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Torchlight: It's got a new thread now!

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Posts

  • ringswraithringswraith Registered User regular
    edited November 2009
    So, do you need to fill up the four slots at the transmuter before it will work?

    Like, do you need four gems of the same type to transmute to the next higher tier?

    ringswraith on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited November 2009
    No. It depends on the item, but most reactions only need two items.

    Nerdgasmic on
  • FeldornFeldorn Mediocre Registered User regular
    edited November 2009
    So, do you need to fill up the four slots at the transmuter before it will work?

    Like, do you need four gems of the same type to transmute to the next higher tier?

    2 gems of one quality transmute to 1 of a higher quality. this might change as you get into the flawless/perfect (or whatever it is) quality.

    Feldorn on
  • SithDrummerSithDrummer Registered User regular
    edited November 2009
    So, do you need to fill up the four slots at the transmuter before it will work?

    Like, do you need four gems of the same type to transmute to the next higher tier?
    Two gems of the same quality yields a gem one level up, and four gems of the same quality creates one two levels up. Unfortunately, you can't combine different levels of gems, even if they technically will all be transmuted in sequence (in other words, putting in two Dulls, one Discolored, and one regular gem should transmute into a Cut gem, but it won't work that way, even though all of those can be combined to form a Cut gem).

    Three rings can be transmuted into one new ring; same story for three necklaces.

    You can transmute four enchanted/rare items to get either a Dull or Cracked gem of some random type, and four uniques will get you a regular gem of some random type.

    Finally, three potions of the same type will get you one of the next higher type. Unfortunately, this also cannot be done quickly or easily - if you drop a stack of, say, 18 potions into the transmuter, you will get 15 back (and you now have to click on them again to transmute AGAIN), along with your 1 higher-level potion.

    SithDrummer on
  • TagTag Registered User regular
    edited November 2009
    Bah what is up with the mod loading problems in this game? I've changed the respec mod so many times, fully restarted the game, made new characters, etc. But I can't change to the respec mod that also includes stat resets. I even fully uninstalled the respec mod and the stupid potion still shows up in the shop.

    Edit: Bwahaha fixed it. Had to delete the entire mod folder to do so, but hey, whatever works. Hopefully they streamline the process a bit.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • YannYann Registered User regular
    edited November 2009
    Tag wrote: »
    Bah what is up with the mod loading problems in this game? I've changed the respec mod so many times, fully restarted the game, made new characters, etc. But I can't change to the respec mod that also includes stat resets. I even fully uninstalled the respec mod and the stupid potion still shows up in the shop.

    Make a batfile with:
    del "%appdata%\runic games\torchlight\*.adm" /Q/F/S
    del "%appdata%\runic games\torchlight\*.cmp" /Q/F/S
    del "%appdata%\runic games\torchlight\massfile.dat"
    del "%appdata%\runic games\torchlight\masterresourceunits.dat"
    del "%appdata%\runic games\torchlight\mods\mods.dat"
    

    Run it after you make any changes to mods.

    Yann on
  • McAllenMcAllen Registered User regular
    edited November 2009
    I don't know if it's been said before in this massive thread, but haste is great for the backtracking, if you're willing to give up a spell slot.

    McAllen on
  • ChenChen Registered User regular
    edited November 2009
    Isn't Ember Phase better? Speaking of spells what would be a good combination for a pet? Are buffs even useful on a pet?

    Chen on
    V0Gug2h.png
  • Ratsult2Ratsult2 Registered User regular
    edited November 2009
    So, do you need to fill up the four slots at the transmuter before it will work?

    Like, do you need four gems of the same type to transmute to the next higher tier?
    Two gems of the same quality yields a gem one level up, and four gems of the same quality creates one two levels up. Unfortunately, you can't combine different levels of gems, even if they technically will all be transmuted in sequence (in other words, putting in two Dulls, one Discolored, and one regular gem should transmute into a Cut gem, but it won't work that way, even though all of those can be combined to form a Cut gem).

    Three rings can be transmuted into one new ring; same story for three necklaces.

    You can transmute four enchanted/rare items to get either a Dull or Cracked gem of some random type, and four uniques will get you a regular gem of some random type.

