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Fuckin' Looney Tunes came out with a game that's ridiculously fun. It's a stealth/puzzle game with Ralph Wolf trying to steal sheep while Sam Sheep Dog keeps a close eye on them. It's fun, funny and I really wish I still had it.
So what games do you love that nobody else has ever heard of?
Think Mechwarrior but instead of missions it would just be fights in an arena with other mechs(or HERCs, as they were known). You could fully customize your HERC and fight through a ladder progression or over modem play.
I loved the customization aspect. I would play with different mech types. To this day Customization is one of the biggest things I look for in games. Nothing gets me to play a game more than being able to fully choose how to load out my character/underlings. Especially with 4xs.
An indepedent RTS made by Ethermoon Entertainment, who's membership includes Zileas (Blizzard Brood War Beta Tournament winner) and several other people famous in the RTS community. Strifeshadow was a 2D RTS, in the vein of Starcraft (though with a medieval fantasy theme), but a lot of work was done to give players access to more tactic and strategies.. Among some of the more unqiue features was a resources system that was based on nodes and networks (think power lines; only the lines harvest resources to send back to the power plant rather than the plant sending the resources out the power line), the ability to set hidden traps for your enemies, directional damage (which encourages flanking as units take more damage from the sides and rear) and melee engagement (units running away have a chance to get "stuck" by whoever was attacking them, making running away a risk).
It wasn't widely publised, and dispite having a rich backstory, the game itself was multiplayer only. There was talk of a "metagame" where an ongoing story would be crafted out by battles fought in a large tournament, as well as a flatout singleplayer game, but the game didn't sell enough and those ideas never materialized. This was Ethermoons only game, though I think a few of them went on to work at Blizzard.
Sky Odyssey. No combat, atrocious graphics--clearly it must be bad. Because gameplay isn't important. Stupid general public.
EDIT: Oh, yeah. How it works. Basically, your job is to get your plane from point A to point B, maybe hitting some other objectives along the way. But don't think it ends there. Weather effects, plane customization (everything from logos and paint to engines and airframe configurations), additional modes including a sky writing mode(!), and the ability to pull crazy air stunts (pull down your plane's landing gear, then use it to bounce off a wall because the corner was too tight flying in a close-quarters cavern), and numerous unlockables. And it's a flight sim. It's not an arcade title. Don't expect to instantly learn everything because you did that with Ace Combat. This game will take work.
Squad (AI controlled) based first person shooter. Power armor. Customizable loadouts. A wide variety of missions. This was a great game that was ahead of its time in a lot of ways, but nobody seems to remember.
It may have been a little more popular than you intend, but most people I've asked have never heard of it. It was essentially a spiritual sequel to Master of Magic, and it was pretty good. It was crippled by having an atrocious title ("Age of Wonders II" sounds like a piss-poor Age of Empires rip-off), the general obscurity of turn-based strategy games, and a marketing campaign that I probably could have funded.
Made in 1995 by fragment. A topdown DOS shooter with 3 player co-op on one machine. So much fun, although three players on one keyboard could get cramped at times, didn't stop it from being awesome though.
I guess that this is in the vein of the thread, but there was this one game (a first person shooter) which was set up like a televised tourny in which you would bet on the teams to win to gain money.
It was terribly laggy and only a few people were in the beta.
Sky Odyssey is a great game. Sometimes feels like "Indiana Jones in a Plane"
The soundtrack by Koh Otani (Shadow of the Colossus) doesn't hurt, either.
You've gotten me to listen to that soundtrack again. I'm surprised that more developers/publishers don't release OST snippets on their official site. That soundtrack literally sold me that game.
Squad (AI controlled) based first person shooter. Power armor. Customizable loadouts. A wide variety of missions. This was a great game that was ahead of its time in a lot of ways, but nobody seems to remember.
I was just thinking about this game today, actually
Squad (AI controlled) based first person shooter. Power armor. Customizable loadouts. A wide variety of missions. This was a great game that was ahead of its time in a lot of ways, but nobody seems to remember.
I remember.
The Saara missions were always my favourite because I got the feeling I was actually exploring an alien world during those.
Good times, good times.
WotanAnubis on
0
LegacyStuck Somewhere In CyberspaceThe Grid(Seattle)Registered User, ClubPAregular
Think Mechwarrior but instead of missions it would just be fights in an arena with other mechs(or HERCs, as they were known). You could fully customize your HERC and fight through a ladder progression or over modem play.
