As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Street Fighter IV: BPs and CPs and GPs! Oh my!

1333436383950

Posts

  • solsovlysolsovly Registered User regular
    edited May 2009
    Aumni wrote: »
    Aumni wrote: »
    tournament in Mass this weekend.

    Wait, Mass as in Massachusetts? Where/when is this? Might have to get in on that.

    http://forums.shoryuken.com/showthread.php?t=182803 Fall River, MA
    http://forums.shoryuken.com/showthread.php?t=183924 Vernon, CT
    http://forums.shoryuken.com/showthread.php?t=186781 Wallingford, CT

    We always could use some PA presence! I will be at all 3 of these!

    Generally attendance for the past few tournaments has been around 50 people.

    50 people? geez that's alot.

    Ugh PS3 version for all? Will they have any sticks for people that don't have theirs? I use a partially broken down EX2 so literally any stick is probably an upgrade.

    solsovly on
  • AumniAumni Registered User regular
    edited May 2009
    solsovly wrote: »
    Aumni wrote: »
    Aumni wrote: »
    tournament in Mass this weekend.

    Wait, Mass as in Massachusetts? Where/when is this? Might have to get in on that.

    http://forums.shoryuken.com/showthread.php?t=182803 Fall River, MA
    http://forums.shoryuken.com/showthread.php?t=183924 Vernon, CT
    http://forums.shoryuken.com/showthread.php?t=186781 Wallingford, CT

    We always could use some PA presence! I will be at all 3 of these!

    Generally attendance for the past few tournaments has been around 50 people.

    50 people? geez that's alot.

    Ugh PS3 version for all? Will they have any sticks for people that don't have theirs? I use a partially broken down EX2 so literally any stick is probably an upgrade.

    Generally I've seen them have a house stick or two. Nothing great. The community is pretty awesome, a lot of people have let me borrow theirs. I bring my 360 stick usually (we always end up with a 360 setup at the wallingford location). But I'll be on the same boat, I only have 360 sticks. :(

    The one in MA will be new to me, not sure how thats going to turn out, but a few people I've been playing with will be there. Vernon will be similar to Wallingford.

    I've been on the lookout for a PS3 hori real arcade or TE stick for tournaments.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • James DekkJames Dekk Registered User regular
    edited May 2009
    I had to eat the cost of a PS3 stick for tournaments despite not even owning a PS3. It's the unfortunate reality of regularly attending these things. People are attached to their PS3s since they all have PS2 sticks.

    James Dekk on
    James+Dekk.png
  • eekeek Registered User regular
    edited May 2009

    Abel with a superior jab would be insane, jab-jab-tornado is already a remarkably strong and simple setup, if he had a Balrog-esque jab Abel would be damn near untouchable on the ground in the right hands. His wheelkick seems to give him some good overall control and zoning options, and baiting a bad move with a light wheelkick is always entertaining. His Rekka is moderately unsafe on block but moves him pretty far and seems useful for punishing or catching certain medium-recovery pokes and attacks.

    EX Wheelkick will usually stuff a meaty wakeup fireball, depending on range. Standing next to Abel on wakeup is dangerous, you can go for a high priority move or a throw but if you choose incorrectly you'll be taking more damage (tornado vs. regular throw, whiffed srk-esque move vs. high damage combo) than he will.

    Jumping in on Abel on wakeup seems really safe, and your best options against it seem to be blocking, jumping away, or rolling. Its frustrating but if you're patient it isn't as bad as it seems.

    I'm by no means a pro Abel player, but I've gotten the hang of him to the point that I can generally see what I do right and wrong in a match and can see a path to victory out of any situation if I play correctly. Some of his anti-air options are lacking, but his throw game makes up for this and he's more durable than average characters as well.

    Abel really has no way of stopping you from dropping a meaty on you short of reversal EX TT. Best case scenario, you get the TT. Worst case scenario, you eat a meaty combo -> ultra. Of course, if you're a reversal God, then yeah, go for it. Of course, your opponent can always just neutral jump and come down with another combo vs. your whiffed throw animation. Now you're stuck in a game of Rock, Paper, Tactical Nuke, where you don't have access to the Tactical Nuke hand sign.

    eek on
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited May 2009
    So Dekk, I just watched a match between you and Akzidenz.

