As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Resident Evil 5- cause someone had to make a new thread

145679

Posts

  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited July 2009
    Motherfucking El Gigante on Professional can eat a dick.

    Over an hour and still no progress.

    Professor Snugglesworth on
  • RakaiRakai Registered User regular
    edited July 2009
    Motherfucking El Gigante on Professional can eat a dick.

    Over an hour and still no progress.

    Did you try using an AI partner? I did it on my second attempt with the AI. (The failure was due to me missing 3 QTEs in a row) It seems they gave the AI godlike abilities on professional for 2-3.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited July 2009
    I don't get the trouble people have with that boss on Pro. Skutskut and I beat him on our second try. The level itself gave us the most trouble.

    Gilder on
  • Chris RedfieldChris Redfield Registered User regular
    edited July 2009
    Considering my User Name and avatar, I am very surprised that I haven't yet posted here!

    Anyway, personally I found Resident Evil 5 far too easy, neither of the new ones have been anywhere near as challenging as the originals, or, more impotantly, REmake.

    And I still prefer the old style, are they moving back to survival-horror with number 6?

    P.S: Yes, I know that my avatar is Wesker, not Redfield.

    Chris Redfield on
    [SIGPIC][/SIGPIC]
  • SynthesisSynthesis Honda Today! Registered User regular
    edited July 2009
    ArjanN wrote: »
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    subedii wrote: »
    It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.

    That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.

    Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.

    Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.

    It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.

    One game?

    - Lost Planet (+ Lost Planet Colonies)
    - Street Fighter IV
    - Age of Booty
    - Flock!
    - Devil May Cry 4
    - Bionic Commando Rearmed

    Looks like more than one game to me. And all those are very polished.

    Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.

    I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.

    I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.

    Synthesis on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2009
    Considering my User Name and avatar, I am very surprised that I haven't yet posted here!

    Anyway, personally I found Resident Evil 5 far too easy, neither of the new ones have been anywhere near as challenging as the originals, or, more impotantly, REmake.

    And I still prefer the old style, are they moving back to survival-horror with number 6?

    P.S: Yes, I know that my avatar is Wesker, not Redfield.

    That's what I want to know too given the ending in 5.

    Unless they pull some serious shit out of their ass and have someone even BIGGER pulling all the strings.

    Nocren on
    newSig.jpg
  • DeaderinredDeaderinred Registered User regular
    edited July 2009
    Nocren wrote: »
    Considering my User Name and avatar, I am very surprised that I haven't yet posted here!

    Anyway, personally I found Resident Evil 5 far too easy, neither of the new ones have been anywhere near as challenging as the originals, or, more impotantly, REmake.

    And I still prefer the old style, are they moving back to survival-horror with number 6?

    P.S: Yes, I know that my avatar is Wesker, not Redfield.

    That's what I want to know too given the ending in 5.

    Unless they pull some serious shit out of their ass and have someone even BIGGER pulling all the strings.

    It was really Rebecca Chambers all along, orchestrating everything.

    Deaderinred on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2009
    Nocren wrote: »
    Considering my User Name and avatar, I am very surprised that I haven't yet posted here!

    Anyway, personally I found Resident Evil 5 far too easy, neither of the new ones have been anywhere near as challenging as the originals, or, more impotantly, REmake.

    And I still prefer the old style, are they moving back to survival-horror with number 6?

    P.S: Yes, I know that my avatar is Wesker, not Redfield.

    That's what I want to know too given the ending in 5.

    Unless they pull some serious shit out of their ass and have someone even BIGGER pulling all the strings.

    It was really Rebecca Chambers all along, orchestrating everything.

    Or Billy, I mean the guy WAS an officer (with a sleeve tattoo as well!) and a criminal!

    Nocren on
    newSig.jpg
  • Dodge AspenDodge Aspen Registered User regular
    edited July 2009
    I think it was Barry's beard all along.

    EDIT: Anyone see any better screens of the new PC version costumes? I've only seen that one, and GIS isn't helping me.

