http://www.somethinginthesea.com/
So Bioshock 2 is coming out later this year. No specific dates have been given but the holiday season is a good bet. Bioshock got lots of acclaim for its setting, that of a failed under-water utopia called Rapture which was engineered by a man named Andrew Ryan. Order was kept by Big Daddies, contructs that walked the halls of Rapture, ensuring order (even long after all order had been lost). There were also Little Sisters, whose job it was to harvest Adam, a substance created to enhance the life of residents of Rapture.
Flash forward 10 years, to the time of Bioshock 2. Andrew Ryan is gone, Rapture empty. However! More and more reports of little girls of a certain age being kidnapped from coastal towns are emerging, these kidnappings being accompanied with mysterious red lights!
In Bioshock 2 you play the first Big Daddy ever created, presumably gone rogue. Your main enemy is the Big Sister, a Little Sister from the first game who has become the new owner of Rapture. As a Big Daddy, you can learn to dual-wield plasmids or weapons, and the Big Daddy's signature shoulder slam and drill are also available to use!
Anyways enough of my shitty description! Look at this gameplay video!
http://www.youtube.com/watch?v=aNV1FlprGuI
If you haven't played the first one, would you kindly do so?
Posts
then i realize i played it five times
i hope it is but the story does not make me think good things
Which unfortunately is not a good thing.
I always felt that Bioshock was suffering through awful gameplay for some awesome story.
Like MGS. But story worth paying attention to that was actually not funny outside of Kojima's twisted mind.
it didn't hurt that what you had to do to get the bad ending was so fucking terrible
no you are retarded bioshock is a really well made game with really awesome gameplay
ryan doing his thing is still one of my favorite game moments
there is nothing quite like coming up with elaborate big daddy traps, and i hope the weapons in the sequel are interesting enough to allow that sort of planning. they already said you can do things like lay a cyclone trap and then make it a fire tornado. FIRE TORNADOES, YOU GUYS.
EDIT: oh yeah and the lead designer on this one was responsible for fort frolic in the first game. yeah.
Are you joking or was Bioshock just the first game you ever played.
Bioshock was great as a scripted narrative.
But goddamn as a shooter give me Crysis, give me Gears of War, give me goddamn anything over that broken goddamn gameplay.
Again, I loved Bioshock. Incredible atmosphere, incredible story, close to incredible writing(Give me Avellone or give me death), but really, the gameplay was DOOM at best.
Nope
When the gameplay entirely relies on you setting up a specific instance that depends on a specific mob there's a goddamn problem.
in the first game the player could choose to either harvest little sisters for more adam, or save them. this time you can still harvest the little sisters, but as a big daddy you can adopt little sisters and get them to harvest adam for you! but you need to protect them.
BioShock was goddamn amazing, but this new storyline sounds sketchy in the extreme
Also hey where is Doublehawk so I can rub it in that I beat him in our achievement race
this is true, which is why i never used those things. now there is no reason for them to be in the game but apparently a similar mechanic is being implemented, only this time they won't have to patch in allowing players to turn them off.
EDIT: fuck you pooro half of those achievements are missing dates you are a CHEATER
How isn't it.
You move around, you shoot guys with guns some of which are awesome some of which are broken dumb.
Oh look you can use the Shock plasmid in water to make MASSIVE DAMAGE. Gee innovation.
this
for a wussie like me it was going back to fort frolic oh gooddd
lets get some innovations in our shooting
the guns should shoot guns
that shoot guns
That shoot timeshares.
Man why should I punished for being too broke to keep my internet on all the time
https://medium.com/@alascii
that are bongs
Motherfuck I can just revive in the same place 'till everyone's dead? Hell I liked PoP's no-death system and that was still dumbass shit.
My money's on nope
crysis is not innovative in the slightest (hey a special suit that makes you run faster, become invisible, or throw things with a great amount of force, you've never been able to do that in a game before)
gears of war is a third person shooter with a cover system but weapons that have all been done before (including an orbital laser that causes MASSIVE DAMAGE)
maybe in a game that wasn't a sequel to a game that had a pretty impressive story
ok so this is how knife bongs work
you take 2 knifes and heat them up on the stove
put some hash on one
get half a water bottle
squish the hash with the hot knives
under the water bottle half
and then
toke
fort frolic was the creepiest part of the first bioshock
Look I don't know what you're trying to do, but saying "well sure this refined the system but who cares it's been done" really doesn't absolve Bioshock of basically being DOOMHD gameplay-wise. Sure. Let's go to some D&D-level shit about how nothing is innovative and aren't we all intellectual whack-offs but that doesn't change that Bioshock's gameplay was recycled and stale shit that easily could've been improved. It was simple shoot-till-it's-dead-and-nothing-else fare. There is no other way to paint it. Ice+shoot equals kill? Great. You're still shooting 'till it's dead.
i fucking hate shooting things dead in my fps games YAWN