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Is WoW on iPhone a dangerous idea?

LiquidlizardLiquidlizard Registered User regular
edited May 2009 in Games and Technology
Hi,
not being much of lover of the very contagious MMORPG WOW, (because of its crazy popularity), after I saw this video in which as if "WoW" is played on the platform of iPhone, I started wondering, if that's not a very crazy and dangerous idea.

Presuming that the video is not fake. (I haven't found any information about it)

iPhone itself and WoW both are very popular, and if you combined these things, the result could be scary. People playing WoW everywhere, I would not only have to listen to their never ceasing chatter about wow, but would also be forced to watch them play it everywhere. Somehow it disturbs me. Contagious things definately are dangerous and maybe some should not come together. Especially if we're talking about a person like me, who is not particularly fond of WoW and iPhone maniacs.

So I wanted to hear your opinion.

1) Is the video fake or real?

2) If it's real what do you think, would it be viable to play WoW on it and how would it contribute to the already ass-crazy popularity of the game?

3) Are Wow haters doomed?

Oops, it turns out the youtube version has been removed. Here's another link with working video.

Liquidlizard on
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Posts

  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited April 2009
    5 fps with two mobs on screen?

    Yeah, totally viable.

    Echo on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited April 2009
    It's not "dangerous" at all. There's nothing inherently dangerous about WoW as it is (and certainly not iPhones). People that get addicted and lose their grip on reality are, for lack of a better word, weak and pathetic, and if it weren't an MMORPG on the computer, they would almost certainly become addicted to something else. It's a personality trait and nothing more. Personally I'd be happier to see people become addicted to WoW over more dangerous alternatives (alcohol, drugs, etc.).

    UnbreakableVow on
  • 043043 Registered User regular
    edited April 2009
    If it's real, get the fuck over it. People are gonna talk about whatever they like.

    At work, when someone asks me about WoW and I say I don't play it, I usually get a few minutes of rambling on about armor or what have you anyway, and I nod and play along and feign interest, because I'm not looking for a negative customer service hit.

    DICK COMMENT OVER. HONEST COMMENT STARTING.

    It'd make sense to have it portable, but I don't think anyone who really plays WoW is gonna play it on a 3.5 inch screen with no mouse. You really don't have anything to worry about.

    043 on
    [SIGPIC][/SIGPIC]
  • LiquidlizardLiquidlizard Registered User regular
    edited April 2009
    In a way I would think it's just a fad, because I agree that it's unlikely that anyone could comfortably play wow on iPhone, except those who are in love with both of these things at the same time.

    Liquidlizard on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited April 2009
    I am in love with my iPhone.

    When I was living with a friend who had a PC that could run it, I was in love with WoW.

    So realistically this would be my only way to play it, and I still wouldn't because of the hassle I'm sure it would be.

    UnbreakableVow on
  • 043043 Registered User regular
    edited April 2009
    In a way I would think it's just a fad, because I agree that it's unlikely that anyone could comfortably play wow on iPhone, except those who are in love with both of these things at the same time.

    And I'm sure they'll be staring down at their iPhones far too hard to bother you, in any capacity. When someone dies on the freeway because they were too busy playing fucking WoW on their phone, this thread, and the question it poses, will be warranted.

    Right now, a potentially fake video of it running isn't enough to warrant this discussion outside of an already existing WoW thread, in my opinion.

    043 on
    [SIGPIC][/SIGPIC]
  • peterdevorepeterdevore Registered User regular
    edited April 2009
    It's definitely real, people have been using remote desktop software for the iPhone to do that some time ago. The thing this app adds apparently is an interface mod to make it more playable and work with touch gestures.
    I don't think it's viable though, unless they up the framerate. Even then, they have to do some nifty interface magic to get all the commands you need and not clutter the screen.

    peterdevore on
  • UncleSporkyUncleSporky Registered User regular
    edited April 2009
    In a way I would think it's just a fad, because I agree that it's unlikely that anyone could comfortably play wow on iPhone, except those who are in love with both of these things at the same time.
    People always call things they hope won't succeed a fad.

    I think WoW on iPhone is going to sell like crazy. No, people aren't going to be out killing stuff so much, but they will be hanging out in capital cities, checking the auction house, and bugging people in trade chat. It will be used for buying and selling and staying in contact with your guild 24/7.

    Even so, it wouldn't be that bad for just running around killing enemies to level up. You probably just can't do big instances or raids with it.

