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Holy Invasion Of Privacy, Badman! What Did I Do To Deserve This?

Gar kingGar king Registered User regular
edited October 2009 in Games and Technology
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What The Hell is this


Basically from what I gather this is an action-puzzle game where, you play the god of destruction who's job is to build dungeons. It looks interesting and I though it deserved a thread

Their is next to no information about this other than it's developed by NIS America and comes out this july

Your sig is too tall. -Thanatos
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Gar king on
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Posts

  • Teslan26Teslan26 Registered User regular
    edited April 2009
    Makes me think of dwarf fortress to an extent.

    It is a pretty awesome name, if nothing else.

    Teslan26 on
  • abotkinabotkin Registered User regular
    edited April 2009
    This looks... interesting. Without any info though, hard to say whether it's worth looking into more. I do like making dungeons though, so if this involves that concept, it's worth at least Gameflying.

    abotkin on
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  • IgortIgort Registered User regular
    edited April 2009
  • AggroChanAggroChan __BANNED USERS regular
    edited April 2009
    Satirical RPG?

    AggroChan on
    PSN + Zune :>
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  • abotkinabotkin Registered User regular
    edited April 2009
    AggroChan wrote: »
    Satirical RPG?

    Bwuh?
    “Holy Invasion of Privacy, Badman!” is a strategy game with an RPG feel to it.

    Definitely sounds interesting after reading that short blurb about it.

    abotkin on
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  • ZombiemamboZombiemambo Registered User regular
    edited April 2009
    Fuck yes, this is coming to the US!? I've always wanted to play this.

    Zombiemambo on
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  • Al BaronAl Baron Registered User regular
    edited April 2009
    Hardcore Gaming 101 just put up a writeup about this game and its sequel a few weeks ago.

    Here's a bit about the 'Satirical RPG' thing:
    An important point to focus on besides the gameplay is that Namaikida is a spoof. It’s a comedy meta-game filled with gags based on the staples of the RPG genre. The names of monsters and heroes, challenges, descriptions, bits of dialogue spoken by heroes while exploring (only in the sequel) - all of it in some way mocks genre conventions and titles like Dragon Quest, Dungeon Master, et al. An RPG barman enters the dungeon at one point, and sometimes when a hero dies he’ll cry out "Why didn’t I save?!" Some challenges have names like The Dragon Question, Dragon Buster-buster, while another is called Yobidase Daisakusen, which is almost guaranteed to be a reference to Tobidase Daisakusen, the Square game that became known as Worldrunner 3D. One of the levels is also called Final Fantastic XIII. Even the demonlord’s personality raises a smile, since he’s not as evil as you’d suspect, whimpering and crying like a child when things don’t go his way, while throughout the game uses a lot of internet slang. Unfortunately most of the humour is confined to written text, and with well over 200 character profiles available to read, that’s a lot of humour non-Japanese speakers will miss out on.

    Going off the screenshots of this so far, NIS understands this. It remains to be seen how well they'll convert the parody crap into western terms, though.

    Al Baron on
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  • DeathPrawnDeathPrawn Registered User regular
    edited April 2009
    Al Baron wrote: »
    Going off the screenshots of this so far, NIS understands this. It remains to be seen how well they'll convert the parody crap into western terms, though.

    Given the awesome translation of the Prinny game, I'm fairly optimistic NIS can pull it off.

    DeathPrawn on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited April 2009
    This has reminded me that I would love to see Mel Brooks create/write a game.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • psycojesterpsycojester Registered User regular
    edited April 2009
    So basically this is japanese dungeon keeper. I'd probably feel slightly annoyed by that the franchise wasn't dead/dormant.

    psycojester on
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  • AroducAroduc regular
    edited April 2009
    Thread lacks references to Houk's secretions.

    Aroduc on
  • Fatal3RR0RFatal3RR0R Registered User regular
    edited April 2009
    This is so bought.

    Fatal3RR0R on
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  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited April 2009
    My lawyers have advised me not to comment as to my involvement with the aforementioned activities.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • ZombiemamboZombiemambo Registered User regular
    edited April 2009
    So basically this is japanese dungeon keeper. I'd probably feel slightly annoyed by that if the franchise wasn't dead/dormant.

    more Dungeon Keeper is always a good thing, Bullfrog or not.

    Zombiemambo on
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  • RoyceSraphimRoyceSraphim Registered User regular
    edited April 2009
    "What'cha playing mister?"

    Clive Owen: "Making a dungeon to torment do-gooders, what about you kid?"

    "Imma killin HOES WIT AN UZI!"