    And now you guys are on the same team.

    D:

    House of Paincakes on
  • ShujaaShujaa Registered User regular
    edited May 2009
    I finally had a chance to upload a replay of my first G2 finals win, but it didn't show up right away... can someone check if it's viewable for them? It's a Chun vs Vega match (on PSN).

    Shujaa on
  • TheStigTheStig Registered User regular
    edited May 2009
    Shujaa wrote: »
    I finally had a chance to upload a replay of my first G2 finals win, but it didn't show up right away... can someone check if it's viewable for them? It's a Chun vs Vega match (on PSN).

    It usually takes like 20 or 30 minutes, whenever the rank board updates.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • ShujaaShujaa Registered User regular
    edited May 2009
    Damn it was a couple hours ago, but I gotta sleep now. Oh well. I'm paranoid because it ate my last replay and PSN's been randomly dropping my points total lately.

    Shujaa on
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited May 2009
    eek wrote: »

    Abel with a superior jab would be insane, jab-jab-tornado is already a remarkably strong and simple setup, if he had a Balrog-esque jab Abel would be damn near untouchable on the ground in the right hands. His wheelkick seems to give him some good overall control and zoning options, and baiting a bad move with a light wheelkick is always entertaining. His Rekka is moderately unsafe on block but moves him pretty far and seems useful for punishing or catching certain medium-recovery pokes and attacks.

    EX Wheelkick will usually stuff a meaty wakeup fireball, depending on range. Standing next to Abel on wakeup is dangerous, you can go for a high priority move or a throw but if you choose incorrectly you'll be taking more damage (tornado vs. regular throw, whiffed srk-esque move vs. high damage combo) than he will.

    Jumping in on Abel on wakeup seems really safe, and your best options against it seem to be blocking, jumping away, or rolling. Its frustrating but if you're patient it isn't as bad as it seems.

    I'm by no means a pro Abel player, but I've gotten the hang of him to the point that I can generally see what I do right and wrong in a match and can see a path to victory out of any situation if I play correctly. Some of his anti-air options are lacking, but his throw game makes up for this and he's more durable than average characters as well.

    Abel really has no way of stopping you from dropping a meaty on you short of reversal EX TT. Best case scenario, you get the TT. Worst case scenario, you eat a meaty combo -> ultra. Of course, if you're a reversal God, then yeah, go for it. Of course, your opponent can always just neutral jump and come down with another combo vs. your whiffed throw animation. Now you're stuck in a game of Rock, Paper, Tactical Nuke, where you don't have access to the Tactical Nuke hand sign.

    Neutral Jumps are a big pain, particularly given Abel's weakness to jumping and crossups in general. Your example confuses me a bit, maybe its the way it is worded, did you have a particular example in mind? EX TT seems like a good move with a very limited application, I wouldn't advocate using it often.

    The only situation with Abel I really get the "rock, paper, I'm screwed!" feeling is against jumpy opponents. I can punish stupid jumps, but particularly with scary crossups if I mess up they deal 300+ damage, if they mess up I get a single hit in. Hence the affection for playing defensive or rolling out of those.

    PotatoNinja on
    Two goats enter, one car leaves
  • CaenemCaenem Sarasota, FLRegistered User regular
    edited May 2009
    Here's the other match against Antihippy from last night: After taking a look at it I'd say if you feel a crossup coming on with Akuma, you can usually wake up teleport out of it. I didn't see you use the teleport in these rounds. That's one of the big things I use to try and trick people into letting me RD them. Other than that it was just more me doing stupid stuff like jumping into throws and jumping when Akuma has Ultra. Being that I've played as Akuma I should know way better than that.

