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Torchlight: It's got a new thread now!

1131416181963

Posts

  • korodullinkorodullin What. SCRegistered User regular
    edited October 2009
    Drool wrote: »
    Fuga wrote: »
    dual wielding ranged weapons is pointless.

    It's not less pointless than dual wielding melee weapons. I'm pretty sure you get the damage bonus from the dual wielding skill for ranged weapons too.

    Dual-wielding weapons also has the quirk (whether by art or accident, I don't know) that abilities on each weapon -- life and mana steal are the most obvious for this -- stack and apply to each individual weapon attack.

    Like, for instance, if I have two pistols in my hands, and one of them has 50 life steal, and the other has 4 life steal and 5 mana steal, every time I fire a pistol -- doesn't matter which one -- I get 54 life and 5 mana back. I wonder if this also applies to other things like +element damage on melee hits or even gems.

    If so, it more than makes up for the fact that dual wielding is just making two normal attacks with weapons.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • BullheadBullhead Registered User regular
    edited October 2009
    Aumni wrote: »
    Has there been any ETA on the level editor?

    I have already mapped out a scenario that I would like to make for your game, Flagship.

    Last report I saw was this friday is the expected ETA for the tools.

    Bullhead on
    96058.png?1619393207
  • GrisloGrislo Registered User regular
    edited October 2009
    I'm getting frequent crashes, pretty sure they're not hardware related since I've tried turning everything way down, and can run more demanding games, etc. Doesn't mean there can't be some hardware stuff this particular game doesn't like, of course.

