I got some hate mail from a Fei Long player about how my devastating Chun-Li fireball trap was super cheap. My one fireball that goes the whole screen deals RIDICULOUS chip damage.
Just lost a super close match against a Blanka. Game seems to be determined to make me eat my words, I've been playing a bunch today and yesterday. I maintain he's not that bad!
Chun Li has a fireball trap? Or is that sarcasm?
I had some due hate mail me because he got hit with Chun's ultra through fireball twice in two rounds. If you see that Chun has an Ultra, don't go around spamming fireballs. :P
Super sarcasm. What would I trap someone with on jump in? Standing roundhouse? Come on. Was just zoning the guy because I was ahead on life and I'm just not going to run gleefully into his arms to finish the fight. I'll wait for Fei Long to come to ME.
Most irritating cross-up in this game is C.Viper's ability to cross you up from anywhere and the side it hits is determined entirely by the button she decides to push.
Most irritating cross-up ever is still Super Turbo Bison where the side changes depending on if he hits mk or hk, and if you guess wrong, you get hit with a combo that does 50% damage and dizzies.
I'd love a link to a vid of that Bison combo .
I think my Gen faced your Bison once or twice. Your Bison was pretty good
Biz has a really nice Bison. His HK pressure makes me afraid to do anything, that thing has the weirdest hitbox. I also learned not to use FA so much against him, I always end up paying for it.
jump in, s.short x 2, c.forward, psycho crusher/scissor kicks. It does ridiculous stun.
Oh, that one . Disappointment is me. I was promised 50%!
Uh...it does 50% damage, if not more. I actually think it's closer to 60%. All I know is that if it hits, it's game over because the dizzy follow up will kill you.
jump in, s.short x 2, c.forward, psycho crusher/scissor kicks. It does ridiculous stun.
Oh, that one . Disappointment is me. I was promised 50%!
It is in Super Turbo. It's basically game over after he hits that. Dizzy + combo again without scaling.
solsovly on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited April 2009
Worst loss ever. I time the ultra perfectly to punish this Ken's hadoken. Instead he whiffs the move and throws out a regular fierce punch. I lose because he's bad at this game.
Worst loss ever. I time the ultra perfectly to punish this Ken's hadoken. Instead he whiffs the move and throws out a regular fierce punch. I lose because he's bad at this game.
I have 1 chip damage of life left, he has like 20%, I have ultra and we are full screen apart. He's waiting for me to close in order to chip me. I whiff a jab headbutt. He does an ex rush punch on reaction. I answer with an Ultra from retaining charge on the headbutt. I win. yay.
eek on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Worst loss ever. I time the ultra perfectly to punish this Ken's hadoken. Instead he whiffs the move and throws out a regular fierce punch. I lose because he's bad at this game.
Just...ouch.
Maybe that was his plan all along o_O
I thought about that and if so he is a diabolical genius. He perfectly bluffed the crouch and everything then! But I doubt it. I have yet to find one player who I can definitely say "yep, he baited that" with a fake hadoken. Plus he'd done the jump away fireball so many times...
jump in, s.short x 2, c.forward, psycho crusher/scissor kicks. It does ridiculous stun.
Oh, that one . Disappointment is me. I was promised 50%!
Uh...it does 50% damage, if not more. I actually think it's closer to 60%. All I know is that if it hits, it's game over because the dizzy follow up will kill you.
Dangit, I shouldn't have been so dismissive, then. I am more a zoning/guess what the other guy is going to do fighter. I'll have to try and integrate it.
Biz has a really nice Bison. His HK pressure makes me afraid to do anything, that thing has the weirdest hitbox. I also learned not to use FA so much against him, I always end up paying for it.
Thanks. You're still the best thinking fighter I've run into. Your adaptations versus me were very impressive.
Bizazedo on
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I have 1 chip damage of life left, he has like 20%, I have ultra and we are full screen apart. He's waiting for me to close in order to chip me. I whiff a jab headbutt. He does an ex rush punch on reaction. I answer with an Ultra from retaining charge on the headbutt. I win. yay.