    Caenem on
    But you, pig, are a lucky one. Tell us what we wish to know, and you may yet keep your bacon.
    Nemlock for online gaming
  • TheStigTheStig Registered User regular
    edited May 2009
    Caenem wrote: »
    Here's the other match against Antihippy from last night: After taking a look at it I'd say if you feel a crossup coming on with Akuma, you can usually wake up teleport out of it. I didn't see you use the teleport in these rounds. That's one of the big things I use to try and trick people into letting me RD them. Other than that it was just more me doing stupid stuff like jumping into throws and jumping when Akuma has Ultra. Being that I've played as Akuma I should know way better than that.

    You gotta stop getting hit by that ultra :P

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • CaenemCaenem Sarasota, FLRegistered User regular
    edited May 2009
    The first time it was because I wanted to be flashy and counter with a super. Won't make that mistake again :P
    The second time he caught my toe, MY TOE! :(

    Caenem on
    But you, pig, are a lucky one. Tell us what we wish to know, and you may yet keep your bacon.
    Nemlock for online gaming
  • James DekkJames Dekk Registered User regular
    edited May 2009
    James Dekk on
    James+Dekk.png
  • eekeek Registered User regular
    edited May 2009

    Neutral Jumps are a big pain, particularly given Abel's weakness to jumping and crossups in general. Your example confuses me a bit, maybe its the way it is worded, did you have a particular example in mind? EX TT seems like a good move with a very limited application, I wouldn't advocate using it often.

    The only situation with Abel I really get the "rock, paper, I'm screwed!" feeling is against jumpy opponents. I can punish stupid jumps, but particularly with scary crossups if I mess up they deal 300+ damage, if they mess up I get a single hit in. Hence the affection for playing defensive or rolling out of those.


    Well, wake up is entirely a guessing game. You guess which counter/escape to use vs. what you think your opponent can do. Certain characters have counters/escapes that are super safe, others have stuff that counter multiple options, etc. Abel has counters, but they are specific to only a few things that your opponent does. He, by no means, has Fei Longs "omg, 100% completely safe, will always beat your move" wake up.

    Using Abel as an example, your opponent (let's say Ryu, since he's generic) has just swept you. During wake up, you think he's going to use a meaty attack on you. Your options are thus to block or to use a reversal EX TT. Blocking is the safest option, but it nets you nothing. EX TT will beat the meaty attack, but it requires reversal timing and will lose to neutral jump attacks. If you guess right (guess that he drops a meaty) and your execution nets you reversal timing, then you just did 20% damage and put your opponent on his back. If you guess wrong, or your execution fails, then you just ate a combo that does ~35% damage (50+% if he has Ultra), and are back in a wake up situation again.

    Alternatively, you know he knows you can reversal EX TT. Knowing this, you think he's going to jump. Your best bet here is to do a Falling Sky in order to grab the jump. C.Fierce does not come out fast enough to punish neutral jumps effectively. If you guess right, you do 20% damage (if that), and put your opponent on his back. If you guess wrong, you eat a meaty combo that does 35% damage (50% if he has Ultra), and are back at square one.

    This is pretty dumbed down, but I think it explains the situation. This completely neglects the possibility of Ryu moving in and then out of range of TT to bait it out and punish. This also neglects Ryu using something like EX Hurricane Kick which will beat anything Abel tries to do.

    eek on
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited May 2009
    eek wrote: »

    Neutral Jumps are a big pain, particularly given Abel's weakness to jumping and crossups in general. Your example confuses me a bit, maybe its the way it is worded, did you have a particular example in mind? EX TT seems like a good move with a very limited application, I wouldn't advocate using it often.

    The only situation with Abel I really get the "rock, paper, I'm screwed!" feeling is against jumpy opponents. I can punish stupid jumps, but particularly with scary crossups if I mess up they deal 300+ damage, if they mess up I get a single hit in. Hence the affection for playing defensive or rolling out of those.


    Well, wake up is entirely a guessing game. You guess which counter/escape to use vs. what you think your opponent can do. Certain characters have counters/escapes that are super safe, others have stuff that counter multiple options, etc. Abel has counters, but they are specific to only a few things that your opponent does. He, by no means, has Fei Longs "omg, 100% completely safe, will always beat your move" wake up.

