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The normal one, presumably. It's not greatest hits or anything. Four squares on the front with a circle in the middle that has the main character walking through a field with a machete. 360.
It's not terrible, just intensely grindy. Go here, kill some guys, come back. Repeat FOREVER. Oh, and you're incognito, so guys who are technically on your side will shoot at you too (but that's okay, because the boss never seems to mind that I have to kill a hundred of his own men to do the job he gave to me). I suppose it's worth playing for a little bit.
Actually, I'm glad I didn't have to pay anything for it.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
I liked it anyway, some people have issues with its ending, and i'll admit, i didn't much feel like replays after the ending... but up till then its a decent game.
All told, it's anti-fun. It tied with Sonic Unleashed for the worst game I played last year.
UnbreakableVow on
0
BarcardiAll the WizardsUnder A Rock: AfganistanRegistered Userregular
edited April 2009
lotta hate for a pretty good game
what they arnt telling you is how pretty this game is. if you like exploring without any real questing... like wandering around in oblivion/morrowind, its worth playing
also it has 2 major bugs and the developers are too lazy to fix it, oh well
It has many many major bugs. I'd put a $5 price tag on it, because it was extremely gorgeous, and the variety at which you could blow things up was great, but it wasn't much more than that.
It was a tech demo, basically. The "spreading fire" was pretty lame too.
Icemopper on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited April 2009
Don't listen to any of these fuckers
Play the game yourself
I for one loved the shit out of it. It has it's share of flaws, but they were made up by the rest of the game, which just pressed all the right buttons for me
Let me lay it out for you, pros and cons:
The gunplay is very satisfying (there is a lot of it)
The AI is pretty good (sometimes they can get stupid when you have the stealth camo upgrade and they forget to check in buildings)
The weapons are cool (you can only carry three)
The graphics are pretty great (some people get lots of glitches? I don't know about this because I never got a single one!)
The missions are open ended (most are pretty unscripted so it can feel samey)
The story is adequate (it's cliched and the voice acting is wonky at times but you'll like at least one buddy and the tapes that you find are really cool to listen to)
The vehicles are easy to handle (there aren't that many)
The game is entirely in first-person (some people think this is dumb but they're dumb so fuck them)
I paid forty bucks for it and liked it quite a bit. Got a crapload of entertainment out of it, even if the multiplayer was pretty shit - lack of a server browser and laggy online in general killed it for me, despite it's totally sweet map editor and multiplayer modes
Hell, I might reinstall it and play it again. Use the flamethrower more often this time
It has many many major bugs. I'd put a $5 price tag on it, because it was extremely gorgeous, and the variety at which you could blow things up was great, but it wasn't much more than that.
It was a tech demo, basically. The "spreading fire" was pretty lame too.
The spreading fire was really cool, with all the weather effects and adjusting for windage and all that
It just couldn't spread more than a hundred yards in any direction or it would burn the whole world down because there was flammable material everywhere
Which I guess would be realistic but pretty processor intensive
And I never encountered any bugs at all, major or otherwise. What's that all about, that never happens to me
It has many many major bugs. I'd put a $5 price tag on it, because it was extremely gorgeous, and the variety at which you could blow things up was great, but it wasn't much more than that.
It was a tech demo, basically. The "spreading fire" was pretty lame too.
The spreading fire was really cool, with all the weather effects and adjusting for windage and all that
It just couldn't spread more than a hundred yards in any direction or it would burn the whole world down because there was flammable material everywhere
Which I guess would be realistic but pretty processor intensive
And I never encountered any bugs at all, major or otherwise. What's that all about, that never happens to me
Yeah, I liked how the fire looked and how it spread according to wind, but if you started a fire anywhere, it would literally stop at the 100 foot boundary and go no further, and die out pretty quickly.
And there were a lot of bugs for me, just minor little things that added up. I enjoyed it, but I wouldn't play it again.
I just found what should have been the big ticket for this game, random exploration, lacking and limited. They say they give you an open savanah to romp though but the majority of the maps comprise of dense jungle with define routes to travel.
Even if you do explore you're constantly accosted by the local baddies oh either, interchangable faction.
And then you discover that aside from hunting down diamonds there isn't a hellova lot else to do or find while exploring.
Some of the scenarios I got myself wound up in were pretty entertaining, it just wore thin real fast. $10 isn't a bad price for it though.