    Dodge Aspen on
    Xbox - Dodge Mega
    Switch - SW-3699-5063-5018

  • capable heartcapable heart Registered User regular
    edited September 2021
    deleted

    capable heart on
  • ArjanNArjanN Registered User regular
    edited July 2009
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    subedii wrote: »
    It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.

    That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.

    Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.

    Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.

    It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.

    One game?

    - Lost Planet (+ Lost Planet Colonies)
    - Street Fighter IV
    - Age of Booty
    - Flock!
    - Devil May Cry 4
    - Bionic Commando Rearmed

    Looks like more than one game to me. And all those are very polished.

    Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.

    I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.

    I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.

    Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)

    ArjanN on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited July 2009
    Rakai wrote: »
    Motherfucking El Gigante on Professional can eat a dick.

    Over an hour and still no progress.

    Did you try using an AI partner? I did it on my second attempt with the AI. (The failure was due to me missing 3 QTEs in a row) It seems they gave the AI godlike abilities on professional for 2-3.

    I tried this after my last guy bailed, but other people kept joining in and fucking up. Go figure that changing my settings to Rogue and fighting it again on my first attempts nabs me victory.

    Well now that that ugliness has passed, I'm up to continue Chapter 3 tonight. Who's in?

    Professor Snugglesworth on
  • RakaiRakai Registered User regular
    edited July 2009
    Rakai wrote: »
    Motherfucking El Gigante on Professional can eat a dick.

    Over an hour and still no progress.

    Did you try using an AI partner? I did it on my second attempt with the AI. (The failure was due to me missing 3 QTEs in a row) It seems they gave the AI godlike abilities on professional for 2-3.

    I tried this after my last guy bailed, but other people kept joining in and fucking up. Go figure that changing my settings to Rogue and fighting it again on my first attempts nabs me victory.

    Well now that that ugliness has passed, I'm up to continue Chapter 3 tonight. Who's in?

    I'm game, what time?

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • SynthesisSynthesis Honda Today! Registered User regular
    edited July 2009
    ArjanN wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    subedii wrote: »
    It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.

    That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.

    Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.

    Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.

    It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.

    One game?

    - Lost Planet (+ Lost Planet Colonies)
    - Street Fighter IV
    - Age of Booty
    - Flock!
    - Devil May Cry 4
    - Bionic Commando Rearmed

    Looks like more than one game to me. And all those are very polished.

    Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.

    I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.

    I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.

    Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)

    I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from. Again, those are the games I am more familiar with--and of course, the development process is different. A while back, in a very prior RE5 thread, someone made the claim that the PC version of RE4 was automatically inferior to the Gamecube version because Capcom's PC ports sucked.

    Personally, I liked the extra content, higher resolution, AA, but that is neither here nor there.

    Synthesis on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited July 2009
    Rakai wrote: »
    Rakai wrote: »
    Motherfucking El Gigante on Professional can eat a dick.

    Over an hour and still no progress.

    Did you try using an AI partner? I did it on my second attempt with the AI. (The failure was due to me missing 3 QTEs in a row) It seems they gave the AI godlike abilities on professional for 2-3.

    I tried this after my last guy bailed, but other people kept joining in and fucking up. Go figure that changing my settings to Rogue and fighting it again on my first attempts nabs me victory.

    Well now that that ugliness has passed, I'm up to continue Chapter 3 tonight. Who's in?

    I'm game, what time?

    Right now would be nice.

    Professor Snugglesworth on
  • ArjanNArjanN Registered User regular
    edited July 2009
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    subedii wrote: »
    It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.

    That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.

    Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.

    Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.

    It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.

    One game?

    - Lost Planet (+ Lost Planet Colonies)
    - Street Fighter IV
    - Age of Booty
    - Flock!
    - Devil May Cry 4
    - Bionic Commando Rearmed

    Looks like more than one game to me. And all those are very polished.

    Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.

    I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.

    I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.

    Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)

    I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from. Again, those are the games I am more familiar with--and of course, the development process is different. A while back, in a very prior RE5 thread, someone made the claim that the PC version of RE4 was automatically inferior to the Gamecube version because Capcom's PC ports sucked.