    Using Abel as an example, your opponent (let's say Ryu, since he's generic) has just swept you. During wake up, you think he's going to use a meaty attack on you. Your options are thus to block or to use a reversal EX TT. Blocking is the safest option, but it nets you nothing. EX TT will beat the meaty attack, but it requires reversal timing and will lose to neutral jump attacks. If you guess right (guess that he drops a meaty) and your execution nets you reversal timing, then you just did 20% damage and put your opponent on his back. If you guess wrong, or your execution fails, then you just ate a combo that does ~35% damage (50+% if he has Ultra), and are back in a wake up situation again.

    Alternatively, you know he knows you can reversal EX TT. Knowing this, you think he's going to jump. Your best bet here is to do a Falling Sky in order to grab the jump. C.Fierce does not come out fast enough to punish neutral jumps effectively. If you guess right, you do 20% damage (if that), and put your opponent on his back. If you guess wrong, you eat a meaty combo that does 35% damage (50% if he has Ultra), and are back at square one.

    This is pretty dumbed down, but I think it explains the situation. This completely neglects the possibility of Ryu moving in and then out of range of TT to bait it out and punish. This also neglects Ryu using something like EX Hurricane Kick which will beat anything Abel tries to do.

    It also neglects your opponent guessing wrong and eating an Ultra or scary combo from Abel after you punish, or guessing wrong and blowing a bunch of meter against a block or getting stuffed by something stupid like c.jab.

    I do generally agree that Abel's defensive wakeup game is lacking, although I think you've failed to really capture all of the options Abel has. Generally I play defensive on wakeup and just figure that getting to my feet without eating damage is a win, as I've covered Abel's weakness without paying for it.

    His offensive wakeup is better for obvious reasons, so in my mind it mostly balances out: You have better options than average when your opponent is on the ground, you have worse than average when you are. YMMV.

    PotatoNinja on
    Two goats enter, one car leaves
  • AntihippyAntihippy Registered User regular
    edited May 2009
    Caenem wrote: »
    Here's the other match against Antihippy from last night: After taking a look at it I'd say if you feel a crossup coming on with Akuma, you can usually wake up teleport out of it. I didn't see you use the teleport in these rounds. That's one of the big things I use to try and trick people into letting me RD them. Other than that it was just more me doing stupid stuff like jumping into throws and jumping when Akuma has Ultra. Being that I've played as Akuma I should know way better than that.

    Some(most :P) of those ultras are complete guesses to be honest.

    And yeah, I need to teleport more.

    You need to learn to tech out of throws more though. :P

    edit: I seriously need to learn how to space sky kick properly. :(

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    edited May 2009
    Frosty wrote: »
    Archgarth wrote: »
    Have character tiers been established yet? I primarily roll with Abel.

    When looking at tournaments and stuff, it seems like theres a lot of Ryu, Dhalsim, and Rufus going around
    Fizban140 wrote: »
    Oh and does blanka have the worst ultra in the game or is that just my opinion because I play him?

    I feel like Guile's ultra is pretty crappy, but then again I play Guile :lol: Maybe everyone just hates the ultra of whoever they main?

    I love, love, LOVE Sim's ultra. Sure, it's situational and easily avoided, but a well-timed Yoga Catastrophe to Yoga Teleport cross-up is so satisfying. It's even better when I pull off the teleport and HP or HK my opponent into the massive fireball o' doom. :P

    Oh, and to those who recommended Champ. Mode over Ranked to get a better mix of opponents, THANK YOU! My first few matches were all shotos, but by the end of last night when I quit playing, I faced Hondas, Gens, Chuns, Guiles, Vegas, Boxers, Vipers and my first Sim other than me. Awesome times.

    Undead Monkey on
    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • AntihippyAntihippy Registered User regular
    edited May 2009
    http://www.eventhubs.com/news/2009/may/06/all-one-costume-packs-available-street-fighter-iv/

    All-in-one costume pack for massive savings? Thank god I held out for awhile.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • eekeek Registered User regular
    edited May 2009

    It also neglects your opponent guessing wrong and eating an Ultra or scary combo from Abel after you punish, or guessing wrong and blowing a bunch of meter against a block or getting stuffed by something stupid like c.jab.