TeeMan on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited April 2009
I personally enjoyed the part of exploration where you just, you know, looked at shit
Finding diamonds and Jackal tapes was just a bonus to finding cool waterfalls and canyons and stuff
it's a good game marred by some pretty big and annoying flaws. most of all for me was the repopulating guard posts, it just became such a chore to go anywhere in the game, that it stopped being fun. If I could mod it so they only repopulated every day, or add an oblivion like quick travel to certain places, it would be an A+
I was fucked so hard by bugs in the PC version of this, that I will probably never by another Ubisoft game again.
No matter what they put out, it can't make up for the $55 I threw away on this piece of crap.
I actually enjoyed the game, too. It crashed every hour, on the hour no matter what I did. I did a slight OS hack to give it access to more system memory, and that worked for awhile but it still crashed after awhile. And I was even willing to tolerate that.
Eventually, one of the NPCs I needed to do a mission just wouldn't show up anymore. At all. I have older saves, but fuck if I want to put any more effort into dodging the flaws in this thing.
it's a good game marred by some pretty big and annoying flaws. most of all for me was the repopulating guard posts, it just became such a chore to go anywhere in the game, that it stopped being fun. If I could mod it so they only repopulated every day, or add an oblivion like quick travel to certain places, it would be an A+
As much as I really loved the gunplay in this game, this and the random trucks that attack you on sight everywhere you go have prevented me from playing this after the first month or so.
EDIT: I really like the buddy system tho, where they'd save you if you got taken down then you both run around blasting dudes for a while. So awesome.
I just found what should have been the big ticket for this game, random exploration, lacking and limited. They say they give you an open savanah to romp though but the majority of the maps comprise of dense jungle with define routes to travel.
Even if you do explore you're constantly accosted by the local baddies oh either, interchangable faction.
And then you discover that aside from hunting down diamonds there isn't a hellova lot else to do or find while exploring.
Some of the scenarios I got myself wound up in were pretty entertaining, it just wore thin real fast. $10 isn't a bad price for it though.
Yeah. Remember all the footage they showed pre-release? The game world was huge and completely open. That's what I thought I was buying, because I don't recall them showing off how limited most of the two maps were. I was really excited and then I found I spent most of my time going through those stupid confined jungles/canyons, stopping every thirty seconds to blow up a jeep or shoot an outpost which would respawn as soon as I left.
What we were shown and what we got were two very different things. The hype machine was cruel and misleading for this one.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
edited April 2009
I'm playing this at the moment in "Realistic" and it's like an entirely different game when it comes to combat, I found myself running from fights and using geurilla warfare more often than just running and gunning. AI is much more aggressive (flanks and searches more as well as throws more grenades) some of the battles I barely get by.
The one thing that fucks the whole game up is the fact that the promised faction stuff is not as deep or satisfying as it could have been.
It is a terrible game that shows off the biggest flaws in the sandbox genre.
Combat, because it is totally unscripted (that is, there is no consideration as to how the situation might be made interesting at all, just random enemies thrown around poorly-constructed combat areas) and is boring as hell. The guards take too many bullets to die, can bullshit-see you through thick jungle at 50 yards, and have poor AI. They feel like they're from 2002.
The open world mechanic is a sham. You are often confined to strictly limiting pathways (good luck getting a jeep through the jungle or solid rock), the few routes are games of drive-stop-shoot-drive-stop-shoot because of all the small yet annoying outposts, and even the hang-gliders, very difficult to reach, offer relatively little freedom because they face out into predefined basins wherein you are trapped. The limitation of freedom of movement aside, the world is utterly pointless and unrewarding. Diamonds are mildly interesting to track down, but if you go somewhere you're not supposed to be yet, it's just like an mmo without the content. Sure, you can look around although it's not that interesting and there's stupid enemies everywhere, but because the game has decided that this area isn't important yet, your presence is meaningless. This is why it's completely fake - the 'openness' of the gameplay makes no significant change to the game than had it been linear.
I paid 45$ for it, and would be fine with giving it back 3 hours later for 10$. I was pretty disappointed considering I actually enjoyed the first game. This one was absolutely horrid, however. I'd go into detail, but Flippy has more or less summed up my thoughts. Mainly with the whole "overrated graphics" ending, and ruining of what some developers consider "open-world".
The only thing I hated were the guardposts. Everything else was fantastic. Especially the setting/environment. Probably my favorite environment in any game ever. I love just going driving around or boating down the river.
I enjoyed Far Cry 2 just for the fact that it was a open world shooter. All its short comings make it perfect for playing in short bursts.
