The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Soulcalibur: Broken Destiny -- Kratos (GoW) confirmed. First Kratos gameplay vid up!

Page-Page- Registered User regular
edited June 2009 in Games and Technology
Soon after announcing that Tekken 6 would be getting a PSP port, Namco also let it be known that they're working on Soulcalibur: Broken Destiny, an enhanced port of SC4.

Key features include:

-- Guest characters from SC4 (Vader, Yoda, SK) will not return. Not surprising.

-- The core SC4 cast is confirmed, though the roster is still being worked on. The core cast is kind of unclear. Sideline characters like Mina, Rock, and Lizardman may be cut, which would be a shame.

-- At least one completely new character has been confirmed and shown. Dampierre (probably a misspelling of Don Pierre), who fights with retractable wrist blades and (possibly) coins. Shortest ranged character yet? Who knows. He's got a nifty hat, though.

-- More or enhanced character customization options, with more items. I'd imagine that this means more anachronistic items like sunglasses or jeans.

-- A new mode designed to introduce new players to the Soulcalibur mechanics and teach them how to play properly. Will include more than 80 missions. Could work, probably wont.

-- All the newly introduced features from SC4: Armour breaks, Soul crushes, and critical finishers. Not enough detail to tell what this means yet.

-- Rearranged music, possible new stages, and new lighting effects (not really new, since Soul Edge had it) allow you to play each stage at different times of the day.

-- Ad-hoc for local multiplayer. Nothing about wireless play, yet.

Main source: Gamespot article and first hands-on.
959863_20090428_790screen012.jpg

What does this mean?

Tough to say, right now. Project Soul says they want to make this game more beginner friendly, a way to introduce players to the Soulcalibur series. While that's admirable, how they do it is what matters. Soulcalibur 3 had a short tutorial section designed to teach you how the game worked, but it was messy and indistinct, and really only showed you a few basic things about tech traps (but never worded anything properly). On the other hand, we've got the wonderful VF4: Evolution character tutorials that were also quite dry, and I can't imagine a developer that emphasizes flash as much as Namco basing a game around that sort of thing.

Now, there was once a rumour about SC3 having a PSP release. Obviously that never happened, and the rumour was short lived anyway. What we got instead was SC3: Arcade Edition, that fixed almost every problem that community shattering game had, and gave us Amy, Li Long, and Hwang in the bargain. It was, unfortunately, too little, too late, and the machines never got the distribution they deserved.

The Soulcalibur community has been hoping for some sort of patch, even a rumour or hint of one, for SC4. Namco has been silent as you please, though. Tekken 5 got Tekken 5:DR, and eventually the console port of that. One can only hope that this PSP port is the first step toward the major update SC4 deserves.

As for the returning and supposedly enhanced SC4 features, the one I'm most interested in is the armour breaks. Armour breaks are, at best, pointless in SC4. At their worst they're randomly messing up combos and disrupting gameflow. Most of the time they just make custom characters a waste of time, since after 2 rounds and a few armour breaks all the work you put into cusomizing your character has been shattered and they're running around in their underwear. They need to be changed significantly or just removed.

959863_20090428_790screen003.jpg
959863_20090428_790screen005.jpg
959863_20090428_790screen009.jpg

Developer Interview

THIS GAME IS SET TO BE RELEASED SUMMER 2009.

Kratos and Dampierre gameplay all up ins!

Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Page- on

Posts

  • AntihippyAntihippy Registered User regular
    edited April 2009
    Mina as in Seong mina?

    Seong mina a side character?

    What?

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Page-Page- Registered User regular
    edited April 2009
    That's reality. Learn to deal with it.

    It's not like I'm happy about it, but she's been shafted in SC4, and wasn't much in SC3 (well, she was actually a decent character, but didn't get attention).

    I mean, I main her. And Rock. But facts is facts, and if any character is going to be cut to save space, Mina and Rock are the top of the list.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • AntihippyAntihippy Registered User regular
    edited April 2009
    But, but.

    Seong Mina is awesome.

    :(

    If they're going to cut anyone, they can cut Tira.

    Nobody likes Tira.

    Edit: Oooh, also, is this one of Sony's new download only games?

