I solo it every week as feral for cash. I started on just Attumen for a chance at the mount but realized I could make about 500g in an hour or so. Moroes is the toughest, followed by the Oz event at Opera. Curator is a joke, especially during Evocation. Chess is hard solo, it's totally reliant on the computer playing the other piece for you and sometimes it sucks.
Well the last boss of Sethekk's an exception, he hits for nothing and does his room blast a lot, giving you time to heal and whatnot. If you tried to solo Anzu (or his trash) as balance you'd get torn in half.
I believe you'd want a mixture, because avoidance means you don't need to heal yourself, but stamina helps counteract spell damage. You might even want to switch gear by fight if you wanted to go that far.
Ok so this is my cat spec, checked and rechecked and supposedly about as good as you can do for raiding.
However I have some misgivings.
- 30% bonus to Swipe on Feral Instinct is massive, and I use it all the time.
- Whether I am stupid or what, I never remember to use Feral Charge. I just can't get into it, not for lack of trying.
- FB gets used the least out of all my damaging attacks, and 2 points out of Feral Agression is only 6% less.
Thus I am leaning towards getting rid of FC and knocking down FA 2 points to max FI. Seems to me that making use of Charge and Bite more would make me a technically better player, but Swipe leads to much higher numbers (and obviously burns trash/adds faster). Essentially I want to put guilty pleasures ahead of skill. Talk me out of it? Or might it actually be worthwhile?
I wish they'd get rid of the shitty +dmg energy mechanic on ferocious bite completely. All it does is throw off my rotations.
Yeah, it's mechanically terrible and has a terrible damage return on energy anyway. I can't imagine even PvP feral druids are much of a fan of it. I'm sure they'd rather have more energy available for their next CP move.
- Whether I am stupid or what, I never remember to use Feral Charge. I just can't get into it, not for lack of trying.
Must be stupidity. Feral Charge is quite helpful and there are plenty of opportunities in raids to use it. Any time some mechanic forces you to run away from a boss and then run back, just FC instead of running back to get back on the target a couple seconds earlier. Or if a boss does a knockback of some sort, you can mash feral charge as you're flying and glue yourself right back to him. It's extremely useful on Emalon, for example, since that fight has you running around all the time (away from Nova, back in after a Nova, off to an overcharged add, back from an overcharged add). It's so useful on that fight you'll wish it had a shorter cooldown since you're generally moving every 10-15 seconds.
It's only one talent point so I'm sure there's something you can drop for it. Feral Aggression is terrible for a non-tank spec. You shouldn't have any points in it ever for DPS.
In that case, is Feral Instinct a good point investment?
Lose Feral Agression completely, and go 3/3 Instinct and 2/3 Infected Wounds? I know Infected Wounds is commonly shunned because it isn't a DPS increase but I don't know where else I'd sink those.
In that case, is Feral Instinct a good point investment?
I like it since it's a huge boost to AoE trash DPS, but if you don't really care how you look on the meters for AoE spamming, it's probably not a big deal. I wouldn't say there are many challenging encounters (i.e., bosses) where your swipe doing more damage will have much of an impact on your success. A good feral druid is generally there to do high single target melee damage, especially during "burst phases" like the XT heart or Razorscale ground phases.
You should be able to cut points out of something to pick it up, though. I have it in my spec, and I'm pretty sure it's a part of the cookie cutter cat spec.
In that case, is Feral Instinct a good point investment?
Lose Feral Agression completely, and go 3/3 Instinct and 2/3 Infected Wounds? I know Infected Wounds is commonly shunned because it isn't a DPS increase but I don't know where else I'd sink those.
For a cat dps spec avoid infected wounds. There's no point to it and there are plenty of useful places to put 2 points.
In that case, is Feral Instinct a good point investment?
Is it really all that big of an increase? I thought it just added +30% weapon damage to the skill's percentage (bringing it from 260% weapon damage to 290%), which doesn't seem that spectacular. But those last points are pretty flexible; I stuck one into survival instincts for random "oh shit" moments, myself.
And yeah, get in the habit of using charge, it adds up to a lot of time where you're not running (and get to laugh at the dps DKs still running while your rotation is already back in full swing )
In that case, is Feral Instinct a good point investment?
Is it really all that big of an increase? I thought it just added +30% weapon damage to the skill's percentage (bringing it from 260% weapon damage to 290%), which doesn't seem that spectacular. But those last points are pretty flexible; I stuck one into survival instincts for random "oh shit" moments, myself.
I just specced into it and now its tooltip says 338% damage. That almost gets it up to Shred's damage.
You're going to want to replace that glyph of rake with glyph of shred at some point.
Already did! And I did take 2/3 Infected Wounds, it may be less than optimal but I want to roll with it a bit. The alternative is probably just 2 back into Feral Aggression.
I used to be resto on BC, when balance for wotlk, took a break, came back, am now level 76 and got dual spec. I see that they have, in essence, raped the shit out of lifebloom and i no longer have fun healing. Since this is true, I find I am going to either go balance/bear or cat/bear with my dualspec, what would you advise? My biggest two worries are gear collection and getting placements in parties (i know this has to do with what my guild needs, but let's assume i'm not in a guild yet and am just beginning on my path down and gearing up a bit before end game
Druid healing is still fun, imo. How you can think LB rolling on 3 targets over what we do now is fun, I don't know, but different strokes and all.
Balance is pretty sweet, but Eclipse can drive you nuts. Feral is fun for some and torture for others, I always enjoyed it.
i was just informed rolling lifeblooms is no longer the way to play resto, if you can point me in the direction of the best healing strategy I would appreciate it, and after trying it out i might change my mind
You can still roll LBs, it's just not nearly as mana efficient. I tend to tank heal with hots and nourishes, adding LB for a little extra healing. Raid heals uses WGs and Rejuvs, and your emergency heals are Tranq, NS/HT, swiftmend. You can use LBs when appropriate, but druid healing is no longer stand here and roll 3x LBs on 3 tanks.