    This is my Ogre log:
    18:47:27: Creating resource group General
    18:47:27: Creating resource group Internal
    18:47:27: Creating resource group Autodetect
    18:47:27: SceneManagerFactory for type 'DefaultSceneManager' registered.
    18:47:27: Registering ResourceManager for type Material
    18:47:27: Registering ResourceManager for type Mesh
    18:47:27: Registering ResourceManager for type Skeleton
    18:47:27: MovableObjectFactory for type 'ParticleSystem' registered.
    18:47:27: OverlayElementFactory for type Panel registered.
    18:47:27: OverlayElementFactory for type BorderPanel registered.
    18:47:27: OverlayElementFactory for type TextArea registered.
    18:47:27: Registering ResourceManager for type Font
    18:47:27: ArchiveFactory for archive type FileSystem registered.
    18:47:27: ArchiveFactory for archive type Zip registered.
    18:47:27: FreeImage version: 3.10.0
    18:47:27: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
    18:47:27: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
    18:47:27: DDS codec registering
    18:47:27: Registering ResourceManager for type HighLevelGpuProgram
    18:47:27: Registering ResourceManager for type Compositor
    18:47:27: MovableObjectFactory for type 'Entity' registered.
    18:47:27: MovableObjectFactory for type 'Light' registered.
    18:47:27: MovableObjectFactory for type 'BillboardSet' registered.
    18:47:27: MovableObjectFactory for type 'ManualObject' registered.
    18:47:27: MovableObjectFactory for type 'BillboardChain' registered.
    18:47:27: MovableObjectFactory for type 'RibbonTrail' registered.
    18:47:27: Loading library .\RenderSystem_Direct3D9
    18:47:28: Installing plugin: D3D9 RenderSystem
    18:47:28: D3D9 : Direct3D9 Rendering Subsystem created.
    18:47:28: D3D9: Driver Detection Starts
    18:47:28: D3D9: Driver Detection Ends
    18:47:28: Plugin successfully installed
    18:47:28: Loading library .\Plugin_ParticleFX
    18:47:28: Installing plugin: ParticleFX
    18:47:28: Particle Emitter Type 'Point' registered
    18:47:28: Particle Emitter Type 'Box' registered
    18:47:28: Particle Emitter Type 'Ellipsoid' registered
    18:47:28: Particle Emitter Type 'Cylinder' registered
    18:47:28: Particle Emitter Type 'Ring' registered
    18:47:28: Particle Emitter Type 'HollowEllipsoid' registered
    18:47:28: Particle Affector Type 'LinearForce' registered
    18:47:28: Particle Affector Type 'ColourFader' registered
    18:47:28: Particle Affector Type 'ColourFader2' registered
    18:47:28: Particle Affector Type 'ColourImage' registered
    18:47:28: Particle Affector Type 'ColourInterpolator' registered
    18:47:28: Particle Affector Type 'Scaler' registered
    18:47:28: Particle Affector Type 'Rotator' registered
    18:47:28: Particle Affector Type 'DirectionRandomiser' registered
    18:47:28: Particle Affector Type 'DeflectorPlane' registered
    18:47:28: Plugin successfully installed
    18:47:28: Loading library .\Plugin_CgProgramManager
    18:47:28: Installing plugin: Cg Program Manager
    18:47:28: Plugin successfully installed
    18:47:28: Loading library .\Plugin_OctreeSceneManager
    18:47:28: Installing plugin: Octree & Terrain Scene Manager
    18:47:28: Plugin successfully installed
    18:47:28: Loading library .\ParticleUniverse
    18:47:28: Installing plugin: ParticleUniverse
    18:47:28: MovableObjectFactory for type 'PUParticleSystem' registered.
    18:47:28: MovableObjectFactory for type 'BoxSet' registered.
    18:47:28: MovableObjectFactory for type 'SphereSet' registered.
    18:47:28: ParticleUniverse: Particle Renderer Type 'Billboard' registered
    18:47:28: ParticleUniverse: Particle Renderer Type 'Box' registered
    18:47:28: ParticleUniverse: Particle Renderer Type 'Sphere' registered
    18:47:28: ParticleUniverse: Particle Renderer Type 'Entity' registered
    18:47:28: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
    18:47:28: ParticleUniverse: Particle Renderer Type 'Light' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Point' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Line' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Box' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Circle' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Vertex' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Position' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Slave' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Dummy01' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'LinearForce' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Gravity' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Vortex' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Randomiser' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Line' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Scale' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Jet' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Align' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Colour' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'SineForce' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Dummy02' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'PathFollower' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnExpire' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnEmission' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnCount' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnCollision' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnTime' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnPosition' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnClear' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnQuota' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnRandom' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
    18:47:28: ParticleUniverse: Particle Extern Type 'Gravity' registered
    18:47:28: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
    18:47:28: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
    18:47:28: ParticleUniverse: Particle Extern Type 'Vortex' registered
    18:47:28: ParticleUniverse: Particle Behaviour Type 'Slave' registered
    18:47:28: Plugin successfully installed
    18:47:28: *-*-* OGRE Initialising
    18:47:28: *-*-* Version 1.6.4 (Shoggoth)
    18:47:28: Path for saving is ... C:/Documents and Settings/Bruger/Application Data/Runic Games/Torchlight/SAVE
    18:47:28: Setting YRatio Init - 0.78125
    18:48:09: CreateViewports AspectRatio message - 800 x 600
    18:48:09: CreateViewports AspectRatio message AR - 1.33333
    18:48:09: WindowResized message - 800 x 600
    18:48:09: stored res is - 800 x 600
    18:48:09: WindowResized AspectRatio message - 800 x 600
    18:48:09: WindowResized AspectRatio message AR - 1.33333
    18:48:09: WindowResized Setting YRatio - 0.78125
    18:48:09: GAMEUI AspectRatio message - 800 x 600
    18:48:09: GAMEUI AspectRatio message AR - 1.33333
    18:48:27: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
    18:48:28: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
    18:48:31: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
    18:48:32: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
    18:49:05: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
    18:49:05: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
    18:53:59: Particles can't have sounds that loop. : MEDIA/PARTICLES/OBJECTS/WAYGATE.LAYOUT
    18:55:04: WindowResized message - 800 x 600
    18:55:04: stored res is - 800 x 600
    18:55:04: WindowResized AspectRatio message - 800 x 600
    18:55:04: WindowResized AspectRatio message AR - 1.33333
    18:55:04: WindowResized Setting YRatio - 0.78125
    18:55:05: WindowResized message - 800 x 600
    18:55:05: stored res is - 800 x 600
    18:55:05: WindowResized AspectRatio message - 800 x 600
    18:55:05: WindowResized AspectRatio message AR - 1.33333
    18:55:05: WindowResized Setting YRatio - 0.78125

    There's some stuff about not finding some resources at the end, but I'm not sure that's causing any real problems.