    Personally, I liked the extra content, higher resolution, AA, but that is neither here nor there.

    Epic still makes PC games?
    Bungie still makes PC games?
    Microsoft still makes PC games?

    ArjanN on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited July 2009
    ArjanN wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    subedii wrote: »
    It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.

    That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.

    Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.

    Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.

    It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.

    One game?

    - Lost Planet (+ Lost Planet Colonies)
    - Street Fighter IV
    - Age of Booty
    - Flock!
    - Devil May Cry 4
    - Bionic Commando Rearmed

    Looks like more than one game to me. And all those are very polished.

    Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.

    I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.

    I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.

    Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)

    I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from. Again, those are the games I am more familiar with--and of course, the development process is different. A while back, in a very prior RE5 thread, someone made the claim that the PC version of RE4 was automatically inferior to the Gamecube version because Capcom's PC ports sucked.

    Personally, I liked the extra content, higher resolution, AA, but that is neither here nor there.

    Epic still makes PC games?
    Bungie still makes PC games?
    Microsoft still makes PC games?

    Yes.
    Yes.
    Yes.

    :lol:

    Synthesis on
  • RakaiRakai Registered User regular
    edited July 2009
    Rakai wrote: »
    Rakai wrote: »
    Motherfucking El Gigante on Professional can eat a dick.

    Over an hour and still no progress.

    Did you try using an AI partner? I did it on my second attempt with the AI. (The failure was due to me missing 3 QTEs in a row) It seems they gave the AI godlike abilities on professional for 2-3.

    I tried this after my last guy bailed, but other people kept joining in and fucking up. Go figure that changing my settings to Rogue and fighting it again on my first attempts nabs me victory.

    Well now that that ugliness has passed, I'm up to continue Chapter 3 tonight. Who's in?

    I'm game, what time?

    Right now would be nice.

    I'm logged on and will be ready in a minute.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • subediisubedii Registered User regular
    edited July 2009
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    subedii wrote: »
    It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.

    That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.

    Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.

    Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.

    It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.

    One game?

    - Lost Planet (+ Lost Planet Colonies)
    - Street Fighter IV
    - Age of Booty
    - Flock!
    - Devil May Cry 4
    - Bionic Commando Rearmed

    Looks like more than one game to me. And all those are very polished.

    Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.

    I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.

    I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.

    Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)

    I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from.

    If I'm honest, I'd say that Capcom's latest ports have been far, FAR better than Epic's recent stuff. Gears of War had some ridiculous issues where it would eat savegames and reset data (this may or may not have been tied into GFWL). The supplied level editor had issues that were never fixed and the modding community was pretty much stillborn (Basically it was difficult to impossible to cook SP maps. I saw a grand total of two that managed it. I even played them, they were pretty decent, but with a broken editor they were the only two). Also, no push-to-talk, which irritates the crap out of me because it's been standard on PC for well over a decade. Heck, even UT20004 had push to talk.

    UT3 had the most unwieldy interface imaginable. Even for a console based menu system it didn't make any sense (especially when you compare it to how awesome UT99 was). Setting basic things like graphics options was pretty awkward, at least initially. The friends interface was pretty unwieldy too. At least Capcom's menu's seem a bit more standardised and understandable.

    BOTH games refuse to acknowledge that I have a five button mouse, and that's something I'd call just plain basic. And it's not just me, nobody can bind MB5, whatever mouse you're using.

    Bungie's port of Halo 2 was good. The level editor was a welcome addition, even if it didn't get as much usage as it could have. Really the game was restricted primarily for being forced as a Vista exclusive more than anything. The much vaunted stream and play system (or whatever it was called) didn't work properly shortly after release because GFWL had been updated and so you couldn't play until that was downloaded and installed anyway.

    subedii on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited July 2009
    Question: How do you check if your Xbox 360 connection is set to Open? I'm having trouble connecting with Rakai. I don't think it's on my end, since I can join other games and parties just fine, but I wanted to make sure.

    Professor Snugglesworth on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited July 2009
    subedii wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    subedii wrote: »
    It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.

    That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.

    Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.

    Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.

    It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.

