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Wii MotionPlus: Out now, Grand Slam/Virtua Tennis/Tiger Woods impressions

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  • taliosfalcontaliosfalcon Registered User regular
    edited June 2009
    I'm also not a golfer and have hit a serious snag with tiger woods..when i try to do it properly I can only get around 60% power on my drives, if I do it with a quick flick of my wrist and no arm movement at all i can consistently get 90-100 but that just seems wrong =p anyone have any tips?

    taliosfalcon on
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  • SilellakSilellak Registered User regular
    edited June 2009
    Silellak wrote: »
    This DOES illustrate how both Sony and Microsoft's motion tech are superior to Nintendo's, though.

    :mrgreen:

    Get that console wars stuff out of here. Sony and Microsoft don't have motion tech at the moment.

    I'm not trying to start any console war crap. I hate that as much as the next gamer.

    But the fact is, if you watch live demonstrations - especially of Natal - there's no calibration crap. Different people can jump in and out of the same game and within seconds Natal analyzes them and figures out their 'structure':

    http://www.latenightwithjimmyfallon.com/video/clips/project-natal-demo-6109/1123102/

    I'm mostly frustrated, I guess because I expected a bit more of WM+, and now I'm worried as to how much this 'calibration' stuff will affect other types of games that could really benefit from 1:1 controls.

    Don't get me wrong; I'm not entirely sold on Natal, or Sony's Motion tech. If I was rooting for anyone, it was actually the WM+. But I do see both Microsoft and Sony's new toys in a slightly different light, having actually experienced the WM+.

    I am a huge (pun intended) advocate of "gaming as exercise" (48 pounds lost so far this year just from Wii gaming), so this motion tech particularly fascinates me, and anything that further blurs the line of gaming and reality is worth a look in my book. The more this "calibration" stuff affects actual games, the further we are from some true 1:1 gaming. For instance, is it possible for a company to make an exercise game with the WM+ ala Gold's Gym Cardio Fitness (fantastic cardio workout, btw)? Maybe, but how often would it need to calibrate, and would that ruin the experience? I'd get a frustrated if every 30 seconds into a cardio boxing routine I had to point my Wiimotes at the TV so it could "remember" where I was.

    Silellak on
  • ZackSchillingZackSchilling Registered User regular
    edited June 2009
    Natal is interesting from a technical standpoint, but I predict both Sony and Microsoft's technologies will be flaky at best for actual gameplay. Sony's especially. At least Microsoft is collecting Z-buffer data with the images.

    ZackSchilling on
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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited June 2009
    You really, REALLY expect Natal to not have calibration? Keep in mind that it is a static camera pointing at a static room with you as the moving object. Even with two depth cameras it still will take a bit to figure out what is going on. Of course, that time period might be really short...

    Trust me on this: I've never once had an issue with Tiger Woods' Calibration. I know it is there, I know how it works.. and I don't fucking care. And to be quite frank, all it'll take is programming the sucker to feed the remote pointer data to the WMP to "calibrate" it and things such as tennis will be fine.

    Athenor on
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  • slash000slash000 Registered User regular
    edited June 2009
    I can see pros and cons to each of the motion control setups from each company. Not all of them are going to be ideal for every type of game, I guarantee you that. In some instances the Sony wands will work best, in others the Natal, and in others yet the Wii controls.

    In my opinion, Natal looks least likely to be applicable to the widest range of games. And some people are attributing far greater fidelity to it than it's likely capable, just based on the off-hand remark about "recognizing fingers." Yes, I bet it can see individual fingers and their precise articulations... when the hands are no more than a couple of feet away from the thing. Honestly we've seen nothing about it to prove that it is very precise at recording detailed physical data beyond large, general body movements. But wait! What about it's facial recognition feature!? Again, people are likely over-attributing. Facial recognition technology runs a wide range of capability. I'm sure it can detect general facial expressions. But that's a function of the regular camera takin facial data. That's a much easier task than recording fine finger movement from a distance using the IR camera and converting it to precise 3D data.


    It's like the Wii's initial reveal all over again. People over-attributing capabilities based on simplistic demonstrations.

    slash000 on
  • slash000slash000 Registered User regular
    edited June 2009
    Athenor wrote: »
    You really, REALLY expect Natal to not have calibration? Keep in mind that it is a static camera pointing at a static room with you as the moving object. Even with two depth cameras it still will take a bit to figure out what is going on. Of course, that time period might be really short...

