Played a little of Tiger. It's the first time I've played an EA Sports game unless you count SSX.
Damn, this game is in-depth compared to every other golf game I've played. I like it. All kinds of modes, stats, guides and options. The character customization impressed me a lot.
I watched my friend play, having chosen All Play style. He thought he had the hang of it and was doing awesome until I noticed it was snapping his club angle back to perfect center at the end of every swing. We didn't really try out the advanced mode much.
I played some disc golf and it is awesome. I have one main complaint: once you are on the green and using the putting disc, and are aimed right at the "cup" as is default, you will never miss. Ever. I swear I tried, I threw it vertical, angled, with lots of power and with almost no power, and it always went straight in like it was magnetic. If you adjust your aim with the d-pad though, then it becomes fairly easy to miss.
Also I am one who tries strange things a lot in games just to see if they are possible. You can't throw the disc behind you (trying often results in semi-decent forward throws!) and you can't roll it along the ground easily. It's clear you must play it the way it was meant to be played. I was also disappointed that while golfing, you do not have club control before/during the shot like you have disc control. Your character goes through a canned animation still, although the resulting shots do feel very accurate in terms of how I swing.
That's just some quick tests from a short impression. Overall this one is going to take a long time to absorb and learn and I'm looking forward to it.
MotionPlus aside, Tiger Woods is a great game. PGA Tour is secretly a golf RPG, and you have a lot of options to build up your character through training, playing rounds or buying equipment.
I picked up a motionplus and GST today and had a blast with it. I've played it for about 3 hours and I still suck horribly (i'm blaming it on the fact that I know nothing about tennis) with the ball going everywhere but oh well. Once or twice a match i hit a problem where i'll swing and my character won't do anything, or when i'm slowly switching from forehand to backhand he'll swing and be too staggered to hit the ball when it comes but its rare enough to only be mildly annoying. I can also only do top spin shots or slices, but not the normal whose name escapes me at the moment which is kinda annoying, but once more i'm attributing it to my incompetence.
Online head-to-head. Yay! Played a 9-hole game earlier against someone. Was up 4 strokes on them and choked on the third to last hole. Last hole was up one and bogeyed. Tie. Grrrrr.
Okay, so, GST has grown on me quite a bit after tonight. For the record, here is what I changed:
1. After noticing that Virtua Tennis was not calibrating properly in my "default" stance due the location of the sensor bar, I moved it to make sure my default tennis "crouch" - with the front of the Wiimote pointed at the TV/sensor bar - does calibrate it. This seemed to help a decent amount in BOTH games.
2. I finally gave in and realized nunchuck control is absolutely essential. The auto-placement is simply a joke, and I quickly went from constant defeats to actual victories. CLOSE victories, but victories. And it felt far more like tennis, too.
I do wish GST had some sort of visual calibration mechanism ala Virtua Tennis. While it is annoying to get interrupted after every round of play, it is nice to have SOME sort of confirmation that the calibration is sync'd.
For the sake of the WiiMotion Plus, I really hope this sort of constant calibration isn't needed for ALL of the games...
Okay, so, GST has grown on me quite a bit after tonight. For the record, here is what I changed:
1. After noticing that Virtua Tennis was not calibrating properly in my "default" stance due the location of the sensor bar, I moved it to make sure my default tennis "crouch" - with the front of the Wiimote pointed at the TV/sensor bar - does calibrate it. This seemed to help a decent amount in BOTH games.
2. I finally gave in and realized nunchuck control is absolutely essential. The auto-placement is simply a joke, and I quickly went from constant defeats to actual victories. CLOSE victories, but victories. And it felt far more like tennis, too.
I do wish GST had some sort of visual calibration mechanism ala Virtua Tennis. While it is annoying to get interrupted after every round of play, it is nice to have SOME sort of confirmation that the calibration is sync'd.
For the sake of the WiiMotion Plus, I really hope this sort of constant calibration isn't needed for ALL of the games...