    One game?

    - Lost Planet (+ Lost Planet Colonies)
    - Street Fighter IV
    - Age of Booty
    - Flock!
    - Devil May Cry 4
    - Bionic Commando Rearmed

    Looks like more than one game to me. And all those are very polished.

    Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.

    I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.

    I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.

    Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)

    I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from.

    If I'm honest, I'd say that Capcom's latest ports have been far, FAR better than Epic's recent stuff. Gears of War had some ridiculous issues where it would eat savegames and reset data (this may or may not have been tied into GFWL). The supplied level editor had issues that were never fixed and the modding community was pretty much stillborn (Basically it was difficult to impossible to cook SP maps. I saw a grand total of two that managed it. I even played them, they were pretty decent, but with a broken editor they were the only two). Also, no push-to-talk, which irritates the crap out of me because it's been standard on PC for well over a decade. Heck, even UT20004 had push to talk.

    UT3 had the most unwieldy interface imaginable. Even for a console based menu system it didn't make any sense (especially when you compare it to how awesome UT99 was). Setting basic things like graphics options was pretty awkward, at least initially. The friends interface was pretty unwieldy too. At least Capcom's menu's seem a bit more standardised and understandable.

    BOTH games refuse to acknowledge that I have a five button mouse, and that's something I'd call just plain basic. And it's not just me, nobody can bind MB5, whatever mouse you're using.

    Bungie's port of Halo 2 was good. The level editor was a welcome addition, even if it didn't get as much usage as it could have. Really the game was restricted primarily for being forced as a Vista exclusive more than anything. The much vaunted stream and play system (or whatever it was called) didn't work properly shortly after release because GFWL had been updated and so you couldn't play until that was downloaded and installed anyway.

    A lot of this inevitably comes down to personal perception. I mean, I agree with some of what you'd said about GoW (though I never had the problems with save games or lost data). And the modding community is very much stillborn.

    Personally, when I think of Capcom on PC, I will always think of bad PC ports of Street Fighter games from 10 years ago, and the very serious and, according to many, gamebreaking flaws they did in RE4. The controls are abysmal (I use an Xbox 360 controller), there is simply no excusing that. Even the best efforts of modders can't compensate for piece of shit controls. The game was also hilariously unstable until modders came onto the scene (and, eventually, official patches were released). GoW at least did not have your characters' glitch out become they sighted the scoped rifle or crash while trying to load a cinematic. I am not exaggerating when I say the game is only playable thank to the modding community doing much of Capcom's job. I sure as hell am grateful for those mods.

    Of course, DMC4 has done a lot better. A lot better. We'll have to see--I'm a little worried, because we're not talking abotu DMC5, we're talking about Resident Evil 5, so Capcom may still half-ass the controls (this was very big, very unwelcomed surprise, since Capcom basically skirted the issue the whole way). But, we can only wait and see.

    Synthesis on
  • subediisubedii Registered User regular
    edited July 2009
    Well I had no issues with RE4's gamepad controls once the button prompts were fixed. Keyboard controls were a mess but on a 360 pad I thought it worked fine. I don't disagree that RE4 was only playable because of what the mod community did, but it's also important to bear in mind that the port of RE4 was handled outside of Capcom by a company that, IIRC, folded as soon as the port was done. What's funny is that it was that horrendous port that actually made Capcom decide to handle the job in-house after that.

    The lack of mouse support was stupid but RE5 is going to have mouse support, so that's a big plus.

    EDIT:

    http://uk.pc.ign.com/articles/100/1004381p1.html
    Another element included for the game is an enhanced control scheme. Not only will the game instantly detect whether you're using keyboard and mouse or gamepad and switch your settings without having to access the option menu, but playing with keyboard and mouse will provide a larger onscreen reticule for your weapons than the laser sight on Chris and Sheva's weapons. What's more, every slot within your inventory is linked to the 1-9 keys on your keyboard, allowing you to instantly hot swap weapons or access items without having to escape the onscreen action. We'll have more on Resident Evil 5 for the PC shortly.

    I'm a bit worried about what exactly they mean by a "larger onscreen reticule", but the hotkeys is definitely welcome.

