Muramasa: The Demon Blade - the prettiest game for the prettiest gamers (56k alert)

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  • king awesomeking awesome Registered User regular
    edited September 2009
    Just got it from gamely today and playing on Shura with Momo. Got to the first optional thing "100 armored monks" what. the. fuck... seriously. How do I beat this?

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  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited September 2009
    Just got it from gamely today and playing on Shura with Momo. Got to the first optional thing "100 armored monks" what. the. fuck... seriously. How do I beat this?
    Run to one side, turn and jump back, launching any monks you catch in the air. If you're using short blades, don't use the fourth aerial slash that drops you back to the ground. Just slash and dash as long as you can, then repeat the running launch thing.

    Same procedure with long blades but you can feel free to use all the aerial slashes you want. I thought it was a lot easier to get more monks caught in the loop with the long blade.

    You should never really attack on the ground or block unless there's only one or two monks left.

    Frosteey on
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited September 2009
    I was able to kill them entirely with the ducking stab, rolling like a maniac, and switching blades before I wound up blocking a few too many hits. Roll past their aerial attack while they're hovering and then once they've plowed into the ground, pierce them from behind. You may or may not end up blocking a few hits, so keep on eye on your soul energy. The attack will seriously damage any monks caught in it as they're completely vulnerable at that moment.

    If you can't manage it like that, get some whetstone items and use 'em.

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  • webberwebber Registered User regular
    edited September 2009
    I used a blade with the the spinning attack (Wind 2 i think). I'd pile most of the monks into the corner and then dash attack them a few times. It worked really well. All the kills would repair the blade for more spinning attacks.

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  • ArdeArde Registered User regular
    edited September 2009
    This truly is the best Vanillaware game I've ever played and actually a really really awesome game to boot.

    Started out in Shura since I was an Odin Sphere vet - battles in Shura really forces you to pay attention and actually learn the depth of the seemingly simple combat system.

    And the graphics, oh god, the game is so freaking beautiful - it's also great that Vanillaware really knows how to draw and animate really sexy and stylish 2D babes (who knew youkai foxes make bodacious babes?).

    While the backtracking after a "dungeon" is cleared can be annoying, the game's excellent art and beautiful 2D graphics, deep and fast paced gameplay makes this game one of the overall top ten games for this year in my book.

    Played it since Saturday from day to night and still can't put it down.

    Amazing job, Vanillaware! Hopefully we'll see a sequel of this game in the future. :)

    Arde on
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  • VyolynceVyolynce Registered User regular
    edited September 2009
    The lairs are weird. They give you a recommended minimum level, and then continue to feed you your face even if you're FORTY levels over that recommendation, like I was in the "Storm of Kavu" lair this weekend. But only the swarm lairs.

    Boss lairs are easy, and I actually beat one of the white-barriered ones while under the recommended level (it'll be a while before I can use my prize, however).

    Vyolynce on
  • psychotixpsychotix __BANNED USERS regular
    edited September 2009
    game is awesome, just wonder how long it is?

    psychotix on
  • ArdeArde Registered User regular
    edited September 2009
    psychotix wrote: »
    game is awesome, just wonder how long it is?

    If you play on Shura and do the optional bosses/lairs as well try to collect all of the swords, you're probably looking at around 25-30 hours of gameplay.

    Musou is definitely much shorter since you won't have to retry so many boss/lair battles since everything is a cakewalk there. Probably around 10-12 hours in Musou.


    You spend so much more time in Shura since you'll be doing a lot of level grinding, soul grinding to forge weapons, and retrying a lot of the hard bosses/lairs that plague the game.

    Arde on
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  • VyolynceVyolynce Registered User regular
    edited September 2009
    Arde wrote: »
    While the backtracking after a "dungeon" is cleared can be annoying

    You know what's awesome in this situation? Bronze Mirrors (warp you back to the last shrine you visited). Note that the save point before you enter the boss's territory aren't considered "shrines" -- just the places where you see the fox-ladies -- and you don't actually have to save there for it to be your "most recent visit". I finally figured out that bit about 2/3rd through the game (before I was just frustrated and confused whenever one took me where I didn't think I was going) and saved me a TON of needless backtracking. Just boom -- back to the middle of the last district, often near a peddler to boot.