That's awesome...I have kind of a similar story that happened a while back.
I was Blanka fighting a Boxer, we go 1-1 and down to the final match. I have just a small amount of life left and he goes for the chip win with his ultra. I know I'm fucked and I got one chance, I don't even know if it's possible: in between his punches, I do my ultra for the KO. I think one more blocked punch and I would have been toast.
Good stuff. Just ran through my first tournie since beating that GP bug and I won it. Even got to upload so check it out PSNers. Not my best fight by any means, but that's what 5 days off will do to you. A pretty aggressive Guile which can be a difficult match up for me. A wins a win, that's all that matters.
Hopefully that's a sign of good things to come and I'll start working my way up tonight.
i won my first (and only, thus far) g2 tourney earlier. got a replay up of it, even though i played really badly throughout most of it.
So as you know I'm unable to watch videos on my main account because I would catch that GP bug again. I have made another account just for viewing videos. If you've got room in your friends list, mind if I send you an invite. I'd like to be able to watch everyone's fights, including my own, but I will not risk it on my main account.
also i ran into a hardcore fireball keepaway akuma earlier and man, that is the least fun fight. i won through with hondas massive health advantage over akuma and some zooming under air fireballs, but still. fuck all that.
What is the deal with all the Guiles out of the woodwork. Haven't seen him at all through ranked or player matches, I must've fought at least 6 or 7 different ones in the last week. They all were turtling turtletons though.
I had a video uploaded last night of my horrendous playing. Some dude using Seth that did nothing but jump back+FP and sonic booms, and then whenever I tossed a fireball would wall jump+HK > MK and then jump back+FP. So satisfying when I beat him by catching him with Chun's ultra during one of his jump backs. Ended up fighting him immediately afterwards again for 1st battle and lost (I was just bored of dealing with his shit, I hate having to chase after people).
I need to add Grove to my list, I enjoy seeing what my fellow PA peeps are doing via replays and spamming beautiful remarks during Ah_Pook's Vega fights.
thepassenger on
PSN: ohvermie <- ADD ME FOR STREET FIGHTING ACTION!
ive run into a lot more random characters in tourney mode. i guess taking out counterpicking and not losing points opens things up a little. you do still run into huge amounts of the the regulars, but ive run into a bunch of abels and guiles, some sakuras, a couple dhalsims and gens, a rose, even a fei long. oh and a lot of fuertes too. i played this 5000gp range fuerte and it was probably the most brutal beat down i have recieved in this game to date.
Basically people have come up with a better Ragequit in response to the CE update; instead of quitting and getting a % ding, they figured out a way to kick you and give YOU a D/C % instead.
The lengths idiots will go is really starting to depress me, here.
Basically people have come up with a better Ragequit in response to the CE update; instead of quitting and getting a % ding, they figured out a way to kick you and give YOU a D/C % instead.
The lengths idiots will go is really starting to depress me, here.
That article is from February.
So, I don't think it's as a response to the CE update.
Right about the date, I missed that part. Based on what I'm reading in other forums, then, its invention isn't a response to the CE update; rather, its increased usage is. Apparently its gone from rarely seen to 'wtf just happened'
Grove - I've quoted your GP not saving bug post in an SRK thread. It's under the 'Championship Mode Details' thread in the main SF4 section. Hopefully you don't mind.
Grove - I've quoted your GP not saving bug post in an SRK thread. It's under the 'Championship Mode Details' thread in the main SF4 section. Hopefully you don't mind.
No I don't mind at all, the more people it helps the better.
Oh and Pook, do you use a stick or pad? The reason I ask is because I don't have a stick yet and as a result I am pretty much unable to perform Vega's EX wall dive into an opponent when not in a corner. I've tried to figure it out on a pad but it escapes me.
If I can work that into my game I feel I can really start dominating since I win nearly 80% of the time even without using it. Mostly I use it to fake EX sky high claw attacks to mix things up.
