Anyone able to explain to me why when i fought an engineer solo my 40% block rate ended up being about 3 blocks over a 4 minute fight. Just curious. Until i figure it out fuck shields outside of PVE.
I want to say because to defend against ranged classes like engineers, SWs, etc. you need dodge more than block? Block is good against melee and spell casting as long as they're in your frontal arc (though that could be an issue with the engineer as well if they're good at moving with their turrets). You can also defend against spells with a high disrupt chance as well. Of course, it could also be another one of those statistical issues where you just happened to get "unlucky."
You don't get "that much" of a dps increase using a 2h vs. a 1h and shield as in most other games. Matter of fact, the way the math works out, the more strength you have, the more narrow the margin becomes. You DO become a lot more vulnerable without a shield though, and if you have guard on a fellow melee or healer those extra blocks of the split damage can win you more fights than ever possible with a 2h weapon.
Anyone able to explain to me why when i fought an engineer solo my 40% block rate ended up being about 3 blocks over a 4 minute fight. Just curious. Until i figure it out fuck shields outside of PVE.
I want to say because to defend against ranged classes like engineers, SWs, etc. you need dodge more than block? Block is good against melee and spell casting as long as they're in your frontal arc (though that could be an issue with the engineer as well if they're good at moving with their turrets). You can also defend against spells with a high disrupt chance as well. Of course, it could also be another one of those statistical issues where you just happened to get "unlucky."
You don't get "that much" of a dps increase using a 2h vs. a 1h and shield as in most other games. Matter of fact, the way the math works out, the more strength you have, the more narrow the margin becomes. You DO become a lot more vulnerable without a shield though, and if you have guard on a fellow melee or healer those extra blocks of the split damage can win you more fights than ever possible with a 2h weapon.
Block works against melee, projectile, and spells
Dodge works against projectile
Parry works against melee
Disrupt works against spells
Block rating, and +block percent raises your chance to block
Your opponents strength, ballistic skill, and intelligence lower your chance to block, along with specific bypass block items and abilities.
In general, there are many more ways to bypass block than to raise it, so you will rarely get to block as much as you should.
At least until Mythic pulls its head out of its ass and does some real balancing work between the archetypes.
Regarding the blocking, it sounds like the random number generator gods frowned upon you. Engineer's ballistics skill reduces enemies block chance and engineers do get a 5% block debuff with signal flare, but I don't see either of those being enough to turn a 40% block that low. Sounds like you were mainly just unlucky.
Although, how on earth did a fight with an engineer run on that long as a tank? On my engineer, I have never seen a fight with a tank run on longer than maybe a minute and thirty seconds before being decided one way or the other, and usually they're closer to 45 seconds. Don't read into this as me doubting you because I don't.. I'm just genuinely curious as to how that happened.
The wraps on my character's skin are from the baltimore code, as is the iron gob. The iron nog is from the Collectors edition. The helm is from Red Alert 3 and the Skaven Skin cloak is from being awesome.
Yeah, the fight is between Order and Chaos. Not Order, Chaos, and Those Assholes Over There.
Order vs Destruction vs Space Marines.
Nah. Sigmar is nothing more than the missing Primarch from Legio II.
The humans of the Empire would just be used as recruiting stock for the Space Marine Chapter Sigmar's Hammers after the Space marines cleansed the world of just enough xenos and chaos to prevent humanitys fall but enough to keep them fighting and strong.
Well, that, and the 8 colleges of magic would have to go. Few would be turned into penetent psykers, but those who resist gotta get purged.
Now, yeah, some of the Brettonians *might* be pissed when informed that their Lady of the Lake is actually a filthy xenos Wood Elf in disguise, but hell, a bolter shell between the armblades of the malcontents should do the trick...
Now, the mass conscription for the Imperial Guard shouldn't be too problematic, as it's not too big a stretch from black powder/steam cannons to lasguns and Russes, but the medicinal and tactical instruction would take a *bit* longer, as leeches and fighting in ranks would be right out...
We are pleased to announce that, following careful study of game metrics and valuable feedback from our players, we have completed a sweeping revision to the pricing of items available from RvR Quartermaster merchants. We think you'll be pleased with the results, as we've reduced the costs of many items by as much as 40 to 50 percent. Here are some other highlights of the change:
* Global Price Reduction: We have reduced the amount of medallions needed to purchase many armor sets by up to 50% for the complete set.
* Scaling Cost for Items: We have adjusted the pricing of individual items, greatly reducing the costs for a few pieces of a set, and only slightly decreasing the price on the more rare pieces. Now there will always be one or two easy-to-obtain pieces and one or two pieces that are harder to obtain.
