I'm not sure how much I like the idea of a set bonus that will get me into the habit of hitting a button to not die which, without the bonus, will get me killed.
Talk about having difficulty breaking a 4-piece later down the road...
I'm not sure how much I like the idea of a set bonus that will get me into the habit of hitting a button to not die which, without the bonus, will get me killed.
Talk about having difficulty breaking a 4-piece later down the road...
Feral t9? It's so good ugh. I have been thinking about picking up the T9.0 instead of waiting for emblems. It's almost too good to pass up. Increase the uptime of Barkskin by 20%? Fuck yeah!
Tree healing in a raid is pretty weird. Almost geared in full ilevel 200 epics now (which a few pieces of more moonkin-itemized 219 stuff from h ToC) and my mana gen is crapola. Even with replen and using innervate in a 25-man VoA run I was completely mana drained for the entire last 20% of the fire boss, and we had some absolutely incredible dps.
I was kind of tossing around rejuvs like candy though, while keeping both it and regrowth on the tanks. Should there be a limit to how many rejuvs you're keeping up on the raid at once? It seems pretty mana inefficient to just spam it on 25 people all at once.
It also seems much less obviously useful than what I normally do with priest healing. It's always hard to tell with healing, but I got the feeling that overall my contribution to the raid wasn't all that terribly amazing. Of course this would be the case if I wasn't doing my job right, which is entirely possible.
In my experience, it is really easy to waste mana with rejuvs on the raid.
You'd think, that because it's a hot, it's small-healing. But it's not. The healing a rejuv puts out is quite a potent. I find myself often putting rejuvs on people that are only missing like 2k health, which means that well over half the rejuv is wasted.
I find that Lifebloom, or wild growth, work better for spot heals if someone isn't taking a lot of damage.
I'm not sure how much I like the idea of a set bonus that will get me into the habit of hitting a button to not die which, without the bonus, will get me killed.
Talk about having difficulty breaking a 4-piece later down the road...
Feral t9? It's so good ugh. I have been thinking about picking up the T9.0 instead of waiting for emblems. It's almost too good to pass up. Increase the uptime of Barkskin by 20%? Fuck yeah!
Oh, sorry, I thought he meant T10, since mmochamp just came out with that. I always mix the tier numbers up.
But yeah, I was referring to the 'Enrage reduces your damage taken by 12%' idea.
Wally:
For balance gearing, you want SP over everything. All of your gems should have SP on them in some form or another (or be purely SP only, even if it doesn't match, based on the socket bonus and what you need for your meta). Next you want to get hitcapped at 263 hit rating. Following up, haste and crit are the next things to look for. Their worth varies based on how much you have of each, so it's tough to say "go for one over the other" without tons of caveats. The one important thing is that haste will cap out at 400 rating (meaning 1s cast time for Wrath) if you're using Imp Moonkin, Celestial Focus, and have the Shaman's Warth of Air totem. Without Celestial Focus and/or the totem I don't know what the haste cap is offhand.
For Resto, same as Balance, SP is king. Gem the exact same way. Follow up with Spirit and/or MP5 if and only if you're having mana issues. If you're not, ignore them as one or the other will end up on your gear anyway. That leaves crit and haste: if you find yourself tank healing more than raid healing, crit becomes more important due to bigger heals, Nature's Grace procs (if you decide to use NG) and Living Seed. If you're raid healing, haste is more important since HoTs can't crit (unless you have 4T9 set bonus). Note that the haste you need to get to 1s GCD for your GotEM HoTs is 360 assuming you have an Imp Moonkin Aura and Wrath of Air totem. If you happen to have Celestial Focus for some reason (I don't think many restos spec into this anymore), you'd only need around 250. If you have none of the above, 650's the cap. You'll probably end up with a healthy mix of crit and haste gear in the end just from the randomness of loot.
