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Castlevania: Portrait of Ruin

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Posts

  • Mai-KeroMai-Kero Registered User regular
    edited December 2006
    So, what's the verdict? Better than Dawn of Sorrow?

    Mai-Kero on
  • yalborapyalborap Registered User regular
    edited December 2006
    Mai-Kero wrote:
    So, what's the verdict? Better than Dawn of Sorrow?

    I'd say so.

    yalborap on
  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    Mai-Kero wrote:
    So, what's the verdict? Better than Dawn of Sorrow?
    Not at first, but it gets there.

    Blitz Rawket on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited December 2006
    yalborap wrote:
    Mai-Kero wrote:
    So, what's the verdict? Better than Dawn of Sorrow?

    I'd say so.

    Agreed, if only for the lack of stylus nonsense. That really hurt DoS, imo.

    Vincent Grayson on
  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    Okay, I've discovered something...strange. First of all, holding up on the D-pad with either Jonathan or Charlotte will trigger a unique animation after a certain amount of time. (That's not my discovery: I read about that on the Castlevania Dungeon. But, that site describes Jonathan's incorrectly; it definitely isn't "air guitar," but more of a "no YOU da man.") But, well, doing Jonathan's while in the same room as Vincent, the merchant, will cue an...odd dialogue. But it isn't a dialogue as conveyed as throughout the rest of the game; though much shorter, this discussion is fully voiced. You can also do the same thing, only with Charlotte out alone, for a slightly different exchange. In order to see both, though, you'll have to leave the room and go back in between Vincent's response to each character.

    The most disappointing thing about this, though, other than their short length? Contrary to the impressions that the game's trailers made, the acting...really isn't all that bad. Not great, but definitely of a quality I wouldn't have minded hearing throughout the main game itself. Of course, that's assuming the rest of the characters' actors worked at a consistent quality, which I'd doubt.

    Blitz Rawket on
  • yalborapyalborap Registered User regular
    edited December 2006
    Okay, I've discovered something...strange. First of all, holding up on the D-pad with either Jonathan or Charlotte will trigger a unique animation after a certain amount of time. (That's not my discovery: I read about that on the Castlevania Dungeon. But, that site describes Jonathan's incorrectly; it definitely isn't "air guitar," but more of a "no YOU da man.") But, well, doing Jonathan's while in the same room as Vincent, the merchant, will cue an...odd dialogue. But it isn't a dialogue as conveyed as throughout the rest of the game; though much shorter, this discussion is fully voiced. You can also do the same thing, only with Charlotte out alone, for a slightly different exchange. In order to see both, though, you'll have to leave the room and go back in between Vincent's response to each character.

    The most disappointing thing about this, though, other than their short length? Contrary to the impressions that the game's trailers made, the acting...really isn't all that bad. Not great, but definitely of a quality I wouldn't have minded hearing throughout the main game itself. Of course, that's assuming the rest of the characters' actors worked at a consistent quality, which I'd doubt.

    Yeah, those discussions are awesome and a little insane.

    I can't help but enjoy Charlotte's little animation, though. It's so random compared to how she normally acts that it amuses me.

    yalborap on
  • Red or AliveRed or Alive Registered User regular
    edited December 2006
    Heh. Half-an-hour in and my save file reads 119.8%. Is this an in-joke from SotN?

    Red or Alive on
  • yalborapyalborap Registered User regular
    edited December 2006
    Heh. Half-an-hour in and my save file reads 119.8%. Is this an in-joke from SotN?

    Not really. Each area has its own percentage that gets added to your total. I think the max is around 900%, but I could be wrong.

    yalborap on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited December 2006
    It's OVER NINE THOUSAAAAAAAAAAAAND!
    [spoiler:e0ed1a0bc5]more like 1000%[/spoiler:e0ed1a0bc5]

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    Each painting is 100% in itself, along with Dracula's Castle.

    Blitz Rawket on
  • IchnobIchnob Registered User regular
    edited December 2006
    Just unlocked Nest of Evil. Debating about whether I should fight Brauner first or tackle the Nest of Evil.

    Ichnob on
  • Target PracticeTarget Practice Registered User regular
    edited December 2006
    Ichnob wrote:
    Just unlocked Nest of Evil. Debating about whether I should fight Brauner first or tackle the Nest of Evil.
    Heh. You can go to the Nest of Evil and see how well you fare...

