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The games that nobody remembers/bought

ZombiemamboZombiemambo Registered User regular
edited April 2009 in Games and Technology
Every once in awhile some awesome game comes out and like 12 people buy it, usually 6 years later when they find it in a bargain bin for $4.00

This is a thread for those beloved games.

Looney Tunes: Sheep Raider

Fuckin' Looney Tunes came out with a game that's ridiculously fun. It's a stealth/puzzle game with Ralph Wolf trying to steal sheep while Sam Sheep Dog keeps a close eye on them. It's fun, funny and I really wish I still had it.

So what games do you love that nobody else has ever heard of?

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Zombiemambo on
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Posts

  • KhavallKhavall British ColumbiaRegistered User regular
    edited April 2009
    MetalTech: Battledrome

    Think Mechwarrior but instead of missions it would just be fights in an arena with other mechs(or HERCs, as they were known). You could fully customize your HERC and fight through a ladder progression or over modem play.

    I loved the customization aspect. I would play with different mech types. To this day Customization is one of the biggest things I look for in games. Nothing gets me to play a game more than being able to fully choose how to load out my character/underlings. Especially with 4xs.

    Khavall on
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited April 2009
    Strifeshadow: Tournament Edition

    An indepedent RTS made by Ethermoon Entertainment, who's membership includes Zileas (Blizzard Brood War Beta Tournament winner) and several other people famous in the RTS community. Strifeshadow was a 2D RTS, in the vein of Starcraft (though with a medieval fantasy theme), but a lot of work was done to give players access to more tactic and strategies.. Among some of the more unqiue features was a resources system that was based on nodes and networks (think power lines; only the lines harvest resources to send back to the power plant rather than the plant sending the resources out the power line), the ability to set hidden traps for your enemies, directional damage (which encourages flanking as units take more damage from the sides and rear) and melee engagement (units running away have a chance to get "stuck" by whoever was attacking them, making running away a risk).

    It wasn't widely publised, and dispite having a rich backstory, the game itself was multiplayer only. There was talk of a "metagame" where an ongoing story would be crafted out by battles fought in a large tournament, as well as a flatout singleplayer game, but the game didn't sell enough and those ideas never materialized. This was Ethermoons only game, though I think a few of them went on to work at Blizzard.

    Undead Scottsman on
  • kedinikkedinik Registered User regular
    edited April 2009
    Oh damn, Strifeshadow. It was finally completed and published, eh?

    kedinik on
  • SkyEyeSkyEye Registered User regular
    edited April 2009
    Sky Odyssey. No combat, atrocious graphics--clearly it must be bad. Because gameplay isn't important. Stupid general public.

    EDIT: Oh, yeah. How it works. Basically, your job is to get your plane from point A to point B, maybe hitting some other objectives along the way. But don't think it ends there. Weather effects, plane customization (everything from logos and paint to engines and airframe configurations), additional modes including a sky writing mode(!), and the ability to pull crazy air stunts (pull down your plane's landing gear, then use it to bounce off a wall because the corner was too tight flying in a close-quarters cavern), and numerous unlockables. And it's a flight sim. It's not an arcade title. Don't expect to instantly learn everything because you did that with Ace Combat. This game will take work.

    SkyEye on
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  • Judge-ZJudge-Z Teacher, for Great Justice Upstate NYRegistered User regular
    edited April 2009
    Terra Nova: Strike Force Centauri

    Squad (AI controlled) based first person shooter. Power armor. Customizable loadouts. A wide variety of missions. This was a great game that was ahead of its time in a lot of ways, but nobody seems to remember.

    Judge-Z on
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  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited April 2009
    kedinik wrote: »
    Oh damn, Strifeshadow. It was finally completed and published, eh?

    Awhile ago, actually. Back in November of 2001.

    Undead Scottsman on
  • syrionsyrion Registered User regular
    edited April 2009
    Age of Wonders Shadow Magic

    It may have been a little more popular than you intend, but most people I've asked have never heard of it. It was essentially a spiritual sequel to Master of Magic, and it was pretty good. It was crippled by having an atrocious title ("Age of Wonders II" sounds like a piss-poor Age of Empires rip-off), the general obscurity of turn-based strategy games, and a marketing campaign that I probably could have funded.

    syrion on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2009
    Threat

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    Made in 1995 by fragment. A topdown DOS shooter with 3 player co-op on one machine. So much fun, although three players on one keyboard could get cramped at times, didn't stop it from being awesome though.