    Grislo on
    This post was sponsored by Tom Cruise.
  • TaminTamin Registered User regular
    edited October 2009
    Aumni wrote: »
    SyphonBlue wrote: »
    I think the only thing I don't like is that the whole game takes place generally in one area. It makes me feel like I'm not progressing anywhere, even though I know it's all just psychological.

    I'm eagerly anticipating the well-made user levels to branch out the game. But even still this one area thing is nostalgic if only for the Diablo I comparison.

    EDIT: Demo lasts until you get to the first boss at the end of the mines.

    If you mean
    Brink
    , that's where I stopped. And then I went through a
    quest portal to pick up a Tome of Revalations.
    So. Weird timing, or weirdest?

    Tamin on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited October 2009
    Grislo wrote: »
    I'm getting frequent crashes, pretty sure they're not hardware related since I've tried turning everything way down, and can run more demanding games, etc. Doesn't mean there can't be some hardware stuff this particular game doesn't like, of course.

    This is my Ogre log:
    18:47:27: Creating resource group General
    18:47:27: Creating resource group Internal
    18:47:27: Creating resource group Autodetect
    18:47:27: SceneManagerFactory for type 'DefaultSceneManager' registered.
    18:47:27: Registering ResourceManager for type Material
    18:47:27: Registering ResourceManager for type Mesh
    18:47:27: Registering ResourceManager for type Skeleton
    18:47:27: MovableObjectFactory for type 'ParticleSystem' registered.
    18:47:27: OverlayElementFactory for type Panel registered.
    18:47:27: OverlayElementFactory for type BorderPanel registered.
    18:47:27: OverlayElementFactory for type TextArea registered.
    18:47:27: Registering ResourceManager for type Font
    18:47:27: ArchiveFactory for archive type FileSystem registered.
    18:47:27: ArchiveFactory for archive type Zip registered.
    18:47:27: FreeImage version: 3.10.0
    18:47:27: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
    18:47:27: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
    18:47:27: DDS codec registering
    18:47:27: Registering ResourceManager for type HighLevelGpuProgram
    18:47:27: Registering ResourceManager for type Compositor
    18:47:27: MovableObjectFactory for type 'Entity' registered.
    18:47:27: MovableObjectFactory for type 'Light' registered.
    18:47:27: MovableObjectFactory for type 'BillboardSet' registered.
    18:47:27: MovableObjectFactory for type 'ManualObject' registered.
    18:47:27: MovableObjectFactory for type 'BillboardChain' registered.
    18:47:27: MovableObjectFactory for type 'RibbonTrail' registered.
    18:47:27: Loading library .\RenderSystem_Direct3D9
    18:47:28: Installing plugin: D3D9 RenderSystem
    18:47:28: D3D9 : Direct3D9 Rendering Subsystem created.
    18:47:28: D3D9: Driver Detection Starts
    18:47:28: D3D9: Driver Detection Ends
    18:47:28: Plugin successfully installed
    18:47:28: Loading library .\Plugin_ParticleFX
    18:47:28: Installing plugin: ParticleFX
    18:47:28: Particle Emitter Type 'Point' registered
    18:47:28: Particle Emitter Type 'Box' registered
    18:47:28: Particle Emitter Type 'Ellipsoid' registered
    18:47:28: Particle Emitter Type 'Cylinder' registered
    18:47:28: Particle Emitter Type 'Ring' registered
    18:47:28: Particle Emitter Type 'HollowEllipsoid' registered
    18:47:28: Particle Affector Type 'LinearForce' registered
    18:47:28: Particle Affector Type 'ColourFader' registered
    18:47:28: Particle Affector Type 'ColourFader2' registered
    18:47:28: Particle Affector Type 'ColourImage' registered
    18:47:28: Particle Affector Type 'ColourInterpolator' registered
    18:47:28: Particle Affector Type 'Scaler' registered
    18:47:28: Particle Affector Type 'Rotator' registered
    18:47:28: Particle Affector Type 'DirectionRandomiser' registered
    18:47:28: Particle Affector Type 'DeflectorPlane' registered
    18:47:28: Plugin successfully installed
    18:47:28: Loading library .\Plugin_CgProgramManager
    18:47:28: Installing plugin: Cg Program Manager
    18:47:28: Plugin successfully installed
    18:47:28: Loading library .\Plugin_OctreeSceneManager
    18:47:28: Installing plugin: Octree & Terrain Scene Manager
    18:47:28: Plugin successfully installed
    18:47:28: Loading library .\ParticleUniverse
    18:47:28: Installing plugin: ParticleUniverse
    18:47:28: MovableObjectFactory for type 'PUParticleSystem' registered.
    18:47:28: MovableObjectFactory for type 'BoxSet' registered.