My understanding is on the upward motion, you either hit up-forward or up-back to pick a wall, but I always seem to go to the opposite wall regardless.
For whoever had a problem blocking crossups, here is the explanation that worked for me: He's basically jumping over you and, while still airborne, kicking you in the back of the head. So, it's your back you need to protect and you need to block high.
That means that if you suspect a crossup, press whatever you considered forward (not down-forward) at the moment he left the ground. You should block it.
Dunno, for me it took forever to not block low in that situation.
Grove - I've quoted your GP not saving bug post in an SRK thread. It's under the 'Championship Mode Details' thread in the main SF4 section. Hopefully you don't mind.
No I don't mind at all, the more people it helps the better.
Oh and Pook, do you use a stick or pad? The reason I ask is because I don't have a stick yet and as a result I am pretty much unable to perform Vega's EX wall dive into an opponent when not in a corner. I've tried to figure it out on a pad but it escapes me.
If I can work that into my game I feel I can really start dominating since I win nearly 80% of the time even without using it. Mostly I use it to fake EX sky high claw attacks to mix things up.
My understanding is on the upward motion, you either hit up-forward or up-back to pick a wall, but I always seem to go to the opposite wall regardless.
He's using this: http://www.google.com/products?q=hori+fight+stick+3&hl=en
So am I and I think one or 2 more of the PS3 people, it's a really good stick for the price but I'm not sure if any of those sites actually have them in stock... I imagine it's only going to become harder to find one when MvC2 comes out.
Does anyone know the limits of uploading replays? The last few championships won gave no option for uploading one. Now, my wins have been quite crappy and would make for bad viewing, BUT, I just want to upload the things.
Yeah I'm kind of bummed about not having a stick, but I do well enough. The shitty thing is I've only got like 3 or so weeks left to play SFIV regularly. I've got back to back movies that'll last till November:( That means I'll be able to play only on the weekends, and even then I'll be too exhausted and you guys will have surpassed me by a great deal. Oh well, at least I should have a TE stick when I start back up.
Does anyone know the limits of uploading replays. The last few championships won gave no option for uploading one. Now, my wins have been quite crappy and would make for bad viewing, BUT, I just want to upload the things.
Yeah it's based on your CP. If it's high enough, within the top 5,000 AND it beats your previously posted video in terms of CP you'll get the option.
My understanding is on the upward motion, you either hit up-forward or up-back to pick a wall, but I always seem to go to the opposite wall regardless.
Yeah it's pretty much just that. Up-forward and up-back decide which wall you go towards. The down charge direction doesn't matter.
df. rh->ex barcelona->izuna drop and cr. jx2, cr. mp->ex barcelona->izuna are his best bnb's and both require you to go towards the opponent with barcelona. For the first one, you hold down forward as the charge, press rh kick to do the little hop kick juggle and then press up forward to do the ex bar->izu.
I use the 360 d-pad (modded) and they come out reliably.
Man.. when someone picks guile the time limit should automatically go to 30 seconds. I just don't have to patience to trade fireballs with him for 99sec.
Man.. when someone picks guile the time limit should automatically go to 30 seconds. I just don't have to patience to trade fireballs with him for 99sec.
I usually go into that matchup with some mad mad pressure. I'm not going to win the fireball war so I just gotta keep him going. Lots of quick crossups and short hasan shus. And then just randomly stop. He'll take the shot to flash kick and then you can start it up again.
Well see that's what I was doing then I figure hey I'm way ahead on health, let that fucker come to me. 10 seconds of fireballing in the corner later I get bored and start walking up then the next thing you know I lost the match
My understanding is on the upward motion, you either hit up-forward or up-back to pick a wall, but I always seem to go to the opposite wall regardless.