    I think it might have something to do with the way aiming usually works in RE4 / 5, which is by the laser pointer instead of the traditional FPS / TPS method. Dead Space had this minor issue as well, to quote from someone posting on the Capcom forums:
    I'm thinking of the games like Dead Space -- which is one of my favorites and it's the most recent game in memory -- where as it uses the mouse to control a virtual stick. This ties the mouse cursor's speed to that of the frame-rate and creates a kite string effect. I was able to get that game running great with no noticeable lag, but there is still a noticeable stiffness in the movement. It feels mechanical when compared to a real mouse implementation.



    EDIT EDIT:

    And screenshot of the new (very weird) costumes.

    http://uk.media.pc.ign.com/media/142/14258190/img_6953817.html

    subedii on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited July 2009
    As previously discussed, Capcom is not entirely to blame for RE4, but they are by no means exonerated. It was a joint effort, from what I understand. I'm glad to hear about actual mouse support, as opposed to half-ass support.

    Synthesis on
  • Chris RedfieldChris Redfield Registered User regular
    edited July 2009
    Hi again, is anyone williing to help go through some of the campaign co-operatively with me tonight?

    Also, could someone please quote the quote pyramid above. I want to see how large it can get before a moderator jails the quoter.

    Chris Redfield on
    [SIGPIC][/SIGPIC]
  • SkutSkutSkutSkut Registered User regular
    edited July 2009
    So Chris is a Raider now? And Sheva looks a bit like Dr. Li or something.

    SkutSkut on
  • Chris RedfieldChris Redfield Registered User regular
    edited July 2009
    SkutSkut wrote: »
    So Chris is a Raider now? And Sheva looks a bit like Dr. Li or something.

    Whenever someone says Chris I immediately think they're talking to me. And SkutSkut, I haven't seen you in the TBK thread as of late.

    Chris Redfield on
    [SIGPIC][/SIGPIC]
  • RookRook Registered User regular
    edited July 2009
    Benchmark out for those still waiting on the PC version
    http://www.gamershell.com/download_48548.shtml

    edit:
    1280x800 Medium Settings
    ~33fps 8600M GT 2.1Ghz Core 2

    I hope they sort out the controls to be more responsive with a mouse, but it looks like it could be kinda fun co-op.

    Rook on
  • SkutSkutSkutSkut Registered User regular
    edited July 2009
    SkutSkut wrote: »
    So Chris is a Raider now? And Sheva looks a bit like Dr. Li or something.

    Whenever someone says Chris I immediately think they're talking to me. And SkutSkut, I haven't seen you in the TBK thread as of late.

    Yeah, been awhile, not like I can play anything right now anyway, almost severed a finger earlier.

    SkutSkut on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited July 2009
    I liked this game but not as much as RE4.

    I was somewhat disappointed though, that Chris Redfield had to come back to this one. He is mad gangsta and is the man of S.T.A.R.S, but they brought him back to RE4.5

    rakuenCallisto on
    cbtswoosig.png
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited July 2009
    Ug, don't call it that.

    It's not like people called RE2 RE1.5

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • Chris RedfieldChris Redfield Registered User regular
    edited July 2009
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    subedii wrote: »
    It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.

    That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.

    Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.

    Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.

    It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.

    One game?

    - Lost Planet (+ Lost Planet Colonies)
    - Street Fighter IV
    - Age of Booty
    - Flock!
    - Devil May Cry 4
    - Bionic Commando Rearmed

    Looks like more than one game to me. And all those are very polished.

    Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.

    I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.

    I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.

    Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)

    I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from.

    If I'm honest, I'd say that Capcom's latest ports have been far, FAR better than Epic's recent stuff. Gears of War had some ridiculous issues where it would eat savegames and reset data (this may or may not have been tied into GFWL). The supplied level editor had issues that were never fixed and the modding community was pretty much stillborn (Basically it was difficult to impossible to cook SP maps. I saw a grand total of two that managed it. I even played them, they were pretty decent, but with a broken editor they were the only two). Also, no push-to-talk, which irritates the crap out of me because it's been standard on PC for well over a decade. Heck, even UT20004 had push to talk.