Yeah, i've found that nunchuck play is a must too, i went from losing horribly on easy to winning about half my games on normal, as for calibration i just do it between every serve, it only takes a few seconds so it doesn't interrupt the play at all. I've also found that if I sit in a chair without arms I can do all the motions flawlessly, yes, i am that lazy
The nunchuck thing almost seems like its not just player placement to me though, i don't know why but the motionplus seemed to capture my motions more accurately when i used the nunchuck, its very odd
Oh, new question about Tiger10! Does it have hotseat play? Like, can you have multiple golfers playing with a single remote, or do you need multiple M+s to do decent multi?
Oh, new question about Tiger10! Does it have hotseat play? Like, can you have multiple golfers playing with a single remote, or do you need multiple M+s to do decent multi?
For the sake of the WiiMotion Plus, I really hope this sort of constant calibration isn't needed for ALL of the games...
Constant calibration is required, but tennis games are little problematic because player keeps remote pointed up for very long times. When player sits and constantly points at the screen, it won't be much issue.
A few pages back someone mentioend that Resort disc felt more "real" and floaty. I don't know if you've ever thrown a disc golf disc, but they are far from floaty. They suck. There is a significant talent required to throw one right.
Improvolone on
Voice actor for hire. My time is free if your project is!
How are you supposed to hold the Wiimote during Grand Slam Tennis? I'm doing alright so far but as someone said earlier it does sometimes just "lock" into a backhand position. That or a ball will come at you for a backhand shot and your guy kind of skips to the other side and does a forehand.
The "View WiiMotionPlus instructions" video just reboots my Wii for some reason
Allforce on
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Idx86Long days and pleasant nights.Registered Userregular
edited June 2009
Alright, next question for those who have TW10 with the WM+ AND play real golf.
How close is your real golf swing to how you swing in TW10 with the WM+ peripheral? I'd hate to fuck up my swing by playing this a lot.
Idx86 on
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
How are you supposed to hold the Wiimote during Grand Slam Tennis? I'm doing alright so far but as someone said earlier it does sometimes just "lock" into a backhand position. That or a ball will come at you for a backhand shot and your guy kind of skips to the other side and does a forehand.
The "View WiiMotionPlus instructions" video just reboots my Wii for some reason
Hold it like you're pointing a standard TV remote at the television/sensor bar. Your index finger should be on the B-trigger and your thumb should be on the A-button. If you're right-handed, the left side of the Wiimote is your racket "face". It's rotated from the way Wii Sports and Virtua Tennis do it, where the button-side of the controller is your rakcet "face".
I think being locked in the backhanded position is primarily due to miscalibration. Try and unconsciously center yourself and hold still every 2 or 3 seconds between each round. VT actually requires you to do this, so you know you're calibrated before every round. With GST, it's far more subtle, and I still struggle with it even after a few hours.
Off the bat, I just want to say, I enjoy GST a great deal. It's really grown on me since I first got it.
That being said: there is one significant issue, and I think it's led directly to the wide range of opinions of the game.
The issue is - there is no visual confirmation of calibration beyond the game itself. Also, if you are uncalibrated for a round, you stay that way - there doesn't seem to be any fixing it. As annoying as Virtua Tennis' "Ready?" message between each round is, at least you KNOW that you are calibrated going in. The best way to see this issue, I feel, is when your opponent is serving. If you are properly calibrated, and the Wiimote is centralized, then you should see almost 1:1 movement on your racket as you move it left, right, or center. If you are NOT, then when holding it to the center, your character's racket will be shifted either left or right. This seems to be a bigger issue when there is no replay, and thus less time to re-center and calibrate. Virtua Tennis gives you a moment BEFORE you serve or receice to confirm your calibration. GST should, but does not.
The people who are NOT experiencing issues are likely:
1. Returning to the center "tennis stance" after each round just out of habit
2. Have their sensor bar placed so their Wiimote is pointing properly forward when they are in tennis stance
If these two conditions aren't met, your game is likely to be far more frustrating than fun.
That being said, I still think, overall, GST is the better game - especially when it's calibrated. However, the lack of any real confirmation of calibration is an understandable near-game killer for many people. EA has gone to great lengths to "hide" the calibration in order to generate a smoother appearance, which is admirable, but at the same time, can be infuriating for the player.