    Target Practice on
    sig.gif
  • Neo RasaNeo Rasa Registered User regular
    edited December 2006
    yalborap wrote:
    Okay, I've discovered something...strange. First of all, holding up on the D-pad with either Jonathan or Charlotte will trigger a unique animation after a certain amount of time. (That's not my discovery: I read about that on the Castlevania Dungeon. But, that site describes Jonathan's incorrectly; it definitely isn't "air guitar," but more of a "no YOU da man.") But, well, doing Jonathan's while in the same room as Vincent, the merchant, will cue an...odd dialogue. But it isn't a dialogue as conveyed as throughout the rest of the game; though much shorter, this discussion is fully voiced. You can also do the same thing, only with Charlotte out alone, for a slightly different exchange. In order to see both, though, you'll have to leave the room and go back in between Vincent's response to each character.

    The most disappointing thing about this, though, other than their short length? Contrary to the impressions that the game's trailers made, the acting...really isn't all that bad. Not great, but definitely of a quality I wouldn't have minded hearing throughout the main game itself. Of course, that's assuming the rest of the characters' actors worked at a consistent quality, which I'd doubt.

    Yeah, those discussions are awesome and a little insane.

    I can't help but enjoy Charlotte's little animation, though. It's so random compared to how she normally acts that it amuses me.

    She is arrogant enough that it makes sense.

    Probably old news, but you can switch to the Japanese voices as well (there's a lot of Japanese samples for the enemies/etc. and not just the protagonists). Hold down the L button while making a selection on the title screen menu. You'll know if you did it right because you'll hear Johnathan say "Showtime!"

    Neo Rasa on
    "You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
  • IchnobIchnob Registered User regular
    edited December 2006
    Neo Rasa wrote:
    yalborap wrote:
    Okay, I've discovered something...strange. First of all, holding up on the D-pad with either Jonathan or Charlotte will trigger a unique animation after a certain amount of time. (That's not my discovery: I read about that on the Castlevania Dungeon. But, that site describes Jonathan's incorrectly; it definitely isn't "air guitar," but more of a "no YOU da man.") But, well, doing Jonathan's while in the same room as Vincent, the merchant, will cue an...odd dialogue. But it isn't a dialogue as conveyed as throughout the rest of the game; though much shorter, this discussion is fully voiced. You can also do the same thing, only with Charlotte out alone, for a slightly different exchange. In order to see both, though, you'll have to leave the room and go back in between Vincent's response to each character.

    The most disappointing thing about this, though, other than their short length? Contrary to the impressions that the game's trailers made, the acting...really isn't all that bad. Not great, but definitely of a quality I wouldn't have minded hearing throughout the main game itself. Of course, that's assuming the rest of the characters' actors worked at a consistent quality, which I'd doubt.

    Yeah, those discussions are awesome and a little insane.

    I can't help but enjoy Charlotte's little animation, though. It's so random compared to how she normally acts that it amuses me.

    She is arrogant enough that it makes sense.

    Probably old news, but you can switch to the Japanese voices as well (there's a lot of Japanese samples for the enemies/etc. and not just the protagonists). Hold down the L button while making a selection on the title screen menu. You'll know if you did it right because you'll hear Johnathan say "Showtime!"
    I plan to play through my New Game+ with the Japanese voices.

    Ichnob on
  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    Ichnob wrote:
    Neo Rasa wrote:
    yalborap wrote:
    Okay, I've discovered something...strange. First of all, holding up on the D-pad with either Jonathan or Charlotte will trigger a unique animation after a certain amount of time. (That's not my discovery: I read about that on the Castlevania Dungeon. But, that site describes Jonathan's incorrectly; it definitely isn't "air guitar," but more of a "no YOU da man.") But, well, doing Jonathan's while in the same room as Vincent, the merchant, will cue an...odd dialogue. But it isn't a dialogue as conveyed as throughout the rest of the game; though much shorter, this discussion is fully voiced. You can also do the same thing, only with Charlotte out alone, for a slightly different exchange. In order to see both, though, you'll have to leave the room and go back in between Vincent's response to each character.

    The most disappointing thing about this, though, other than their short length? Contrary to the impressions that the game's trailers made, the acting...really isn't all that bad. Not great, but definitely of a quality I wouldn't have minded hearing throughout the main game itself. Of course, that's assuming the rest of the characters' actors worked at a consistent quality, which I'd doubt.