    I do generally agree that Abel's defensive wakeup game is lacking, although I think you've failed to really capture all of the options Abel has. Generally I play defensive on wakeup and just figure that getting to my feet without eating damage is a win, as I've covered Abel's weakness without paying for it.

    His offensive wakeup is better for obvious reasons, so in my mind it mostly balances out: You have better options than average when your opponent is on the ground, you have worse than average when you are. YMMV.

    Uh, no it doesn't.

    The point is, he can't get an Ultra or scary combo on wake up. The dice are loaded in your opponent's favor. This is generally true for most wake up situations, but is doubly so for Abel because his options are so limited. He can block or TT. That's it. Ryu can wake up with a srk. If he has meter, it's completely safe. If he has Ultra and meter, it's completely safe AND will do 50% damage. Abel can't do that.

    Meaty's will beat a c.jab. Abel's c.jab is probably one of the worst in the game, it comes out in like a billion frames. Not to mention, that, by definition, a move has to have invulnerable frames to beat a meaty.

    Again, by no means is he a bad character, there really aren't any in this game. However, he's still definitely not strong.

    eek on
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited May 2009
    Guess it depends on what your opponents are doing on wakeup, and who you are facing. What combo is Ryu going to be using that is safe on block, meaty, fast / safe against Ultra (not that you should be throwing a wakeup Ultra out of the blue, but if your opponent insists on always attacking...) and doesn't waste a big chunk of meter? If your opponent wastes 2 bars of super on a shred of chip damage, is that not an advantage for you?

    Regardless of the theorycraft specifics, I think we agree on the important part: Abel has a pretty crappy defensive wakeup game, and learning to deal with it is one of the big hurdles to playing him.

    PotatoNinja on
    Two goats enter, one car leaves
  • FightTestFightTest Registered User regular
    edited May 2009
    I'm here to once again mention how terrible the replay system they added is.

    I just won my first G2 tournament, ended up being a 33.9k tourney. However that's not near the 60k tournies falling over these days so I didn't get the chance to save or upload it. And since I only play for like maybe 2-3 hours a week now I'll never catch up to those high numbers, which means the shitty 1878cp G3 final I played on opening day will basically be the only replay I'll ever have.

    That's so fucking dumb.

    But winning a G2 tourney was nice. Beat a Viper, Ryu, Dhalsim, and then Gen on my way using Honda.

    FightTest on
    MOBA DOTA.
  • TheStigTheStig Registered User regular
    edited May 2009
    Shujaa wrote: »
    Damn it was a couple hours ago, but I gotta sleep now. Oh well. I'm paranoid because it ate my last replay and PSN's been randomly dropping my points total lately.

    It's up. You looked a bit spazzy with the lightning legs (i do this too). In the last round you could juggled the ultra off those EX legs but you didn't :(

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited May 2009
    Is juggling into an ultra suppose to be something that is easy to do? Because I can get it maybe one out of ten tries in training and have never done it online.

    Fizban140 on
  • TheStigTheStig Registered User regular
    edited May 2009
    Fizban140 wrote: »
    Is juggling into an ultra suppose to be something that is easy to do? Because I can get it maybe one out of ten tries in training and have never done it online.

    with what characters using what moves on what type of controller?

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited May 2009
    TheStig wrote: »
    Fizban140 wrote: »
    Is juggling into an ultra suppose to be something that is easy to do? Because I can get it maybe one out of ten tries in training and have never done it online.

    with what characters using what moves on what type of controller?
    Most recently Rufus, and with the fightpad. I mostly try to do the link combo into the ultra and it is very hard.

    Fizban140 on
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited May 2009
    Fizban140 wrote: »
    TheStig wrote: »
    Fizban140 wrote: »
    Is juggling into an ultra suppose to be something that is easy to do? Because I can get it maybe one out of ten tries in training and have never done it online.

    with what characters using what moves on what type of controller?
    Most recently Rufus, and with the fightpad. I mostly try to do the link combo into the ultra and it is very hard.