Cilla:
Don't spam Rejuv without purpose. On the the fire VoA boss there's absolutely no raidwide damage until the big fire spin, so you definitely shouldn't be tossing it around like candy until right before then. The only other source of raid damage is from fire patches and you'd use Regrowth/Nourish on those people in most cases (unless you see the other healers always getting to them first, then you can use a Rejuv or more probably a Lifebloom instead). Otherwise you'll be healing the tanks, especially during meteor fists. Basically, adjust your healing style to the fight, as Rejuv spamming isn't really useful unless there's a raidwide damage aura where the Rejuv can tick out fully without being sniped and/or overhealing too much. Otherwise you have Lifebloom and Wild Growth to handle things.
And on the T10 thing, my guess is they're going all out since it's the last tier of Wrath. I'd say T11 at 85 will be back to simple set bonuses but the 5 levels of stat difference and rating decay will outweigh any of the T10 bonuses.
I'm not sure how much I like the idea of a set bonus that will get me into the habit of hitting a button to not die which, without the bonus, will get me killed.
Talk about having difficulty breaking a 4-piece later down the road...
Feral t9? It's so good ugh. I have been thinking about picking up the T9.0 instead of waiting for emblems. It's almost too good to pass up. Increase the uptime of Barkskin by 20%? Fuck yeah!
Oh, sorry, I thought he meant T10, since mmochamp just came out with that. I always mix the tier numbers up.
But yeah, I was referring to the 'Enrage reduces your damage taken by 12%' idea.
Oh my god. Oh my god. normal barkskin + shitty barkskin?
20% Reduction for 12 seconds every minute
12% Reduction for 10 seconds every minute
The 2 piece is amazing too.
All the druid tier set bonuses are amazing. Like, wow.
Oh, and t10 looks amazingly sexy!
1. Reducing the energy of a spammed skill is awesome. Reducing the energy of a skill you refresh about once every 30 seconds is lame. You regen that amount of energy in 1 second, so essentially it just comes down to being able to refresh Rip one second earlier if you're in a tight spot. (Compare to: Extending the duration of Rip by 4 seconds). If you aren't in a tight spot to begin with, big whoop - once every 30 seconds your next Shred is 23% cheaper (Compare to: Clearcasting procs making things free). You're essentially saving 20 energy per minute - for comparison, by extending Rake's duration by 3 seconds you save 66 energy per minute.
2. It's Rip. At least the bonuses that modify Rake are more likely to be useful when soloing, PvPing, killing trash, and on fights with heavy movement or frequent target-swaps. A Rip bonus isn't doing anything when you're not Ripping.
Pretty cool return to WoW today, after 10 month hiatus:
Guild run through Nexus and Anubarak with me as a healer. I've never resto-healed before, was wearing some 68-70 green crap I found in the bank, and literally tried to carbon copy some wowwiki resto spec as we started on the trash.
Pretty odd experience compared to priest healing. Only thing that really made life meters go BUMP was swiftmend.
Pretty cool return to WoW today, after 10 month hiatus:
Guild run through Nexus and Anubarak with me as a healer. I've never resto-healed before, was wearing some 68-70 green crap I found in the bank, and literally tried to carbon copy some wowwiki resto spec as we started on the trash.
Pretty odd experience compared to priest healing. Only thing that really made life meters go BUMP was swiftmend.
Wait until you see Nourish in action.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Didn't really have much problem, I could take the hits and such ok, but man threat, specifically AE threat seemed low, and slow to start. The highest DPS was only about 2700, and we didn't have any wicked ae really in the group. Any tips for this or are bears just fucked in that department?
Not sure how I'm going to do when I get into a group with some 5-7k dps beast, or some AEing mages etc. With swipe and maul tabbing it just seems so slow for threat.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
Didn't really have much problem, I could take the hits and such ok, but man threat, specifically AE threat seemed low, and slow to start. The highest DPS was only about 2700, and we didn't have any wicked ae really in the group. Any tips for this or are bears just fucked in that department?
Not sure how I'm going to do when I get into a group with some 5-7k dps beast, or some AEing mages etc. With swipe and maul tabbing it just seems so slow for threat.
We're not psychic - we can't tree into the future. It's anyone's guess whether this trend will dire whether it will forbear. It's just a matter of how long we can go without our sanity un-travelling.