    It will likely need calibration of a different kind.

    Hell, we already have reports that it has difficulty detecting people with darker skin tones.

    Perhaps they can implement a calibration on the fly for varying skin tones. I can see that as a possibility...

    slash000 on
  • Hockey JohnstonHockey Johnston Registered User regular
    edited June 2009
    When MS or Sony say: this device is standard, that's when I'll believe they've got something.

    I like sixaxis motion controls. I'm excited about the wands. But NATAL is pure vaporware as far as I'm concerned. It seems too expensive to become standard.

    Hockey Johnston on
  • DeathPrawnDeathPrawn Registered User regular
    edited June 2009
    slash000 wrote: »
    It's like the Wii's initial reveal all over again. People over-attributing capabilities based on simplistic demonstrations.

    Comparing the M+ and the Natal is comparing a released product with a still in-development product that has had limited showings and has at least a good a year until it's hitting the market. At this point in the game, any comparisons are just as much "reality vs PR bullshit" as they are anything else.

    DeathPrawn on
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  • SilellakSilellak Registered User regular
    edited June 2009
    Sorry guys; I didn't mean to get this thread too far off the initial topic!

    I do hope companies can make the WM+ calibration as un-intrusive as possible. By the time any of the competitor's products are out, we'll probably know one way or the other anyway.

    Silellak on
  • LunkerLunker Registered User regular
    edited June 2009
    Since we're on the subject: I still don't trust Natal as far as I can throw it, but apparently Johnny Chung Lee is on the Project Natal team. He apparently had a shit-ton of cool Wiimote hacks, and Joystiq seems duly impressed, anyway.

    Lunker on
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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited June 2009
    Lunker wrote: »
    Since we're on the subject: I still don't trust Natal as far as I can throw it, but apparently Johnny Chung Lee is on the Project Natal team. He apparently had a shit-ton of cool Wiimote hacks, and Joystiq seems duly impressed, anyway.

    Yeah, he got hired, which gives me a lot of hope for the system. But there's still the problem of the static system. The screen doesn't move, so you can't look away from it.

    Athenor on
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  • SAW776SAW776 Registered User regular
    edited June 2009
    Lunker wrote: »
    Since we're on the subject: I still don't trust Natal as far as I can throw it, but apparently Johnny Chung Lee is on the Project Natal team. He apparently had a shit-ton of cool Wiimote hacks, and Joystiq seems duly impressed, anyway.

    Wow. That might just actually give me faith in Natal. I'm actually surprised he wasn't snagged by Sony, since what he was doing with the Wiimote is exactly what Sony is doing now.

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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited June 2009
    Silellak wrote: »
    elkatas wrote: »
    Silellak wrote: »
    No argument here. I find it unexpected, and frustrating, as well. I certainly don't remember hearing "calibration" in all the marketing materials.

    Well, I can say that you haven't followed well enough, because this was public knowledge right from the start.
    Guek wrote: »
    that seems like a glaring flaw.

    That is how all gyroscopes work. WM+ is actually currently quite unique, because it is only mass produced gyroscope in the market that can accurately keep track of movement for five seconds. Normal gyroscope can do it for second or so.
    Guek wrote: »
    Also, does this mean that a 1:1 lightsaber game is impossible due to lack of calibration? Sony's wand was clearly able to do it...

    Sony's wand is pretty much same thing as wiimote/M+ technology-wise. It probably even uses same components, as there is only one source for these gyroscopes (InvenSense).

    I think the big difference between the WM+ and Sony's technology is that Sony's includes a camera and wands with giant blue bulbs for the camera to track. In this way, the camera is constantly "calibrating" by tracking the placement of the wands, rather than just when the wands are point at the camera. It would probably get confused if you turned entirely around and somehow hid the front of the wand from the camera.

    This DOES illustrate how both Sony and Microsoft's motion tech are superior to Nintendo's, though.

    The difference is that Nintendo's tech is here. Now. Available to purchase in stores for a fairly inexpensive price.