    Finally, three potions of the same type will get you one of the next higher type. Unfortunately, this also cannot be done quickly or easily - if you drop a stack of, say, 18 potions into the transmuter, you will get 15 back (and you now have to click on them again to transmute AGAIN), along with your 1 higher-level potion.

    Thanks for the info! Shift + click is your friend when transmuting stuff.... it will move stuff from/to your inventory.

    I'm planning on making a reflect + explosive vanquisher, do I need to worry about investing in a trap/pet skills to keep enemies away from me?

    Ratsult2 on
  • MahnmutMahnmut Registered User regular
    edited November 2009
    Does Ember Phase have pet-gathering properties? Because I think this game needs that.

    Mahnmut on
    Steam/LoL: Jericho89
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited November 2009
    Tonight I retire my next character, gonna heirloom my super shoulders and try a destroyer as the next generation while I work on my other Alchy. I'm hoping to get my super shoulders to mega-insane status tonight. +39 Str atm :D

    Lanrutcon on
    Capture.jpg~original
    Currently playing: GW2 and TSW
  • CervetusCervetus Registered User regular
    edited November 2009
    I gave Silence I to my dog but things always cast spells just the same. Do they not cast it, or do I need a higher level Silence to work (I'm level 17)?

    Cervetus on
  • Squirrel RancherSquirrel Rancher Registered User regular
    edited November 2009
    Chen wrote: »
    Isn't Ember Phase better? Speaking of spells what would be a good combination for a pet? Are buffs even useful on a pet?
    Higher levels of haste are actually faster than teleporting, with Haste VI you can run so fast you can barely see where you're going. Also it doesn't drain as much mana.

    For my summoner I gave my pet Heal All VI and V and it's worked great.
    Mahnmut wrote: »
    Does Ember Phase have pet-gathering properties? Because I think this game needs that.

    Minions/pets don't teleport with you.

    Squirrel Rancher on
  • BackstopBackstop Registered User regular
    edited November 2009
    Cervetus wrote: »
    I gave Silence I to my dog but things always cast spells just the same. Do they not cast it, or do I need a higher level Silence to work (I'm level 17)?

    it might depend on what your dog is set to do (attack or defend). Other people have not experienced this, but I know my dog just will NOT cast heal spells (ever) if he's on attack-mode, but on defense he spams them even when we're both just out for walkies.

    Backstop on
  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited November 2009
    I installed a couple mods and they deleted my Chemist's visible armor. It made me sad until I retired him and started a new one on hard. Oh well it's not like gear is hard to comeby in this game.

    IvanIssacs on
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited November 2009
    I know someone did a overhead health bar for enemies, I hope someone does some sort of HUD mod for minions. When I've got 8 dudes under my control, something like WoW's party interface would go a long way towards more efficient use of Heal All and knowing when my minions are dead or just lost.

    Delzhand on
  • Vi MonksVi Monks Registered User regular
    edited November 2009
    Ratsult2 wrote: »
    I'm planning on making a reflect + explosive vanquisher, do I need to worry about investing in a trap/pet skills to keep enemies away from me?

    Explosive shot will keep enemies away from you by killing them before they move. You'll be fine.

    Vi Monks on
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited November 2009
    Vi Monks wrote: »
    Ratsult2 wrote: »
    I'm planning on making a reflect + explosive vanquisher, do I need to worry about investing in a trap/pet skills to keep enemies away from me?

    Explosive shot will keep enemies away from you by killing them before they move. You'll be fine.

    Explosive shot Vanqs are the quickest way to heirloom items. Takes me 2 days to run through the campaign quickly (with twinked gear) and bam, another heirloom chance.

    Lanrutcon on
    Capture.jpg~original
    Currently playing: GW2 and TSW
  • mrflippymrflippy Registered User regular
    edited November 2009
    Backstop wrote: »
    Cervetus wrote: »
    I gave Silence I to my dog but things always cast spells just the same. Do they not cast it, or do I need a higher level Silence to work (I'm level 17)?

    it might depend on what your dog is set to do (attack or defend). Other people have not experienced this, but I know my dog just will NOT cast heal spells (ever) if he's on attack-mode, but on defense he spams them even when we're both just out for walkies.

