You select what you want, it goes online and gets it for you, then sticks it all in the right place. Then you just use the Launcher in your Freespace folder to set up your options and enable the Media VPs that make everything awesome.
I did in fact choose to use the installer after reading a few pages of the install guide, it is however a pretty long install... back to X3 for a bit I guess.
JamesDM on
If you have any complaints about this poster then feel free to: Иди на хуй, Сучьи
Steam, PSN, XBL, Xfire and everything else JamesDM
I wouldn't even change the axis values... "Tasty-Untasty" and "Easy-Hard" are good to me.
(and man, you get no good fruit types in the USA, that chart sucks).
The problem with X is not getting used to the flight and shooting controls. Flying and shooting are the least important things in that game. The hard part is learning how to build the interstellar business empire, which is the real objective in that game.
Make the stats invisible, don't give the players "experimental gamma beams that stun the enemy crew" and add some true randomness.
MMOs have tried this, it doesn't work. You just end up with annoyed players who have to alt tab and check the internet every time an item drops before they know if its an upgrade for them or not
Different folks, different strokes I guess. This game is basically the next Starfleet Battles and Star Fleet Command gameplaywise and I couldn't be happier.
The RPG "Classes" are not nearly as clear cut as some would think. They also make sense in universe.
Maybe "hiding the stats better" is the way to put it. Any computer game has stats, its how they are presented I have problems with. Immersion and all that.
Also, yes I agree with the classes making sense. I still have problems with them, but I'll admit to that much.
X3 Question, I've been trying to get into the game a bit. Which is better to delve in, Reunion + xtended or TC?
TC by a long shot, the mouse interface makes it playable right out of the box. It actually has a tutorial mode if you play the "Terran Military" career. There's a trainer guy in a ship that takes you through the basics, and then you go through a set of missions that get progressively harder.
1. Along the way, the (terran missions) give you some ships and equipment. Sell them all and upgrade your fighter. The saber actually isn't that bad of a ship, I still use one as a dedicated dogfighter.
2. Some enemies will bail on you, leaving an intact ship, you'll get credit for the kill and the ship turns grey. Learn how to fly close, stop, eject, claim the ship, repair it with your little spacesuit laser, and send it to a shipyard to be sold. I made two million off of xenon and pirate ships that I claimed, fixed, and sold.
3. Take the money you earn, buy a freight hauler, buy a "trade software mk 3" from a teladi equipment factory. Install the trade software in your ship, and make it a SECTOR TRADER on the command menu. It will make you money as if you were trading, but you don't have to. No spreadsheets! No buying/selling anything! Let the computer do all the boring work, and it will automatically level up. All you have to do is move them to different sectors every now and then when they stop making money (i.e. "standby").
4. Continue killing things, run combat missions, search and recovery missions, story missions, station defense missions, escort missions, kill pirate raiders, buy a police license and scan ships, etc.
5. Repeat step 3 and 4 every time you make a few mill. Upgrade your trade fleet cargo, shields, software, engine tuning, weapons, shields, and rudder upgrades from time to time (i.e. send them to a station and buy them stuff so they can make more money faster).
6. When you get tens of millions, then the game gets fun. Buy a big ship like a corvette, frigate, destroyer, or carrier. Assuming you have a decent size trade fleet going, you can buy all the missiles, weapons, and energy cells you want. Explore all of space: jump into khaak, xenon, and pirate sectors and deliver them megajoules of love from your massive beam weapons and capital missiles.
I hope that helps, it took me a day to wrap my head around the game and really get into it.
Jules on
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citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited January 2010
So I reinstalled Freelancer this week and I'm playing through the single player campaign again (it's like a favorite old movie, every so often I have to pull it out and experience it again).
Anyone know of a good multiplayer server that's still kickin' around? I've read about a few via Lancer's Reactor but figured I'd inquire here as well, just in case.