    UncleSporky on
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  • matthias00matthias00 Registered User regular
    edited April 2009
    I don't see WoW on the iPhone being a thing that happens. There may be a tiny, tiny segment of WoW players with iPhones that are addicted enough to suffer through the limitations of the hardware to do their dailies on the bus or something, but no one will raid, let alone be allowed to raid on their iPhone, or do anything else in the game that requires any reflexes or skill.

    The idea of an iPhone-friendly MMOG, though... has that been attempted before? Maybe not necessarily iPhone exclusive, but hey, the platform is portable, has a constant connection to the internet, and decent hardware. Why not?

    Or maybe add a component to an existing MMO that is for the iPhone that helps your character out. Something like playing a bejeweled clone that gives your character gold/xp for high scores.

    On the other hand, a bejeweled clone for an MMORPG set on a handheld device constantly on the internet is sort of like heroin in terms of potential addictive properties, so I don't really know if that's really ethical to develop...

    matthias00 on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited April 2009
    It's my personal conviction that MMOs belong to a handheld.

    Alfred J. Kwak on
  • AdusAdus Registered User regular
    edited April 2009
    So are you one of those people that just irrationally hates popular things? Because that's certainly the vibe your initial post gives off.

    1: Probably real.
    2: Not viable apart from maybe checking mail or auctions. It wouldn't contribute to the playerbase whatsoever.
    3: I guess if you hate people having interests other than your own, then you probably are doomed, because it'll happen all through life.

    Adus on
  • langfor6langfor6 Registered User regular
    edited April 2009
    People always call things they hope won't succeed a fad.

    This is true. I still contend that this Wii thing is just a fad.

    Wow on iPhone eh? Well, good. Data plans cost so much money, it makes me happy thinking that people will actually get some use out of them.

    Maybe this way people can make it to the raid on time.

    langfor6 on
  • UncleSporkyUncleSporky Registered User regular
    edited April 2009
    langfor6 wrote: »
    People always call things they hope won't succeed a fad.

    This is true. I still contend that this Wii thing is just a fad.

    Wow on iPhone eh? Well, good. Data plans cost so much money, it makes me happy thinking that people will actually get some use out of them.

    Maybe this way people can make it to the raid on time.

    Personally I am excited to see the first Nax or Ulduar clear on an all iPhone guild.

    UncleSporky on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2009
    WoW on the iPhone is not dangerous because it's hardly playable; it's only viable as a tool to do things that don't require constant attention and interaction, which is checking mail and auction house stuff. 5 FPS makes it dangerous to even do running around going from one location to another to save you the trouble when going home.

    So it wouldn't be in much use. Hence not being a danger.

    I'm taking the angle, by the way, that people would be doing this crap from their cars or dumb enough to do it while on the job. Which is little different than dipshits who do it with text messaging. We penalize those fucks as is.

    Henroid on
  • davinciedavincie Registered User regular
    edited April 2009
    I'm not sure how this will work, I mean I get laggy if I go into Dalaran with my pretty good pc, how will a Iphone handle it?

    davincie on
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  • LorahaloLorahalo Registered User regular
    edited April 2009
    By exploding, obviously. Reminds me of the time it said I had 0.2 fps on my old computer in shatt.

    Lorahalo on
    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • psyck0psyck0 Registered User regular
    edited April 2009
    It's not "dangerous" at all. There's nothing inherently dangerous about WoW as it is (and certainly not iPhones). People that get addicted and lose their grip on reality are, for lack of a better word, weak and pathetic, and if it weren't an MMORPG on the computer, they would almost certainly become addicted to something else. It's a personality trait and nothing more. Personally I'd be happier to see people become addicted to WoW over more dangerous alternatives (alcohol, drugs, etc.).

    Just what the world needs more of. Complete lack of understanding of mental illness and of compassion, along with some hardcore victim blaming that will discourage people with problems from admitting them and getting help. Well done.

    psyck0 on
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  • ObsObs __BANNED USERS regular
    edited April 2009
    It's perfectly possible to have WoW on the iPhone if they create a scaled down version for the iPhone. If WoW can run on a computer with a speed of 400 mhz and onboard video, it can run on the iPhone.

    Obs on
  • The_ScarabThe_Scarab Registered User regular
    edited April 2009
    It's not "dangerous" at all. There's nothing inherently dangerous about WoW as it is (and certainly not iPhones). People that get addicted and lose their grip on reality are, for lack of a better word, weak and pathetic, and if it weren't an MMORPG on the computer, they would almost certainly become addicted to something else. It's a personality trait and nothing more. Personally I'd be happier to see people become addicted to WoW over more dangerous alternatives (alcohol, drugs, etc.).

    World of Warcraft has been built from the ground up to be an addicting experience. Low level items look terrible and never match up, they time content releases precisely so that as soon as you finish the last raid you move onto the next.