    I tried casting silence myself, and it didn't seem to stop enemies from casting spells, so I'm not really sure whether it works or not.

    mrflippy on
  • zhen_roguezhen_rogue Registered User regular
    edited November 2009
    mrflippy wrote: »
    Backstop wrote: »
    Cervetus wrote: »
    I gave Silence I to my dog but things always cast spells just the same. Do they not cast it, or do I need a higher level Silence to work (I'm level 17)?

    it might depend on what your dog is set to do (attack or defend). Other people have not experienced this, but I know my dog just will NOT cast heal spells (ever) if he's on attack-mode, but on defense he spams them even when we're both just out for walkies.

    I tried casting silence myself, and it didn't seem to stop enemies from casting spells, so I'm not really sure whether it works or not.

    My dog casts silence when set on aggressive.
    Though not often - perhaps the spell has a long-ass cooldown, the pet uses it before he actually gets within range of the mob(s), or a bit of both.

    zhen_rogue on
  • Dark_SideDark_Side Registered User regular
    edited November 2009
    Yann wrote: »
    Tag wrote: »
    Bah what is up with the mod loading problems in this game? I've changed the respec mod so many times, fully restarted the game, made new characters, etc. But I can't change to the respec mod that also includes stat resets. I even fully uninstalled the respec mod and the stupid potion still shows up in the shop.

    Make a batfile with:
    del "%appdata%\runic games\torchlight\*.adm" /Q/F/S
    del "%appdata%\runic games\torchlight\*.cmp" /Q/F/S
    del "%appdata%\runic games\torchlight\massfile.dat"
    del "%appdata%\runic games\torchlight\masterresourceunits.dat"
    del "%appdata%\runic games\torchlight\mods\mods.dat"
    

    Run it after you make any changes to mods.

    Yeah, if you don't go in and delete those adm and cmp files, the changes won't actually show up. This game is kind of weird with how it's mod path works. Once you figure the system out, it gets easier though.

    Dark_Side on
  • TagTag Registered User regular
    edited November 2009
    Dark_Side wrote: »
    Yann wrote: »
    Tag wrote: »
    Bah what is up with the mod loading problems in this game? I've changed the respec mod so many times, fully restarted the game, made new characters, etc. But I can't change to the respec mod that also includes stat resets. I even fully uninstalled the respec mod and the stupid potion still shows up in the shop.

    Make a batfile with:
    del "%appdata%\runic games\torchlight\*.adm" /Q/F/S
    del "%appdata%\runic games\torchlight\*.cmp" /Q/F/S
    del "%appdata%\runic games\torchlight\massfile.dat"
    del "%appdata%\runic games\torchlight\masterresourceunits.dat"
    del "%appdata%\runic games\torchlight\mods\mods.dat"
    

    Run it after you make any changes to mods.

    Yeah, if you don't go in and delete those adm and cmp files, the changes won't actually show up. This game is kind of weird with how it's mod path works. Once you figure the system out, it gets easier though.

    Yep thanks guys, I'll do that tonight / whenever I add more mods.

    It just seemed weird to me that a game getting hype for its modability has such a non-obvious implementation method.

    Enjoying the game otherwise though.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • ronyaronya Arrrrrf. the ivory tower's basementRegistered User regular
    edited November 2009
    McAllen wrote: »
    I don't know if it's been said before in this massive thread, but haste is great for the backtracking, if you're willing to give up a spell slot.

    Haste is great for everything.

    It increases your attack speed and attack speed is life leech. If you run fast enough you can also basically ignore hits.

    It stacks with other levels of Haste! That's right, you can have four level of Haste - VI, V, IV, and III - all on at the same time. You can run from the beginning to end of levels in fifteen seconds without getting hit.

    ronya on
    aRkpc.gif
  • ronyaronya Arrrrrf. the ivory tower's basementRegistered User regular
    edited November 2009
    Cervetus wrote: »
    I gave Silence I to my dog but things always cast spells just the same. Do they not cast it, or do I need a higher level Silence to work (I'm level 17)?