I loved the first Far Cry for the first few levels and same thing with Crysis (yeah I know. Not the same devlopers for FC2). If they could tune up Far Cry 2 and combine with the abilities and weapon customization from Crysis then Far Cry 3 should be amazing.
But really other then a few nagging details (respawn and a AI sorta) then Far Cry 2 is a cool make your own adventure type game if you have a bit of imagination. Or just feel like shooting up dudes in Africa.
HyperAquaBlast on
0
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
This one was absolutely horrid, however. I'd go into detail, but Flippy has more or less summed up my thoughts. Mainly with the whole "overrated graphics" ending, and ruining of what some developers consider "open-world".
Lets compare Far Cry 2 with a few other shooters and see if they are close to being as "open world".
Call of Duty 4 : Narrow corridors, one direction scripting with no more than 3 or so branching paths that end up back in the same place. Doors, gates and small crates block your path.
Call of Duty - World at War : Same deal as COD4
Left 4 Dead - Very narrow, barely any room for open ended gameplay.
Crysis - Closer to being more open worlded than the above games, but still goes to a narrow path to the next open world
FEAR 2 - Very linear levels consisting entirely of corridors in different landscapes.
Now Far Cry 2 - Get Objective, Objective is marked on Map, prior to achieving goal scan the area for potential aides - ammo, health and such. Come in from the North South East or West ( Not always the case, but mostly ) choose guns blazing/Stealth ( Wait for night with the stealth suit and silenced pistol and hey, suddenly you can complete missions without being seen/firing a shot ) AI adapts, tracks noise and waits in ambush ( no two scenarios have ever been the same from what I've played and considering the open levels there is a lot that can go wrong with AI and it handles it pretty well ). As for the Open endedness of the world, hey theres only a few games that do it well and a lot that need to instance the game a bit ( World of Warcraft, Thief 3, GTA Vice City and 3 ) and some that don't ( GTA 4 ). Considering the resolution on some of the textures, the fact that there is quite a bit of destruction and physics based calculations, dynamic sunlight that casts shadows ( no pre baked BS ) the engine does a good job keeping up. I'm running it at 1680x1050 with max settings, anti aliasing x 2 and aniostropic filtering x8 and it still manages to remain a stable 40-60fps, if you're playing the 360/PS3 version, you're missing out on a shit load of details and running it to the equvilant of medium/low settings on PC. I'm not trying to convince anyone here that it's the best game in the world, but when it does it right it shines.
This one was absolutely horrid, however. I'd go into detail, but Flippy has more or less summed up my thoughts. Mainly with the whole "overrated graphics" ending, and ruining of what some developers consider "open-world".
Lets compare Far Cry 2 with a few other shooters and see if they are close to being as "open world".
Call of Duty 4 Call of Duty - World at War Left 4 Dead
Crysis FEAR 2
None of these were advertised and touted as open-world, though. I'm close to bolding Crysis while i'm at it, too. It's really just my opinion, though, and it's one shared by quite a few people. If I felt the need to justify it I would, but there arent many games that I consider open-world anyway. Do I even need to add the "-", by the way? It just feels naked without it.
I agree the game looks great, though. I'm just not seeing how anyone enjoyed the gameplay, and it's odd, considering I fully enjoyed the first one, even if it was on my PC, whereas I got the second for the 360. It could have been much better, but I feel it was done a major disservice.
It's weird how Ubisoft Montreal's games perceived flaws get absolutely no slack from some people.
Far Cry 2, Assassin's Creed and the new PoP have all been real love/hate games.
@Waka Laka: you're missing the point that what you're describing are individuated sequences on a chain, which is what linearity is. There is no point going anywhere but where you're supposed to be going, because if you go elsewhere then there is nothing there. What you're describing is not open-world, it's open-ended combat, which is something entirely different. Crysis has open-ended combat but is not open-world. And is much the better game for it, too.
It is a terrible game that shows off the biggest flaws in the sandbox genre.
Combat, because it is totally unscripted (that is, there is no consideration as to how the situation might be made interesting at all, just random enemies thrown around poorly-constructed combat areas) and is boring as hell. The guards take too many bullets to die, can bullshit-see you through thick jungle at 50 yards, and have poor AI. They feel like they're from 2002.