So I reinstalled Freelancer this week and I'm playing through the single player campaign again (it's like a favorite old movie, every so often I have to pull it out and experience it again).
Anyone know of a good multiplayer server that's still kickin' around? I've read about a few via Lancer's Reactor but figured I'd inquire here as well, just in case.
Apparently there's some ongoing RP servers for the Discovery mod. We had a server here but it didn't last long.
Just installed X3 and I think that people are confusing "steep learning curve" for "needs a tutorial level that I can skip"
It's not that it's hard, it's that there's just a lot of stuff to learn.
Its the Mass Effect PA comic effect, if you will. I didn't find the ME start that bad (although I'm a dedicated PC gamer, so that may have resulted in changes) but I find every time I start one of the x games that I not only don't know quite what to do, I don't know how to find out how to do it.
A good "So, its your first hour in X3" guide would be really handy.
It's not even the first hour alone though. Like, setting up autonomous traders, both STs and UTs isn't in the first hour, but also isn't really self-explanatory. Also, stations and economics, mining stations/strip mining, really the economy doesn't really start kicking until a few hours in, when you can drop a few thou on larger freighters/come across unoccupied ones.
I never had a problem with a learning curve in X3, not unless I wanted to trade. Trading made things much more complicated, and you had to do that to get any amount of money in the base game. If you're playing Terran Conflict, however, they offer different and easier methods of earning money. It's a much more forgiving game, in comparison.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Just installed X3 and I think that people are confusing "steep learning curve" for "needs a tutorial level that I can skip"
It's not that it's hard, it's that there's just a lot of stuff to learn.
Its the Mass Effect PA comic effect, if you will. I didn't find the ME start that bad (although I'm a dedicated PC gamer, so that may have resulted in changes) but I find every time I start one of the x games that I not only don't know quite what to do, I don't know how to find out how to do it.
A good "So, its your first hour in X3" guide would be really handy.
It's not even the first hour alone though. Like, setting up autonomous traders, both STs and UTs isn't in the first hour, but also isn't really self-explanatory. Also, stations and economics, mining stations/strip mining, really the economy doesn't really start kicking until a few hours in, when you can drop a few thou on larger freighters/come across unoccupied ones.
I posted a quick guide above on how to start the terran military campaign, and get some automated traders going. It's definitely possible in the first day or so of playing, depending on how many ships you capture intact while fighting mission generated enemies.
I suck at the game, and I was able to capture three, that in addition to the 4-5 ships that the terran missions give you is definitely enough to deck out at least one superfreighter and set it to automatic. The only "hard" thing is finding a teladi equipment station to buy the "Trading Software Mark 3" mod.
(Location spoiler)
If I remember right, that's just one jump north out of the "Green Scale" Teladi system. One of the first terran missions takes you to "Green Scale", so it isn't rocket science. I spoiler'ed because half of the fun in the game is exploration.
PS: I the Teladi, everyone should find them ASAP in any game. They are the only race that isn't a complete dickhead in regards to requiring ridiculously high reputation in order to buy basic equipment. With the exception of their top-line military hardware, Teladi reputation = having the MONEY to pay for something.
Terrans are the worst about that, you need to be a "Martial of Terra" or some shit just to buy a 25 MJ shield (used by heavy fighters and freighters), and most terran systems are under strict military lockdown. I still can't buy half of the common shit in terran space that I already picked up from teladi and argon trading stations. I know Terra's xenophobia is an integral part of the storyline, but sheesh.
I never had a problem with a learning curve in X3, not unless I wanted to trade. Trading made things much more complicated, and you had to do that to get any amount of money in the base game. If you're playing Terran Conflict, however, they offer different and easier methods of earning money. It's a much more forgiving game, in comparison.
You still need to do a LITTLE trading in the game. For example, all the terran fighters can only use terran ordinance. The poltergeist is the best all-around terran small fighter missile, but the geniuses put the only factory for it in restricted (Mars) space. That's bad.