    Change his mode to Aggressive, since Silence is an offensive spell.

    ronya on
    aRkpc.gif
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited November 2009
    zhen_rogue wrote: »
    mrflippy wrote: »
    Backstop wrote: »
    Cervetus wrote: »
    I gave Silence I to my dog but things always cast spells just the same. Do they not cast it, or do I need a higher level Silence to work (I'm level 17)?

    it might depend on what your dog is set to do (attack or defend). Other people have not experienced this, but I know my dog just will NOT cast heal spells (ever) if he's on attack-mode, but on defense he spams them even when we're both just out for walkies.

    I tried casting silence myself, and it didn't seem to stop enemies from casting spells, so I'm not really sure whether it works or not.

    My dog casts silence when set on aggressive.
    Though not often - perhaps the spell has a long-ass cooldown, the pet uses it before he actually gets within range of the mob(s), or a bit of both.

    I don't think pets really have much of a rhyme or reason to why they cast spells when they do. They just do it when they feel like it.

    nealcm on
    19ZUtIw.png
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited November 2009
    My pet basically heals me whenever it has the mana, no matter the amount of health it or I have.

    Fencingsax on
  • BackstopBackstop Registered User regular
    edited November 2009
    mrflippy wrote: »
    Backstop wrote: »
    Cervetus wrote: »
    I gave Silence I to my dog but things always cast spells just the same. Do they not cast it, or do I need a higher level Silence to work (I'm level 17)?

    it might depend on what your dog is set to do (attack or defend). Other people have not experienced this, but I know my dog just will NOT cast heal spells (ever) if he's on attack-mode, but on defense he spams them even when we're both just out for walkies.

    I tried casting silence myself, and it didn't seem to stop enemies from casting spells, so I'm not really sure whether it works or not.

    The range is pretty small, are you close enough? IME the NPC spell casters do tend to hang back until they are next up for the blade.

    Backstop on
  • Lord_MordjaLord_Mordja Registered User regular
    edited November 2009
    Here's something I'm sure a lot of you will like; a key customization mod.
    http://forums.runicgames.com/viewtopic.php?f=20&t=7575

    It's apparently experimental right now, so use at your own risk, but it's still pretty impressive. You'll have to do a bit of fiddling apparently, instructions are in the link. Have a screenie:

    D7Vwc.png

    Lord_Mordja on
  • GrisloGrislo Registered User regular
    edited November 2009
    There was another one from back before the editor was released, which was basically a graphical interface for the ini files, which also contained control re-mapping.

    Might be worth looking for if the above doesn't work out. Only two mouse buttons in 2009 is criminal.

    Grislo on
    This post was sponsored by Tom Cruise.
  • Dark_SideDark_Side Registered User regular
    edited November 2009
    Grislo wrote: »
    There was another one from back before the editor was released, which was basically a graphical interface for the ini files, which also contained control re-mapping.

    Might be worth looking for if the above doesn't work out. Only two mouse buttons in 2009 is criminal.

    If it was good enough for Diablo, it's good enough for Torchlight.

    Dark_Side on
  • maraxus94maraxus94 Registered User regular
    edited November 2009
    So, it has recently come to my attention that this game is, in fact, awesome. And for the low price of 20$, I'm finding it hard to resist. Pretty much the only thing holding me back is that I have been playing toooons of Dragon Age, and don't really need another dungeon crawler. So, is this game different enough to warrant a purchase?

    maraxus94 on
  • SithDrummerSithDrummer Registered User regular
    edited November 2009
    If you have Steam, play the demo first. See what you think.

    SithDrummer on
  • GlalGlal AiredaleRegistered User regular
    edited November 2009
    Dark_Side wrote: »
    Grislo wrote: »
    There was another one from back before the editor was released, which was basically a graphical interface for the ini files, which also contained control re-mapping.
    Might be worth looking for if the above doesn't work out. Only two mouse buttons in 2009 is criminal.
    If it was good enough for Diablo...
    It wasn't.

