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[Discussi-on] Teenage Mutant Ninja Turtles and Other Strangeness
So. I was cleaning out my childhood bedroom a little while back, and I found my copy of this, the first RPG I ever owned. I haven't even read the thing in probably a decade, but as soon as I cracked the cover all of the old memories came flooding back. I never actually played the game, as at the time that I was given the book I had no knowledge of RPGs or anything similar, but by God did I roll up a huge number of characters.
If you've ever wanted to RP a hyper-psychic chipmunk, or a computer-savvy miniature elephant, or, God help you, a skateboarding ninjariffic reptile, this is the game for you.
Let's take a trip down memory lane, shall we?
The game was published in the early eighties by Palladium, and has some of the problems that are, apparently, endemic to Palladium RPGs. Specifically, characters don't die. Everyone's so tough that you can run your characters out into the middle of a firefight and simply take shots until you've dealt with everyone. There are easily breakable combinations that can make your characters more or less invulnerable to harm. Psionics are way (way) overpowered.
That said, there are myriad skills that your character can learn (cooking! dancing!). Character creation is a blast. The book comes with listings, stat blocks, and mutation options for dozens of animals, and the blocks are readily exportable to other animals with only a tiny bit of imagination. There's a pre-built adventure featuring evil care bears.
I've always secretly wanted to play a game of this, but I've never met anyone else who even owns the books. Is it any good?
Well, regardless, I'm going to take a romp through the character creation process. Follow me!