Most of the singleplayer missions take place on the same five or so maps, they just rotate the default camera angle to try to keep you from noticing. It kind of ruined it for me when I noticed. It's not an issue of "similar," it's an issue of it being the same damn maps over and over.
Had a guy on my team spamming warp spiders. It was working OK till he blinked away from a tyranid swarm into the range of a D-cannon. It was on whatever that city map is that always sees heavy weapon spam, so there weren't just a whole lot of places to teleport that weren't in range of a d-cannon, but still.
Your Force Commander won't look like that though, because a banner is completely overpowered and the obvious choice for the Command Slot. Also, you'll probably use Thaddeus in Terminator armor because he turns into a tiny god.
It's actually really hard to hit a fast vehicle like a razorback or a falcon with haywire grenades. There is a really good chance you will waste all your energy and then be vulnerable to assault marines.
It works a lot better for the razorback because it is a) heaps cheaper and b) doesn't lose any of it's dps by not facing a unit.
It's actually really hard to hit a fast vehicle like a razorback or a falcon with haywire grenades. There is a really good chance you will waste all your energy and then be vulnerable to assault marines.
It works a lot better for the razorback because it is a) heaps cheaper and b) doesn't lose any of it's dps by not facing a unit.
It's actually really hard to hit a fast vehicle like a razorback or a falcon with haywire grenades. There is a really good chance you will waste all your energy and then be vulnerable to assault marines.
It works a lot better for the razorback because it is a) heaps cheaper and b) doesn't lose any of it's dps by not facing a unit.
Nope.
Sound rebuttal. Wasn't it you at the onset of this patch who was so sure that haywire grenades were practically useless?
Well you never answered my query as to why razorbacks or falcons were the counter, so why would I answer you? Edit: And before you say "their kwik" read my post. Speed doesn't mean anything when there are units in the way.
And the falcon can also shoot in a 360 degree spread.
And people have learned how to get around the bug. It's a fairly simple process of waiting a second after you jump and having the sheer numbers that 1 in 20 grenade duds means tanks still die.
Okay. If the Eldar player manages to teleport in the warp spiders so that they block the razorback's path and stop it, then the warp spiders would be a good counter. I haven't been able to do this. I haven't seen this done.
Also I don't really know why you are talking about 4 squads of warp spiders. the space marine player should have a razorback as quickly or quicker than the eldar player has one squad of spiders.
Not all of the falcon's guns have a 360 degree firing arc.
It's actually really hard to hit a fast vehicle like a razorback or a falcon with haywire grenades. There is a really good chance you will waste all your energy and then be vulnerable to assault marines.
It works a lot better for the razorback because it is a) heaps cheaper and b) doesn't lose any of it's dps by not facing a unit.
Nope.
No hes right goomba, unless the marine player is retarded, its very very difficult to hit a razorback with a haywire. Since you have to wait a second or more after teleport to throw before it bugs, its very easy for a competent marine player to micro his razorback away from your warpspiders.
Building warpspiders for anti razorback AV have cost me games before.
That said, razorbacks are a better counter than falcons because they accelerate a lot fucking faster making it much, much harder to hit them with a haywire than a falcon.
Falcons are still pretty good against warpspiders and a good unit against eldar in general though.
Okay. If the Eldar player manages to teleport in the warp spiders so that they block the razorback's path and stop it, then the warp spiders would be a good counter. I haven't been able to do this. I haven't seen this done.
Also I don't really know why you are talking about 4 squads of warp spiders. the space marine player should have a razorback as quickly or quicker than the eldar player has one squad of spiders.
Not all of the falcon's guns have a 360 degree firing arc.
Then you are bad and the people that you play against are bad. Or the people that I play against and I am extremely good. You can pick whichever.
People get at least 4 warp spiders throughout the game. You said that I was of the opinion that haywires are bad. I explained why my views have changed. That's all there is to it.
Ah yes the 6 DPS piss gun on the front only has that 75ish degree arc. The main weapon of the falcon that doesn't target the same thing as the turret half of the time.
Actually I haven't played in like 2 weeks so I really really suck now.
Holy fuck this is not an understatement. "Hmm this 100 HP force commander is beating on my full health tech marine who is running past an enemy held VP with no guards except said FC. Hmm a ping on the map oh well."