    From the Rufuses I've fought, it seems like there are a million ways to juggle into his ultra and it seems pretty easy too.

    Saying you're trying to do the "link combo into his ultra" doesn't tell us...well, anything. You have to be more specific.

    I'm pretty sure two of his juggles into ultra are just s.HK (maybe f.HK) -> ultra, and the other is j.HK when your opponent is airborne -> ultra when you land.

    House of Paincakes on
  • TheStigTheStig Registered User regular
    edited May 2009
    Fizban140 wrote: »
    TheStig wrote: »
    Fizban140 wrote: »
    Is juggling into an ultra suppose to be something that is easy to do? Because I can get it maybe one out of ten tries in training and have never done it online.

    with what characters using what moves on what type of controller?
    Most recently Rufus, and with the fightpad. I mostly try to do the link combo into the ultra and it is very hard.

    is your 3p button bound to the left shoulder?

    house: i think he means target combo.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • stigweardstigweard Registered User regular
    edited May 2009
    Fizban140 wrote: »
    TheStig wrote: »
    Fizban140 wrote: »
    Is juggling into an ultra suppose to be something that is easy to do? Because I can get it maybe one out of ten tries in training and have never done it online.

    with what characters using what moves on what type of controller?
    Most recently Rufus, and with the fightpad. I mostly try to do the link combo into the ultra and it is very hard.

    Rufus is easy. Juggle from target combo, from far heavy kick, from air heavy double kick, or from fadc ex messiah kick. In the corner, you can do it from all of the above plus galactic tornado. I'm sure there are others, but those are the ones I use the most.

    stigweard on
  • AntihippyAntihippy Registered User regular
    edited May 2009
    Yeah, the number of ways rufus can combo into ultra is ridiculous.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited May 2009
    Frosty wrote: »
    Archgarth wrote: »
    Have character tiers been established yet? I primarily roll with Abel.

    When looking at tournaments and stuff, it seems like theres a lot of Ryu, Dhalsim, and Rufus going around
    Fizban140 wrote: »
    Oh and does blanka have the worst ultra in the game or is that just my opinion because I play him?

    I feel like Guile's ultra is pretty crappy, but then again I play Guile :lol: Maybe everyone just hates the ultra of whoever they main?

    I love, love, LOVE Sim's ultra. Sure, it's situational and easily avoided, but a well-timed Yoga Catastrophe to Yoga Teleport cross-up is so satisfying. It's even better when I pull off the teleport and HP or HK my opponent into the massive fireball o' doom. :P
    I had a KO last night against Dhalsim that was also satisfying. Yoga Catastrophe thrown, and he teleports. I do an HK Shunpukyaku to hop over it. Except the button press was timed just right to occur after he teleports. Instead of going forward to hop over the fireball ultra, it goes backwards and smacks right into a materializing Dhalsim, winning the round. With the extra distance, the ultra ends up dissipating before reaching Sakura anyway.

    SabreMau on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited May 2009
    lk > hk > Ultra for rufus is pretty easy, and i say this as someone who has trouble consistently doing two LKs before a scissors kick with bison, instead of just one.

    it's tough to land it against a real opponent, and tougher to learn the instinct to do it quickly on reaction without blowing your ultra, as well.

    Evil Multifarious on
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    edited May 2009
    SabreMau wrote: »
    Frosty wrote: »
    Archgarth wrote: »
    Have character tiers been established yet? I primarily roll with Abel.

    When looking at tournaments and stuff, it seems like theres a lot of Ryu, Dhalsim, and Rufus going around
    Fizban140 wrote: »
    Oh and does blanka have the worst ultra in the game or is that just my opinion because I play him?

    I feel like Guile's ultra is pretty crappy, but then again I play Guile :lol: Maybe everyone just hates the ultra of whoever they main?