Yeah it's pretty much just that. Up-forward and up-back decide which wall you go towards. The down charge direction doesn't matter.
df. rh->ex barcelona->izuna drop and cr. jx2, cr. mp->ex barcelona->izuna are his best bnb's and both require you to go towards the opponent with barcelona. For the first one, you hold down forward as the charge, press rh kick to do the little hop kick juggle and then press up forward to do the ex bar->izu.
I use the 360 d-pad (modded) and they come out reliably.
Jesus, it seems awfully harsh that Vega requires EX just to do standard combos. Does he have alternatives, or is he boned, damage-wise?
Well see that's what I was doing then I figure hey I'm way ahead on health, let that fucker come to me. 10 seconds of fireballing in the corner later I get bored and start walking up then the next thing you know I lost the match
Yeah, if you're gonna fireball and turtle you gotta commit. Guile is pretty lethal until you actually get in his comfort zone.
fireball wars are free meter. Guile w/meter isn't quite as dangerous as other characters with meter.
Well I just need to stop doing it. Mostly because chun can't really punish guile's sonic booms because their recovery is so fast. I usually switch to a fireball war when playing other character as a way to bait them into her ultra. If I start a war with guile I just have to wait out the clock
My understanding is on the upward motion, you either hit up-forward or up-back to pick a wall, but I always seem to go to the opposite wall regardless.
Yeah it's pretty much just that. Up-forward and up-back decide which wall you go towards. The down charge direction doesn't matter.
df. rh->ex barcelona->izuna drop and cr. jx2, cr. mp->ex barcelona->izuna are his best bnb's and both require you to go towards the opponent with barcelona. For the first one, you hold down forward as the charge, press rh kick to do the little hop kick juggle and then press up forward to do the ex bar->izu.
I use the 360 d-pad (modded) and they come out reliably.
Jesus, it seems awfully harsh that Vega requires EX just to do standard combos. Does he have alternatives, or is he boned, damage-wise?
You can (usually) sub a RH.scarlet terror in place of an izuna drop (edit: or a short scarlet terror -> ex.scarlet terror if you want the stun, but it's going to cost a meter and end up doing the same or less damage than RH.scarlet terror followup). It can be character specific though or just plain whiff. Too many links before and you tend to whiff on crouching guys.
RH.scarlet terror hits fine after a df.rh though for only like 10 damage less (10 damage more than ex-izuna followup if you EX scarlet terror, but you have worse wake up positioning).
Also note, cr.jabx2 -> cr.mp are ALL 1 frame links, and you can't plink the jabs (AFAIK)... so uhhh, have fun with that. You're a lot better off trying for cr.mk -> cr.mp (or cr.jab) which is a 2 frame link that you can plink.
My understanding is on the upward motion, you either hit up-forward or up-back to pick a wall, but I always seem to go to the opposite wall regardless.
Yeah it's pretty much just that. Up-forward and up-back decide which wall you go towards. The down charge direction doesn't matter.
df. rh->ex barcelona->izuna drop and cr. jx2, cr. mp->ex barcelona->izuna are his best bnb's and both require you to go towards the opponent with barcelona. For the first one, you hold down forward as the charge, press rh kick to do the little hop kick juggle and then press up forward to do the ex bar->izu.
I use the 360 d-pad (modded) and they come out reliably.
Jesus, it seems awfully harsh that Vega requires EX just to do standard combos. Does he have alternatives, or is he boned, damage-wise?
Yeah he's pretty boned. i can get some combos going, but really it's about stick and move...at least my style is. I find it to difficult to utilize standard pressure with Vega so my "combos" generally consist of many unanswered hits coming from a lot of directions that don't link. I then put distance between me and my opponent and let them think about it for a bit, seems to work pretty well.
The sad reality with Vega, with me at least, is I can't keep people locked down. My entire game is mind games and evasion.
Edit: The bonus of all this is I've become pretty damn psychic against most characters and really good at estimating how long their animations will lock them down in regards to a wall dive. Psychic scarlet terror seems to be pretty demoralizing against most opponents.