We are going to be warned, dire concequences lay ahead of us onthe path if we continue to travel ith, and we are travelling faster then the crow flies..
Pretty cool return to WoW today, after 10 month hiatus:
Guild run through Nexus and Anubarak with me as a healer. I've never resto-healed before, was wearing some 68-70 green crap I found in the bank, and literally tried to carbon copy some wowwiki resto spec as we started on the trash.
Pretty odd experience compared to priest healing. Only thing that really made life meters go BUMP was swiftmend.
It's like Priest healing except inside out.... Same toolbox, just everything has been made into HoTs.
If you guys keep this up, you'll nourish something that will eventually bloom into that which you cannot handle.
The balance of power has not been shifted, we won't face any wrath so long as we keep the intensity in the right spot.
On the contrary: the balance has been mangled, and it's only a matter of time until someone goes berserk. What we really need is a leader of the pack to rake in this furor.
If you guys keep this up, you'll nourish something that will eventually bloom into that which you cannot handle.
The balance of power has not been shifted, we won't face any wrath so long as we keep the intensity in the right spot.
On the contrary: the balance has been mangled, and it's only a matter of time until someone goes berserk. What we really need is a leader of the pack to rake in this furor.
Man these puns are scorching HoT
Gatsby on
0
AnialosCollies are love, Collies are life!Shadowbrook ColliesRegistered Userregular
If you guys keep this up, you'll nourish something that will eventually bloom into that which you cannot handle.
The balance of power has not been shifted, we won't face any wrath so long as we keep the intensity in the right spot.
On the contrary: the balance has been mangled, and it's only a matter of time until someone goes berserk. What we really need is a leader of the pack to rake in this furor.
Man these puns are scorching HoT
So HoT there may be a Moonfire if a Typhoon doesn't show up.
Posts
Talk about having difficulty breaking a 4-piece later down the road...
I think haste is pretty good for moonkins? not so good for trees?
Feral t9? It's so good ugh. I have been thinking about picking up the T9.0 instead of waiting for emblems. It's almost too good to pass up. Increase the uptime of Barkskin by 20%? Fuck yeah!
I was kind of tossing around rejuvs like candy though, while keeping both it and regrowth on the tanks. Should there be a limit to how many rejuvs you're keeping up on the raid at once? It seems pretty mana inefficient to just spam it on 25 people all at once.
It also seems much less obviously useful than what I normally do with priest healing. It's always hard to tell with healing, but I got the feeling that overall my contribution to the raid wasn't all that terribly amazing. Of course this would be the case if I wasn't doing my job right, which is entirely possible.
You'd think, that because it's a hot, it's small-healing. But it's not. The healing a rejuv puts out is quite a potent. I find myself often putting rejuvs on people that are only missing like 2k health, which means that well over half the rejuv is wasted.
I find that Lifebloom, or wild growth, work better for spot heals if someone isn't taking a lot of damage.
Oh, sorry, I thought he meant T10, since mmochamp just came out with that. I always mix the tier numbers up.
But yeah, I was referring to the 'Enrage reduces your damage taken by 12%' idea.
For balance gearing, you want SP over everything. All of your gems should have SP on them in some form or another (or be purely SP only, even if it doesn't match, based on the socket bonus and what you need for your meta). Next you want to get hitcapped at 263 hit rating. Following up, haste and crit are the next things to look for. Their worth varies based on how much you have of each, so it's tough to say "go for one over the other" without tons of caveats. The one important thing is that haste will cap out at 400 rating (meaning 1s cast time for Wrath) if you're using Imp Moonkin, Celestial Focus, and have the Shaman's Warth of Air totem. Without Celestial Focus and/or the totem I don't know what the haste cap is offhand.