    Yeah, those discussions are awesome and a little insane.

    I can't help but enjoy Charlotte's little animation, though. It's so random compared to how she normally acts that it amuses me.

    She is arrogant enough that it makes sense.

    Probably old news, but you can switch to the Japanese voices as well (there's a lot of Japanese samples for the enemies/etc. and not just the protagonists). Hold down the L button while making a selection on the title screen menu. You'll know if you did it right because you'll hear Johnathan say "Showtime!"
    I plan to play through my New Game+ with the Japanese voices.
    CHALETTO JONATHAH CHALETTO JONATHAH

    Blitz Rawket on
  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    Well, I finally got around to beating it.

    That was fun, but...I was anticipating something much harder.

    [spoiler:60756bc392]That "SOUL STEAL" SotN throwback made me feel all tingly inside, though.[/spoiler:60756bc392]

    And WHOO for 1000% map clearance! :D

    Blitz Rawket on
  • The WolfmanThe Wolfman Registered User regular
    edited December 2006
    Neo Rasa wrote:
    yalborap wrote:
    Okay, I've discovered something...strange. First of all, holding up on the D-pad with either Jonathan or Charlotte will trigger a unique animation after a certain amount of time. (That's not my discovery: I read about that on the Castlevania Dungeon. But, that site describes Jonathan's incorrectly; it definitely isn't "air guitar," but more of a "no YOU da man.") But, well, doing Jonathan's while in the same room as Vincent, the merchant, will cue an...odd dialogue. But it isn't a dialogue as conveyed as throughout the rest of the game; though much shorter, this discussion is fully voiced. You can also do the same thing, only with Charlotte out alone, for a slightly different exchange. In order to see both, though, you'll have to leave the room and go back in between Vincent's response to each character.

    The most disappointing thing about this, though, other than their short length? Contrary to the impressions that the game's trailers made, the acting...really isn't all that bad. Not great, but definitely of a quality I wouldn't have minded hearing throughout the main game itself. Of course, that's assuming the rest of the characters' actors worked at a consistent quality, which I'd doubt.

    Yeah, those discussions are awesome and a little insane.

    I can't help but enjoy Charlotte's little animation, though. It's so random compared to how she normally acts that it amuses me.

    She is arrogant enough that it makes sense.

    Probably old news, but you can switch to the Japanese voices as well (there's a lot of Japanese samples for the enemies/etc. and not just the protagonists). Hold down the L button while making a selection on the title screen menu. You'll know if you did it right because you'll hear Johnathan say "Showtime!"
    God bless them for finally getting voices right. Pisses me off to no end when a company will translate all text in a game, but leave the voices alone and unsubtitled, especially when there's a few sentences spoken. Capcom pulls this crap with the Zero series where the bosses sometimes belt out a quick sentence before or after the fight, and it might as well be gibberish for all I care. I'd rather they go the full mile and dub any and all speech, no matter how insignificant (unless the only voice work is just grunts or generic engrish, like say Zelda), or subtitle everything.

    I don't care if the only thing that's said is "Let's go". Dub it, or subtitle it. I don't speak moon language.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • Porphyria PlanPorphyria Plan Registered User regular
    edited December 2006
    Well, gold max is 9,999,999

    I was hoping of making the miser ring more rediculous than that but I understand.

    Porphyria Plan on
  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    Hey, question.

    Does making a New Game+ overwrite the original save?

    Blitz Rawket on
  • Porphyria PlanPorphyria Plan Registered User regular
    edited December 2006
    Yes. I made a copy of it before I did.

    Porphyria Plan on
  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    Yes. I made a copy of it before I did.
    Oh, good. I didn't realize I could make a copy.

    This is one of those games, like SotN, where I want to constantly go back to my original file just to complete more shit. None of the other portable games gave me much of a feeling like that.

    Blitz Rawket on
  • Porphyria PlanPorphyria Plan Registered User regular
    edited December 2006
    Me too. I'm absolutely addicted to collecting aspects of games. Always have and always will be.

    I just beat hard level cap 50. A question for anyone who has also.

    [spoiler:440f2e88db]Where can I find the Vic Viper? I'm just not sure if it is and an item and what menu it will be in.[/spoiler:440f2e88db]

    Edit* I found it.

    Porphyria Plan on
  • CymoroCymoro Registered User regular
    edited December 2006
    Ichnob wrote:
    Just unlocked Nest of Evil. Debating about whether I should fight Brauner first or tackle the Nest of Evil.
    Heh. You can go to the Nest of Evil and see how well you fare...