    Vyolynce on
  • MattakuevanMattakuevan Registered User regular
    edited September 2009
    Arde wrote: »

    You spend so much more time in Shura since you'll be doing a lot of level grinding, soul grinding to forge weapons, and retrying a lot of the hard bosses/lairs that plague the game.

    About how much grinding are we talking here? So far I haven't had any trouble but I'm only on the second boss.

    Edit: On Momo's story.

    Mattakuevan on
  • ArdeArde Registered User regular
    edited September 2009
    Arde wrote: »

    You spend so much more time in Shura since you'll be doing a lot of level grinding, soul grinding to forge weapons, and retrying a lot of the hard bosses/lairs that plague the game.

    About how much grinding are we talking here? So far I haven't had any trouble but I'm only on the second boss.

    Edit: On Momo's story.

    Not really a lot of grinding - but you'll know the feeling of wanting to fight some more random encounters so that you can level up or collect souls. It really helps that random encounters are so fun in this game in Shura mode.

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  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited September 2009
    So I'm finally playing this for serious now, and I just beat the second boss of Momohime's story. I also bumped up the difficulty from the easiest so that there's some actual gameplay. I'm curious, does money come by a bit easier later on? I'm kind of low on bamboo flasks from that boss fight and I don't really have cash for too much. Should I be super conservative of my healing items and just cook like an iron chef, or will it not be too much of a problem later? I don't want to screw myself and somehow get into a fight that's absurdly hard and all I have are 2 healing pellets.

    Gilder on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2009
    Money's always pretty tight, because those maps are expensive. Don't use items unless you absolutely have to.

    cj iwakura on
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  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited September 2009
    Alright, I'll do my best to save them for boss fights then. At least at the beginning cooking seems to be pretty cheap. I must stockpile these radishes.

    Gilder on
  • VyolynceVyolynce Registered User regular
    edited September 2009
    Also: be on the lookout for hot springs, marked on your map with a kind of open-top circle and wavy "heat" lines. There'll be a monkey somewhere in that area that will lead you there when you talk to it. I didn't find these things until after I had beaten several bosses on both stories!

    Vyolynce on
  • Windowlicker77Windowlicker77 Registered User regular
    edited September 2009
    Gilder wrote: »
    Alright, I'll do my best to save them for boss fights then. At least at the beginning cooking seems to be pretty cheap. I must stockpile these radishes.

    Cooking the right items before a battle will give you nice boost. Especially when you get toward the end and start cooking elaborate dishes. Perfect for the lair battles. I am almost finished up with Momohime's story and then going back to tackle all the lairs with higher levels and swords. Can't wait to unlock everything and put those damn toads to shame within a few minutes. :winky:

    Windowlicker77 on
  • VyolynceVyolynce Registered User regular
    edited September 2009
    The toads will still kick your ass no matter how high a level you are or what swords you have. See my post above.

    Further illustrating my observations, I found a lair with Momo that contained four or five copies of Kisuke's first boss. I carved through them on my first go (yay peaches).

    Vyolynce on
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited September 2009
    Hmm, I've just found that Momo isn't entirely identical to Kisuke. Her crouching slash is garbage compared with his. It's impossible to complete the armed monk challenge with the same strategy because she leaves herself wide-the-fuck-open when you use that attack.

    IceBurner on
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  • KuratosuKuratosu Registered User regular
    edited September 2009
    Vyolynce wrote: »
    The toads will still kick your ass no matter how high a level you are or what swords you have. See my post above.

    Damn, I bumped up to Shura recently, and tried to take some on. Got my ass handed to me a couple times, figure that it might've been too soon to fight them. Guess not...