The open world mechanic is a sham. You are often confined to strictly limiting pathways (good luck getting a jeep through the jungle or solid rock), the few routes are games of drive-stop-shoot-drive-stop-shoot because of all the small yet annoying outposts, and even the hang-gliders, very difficult to reach, offer relatively little freedom because they face out into predefined basins wherein you are trapped. The limitation of freedom of movement aside, the world is utterly pointless and unrewarding. Diamonds are mildly interesting to track down, but if you go somewhere you're not supposed to be yet, it's just like an mmo without the content. Sure, you can look around although it's not that interesting and there's stupid enemies everywhere, but because the game has decided that this area isn't important yet, your presence is meaningless. This is why it's completely fake - the 'openness' of the gameplay makes no significant change to the game than had it been linear.
And the graphics aren't really all that.
The lure of the 'open-ended' genre isn't being rewarded for your actions or even having those actions 'matter'. It's exploration, which I'm pretty sure FarCry 2 fails at as well (i.e. there being nothing interesting to explore) but I'm just saying since you're trying to expose the suck of the genre in general.
Personally, I often enjoy exploring the nooks and crannies of open-ended worlds more than dealing with their 'significant choices' since I always end up min/maxing whatever choice is best and that gets tiring.
And the graphics are all that, we aren't going to see a jungle/forest that good looking and well-optimized for a long time to come.
I enjoyed the hours I spent soaking up the marvelous technical interplay between aspects of Far Cry 2’s environment, but I never felt any real motivation to accomplish anything relevant to its campaign. The game is positively beleaguered by counter-intuitive shortcomings, but I can distill joy from anything -- even hopelessly bleak nonsense -- when I have a friend along for the ride. While driving my stolen jeep with its unmanned turret around such a vast and gorgeous expanse, I look around at everything and think, “I’d love to just tear all of this shit apart, but who’s going to laugh?” Wonderful things have a way of emerging from open environments where two friends can indulge their elaborate designs for screwing around, and this game just aches for co-op play. Given that one small privilege, all else could be forgiven.
Works best if you play it in small chunks though, or else it does start to feel repetative.
I'd agree with this. The very similar nature of the missions gets tiring, and if you rent it like I did you tend to want to push through it, and get drained. I liked the buddy system (though [strikeout]Charlie Sheen[/strike] Warren Clyde can suck it. I liked Paul, until I had to put him down.), and if you can find a path that doesn't take you through the endless checkpoints every couple of minutes, the vehicles are pretty cool.
I'd really have liked to play a co-op mode, since the best vehicles are designed for two people.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
A few things, I will throw my two pence into the camp of "its fun but hella annoying at times" because thats what it is.
It did a lot of things right for example guns, wide spaces with the pretty and enough first person animations to keep you immersed. It also did some stuff badly (note not wrong, just badly) for example taking pills in the middle of a fire fight = not cool, killing the same guys at the same checkpoint = very not cool.
Essentially if you like the sand box genre you will have some fun, the same fun you had playing Scarface, Mafia, Godfather or any other game which mixed fun, frustration and being ambitious but a bit rubbish.
Also it did have some fun bugs see spoiler for HAhahahahAHAH
Do you want to know how I got these scars....?
Edit: My point has been made much better by others but they dont have my pictures!
Kaligord on
And I - am not your enemy - not your destroyer - I am, as before, your right hand. Your sword.
I like how the driver AI consisted of driving right up to you and then get out and shoot you with their gun. Everytime. No driving alongside you while trying to run you off the road or anything complicated. Just drive right up to you and then shoot. Stupid.
Ninyu on
"It would be cool if you lived with a monster, you would never get hiccups." - Mitch Hedburg
Posts
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
The normal one, presumably. It's not greatest hits or anything. Four squares on the front with a circle in the middle that has the main character walking through a field with a machete. 360.
Actually, I'm glad I didn't have to pay anything for it.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
I liked it anyway, some people have issues with its ending, and i'll admit, i didn't much feel like replays after the ending... but up till then its a decent game.
All told, it's anti-fun. It tied with Sonic Unleashed for the worst game I played last year.
what they arnt telling you is how pretty this game is. if you like exploring without any real questing... like wandering around in oblivion/morrowind, its worth playing
also it has 2 major bugs and the developers are too lazy to fix it, oh well
also, fire is awesome
It was a tech demo, basically. The "spreading fire" was pretty lame too.
Play the game yourself
I for one loved the shit out of it. It has it's share of flaws, but they were made up by the rest of the game, which just pressed all the right buttons for me
Let me lay it out for you, pros and cons:
The gunplay is very satisfying (there is a lot of it)
The AI is pretty good (sometimes they can get stupid when you have the stealth camo upgrade and they forget to check in buildings)
The weapons are cool (you can only carry three)
The graphics are pretty great (some people get lots of glitches? I don't know about this because I never got a single one!)