I loved the customization aspect. I would play with different mech types. To this day Customization is one of the biggest things I look for in games. Nothing gets me to play a game more than being able to fully choose how to load out my character/underlings. Especially with 4xs.
Yeah, I remember that game. It was awesome. I remember figuring out some way to bilk people for money and got the best things all the time.
Legacy on
Can we get the chemicals in. 'Cause anything's better than this.
FPS released in 1996, whose sole crime was that it used the Doom engine (Probably the last official game to do so), and it came out the same year as Quake, and thus died in obscurity. In some ways, it's a bit reminiscent of Deus Ex.
FPS released in 1996, whose sole crime was that it used the Doom engine (Probably the last official game to do so), and it came out the same year as Quake, and thus died in obscurity. In some ways, it's a bit reminiscent of Deus Ex.
Strife was awesome, lots of different endings and paths to take in the game. The first assault on the programmers fortress really put into perspective how ambitous the game was.
FPS released in 1996, whose sole crime was that it used the Doom engine (Probably the last official game to do so), and it came out the same year as Quake, and thus died in obscurity. In some ways, it's a bit reminiscent of Deus Ex.
Strife was awesome, lots of different endings and paths to take in the game. The first assault on the programmers fortress really put into perspective how ambitous the game was.
Strife was ahead of its time. I remember PC Gamer at the time pretty much begging people to buy and play it because it was so good.
It may have been a little more popular than you intend, but most people I've asked have never heard of it. It was essentially a spiritual sequel to Master of Magic, and it was pretty good. It was crippled by having an atrocious title ("Age of Wonders II" sounds like a piss-poor Age of Empires rip-off), the general obscurity of turn-based strategy games, and a marketing campaign that I probably could have funded.
I actually have Age of Wonders, but I've never, ever played it. I really should give it a spin some time.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
This game was a dream. It was pretty much Tony Hawk's Pro Skater with a gun. Controls were complicated at first but once you get them down it was sooo fun.
Nobody bought Septerra Core, but that's okay because I bought it twice. It was a fairly good marriage of console JRPGs and CRPGs. Is it the best game ever? No, but it's pretty damn good.
Of course, at the time I bought anything with Monolith's name on it.
(Yes I know it was primarily developed by Valkyrie but Monolith knew how to put out games that I loved. Except for Contract J.A.C.K., that came back to bite me in the ass.)
Nobody bought Septerra Core, but that's okay because I bought it twice. It was a fairly good marriage of console JRPGs and CRPGs. Is it the best game ever? No, but it's pretty damn good.
If only those zombies shambled just a little faster.
It did epic Mech gaming better than Mechwarrior, with a better graphics engine and a fun as hell multiplayer mode.
Oh, and did I mention the two 100+ page manuals, one for the game itself and one for the lore behind it? Add Mark Hammill and the RIP chassis config (6 blas + 2 emp + oly = DEATH) and you had a game that was heads above its competition at the time.
I know, for a fact, that the seven people who bought it with me will agree.
It did epic Mech gaming better than Mechwarrior, with a better graphics engine and a fun as hell multiplayer mode.
Oh, and did I mention the two 100+ page manuals, one for the game itself and one for the lore behind it? Add Mark Hammill and the RIP chassis config (6 blas + 2 emp + oly = DEATH) and you had a game that was heads above its competition at the time.
I know, for a fact, that the seven people who bought it with me will agree.
That game was incredible, nothing more fun than fitting out a tank with two quantum guns and shooting the tow off a huge mech. I never was able to beat the single player but it was incredibly fun and the story was fantastic. I think I am going to install this game again.
FPS released in 1996, whose sole crime was that it used the Doom engine (Probably the last official game to do so), and it came out the same year as Quake, and thus died in obscurity. In some ways, it's a bit reminiscent of Deus Ex.
Kind of recent but Shadowrun (360/pc) really got murdered by GFW and the fact that the company shut down. It was a great team based shooter that deserved more attention both at retail and on the DLC side of things.
WW2 Online came out around 2001 and it is still the best MMOFPS. It is pretty simple, it takes place in 1940 to 1943, and there are two sides Axis and Allies. You can chose to be French or British on the Allied side depending on where you spawn. Last I played the infantry only had either an SMG or a Rifle but I think that is changed now. There are tanks, planes, boats and transports. There are all realistic versions of the vehicles so they are incredibly difficult to use at first.
Unlike Planetside it actually takes skill. You have to aim your gun, and your bullet go where you shoot, its quite incredible. Seriously though, the amount of team work in this game is incredible. Defend a town against a german assault of 20 tanks that can all kill you in one or two hits from the machine gun is intense.