    18:47:28: MovableObjectFactory for type 'SphereSet' registered.
    18:47:28: ParticleUniverse: Particle Renderer Type 'Billboard' registered
    18:47:28: ParticleUniverse: Particle Renderer Type 'Box' registered
    18:47:28: ParticleUniverse: Particle Renderer Type 'Sphere' registered
    18:47:28: ParticleUniverse: Particle Renderer Type 'Entity' registered
    18:47:28: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
    18:47:28: ParticleUniverse: Particle Renderer Type 'Light' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Point' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Line' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Box' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Circle' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Vertex' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Position' registered
    18:47:28: ParticleUniverse: Particle Emitter Type 'Slave' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Dummy01' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'LinearForce' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Gravity' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Vortex' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Randomiser' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Line' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Scale' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Jet' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Align' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Colour' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'SineForce' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'Dummy02' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
    18:47:28: ParticleUniverse: Particle Affector Type 'PathFollower' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnExpire' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnEmission' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnCount' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnCollision' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnTime' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnPosition' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnClear' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnQuota' registered
    18:47:28: ParticleUniverse: Particle Observer Type 'OnRandom' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
    18:47:28: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
    18:47:28: ParticleUniverse: Particle Extern Type 'Gravity' registered
    18:47:28: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
    18:47:28: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
    18:47:28: ParticleUniverse: Particle Extern Type 'Vortex' registered
    18:47:28: ParticleUniverse: Particle Behaviour Type 'Slave' registered
    18:47:28: Plugin successfully installed
    18:47:28: *-*-* OGRE Initialising
    18:47:28: *-*-* Version 1.6.4 (Shoggoth)
    18:47:28: Path for saving is ... C:/Documents and Settings/Bruger/Application Data/Runic Games/Torchlight/SAVE
    18:47:28: Setting YRatio Init - 0.78125
    18:48:09: CreateViewports AspectRatio message - 800 x 600
    18:48:09: CreateViewports AspectRatio message AR - 1.33333
    18:48:09: WindowResized message - 800 x 600
    18:48:09: stored res is - 800 x 600
    18:48:09: WindowResized AspectRatio message - 800 x 600
    18:48:09: WindowResized AspectRatio message AR - 1.33333
    18:48:09: WindowResized Setting YRatio - 0.78125
    18:48:09: GAMEUI AspectRatio message - 800 x 600
    18:48:09: GAMEUI AspectRatio message AR - 1.33333
    18:48:27: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
    18:48:28: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
    18:48:31: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
    18:48:32: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
    18:49:05: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
    18:49:05: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
    18:53:59: Particles can't have sounds that loop. : MEDIA/PARTICLES/OBJECTS/WAYGATE.LAYOUT
    18:55:04: WindowResized message - 800 x 600
    18:55:04: stored res is - 800 x 600
    18:55:04: WindowResized AspectRatio message - 800 x 600
    18:55:04: WindowResized AspectRatio message AR - 1.33333
    18:55:04: WindowResized Setting YRatio - 0.78125
    18:55:05: WindowResized message - 800 x 600
    18:55:05: stored res is - 800 x 600
    18:55:05: WindowResized AspectRatio message - 800 x 600
    18:55:05: WindowResized AspectRatio message AR - 1.33333
    18:55:05: WindowResized Setting YRatio - 0.78125