The missions are open ended (most are pretty unscripted so it can feel samey)
The story is adequate (it's cliched and the voice acting is wonky at times but you'll like at least one buddy and the tapes that you find are really cool to listen to)
The vehicles are easy to handle (there aren't that many)
The game is entirely in first-person (some people think this is dumb but they're dumb so fuck them)
I paid forty bucks for it and liked it quite a bit. Got a crapload of entertainment out of it, even if the multiplayer was pretty shit - lack of a server browser and laggy online in general killed it for me, despite it's totally sweet map editor and multiplayer modes
Hell, I might reinstall it and play it again. Use the flamethrower more often this time
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
The spreading fire was really cool, with all the weather effects and adjusting for windage and all that
It just couldn't spread more than a hundred yards in any direction or it would burn the whole world down because there was flammable material everywhere
Which I guess would be realistic but pretty processor intensive
And I never encountered any bugs at all, major or otherwise. What's that all about, that never happens to me
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Incredible.
Amazing stuff.
It also has some of the most frustrating shit ever pulled in anything ever created.
So yeah, play it. Then goozex it.
Yeah, I liked how the fire looked and how it spread according to wind, but if you started a fire anywhere, it would literally stop at the 100 foot boundary and go no further, and die out pretty quickly.
And there were a lot of bugs for me, just minor little things that added up. I enjoyed it, but I wouldn't play it again.
Even if you do explore you're constantly accosted by the local baddies oh either, interchangable faction.
And then you discover that aside from hunting down diamonds there isn't a hellova lot else to do or find while exploring.
Some of the scenarios I got myself wound up in were pretty entertaining, it just wore thin real fast. $10 isn't a bad price for it though.
Finding diamonds and Jackal tapes was just a bonus to finding cool waterfalls and canyons and stuff
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
PSN ID : Xander51 Steam ID : Xander51
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
No matter what they put out, it can't make up for the $55 I threw away on this piece of crap.
I actually enjoyed the game, too. It crashed every hour, on the hour no matter what I did. I did a slight OS hack to give it access to more system memory, and that worked for awhile but it still crashed after awhile. And I was even willing to tolerate that.
Eventually, one of the NPCs I needed to do a mission just wouldn't show up anymore. At all. I have older saves, but fuck if I want to put any more effort into dodging the flaws in this thing.
EDIT: I really like the buddy system tho, where they'd save you if you got taken down then you both run around blasting dudes for a while. So awesome.
Yeah. Remember all the footage they showed pre-release? The game world was huge and completely open. That's what I thought I was buying, because I don't recall them showing off how limited most of the two maps were. I was really excited and then I found I spent most of my time going through those stupid confined jungles/canyons, stopping every thirty seconds to blow up a jeep or shoot an outpost which would respawn as soon as I left.
What we were shown and what we got were two very different things. The hype machine was cruel and misleading for this one.
GM: Rusty Chains (DH Ongoing)
The one thing that fucks the whole game up is the fact that the promised faction stuff is not as deep or satisfying as it could have been.
Tumblr
Combat, because it is totally unscripted (that is, there is no consideration as to how the situation might be made interesting at all, just random enemies thrown around poorly-constructed combat areas) and is boring as hell. The guards take too many bullets to die, can bullshit-see you through thick jungle at 50 yards, and have poor AI. They feel like they're from 2002.
The open world mechanic is a sham. You are often confined to strictly limiting pathways (good luck getting a jeep through the jungle or solid rock), the few routes are games of drive-stop-shoot-drive-stop-shoot because of all the small yet annoying outposts, and even the hang-gliders, very difficult to reach, offer relatively little freedom because they face out into predefined basins wherein you are trapped. The limitation of freedom of movement aside, the world is utterly pointless and unrewarding. Diamonds are mildly interesting to track down, but if you go somewhere you're not supposed to be yet, it's just like an mmo without the content. Sure, you can look around although it's not that interesting and there's stupid enemies everywhere, but because the game has decided that this area isn't important yet, your presence is meaningless. This is why it's completely fake - the 'openness' of the gameplay makes no significant change to the game than had it been linear.
And the graphics aren't really all that.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I loved the first Far Cry for the first few levels and same thing with Crysis (yeah I know. Not the same devlopers for FC2). If they could tune up Far Cry 2 and combine with the abilities and weapon customization from Crysis then Far Cry 3 should be amazing.
But really other then a few nagging details (respawn and a AI sorta) then Far Cry 2 is a cool make your own adventure type game if you have a bit of imagination. Or just feel like shooting up dudes in Africa.