For Resto, same as Balance, SP is king. Gem the exact same way. Follow up with Spirit and/or MP5 if and only if you're having mana issues. If you're not, ignore them as one or the other will end up on your gear anyway. That leaves crit and haste: if you find yourself tank healing more than raid healing, crit becomes more important due to bigger heals, Nature's Grace procs (if you decide to use NG) and Living Seed. If you're raid healing, haste is more important since HoTs can't crit (unless you have 4T9 set bonus). Note that the haste you need to get to 1s GCD for your GotEM HoTs is 360 assuming you have an Imp Moonkin Aura and Wrath of Air totem. If you happen to have Celestial Focus for some reason (I don't think many restos spec into this anymore), you'd only need around 250. If you have none of the above, 650's the cap. You'll probably end up with a healthy mix of crit and haste gear in the end just from the randomness of loot.
Cilla:
Don't spam Rejuv without purpose. On the the fire VoA boss there's absolutely no raidwide damage until the big fire spin, so you definitely shouldn't be tossing it around like candy until right before then. The only other source of raid damage is from fire patches and you'd use Regrowth/Nourish on those people in most cases (unless you see the other healers always getting to them first, then you can use a Rejuv or more probably a Lifebloom instead). Otherwise you'll be healing the tanks, especially during meteor fists. Basically, adjust your healing style to the fight, as Rejuv spamming isn't really useful unless there's a raidwide damage aura where the Rejuv can tick out fully without being sniped and/or overhealing too much. Otherwise you have Lifebloom and Wild Growth to handle things.
And on the T10 thing, my guess is they're going all out since it's the last tier of Wrath. I'd say T11 at 85 will be back to simple set bonuses but the 5 levels of stat difference and rating decay will outweigh any of the T10 bonuses.
Oh my god. Oh my god. normal barkskin + shitty barkskin?
20% Reduction for 12 seconds every minute
12% Reduction for 10 seconds every minute
The 2 piece is amazing too.
All the druid tier set bonuses are amazing. Like, wow.
Oh, and t10 looks amazingly sexy!
Untrue! Cat 2-piece is laaaaaame.
It's pretty damn sexy.
1. Reducing the energy of a spammed skill is awesome. Reducing the energy of a skill you refresh about once every 30 seconds is lame. You regen that amount of energy in 1 second, so essentially it just comes down to being able to refresh Rip one second earlier if you're in a tight spot. (Compare to: Extending the duration of Rip by 4 seconds). If you aren't in a tight spot to begin with, big whoop - once every 30 seconds your next Shred is 23% cheaper (Compare to: Clearcasting procs making things free). You're essentially saving 20 energy per minute - for comparison, by extending Rake's duration by 3 seconds you save 66 energy per minute.
2. It's Rip. At least the bonuses that modify Rake are more likely to be useful when soloing, PvPing, killing trash, and on fights with heavy movement or frequent target-swaps. A Rip bonus isn't doing anything when you're not Ripping.
Guild run through Nexus and Anubarak with me as a healer. I've never resto-healed before, was wearing some 68-70 green crap I found in the bank, and literally tried to carbon copy some wowwiki resto spec as we started on the trash.
Pretty odd experience compared to priest healing. Only thing that really made life meters go BUMP was swiftmend.
Wait until you see Nourish in action.
The harder the rain, honey, the sweeter the sun.
I'd say it was more... cataclysmic
man I fucking doubled up on that one look at that
Didn't really have much problem, I could take the hits and such ok, but man threat, specifically AE threat seemed low, and slow to start. The highest DPS was only about 2700, and we didn't have any wicked ae really in the group. Any tips for this or are bears just fucked in that department?
Not sure how I'm going to do when I get into a group with some 5-7k dps beast, or some AEing mages etc. With swipe and maul tabbing it just seems so slow for threat.
Make a macro that ques maul and casts swipe.
Spam that and tab.
Cmon guys, my cat joke was bad enough.
You all don't have to be.... copy cats.
It's like Priest healing except inside out.... Same toolbox, just everything has been made into HoTs.
Damnit, now I miss my Druid.
The balance of power has not been shifted, we won't face any wrath so long as we keep the intensity in the right spot.
Man these puns are scorching HoT
So HoT there may be a Moonfire if a Typhoon doesn't show up.
You guys are really beating a dead horse.