    There's some stuff about not finding some resources at the end, but I'm not sure that's causing any real problems.

    Looks like it can't find some files. Did you try uninstalling and re-downloading?

    SyphonBlue on
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  • GrisloGrislo Registered User regular
    edited October 2009
    No, I might do that. I'm not sure it's actually crashing because of that, though, it might just be some stuff that's missing during the loading that doesn't have any real impact. I see that kind of thing in most Ogre logs people are posting. Of course, most people only post logs if they're having problems.

    Anyone know if your characters are stored in a separate location, or can be backed up?

    Grislo on
    This post was sponsored by Tom Cruise.
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited October 2009
    Those can't find resource errors in the OGRE.log aren't crashes, they are simply OGRE telling you it couldn't find something you requested. It's unlikely this is stopping the game from running, it's just a data issue somewhere. It's not an entirely uncommon problem in OGRE apps, where everything is refereed to by name and very loosely coupled.

    Neither of those OGRE logs I see would indicate why you are crashing, so the crash (especially in Lone's case) is deeper, possibly in the video driver.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited October 2009
    Grislo wrote: »
    No, I might do that. I'm not sure it's actually crashing because of that, though, it might just be some stuff that's missing during the loading that doesn't have any real impact. I see that kind of thing in most Ogre logs people are posting. Of course, most people only post logs if they're having problems.

    Anyone know if your characters are stored in a separate location, or can be backed up?

    Characters are in <AppData>\runic games\torchlight\save

    Just back all that data up and you should be able to restore your saved games.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • GrisloGrislo Registered User regular
    edited October 2009
    It's a bit weird. I was able to play quite a bit yesterday, with no problems. Now, if I'm playing my alchemist, it'll crash within 10 minutes.

    However, only in the dungeon. Not necessarily in combat, or in any heavy load. It won't crash in town.

    Also, it seems that I can play a new character just fine.

    It started after I got to the Lost Fortress bit, around map 25ish? I'm beginning to suspect that there's something about that which makes me crash.

    Grislo on
    This post was sponsored by Tom Cruise.
  • LoneIgadzraLoneIgadzra Registered User regular
    edited October 2009
    GnomeTank wrote: »
    Those can't find resource errors in the OGRE.log aren't crashes, they are simply OGRE telling you it couldn't find something you requested. It's unlikely this is stopping the game from running, it's just a data issue somewhere. It's not an entirely uncommon problem in OGRE apps, where everything is refereed to by name and very loosely coupled.

    Neither of those OGRE logs I see would indicate why you are crashing, so the crash (especially in Lone's case) is deeper, possibly in the video driver.

    Yeah, and there's nothing in my system log (at least the computer management > event viewer control panel) so I dunno. I think the only way to find out anything useful would be to have the source code and see exactly what procedure causes the access violation. (which I assume is not happening)

    LoneIgadzra on
  • UselesswarriorUselesswarrior Registered User regular
    edited October 2009
    So this game is pretty awesome.

    I may have to not get this through Steam as my GF is probably going to play it as well, and you can only have one person logged onto steam at a time, correct?

    Plus I'm really hoping the license I get from Runic will work with the upcoming Mac version, this seems like a good macbook game.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited October 2009
    So this game is pretty awesome.

    I may have to not get this through Steam as my GF is probably going to play it as well, and you can only have one person logged onto steam at a time, correct?