Actually I haven't played in like 2 weeks so I really really suck now.
Holy fuck this is not an understatement. "Hmm this 100 HP force commander is beating on my full health tech marine who is running past an enemy held VP with no guards except said FC. Hmm a ping on the map oh well."
WORTHLESS
Maybe I would have time to watch my hero if I wasn't fighting a 1v3 every game because of CERTAIN team members.
Maybe I would have time to watch my hero if I wasn't fighting a 1v3 every game because of CERTAIN team members.
I like that part where I had to move my fire prism up into brightlance fire because SOMEONE with yellow and red marines was dicking around instead of trying to defend the point.
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Just out of curiosity, what's wrong with the maps aside from them being really similar?
No, but he's being honest.
Most of the singleplayer missions take place on the same five or so maps, they just rotate the default camera angle to try to keep you from noticing. It kind of ruined it for me when I noticed. It's not an issue of "similar," it's an issue of it being the same damn maps over and over.
The best part is that by the end of the game, your squads can look like this.
Also co-op is actually Force Commander + squad for the host and squad + squad for the other person.
Edit: Don't "they" me. I was being vauge on purpose.
Your Force Commander won't look like that though, because a banner is completely overpowered and the obvious choice for the Command Slot. Also, you'll probably use Thaddeus in Terminator armor because he turns into a tiny god.
Also yeah that sucks, but I don't really mind that at all.
It works a lot better for the razorback because it is a) heaps cheaper and b) doesn't lose any of it's dps by not facing a unit.
https://medium.com/@alascii
Sound rebuttal. Wasn't it you at the onset of this patch who was so sure that haywire grenades were practically useless?
https://medium.com/@alascii
And the falcon can also shoot in a 360 degree spread.
And people have learned how to get around the bug. It's a fairly simple process of waiting a second after you jump and having the sheer numbers that 1 in 20 grenade duds means tanks still die.
Also I don't really know why you are talking about 4 squads of warp spiders. the space marine player should have a razorback as quickly or quicker than the eldar player has one squad of spiders.
Not all of the falcon's guns have a 360 degree firing arc.
https://medium.com/@alascii
No hes right goomba, unless the marine player is retarded, its very very difficult to hit a razorback with a haywire. Since you have to wait a second or more after teleport to throw before it bugs, its very easy for a competent marine player to micro his razorback away from your warpspiders.
Building warpspiders for anti razorback AV have cost me games before.
That said, razorbacks are a better counter than falcons because they accelerate a lot fucking faster making it much, much harder to hit them with a haywire than a falcon.
Falcons are still pretty good against warpspiders and a good unit against eldar in general though.
People get at least 4 warp spiders throughout the game. You said that I was of the opinion that haywires are bad. I explained why my views have changed. That's all there is to it.
Ah yes the 6 DPS piss gun on the front only has that 75ish degree arc. The main weapon of the falcon that doesn't target the same thing as the turret half of the time.
https://medium.com/@alascii
Yeah I thought goomba was quoting me, so misplaced response.
Well I am a pretty shit player, but I play enough good players (go trueskill) to know that warp spiders don't counter razorbacks.
https://medium.com/@alascii
Just line up over there and I shall dispense my wisdom in order of scrubbiest.
Yeah right mr. never beat canis in a 1v1 and "What I didnt know melta bombs stunned?".
What was that? I can't hear you from all the way down there at TS32.
I've had enough of this sass, I'm challenging you to a 1v1 for the title of CHAMPION OF THE UNIVERSE.
I'll give you that 1v1 after I start playing marines again and have got back into their swing, I'm tired of this useless fucking eldar bullshit.
You might be waiting a while though, the game is no longer installed.
Bitch should stop talkin' sass then 8-)
Actually I haven't played in like 2 weeks so I really really suck now.
Haha nah.
While eldar are certainly underpowered in my opinion, I'm not accusing anyone else of abusing/cheating for building their units.
Worthless.
Only way to give a real, fair rematch is for me to re-learn marines.
Maybe I would have time to watch my hero if I wasn't fighting a 1v3 every game because of CERTAIN team members.