I think this would be cool, but it won't happen.
Metroid canon layout is as follows to my knowledge:
- Metroid 1/Zero Mission - Same story position, ZM was retconned to update the game's graphics and structure in a retelling.
- Metroid Prime series - All three of these occurred in series, immediately. Prime started when Samus left Zebes after the first incident, following a Space Pirate frigate. Prime 2 followed, and Prime 3 directly after that. The time span was a few short years with little in between.
- Metroid 2 - Extermination of SR388's metroid population. Samus retrieves a hatchling at the end.
- Metriod 3 - Immediately follows Metroid 2. Samus brings hatchling to a GFS research station; about five minutes after leaving they're already under attack and everybody's dead.
- Metroid Fusion - Research mission on SR388, collecting samples of local flora and fauna.
Now, currently Nintendo is re-releasing games on Wii with Wii controls. I think they'll probably redo Metroid Prime 1 and 2 on the same disc (I recall hearing this stated somewhere). This leads me to the following thought:
First off, Zero Mission could take another go on the Prime engine, full 3D. The style of game Metroid is just lends itself to 3D (same with Legend of Zelda), because it raises the level of complexity in critical thinking exercises just one more dimension.
Metroid 2 could definitely survive a remake, in any form; however, the dreary atmosphere and deep exploration would translate extremely well to 3D. It's a young game in the series and involves far less problem solving; this would need to be addressed or else it'd be bland in 3D and just more annoying. This game has potential to take a different style from the others.
Metroid 3 could translate to 3D as easily as Zero Mission, these are essentially the same sort of game. The same goes with Fusion, although it's closer to 2.
But, what would be
awesome? Why just 3D the games... when we can retcon the whole series into a continuity?
Zero Mission 3D, upon ending, would store save data on the Wii. Prime Wii would read this and use it to influence your starting state; otherwise it uses defaults and gives some fluffy story connection. Same with Echoes, Corruption, etc.
Break at Metroid Prime Corruption. Metroid 2 follows, but why exterminate SR388? A whole story arc could fit here, putting Samus up as a sort of special-forces leader in the Space Pirate Wars. The final attack on the Space Pirate Homeworld in Corruption would supply the template for this; Samus would be continuously backed up by live military forces, maybe even independently roaming on a crude memory rendering of the whole game world (minimized, basic physics). Such a design would have consequences though... occasionally the story line would arc simply because, by random chance, the Space Pirate commander AIs would analyze weak points and current intelligence and make attacks that need immediate response.
Metroid 2 would connect as a logical reaction to Space Pirate metroid warfare research: we know the Space Pirates are trying (and occasionally succeeding on a very basic level) to train Metroids as military forces. The only problem is they sometimes follow direction, but often get bored and turn on their unit (i.e. they can understand, but behave like violent house cats). Deploying metroids as a ground force can weaken the shit out of ground defenses though, and we obviously would want to prevent
other undesirable forces from getting metroids (space pirates won't share I hope) so let's destroy the source.
Metroid 2, being a continuation of the Space Pirate wars, could be followed by a return to those; or interrupted by it. This consideration is made for the sole purpose of recommending against any such interruption; once Samus is on SR388, all communications get cut. It is a lonely, dark, and somewhat frightening deep exploration mission, which only draws you further from the surface and deeper into the hellish belly of the planet. You should not have so much reprieve as a return to the surface to find another chasm to descend; once you pass the very basic upper level, all hope of seeing the light of day before finishing the mission should be extinguished from your mind, as doing so would only be possible by abandoning your mission and fleeing to the surface.
For effect, communications could stay active until this point, i.e. Samus status reports in and gets information about the outside world (how the war is going, etc) on the upper levels, but during descent radio communication is lost. For good. You now know you are physically isolated by that mass of rock above you, and you are only going deeper.