    Plus I'm really hoping the license I get from Runic will work with the upcoming Mac version, this seems like a good macbook game.

    Yes, you can only be logged in to your Steam account from one machine at a time. If I leave Steam on at work, it will kick me off from my work PC when I get home and login there.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited October 2009
    GnomeTank wrote: »
    So this game is pretty awesome.

    I may have to not get this through Steam as my GF is probably going to play it as well, and you can only have one person logged onto steam at a time, correct?

    Plus I'm really hoping the license I get from Runic will work with the upcoming Mac version, this seems like a good macbook game.

    Yes, you can only be logged in to your Steam account from one machine at a time. If I leave Steam on at work, it will kick me off from my work PC when I get home and login there.

    But you can run Steam in offline mode and play the game.

    SyphonBlue on
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  • LoneIgadzraLoneIgadzra Registered User regular
    edited October 2009
    Aha fuck I want to buy it even though I can only play on my old comp but not through steam because people have been having issues and now you can't purchase on the main site. :(

    Is there any downside to buying on Steam apart from the big issues that people are having that are getting fixed? (I am not having any issues with the demo being on steam personally, my problem seems to be video drivers.) I do prefer Steam if there's no reason not to.

    LoneIgadzra on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited October 2009
    Aha fuck I want to buy it even though I can only play on my old comp but not through steam because people have been having issues and now you can't purchase on the main site. :(

    Is there any downside to buying on Steam apart from the big issues that people are having that are getting fixed? I do prefer Steam if there's no reason not to.

    Is Steam causing the issues or is it the game itself? I'm playing it on Steam and have had no problems so far.

    SyphonBlue on
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  • GrisloGrislo Registered User regular
    edited October 2009
    There are other other options too, like Gamersgate or whatever they're called.

    Grislo on
    This post was sponsored by Tom Cruise.
  • korodullinkorodullin What. SCRegistered User regular
    edited October 2009
    I'm such a packrat that I've already had to make separate mules to store my gems/ember, unique weapons, unique armor, and sets.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • FrostyFrosty Registered User regular
    edited October 2009
    korodullin wrote: »
    I'm such a packrat that I've already had to make separate mules to store my gems/ember, unique weapons, unique armor, and sets.

    :lol: I've found myself pretty short on cash because I have a bad habit of transmuting green equipment into gems, and I'm at the point where vanilla/grey items arent worth the space to sell them (even if I get the pet to do it - he'll come back from town with like 500g)

    Frosty on
  • CherrnCherrn Registered User regular
    edited October 2009
    This is a pretty rad game. It feels like it skews more toward Diablo 1 than Diablo 2, which I really like.

    I still have no idea how to configure my stats/skills, though. I'm the warrior guy, so if it's anything like Diablo 1, I should just go for strength with defense on the side? Although I guess, also like Diablo 1, it's possible to be a decent caster even as a warrior.

    What about skills, though? The three trees are dual wield, defense and aura/aoe stuff, am I right? And you ultimately get just enough points to fill one entire tree?

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Dark_SideDark_Side Registered User regular
    edited October 2009
    I really like the subtle touches, they totally nailed the feel of casting and melee. I don't much care for the quest windows though, the text work looks unbelievably cheap. Not that it matters much in a game like this, I'm very much looking forward to the editor tools too.

    Dark_Side on
  • RocketlexRocketlex Registered User regular
    edited October 2009
    Cherrn wrote: »
    This is a pretty rad game. It feels like it skews more toward Diablo 1 than Diablo 2, which I really like.

    I still have no idea how to configure my stats/skills, though. I'm the warrior guy, so if it's anything like Diablo 1, I should just go for strength with defense on the side? Although I guess, also like Diablo 1, it's possible to be a decent caster even as a warrior.

    What about skills, though? The three trees are dual wield, defense and aura/aoe stuff, am I right? And you ultimately get just enough points to fill one entire tree?

    Strength with Defense on the side, yes. Really, I'd only put points into Magic or Dexterity if you come across a super-awesome item that requires a higher stat than you have.