    I love, love, LOVE Sim's ultra. Sure, it's situational and easily avoided, but a well-timed Yoga Catastrophe to Yoga Teleport cross-up is so satisfying. It's even better when I pull off the teleport and HP or HK my opponent into the massive fireball o' doom. :P
    I had a KO last night against Dhalsim that was also satisfying. Yoga Catastrophe thrown, and he teleports. I do an HK Shunpukyaku to hop over it. Except the button press was timed just right to occur after he teleports. Instead of going forward to hop over the fireball ultra, it goes backwards and smacks right into a materializing Dhalsim, winning the round. With the extra distance, the ultra ends up dissipating before reaching Sakura anyway.

    Hmm... I wonder if that was me. :P

    Undead Monkey on
    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited May 2009
    Fizban140 wrote: »
    TheStig wrote: »
    Fizban140 wrote: »
    Is juggling into an ultra suppose to be something that is easy to do? Because I can get it maybe one out of ten tries in training and have never done it online.

    with what characters using what moves on what type of controller?
    Most recently Rufus, and with the fightpad. I mostly try to do the link combo into the ultra and it is very hard.

    From the Rufuses I've fought, it seems like there are a million ways to juggle into his ultra and it seems pretty easy too.

    Saying you're trying to do the "link combo into his ultra" doesn't tell us...well, anything. You have to be more specific.

    I'm pretty sure two of his juggles into ultra are just s.HK (maybe f.HK) -> ultra, and the other is j.HK when your opponent is airborne -> ultra when you land.
    I mean target combo, the lk to hk one. I am going to try again right now. I am getting the inputs correctly it just seems to not work for whatever reason. I just got it down, by that I mean I can do it half the time when I try. I was pushing 3p too early so snake strike or nothing would come out.

    Fizban140 on
  • Zombie NirvanaZombie Nirvana Registered User regular
    edited May 2009
    Okay - so I've killed Gouken twice and I still don't have him unlocked. Did the patch screw something up or am I missing something? He even shows up in Survival Mode, but I can't play him on Arcade or Vs.!

    Zombie Nirvana on
  • Nick TNick T Registered User regular
    edited May 2009
    Fighting in the penny arcade tournies makes me realize I need to be playing more people on the forums in some friendlies. Since that PA SFIV gamertag is full just another note to anyone on the board to add my gamertag and hit me up whenever you see me online. Tag at bottom of course.

    Nick T on
    PSN: ConvicNic
  • AntihippyAntihippy Registered User regular
    edited May 2009
    Argh, I seem to turn retarded once I reached the finals.

    Always getting second matches and runnerups but can't seem to win a final.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited May 2009
    Antihippy wrote: »
    Argh, I seem to turn retarded once I reached the finals.

    Always getting second matches and runnerups but can't seem to win a final.
    Don't worry I still haven't won a first round match yet.

    Fizban140 on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited May 2009
    SabreMau wrote: »
    I had a KO last night against Dhalsim that was also satisfying. Yoga Catastrophe thrown, and he teleports. I do an HK Shunpukyaku to hop over it. Except the button press was timed just right to occur after he teleports. Instead of going forward to hop over the fireball ultra, it goes backwards and smacks right into a materializing Dhalsim, winning the round. With the extra distance, the ultra ends up dissipating before reaching Sakura anyway.

    Hmm... I wonder if that was me. :P

    Unless you're on both 360 and PS3, probably not.

    SabreMau on
  • Zombie NirvanaZombie Nirvana Registered User regular
    edited May 2009
    If it is any consolation it always kicks me off after I win the finals. And then it removes the points I won in the previous tournament too. Oh and gives me another disc %. That's always nice.

    Zombie Nirvana on
  • TaramoorTaramoor Storyteller Registered User regular
    edited May 2009
    Okay - so I've killed Gouken twice and I still don't have him unlocked. Did the patch screw something up or am I missing something? He even shows up in Survival Mode, but I can't play him on Arcade or Vs.!

    Were you using Akuma?

    Have you unlocked everyone else?

    Taramoor on
Sign In or Register to comment.