Here's an example, Half life 2 started using physics in its games because it used them as a gameplay device, which to a lesser extent, worked. Everyone wanted it now, even though it arguably wasn't that great.
A game which also came out around that time named dues ex 2 didnt use physics and was automatically conned a bad game. Fast forward to 2008, there isn't a game around that doesnt use physics in one way or another because the game that had it first was popular.
Half Life 2 was far from the first game to use physics as a gameplay device. So far it will boggle your tiny mind.
Here's an example, Half life 2 started using physics in its games because it used them as a gameplay device, which to a lesser extent, worked. Everyone wanted it now, even though it arguably wasn't that great.
A game which also came out around that time named dues ex 2 didnt use physics and was automatically conned a bad game. Fast forward to 2008, there isn't a game around that doesnt use physics in one way or another because the game that had it first was popular.
I don't know what you're trying to say here but it seems fucking stupid. Sorry bro.
I actually had this stance way before nintendo. Back when sega started making 3d sonic games. I asked myself, if sonic games are really made for 2d, why are they making 3d ones that are horrible?
I actually had this stance way before nintendo. Back when sega started making 3d sonic games. I asked myself, if sonic games are really made for 2d, why are they making 3d ones that are horrible?
NH03 not to sound too brutal here but you have a fucking Dirge of Cerberus avatar and if there has ever been a series that has advertised and obsessed over their graphical prowess it has been Final Fucking Fantasy.
I actually had this stance way before nintendo. Back when sega started making 3d sonic games. I asked myself, if sonic games are really made for 2d, why are they making 3d ones that are horrible?
Just like 3d megaman games.
Yeah but 'some 2D series do not transition well to 3D!' is not the same thing as 'games are getting too advanced!'
Here's an example, Half life 2 started using physics in its games because it used them as a gameplay device, which to a lesser extent, worked. Everyone wanted it now, even though it arguably wasn't that great.
A game which also came out around that time named dues ex 2 didn't use physics and was automatically conned a bad game. Fast forward to 2008, there isn't a game around that doesn't use physics in one way or another because the game that had it first was popular.
Okay, so you have a somewhat valid point with the idea that imagination was once important in gaming. Try as I might, those little sprites in starcraft never looked like the zerglings on the box, but that wasn't the plan. Developers want to show you what they imagine, they didn't want you to have to imagine what things look like based on concept art and blurry splotches, but you had to because they didn't have the capability.
As our technology advances, the developers can better create models and textures that are closer to their original vision. You seem to view this as losing the opportunity to use your imagination to better immerse yourself in the game, where they are likely to see this for what it is; progress towards creating games that closer resemble what the developers had in mind when they set out to create the game.
As for HL2 and DX2, HL2 was a highly anticipated new chapter in a series of games that are critically acclaimed for their innovation and quality. To suggest that the game succeed mostly due to it's physics engine, which was a feature that many were eager to experience, is just wrong. HL2 provided stunning visuals, amazing emotional facial queues and modeling and fun game play all on top of a grade A engine that would be used by many modders and developers for games to come.
Physics are a huge part of games now, and the reason HL2 succeeded so well was because valve saw where gamers wanted to go and they took them there. They paved the way for more advanced physics and are applauded for it, as they should be.
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what I hate is the Unreal Engine, everything looks like it's made of plastic and drenched in crisco
fuckin punyo
Half Life 2 was far from the first game to use physics as a gameplay device. So far it will boggle your tiny mind.
I only played Hitman 2, but I remember people doing back flips when you shot them in the head with a pistol.
woah woah woah woah woah woah woah
that's weird
The fucking GHOUL system from Soldier of Fortune.
Nothing says "wholesome" like picking apart a dude's skull with a silenced pistol.
go to ESPN.com
enter the Konami code and press enter a whole bunch
this is a fantastic little secret
that is wonderful
ahahahahaha
Who did this so I can kiss them
That's delightful.
i hope to god ESPN has no idea their website does this
Just like 3d megaman games.
I just did it
¿que?
whats up? what konami code?
Just saying.
Yeah but 'some 2D series do not transition well to 3D!' is not the same thing as 'games are getting too advanced!'
on your keyboard
up, up, down, down, left, right, left, right, b, a, then mash enter until something happens.
Okay, so you have a somewhat valid point with the idea that imagination was once important in gaming. Try as I might, those little sprites in starcraft never looked like the zerglings on the box, but that wasn't the plan. Developers want to show you what they imagine, they didn't want you to have to imagine what things look like based on concept art and blurry splotches, but you had to because they didn't have the capability.
As our technology advances, the developers can better create models and textures that are closer to their original vision. You seem to view this as losing the opportunity to use your imagination to better immerse yourself in the game, where they are likely to see this for what it is; progress towards creating games that closer resemble what the developers had in mind when they set out to create the game.
As for HL2 and DX2, HL2 was a highly anticipated new chapter in a series of games that are critically acclaimed for their innovation and quality. To suggest that the game succeed mostly due to it's physics engine, which was a feature that many were eager to experience, is just wrong. HL2 provided stunning visuals, amazing emotional facial queues and modeling and fun game play all on top of a grade A engine that would be used by many modders and developers for games to come.
Physics are a huge part of games now, and the reason HL2 succeeded so well was because valve saw where gamers wanted to go and they took them there. They paved the way for more advanced physics and are applauded for it, as they should be.
really
really
sigh
up, up, down, down, left, right, left, right, b, a, select, start
of course there isn't a select or start button on your keyboard so you leave that part out
beautiful
do it anyway