    Also Skyroads

    Which is now freeware on the developer's website http://www.bluemoon.ee/history/skyroads/

    -SPI- on
  • Wombat!!Wombat!! Registered User regular
    edited April 2009
    I guess that this is in the vein of the thread, but there was this one game (a first person shooter) which was set up like a televised tourny in which you would bet on the teams to win to gain money.

    It was terribly laggy and only a few people were in the beta.

    Maybe from 2005/6?

    EDIT: B.O.S. Bet On Soldier!

    Wombat!! on
  • RenzoRenzo Registered User regular
    edited April 2009
    Sky Odyssey is a great game. Sometimes feels like "Indiana Jones in a Plane"

    The soundtrack by Koh Otani (Shadow of the Colossus) doesn't hurt, either.

    Renzo on
  • SkyEyeSkyEye Registered User regular
    edited April 2009
    Renzo wrote: »
    Sky Odyssey is a great game. Sometimes feels like "Indiana Jones in a Plane"

    The soundtrack by Koh Otani (Shadow of the Colossus) doesn't hurt, either.

    You've gotten me to listen to that soundtrack again. I'm surprised that more developers/publishers don't release OST snippets on their official site. That soundtrack literally sold me that game.

    SkyEye on
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  • RubberACRubberAC Sidney BC!Registered User regular
    edited April 2009
    I would like to point out that fucking EVERYBODY owned skyroads

    RubberAC on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited April 2009
    MegaMan Legends, Legends 2, and Misadventures of Tron Bonne.

    What do I win?

    LBD_Nytetrayn on
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    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • ZombiemamboZombiemambo Registered User regular
    edited April 2009
    Judge-Z wrote: »
    Terra Nova: Strike Force Centauri

    Squad (AI controlled) based first person shooter. Power armor. Customizable loadouts. A wide variety of missions. This was a great game that was ahead of its time in a lot of ways, but nobody seems to remember.

    I was just thinking about this game today, actually

    Zombiemambo on
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  • BurnageBurnage Registered User regular
    edited April 2009
    Hybrid Heaven is like the unknown classic of the N64. Nothing cheers me more than punching a deformed pig-man in the face before suplexing him.

    Burnage on
  • ZombiemamboZombiemambo Registered User regular
    edited April 2009
    MegaMan Legends, Legends 2, and Misadventures of Tron Bonne.

    What do I win?

    you don't win anything for your sense of self-entitlement

    those games are great, though

    Zombiemambo on
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  • WotanAnubisWotanAnubis Registered User regular
    edited April 2009
    Judge-Z wrote: »
    Terra Nova: Strike Force Centauri

    Squad (AI controlled) based first person shooter. Power armor. Customizable loadouts. A wide variety of missions. This was a great game that was ahead of its time in a lot of ways, but nobody seems to remember.
    I remember.

    The Saara missions were always my favourite because I got the feeling I was actually exploring an alien world during those.

    Good times, good times.

    WotanAnubis on
  • LegacyLegacy Stuck Somewhere In Cyberspace The Grid(Seattle)Registered User, ClubPA regular
    edited April 2009
    Khavall wrote: »
    MetalTech: Battledrome

    Think Mechwarrior but instead of missions it would just be fights in an arena with other mechs(or HERCs, as they were known). You could fully customize your HERC and fight through a ladder progression or over modem play.

    I loved the customization aspect. I would play with different mech types. To this day Customization is one of the biggest things I look for in games. Nothing gets me to play a game more than being able to fully choose how to load out my character/underlings. Especially with 4xs.

    Yeah, I remember that game. It was awesome. I remember figuring out some way to bilk people for money and got the best things all the time.

    Legacy on
    Can we get the chemicals in. 'Cause anything's better than this.
  • JintorJintor Registered User regular
    edited April 2009
    Apparently nobody bought Psychonauts.

    Sheep Raider was called Sheep, Wolf 'n' Dog over here, but I remember it fondly nonetheless.

    Jintor on
  • theclamtheclam Registered User regular
    edited April 2009
    Arcana!

    Fun first person JRPG for the SNES. I haven't played it in 10 years, but I remember awesome music and challenging dungeon crawls.

    theclam on
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  • Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    edited April 2009
    Strife

    FPS released in 1996, whose sole crime was that it used the Doom engine (Probably the last official game to do so), and it came out the same year as Quake, and thus died in obscurity. In some ways, it's a bit reminiscent of Deus Ex.