So, playing against a Dhalsim who isn't bad, and on a knockdown I stupidly decide to go for the throw.
Then he reversal ultras and I'm all
The I grab him through his giant flaming ball of death somehow and throw him for the win as the fireball harmlessly sails trhough me and I'm all like o_O Then I'm like
So, playing against a Dhalsim who isn't bad, and on a knockdown I stupidly decide to go for the throw.
Then he reversal ultras and I'm all
The I grab him through his giant flaming ball of death somehow and throw him for the win as the fireball harmlessly sails trhough me and I'm all like o_O Then I'm like
yeah, you can even start the throw during the ultra start up animation and go through it. I can't help but laugh when sims use their ultra defensively.
Posts
how dare you play the game properly!
Oh, that one
Gen is one of the guys I haven't played before Championship came out. If I did well, thanks, still learning vs him.
His Super into an Ultra = so much fun.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Biz has a really nice Bison. His HK pressure makes me afraid to do anything, that thing has the weirdest hitbox. I also learned not to use FA so much against him, I always end up paying for it.
Uh...it does 50% damage, if not more. I actually think it's closer to 60%. All I know is that if it hits, it's game over because the dizzy follow up will kill you.
It is in Super Turbo. It's basically game over after he hits that. Dizzy + combo again without scaling.
Just...ouch.
Maybe that was his plan all along o_O
I have 1 chip damage of life left, he has like 20%, I have ultra and we are full screen apart. He's waiting for me to close in order to chip me. I whiff a jab headbutt. He does an ex rush punch on reaction. I answer with an Ultra from retaining charge on the headbutt. I win. yay.
I thought about that and if so he is a diabolical genius. He perfectly bluffed the crouch and everything then! But I doubt it. I have yet to find one player who I can definitely say "yep, he baited that" with a fake hadoken. Plus he'd done the jump away fireball so many times...
Dangit, I shouldn't have been so dismissive, then. I am more a zoning/guess what the other guy is going to do fighter. I'll have to try and integrate it.
Thanks. You're still the best thinking fighter I've run into. Your adaptations versus me were very impressive.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
That's awesome...I have kind of a similar story that happened a while back.
I was Blanka fighting a Boxer, we go 1-1 and down to the final match. I have just a small amount of life left and he goes for the chip win with his ultra. I know I'm fucked and I got one chance, I don't even know if it's possible: in between his punches, I do my ultra for the KO. I think one more blocked punch and I would have been toast.
Hopefully that's a sign of good things to come and I'll start working my way up tonight.
So as you know I'm unable to watch videos on my main account because I would catch that GP bug again. I have made another account just for viewing videos. If you've got room in your friends list, mind if I send you an invite. I'd like to be able to watch everyone's fights, including my own, but I will not risk it on my main account.
also i ran into a hardcore fireball keepaway akuma earlier and man, that is the least fun fight. i won through with hondas massive health advantage over akuma and some zooming under air fireballs, but still. fuck all that.
I had a video uploaded last night of my horrendous playing. Some dude using Seth that did nothing but jump back+FP and sonic booms, and then whenever I tossed a fireball would wall jump+HK > MK and then jump back+FP. So satisfying when I beat him by catching him with Chun's ultra during one of his jump backs. Ended up fighting him immediately afterwards again for 1st battle and lost (I was just bored of dealing with his shit, I hate having to chase after people).
I need to add Grove to my list, I enjoy seeing what my fellow PA peeps are doing via replays and spamming beautiful remarks during Ah_Pook's Vega fights.
Basically people have come up with a better Ragequit in response to the CE update; instead of quitting and getting a % ding, they figured out a way to kick you and give YOU a D/C % instead.
The lengths idiots will go is really starting to depress me, here.
That article is from February.
So, I don't think it's as a response to the CE update.
Still, it's a pretty poor response.
No I don't mind at all, the more people it helps the better.
Oh and Pook, do you use a stick or pad? The reason I ask is because I don't have a stick yet and as a result I am pretty much unable to perform Vega's EX wall dive into an opponent when not in a corner. I've tried to figure it out on a pad but it escapes me.