Normal AI traders can't get in there to keep the factory supplied, nor can they get in to buy the missiles and keep the Terran orbital trading stations supplied. On top of all that, you need a real good reputation to buy the anti-matter warheads to feed the factory in order to fabricate the missiles and then buy them. Luckily, it's a short jump to jupiter for the warheads, and I was able to stock up around 30 of them after 10 minutes. Then it was off for some pirate-hunting in Argon space. Yaaar!
Jules on
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited January 2010
Ugh, I really want to get TC now, but X3 runs like crap on my computer.
You select what you want, it goes online and gets it for you, then sticks it all in the right place. Then you just use the Launcher in your Freespace folder to set up your options and enable the Media VPs that make everything awesome.
I did in fact choose to use the installer after reading a few pages of the install guide, it is however a pretty long install... back to X3 for a bit I guess.
So I wound up downloading everything using the installer but I keep getting an error as I use that launcher, which launcher am I supposed to use?
Has anyone had a chance to fire this up yet? I totally just found it at random.
Multiseat capital warfare mod for UT3.
Includes bots and all sorts of stuff :>
* All original content
* LAN and Online Multiplayer capability
* Full bot support (up to 64 bots)
* Online points system will keep track of your performance and assign correct military ranks, making it possible to know who is more experienced (and thus more suitable for overall command)
* Objective driven gameplay and different map scenarios encourage tactics and team coordination
* A wide variety of troop customization options, including specialist armor and an array of kit items
Space:
* Pilot Capital ships from the bridge
* Operate ship weapon systems from turret seats
* Engage in dogfights by launching fighters or dropships from the capital ship bays
* Complete internal maps of all ships (and a station), which can be accessed seamlessly by boarding maneuvers.
* Target ship subsystems from space or sabotage/repair them from inside
* Total immersion inside the spacecraft - consoles short and spark, emergency lighting cuts in warning you to disembark or initiate repairs immediately on critical damage to the spacecraft, the sound of battle can be heard through the hull, windows provide views to the ongoing space battle outside, etc. You will literally be fighting inside moving warships in space combat.
Planetside:
* Take on the enemy with a large arsenal of infantry weapons, booby traps, and automated turrets
* A full range of original vehicles and usable scenery: civilian vehicles, dropships, bombers, Surface-to-Air Missile sites, APC's, tanks, scout vehicles and gunships.
* Revival system means you can attend to a fallen comrade and keep him from dying
* Squad AI follow you around by default, or you can order them to a specific location with the V key
* *Bots do most of the things you can do, making single player just as fun as multiplayer gameplay
Great! Man, between FreeSpace 2, X3: TC, and Mass Effect 2 - this is going to be a great sci-fi couple of months.
TekDragon on
0
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited January 2010
I've been super impressed by Turey's Installer. Easily one of the best mod installation tools out there, making what could be an exercise in frustration leading to hatred (See Falcon 4.0's mod scene) a breeze.
omfg downloaded. I don't know why, but for some reason I find ASCII delightful.
Transcendence is a bit of a Rogue-Like space game too, but with some tasty graphics. The controls are like Asteroids, the quests and galaxy are randomly generated and it's pretty addictive. Good fun in between FS2 and I-War binges. Expect to die horribly in the cold spaces in between the warmth of civilized systems when you run out of fuel. A lot.
omfg downloaded. I don't know why, but for some reason I find ASCII delightful.
Transcendence is a bit of a Rogue-Like space game too, but with some tasty graphics. The controls are like Asteroids, the quests and galaxy are randomly generated and it's pretty addictive. Good fun in between FS2 and I-War binges. Expect to die horribly in the cold spaces in between the warmth of civilized systems when you run out of fuel. A lot.
This is pretty much everything I could contribute to this thread at this moment. I just downloaded Ascii Privateer and Transcendence is the tits if you like rogue likes, space and pew pew.