    Sat down with it for half an hour. I also had the Absolve Greed quest, so I had incentive to go back to the shop and max out on potions for it. I love the reward.

    Cymoro on
    i am perpetual, i make the country clean
  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    I'm guessing Sisters mode is laughably easy on anything less than Hard mode at a Level 1 cap. I've been playing normal and I didn't even get hit when I fought Death. :|

    Blitz Rawket on
  • DrummondDrummond Registered User regular
    edited December 2006
    So, is it possible to enter the Nest of Evil as [spoiler:49094bbcf3]Richter or the Sisters?[/spoiler:49094bbcf3]

    Drummond on
    sig.php
  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    So, did anyone else notice that the description of "Greatest Five" says that it "summons...four warriors"? Probably a typo, but I'd like to think it's more like, "Nah, one of those guys isn't so great."

    Blitz Rawket on
  • Porphyria PlanPorphyria Plan Registered User regular
    edited December 2006
    So, did anyone else notice that the description of "Greatest Five" says that it "summons...four warriors"? Probably a typo, but I'd like to think it's more like, "Nah, one of those guys isn't so great."

    HAHA, that's what I thought.

    Porphyria Plan on
  • TelMarineTelMarine Registered User regular
    edited December 2006
    Drummond wrote:
    So, is it possible to enter the Nest of Evil as [spoiler:0a26dee059]Richter or the Sisters?[/spoiler:0a26dee059]

    [spoiler:0a26dee059]you still need 888% or more of the map[/spoiler:0a26dee059]

    TelMarine on
    3ds: 4983-4935-4575
  • Anime OwnsAnime Owns Registered User regular
    edited December 2006
    So, fighting [spoiler:67249948b3]Richter[/spoiler:67249948b3] has been a pain in the ass. Any tips?

    Also, I'm assuming that should be spoiler'd for guys who are just getting into the game.

    Anime Owns on
  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    Gigglio wrote:
    So, fighting [spoiler:574388153f]Richter[/spoiler:574388153f] has been a pain in the ass. Any tips?

    Also, I'm assuming that should be spoiler'd for guys who are just getting into the game.
    [spoiler:574388153f]Are you doing it immediately after fighting the sisters? If so, you can go through those other paintings, which have a few equipment items placed explicitly to help with that fight, like a dark-themed whip and a mail that diminishes Holy damage.

    But, I beat Richter before all that, so some other tips: What I did a lot of the time was get maybe medium-close range from him, jump straight up, and then double-jump over his head once he leaps up to whip you in the air. I had the Royal Sword, so I'd just cleave down on his head on my way down, wait a second or so, and repeat the process. You have to stay mindful of the axe subweapon and "RRRRED CROSS," though.[/spoiler:574388153f]

    Blitz Rawket on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited December 2006
    Gigglio wrote:
    So, fighting [spoiler:ecbf24d992]Richter[/spoiler:ecbf24d992] has been a pain in the ass. Any tips?

    Also, I'm assuming that should be spoiler'd for guys who are just getting into the game.

    Ditto. I'm stuck at him, and have done everything I can think of to prepare (full on potions/tonics, maxed cream pie, jet black whip, holy mail)

    Vincent Grayson on
  • JJJJ DailyStormer Registered User regular
    edited December 2006
    So, did anyone else notice that the description of "Greatest Five" says that it "summons...four warriors"? Probably a typo, but I'd like to think it's more like, "Nah, one of those guys isn't so great."

    HAHA, that's what I thought.
    I'm finding it difficult distinguishing between Trevor and Simon. They look nearly the same. I'm guessing the last one is Trevor who sometimes uses an old sprite while the one that shows up earlier in the order is Simon.

    JJ on
  • Porphyria PlanPorphyria Plan Registered User regular
    edited December 2006
    Gigglio wrote:
    So, fighting [spoiler:ea3dedb53f]Richter[/spoiler:ea3dedb53f] has been a pain in the ass. Any tips?

    Also, I'm assuming that should be spoiler'd for guys who are just getting into the game.

    [spoiler:ea3dedb53f]Blitz has good advice, another helpful hint. Use Shurikens. It helps you stay in the proper range to avoid all his attacks.[/spoiler:ea3dedb53f]

    Porphyria Plan on
  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    JJ wrote:
    So, did anyone else notice that the description of "Greatest Five" says that it "summons...four warriors"? Probably a typo, but I'd like to think it's more like, "Nah, one of those guys isn't so great."