Stack 3 blooms on the tank, maybe a rejuv and a regrowth if you need it. Wild Growth heals the raid like nothing else so spam that all over the place. Swiftmend glyphed is a great emergency or anytime heal. Nourish and regrowth are your bread and butter dude needs some healing now heals.
Also tossing rejuves around to people taking incidental damage. Basically you can use whatever spells you like.
I did a 25 man naxx once with another resto druid, by the end, besides wild growth, our top 3 heals cast were completely different, but we were almost dead even as far as healing done. Druid healing is very flexible depending on your mood and the fight.
meh, the idea of rolling lifeblooms at all with the terrible mana efficiency it has now just grates against me
probably going to roll balance/bear or cat/bear just going to choose i suppose
meh, the idea of rolling lifeblooms at all with the terrible mana efficiency it has now just grates against me
So don't roll lifeblooms? That's kind of the point. You're not supposed to be rolling lifeblooms on all the tanks. You can still roll it on a single tank somewhat effectively, especially if you leave it to bloom after a big hit.
When people say to open by stacking 3 LBs on the tank, do they mean boom-boom-boom rapid fire or weave them in with other hots and add to stack when time's almost up?
I've seen people saying we still don't want to let it bloom, but I thought that was a major mana refund? It doesn't do much harm as long as you stack again, right?
I love Regrowth's long hot so I use it a lot even when people don't need the initial burst, I can probably fix that.
It depends on what I'm doing. Sometimes I just get 3 stacks up right away, sometimes I'll weave it in with a rejuve or a wild growth.
And I always let them bloom, the point isn't to keep rolling them. Sometimes I'll refresh a 4th time if the tank is just not taking much damage and I know something is coming up.
Being able to use more spells than LB is good thing Cunty, try healing a bit with all your spells and see how you like it.
It depends on what I'm doing. Sometimes I just get 3 stacks up right away, sometimes I'll weave it in with a rejuve or a wild growth.
And I always let them bloom, the point isn't to keep rolling them. Sometimes I'll refresh a 4th time if the tank is just not taking much damage and I know something is coming up.
Being able to use more spells than LB is good thing Cunty, try healing a bit with all your spells and see how you like it.
Posts
Normal tank gear.
However I have some misgivings.
- 30% bonus to Swipe on Feral Instinct is massive, and I use it all the time.
- Whether I am stupid or what, I never remember to use Feral Charge. I just can't get into it, not for lack of trying.
- FB gets used the least out of all my damaging attacks, and 2 points out of Feral Agression is only 6% less.
Thus I am leaning towards getting rid of FC and knocking down FA 2 points to max FI. Seems to me that making use of Charge and Bite more would make me a technically better player, but Swipe leads to much higher numbers (and obviously burns trash/adds faster). Essentially I want to put guilty pleasures ahead of skill. Talk me out of it? Or might it actually be worthwhile?
It's only one talent point so I'm sure there's something you can drop for it. Feral Aggression is terrible for a non-tank spec. You shouldn't have any points in it ever for DPS.
Lose Feral Agression completely, and go 3/3 Instinct and 2/3 Infected Wounds? I know Infected Wounds is commonly shunned because it isn't a DPS increase but I don't know where else I'd sink those.
You should be able to cut points out of something to pick it up, though. I have it in my spec, and I'm pretty sure it's a part of the cookie cutter cat spec.
For a cat dps spec avoid infected wounds. There's no point to it and there are plenty of useful places to put 2 points.
Is it really all that big of an increase? I thought it just added +30% weapon damage to the skill's percentage (bringing it from 260% weapon damage to 290%), which doesn't seem that spectacular. But those last points are pretty flexible; I stuck one into survival instincts for random "oh shit" moments, myself.
And yeah, get in the habit of using charge, it adds up to a lot of time where you're not running (and get to laugh at the dps DKs still running while your rotation is already back in full swing
PSN: LucidStar_BC
I just specced into it and now its tooltip says 338% damage. That almost gets it up to Shred's damage.
Already did! And I did take 2/3 Infected Wounds, it may be less than optimal but I want to roll with it a bit. The alternative is probably just 2 back into Feral Aggression.
advice?
Balance is pretty sweet, but Eclipse can drive you nuts. Feral is fun for some and torture for others, I always enjoyed it.
i was just informed rolling lifeblooms is no longer the way to play resto, if you can point me in the direction of the best healing strategy I would appreciate it, and after trying it out i might change my mind
Also tossing rejuves around to people taking incidental damage. Basically you can use whatever spells you like.
I did a 25 man naxx once with another resto druid, by the end, besides wild growth, our top 3 heals cast were completely different, but we were almost dead even as far as healing done. Druid healing is very flexible depending on your mood and the fight.
probably going to roll balance/bear or cat/bear just going to choose i suppose
So don't roll lifeblooms? That's kind of the point. You're not supposed to be rolling lifeblooms on all the tanks. You can still roll it on a single tank somewhat effectively, especially if you leave it to bloom after a big hit.
I've seen people saying we still don't want to let it bloom, but I thought that was a major mana refund? It doesn't do much harm as long as you stack again, right?
I love Regrowth's long hot so I use it a lot even when people don't need the initial burst, I can probably fix that.
And I always let them bloom, the point isn't to keep rolling them. Sometimes I'll refresh a 4th time if the tank is just not taking much damage and I know something is coming up.
Being able to use more spells than LB is good thing Cunty, try healing a bit with all your spells and see how you like it.
Are you talking raid bosses or heroics?