    Good times

    RoyceSraphim on
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  • greeblegreeble Registered User regular
    edited April 2009
    I would buy this game at the $20 price point on the name alone. If it comes out at $30 I will have to see more information/reviews. In anycase it looks/sounds different.

    greeble on
    PSN/steam/battle.net: greeble XBL: GreebleX

    Let me tell you about Demon's Souls....
    I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
  • Mr.BrickMr.Brick Registered User regular
    edited April 2009
    The art is this game looks fantastic.

    Mr.Brick on
    pew pew pew
  • chamberlainchamberlain Registered User regular
    edited April 2009
    I came in here expecting another bitchy DRM thread, and am pleasently surprised.

    PSN release, please?

    chamberlain on
  • LunkerLunker Registered User regular
    edited May 2009
    FYI, there's a "demo" of this now available on the Playstation Store (viewable through your PSP, since only about five people in the world know about this feature). It's a whopping 9 MB, so either it's a tiny-ass demo, a long trailer, or the game just has a super-small footprint in general. Who knows?

    Lunker on
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  • greeblegreeble Registered User regular
    edited May 2009
    Judging by the art I'm guessing this game has a very small foot print.

    greeble on
    PSN/steam/battle.net: greeble XBL: GreebleX

    Let me tell you about Demon's Souls....
    I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
  • RoyceSraphimRoyceSraphim Registered User regular
    edited May 2009
    Shota? Raise your hands if you get the joke *raises hand*

    RoyceSraphim on
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  • MrTowelMrTowel Registered User regular
    edited May 2009
    I think I remember reading about this in an EGM column a long-ass time ago.

    MrTowel on
  • LunkerLunker Registered User regular
    edited May 2009
    ...and I downloaded it and I have no idea what I'm doing. :lol: It's pretty complex. It's not like Dungeon Master, where you can pick up and move your monsters. Instead, you're digging paths to uncover tiny little slime monsters, and from there the slimes wander around, eventually decay and turn into flowers that then leak power into other soil blocks, and from there you dig out those soil blocks to unearth slightly more powerful monsters, etc. etc. So "ecological management" is the name of the game—kind of reminded me of Sim Ant in a strange way. You have to make sure you have enough weak monsters that die and help create stronger monsters, but since the stronger monsters feed on the weaker ones you can't kill all of them off.

    A demo is a good idea because it's as confusing as hell at first.

    Lunker on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited May 2009
    MrTowel wrote: »
    I think I remember reading about this in an EGM column a long-ass time ago.

    I saw a bunch of YouTube vids a while back and was instantly interested. Glad this thread popped up.

    Just gotta find my PSP. D:

    EDIT
    ...and I downloaded it and I have no idea what I'm doing. It's pretty complex. It's not like Dungeon Master, where you can pick up and move your monsters. Instead, you're digging paths to uncover tiny little slime monsters, and from there the slimes wander around, eventually decay and turn into flowers that then leak power into other soil blocks, and from there you dig out those soil blocks to unearth slightly more powerful monsters, etc. etc. So "ecological management" is the name of the game—kind of reminded me of Sim Ant in a strange way. You have to make sure you have enough weak monsters that die and help create stronger monsters, but since the stronger monsters feed on the weaker ones you can't kill all of them off.

    A demo is a good idea because it's as confusing as hell at first.

    Lunk, this is a downloadable title?

    Sheep on
  • LunkerLunker Registered User regular
    edited May 2009
    Sheep wrote: »
    MrTowel wrote: »
    I think I remember reading about this in an EGM column a long-ass time ago.

    I saw a bunch of YouTube vids a while back and was instantly interested. Glad this thread popped up.

    Just gotta find my PSP. D:

    EDIT
    ...and I downloaded it and I have no idea what I'm doing. It's pretty complex. It's not like Dungeon Master, where you can pick up and move your monsters. Instead, you're digging paths to uncover tiny little slime monsters, and from there the slimes wander around, eventually decay and turn into flowers that then leak power into other soil blocks, and from there you dig out those soil blocks to unearth slightly more powerful monsters, etc. etc. So "ecological management" is the name of the game—kind of reminded me of Sim Ant in a strange way. You have to make sure you have enough weak monsters that die and help create stronger monsters, but since the stronger monsters feed on the weaker ones you can't kill all of them off.

    A demo is a good idea because it's as confusing as hell at first.

    Lunk, this is a downloadable title?

    The demo is. emot-eng101.gif

    Lunker on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited May 2009
    Ah.

    See, I probably can't get an iPhone until next year, and the idea of a PSP where I don't have to lug around a bunch of games is a pleasant idea. I was trying to put two and two together...