As for Fusion... peh. Implemented the same as Metroid 2, but not so solitary since you have Adam. Mind you, exploring the ship should give similar atmosphere-- a lonely, drifting wreck with a dead crew, and only occasional contact with the outside world, but no information other than what you need to deal with the localized threat. An old, brash, and unfamiliar commander should be introduced, with no compassion, and the disposition to bark orders at Samus (and anyone else) as if they are expendable objects that need no other input than the base details of their mission and where they should go to get their next set of orders-- just enough to leave you blindly walking from room to room, doing things and awaiting the next instruction, not sure what the overall plan is or what the risks are, what could go wrong, nothing that could lead you to decide another course of action is a thousand times safer.
Adam of course has full details, the ability to do more complete analysis. He has more data on the ship than Samus, and more immediate feedback on what's going on-- functions Samus' ship previously performed, but before she was assigned Adam the ship would freely divulge all such information to her. Upon finishing the mission, Samus will have his control over her ship removed immediately in favor of the prior system, although perhaps as an additional aid and company his presence will be maintained. Adam is more agreeable to Samus' motives at the end of Fusion, and would likely conspire with her in the future.
Anyway, that's as far as my thinking goes. No, I don't work for Retro; that would be bitchin'.
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The DS really needs a sidescrolling Metroid. I hope something is going on since Dread got canned.
I love them all, but I would really love a new sidescroller for my DS.
Yeah, I like the Prime games a lot better. The side-scrollers are good, but not as good.
Metroid II needs a remake more than any other game, but a new game in the series that doesn't take place in between the other games needs to be made a lot more MAKE A SEQUEL TO FUSION GOD DAMMIT
Yeah, a fucking sequel to Fusion on the DS would be goddamned welcome.
Well, her corrupted parts were SHIPPED back to the station. Maybe one of those parts accidentally was left somewhere? Maybe another space station still has more metroids cooking along? Space pirates jack a metroid station AGAIN....ect. ect..
Theres places to go.
I like Prime (a lot), but Metroid works a bit better in 2D.
*I'll call it a tie.
There is no reason to remake any of the 2D metroids in the Prime style because it would just end up being a different game. At that point, just make a different game.
But a new Prime would be cool. Also a goddamn new sidescroller.
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Converting Prime into a sidescroller would be an amazing task.
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Fusion would have been sooo much better if they didn't tell me where to go every step of the way. If it didn't do that, I might agree with you. Exploring is a large part of what I enjoy in the Metroid series.
The linearity of it was kinda disappointing but overall I'm going to have to agree and say it was a better game. I was surprised they even managed a storyline and some dialogue between Samus and her computer thingie. And let's not forget how terrified I became every time I saw SA-X (adrenaline would dump into my system and my heart would jump in my chest and start beating rapidly and my palms would get all sweaty). I've almost never experienced that in a game and I was surprised that a portable game did it to me.
Sure rollerblades are fun but sometimes I was to walk around in shoes.
Satans..... hints.....
So these are like... a 2.5d remake ala Bionic Commando: Rearmed?
don't go that fast, just let you glide for a little if you're too lazy to walk.
I mean, if they ever decide to remake Metroid 2 in a Prime skin in favour of 2D, I won't nerdrage it up, as I think there's plenty of room for both styles. We haven't actually had a 2D Metroid for a long time now, though, so I'd like for them to go finish Dread.
I've only recently got to play Return of Samus but own it on the gameboy now, and while an important part of the series it's one of the few branches from the usual formula (let's hunt metroids, not just let's explore) It also introduced the spider ball, spring ball, and Samus' changing outfit when it upgrades.
Super Metroid? That's when stuff got serious, super missles, pbombs, secret charge attacks, the works. Not even the newer Metroids have as much as this one, and I always liked you could customize your suit, which is only possible in this one. Not to mention the awe inspiring bosses. I don't think I even have to mention the music, it's so good. I never could get past the "noob bridge" when I was a kid, didn't know you could run, but I enjoyed the game all the same.