    Sony and Microsoft's tech is at the least a year away and is going to be likely $200+.

    maximumzero on
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  • AllforceAllforce Registered User regular
    edited June 2009
    The technology in Natal is sub-100 dollars already as stated by the company who designed it (3DV), no reason I see Natal being more than say 79.99 with a pack-in game + 3 Month Live Card + the always standard headset (seriously they give these away with everything). Especially if they're going to be pushing this thing as hard as they say they are.

    If you think about it for you to play Grand Slam Tennis the way it's intended you need Wiimote ($40), Nunchuk ($20), and WiiMotion Plus ($20).

    Allforce on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited June 2009
    Allforce wrote: »
    The technology in Natal is sub-100 dollars already as stated by the company who designed it (3DV), no reason I see Natal being more than say 79.99 with a pack-in game + 3 Month Live Card + the always standard headset (seriously they give these away with everything). Especially if they're going to be pushing this thing as hard as they say they are.

    If you think about it for you to play Grand Slam Tennis the way it's intended you need Wiimote ($40), Nunchuk ($20), and WiiMotion Plus ($20).

    The actual hardware may be only sub-$100 but you still have to account for Microsoft making it's R&D money back, marketing, plus profits, and other shit I'm forgetting.

    maximumzero on
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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited June 2009
    Allforce wrote: »
    The technology in Natal is sub-100 dollars already as stated by the company who designed it (3DV), no reason I see Natal being more than say 79.99 with a pack-in game + 3 Month Live Card + the always standard headset (seriously they give these away with everything). Especially if they're going to be pushing this thing as hard as they say they are.

    If you think about it for you to play Grand Slam Tennis the way it's intended you need Wiimote ($40), Nunchuk ($20), and WiiMotion Plus ($20).

    I thought Natal had a built-in mic?


    Also, I hate that false analogy, considering you get a remote and nunchuck with your Wii.

    Athenor on
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  • SilellakSilellak Registered User regular
    edited June 2009
    I just want to join the chorus of "WM+ in Tiger Woods is fantastic". I might actually BUY this game, and I've only played the tutorial and a little disc golf.

    Silellak on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited June 2009
    Athenor wrote: »
    Allforce wrote: »
    The technology in Natal is sub-100 dollars already as stated by the company who designed it (3DV), no reason I see Natal being more than say 79.99 with a pack-in game + 3 Month Live Card + the always standard headset (seriously they give these away with everything). Especially if they're going to be pushing this thing as hard as they say they are.

    If you think about it for you to play Grand Slam Tennis the way it's intended you need Wiimote ($40), Nunchuk ($20), and WiiMotion Plus ($20).

    I thought Natal had a built-in mic?


    Also, I hate that false analogy, considering you get a remote and nunchuck with your Wii.

    And if you want to play Grand Slam Tennis doesn't the game have a bundle?

    Which means you're really only out $10 more than usual.

    maximumzero on
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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited June 2009
    Athenor wrote: »
    Allforce wrote: »
    The technology in Natal is sub-100 dollars already as stated by the company who designed it (3DV), no reason I see Natal being more than say 79.99 with a pack-in game + 3 Month Live Card + the always standard headset (seriously they give these away with everything). Especially if they're going to be pushing this thing as hard as they say they are.

    If you think about it for you to play Grand Slam Tennis the way it's intended you need Wiimote ($40), Nunchuk ($20), and WiiMotion Plus ($20).

    I thought Natal had a built-in mic?


    Also, I hate that false analogy, considering you get a remote and nunchuck with your Wii.

    And if you want to play Grand Slam Tennis doesn't the game have a bundle?

    Which means you're really only out $10 more than usual.

    This is my plan.

    $60 for Tiger woods, $50 for WSR, and all of a sudden all the remotes I have are equipped. :D

    Athenor on
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  • SilellakSilellak Registered User regular
    edited June 2009
    Athenor wrote: »
    Allforce wrote: »
    The technology in Natal is sub-100 dollars already as stated by the company who designed it (3DV), no reason I see Natal being more than say 79.99 with a pack-in game + 3 Month Live Card + the always standard headset (seriously they give these away with everything). Especially if they're going to be pushing this thing as hard as they say they are.

    If you think about it for you to play Grand Slam Tennis the way it's intended you need Wiimote ($40), Nunchuk ($20), and WiiMotion Plus ($20).

    I thought Natal had a built-in mic?


    Also, I hate that false analogy, considering you get a remote and nunchuck with your Wii.