    Dac Vin on
  • AroducAroduc regular
    edited April 2009
    theclam wrote: »
    Arcana!

    Fun first person JRPG for the SNES. I haven't played it in 10 years, but I remember awesome music and challenging dungeon crawls.

    It has a stage select code.

    Aroduc on
  • DemiurgeDemiurge Registered User regular
    edited April 2009
    Dac Vin wrote: »
    Strife

    FPS released in 1996, whose sole crime was that it used the Doom engine (Probably the last official game to do so), and it came out the same year as Quake, and thus died in obscurity. In some ways, it's a bit reminiscent of Deus Ex.

    Strife was awesome, lots of different endings and paths to take in the game. The first assault on the programmers fortress really put into perspective how ambitous the game was.

    Demiurge on
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  • korodullinkorodullin What. SCRegistered User regular
    edited April 2009
    Demiurge wrote: »
    Dac Vin wrote: »
    Strife

    FPS released in 1996, whose sole crime was that it used the Doom engine (Probably the last official game to do so), and it came out the same year as Quake, and thus died in obscurity. In some ways, it's a bit reminiscent of Deus Ex.

    Strife was awesome, lots of different endings and paths to take in the game. The first assault on the programmers fortress really put into perspective how ambitous the game was.

    Strife was ahead of its time. I remember PC Gamer at the time pretty much begging people to buy and play it because it was so good.
    syrion wrote: »
    Age of Wonders Shadow Magic

    It may have been a little more popular than you intend, but most people I've asked have never heard of it. It was essentially a spiritual sequel to Master of Magic, and it was pretty good. It was crippled by having an atrocious title ("Age of Wonders II" sounds like a piss-poor Age of Empires rip-off), the general obscurity of turn-based strategy games, and a marketing campaign that I probably could have funded.

    I actually have Age of Wonders, but I've never, ever played it. I really should give it a spin some time.

    korodullin on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited April 2009
    ReBoot thread?

    ReBoot thread.

    http://www.youtube.com/watch?v=DE4IyRbR03w

    This game was a dream. It was pretty much Tony Hawk's Pro Skater with a gun. Controls were complicated at first but once you get them down it was sooo fun.

    UnbreakableVow on
  • Fig-DFig-D SoCalRegistered User regular
    edited April 2009
    Nobody bought Septerra Core, but that's okay because I bought it twice. It was a fairly good marriage of console JRPGs and CRPGs. Is it the best game ever? No, but it's pretty damn good.

    Of course, at the time I bought anything with Monolith's name on it.

    (Yes I know it was primarily developed by Valkyrie but Monolith knew how to put out games that I loved. Except for Contract J.A.C.K., that came back to bite me in the ass.)

    Fig-D on
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  • WotanAnubisWotanAnubis Registered User regular
    edited April 2009
    Fig-D wrote: »
    Nobody bought Septerra Core, but that's okay because I bought it twice. It was a fairly good marriage of console JRPGs and CRPGs. Is it the best game ever? No, but it's pretty damn good.
    If only those zombies shambled just a little faster.

    If only the ending didn't upset me so much. :(

    WotanAnubis on
  • RaynagaRaynaga Registered User regular
    edited April 2009
    Starsiege.

    Spawned Tribes.

    It did epic Mech gaming better than Mechwarrior, with a better graphics engine and a fun as hell multiplayer mode.

    Oh, and did I mention the two 100+ page manuals, one for the game itself and one for the lore behind it? Add Mark Hammill and the RIP chassis config (6 blas + 2 emp + oly = DEATH) and you had a game that was heads above its competition at the time.

    I know, for a fact, that the seven people who bought it with me will agree.

    Raynaga on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited April 2009
    Raynaga wrote: »
    Starsiege.

    Spawned Tribes.

    It did epic Mech gaming better than Mechwarrior, with a better graphics engine and a fun as hell multiplayer mode.

    Oh, and did I mention the two 100+ page manuals, one for the game itself and one for the lore behind it? Add Mark Hammill and the RIP chassis config (6 blas + 2 emp + oly = DEATH) and you had a game that was heads above its competition at the time.

    I know, for a fact, that the seven people who bought it with me will agree.
    That game was incredible, nothing more fun than fitting out a tank with two quantum guns and shooting the tow off a huge mech. I never was able to beat the single player but it was incredibly fun and the story was fantastic. I think I am going to install this game again.