* Player Drops Improved: Previously, only players that were Rank 36 and higher would have a chance to drop Officer Medallions. We have expanded the level range at which these medallions can drop, and as a result, players that are Rank 30 and higher now have a chance to drop Officer Medallions.
* Invader PQ Adjusted: Capital city Invader Public Quests will now drop two Invader Crests by default. The cost of Invader Crests has also increased to reflect this. As a result of these changes, players will earn Invader equipment slightly faster then before, but will need to earn more crests to do so.
* RvR Quest Rewards: Players will now receive token rewards for the repeatable chain RvR quests available at warcamps, and for the defense quests available at Keeps, Fortresses, and Battlefield Objectives.
Token pricing hotfix.
I like the RVR quest reward change. It at least guarantees you some tokens.
But I'm not sure what the point of the Invader PQ changes were.
here is something weird: In that blurb there it says only people who are 36+ can drop officer medallions. I know for a fact that I killed a shadow warrior in barak var (tier 2) solo and looted an officer medallion. The guy was rank 16 or 14. I was going around solo in my shaman for the purpose of soloing people because I didn't want to share my medallions and it was an awesome reaffirmation that I was doing the smart thing. I broke the medallion down, but I haven't spent it yet.
It now costs 56 invader tokens for the entire set.
Unless they stealth changed the difficulty, attackers will not be finishing the PQ on a balanced server.
So from a defenders point of view, assuming you can actually complete the PQ once during the rebuild stage, that's 3 crests per siege defense minimum, leading to a total of more than 18 city defenses before you can buy the set.
I suppose if they happened frequently I wouldn't mind, but that's a lot of time spent in a mechanic that is broken and just downright not fun.
Ah well, tomb kings will be here before terribly long and I can skip right to Tyrant.
It now costs 56 invader tokens for the entire set.
Unless they stealth changed the difficulty, attackers will not be finishing the PQ on a balanced server.
So from a defenders point of view, assuming you can actually complete the PQ once during the rebuild stage, that's 3 crests per siege defense minimum, leading to a total of more than 18 city defenses before you can buy the set.
I suppose if they happened frequently I wouldn't mind, but that's a lot of time spent in a mechanic that is broken and just downright not fun.
Ah well, tomb kings will be here before terribly long and I can skip right to Tyrant.
You should be able to complete the PQ twice during rebuilding assuming people aren't being dumb (HA!) which is 4 crests plus the one for defending. So five per defense if everything goes well?
Not to mention that farming is stil very possible for attackers. Last time we were in IC I got two gold bags and two crests on my White Lion and that's with not being able to get into the farming PQ for over an hour.
Of course none of this addersses the fact that you shouldn't have to get in to the damn farming instance in order to actually have a shot at completing the PQ but still :P
Ugh..... they put out patch note previews in the class forums.......I think every class I have on either side is going to get nerfed into a single target spec.
Ugh..... they put out patch note previews in the class forums.......I think every class I have on either side is going to get nerfed into a single target spec.
I just checked the Dev tracker and a few class forums and do not see any patch previews. Where are you seeing this?
Hey Morsk, did you happen to get any extra codes from Baltimore?
I got a few but there are a few Mouths I need to talk to first.
I hope I'm one of them, despite my absence.....although even if you give me one I'm not going to use it immediately, until I see how the 1.3 changes affect me. I'm not dumb enough to use it and then quit next week.
Ugh..... they put out patch note previews in the class forums.......I think every class I have on either side is going to get nerfed into a single target spec.
I just checked the Dev tracker and a few class forums and do not see any patch previews. Where are you seeing this?
You should be able to complete the PQ twice during rebuilding assuming people aren't being dumb (HA!) which is 4 crests plus the one for defending. So five per defense if everything goes well?
Not to mention that farming is stil very possible for attackers. Last time we were in IC I got two gold bags and two crests on my White Lion and that's with not being able to get into the farming PQ for over an hour.
Of course none of this addersses the fact that you shouldn't have to get in to the damn farming instance in order to actually have a shot at completing the PQ but still :P
Ahh, that's good to hear then that there have at least been some successes in the realm of attacking. I missed the last IC siege, and these past couple Altdorf ones have just been horrendous in the rebuild attempts.
Need to work on my instance hax so I can join with all the good people for a change, hehe.
Wow, it looks like me speccing Giantslayer was prescient, if the AoE Damage nerfs go through.
Although, it was getting pretty depressing to constantly die before I get three swings in due to the mass aoe going on.
Not to mention, a spam-healed sorc leading the charge and killing anyone within range with PbaoE was probably not the devs vision for the class.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Well, it'll be good to finally go back to single target spec now that AOE is being nerfed across the board.
Plus, RF/SE regen on books/chalices being nerfed will be nice.