    They even said this explicitly at Blizzcon when discussing Lich King. They had most of that content done well before it released, but didn't want to step on anyone's Naxxramas toes.

    To say that there is nothing inherently dangerous - ergo addicting - about World of Warcraft is misunderstanding everything about what addiction requires and what fuels such behaviour. It is not a chemical addiction like smoking or drinking, sure, but that does not mean that it is not directly contributing to that personality.

    The reason why people don't play other games is because of this very issue. I'm sure humans can become addicted to anything. Any activity imaginable. But WoW features a tremendous number of 'hooks' to boost this trait in people.

    That's why they make so much money. WoW is addicting. It was designed to be addicting so that you pay constantly into the Blizzard coffers.

    The_Scarab on
  • ObsObs __BANNED USERS regular
    edited April 2009
    The bright colors, simple shapes, sounds for just about every action, constant communication, constant reward- all contribute to making WoW addictive as fuck. Just another slot machine made of incredible math.

    Obs on
  • AdusAdus Registered User regular
    edited April 2009
    Man, not the MMO addiction argument again...

    Anyways, listening to the newest Podcast, Gabe and Tycho bring up a fairly good point. WoW is a pretty massive game in terms of hard drive space used. How large are Iphone hard drives?

    Adus on
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited April 2009
    Adus wrote: »
    Man, not the MMO addiction argument again...

    Anyways, listening to the newest Podcast, Gabe and Tycho bring up a fairly good point. WoW is a pretty massive game in terms of hard drive space used. How large are Iphone hard drives?

    It's a remote kind of thing, the actual game would be running on a server.

    edit: Also yeah, WoW is huge space wise. Also, I made the mistake of taking a bunch of screenshots for like the first month of play... I didn't think it would save them in tga format.

    My screenshots folder was roughly 20 gigs.

    Honk on
    PSN: Honkalot
  • The_ScarabThe_Scarab Registered User regular
    edited April 2009
    Adus wrote: »
    Man, not the MMO addiction argument again...

    Anyways, listening to the newest Podcast, Gabe and Tycho bring up a fairly good point. WoW is a pretty massive game in terms of hard drive space used. How large are Iphone hard drives?

    Wow + both expansions and all content updates thus far is easily over 12 gig.

    The base vanilla game was 7 ish. I actually had it on 4 dvds. Those were the good old days, of two thousand and fucking five!

    The_Scarab on
  • ÆthelredÆthelred Registered User regular
    edited April 2009
    Is hearing people talk about WoW a large-scale problem in general life? I would quite like to hear talk about videogames.

    Æthelred on
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  • ObsObs __BANNED USERS regular
    edited April 2009
    Is hearing people talk about WoW a large-scale problem in general life? I would quite like to hear talk about videogames.

    You really don't. When you hear people talking about video games in real life the way they do on forums, complete with using acronyms like "L O L" and "W T F" in real life, you just want to beat the shit out of them.

    Obs on
  • ÆthelredÆthelred Registered User regular
    edited April 2009
    But I would finally find out how to pronounce all those words I only see on the internet! Not just acronyms either..

    Æthelred on
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  • SzechuanSzechuan Registered User regular
    edited April 2009
    Adus wrote: »
    Man, not the MMO addiction argument again...

    I actually did my thesis on basically this subject. PM me for details. If people are actually interested I may pop the bulk of it in here or something.

    Szechuan on
  • LiquidlizardLiquidlizard Registered User regular
    edited April 2009
    Is hearing people talk about WoW a large-scale problem in general life? I would quite like to hear talk about videogames.
    Hearing and chatting about videogames is great. Because there's always something new and interesting. On the other hand, chatter about WoW will be something unbearably specific about recent raids, unfair sharing of loot and quarrels in the guild how someone didn't respec as he/she should have. Call me elitist, but that's often horrible.

    Yeah, the issue with space is quite formidable. Maybe there's going to be some version that is good for the things before mentioned - auctioning, gathering, tinkering.

    Liquidlizard on
  • JurgJurg In a TeacupRegistered User regular
    edited April 2009
    WoW is an okay game, but it gets annoying when your friends can't hang out because they have to raid. I don't think a videogame should ever dictate what you do with your free time, but the structure of WoW- pricing, game design, everything- all reward a massive time investment so that Blizzard can profit.

    I for one would love to see a quality MMO on the iPhone, even if I don't own one. I just hope it abandons the paradigm established by WoW. (And Everquest, I suppose.)