    UT3 had the most unwieldy interface imaginable. Even for a console based menu system it didn't make any sense (especially when you compare it to how awesome UT99 was). Setting basic things like graphics options was pretty awkward, at least initially. The friends interface was pretty unwieldy too. At least Capcom's menu's seem a bit more standardised and understandable.

    BOTH games refuse to acknowledge that I have a five button mouse, and that's something I'd call just plain basic. And it's not just me, nobody can bind MB5, whatever mouse you're using.

    Bungie's port of Halo 2 was good. The level editor was a welcome addition, even if it didn't get as much usage as it could have. Really the game was restricted primarily for being forced as a Vista exclusive more than anything. The much vaunted stream and play system (or whatever it was called) didn't work properly shortly after release because GFWL had been updated and so you couldn't play until that was downloaded and installed anyway.

    A lot of this inevitably comes down to personal perception. I mean, I agree with some of what you'd said about GoW (though I never had the problems with save games or lost data). And the modding community is very much stillborn.

    Personally, when I think of Capcom on PC, I will always think of bad PC ports of Street Fighter games from 10 years ago, and the very serious and, according to many, gamebreaking flaws they did in RE4. The controls are abysmal (I use an Xbox 360 controller), there is simply no excusing that. Even the best efforts of modders can't compensate for piece of shit controls. The game was also hilariously unstable until modders came onto the scene (and, eventually, official patches were released). GoW at least did not have your characters' glitch out become they sighted the scoped rifle or crash while trying to load a cinematic. I am not exaggerating when I say the game is only playable thank to the modding community doing much of Capcom's job. I sure as hell am grateful for those mods.

    Of course, DMC4 has done a lot better. A lot better. We'll have to see--I'm a little worried, because we're not talking abotu DMC5, we're talking about Resident Evil 5, so Capcom may still half-ass the controls (this was very big, very unwelcomed surprise, since Capcom basically skirted the issue the whole way). But, we can only wait and see.


    Sorry if I'm being a bit ignorant here, but what's DMC? And in what way have CapCom skirted the issue? If we're still talking about Resident Evil, surprisingly I've had absolutely no trouble with it! No glitches etc.

    P.S: SkutSkut, how did you almost severe your finger?

    Chris Redfield on
    [SIGPIC][/SIGPIC]
  • subediisubedii Registered User regular
    edited July 2009
    DMC = Devil May Cry. DMC4 was ported by Capcom themselves and is generally regarded as being very well done.

    When he talks about skirting the issue of controls, I think he's talking about the fact that RE4 on the PC didn't have mouse support (and in general, the controls sucked because all the button prompts were wrong).

    subedii on
  • slash000slash000 Registered User regular
    edited July 2009
    Rook wrote: »
    Benchmark out for those still waiting on the PC version
    http://www.gamershell.com/download_48548.shtml

    edit:
    1280x800 Medium Settings
    ~33fps 8600M GT 2.1Ghz Core 2

    I hope they sort out the controls to be more responsive with a mouse, but it looks like it could be kinda fun co-op.

    Nice. That sounds pretty good considering your hardware. :^:

    We have these from page 12:


    System:
    Intel Core 2 Duo E7400, 2.8 Ghz
    ATI Radeon 4850, 512mb
    4 gigs dual channel DDR2
    WinXPx64
    Directx 9


    Settings:
    Resolution: 1680x1050
    Quality settings: High (completely maxed out on every setting)
    Vertical Sync: On
    AntiAliasing: 8x
    Motion Blur: On


    Result:
    Average FPS:
    49



    System:
    Intel Core 2 Duo E7400, 2.8 Ghz
    ATI Radeon 4850, 512mb
    4 gigs dual channel DDR2
    WinXPx64
    Directx 9


    Settings:
    Resolution: 1680x1050
    Quality settings: High (completely maxed out on every setting)
    Vertical Sync: Off
    AntiAliasing: Off
    Motion Blur: Off


    Result:
    Average FPS:
    74


    Synthesis wrote: »
    At the same resolution, (1680x1050) with AA, I averaged 61 FPS--according to the program, anyway. Got a lot more variation (sometimes dipped down to 35, which I still consider more than playable for a third person shooter). I'm running on a pair of 8800GTs, so I don't expect/know if the game is optimized for Dual SLI, with a 3.0gHz Dual Core.