Hiding ontop of a building picking off infantry and never being found by constantly moving is a feeling you will not get in any other game. Successfully defending a bunker from dozens of enemies with just a rifle and two teammates is actually rewarding in this game since they do not spawn 10 feet away and it will actually take them a long time to get back to the fight and more importantly reorganize an attack.
These are the Penny Arcade forums, we know about Psychonauts, and even Megaman Legends. Obscure games have to be pressed on human flesh in order to be easily forgotten by us.
On Track: Phantom Crash. No, not the card battling game on the Xbox (Phantom Dust). The mech game on the Xbox.
Ubik. The other game based on a Philip K. Dick novel. Made by Cryo Interactive, a French developing studio from the 90's.
I own a copy, which I bought for eight dollars (NZ) back in 1998. I love the shit out of it. I don't give a damn if it's a terrible game. The pathfinding is shit, but the graphics were great for the time, and if you can get past the fact that your units are more retarded than a bunch of hormagaunts in DOWII, you'll have fun. It's more or less a real time Jagged Alliance. The storyline is altered a bit from the original novel, but it's a fairly good approximation. It's one of the things that hooked me on science fiction (along with Star Trek TNG).
My greatest regret in life is that I've never managed to get it running on any modern PC. I've even tried emulating my old copy of Win95 using virtual PC, but no dice. If my upload speeds weren't so crap and it worked and doing such a thing wasn't illegal , I'd upload it so that you guys could try it out.
I also second SkyRoads. The soundtrack and game are some of my favourites of all time.
Does anyone remember Earthworm Jim? I've had the PC port of the arcade game since 1996. Fantastic game - and it still runs.
Posts
Think Mechwarrior but instead of missions it would just be fights in an arena with other mechs(or HERCs, as they were known). You could fully customize your HERC and fight through a ladder progression or over modem play.
I loved the customization aspect. I would play with different mech types. To this day Customization is one of the biggest things I look for in games. Nothing gets me to play a game more than being able to fully choose how to load out my character/underlings. Especially with 4xs.
An indepedent RTS made by Ethermoon Entertainment, who's membership includes Zileas (Blizzard Brood War Beta Tournament winner) and several other people famous in the RTS community. Strifeshadow was a 2D RTS, in the vein of Starcraft (though with a medieval fantasy theme), but a lot of work was done to give players access to more tactic and strategies.. Among some of the more unqiue features was a resources system that was based on nodes and networks (think power lines; only the lines harvest resources to send back to the power plant rather than the plant sending the resources out the power line), the ability to set hidden traps for your enemies, directional damage (which encourages flanking as units take more damage from the sides and rear) and melee engagement (units running away have a chance to get "stuck" by whoever was attacking them, making running away a risk).
It wasn't widely publised, and dispite having a rich backstory, the game itself was multiplayer only. There was talk of a "metagame" where an ongoing story would be crafted out by battles fought in a large tournament, as well as a flatout singleplayer game, but the game didn't sell enough and those ideas never materialized. This was Ethermoons only game, though I think a few of them went on to work at Blizzard.
EDIT: Oh, yeah. How it works. Basically, your job is to get your plane from point A to point B, maybe hitting some other objectives along the way. But don't think it ends there. Weather effects, plane customization (everything from logos and paint to engines and airframe configurations), additional modes including a sky writing mode(!), and the ability to pull crazy air stunts (pull down your plane's landing gear, then use it to bounce off a wall because the corner was too tight flying in a close-quarters cavern), and numerous unlockables. And it's a flight sim. It's not an arcade title. Don't expect to instantly learn everything because you did that with Ace Combat. This game will take work.
Squad (AI controlled) based first person shooter. Power armor. Customizable loadouts. A wide variety of missions. This was a great game that was ahead of its time in a lot of ways, but nobody seems to remember.
Awhile ago, actually. Back in November of 2001.
It may have been a little more popular than you intend, but most people I've asked have never heard of it. It was essentially a spiritual sequel to Master of Magic, and it was pretty good. It was crippled by having an atrocious title ("Age of Wonders II" sounds like a piss-poor Age of Empires rip-off), the general obscurity of turn-based strategy games, and a marketing campaign that I probably could have funded.
Made in 1995 by fragment. A topdown DOS shooter with 3 player co-op on one machine. So much fun, although three players on one keyboard could get cramped at times, didn't stop it from being awesome though.