I wish mythic wouldn't be so mysterious about their "stat contributions for skills with high/low base damage." That always seems to be stealth wordage for incoming nerfs.
and so far nothing on Blackguards.. likely will get the aoe attack nerf and strength damage increase as the rest of the melee classes notes say.. booooo
bright wizards are getting nerfed? awesome. and I'm not sure the sorc has the proper tools to really do that, Hiryu.
um... yeah, they do. they've been doing it on badlands for quite some time. There's one guild that's built entirely around AoE specced classes and the support thereof, and specializing in Sorcs and Choppas now.
edit: damn, that rank 3 IB shield was so nice too.
As a war priest I like the changes, most of the time I would end up in the back with Archmages and Runepriests never needing to get close to the front line. the few nerfs will force me up.
odd that I actually like a nerf.
also the Bright wizard thread is awesome, the amount of bitching reaches a critical level in there.
bright wizards are getting nerfed? awesome. and I'm not sure the sorc has the proper tools to really do that, Hiryu.
Yeah, there's this one sorc on badlands that's pretty bad about it. Wolve has much more experience with her tactics than I do, but I gotta tell you, it's pretty ridiculous when my slayer runs up and dies at point-blank range.
I actually heard from someone that got in on their vent that it's mainly composed of this sorc screaming for heals.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
bright wizards are getting nerfed? awesome. and I'm not sure the sorc has the proper tools to really do that, Hiryu.
Yeah, there's this one sorc on badlands that's pretty bad about it. Wolve has much more experience with her tactics than I do, but I gotta tell you, it's pretty ridiculous when my slayer runs up and dies at point-blank range.
I actually heard from someone that got in on their vent that it's mainly composed of this sorc screaming for heals.
lol
So basically business as usual for sorcs.
'omg why won't you heal me I'm the dps. omg guard me as I explode myself omg.'
bright wizards are getting nerfed? awesome. and I'm not sure the sorc has the proper tools to really do that, Hiryu.
Yeah, there's this one sorc on badlands that's pretty bad about it. Wolve has much more experience with her tactics than I do, but I gotta tell you, it's pretty ridiculous when my slayer runs up and dies at point-blank range.
I actually heard from someone that got in on their vent that it's mainly composed of this sorc screaming for heals.
heh, that would be funny to hear. But yeah, PRX runs with more than just Jessica (the sorc in question) but as he is generally the first in, he gets focus fired the most.
Unfortunately I'm at work and can't check the notes, but if they truly are reducing the amount of AoE I wouldn't mind that much.
I have to say, I was getting more and more frustrated with the balance of the game.. but now hearing about them finally rebalancing group heals and AOE... I'm pretty happy.
Though they still seem to be ignoring Black Guard issues, unless that blurb regarding buffing 2 mediocre abilities was just to save them from typing a couple of paragraphs of ability changes.
I have to say, I was getting more and more frustrated with the balance of the game.. but now hearing about them finally rebalancing group heals and AOE... I'm pretty happy.
Though they still seem to be ignoring Black Guard issues, unless that blurb regarding buffing 2 mediocre abilities was just to save them from typing a couple of paragraphs of ability changes.
During 1.2 testing they said a future patch would address balance issues between Ironbreakers and Black Guards, whether thats 1.3 or later, I don't know.
Posts
I want to say because to defend against ranged classes like engineers, SWs, etc. you need dodge more than block? Block is good against melee and spell casting as long as they're in your frontal arc (though that could be an issue with the engineer as well if they're good at moving with their turrets). You can also defend against spells with a high disrupt chance as well. Of course, it could also be another one of those statistical issues where you just happened to get "unlucky."
You don't get "that much" of a dps increase using a 2h vs. a 1h and shield as in most other games. Matter of fact, the way the math works out, the more strength you have, the more narrow the margin becomes. You DO become a lot more vulnerable without a shield though, and if you have guard on a fellow melee or healer those extra blocks of the split damage can win you more fights than ever possible with a 2h weapon.
Block works against melee, projectile, and spells
Dodge works against projectile
Parry works against melee
Disrupt works against spells
Block rating, and +block percent raises your chance to block
Your opponents strength, ballistic skill, and intelligence lower your chance to block, along with specific bypass block items and abilities.
In general, there are many more ways to bypass block than to raise it, so you will rarely get to block as much as you should.
At least until Mythic pulls its head out of its ass and does some real balancing work between the archetypes.
MWO: Adamski
Although, how on earth did a fight with an engineer run on that long as a tank? On my engineer, I have never seen a fight with a tank run on longer than maybe a minute and thirty seconds before being decided one way or the other, and usually they're closer to 45 seconds. Don't read into this as me doubting you because I don't.. I'm just genuinely curious as to how that happened.
Steam: Drokmir
Nah. Sigmar is nothing more than the missing Primarch from Legio II.