    Seems most can run this game pretty well.

    slash000 on
  • slash000slash000 Registered User regular
    edited July 2009
    Someone mentioned earlier in this thread that the game can tell if you're using a Gamepad or the KBAM on the PC version, and will switch between them easily right? And that if you're using KBAM, instead of having a laser site beam for aiming, you get a "large cursor" or large crosshair onscreen?

    I'm hoping that this means that the onscreen crosshair translates into the same sort of kind of control scheme that Resi4 Wii Edition had. In other words, you have a crosshair cursor you control with the mouse to aim....

    slash000 on
  • SkutSkutSkutSkut Registered User regular
    edited July 2009
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    ArjanN wrote: »
    Synthesis wrote: »
    subedii wrote: »
    Synthesis wrote: »
    subedii wrote: »
    It'll be interesting to see if the mod community moves on to RE5. Realistically the main reason one spawned around RE4 was simply because it was such a hideously bad port.

    That, and it was, in many respects, ridiculously easy to port. Capcom did something wrong, and inadvertently did something wrong.

    Of course, Capcom has a reputation for abysmal PC ports, so I am not too optimistic.

    Had a reputation. Their recent ports have been pretty freaking stellar work. DMC4 was easily the defiinitive version of the game, with a rock solid port, all the necessary graphical options, and two new modes designed to specifically take advantage of the extra processing power available on the PC.

    It's still has. One game (I haven't played SF4 on PC yet) does not make a 'had'. That being said, it's encouraging---and Ubisoft was also to blame, that does not exonerate Capcom (Ubisoft primarily handled distribution, Capcom entirely focused on porting). Neither company completely handled the project.

    One game?

    - Lost Planet (+ Lost Planet Colonies)
    - Street Fighter IV
    - Age of Booty
    - Flock!
    - Devil May Cry 4
    - Bionic Commando Rearmed

    Looks like more than one game to me. And all those are very polished.

    Oh, and the bad PC ports of Resident Evil 4 (and Onimusha 3) etc. were only published by Ubisoft they were acutally ported by SourceNext.

    I personally didn't think Lost Planet was a very good port--just not a bad one either. I already mentioned DMC4. And I can't speak of the other games. So to me, it looks like one (or possibly two) games.

    I didn't think Ubisoft handled the process though, I'm pretty sure they only handled distribution.

    Lost Planet was the least well done port out of that list, but it definately wasn't bad. All the other games are perfect ports IMO. You're entitled to your opinion, but to me Capcom have totally turned things around, and are now pretty much the best console-to-pc porter. (Yeah, I know, not really ports, but whatever)

    I would say they have a way to catch up to Epic, Microsoft, and Bungie, but I can see where you're coming from.

    If I'm honest, I'd say that Capcom's latest ports have been far, FAR better than Epic's recent stuff. Gears of War had some ridiculous issues where it would eat savegames and reset data (this may or may not have been tied into GFWL). The supplied level editor had issues that were never fixed and the modding community was pretty much stillborn (Basically it was difficult to impossible to cook SP maps. I saw a grand total of two that managed it. I even played them, they were pretty decent, but with a broken editor they were the only two). Also, no push-to-talk, which irritates the crap out of me because it's been standard on PC for well over a decade. Heck, even UT20004 had push to talk.

    UT3 had the most unwieldy interface imaginable. Even for a console based menu system it didn't make any sense (especially when you compare it to how awesome UT99 was). Setting basic things like graphics options was pretty awkward, at least initially. The friends interface was pretty unwieldy too. At least Capcom's menu's seem a bit more standardised and understandable.

    BOTH games refuse to acknowledge that I have a five button mouse, and that's something I'd call just plain basic. And it's not just me, nobody can bind MB5, whatever mouse you're using.

