say that I almost had it cut off from a stray wire saving an orphanage from terrorist but that's too boring.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Firstly, Capcom has no fucking clue where to take the series now, or at least who is going to be in charge of the series now. http://xbox360.ign.com/articles/100/1006939p1.html
Secondly, they're going to make a FOURTH resident evil movie. Anderson is back to direct.
http://movies.ign.com/articles/100/1006687p1.html
Anderson is back? Probably doesn't want his wife humping the director. On the bright side maybe this fourth installment will be watchable, unlike the last 2.
i just looked this up.. that douche is married to milla? goddamn i cant take much more of this thing hot women do where they date and marry douches and not handsome classy gentlemen like myself.
:?