    I think you get more than enough points to fill one tree. Remember you get skill points for both Experience levels and Fame levels. That's a lot of points. From what I can tell the first tree is if you want to just hack and slash, the second tree is if you want to have awesome special attacks and the third tree is if you want to do special magic stuff like summon.

    EDIT: Also be aware that the skill "trees" in this game aren't trees. All you need to take a skill is the proper level. You don't need to buy the earlier stuff to get the later stuff.

    Rocketlex on
    While you were asleep, your windows told me all your secrets.
  • wonderpugwonderpug Registered User regular
    edited October 2009
    Does dexterity do anything besides help ranged weapons like the tooltip suggests? (I mean aside from equipment requirements.) Crit chances or anything?

    wonderpug on
  • ZombiemamboZombiemambo Registered User regular
    edited October 2009
    wonderpug wrote: »
    Does dexterity do anything besides help ranged weapons like the tooltip suggests? (I mean aside from equipment requirements.) Crit chances or anything?

    I would assume it doesn't, because there's a skill that increases crit chance.

    Zombiemambo on
    JKKaAGp.png
  • RocketlexRocketlex Registered User regular
    edited October 2009
    Right. In general, your equipment is WAY more important than your stats, to the point where the primary function of your stats really seems to be qualifying for better equipment.

    Not that I'm complaining.

    Rocketlex on
    While you were asleep, your windows told me all your secrets.
  • stigweardstigweard Registered User regular
    edited October 2009
    There is one thing I would like to see if they are considering adding functionality. It'd be great to have the ability to highlight only magic / rare / unique / sets with alt instead of everything. It's something from Titan Quest that I miss in this.

    stigweard on
  • korodullinkorodullin What. SCRegistered User regular
    edited October 2009
    Also, don't forget to check stores like the blacksmith. I've frequently found set items in his lists.

    Granted, set items don't seem to be all that great, but I love collecting them.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • BarcardiBarcardi All the Wizards Under A Rock: AfganistanRegistered User regular
    edited October 2009
    Im only 7-8 levels in and i am a level clearer (on hard)... what am i supposed to do with the 10k gold i already have?

    Barcardi on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited October 2009
    It seems odd that the Ice Elementals in the Black Fortress do 2-3 times the damage of their other elemental counterparts (more than enough to one-shot you in general).

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited October 2009
    Barcardi wrote: »
    Im only 7-8 levels in and i am a level clearer (on hard)... what am i supposed to do with the 10k gold i already have?

    Enchant your weapons, mainly. Go to the enchanter guy and let him do his thing a few times... you can get some really great boosts to already good weapons.

    Of course, he can accidentally wipe out all the enchants on your weapon too, which is painful.... but it's a risk vs reward type of thing. I had that happen to this really sweet bow I found... enchanted it a couple times to make it even better, and suddenly had a bow with absolutely no enchants. His mistake at least didn't wipe out the sockets he'd added though. Luckily I still had plenty of cash, so had him enchant it some more and eventually got it back up to being a very nice weapon. Made me a bit gun-shy, and so I've resolved to not do any enchants unless I have a reserve of cash and a back-up weapon in case things go horribly wrong.

    Despite my own initial mis-givings about this game, I went ahead and purchased it. The thread title is pretty apt... I start playing and completely fucking forget to do anything else.

    Toxic Pickle on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited October 2009
    Loved the demo, kept screwing around with all sorts of weapons mixes. Lots of stuff coming up which I want to buy but... yeah. Going to have to get this.

    Edcrab on
    cBY55.gifbmJsl.png
  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited October 2009
    Wasn't Diablo pretty much like that? Reliance more on your gear than stats.

    IvanIssacs on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited October 2009
    wonderpug wrote: »
    Does dexterity do anything besides help ranged weapons like the tooltip suggests? (I mean aside from equipment requirements.) Crit chances or anything?