Okay, I'm not trolling, I swear, because I typically hate when conversations swing this way, but: I was under the impression MotionPlus was introduced specifically to combat situations like this, where desyncing and off-calibration led to frustration. I don't really know anything about the tech, but the party line has been that MP+ "fixes" the Wiimote's limitations. So you're saying you still need constant calibration, at least in this game's context?
EDIT: I'll be curious as hell to see how Grand Slam and Virtua Tennis compare to Wii Sports Resorts' table tennis when Resort comes out. Part of me suspects the reason WSR was delayed out of spring was to allow third party sports games like this shine for a while before pulling in the megaton bomb of Wii Sports, and given people's wildly different reactions to the tech I'm eager to see what we think when we finally get to try them all.
Okay, I'm not trolling, I swear, because I typically hate when conversations swing this way, but: I was under the impression MotionPlus was introduced specifically to combat situations like this, where desyncing and off-calibration led to frustration. I don't really know anything about the tech, but the party line has been that MP+ "fixes" the Wiimote's limitations. So you're saying you still need constant calibration, at least in this game's context?
No argument here. I find it unexpected, and frustrating, as well. I certainly don't remember hearing "calibration" in all the marketing materials.
Honestly, I am looking more forward to Wii Sports Resort, to see just how much calibration Nintendo's flagship WM+ attempt requires. I think the problem with something like tennis is that a lot of people don't consciously keep the Wiimote pointed at the TV, whereas with other actions, it might happen more often so the calibration might be seamless.
It's an issue with the technology...as you move it around it becomes less and less sure about its orientation.
that seems like a glaring flaw.
can someone explain to me how VT calibrates between serves? Do you just point the wiimote at the screen and press a button or do you have to wait a few seconds?
Yeah there's definitely some noticeable bugs going on here with the calibration. I'd say it's generally reliable 80% of the time and then the other 20% it gets incredibly wonky. Disappointing? Yeah but it's also the first generation of this control type so I guess we're the guinea pigs.
Also after playing for awhile with the MotionPlus I honestly don't think this thing is going to be that convincing to 90% of Wii players. I can tell already my girlfriend will not notice one difference between the controls in Grand Slam and Wii Sports Tennis. Watching my kid play today and she was playing it exactly as she would with Wii Tennis and still WINNING against the CPU. She doesn't "get" that it's more accurate now because she's been playing Wii all along thinking it was completely accurate and I think the vast majority are going to feel the same way.
But fuck em all, *I* can tell and it's goddamn fun
I'm reserving judgment on MotionPlus as a concept until I see how Wii Sports Resort works. It might be the classic case of Nintendo just knowing their shit so well inside and out that it takes other developers years to wrap their heads around the same hardware. Hell, going by people's reactions here and elsewhere, it's taken nearly three years (and a hardware attachment) to finally develop a golf game that's beaten Wii Sports golf.
Thinking about it, I don't know why I haven't just gone over to Nintendo World at Rockefeller and just tried out this shit myself. I'm sure they have kiosks ready.
Wii Sports Resort still needs to calibrate, but they go about it in a brilliantly subtle way.
Before starting a round of fencing, you need to press the "Begin" button, conveniently located at the center of the screen.
After you throw a frisbee, your dog fetches it and returns it to you. Before throwing it again, you need to grab it out of his mouth by pointing at the frisbee (located at the center of the screen) and pressing A.
Yes, it's calibration, but it's designed so that you don't notice it.
Wii Sports Resort still needs to calibrate, but they go about it in a brilliantly subtle way.
Before starting a round of fencing, you need to press the "Begin" button, conveniently located at the center of the screen.
After you throw a frisbee, your dog fetches it and returns it to you. Before throwing it again, you need to grab it out of his mouth by pointing at the frisbee (located at the center of the screen) and pressing A.
Yes, it's calibration, but it's designed so that you don't notice it.
See, that makes sense and it's not intrusive at all. I don't mind having to press a button on screen to proceed. What I DO mind is having to hold the wiimote still for several seconds before moving on to the next round. That's not the case ever, right?
Also, does this mean that a 1:1 lightsaber game is impossible due to lack of calibration? Sony's wand was clearly able to do it...