    And if you want to play Grand Slam Tennis doesn't the game have a bundle?

    Which means you're really only out $10 more than usual.

    GST only has a WM+ bundle in Europe. The only game currently bundled with WM+ is NA is Tiger Woods. That will change with Wii Sports Resort, obviously.

    It's not ENTIRELY a false analogy, when you keep in mind that Natal (in theory) can support at least 4 players at once with a single unit, whereas now, to support a 4 player WM+ game, you need 4 Wiimotes and 4 WM+'s. If the game requires a nunchuck as well, that's another 4 nunchucks. It's definitely becoming a hefty fee if you want the most out of all the Wii's 4 player party games.

    Silellak on
  • SkyEyeSkyEye Registered User regular
    edited June 2009
    I was about to make a point about the 360 controller being $50, pretty close to Wiimote+Nunchuk, but the bastards at Amazon have it up for $30. Can't they see I'm trying to make a point here?

    How the fuck can they do that, anyway? Microsoft mush charge them at least $25 for a controller. They have other overhead costs right? Where's the profit coming from?

    SkyEye on
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  • AllforceAllforce Registered User regular
    edited June 2009
    Athenor wrote: »
    Allforce wrote: »
    The technology in Natal is sub-100 dollars already as stated by the company who designed it (3DV), no reason I see Natal being more than say 79.99 with a pack-in game + 3 Month Live Card + the always standard headset (seriously they give these away with everything). Especially if they're going to be pushing this thing as hard as they say they are.

    If you think about it for you to play Grand Slam Tennis the way it's intended you need Wiimote ($40), Nunchuk ($20), and WiiMotion Plus ($20).

    I thought Natal had a built-in mic?

    It's a joke, I figured the parentheses explained it. They stuff one of those cheap headsets in every single thing that says "XBOX LIVE" on it. I think I have like 7 at this point.

    And yeah Nintendo is cleaning up with the hardware, if you're talking getting 4 players going on some of this Wii Motion shit you're giving up 80 bucks per controller without shopping around. Gotta balance out creating the easiest system to pirate software for with something, right? Shit they managed to get 20 bucks today out of me for a MotionPlus and I'm tighter than a drum with money.

    Allforce on
  • pslong9pslong9 Registered User regular
    edited June 2009
    I picked up Tiger Woods 10 today. Played a little bit of golf, and a full round of frisbee golf. First impressions: I'm not hitting the ball quite as hard as I used to with Tiger Woods 2009, so I'm not driving the ball nearly as well as I used to. But the approach and putting aspects? Amazing. Those two parts of the game were what caused me to give up on Tiger Woods 2009 because it was so unreliable and frustrating. With M+, they're absolutely perfect.

    The frisbee golf was definitely fun, but will take some getting used to. I was a bit disappointed that the overhead throw I tried didn't fly the same way it normally does in real life, though I only tried it once. I also tried a forehand throw once, and it didn't go so well. I don't really like how the throw that makes it in is always the same. While all this sounds negative, these are just nitpicky things, and that mode is also quite fun as well. I think the frisbee golf could definitely turn into a party game.

    pslong9 on
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  • SilellakSilellak Registered User regular
    edited June 2009
    So, I have determined that I horribly, horribly suck at regular golf. Frisbee golf, however, is fantastic fun. When is a full-fledged Frisbee golf game with all the bells and wills of a regular golf game coming out? I will camp out for it if I must.

    Silellak on
  • EtericEteric Registered User regular
    edited June 2009
    In a normal game, couldn't they just make it where you need to point to the creature/person you're going to attack and press A to calibrate without you really knowing it?

    I mean, there has to be ways around it.

    Eteric on
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  • SAW776SAW776 Registered User regular
    edited June 2009
    Athenor wrote: »
    This is my plan.

    $60 for Tiger woods, $50 for WSR, and all of a sudden all the remotes I have are equipped. :D

    WSR is actually $52 or $53 according to my pre-order yesterday. Unless they included the tax in that but then taxed Tiger Woods 10 separately.

    SAW776 on
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  • HtownHtown Registered User regular
    edited June 2009
    Eteric wrote: »
    In a normal game, couldn't they just make it where you need to point to the creature/person you're going to attack and press A to calibrate without you really knowing it?

    I mean, there has to be ways around it.