    Kuratosu on
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  • kfroosterkfrooster Registered User regular
    edited September 2009
    Beat the game on Shura for both Kisuke and Momohime. Total time: 17 hours (No backtracking for blades though). Spoilers here on out
    The ending for both stories were in a sense, very bitter sweet. More so for Kisuke's story rather than Momohime's. The love story between Torahime and Kisuke was pretty touching I would say. I mean, begging Amitabha Buddha for reincarnation so both of them can be together again is pretty much love to the nth level. For Momohime's story, it was nice to see that Jinkuro had some sort of feelings for Momohime.

    It's nice I can warp from shrine to shrine now as well as share blades between the two. The craziest thing would probably be that there is still a harder level than Shura. Shigurui sounds ridiculous.

    kfrooster on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited September 2009
    I finally received this game in the mail. Labor day screwed with the order, or something.

    I've avoided this thread so as not to influence my impressions, but wanted you to know I should have a review ready in about 2 weeks.

    Edit: Played a couple of hours as Momo, want to get my first major complaint out of the way.

    The translation: even as someone who doesn't watch fansubs, it's incredibly obvious that the characters are saying far more dialogue than what's being translated on-screen. Skipping out details and dialog is incredibly lazy in my book, and I shouldn't be too surprised since it's Marvelous Entertainment (who did a fuck-all terrible job with Lux Pain).

    Everything else is solid so far, though if they pull the "fight the same bosses repeatedly" trick that they did with Odin Sphere, that'll be a major negative in my book.

    Professor Snugglesworth on
  • kfroosterkfrooster Registered User regular
    edited September 2009
    How does one obtain all the swords? I've gone through quite a few enemy lairs and broken through the white barrier areas and all I've gotten is equipment rather than blades.

    kfrooster on
  • KuratosuKuratosu Registered User regular
    edited September 2009
    I finally received this game in the mail. Labor day screwed with the order, or something.

    I've avoided this thread so as not to influence my impressions, but wanted you to know I should have a review ready in about 2 weeks.

    Edit: Played a couple of hours as Momo, want to get my first major complaint out of the way.

    The translation: even as someone who doesn't watch fansubs, it's incredibly obvious that the characters are saying far more dialogue than what's being translated on-screen. Skipping out details and dialog is incredibly lazy in my book, and I shouldn't be too surprised since it's Marvelous Entertainment (who did a fuck-all terrible job with Lux Pain).

    Everything else is solid so far, though if they pull the "fight the same bosses repeatedly" trick that they did with Odin Sphere, that'll be a major negative in my book.

    I've noticed this too. Like the translation is just the gist of what's being said, sometimes even skipping out on certain portions of it, or ignoring the manner or tone in which the line(s) is being said. It just feels very bare bones.

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  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited September 2009
    I can already hear bits like "big sister", "thank you very much", and pretty much entire conversations that aren't being told.

    Oh, and "hime" means "princess", so a proper translation would have been "Princess Momo". If they were going to cut corners this much, they should have just dubbed it.

    Professor Snugglesworth on
  • l337CrappyJackl337CrappyJack Registered User regular
    edited September 2009
    I dunno about that, I mean, you don't see them translating Ichigo from Bleach as "Yo, Fifteen! Over here!"

    l337CrappyJack on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited September 2009
    It depends on Momohime's name, and I'm either not far enough to tell or I just haven't been paying attention. Is her name actually Momohime, or is she really Momo and "Hime" is her title. Because those are two completely different things. In the first case Momohime is the correct translation because you shouldn't translate names that literally, as we don't do that in the english language and everyone's name has some meaning, but in the second case Princess Momo would be correct as "Hime" is not technically a part of her name.

    Also "Ichigo" would be translated as "Strawberry" or "One Five", but that makes no sense. "Jyuugo" is fifteen. Actually Bleach is a good example for the above "Hime" argument. Orihime is the name of a character, but she isn't actually a princess. That's her actual name. So there you go.

    Gilder on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited September 2009
    Goddamnit! This game apparently isn't out here until November.