Okay, I'm not trolling, I swear, because I typically hate when conversations swing this way, but: I was under the impression MotionPlus was introduced specifically to combat situations like this, where desyncing and off-calibration led to frustration. I don't really know anything about the tech, but the party line has been that MP+ "fixes" the Wiimote's limitations. So you're saying you still need constant calibration, at least in this game's context?
EDIT: I'll be curious as hell to see how Grand Slam and Virtua Tennis compare to Wii Sports Resorts' table tennis when Resort comes out. Part of me suspects the reason WSR was delayed out of spring was to allow third party sports games like this shine for a while before pulling in the megaton bomb of Wii Sports, and given people's wildly different reactions to the tech I'm eager to see what we think when we finally get to try them all.
I thought that calibration was pretty much understood from the beginning. What Motion+ does is add another accelerometer and a gyroscope to the wiimote, so that it can figure out its position in space. However, in order to do that it needs a set point to calibrate from in the beginning - it does this by having you point the wiimote at the sensor bar. The reason you have to recalibrate is that the gyroscope isn't a super-high-tech one like you'd use in an airplane. It's cheap because it has to be cheap, so every time it makes a calculation it gets a little more off.
I feel like this was understood from the moment Motion+ was announced. I will try and find some earlier articles.
God damnit I just bought this because of you guys and all the stellar reviews that have come out.
Never played a Tiger Woods game before....the closest comparison being Hot Shots Golf and Mario Golf.
The last non-arcade (Mario, Pangya, etc.) golf game I played was Links on a PC - a 40 Mhz 386, to give you an idea how long ago it was (I loved it to death, though). All the good things I've heard on this forum, and my own curiosity about M+ has made this a definite purchase this weekend.
It sounds like the disc golf is something my wife would get a kick out of playing, so that is a definite pluss as well.
For now, I think I will hold off on the tennis games, maybe rent them ...
That is how all gyroscopes work. WM+ is actually currently quite unique, because it is only mass produced gyroscope in the market that can accurately keep track of movement for five seconds. Normal gyroscope can do it for second or so.
Also, does this mean that a 1:1 lightsaber game is impossible due to lack of calibration? Sony's wand was clearly able to do it...
Sony's wand is pretty much same thing as wiimote/M+ technology-wise. It probably even uses same components, as there is only one source for these gyroscopes (InvenSense).
If you think about it, most games are only going to want to use short bursts of 1:1 motion with a smattering of more traditional gameplay mechanics thrown in.
Like, if you played a lightsaber game you'd *want* it to be a No More Heroes clone punctuated with some cool 1:1 action.
That is how all gyroscopes work. WM+ is actually currently quite unique, because it is only mass produced gyroscope in the market that can accurately keep track of movement for five seconds. Normal gyroscope can do it for second or so.
Also, does this mean that a 1:1 lightsaber game is impossible due to lack of calibration? Sony's wand was clearly able to do it...
Sony's wand is pretty much same thing as wiimote/M+ technology-wise. It probably even uses same components, as there is only one source for these gyroscopes (InvenSense).
I think the big difference between the WM+ and Sony's technology is that Sony's includes a camera and wands with giant blue bulbs for the camera to track. In this way, the camera is constantly "calibrating" by tracking the placement of the wands, rather than just when the wands are point at the camera. It would probably get confused if you turned entirely around and somehow hid the front of the wand from the camera.
This DOES illustrate how both Sony and Microsoft's motion tech are superior to Nintendo's, though.
Does Sony's stuff even use accelerometers/gyroscopes? They didn't go into depth if I remember correctly and left it seeming like the camera was doing all of the work.
Opty on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited June 2009
I've never bought a golf game before.
I bought Tiger Woods 10. I am enjoying it, except for one problem..
I've never golfed before, and so what I think is my swing feels really, REALLY unintuitive. I'm feeling pains in the upper-front of my shoulders.
So how do I know if I'm doing a swing right? How should my body move?
I think the big difference between the WM+ and Sony's technology is that Sony's includes a camera and wands with giant blue bulbs for the camera to track.