    Well with Red Steel 2 you're going to be switching between gun and sword, so I'm guessing they'll make it calibrate when you point at something to shoot it.

    Htown on
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  • LunkerLunker Registered User regular
    edited June 2009
    Eteric wrote: »
    In a normal game, couldn't they just make it where you need to point to the creature/person you're going to attack and press A to calibrate without you really knowing it?

    I mean, there has to be ways around it.

    Oh, yeah, I'm sure. Someone above mentioned how Wii Sports Resort does its calibration invisibly, by making you pick up your frisbee from the dog's mouth, and such. I don't think anyone will have any complaints with this kind of unobtrusive calibration—it's more like having to pause every so often with a "click here!" button in the middle of the screen that gets jarring and makes people question how useful the device actually is.

    Lunker on
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  • Nick SoapdishNick Soapdish Registered User regular
    edited June 2009
    pslong9 wrote: »
    I picked up Tiger Woods 10 today. Played a little bit of golf, and a full round of frisbee golf. First impressions: I'm not hitting the ball quite as hard as I used to with Tiger Woods 2009, so I'm not driving the ball nearly as well as I used to. But the approach and putting aspects? Amazing. Those two parts of the game were what caused me to give up on Tiger Woods 2009 because it was so unreliable and frustrating. With M+, they're absolutely perfect.

    Grabbed it as well, I had the same exact issue -- shots not as hard, but (for me) that makes sort of sense, since I have a weak-ass actual golf swing. It's scary how much this game reacts like my real golf game. I pull a lot to the right, can't one putt anything, and I hit every single tree possible. I'm really enjoying it so far, and am pretty impressed with the M+ sensor.

    Nick Soapdish on
  • SAW776SAW776 Registered User regular
    edited June 2009
    Obviously its capable of hitting 100%, since you can do it with a flick of your wrist, as reported in this thread. It probably just takes a proper swing to max out your power, which makes sense, really.

    Though, I'm curious--how much do your golfers stats matter now with M+? I mean, before having stats made sense because you were using a controller.. but how does it work now with a semi-realistic swing?

    SAW776 on
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  • LunkerLunker Registered User regular
    edited June 2009
    SAW776 wrote: »
    Obviously its capable of hitting 100%, since you can do it with a flick of your wrist, as reported in this thread. It probably just takes a proper swing to max out your power, which makes sense, really.

    Though, I'm curious--how much do your golfers stats matter now with M+? I mean, before having stats made sense because you were using a controller.. but how does it work now with a semi-realistic swing?

    As someone who's played Tiger on analog sticks pretty regularly, I don't think anything should necessarily change. Stats generally manage your shot behind the scenes. It's like an RPG, really: Power will increase your drive distance and accuracy, so if you have a low power stat, even if you click the stick back and forward perfectly (or swing the Wiimote in a perfectly straight line) your shot will be a little off and won't go as far.

    Though, honestly, once you play for about 45 minutes and get stats in the mid-ranges, you won't notice any difference. Like someone else mentioned, PGA Tour is a pretty easy game even on the hardest difficulties—it's pretty forgiving, save when you're on the green. Newer PGA Tour games have really reduced the amount of grinding you had to do to get good stats, so it's very reflective on how you play: In '09, at least, if you have a crappy round some of your stats can actually go down.

    Lunker on
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  • slash000slash000 Registered User regular
    edited June 2009
    Htown wrote: »
    Well with Red Steel 2 you're going to be switching between gun and sword, so I'm guessing they'll make it calibrate when you point at something to shoot it.

    We likely won't be calibrating at all for gun portions since those are controlled entirely by the IR pointer.

    I'd be more inclined to believe we'll be calibrating right before we start a sword battle.

    Hell, if they're smart they can "hide" the calibration. Like when you "face off" against a guy, it will tell you to "unsheath your sword" by pointing the wiimote at the screen and pressing A, and as soon as you do that you both unsheath the sword and initiate combat but also calibrate it at the same time.

    slash000 on
  • egofalteregofalter Registered User regular
    edited June 2009
    I'm so stupid. Before I knew that M+ meant Motion Plus, I thought everyone was talking about a Tiger Woods game with a Mature rating. That really had me confused. :?

    egofalter on
  • Warder45Warder45 Registered User regular
    edited June 2009
    egofalter wrote: »
    I'm so stupid. Before I knew that M+ meant Motion Plus, I thought everyone was talking about a Tiger Woods game with a Mature rating. That really had me confused. :?

    hahaha same here! I thought maybe they added naked fan's to the game or a sex on the green mini game.