Also Skyroads
Which is now freeware on the developer's website http://www.bluemoon.ee/history/skyroads/
It was terribly laggy and only a few people were in the beta.
Maybe from 2005/6?
EDIT: B.O.S. Bet On Soldier!
The soundtrack by Koh Otani (Shadow of the Colossus) doesn't hurt, either.
You've gotten me to listen to that soundtrack again. I'm surprised that more developers/publishers don't release OST snippets on their official site. That soundtrack literally sold me that game.
What do I win?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I was just thinking about this game today, actually
you don't win anything for your sense of self-entitlement
those games are great, though
The Saara missions were always my favourite because I got the feeling I was actually exploring an alien world during those.
Good times, good times.
Yeah, I remember that game. It was awesome. I remember figuring out some way to bilk people for money and got the best things all the time.
Sheep Raider was called Sheep, Wolf 'n' Dog over here, but I remember it fondly nonetheless.
Fun first person JRPG for the SNES. I haven't played it in 10 years, but I remember awesome music and challenging dungeon crawls.
FPS released in 1996, whose sole crime was that it used the Doom engine (Probably the last official game to do so), and it came out the same year as Quake, and thus died in obscurity. In some ways, it's a bit reminiscent of Deus Ex.
It has a stage select code.
Strife was awesome, lots of different endings and paths to take in the game. The first assault on the programmers fortress really put into perspective how ambitous the game was.
Strife was ahead of its time. I remember PC Gamer at the time pretty much begging people to buy and play it because it was so good.
I actually have Age of Wonders, but I've never, ever played it. I really should give it a spin some time.
- The Four Horsemen of the Apocalypse (2017, colorized)
ReBoot thread.
http://www.youtube.com/watch?v=DE4IyRbR03w
This game was a dream. It was pretty much Tony Hawk's Pro Skater with a gun. Controls were complicated at first but once you get them down it was sooo fun.
Of course, at the time I bought anything with Monolith's name on it.
(Yes I know it was primarily developed by Valkyrie but Monolith knew how to put out games that I loved. Except for Contract J.A.C.K., that came back to bite me in the ass.)
If only the ending didn't upset me so much.
Spawned Tribes.
It did epic Mech gaming better than Mechwarrior, with a better graphics engine and a fun as hell multiplayer mode.
Oh, and did I mention the two 100+ page manuals, one for the game itself and one for the lore behind it? Add Mark Hammill and the RIP chassis config (6 blas + 2 emp + oly = DEATH) and you had a game that was heads above its competition at the time.
I know, for a fact, that the seven people who bought it with me will agree.
This looks pretty damn fun.
Shadow of Rome
Unlike Planetside it actually takes skill. You have to aim your gun, and your bullet go where you shoot, its quite incredible. Seriously though, the amount of team work in this game is incredible. Defend a town against a german assault of 20 tanks that can all kill you in one or two hits from the machine gun is intense.
Hiding ontop of a building picking off infantry and never being found by constantly moving is a feeling you will not get in any other game. Successfully defending a bunker from dozens of enemies with just a rifle and two teammates is actually rewarding in this game since they do not spawn 10 feet away and it will actually take them a long time to get back to the fight and more importantly reorganize an attack.
And it has a 14-day free trial going on right now. Looks like I have something to do Sunday.
These are the Penny Arcade forums, we know about Psychonauts, and even Megaman Legends. Obscure games have to be pressed on human flesh in order to be easily forgotten by us.
On Track: Phantom Crash. No, not the card battling game on the Xbox (Phantom Dust). The mech game on the Xbox.
Bob's Bad Day is an AWESOME game!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I own a copy, which I bought for eight dollars (NZ) back in 1998. I love the shit out of it. I don't give a damn if it's a terrible game. The pathfinding is shit, but the graphics were great for the time, and if you can get past the fact that your units are more retarded than a bunch of hormagaunts in DOWII, you'll have fun. It's more or less a real time Jagged Alliance. The storyline is altered a bit from the original novel, but it's a fairly good approximation. It's one of the things that hooked me on science fiction (along with Star Trek TNG).
My greatest regret in life is that I've never managed to get it running on any modern PC. I've even tried emulating my old copy of Win95 using virtual PC, but no dice. If my upload speeds weren't so crap and it worked and doing such a thing wasn't illegal , I'd upload it so that you guys could try it out.
I also second SkyRoads. The soundtrack and game are some of my favourites of all time.
Does anyone remember Earthworm Jim? I've had the PC port of the arcade game since 1996. Fantastic game - and it still runs.
You can tell I have a real thing for nostalgia.