Wiimote's solution also has camera, something that is nearly always forgotten. Camera is inside the wiimote and uses sensor bar as a reference point. Sony's implemenation is opposite way. Camera below the TV, and sensors on the wand. Both can measure depth with help of gyroscopes, and both also share same problems.
Wii Sports Resort still needs to calibrate, but they go about it in a brilliantly subtle way.
Before starting a round of fencing, you need to press the "Begin" button, conveniently located at the center of the screen.
After you throw a frisbee, your dog fetches it and returns it to you. Before throwing it again, you need to grab it out of his mouth by pointing at the frisbee (located at the center of the screen) and pressing A.
Yes, it's calibration, but it's designed so that you don't notice it.
This sounds like the key—calibration is fine so long as it's masked well and virtually invisible. Nintendo's always been great with doing that; even the intro to WSR that was shown at E3 was brilliant, with that whole skydiving thing being the intro to get people familiar with how MotionPlus works. Hell, Wii Play was designed around teaching the people how to use the controller, and it still ends up being really fun.
This might be a case where the marketing message works against the product: Whether it's founded in reality or not, people have the impression you can literally do whatever motion you want, pointing the remote anywhere at any time, and the system will work like magic.
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited June 2009
I'm willing to bet that most people skip the WMP instructional video (like I did), which points out one key difference between the manual and reality:
To best calibrate the WMP, you need to place the remote UPSIDE-DOWN for about 5 seconds. I did that, and my pointer stopped shaking all over the screen.
I bought Tiger Woods 10. I am enjoying it, except for one problem..
I've never golfed before, and so what I think is my swing feels really, REALLY unintuitive. I'm feeling pains in the upper-front of my shoulders.
So how do I know if I'm doing a swing right? How should my body move?
That sounds about right. A proper golf swing just feels wrong to perform. I know that I have to make a conscious effort to keep my wrist and forearm straight in order to hit the ball straight. If I slip up and revert to what feels natural, I slice it to hell.
sir_pinch-a-loaf on
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I bought Tiger Woods 10. I am enjoying it, except for one problem..
I've never golfed before, and so what I think is my swing feels really, REALLY unintuitive. I'm feeling pains in the upper-front of my shoulders.
So how do I know if I'm doing a swing right? How should my body move?
That sounds about right. A proper golf swing just feels wrong to perform. I know that I have to make a conscious effort to keep my wrist and forearm straight in order to hit the ball straight. If I slip up and revert to what feels natural, I slice it to hell.
Posts
MotionPlus aside, Tiger Woods is a great game. PGA Tour is secretly a golf RPG, and you have a lot of options to build up your character through training, playing rounds or buying equipment.
1. After noticing that Virtua Tennis was not calibrating properly in my "default" stance due the location of the sensor bar, I moved it to make sure my default tennis "crouch" - with the front of the Wiimote pointed at the TV/sensor bar - does calibrate it. This seemed to help a decent amount in BOTH games.
2. I finally gave in and realized nunchuck control is absolutely essential. The auto-placement is simply a joke, and I quickly went from constant defeats to actual victories. CLOSE victories, but victories. And it felt far more like tennis, too.
I do wish GST had some sort of visual calibration mechanism ala Virtua Tennis. While it is annoying to get interrupted after every round of play, it is nice to have SOME sort of confirmation that the calibration is sync'd.
For the sake of the WiiMotion Plus, I really hope this sort of constant calibration isn't needed for ALL of the games...
The nunchuck thing almost seems like its not just player placement to me though, i don't know why but the motionplus seemed to capture my motions more accurately when i used the nunchuck, its very odd
PSN: SAW776
You can play it with single wiimote.
Constant calibration is required, but tennis games are little problematic because player keeps remote pointed up for very long times. When player sits and constantly points at the screen, it won't be much issue.
Specifically bouncing the golf ball on the end of a club. I mean it's easy because you only have to worry about left and right, but still.
I want to try the fencing, and also, wasn't there jetskis in the game, like a mini version of Wave Racer 64?