    MMOs don't need to reward time spent above all else. That's only for a monthly pricing strategy. I am not a big fan of Popcap style pricing (that's paying for exclusive aesthetic content, right?) but I think that would be a lot better. They have those, right? How do they work out? Are the people with paid content huge pricks?

    Ultimately, I am not a fan of any game design that sacrifices quality for profitability or contributes to a poisonous player base. I know the ultimate goal of the videogame industry is profit, but if every game pursued it in the same manner as WoW, I would quit playing games.

    Jurg on
    sig.gif
  • UncleSporkyUncleSporky Registered User regular
    edited April 2009
    For all this talk of addiction and wasted time, there is something to be said for fun. If someone is legitimately enjoying themselves, who can fault them? What is the difference between someone who plays a lot of different single player games and the guy who plays one really large game? Other than that the console gamer will be spending a lot more of his money and mostly won't be interacting with other people.

    Yes, wow is designed to be addictive. Soda is designed to taste good. Roller coaster rides are exhilarating.

    UncleSporky on
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  • JurgJurg In a TeacupRegistered User regular
    edited April 2009
    For all this talk of addiction and wasted time, there is something to be said for fun. If someone is legitimately enjoying themselves, who can fault them? What is the difference between someone who plays a lot of different single player games and the guy who plays one really large game? Other than that the console gamer will be spending a lot more of his money and mostly won't be interacting with other people.

    I haven't hidden my concerns behind some morality statement. I, personally, find it distasteful when someone would rather play a mediocre videogame than socialize with their friends. This extends to single player games, but the design of those often doesn't enforce social withdrawal as much as MMOs.

    Everything in moderation, you know. MMOs and moderation don't really mix that well.

    Jurg on
    sig.gif
  • UncleSporkyUncleSporky Registered User regular
    edited April 2009
    Jurg wrote: »
    For all this talk of addiction and wasted time, there is something to be said for fun. If someone is legitimately enjoying themselves, who can fault them? What is the difference between someone who plays a lot of different single player games and the guy who plays one really large game? Other than that the console gamer will be spending a lot more of his money and mostly won't be interacting with other people.

    I haven't hidden my concerns behind some morality statement. I, personally, find it distasteful when someone would rather play a mediocre videogame than socialize with their friends. This extends to single player games, but the design of those often doesn't enforce social withdrawal as much as MMOs.

    Everything in moderation, you know. MMOs and moderation don't really mix that well.

    Social withdrawal from those physically near them, you mean. Clearly it's not the same as friends face to face, but a guild is as much a social group as anything else.

    Also, you specifically mentioned a mediocre video game being the barrier of socialization. Do you find it less distasteful if the game is awesome?

    UncleSporky on
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  • DjiemDjiem Registered User regular
    edited April 2009
    Anyway, to answer the OP's question:

    WoW on iPhone is NOT a dangerous idea, just like the iPhone and WoW are not dangerous things.
    Maybe in a couple years we'll hear about one guy who crashed his car because he was checking his auction house, but this guy had serious problems anyway. Except for such an extreme, I really don't see the danger.

    Djiem on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited April 2009
    Even so, it wouldn't be that bad for just running around killing enemies to level up. You probably just can't do big instances or raids with it.

    "Forar, why is your DPS below half what it usually is, and why are you dying on every single trash pull? You don't usually die at all during this raid!"

    "Oh, I don't have my usual mods, and my fps blows."

    "... you're playing from your iphone again, aren't you?"

    "yes"

    Forar has been removed from the party.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2009
    Jurg wrote: »
    For all this talk of addiction and wasted time, there is something to be said for fun. If someone is legitimately enjoying themselves, who can fault them? What is the difference between someone who plays a lot of different single player games and the guy who plays one really large game? Other than that the console gamer will be spending a lot more of his money and mostly won't be interacting with other people.

    I haven't hidden my concerns behind some morality statement. I, personally, find it distasteful when someone would rather play a mediocre videogame than socialize with their friends. This extends to single player games, but the design of those often doesn't enforce social withdrawal as much as MMOs.

    Everything in moderation, you know. MMOs and moderation don't really mix that well.

    Social withdrawal from those physically near them, you mean. Clearly it's not the same as friends face to face, but a guild is as much a social group as anything else.

    Also, you specifically mentioned a mediocre video game being the barrier of socialization. Do you find it less distasteful if the game is awesome?

    so very true. scheduling time to raid is pretty much in the same realm as scheduling time to play on the local YMCA softball team, at least as far as social obligations go.

    you have a group of people who get together to participate in something they enjoy and accomplish something they find value in.

    if they choose that over hanging out with you, maybe you need to present yourself as a more entertaining alternative?

    either way, it's a voluntary obligation, and you wouldn't bitch at someone if they told you they had a soccer game that night, so why is raid night any different?