    Sheep on
  • DeathPrawnDeathPrawn Registered User regular
    edited May 2009
    Sheep wrote: »
    MrTowel wrote: »
    I think I remember reading about this in an EGM column a long-ass time ago.

    I saw a bunch of YouTube vids a while back and was instantly interested. Glad this thread popped up.

    Just gotta find my PSP. D:

    EDIT
    ...and I downloaded it and I have no idea what I'm doing. It's pretty complex. It's not like Dungeon Master, where you can pick up and move your monsters. Instead, you're digging paths to uncover tiny little slime monsters, and from there the slimes wander around, eventually decay and turn into flowers that then leak power into other soil blocks, and from there you dig out those soil blocks to unearth slightly more powerful monsters, etc. etc. So "ecological management" is the name of the game—kind of reminded me of Sim Ant in a strange way. You have to make sure you have enough weak monsters that die and help create stronger monsters, but since the stronger monsters feed on the weaker ones you can't kill all of them off.

    A demo is a good idea because it's as confusing as hell at first.

    Lunk, this is a downloadable title?

    No (AFAIK), but the demo's out on PSN.

    [edit] Beaten like a red-headed stepchild.

    DeathPrawn on
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  • LunkerLunker Registered User regular
    edited May 2009
    This would actually be a title that might benefit from digital distro. It's so aimed at the hard-core niche that it might not affect sales all that much (if it does come out on retail, how many copies of this do you think a GameStop is really going to carry), and because of the game's lo-fi style, I think it'll end up being pretty small (again, the demo is 9MB).

    Lunker on
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  • BloodsheedBloodsheed Registered User regular
    edited May 2009
    Well I thought I had the hang of it. First Hero almost made it halfway, second died in the entrance and then the third attempt utterly stomped everything I threw at them.

    Damn you Sukisuki!

    Oh, and make sure you read the Almanac after you finish. Some of it is hilarious (such as Sukisuki).

    Bloodsheed on
    Xbox Live, Steam, PSN: Eclibull
  • XiaNaphryzXiaNaphryz Registered User regular
    edited July 2009
    So I'm having trouble once I hit level 5. Is there a general strategy guide anywhere to go over dungeon building fundamentals and the right number and ratio of servants?

    XiaNaphryz on
  • JJJJ DailyStormer Registered User regular
    edited July 2009
    Damn, I ignored this thread the whole time because I wasn't used to the game not being called by its Japanese title. I didn't even know it was being localized.

    JJ on
  • KKprofitKKprofit Registered User regular
    edited July 2009
    Just started playing this. There is also a purportedly better sequel yet to be translated. I command this thread to flourish so that I may discuss my many future failures!

    KKprofit on
  • DisDis Registered User regular
    edited July 2009
    Stupid Slimes and Spirits.
    I hate the way they moves and random give nutrients or eat them.

    Dis on
    [SIGPIC][/SIGPIC]
  • ObanyeObanye Registered User regular
    edited July 2009
    Bloodsheed wrote: »
    Well I thought I had the hang of it. First Hero almost made it halfway, second died in the entrance and then the third attempt utterly stomped everything I threw at them.

    Damn you Sukisuki!

    Oh, and make sure you read the Almanac after you finish. Some of it is hilarious (such as Sukisuki).

    You usually got to split them up who they will stomp through your whole level. Plus putting some souls in a dead guys skeleton and reactivating it usually works pretty well.


    I can't get past stage 5 where there's 3 guys one is a witch. Those guys just tear though whatever I have out there. This game is sooo hard. I must be missing a lot of basic stuff like level design because it feels like impossible at that point.

    Obanye on
  • KKprofitKKprofit Registered User regular
    edited July 2009
    Holy crap this game is hard...

    KKprofit on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited July 2009
    I came in here expecting another bitchy DRM thread, and am pleasently surprised.

    DS release, please?

    Drake on
  • blaklawblaklaw Registered User regular
    edited July 2009
    i have the vague sense that this game would be really, really fun if i was any good at it.

    blaklaw on
    XBL/PSN: blaklaw
  • KKprofitKKprofit Registered User regular
    edited July 2009
    Holy crap this guy makes me feel bad. Dragon rape video if anyone hasn't seen it.


    SPOILERS.

    http://www.youtube.com/watch?v=dk8FfyGp_So

    KKprofit on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited July 2009
    Title needs to be changed, I skipped this thread for months thinking it was DRM related.

    Satsumomo on
  • Ah_PookAh_Pook Registered User regular
    edited July 2009
    but thats the title of the game...

    Ah_Pook on
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