    From the manual
    Strength
    Strength affects the damage that your character can inflict upon a monster in hand-to-hand combat. This attribute defines the Destroyer class. If your character has a high Strength attribute, you can equip large and powerful handheld weapons with devastating force. These weapons include axes, maces, clubs, swords, hammers and polearms. You can view your Strength Stat Points, Melee Damage and Melee Critical Strike percentages by moving the gauntlet cursor over the Strength attribute numbers on the Character Sheet menu.

    Dexterity
    Dexterity affects hand-eye coordination while using ranged weapons to strike distant enemies. This attribute is vital for the Vanquisher class. Adventurers with a high Dexterity attribute are effective with ranged weapons and can often eliminate charging enemies before those foes attack. Ranged weapons include bows, pistols, rifles and crossbows. To review your Dexterity Stat Points, Ranged Damage and Ranged Critical Strike percentages, roll the gauntlet cursor over the Dexterity attribute numbers on the Character Sheet menu.

    Magic
    While most gamers associate Magic with casting spells, the Magic attribute in TORCHLIGHT can also affect the Elemental Magic strength in the weapons that your character equips and uses in battle. A high Magic attribute is vital for the Alchemist class. Characters with high Magic Stat Points often inflict more spell and magic weapon damage than other adventurers, but these spells consume mana. You can examine your Magic Stat Points and Weapon Elemental Damage by moving the gauntlet cursor over the Magic attribute numbers on the Character Sheet Menu.

    Defense
    A high Defense number is important for all character classes in TORCHLIGHT, but the Destroyer class depends on Defense just as much as Strength in hand-to-hand melee combat. A high Defense number allows your character to absorb more damage in combat before health points are lost. There are two ways to improve your Defense attributes—by spending Stat Points when your character gains a level and by buying or finding stronger armor. You can review your Defense Stat Points, Amount of Damage Absorbed and Block Chance percentage by moving the gauntlet cursor over the Defense attribute numbers on the Character Sheet menu.

    SyphonBlue on
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  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited October 2009
    IvanIssacs wrote: »
    Wasn't Diablo pretty much like that? Reliance more on your gear than stats.

    Pretty much.

    KrunkMcGrunk on
    mrsatansig.png
  • korodullinkorodullin What. SCRegistered User regular
    edited October 2009
    Basically, you look at the skills you're aiming to use, and if they draw power from attributes, raise those. Some builds, like Trapper Vanquishers, need no attributes at all, so you can just raise whatever you please.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • ZombiemamboZombiemambo Registered User regular
    edited October 2009
    How do we install mods if we got the game through Steam? I don't see a mods folder.

    Zombiemambo on
    JKKaAGp.png
  • DarkewolfeDarkewolfe Registered User regular
    edited October 2009
    Why couldn't this game come out at a time separate from Borderlands?

    Darkewolfe on
    What is this I don't even.
  • Al BaronAl Baron Registered User regular
    edited October 2009
    How do we install mods if we got the game through Steam? I don't see a mods folder.
    You need to look under your root drive at Documents and Settings\<User>\Application Data\runic games\torchlight if you're using XP.

    Al Baron on
    steam_sig.png
  • ZombiemamboZombiemambo Registered User regular
    edited October 2009
    Al Baron wrote: »
    How do we install mods if we got the game through Steam? I don't see a mods folder.
    You need to look under your root drive at Documents and Settings\<User>\Application Data\runic games\torchlight if you're using XP.

    Oh, that seems counter-intuitive. Oh well. Thanks!

    EDIT: I, uhh..I can't find an Application Data folder.

    Zombiemambo on
    JKKaAGp.png
  • wonderpugwonderpug Registered User regular
    edited October 2009
    SyphonBlue wrote: »
    wonderpug wrote: »
    Does dexterity do anything besides help ranged weapons like the tooltip suggests? (I mean aside from equipment requirements.) Crit chances or anything?

    From the manual

    Danke!

    wonderpug on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited October 2009
    God dammit. This game came out at an awful time for me.

    I don't want to forget about this game, though.

    KrunkMcGrunk on
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