    -SPI- on
  • XeddicusXeddicus Registered User regular
    edited September 2009
    I'm glad the game itself seems to be good. Too bad about the subtitles being lacking. And here I was catching a little flack over being disappointed over no english VO. TOLD YOU SO, HA! ...damnit. Guess as long as they include "Slice these things up. With these swords." somewhere it'll work out ok.

    Xeddicus on
  • baudattitudebaudattitude Registered User regular
    edited September 2009
    Gilder wrote: »
    It depends on Momohime's name, and I'm either not far enough to tell or I just haven't been paying attention. Is her name actually Momohime, or is she really Momo and "Hime" is her title. Because those are two completely different things. In the first case Momohime is the correct translation because you shouldn't translate names that literally, as we don't do that in the english language and everyone's name has some meaning, but in the second case Princess Momo would be correct as "Hime" is not technically a part of her name.

    "hime" is confusing because it uses the same character when it's a title and when it's just part of a name.

    On the other hand, the "momo" kanji they use is distinctively the one used in names only, it's not the kanji for "peach"

    So I'm going with "Her name is Momohime"... but it's probably also intended as a pun. I will lay good money on the developers using "Momohime" as a feminine play on "Momotarou", because the Japanese LOVE recycling Momotarou into new versions.

    baudattitude on
  • The Last GentThe Last Gent Registered User regular
    edited September 2009
    So is it possible to alternate between the two single-player campaigns? I hope so, because it keeps you playing if you get stuck on one campaign.

    The Last Gent on
  • VyolynceVyolynce Registered User regular
    edited September 2009
    So is it possible to alternate between the two single-player campaigns? I hope so, because it keeps you playing if you get stuck on one campaign.

    Yes, although you have to exit out to the title screen to do so (save points give you this option after you save). Once you're playing one story you can't switch without leaving the story.

    Vyolynce on
  • KupiKupi Registered User regular
    edited September 2009
    Man, the game suddenly got a lot easier (in Shura) after I quit trying to do flashy stuff and started just running up to dudes and hitting B a lot. There is something to be said for simplicity.

    Also, "Cyclone", "Wind", and any other related Secret Arts are the best in the game, bar none. Wheel of death gooooooooo!

    Kupi on
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  • VyolynceVyolynce Registered User regular
    edited September 2009
    Kupi wrote: »
    Man, the game suddenly got a lot easier (in Shura) after I quit trying to do flashy stuff and started just running up to dudes and hitting B a lot. There is something to be said for simplicity.

    Also, "Cyclone", "Wind", and any other related Secret Arts are the best in the game, bar none. Wheel of death gooooooooo!

    I'm also a huge fan of the Faerie Bolt, which surrounds your character with orbs of lightning that wreck whatever they touch.

    Vyolynce on
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited September 2009
    Damn you Vanillaware, I bought nigirizushi today because your game kept reminding me of how good it is :P Wasn't cheap either.

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  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited September 2009
    The Meteor set of Secret Arts is probably the best for bosses.

    Did anyone else have a much easier time playing with Kisuke than Momohime? It seems like the pacing in terms of progression was off; they were absolutely throwing money and souls at me. In fact. any time I beat a boss as Kisuke, I could immediately go and forge the next three blades because I was over-leveled and had too much money. I didn't actually use any of the blades I got from bosses.

    Shorty on
  • KupiKupi Registered User regular
    edited September 2009
    That depends. Did you play Kisuke first, or Momohime? I started with Kisuke and had a hell of a time getting started. A lot of those experience bonuses for special conditions-- especially "Quick Win" and "Completely Unscathed"-- pile up over time, and there's a bit of positive feedback loop with regards to how many of those you can achieve. Start well and it'll be easy to keep your momentum (higher level makes it easier to kill enemies quickly, denying them the chance to attack you back), start poorly and you're going to struggle to keep up. So when I started with Kisuke, knowing nothing of the game, I tended to get splattered by everything. Especially Giant Pinwheel Shuriken Guy.

    Then I finished Kisuke's story and started off with Momohime, whose "Oboro Style secret sword arts" mostly seem to involve blowing shit up. I really haven't had much trouble with her at all-- except that one damn enemy lair with the monks. Oh god. I hate those guys; they never seem to react to being damaged.