Lets compare Far Cry 2 with a few other shooters and see if they are close to being as "open world".
Call of Duty 4 : Narrow corridors, one direction scripting with no more than 3 or so branching paths that end up back in the same place. Doors, gates and small crates block your path.
Call of Duty - World at War : Same deal as COD4
Left 4 Dead - Very narrow, barely any room for open ended gameplay.
Crysis - Closer to being more open worlded than the above games, but still goes to a narrow path to the next open world
FEAR 2 - Very linear levels consisting entirely of corridors in different landscapes.
Now Far Cry 2 - Get Objective, Objective is marked on Map, prior to achieving goal scan the area for potential aides - ammo, health and such. Come in from the North South East or West ( Not always the case, but mostly ) choose guns blazing/Stealth ( Wait for night with the stealth suit and silenced pistol and hey, suddenly you can complete missions without being seen/firing a shot ) AI adapts, tracks noise and waits in ambush ( no two scenarios have ever been the same from what I've played and considering the open levels there is a lot that can go wrong with AI and it handles it pretty well ). As for the Open endedness of the world, hey theres only a few games that do it well and a lot that need to instance the game a bit ( World of Warcraft, Thief 3, GTA Vice City and 3 ) and some that don't ( GTA 4 ). Considering the resolution on some of the textures, the fact that there is quite a bit of destruction and physics based calculations, dynamic sunlight that casts shadows ( no pre baked BS ) the engine does a good job keeping up. I'm running it at 1680x1050 with max settings, anti aliasing x 2 and aniostropic filtering x8 and it still manages to remain a stable 40-60fps, if you're playing the 360/PS3 version, you're missing out on a shit load of details and running it to the equvilant of medium/low settings on PC. I'm not trying to convince anyone here that it's the best game in the world, but when it does it right it shines.
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None of these were advertised and touted as open-world, though. I'm close to bolding Crysis while i'm at it, too. It's really just my opinion, though, and it's one shared by quite a few people. If I felt the need to justify it I would, but there arent many games that I consider open-world anyway. Do I even need to add the "-", by the way? It just feels naked without it.
I agree the game looks great, though. I'm just not seeing how anyone enjoyed the gameplay, and it's odd, considering I fully enjoyed the first one, even if it was on my PC, whereas I got the second for the 360. It could have been much better, but I feel it was done a major disservice.
Yes, there are some flaws but overall it's a fantastic "mercenary in Africa" simulator.
Far Cry 2, Assassin's Creed and the new PoP have all been real love/hate games.
@Waka Laka: you're missing the point that what you're describing are individuated sequences on a chain, which is what linearity is. There is no point going anywhere but where you're supposed to be going, because if you go elsewhere then there is nothing there. What you're describing is not open-world, it's open-ended combat, which is something entirely different. Crysis has open-ended combat but is not open-world. And is much the better game for it, too.
The lure of the 'open-ended' genre isn't being rewarded for your actions or even having those actions 'matter'. It's exploration, which I'm pretty sure FarCry 2 fails at as well (i.e. there being nothing interesting to explore) but I'm just saying since you're trying to expose the suck of the genre in general.
Personally, I often enjoy exploring the nooks and crannies of open-ended worlds more than dealing with their 'significant choices' since I always end up min/maxing whatever choice is best and that gets tiring.
And the graphics are all that, we aren't going to see a jungle/forest that good looking and well-optimized for a long time to come.
Works best if you play it in small chunks though, or else it does start to feel repetative.
I'd agree with this. The very similar nature of the missions gets tiring, and if you rent it like I did you tend to want to push through it, and get drained. I liked the buddy system (though [strikeout]Charlie Sheen[/strike] Warren Clyde can suck it. I liked Paul, until I had to put him down.), and if you can find a path that doesn't take you through the endless checkpoints every couple of minutes, the vehicles are pretty cool.
I'd really have liked to play a co-op mode, since the best vehicles are designed for two people.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
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It did a lot of things right for example guns, wide spaces with the pretty and enough first person animations to keep you immersed. It also did some stuff badly (note not wrong, just badly) for example taking pills in the middle of a fire fight = not cool, killing the same guys at the same checkpoint = very not cool.
Essentially if you like the sand box genre you will have some fun, the same fun you had playing Scarface, Mafia, Godfather or any other game which mixed fun, frustration and being ambitious but a bit rubbish.
Also it did have some fun bugs see spoiler for HAhahahahAHAH
Edit: My point has been made much better by others but they dont have my pictures!