    Bungie's port of Halo 2 was good. The level editor was a welcome addition, even if it didn't get as much usage as it could have. Really the game was restricted primarily for being forced as a Vista exclusive more than anything. The much vaunted stream and play system (or whatever it was called) didn't work properly shortly after release because GFWL had been updated and so you couldn't play until that was downloaded and installed anyway.

    A lot of this inevitably comes down to personal perception. I mean, I agree with some of what you'd said about GoW (though I never had the problems with save games or lost data). And the modding community is very much stillborn.

    Personally, when I think of Capcom on PC, I will always think of bad PC ports of Street Fighter games from 10 years ago, and the very serious and, according to many, gamebreaking flaws they did in RE4. The controls are abysmal (I use an Xbox 360 controller), there is simply no excusing that. Even the best efforts of modders can't compensate for piece of shit controls. The game was also hilariously unstable until modders came onto the scene (and, eventually, official patches were released). GoW at least did not have your characters' glitch out become they sighted the scoped rifle or crash while trying to load a cinematic. I am not exaggerating when I say the game is only playable thank to the modding community doing much of Capcom's job. I sure as hell am grateful for those mods.

    Of course, DMC4 has done a lot better. A lot better. We'll have to see--I'm a little worried, because we're not talking abotu DMC5, we're talking about Resident Evil 5, so Capcom may still half-ass the controls (this was very big, very unwelcomed surprise, since Capcom basically skirted the issue the whole way). But, we can only wait and see.


    Sorry if I'm being a bit ignorant here, but what's DMC? And in what way have CapCom skirted the issue? If we're still talking about Resident Evil, surprisingly I've had absolutely no trouble with it! No glitches etc.

    P.S: SkutSkut, how did you almost severe your finger?

    openin a can of soup, the pulled too hard and was holding it the wrong way.

    SkutSkut on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited July 2009
    Skutskut that's a horrible excuse. Just say you accidentally cut it on your combat knife when you were battling Needlers in a spooky hotel.

    Gilder on
  • SkutSkutSkutSkut Registered User regular
    edited July 2009
    Gilder wrote: »
    Skutskut that's a horrible excuse. Just say you accidentally cut it on your combat knife when you were battling Needlers in a spooky hotel.

    Well I was going to say that I almost had it cut off from a stray wire saving an orphanage from terrorist but that's too boring.

    SkutSkut on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited July 2009
    Couple if bits of RE related news.

    Firstly, Capcom has no fucking clue where to take the series now, or at least who is going to be in charge of the series now. http://xbox360.ign.com/articles/100/1006939p1.html

    Secondly, they're going to make a FOURTH resident evil movie. Anderson is back to direct.
    http://movies.ign.com/articles/100/1006687p1.html

    Undead Scottsman on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited July 2009
    Couple if bits of RE related news.

    Firstly, Capcom has no fucking clue where to take the series now, or at least who is going to be in charge of the series now. http://xbox360.ign.com/articles/100/1006939p1.html

    Secondly, they're going to make a FOURTH resident evil movie. Anderson is back to direct.
    http://movies.ign.com/articles/100/1006687p1.html

    Anderson is back? Probably doesn't want his wife humping the director. On the bright side maybe this fourth installment will be watchable, unlike the last 2.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • DeaderinredDeaderinred Registered User regular
    edited July 2009
    Couple if bits of RE related news.

    Firstly, Capcom has no fucking clue where to take the series now, or at least who is going to be in charge of the series now. http://xbox360.ign.com/articles/100/1006939p1.html

    Secondly, they're going to make a FOURTH resident evil movie. Anderson is back to direct.
    http://movies.ign.com/articles/100/1006687p1.html

    Anderson is back? Probably doesn't want his wife humping the director. On the bright side maybe this fourth installment will be watchable, unlike the last 2.

    i just looked this up.. that douche is married to milla? goddamn i cant take much more of this thing hot women do where they date and marry douches and not handsome classy gentlemen like myself. D:


    :?

    Deaderinred on
Sign In or Register to comment.