The humans of the Empire would just be used as recruiting stock for the Space Marine Chapter Sigmar's Hammers after the Space marines cleansed the world of just enough xenos and chaos to prevent humanitys fall but enough to keep them fighting and strong.
Well, that, and the 8 colleges of magic would have to go. Few would be turned into penetent psykers, but those who resist gotta get purged.
Now, yeah, some of the Brettonians *might* be pissed when informed that their Lady of the Lake is actually a filthy xenos Wood Elf in disguise, but hell, a bolter shell between the armblades of the malcontents should do the trick...
Margaret Thatcher
Oh I'm just getting started.
Now, the mass conscription for the Imperial Guard shouldn't be too problematic, as it's not too big a stretch from black powder/steam cannons to lasguns and Russes, but the medicinal and tactical instruction would take a *bit* longer, as leeches and fighting in ranks would be right out...
Margaret Thatcher
Token pricing hotfix.
I like the RVR quest reward change. It at least guarantees you some tokens.
But I'm not sure what the point of the Invader PQ changes were.
It now costs 56 invader tokens for the entire set.
Unless they stealth changed the difficulty, attackers will not be finishing the PQ on a balanced server.
So from a defenders point of view, assuming you can actually complete the PQ once during the rebuild stage, that's 3 crests per siege defense minimum, leading to a total of more than 18 city defenses before you can buy the set.
I suppose if they happened frequently I wouldn't mind, but that's a lot of time spent in a mechanic that is broken and just downright not fun.
Ah well, tomb kings will be here before terribly long and I can skip right to Tyrant.
You should be able to complete the PQ twice during rebuilding assuming people aren't being dumb (HA!) which is 4 crests plus the one for defending. So five per defense if everything goes well?
Not to mention that farming is stil very possible for attackers. Last time we were in IC I got two gold bags and two crests on my White Lion and that's with not being able to get into the farming PQ for over an hour.
Of course none of this addersses the fact that you shouldn't have to get in to the damn farming instance in order to actually have a shot at completing the PQ but still :P
I got a few but there are a few Mouths I need to talk to first.
I just checked the Dev tracker and a few class forums and do not see any patch previews. Where are you seeing this?
I hope I'm one of them, despite my absence.....although even if you give me one I'm not going to use it immediately, until I see how the 1.3 changes affect me. I'm not dumb enough to use it and then quit next week.
http://forums.warhammeronline.com/warhammer/board/message?board.id=dwarf_eng&thread.id=1099
For Engy. Mainly the career discussion areas on the official forums.
Ahh, that's good to hear then that there have at least been some successes in the realm of attacking. I missed the last IC siege, and these past couple Altdorf ones have just been horrendous in the rebuild attempts.
Need to work on my instance hax so I can join with all the good people for a change, hehe.
Although, it was getting pretty depressing to constantly die before I get three swings in due to the mass aoe going on.
Not to mention, a spam-healed sorc leading the charge and killing anyone within range with PbaoE was probably not the devs vision for the class.
Plus, RF/SE regen on books/chalices being nerfed will be nice.
I wish mythic wouldn't be so mysterious about their "stat contributions for skills with high/low base damage." That always seems to be stealth wordage for incoming nerfs.
Marauder is getting a bunch of changes.
They only posted threads for empire, chaos, and dwarf. They are going down the forum list.
um... yeah, they do. they've been doing it on badlands for quite some time. There's one guild that's built entirely around AoE specced classes and the support thereof, and specializing in Sorcs and Choppas now.
edit: damn, that rank 3 IB shield was so nice too.
odd that I actually like a nerf.
also the Bright wizard thread is awesome, the amount of bitching reaches a critical level in there.
Yeah, there's this one sorc on badlands that's pretty bad about it. Wolve has much more experience with her tactics than I do, but I gotta tell you, it's pretty ridiculous when my slayer runs up and dies at point-blank range.
I actually heard from someone that got in on their vent that it's mainly composed of this sorc screaming for heals.
lol
So basically business as usual for sorcs.
'omg why won't you heal me I'm the dps. omg guard me as I explode myself omg.'
nah they's cool people
The difference is that some of us just don't bother to ask for heals.
heh, that would be funny to hear. But yeah, PRX runs with more than just Jessica (the sorc in question) but as he is generally the first in, he gets focus fired the most.
Unfortunately I'm at work and can't check the notes, but if they truly are reducing the amount of AoE I wouldn't mind that much.
Though they still seem to be ignoring Black Guard issues, unless that blurb regarding buffing 2 mediocre abilities was just to save them from typing a couple of paragraphs of ability changes.
MWO: Adamski
During 1.2 testing they said a future patch would address balance issues between Ironbreakers and Black Guards, whether thats 1.3 or later, I don't know.