If I can work that into my game I feel I can really start dominating since I win nearly 80% of the time even without using it. Mostly I use it to fake EX sky high claw attacks to mix things up.
My understanding is on the upward motion, you either hit up-forward or up-back to pick a wall, but I always seem to go to the opposite wall regardless.
That means that if you suspect a crossup, press whatever you considered forward (not down-forward) at the moment he left the ground. You should block it.
Dunno, for me it took forever to not block low in that situation.
He's using this: http://www.google.com/products?q=hori+fight+stick+3&hl=en
So am I and I think one or 2 more of the PS3 people, it's a really good stick for the price but I'm not sure if any of those sites actually have them in stock... I imagine it's only going to become harder to find one when MvC2 comes out.
Yeah it's based on your CP. If it's high enough, within the top 5,000 AND it beats your previously posted video in terms of CP you'll get the option.
Yeah it's pretty much just that. Up-forward and up-back decide which wall you go towards. The down charge direction doesn't matter.
df. rh->ex barcelona->izuna drop and cr. jx2, cr. mp->ex barcelona->izuna are his best bnb's and both require you to go towards the opponent with barcelona. For the first one, you hold down forward as the charge, press rh kick to do the little hop kick juggle and then press up forward to do the ex bar->izu.
I use the 360 d-pad (modded) and they come out reliably.
aaaah it's the CP restriction then. Thank you Grove.
I usually go into that matchup with some mad mad pressure. I'm not going to win the fireball war so I just gotta keep him going. Lots of quick crossups and short hasan shus. And then just randomly stop. He'll take the shot to flash kick and then you can start it up again.
Jesus, it seems awfully harsh that Vega requires EX just to do standard combos. Does he have alternatives, or is he boned, damage-wise?
Yeah, if you're gonna fireball and turtle you gotta commit. Guile is pretty lethal until you actually get in his comfort zone.
Well I just need to stop doing it. Mostly because chun can't really punish guile's sonic booms because their recovery is so fast. I usually switch to a fireball war when playing other character as a way to bait them into her ultra. If I start a war with guile I just have to wait out the clock
You can (usually) sub a RH.scarlet terror in place of an izuna drop (edit: or a short scarlet terror -> ex.scarlet terror if you want the stun, but it's going to cost a meter and end up doing the same or less damage than RH.scarlet terror followup). It can be character specific though or just plain whiff. Too many links before and you tend to whiff on crouching guys.
RH.scarlet terror hits fine after a df.rh though for only like 10 damage less (10 damage more than ex-izuna followup if you EX scarlet terror, but you have worse wake up positioning).
Also note, cr.jabx2 -> cr.mp are ALL 1 frame links, and you can't plink the jabs (AFAIK)... so uhhh, have fun with that. You're a lot better off trying for cr.mk -> cr.mp (or cr.jab) which is a 2 frame link that you can plink.
Yeah he's pretty boned. i can get some combos going, but really it's about stick and move...at least my style is. I find it to difficult to utilize standard pressure with Vega so my "combos" generally consist of many unanswered hits coming from a lot of directions that don't link. I then put distance between me and my opponent and let them think about it for a bit, seems to work pretty well.
The sad reality with Vega, with me at least, is I can't keep people locked down. My entire game is mind games and evasion.
Edit: The bonus of all this is I've become pretty damn psychic against most characters and really good at estimating how long their animations will lock them down in regards to a wall dive. Psychic scarlet terror seems to be pretty demoralizing against most opponents.
Then he reversal ultras and I'm all
The I grab him through his giant flaming ball of death somehow and throw him for the win as the fireball harmlessly sails trhough me and I'm all like o_O Then I'm like
GT: Tanky the Tank
Black: 1377 6749 7425
yeah, you can even start the throw during the ultra start up animation and go through it. I can't help but laugh when sims use their ultra defensively.