Soon after announcing that Tekken 6 would be getting a PSP port, Namco also let it be known that they're working on Soulcalibur: Broken Destiny, an enhanced port of SC4.
Key features include:
-- Guest characters from SC4 (Vader, Yoda, SK) will not return. Not surprising.
-- The core SC4 cast is confirmed, though the roster is still being worked on. The core cast is kind of unclear. Sideline characters like Mina, Rock, and Lizardman may be cut, which would be a shame.
-- At least one completely new character has been confirmed and shown. Dampierre (probably a misspelling of Don Pierre), who fights with retractable wrist blades and (possibly) coins. Shortest ranged character yet? Who knows. He's got a nifty hat, though.
-- More or enhanced character customization options, with more items. I'd imagine that this means more anachronistic items like sunglasses or jeans.
-- A new mode designed to introduce new players to the Soulcalibur mechanics and teach them how to play properly. Will include more than 80 missions. Could work, probably wont.
-- All the newly introduced features from SC4: Armour breaks, Soul crushes, and critical finishers. Not enough detail to tell what this means yet.
-- Rearranged music, possible new stages, and new lighting effects (not really new, since Soul Edge had it) allow you to play each stage at different times of the day.
-- Ad-hoc for local multiplayer. Nothing about wireless play, yet.
Main source:
Gamespot article and first hands-on.
What does this mean?
Tough to say, right now. Project Soul says they want to make this game more beginner friendly, a way to introduce players to the Soulcalibur series. While that's admirable, how they do it is what matters. Soulcalibur 3 had a short tutorial section designed to teach you how the game worked, but it was messy and indistinct, and really only showed you a few basic things about tech traps (but never worded anything properly). On the other hand, we've got the wonderful VF4: Evolution character tutorials that were also quite dry, and I can't imagine a developer that emphasizes flash as much as Namco basing a game around that sort of thing.
Now, there was once a rumour about SC3 having a PSP release. Obviously that never happened, and the rumour was short lived anyway. What we got instead was SC3: Arcade Edition, that fixed almost every problem that community shattering game had, and gave us Amy, Li Long, and Hwang in the bargain. It was, unfortunately, too little, too late, and the machines never got the distribution they deserved.
The Soulcalibur community has been hoping for some sort of patch, even a rumour or hint of one, for SC4. Namco has been silent as you please, though. Tekken 5 got Tekken 5:DR, and eventually the console port of that. One can only hope that this PSP port is the first step toward the major update SC4 deserves.
As for the returning and supposedly enhanced SC4 features, the one I'm most interested in is the armour breaks. Armour breaks are, at best, pointless in SC4. At their worst they're randomly messing up combos and disrupting gameflow. Most of the time they just make custom characters a waste of time, since after 2 rounds and a few armour breaks all the work you put into cusomizing your character has been shattered and they're running around in their underwear. They need to be changed significantly or just removed.
Developer InterviewTHIS GAME IS SET TO BE RELEASED SUMMER 2009.Kratos and Dampierre gameplay all up ins!
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Seong mina a side character?
What?
It's not like I'm happy about it, but she's been shafted in SC4, and wasn't much in SC3 (well, she was actually a decent character, but didn't get attention).
I mean, I main her. And Rock. But facts is facts, and if any character is going to be cut to save space, Mina and Rock are the top of the list.
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Seong Mina is awesome.
If they're going to cut anyone, they can cut Tira.
Nobody likes Tira.
Edit: Oooh, also, is this one of Sony's new download only games?
I hope not.
They're adding new singleplayer content, as I wrote more than once in the OP. SC2's singleplayer was just a watered down version of SC1's singleplayer.
Singleplayer in fighting games is suck across the board, anyway.
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I really liked Soul Calibur IV, but something about didn't quite sit right with me. Maybe I just never realized it before, but it felt more combo-centered than Soul Calibur 1 or 2. Is that completely crazy? It's possible I just didn't know about all the combos back then. Also, I didn't really care for all the Just Inputs. I really wanted to get good with Tira, but those were a pretty major roadblock for me.