    Kupi on
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  • ArdeArde Registered User regular
    edited September 2009
    Kupi wrote: »
    That depends. Did you play Kisuke first, or Momohime? I started with Kisuke and had a hell of a time getting started. A lot of those experience bonuses for special conditions-- especially "Quick Win" and "Completely Unscathed"-- pile up over time, and there's a bit of positive feedback loop with regards to how many of those you can achieve. Start well and it'll be easy to keep your momentum (higher level makes it easier to kill enemies quickly, denying them the chance to attack you back), start poorly and you're going to struggle to keep up. So when I started with Kisuke, knowing nothing of the game, I tended to get splattered by everything. Especially Giant Pinwheel Shuriken Guy.

    Then I finished Kisuke's story and started off with Momohime, whose "Oboro Style secret sword arts" mostly seem to involve blowing shit up. I really haven't had much trouble with her at all-- except that one damn enemy lair with the monks. Oh god. I hate those guys; they never seem to react to being damaged.

    Don't try to fight them on the ground. Jump and wait for them to jump and then just do some combos and run away to the other side.
    Rinse and repeat.

    Another thing you should start doing in lair fights is save one enemy before the next wave so you have enough time to heal your swords and yourself before the next wave.

    Arde on
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  • KupiKupi Registered User regular
    edited September 2009
    The thing is that they've got two different jumping attacks; the one where they try to drop onto you, in which they are vulnerable, and the one where they drift into you while twirling their staffs, in which they aren't. Plus, the light blade combos end in an attack that sends you spinning into the ground, right into all the other monks. You can always avoid that part of the attack, but it's hard to keep track of exactly which part of your attack you're on with all the other stuff you have to keep track of.

    Kupi on
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  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited September 2009
    Fighting monks is pretty easy once you realize that they're counting on you maintaining your angle of attack. Change your angle continuously, and they won't be able to keep up.

    Shorty on
  • VyolynceVyolynce Registered User regular
    edited September 2009
    Kupi wrote: »
    That depends. Did you play Kisuke first, or Momohime? I started with Kisuke and had a hell of a time getting started. A lot of those experience bonuses for special conditions-- especially "Quick Win" and "Completely Unscathed"-- pile up over time, and there's a bit of positive feedback loop with regards to how many of those you can achieve. Start well and it'll be easy to keep your momentum (higher level makes it easier to kill enemies quickly, denying them the chance to attack you back), start poorly and you're going to struggle to keep up. So when I started with Kisuke, knowing nothing of the game, I tended to get splattered by everything. Especially Giant Pinwheel Shuriken Guy.

    Giant Pinwheel Shuriken Guy kicked my ass -- but he was the hardest boss in Kisuke's whole story for me. I started with Momohime's story, and hit a wall in the form of Chapter 3's boss. So I flip to Kisuke and get absolutely drilled repeatedly until I stop slashing like a moron and pay attention to his pattern. That (and the discovery of how to actually use random pieces of equipment like the belts and gauntlets) in turn helped me move on with Momohime, and I basically just kept them even in storyline progression after that.

    Amusingly, in the postgame I was playing with Momo and found a lair that made me fight like FIVE GPSGs... simultaneously! I damn near shat myself, but somehow I cleared it after a try or two (having better swords and stats probably helped -- not to mention a plethora of peaches).

    Shorty wrote:
    In fact. any time I beat a boss as Kisuke, I could immediately go and forge the next three blades because I was over-leveled and had too much money. I didn't actually use any of the blades I got from bosses.

    Right up until the endgame Momohime was about ten levels higher than Kisuke thanks to inadvertently grinding while trying to clear the 100 Monks lair. I was bloated with Souls and Spirit with her (plus she had extra Strength and Vitality) and immediately forged everything available every time I beat a boss; it took quite some time for Kisuke to reach that level, although the forging spree I went on in the postgame was crazy.

    Vyolynce on
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