    HAHA, that's what I thought.
    I'm finding it difficult distinguishing between Trevor and Simon. They look nearly the same. I'm guessing the last one is Trevor who sometimes uses an old sprite while the one that shows up earlier in the order is Simon.
    I'm pretty sure it goes:

    [spoiler:c104c853d9]Richter, Leon, Trevor, Juste, Simon--I might have mixed up the second-to-last ones.[/spoiler:c104c853d9]

    Blitz Rawket on
  • JJJJ DailyStormer Registered User regular
    edited December 2006
    Gigglio wrote:
    So, fighting [spoiler:5a790a560f]Richter[/spoiler:5a790a560f] has been a pain in the ass. Any tips?

    Also, I'm assuming that should be spoiler'd for guys who are just getting into the game.

    [spoiler:5a790a560f]Blitz has good advice, another helpful hint. Use Shurikens. It helps you stay in the proper range to avoid all his attacks.[/spoiler:5a790a560f]
    [spoiler:5a790a560f]If you do the Dark Acadamy and Egyptian place first you can get armor strong to holy and a whip that's dark which he's weak against. Also the pie skill found in City of Haze does dark damage.[/spoiler:5a790a560f]

    JJ on
  • Anime OwnsAnime Owns Registered User regular
    edited December 2006
    Awesome guys. I've got the pie, but it hasn't really been working out. I'll just go get those items then. Thanks!

    Anime Owns on
  • Porphyria PlanPorphyria Plan Registered User regular
    edited December 2006
    JJ wrote:
    Gigglio wrote:
    So, fighting [spoiler:6823a9b432]Richter[/spoiler:6823a9b432] has been a pain in the ass. Any tips?

    Also, I'm assuming that should be spoiler'd for guys who are just getting into the game.

    [spoiler:6823a9b432]Blitz has good advice, another helpful hint. Use Shurikens. It helps you stay in the proper range to avoid all his attacks.[/spoiler:6823a9b432]

    [spoiler:6823a9b432]If you do the Dark Acadamy and Egyptian place first you can get armor strong to holy and a whip that's dark which he's weak against. Also the pie skill found in City of Haze does dark damage.[/spoiler:6823a9b432]

    [spoiler:6823a9b432]But it is easy enough to do it without all that. Shurikens mess Richter up bad, the speed and optimum distance (in the air and a distance away) puts you far away from all his attacks aside from the daggers but you should be on the ground for only short periods. You also have to make sure not to get backed into a wall but most strats are going to have issues with that.[/spoiler:6823a9b432]

    Porphyria Plan on
  • JJJJ DailyStormer Registered User regular
    edited December 2006
    JJ wrote:
    Gigglio wrote:
    So, fighting [spoiler:9c6ea81355]Richter[/spoiler:9c6ea81355] has been a pain in the ass. Any tips?

    Also, I'm assuming that should be spoiler'd for guys who are just getting into the game.

    [spoiler:9c6ea81355]Blitz has good advice, another helpful hint. Use Shurikens. It helps you stay in the proper range to avoid all his attacks.[/spoiler:9c6ea81355]

    [spoiler:9c6ea81355]If you do the Dark Acadamy and Egyptian place first you can get armor strong to holy and a whip that's dark which he's weak against. Also the pie skill found in City of Haze does dark damage.[/spoiler:9c6ea81355]

    [spoiler:9c6ea81355]But it is easy enough to do it without all that. Shurikens mess Richter up bad, the speed and optimum distance (in the air and a distance away) puts you far away from all his attacks aside from the daggers but you should be on the ground for only short periods. You also have to make sure not to get backed into a wall but most strats are going to have issues with that.[/spoiler:9c6ea81355]
    [spoiler:9c6ea81355]I personally used pies and nebula. Didn't think of shurikens. Once you kow what he does regarding your distance from him it's not to bad dodging him.[/spoiler:9c6ea81355]

    JJ on
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited December 2006
    Pies. Nothing but pies.

    Forever Zefiro on
    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • yalborapyalborap Registered User regular
    edited December 2006
    Pies. Nothing but pies.

    Ancient armor and spiked leggings ended in that bastard getting kicked in the head a few dozen times.

    yalborap on
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