Fusion's ok, the only real complaint is the linearity of it. What people also don't mention is it's tough as nails, but this is a good thing since you could become an unstoppable juggernaut in Super, but Fusion is more of a return to the classic weaker main character gets strong but not unstoppable. It was also kind of scary, what with the SA-X running around wanting to wreak your shit.
Prime, the series reboot was like Super in that awe manner. I tended to get lost a bunch when it came out, and the pirate music gives me a headache still, but it's still a good game. And the boost ball was just plain fun to goof off with. The spider ball came back but it was nerfed all to hell and became a "lol puzzle" mechanic. Like Super though, over time there was a bunch of sequence breaking and item skipping, too bad that got patched with the re-releases of it. 1.0 is the original shipped copy, 1.1 fixed some stuff, and 1.2 fixed most of it and is the greatest hits version. (Retro doesn't like speed runners.)
Echoes? Lots of people hate Echoes for legit reasons, beam ammo, the backtracking through a world that eats your health, and a few gamebreaking glitches. Let's not forget those asshole bosses in the darkworld too, fuckers. It was fun though and I beat it and some of the bosses were cool, like Quadraxis. I actually liked the Emperor Ing fight but I think I'm the only one to.
Metroid: Zero Mission, a reboot of the first one. It was okay, a bit too easy and added a bunch of stuff Super/RoS did. It also had those twitch puzzles that required running around near the whole map with speed boost to pull some inane spark shine, or diagonal ball spark or something crazy. The stealth section was fun and a nice little addition though.
Corruption was great, almost like a combination of Super and Return of Samus. I also liked how you actually started and kept some equipment. One of the main complaints is the multiple worlds breaks the flow of the game, which it does but it's not too bad. It also kind of held your hand but not as bad as Fusion. My favorite area was definitely the derelict ship, I think that'll stick out to me for awhile. The final battle, as most people agree, was a bit lackluster though. But really so was Echoes, the only Prime to have a decent last battle was the first.
That's my big ass post on the series as a whole, and I'm in the group that'd like to see the primes done in 2D, though they're fine the way they are.
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Sure stuff like Zero Mission makes sense, as it keeps games alive.
But turn 2D games into 3D games? Just make new 3D games. Oh wait they did.
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Seriously.
They're good games, but they pretty much backstab the main things I love about Metroid.
Lack of story and atmosphere.
Now everyone's talking, there's superfluous characters, space stations... The first Prime game is fine. You're still pretty much alone. It also kinda reminds me of Marathon. Fusion is great gameplay wise, but story wise it can suck a rusty nail.
It's basically a bunch of shit I don't need
Oh look Samus was an orphan taken in by an omnipotent alien race that no one knows anything about and no longer exists and oh look now Samus has merged with an alien race and now has super powers and oh look now Samus has a sentimental backstory with some guy and NO.
Samus is a BOUNTY HUNTER. She goes into SCARY ALIEN INFESTED WORLDS and she KILLS SHIT and then she LEAVES.
I don't need or want that other shit thank you very fucking much.
The Prime series however is a completely different game, it has some similar mechanics sure but the inherent nature of 3D makes the experience totally different. They have little of the Metroidvania style that the 2D ones possess. I would love it if someone did the exact opposite of what the OP is suggesting and convert the prime games to 2D.
Also a new Metroid game needs to be made that has a tune as catchy as Lower Norfair, I still hum that when I'm out walking.
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BTW Samus' origin story has been around for YEARS. Nintendo power had a comic strip on it in the early 90s.
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Metroid 1 leave the fuck alone, because Zero Mission was already great. it doesn't need to be remade again. Super Metroid should stay the exact fucking same for all time and never touched, because it is perfect. It's like remaking Citizen Kane, what's the fucking point?
The only Metroid game that should be remade is Metroid 2, it needs it, badly. For this, I would accept a high quality, sprite version on the DS. The only other acceptable alternative is as a Wii title that uses 3D much in the way Smash Bros. does.
I also wouldn't mind seeing all 3 Prime games turned into sidescrollers.