    Glal on
  • Dark_SideDark_Side Registered User regular
    edited November 2009
    maraxus94 wrote: »
    So, it has recently come to my attention that this game is, in fact, awesome. And for the low price of 20$, I'm finding it hard to resist. Pretty much the only thing holding me back is that I have been playing toooons of Dragon Age, and don't really need another dungeon crawler. So, is this game different enough to warrant a purchase?

    It's a fun little game, but definitely not perfection personified. I think its strengths lie in how easy it is to casually play for an hour, and its time tested, well worn game style. It also has good replayability, in my opinion, and is fairly easy to mod. It's also cheap as dirt and will run on just about anything. Pretty easy pickup as far as I'm concerned, but definitely just check out the demo first, as there a few things that may make or break the game the for you, meaning it's kind of obvious this was done on an accelerated design cycle.

    Dark_Side on
  • Al BaronAl Baron Registered User regular
    edited November 2009
    Glal wrote: »
    Dark_Side wrote: »
    Grislo wrote: »
    There was another one from back before the editor was released, which was basically a graphical interface for the ini files, which also contained control re-mapping.
    Might be worth looking for if the above doesn't work out. Only two mouse buttons in 2009 is criminal.
    If it was good enough for Diablo...
    It wasn't.
    Diablo came out in '97, right? Were there even multi button mouses back then?

    Al Baron on
    steam_sig.png
  • RustRust __BANNED USERS regular
    edited November 2009
    Al Baron wrote: »
    Glal wrote: »
    Dark_Side wrote: »
    Grislo wrote: »
    There was another one from back before the editor was released, which was basically a graphical interface for the ini files, which also contained control re-mapping.
    Might be worth looking for if the above doesn't work out. Only two mouse buttons in 2009 is criminal.
    If it was good enough for Diablo...
    It wasn't.
    Diablo came out in '97, right? Were there even multi button mouses back then?

    two-button, sure

    don't ask me about scroll wheels

    Rust on
  • GlalGlal AiredaleRegistered User regular
    edited November 2009
    Al Baron wrote: »
    Glal wrote: »
    Dark_Side wrote: »
    Grislo wrote: »
    There was another one from back before the editor was released, which was basically a graphical interface for the ini files, which also contained control re-mapping.
    Might be worth looking for if the above doesn't work out. Only two mouse buttons in 2009 is criminal.
    If it was good enough for Diablo...
    It wasn't.
    Diablo came out in '97, right? Were there even multi button mouses back then?
    The original Xerox design was for a 3 button mouse (for their 1981 system), but they dropped it to 2 for the actual product. Plenty of +3 buttoned mice afterwards. The 90s was when the middle button got swapped for a scroll wheel.

    Glal on
  • maraxus94maraxus94 Registered User regular
    edited November 2009
    Dark_Side wrote: »
    maraxus94 wrote: »
    So, it has recently come to my attention that this game is, in fact, awesome. And for the low price of 20$, I'm finding it hard to resist. Pretty much the only thing holding me back is that I have been playing toooons of Dragon Age, and don't really need another dungeon crawler. So, is this game different enough to warrant a purchase?

    It's a fun little game, but definitely not perfection personified. I think its strengths lie in how easy it is to casually play for an hour, and its time tested, well worn game style. It also has good replayability, in my opinion, and is fairly easy to mod. It's also cheap as dirt and will run on just about anything. Pretty easy pickup as far as I'm concerned, but definitely just check out the demo first, as there a few things that may make or break the game the for you, meaning it's kind of obvious this was done on an accelerated design cycle.

    Awesome, I didn't know there was a demo. Thanks for the advice!

    maraxus94 on
  • LoveIsUnityLoveIsUnity Registered User regular
    edited November 2009
    I just played the demo and must have this game. Why oh why did I agree to do the backlog challenge and not buy any new games?

    LoveIsUnity on
    steam_sig.png
  • Achilles Last StandAchilles Last Stand Registered User regular
    edited November 2009
    Just so everyone knows, if you use the coupon 5OFFTORCH at Direct2Drive, you can get Torchlight for FIFTEEN DOLLARS. So it's even cheaper now! Someone should either put this in the title or whatever.

    Achilles Last Stand on
    steam_sig.png
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