Lastly, even though I know it's never a priority in fighting games, I think the single player content in IV was worse than in any of the previous games. Character creation was cool, but I felt like there wasn't much for me to do after unlocking everything. Other than buy some DLC...
Anyway, portable Soul Calibur sounds awesome. I've sunk major amounts of time into every SC game I've ever played, and would love for one to get me as addicted as I was to 1 and 2.
Iactually like playing fighting games for the story! It's OK to singleplay!
There! I said it.
Although i do feel somewhat unclean now...
Combos? It depends. SC3 brought in a lot of new stuns and things, which does make for more combos, and SC4 (following the general trend of fighting games) has upped the damage scaling, so even though there are a few more ways to do combos, there aren't a whole lot of really long or extremely damaging ones. Those still exist, but nothing quite as glaring (outside of Hilde's doom combos) as say, Cassie's old 4[A]/44[A] combos.
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I'm not sure what it is exactly, but something about the combos in SCIV didn't appeal to me. I generally have fun learning combos in 2D fighters, and also enjoyed learning some of them in Virtua Fighter. Maybe it's just the different speed of Soul Calibur, or the fact that it's weapon-based. I think I just want something that feels a bit more strategic (and, if need be, a bit more defensive), but with the threat of an instant-kill move hanging in the air.
More on topic, Dampierre looks a thousand times cooler than Vader/Yoda combined.
I mean, they're not VF's jab, jab, jab, double jumpkick simple, but they're not 15 hit Tekken air juggles, either. Most of the time you land a counter hit or a 3B and you get a couple extra shots in, maybe the chance for better oki options.
Critical finishers were actually nerfed pretty hard in the last patch. Right now there are only a few characters that are legitimate CF threats, and half of them are kind of trash anyway. Most games you should not have a flashing gauge unless you're being completely and totally shut down, in which case you deserve to lose anyway.
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Maybe it's because I never got into the previous SC's (I just rented them all), but SCIV is easily my favourite fighting game of all time. I wish I had gotten into the previous ones, but lack of friends interested in fighting games made things difficult. Having a solid crew of friends to play with made it easy to get addicted to SCIV.
I like that combos in this game are all player invented. My friends have learned to fear my wall rape. I main Xianghua, so her actual move list has very little in terms of stock combos. Some fighters have a bunch of stock combos, like Maxi... but for the most part, everyone plays every character very differently. I only felt overwhelmed by the movelist when I first started the game. It wasn't long before I had it memorized.
I'm really hoping that an announcement for another SCIV patch will come along in tandem with this game... or the announcement of SCV for consoles. SCIV did sell over 2 million copies in the first week, it doesn't make sense for Namco to stop making sequels at this point.
LINKED FOR HUGE.
Possibly 4 new characters now? All part of some sort of gang or something. Anyway, from the looks of it Dampierre is not an Algol clone, as some have speculated.
So, as there has been the number "30" tossed around as a character limit, and SC4 had about 26 once you remove the guest and bonus characters, if it's just these 4 then that could mean the entire SC4 cast as well. Some people were pulling for Hwang and Li-Long at least, with maybe an ORLY/Edgemaster character to round it out, but it seems that's not happening.
New stage looks alright.
All the promo art is showing a combined or fused Soul Edge and Soul Calibur, so I'd guess the story is going to be focused on that. I wonder if it will bypass SC4 or just continue from it. Not that I really care, but I'm sure someone does.
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Uhh dude, Konami?
Didn't mean to discount them, just listing a few off the top of my head. You could also add Ready at Dawn for their work on Chains of Olympus.
Yes sir!
Pretty much kills any hope for a full DLC patch on the console game, but people like Kratos, so it'll ship units. Hopefully he won't be as terribad as Link was in SC2.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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Anyone want to beta read a paranormal mystery novella? Here's your chance.
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