    Warder45 on
  • truck-a-saurastruck-a-sauras Registered User regular
    edited June 2009
    Warder45 wrote: »
    egofalter wrote: »
    I'm so stupid. Before I knew that M+ meant Motion Plus, I thought everyone was talking about a Tiger Woods game with a Mature rating. That really had me confused. :?

    hahaha same here! I thought maybe they added naked fan's to the game or a sex on the green mini game.

    I saw two fat naked bikers off 17 in the woods having sex. How am I supposed to CHIP, with that going on, Doug?

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  • SAW776SAW776 Registered User regular
    edited June 2009
    slash000 wrote: »
    Htown wrote: »
    Well with Red Steel 2 you're going to be switching between gun and sword, so I'm guessing they'll make it calibrate when you point at something to shoot it.

    We likely won't be calibrating at all for gun portions since those are controlled entirely by the IR pointer.

    I'd be more inclined to believe we'll be calibrating right before we start a sword battle.

    Hell, if they're smart they can "hide" the calibration. Like when you "face off" against a guy, it will tell you to "unsheath your sword" by pointing the wiimote at the screen and pressing A, and as soon as you do that you both unsheath the sword and initiate combat but also calibrate it at the same time.

    I think what he meant was that whenever you aim to shoot the gun, it is going to be using that information to calibrate the M+, so when you switch to the sword, it'll be pre-calibrated due to your previous gunning things down.

    SAW776 on
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  • AllforceAllforce Registered User regular
    edited June 2009
    Or the more likely scenario is Red Steel 2 will blow just like the first game and noone will care about how the M+ is calibrated.

    Allforce on
  • MblackwellMblackwell Registered User regular
    edited June 2009
    slash000 wrote: »
    Htown wrote: »
    Well with Red Steel 2 you're going to be switching between gun and sword, so I'm guessing they'll make it calibrate when you point at something to shoot it.

    We likely won't be calibrating at all for gun portions since those are controlled entirely by the IR pointer.

    I'd be more inclined to believe we'll be calibrating right before we start a sword battle.

    Hell, if they're smart they can "hide" the calibration. Like when you "face off" against a guy, it will tell you to "unsheath your sword" by pointing the wiimote at the screen and pressing A, and as soon as you do that you both unsheath the sword and initiate combat but also calibrate it at the same time.

    If you watch the videos they have you place the Wii Remote upside down on a flat surface for a few seconds before the game starts.


    I'm not quite sure how that particular action would calibrate it but hey... whatever works!

    Mblackwell on
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  • SilellakSilellak Registered User regular
    edited June 2009
    Mblackwell wrote: »
    slash000 wrote: »
    Htown wrote: »
    Well with Red Steel 2 you're going to be switching between gun and sword, so I'm guessing they'll make it calibrate when you point at something to shoot it.

    We likely won't be calibrating at all for gun portions since those are controlled entirely by the IR pointer.

    I'd be more inclined to believe we'll be calibrating right before we start a sword battle.

    Hell, if they're smart they can "hide" the calibration. Like when you "face off" against a guy, it will tell you to "unsheath your sword" by pointing the wiimote at the screen and pressing A, and as soon as you do that you both unsheath the sword and initiate combat but also calibrate it at the same time.

    If you watch the videos they have you place the Wii Remote upside down on a flat surface for a few seconds before the game starts.


    I'm not quite sure how that particular action would calibrate it but hey... whatever works!

    The problem is, that initial calibration only lasts so long. In-game calibration will be necessary for pretty much every WM+ game, what will matter is:

    1. How well integrated into gameplay it is
    2. How long the actual calibration takes

    Silellak on
  • george-xgeorge-x New YorkRegistered User regular
    edited June 2009
    Ok so after playing about an hour or two, Tiger Woods is very awesome. The motion+ works SO well, I'm honestly very impressed. I don't know what people are talking about in terms of calibration, I don't see that option/instruction anywhere...

    Also, I can't putt for SHIT. Any times? I always go short, or way too long

    george-x on
    roster.gif
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