    Super Namicchi on
  • DjiemDjiem Registered User regular
    edited April 2009
    Jurg wrote: »
    For all this talk of addiction and wasted time, there is something to be said for fun. If someone is legitimately enjoying themselves, who can fault them? What is the difference between someone who plays a lot of different single player games and the guy who plays one really large game? Other than that the console gamer will be spending a lot more of his money and mostly won't be interacting with other people.

    I haven't hidden my concerns behind some morality statement. I, personally, find it distasteful when someone would rather play a mediocre videogame than socialize with their friends. This extends to single player games, but the design of those often doesn't enforce social withdrawal as much as MMOs.

    Everything in moderation, you know. MMOs and moderation don't really mix that well.

    Social withdrawal from those physically near them, you mean. Clearly it's not the same as friends face to face, but a guild is as much a social group as anything else.

    Also, you specifically mentioned a mediocre video game being the barrier of socialization. Do you find it less distasteful if the game is awesome?

    so very true. scheduling time to raid is pretty much in the same realm as scheduling time to play on the local YMCA softball team, at least as far as social obligations go.

    you have a group of people who get together to participate in something they enjoy and accomplish something they find value in.

    if they choose that over hanging out with you, maybe you need to present yourself as a more entertaining alternative?

    either way, it's a voluntary obligation, and you wouldn't bitch at someone if they told you they had a soccer game that night, so why is raid night any different?

    I guess it just hurts when you learn you're less fun to be with than a "mediocre game". :lol:

    Djiem on
  • The Count Of Midget FistoThe Count Of Midget Fisto Registered User regular
    edited April 2009
    Not to take away from WoW, but Eve Online really needs this. Anyone who has played EvE knows how easy it is to be OCD about training skills. Something like this would allow me to log into EvE swap the skill that just finished training and continue with my day.

    The Count Of Midget Fisto on
    In Low Orbit Over Budapest
  • JurgJurg In a TeacupRegistered User regular
    edited April 2009
    Djiem wrote: »
    Jurg wrote: »
    For all this talk of addiction and wasted time, there is something to be said for fun. If someone is legitimately enjoying themselves, who can fault them? What is the difference between someone who plays a lot of different single player games and the guy who plays one really large game? Other than that the console gamer will be spending a lot more of his money and mostly won't be interacting with other people.

    I haven't hidden my concerns behind some morality statement. I, personally, find it distasteful when someone would rather play a mediocre videogame than socialize with their friends. This extends to single player games, but the design of those often doesn't enforce social withdrawal as much as MMOs.

    Everything in moderation, you know. MMOs and moderation don't really mix that well.

    Social withdrawal from those physically near them, you mean. Clearly it's not the same as friends face to face, but a guild is as much a social group as anything else.

    Also, you specifically mentioned a mediocre video game being the barrier of socialization. Do you find it less distasteful if the game is awesome?

    so very true. scheduling time to raid is pretty much in the same realm as scheduling time to play on the local YMCA softball team, at least as far as social obligations go.

    you have a group of people who get together to participate in something they enjoy and accomplish something they find value in.

    if they choose that over hanging out with you, maybe you need to present yourself as a more entertaining alternative?

    either way, it's a voluntary obligation, and you wouldn't bitch at someone if they told you they had a soccer game that night, so why is raid night any different?

    I guess it just hurts when you learn you're less fun to be with than a "mediocre game". :lol:

    It sounds stupid phrased so bluntly, but yeah, pretty much that.

    Like I said, I'm not making an argument from a moral high ground.

    At least if they were doing something cool, like a quality* videogame, it could be fun to talk about. (Hell, that's why I'm here when I don't have the means to hang out with other people.)

    *This doesn't need to devolve into a debate on how value in entertainment is relative.

    Jurg on
    sig.gif
  • shyguyshyguy Registered User regular
    edited April 2009
    Szechuan wrote: »
    Adus wrote: »
    Man, not the MMO addiction argument again...

    I actually did my thesis on basically this subject. PM me for details. If people are actually interested I may pop the bulk of it in here or something.
    You should; I'd like to read it.

    shyguy on
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited April 2009
    If not on the iPhone, I'm sure in a year or two WoW could be easily ported to another upcoming phone/PDA/handheld. It's just a taste of things to come really.

    Also, WoW is very playable at 5fps. Hell, I used to raid 25 Naxx at that framerate. Then I came to my senses and sold my account. Best decision ever.

    Esh on
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