    I hope not.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited April 2009
    Unless you have friends with PSPs to play with, I don't really see why someone would want to buy this version of the game. The singleplayer sucked imo compared to Soul Calibur 2. New character looks cool, though.

    Alfred J. Kwak on
  • Page-Page- Registered User regular
    edited April 2009
    Tira won't be cut. She's core, and in the screenshots.

    They're adding new singleplayer content, as I wrote more than once in the OP. SC2's singleplayer was just a watered down version of SC1's singleplayer.

    Singleplayer in fighting games is suck across the board, anyway.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited April 2009
    ARE YOU KIDDING ME NAMCO!? FIX SOUL CALIBUR IV ONLINE BEFORE YOU DO THIS SHIT!

    Ragnar Dragonfyre on
    steam_sig.png
  • Rex DartRex Dart Registered User regular
    edited April 2009
    Lately, I find myself more and more drawn to a PSP. Maybe it's a side effect of living in Japan? I don't know, but it's worrying.

    I really liked Soul Calibur IV, but something about didn't quite sit right with me. Maybe I just never realized it before, but it felt more combo-centered than Soul Calibur 1 or 2. Is that completely crazy? It's possible I just didn't know about all the combos back then. Also, I didn't really care for all the Just Inputs. I really wanted to get good with Tira, but those were a pretty major roadblock for me.

    Lastly, even though I know it's never a priority in fighting games, I think the single player content in IV was worse than in any of the previous games. Character creation was cool, but I felt like there wasn't much for me to do after unlocking everything. Other than buy some DLC...

    Anyway, portable Soul Calibur sounds awesome. I've sunk major amounts of time into every SC game I've ever played, and would love for one to get me as addicted as I was to 1 and 2.

    Rex Dart on
  • DusT_HounDDusT_HounD Registered User regular
    edited April 2009
    @ Alfred J. Kwak
    Iactually like playing fighting games for the story! It's OK to singleplay!
    There! I said it.
    Although i do feel somewhat unclean now...

    DusT_HounD on
  • Page-Page- Registered User regular
    edited April 2009
    A lot of people want to go back to SC2, but honestly, it was kind of stale. Defence was king. It was emperor. It was a little boring. Better cancels were nice, though.

    Combos? It depends. SC3 brought in a lot of new stuns and things, which does make for more combos, and SC4 (following the general trend of fighting games) has upped the damage scaling, so even though there are a few more ways to do combos, there aren't a whole lot of really long or extremely damaging ones. Those still exist, but nothing quite as glaring (outside of Hilde's doom combos) as say, Cassie's old 4[A]/44[A] combos.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • Rex DartRex Dart Registered User regular
    edited April 2009
    Page- wrote: »
    A lot of people want to go back to SC2, but honestly, it was kind of stale. Defence was king. It was emperor. It was a little boring. Better cancels were nice, though.

    Combos? It depends. SC3 brought in a lot of new stuns and things, which does make for more combos, and SC4 (following the general trend of fighting games) has upped the damage scaling, so even though there are a few more ways to do combos, there aren't a whole lot of really long or extremely damaging ones. Those still exist, but nothing quite as glaring (outside of Hilde's doom combos) as say, Cassie's old 4[A]/44[A] combos.
    I think the soul gauge / instant kills were a great idea. I just wish they were less flashy / cutscene-y. Something more akin to Samurai Shodown's quick and simple finishers would be nice.

    I'm not sure what it is exactly, but something about the combos in SCIV didn't appeal to me. I generally have fun learning combos in 2D fighters, and also enjoyed learning some of them in Virtua Fighter. Maybe it's just the different speed of Soul Calibur, or the fact that it's weapon-based. I think I just want something that feels a bit more strategic (and, if need be, a bit more defensive), but with the threat of an instant-kill move hanging in the air.

    More on topic, Dampierre looks a thousand times cooler than Vader/Yoda combined.

    Rex Dart on
  • Page-Page- Registered User regular
    edited April 2009
    Well, combos aren't that big of a deal for many characters in SC4. Every once and a while you'll get the chance for some extra wall hits or something that might give you an extra 20 damage, but that's about it. Most of them are pretty easy, too. Setsuka probably has the hardest time for that, and some of the more interesting combos, too.