PSN: SAW776
The "View WiiMotionPlus instructions" video just reboots my Wii for some reason
How close is your real golf swing to how you swing in TW10 with the WM+ peripheral? I'd hate to fuck up my swing by playing this a lot.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
Hold it like you're pointing a standard TV remote at the television/sensor bar. Your index finger should be on the B-trigger and your thumb should be on the A-button. If you're right-handed, the left side of the Wiimote is your racket "face". It's rotated from the way Wii Sports and Virtua Tennis do it, where the button-side of the controller is your rakcet "face".
I think being locked in the backhanded position is primarily due to miscalibration. Try and unconsciously center yourself and hold still every 2 or 3 seconds between each round. VT actually requires you to do this, so you know you're calibrated before every round. With GST, it's far more subtle, and I still struggle with it even after a few hours.
Off the bat, I just want to say, I enjoy GST a great deal. It's really grown on me since I first got it.
That being said: there is one significant issue, and I think it's led directly to the wide range of opinions of the game.
The issue is - there is no visual confirmation of calibration beyond the game itself. Also, if you are uncalibrated for a round, you stay that way - there doesn't seem to be any fixing it. As annoying as Virtua Tennis' "Ready?" message between each round is, at least you KNOW that you are calibrated going in. The best way to see this issue, I feel, is when your opponent is serving. If you are properly calibrated, and the Wiimote is centralized, then you should see almost 1:1 movement on your racket as you move it left, right, or center. If you are NOT, then when holding it to the center, your character's racket will be shifted either left or right. This seems to be a bigger issue when there is no replay, and thus less time to re-center and calibrate. Virtua Tennis gives you a moment BEFORE you serve or receice to confirm your calibration. GST should, but does not.
The people who are NOT experiencing issues are likely:
1. Returning to the center "tennis stance" after each round just out of habit
2. Have their sensor bar placed so their Wiimote is pointing properly forward when they are in tennis stance
If these two conditions aren't met, your game is likely to be far more frustrating than fun.
That being said, I still think, overall, GST is the better game - especially when it's calibrated. However, the lack of any real confirmation of calibration is an understandable near-game killer for many people. EA has gone to great lengths to "hide" the calibration in order to generate a smoother appearance, which is admirable, but at the same time, can be infuriating for the player.
Just my two cents here.
EDIT: I'll be curious as hell to see how Grand Slam and Virtua Tennis compare to Wii Sports Resorts' table tennis when Resort comes out. Part of me suspects the reason WSR was delayed out of spring was to allow third party sports games like this shine for a while before pulling in the megaton bomb of Wii Sports, and given people's wildly different reactions to the tech I'm eager to see what we think when we finally get to try them all.
No argument here. I find it unexpected, and frustrating, as well. I certainly don't remember hearing "calibration" in all the marketing materials.
Honestly, I am looking more forward to Wii Sports Resort, to see just how much calibration Nintendo's flagship WM+ attempt requires. I think the problem with something like tennis is that a lot of people don't consciously keep the Wiimote pointed at the TV, whereas with other actions, it might happen more often so the calibration might be seamless.
Shouldn't once be enough? Does the wii "forget" or something?
that seems like a glaring flaw.
can someone explain to me how VT calibrates between serves? Do you just point the wiimote at the screen and press a button or do you have to wait a few seconds?
Also after playing for awhile with the MotionPlus I honestly don't think this thing is going to be that convincing to 90% of Wii players. I can tell already my girlfriend will not notice one difference between the controls in Grand Slam and Wii Sports Tennis. Watching my kid play today and she was playing it exactly as she would with Wii Tennis and still WINNING against the CPU. She doesn't "get" that it's more accurate now because she's been playing Wii all along thinking it was completely accurate and I think the vast majority are going to feel the same way.
But fuck em all, *I* can tell and it's goddamn fun
Thinking about it, I don't know why I haven't just gone over to Nintendo World at Rockefeller and just tried out this shit myself. I'm sure they have kiosks ready.
Before starting a round of fencing, you need to press the "Begin" button, conveniently located at the center of the screen.
After you throw a frisbee, your dog fetches it and returns it to you. Before throwing it again, you need to grab it out of his mouth by pointing at the frisbee (located at the center of the screen) and pressing A.