    Fizban140 on
  • ZombiemamboZombiemambo Registered User regular
    edited April 2009
    Dac Vin wrote: »
    Strife

    FPS released in 1996, whose sole crime was that it used the Doom engine (Probably the last official game to do so), and it came out the same year as Quake, and thus died in obscurity. In some ways, it's a bit reminiscent of Deus Ex.

    This looks pretty damn fun.

    Zombiemambo on
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  • powersurgepowersurge Registered User regular
    edited April 2009
    Kind of recent but Shadowrun (360/pc) really got murdered by GFW and the fact that the company shut down. It was a great team based shooter that deserved more attention both at retail and on the DLC side of things.

    powersurge on
  • TzenTzen Registered User regular
    edited April 2009
    ...

    Shadow of Rome

    Tzen on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited April 2009
    WW2 Online came out around 2001 and it is still the best MMOFPS. It is pretty simple, it takes place in 1940 to 1943, and there are two sides Axis and Allies. You can chose to be French or British on the Allied side depending on where you spawn. Last I played the infantry only had either an SMG or a Rifle but I think that is changed now. There are tanks, planes, boats and transports. There are all realistic versions of the vehicles so they are incredibly difficult to use at first.

    Unlike Planetside it actually takes skill. You have to aim your gun, and your bullet go where you shoot, its quite incredible. Seriously though, the amount of team work in this game is incredible. Defend a town against a german assault of 20 tanks that can all kill you in one or two hits from the machine gun is intense.

    Hiding ontop of a building picking off infantry and never being found by constantly moving is a feeling you will not get in any other game. Successfully defending a bunker from dozens of enemies with just a rifle and two teammates is actually rewarding in this game since they do not spawn 10 feet away and it will actually take them a long time to get back to the fight and more importantly reorganize an attack.

    Fizban140 on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited April 2009
    Seems that nobody I know has ever played Superfrog, Bob's Bad Day or Beasts and Bumpkins, but maybe I just have lame friends.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • TzenTzen Registered User regular
    edited April 2009
    Fizban140 wrote: »
    WW2 Online came out around 2001 and it is still the best MMOFPS.

    And it has a 14-day free trial going on right now. Looks like I have something to do Sunday.

    Tzen on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited April 2009
    Jintor wrote: »
    Apparently nobody bought Psychonauts.

    These are the Penny Arcade forums, we know about Psychonauts, and even Megaman Legends. Obscure games have to be pressed on human flesh in order to be easily forgotten by us.

    On Track: Phantom Crash. No, not the card battling game on the Xbox (Phantom Dust). The mech game on the Xbox.
    256px-Phantom_Crash.jpg

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Mr_GrinchMr_Grinch Registered User regular
    edited April 2009
    Seems that nobody I know has ever played Superfrog, Bob's Bad Day or Beasts and Bumpkins, but maybe I just have lame friends.


    Bob's Bad Day is an AWESOME game!

    Mr_Grinch on
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  • ZombiemamboZombiemambo Registered User regular
    edited April 2009
    Speaking of Phantom Dust, that's a really overlooked game.

    Zombiemambo on
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  • vader111vader111 Registered User regular
    edited April 2009
    Ubik. The other game based on a Philip K. Dick novel. Made by Cryo Interactive, a French developing studio from the 90's.

    I own a copy, which I bought for eight dollars (NZ) back in 1998. I love the shit out of it. I don't give a damn if it's a terrible game. The pathfinding is shit, but the graphics were great for the time, and if you can get past the fact that your units are more retarded than a bunch of hormagaunts in DOWII, you'll have fun. It's more or less a real time Jagged Alliance. The storyline is altered a bit from the original novel, but it's a fairly good approximation. It's one of the things that hooked me on science fiction (along with Star Trek TNG).

    My greatest regret in life is that I've never managed to get it running on any modern PC. I've even tried emulating my old copy of Win95 using virtual PC, but no dice. If my upload speeds weren't so crap and it worked and doing such a thing wasn't illegal :(, I'd upload it so that you guys could try it out.

    I also second SkyRoads. The soundtrack and game are some of my favourites of all time.

    Does anyone remember Earthworm Jim? I've had the PC port of the arcade game since 1996. Fantastic game - and it still runs.

    You can tell I have a real thing for nostalgia.

    vader111 on
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  • CygnusZCygnusZ Registered User regular
    edited April 2009
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