    I mean, they're not VF's jab, jab, jab, double jumpkick simple, but they're not 15 hit Tekken air juggles, either. Most of the time you land a counter hit or a 3B and you get a couple extra shots in, maybe the chance for better oki options.

    Critical finishers were actually nerfed pretty hard in the last patch. Right now there are only a few characters that are legitimate CF threats, and half of them are kind of trash anyway. Most games you should not have a flashing gauge unless you're being completely and totally shut down, in which case you deserve to lose anyway.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited April 2009
    I never thought that the CF's were too "cut-sceney". They happen so infrequently, that getting to see them is somewhat of a treat. It's not like anime fighters where you have to sit through the same damn cutscene seveal times in one fight. Like Page said, if you get Critical Finished, you were probably being dominated anyway.

    Maybe it's because I never got into the previous SC's (I just rented them all), but SCIV is easily my favourite fighting game of all time. I wish I had gotten into the previous ones, but lack of friends interested in fighting games made things difficult. Having a solid crew of friends to play with made it easy to get addicted to SCIV.

    I like that combos in this game are all player invented. My friends have learned to fear my wall rape. I main Xianghua, so her actual move list has very little in terms of stock combos. Some fighters have a bunch of stock combos, like Maxi... but for the most part, everyone plays every character very differently. I only felt overwhelmed by the movelist when I first started the game. It wasn't long before I had it memorized.

    I'm really hoping that an announcement for another SCIV patch will come along in tandem with this game... or the announcement of SCV for consoles. SCIV did sell over 2 million copies in the first week, it doesn't make sense for Namco to stop making sequels at this point.

    Ragnar Dragonfyre on
    steam_sig.png
  • Page-Page- Registered User regular
    edited May 2009
    New scan!

    LINKED FOR HUGE.

    Possibly 4 new characters now? All part of some sort of gang or something. Anyway, from the looks of it Dampierre is not an Algol clone, as some have speculated.

    So, as there has been the number "30" tossed around as a character limit, and SC4 had about 26 once you remove the guest and bonus characters, if it's just these 4 then that could mean the entire SC4 cast as well. Some people were pulling for Hwang and Li-Long at least, with maybe an ORLY/Edgemaster character to round it out, but it seems that's not happening.

    New stage looks alright.

    All the promo art is showing a combined or fused Soul Edge and Soul Calibur, so I'd guess the story is going to be focused on that. I wonder if it will bypass SC4 or just continue from it. Not that I really care, but I'm sure someone does.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • Ah_PookAh_Pook Registered User regular
    edited May 2009
    this is a questionable thing. hopefully they at least release an expansion for the console versions with the new characters and whatnot.

    Ah_Pook on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited May 2009
    The trailer looks gorgeous for a PSP game.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • geestackgeestack Registered User regular
    edited May 2009
    I can't believe what some companies are able to squeeze out of the PSP. Companies like Capcom, Square, and Namco are freaking handheld gods.

    geestack on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited May 2009
    geestack wrote: »
    I can't believe what some companies are able to squeeze out of the PSP. Companies like Capcom, Square, and Namco are freaking handheld gods.

    Uhh dude, Konami?

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • geestackgeestack Registered User regular
    edited May 2009
    geestack wrote: »
    I can't believe what some companies are able to squeeze out of the PSP. Companies like Capcom, Square, and Namco are freaking handheld gods.

    Uhh dude, Konami?

    Didn't mean to discount them, just listing a few off the top of my head. You could also add Ready at Dawn for their work on Chains of Olympus.

    geestack on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited May 2009
    geestack wrote: »
    geestack wrote: »
    I can't believe what some companies are able to squeeze out of the PSP. Companies like Capcom, Square, and Namco are freaking handheld gods.

    Uhh dude, Konami?

    Didn't mean to discount them, just listing a few off the top of my head. You could also add Ready at Dawn for their work on Chains of Olympus.

    Yes sir!

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • Page-Page- Registered User regular
    edited June 2009
    Kratos is the new guest character.

    564.jpg

    Pretty much kills any hope for a full DLC patch on the console game, but people like Kratos, so it'll ship units. Hopefully he won't be as terribad as Link was in SC2.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • Page-Page- Registered User regular
    edited June 2009
    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
Sign In or Register to comment.