Yes, it's calibration, but it's designed so that you don't notice it.
See, that makes sense and it's not intrusive at all. I don't mind having to press a button on screen to proceed. What I DO mind is having to hold the wiimote still for several seconds before moving on to the next round. That's not the case ever, right?
Also, does this mean that a 1:1 lightsaber game is impossible due to lack of calibration? Sony's wand was clearly able to do it...
I thought that calibration was pretty much understood from the beginning. What Motion+ does is add another accelerometer and a gyroscope to the wiimote, so that it can figure out its position in space. However, in order to do that it needs a set point to calibrate from in the beginning - it does this by having you point the wiimote at the sensor bar. The reason you have to recalibrate is that the gyroscope isn't a super-high-tech one like you'd use in an airplane. It's cheap because it has to be cheap, so every time it makes a calculation it gets a little more off.
I feel like this was understood from the moment Motion+ was announced. I will try and find some earlier articles.
EDIT:
http://nintendo.joystiq.com/2008/07/16/revolutionary-more-motion/
There, I feel like they figured out that it needed to be calibrated to figure out where it is in space.
Never played a Tiger Woods game before....the closest comparison being Hot Shots Golf and Mario Golf.
Color me curious.
The last non-arcade (Mario, Pangya, etc.) golf game I played was Links on a PC - a 40 Mhz 386, to give you an idea how long ago it was (I loved it to death, though). All the good things I've heard on this forum, and my own curiosity about M+ has made this a definite purchase this weekend.
It sounds like the disc golf is something my wife would get a kick out of playing, so that is a definite pluss as well.
For now, I think I will hold off on the tennis games, maybe rent them ...
Well, I can say that you haven't followed well enough, because this was public knowledge right from the start.
That is how all gyroscopes work. WM+ is actually currently quite unique, because it is only mass produced gyroscope in the market that can accurately keep track of movement for five seconds. Normal gyroscope can do it for second or so.
Sony's wand is pretty much same thing as wiimote/M+ technology-wise. It probably even uses same components, as there is only one source for these gyroscopes (InvenSense).
Like, if you played a lightsaber game you'd *want* it to be a No More Heroes clone punctuated with some cool 1:1 action.
I think the big difference between the WM+ and Sony's technology is that Sony's includes a camera and wands with giant blue bulbs for the camera to track. In this way, the camera is constantly "calibrating" by tracking the placement of the wands, rather than just when the wands are point at the camera. It would probably get confused if you turned entirely around and somehow hid the front of the wand from the camera.
This DOES illustrate how both Sony and Microsoft's motion tech are superior to Nintendo's, though.
Get that console wars stuff out of here. Sony and Microsoft don't have motion tech at the moment.
I bought Tiger Woods 10. I am enjoying it, except for one problem..
I've never golfed before, and so what I think is my swing feels really, REALLY unintuitive. I'm feeling pains in the upper-front of my shoulders.
So how do I know if I'm doing a swing right? How should my body move?
Wiimote's solution also has camera, something that is nearly always forgotten. Camera is inside the wiimote and uses sensor bar as a reference point. Sony's implemenation is opposite way. Camera below the TV, and sensors on the wand. Both can measure depth with help of gyroscopes, and both also share same problems.
This sounds like the key—calibration is fine so long as it's masked well and virtually invisible. Nintendo's always been great with doing that; even the intro to WSR that was shown at E3 was brilliant, with that whole skydiving thing being the intro to get people familiar with how MotionPlus works. Hell, Wii Play was designed around teaching the people how to use the controller, and it still ends up being really fun.
This might be a case where the marketing message works against the product: Whether it's founded in reality or not, people have the impression you can literally do whatever motion you want, pointing the remote anywhere at any time, and the system will work like magic.
To best calibrate the WMP, you need to place the remote UPSIDE-DOWN for about 5 seconds. I did that, and my pointer stopped shaking all over the screen.
That sounds about right. A proper golf swing just feels wrong to perform. I know that I have to make a conscious effort to keep my wrist and forearm straight in order to hit the ball straight. If I slip up and revert to what feels natural, I slice it to hell.
I tend to hook it...