JamesDM on
If you have any complaints about this poster then feel free to: Иди на хуй, Сучьи
Steam, PSN, XBL, Xfire and everything else JamesDM
For some reason I can't get my thrusters to work. I remapped them to WASD and they just won't work. I'm using the "Thrust Up, Thrust Down, Thrust Left, and Thrust Right" commands.
TekDragon on
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited January 2010
Freespace 2 vanilla never had any strafing controls, but some mods for SCP (like the Battlestar one) do.
Did you ever play Wing Commander? Howabout Tie Fighter? You are literally saying "Nope the best games in the genre aren't fun because they don't have multi-vector thrust control."
You are a Certified, Grade-A, Olympic Gold Medal Dumbass.
Your opinion is fine, but I don't need the insults. I have no desire to play a space flight simulator without vector thrust controls. It makes me feel like I have no real control over the ship, and it severely limits dog fighting tactics and maneuverability.
The ability to move in one direction and shoot in another (aside from using the glide feature, which seems cumbersome) is a staple for many games and many space combat simulations. Maneuvering in FreeSpace 2 feels like piloting a crippled tub, and I don't enjoy it.
No, I'm fairly certain you deserve a few insults. But the barrage already fired was enough, methinks.
Dismiss the most well regarded games in the genre due to the lack of an unnecessary feature at your own pleasure; I reserve the right to call you an idiot because of it.
Your opinion is fine, but I don't need the insults. I have no desire to play a space flight simulator without vector thrust controls. It makes me feel like I have no real control over the ship, and it severely limits dog fighting tactics and maneuverability.
The ability to move in one direction and shoot in another (aside from using the glide feature, which seems cumbersome) is a staple for many games and many space combat simulations. Maneuvering in FreeSpace 2 feels like piloting a crippled tub, and I don't enjoy it.
Try Independence War 2 if you haven't already.
SiliconStew on
Just remember that half the people you meet are below average intelligence.
Your opinion is fine, but I don't need the insults. I have no desire to play a space flight simulator without vector thrust controls. It makes me feel like I have no real control over the ship, and it severely limits dog fighting tactics and maneuverability.
The ability to move in one direction and shoot in another (aside from using the glide feature, which seems cumbersome) is a staple for many games and many space combat simulations. Maneuvering in FreeSpace 2 feels like piloting a crippled tub, and I don't enjoy it.
Try Independence War 2 if you haven't already.
I wasn't able to get it running on my computer when it was released, but it did sound pretty damn awesome. I've been thinking about trying to find it again, and it does meet all of your criteria. IW1 was pretty good times, too, but I was pretty young when that game came out, so I never got a chance to really enjoy it. I think my brother still has the CDs, I might ask him for them, I've got a Glide wrapper on this compy already.
MechMantis on
0
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Your opinion is fine, but I don't need the insults. I have no desire to play a space flight simulator without vector thrust controls. It makes me feel like I have no real control over the ship, and it severely limits dog fighting tactics and maneuverability.
The ability to move in one direction and shoot in another (aside from using the glide feature, which seems cumbersome) is a staple for many games and many space combat simulations. Maneuvering in FreeSpace 2 feels like piloting a crippled tub, and I don't enjoy it.
Try Independence War 2 if you haven't already.
He won't like it. It's missing two thrust vectors. And really, if he thinks the fighters in FS2 fly like 'tubs' then wait until he gets behind the controls of the Tug you get in I-War 2 after the prison break.
Your opinion is fine, but I don't need the insults. I have no desire to play a space flight simulator without vector thrust controls. It makes me feel like I have no real control over the ship, and it severely limits dog fighting tactics and maneuverability.
The ability to move in one direction and shoot in another (aside from using the glide feature, which seems cumbersome) is a staple for many games and many space combat simulations. Maneuvering in FreeSpace 2 feels like piloting a crippled tub, and I don't enjoy it.
Try Independence War 2 if you haven't already.
He won't like it. It's missing two thrust vectors. And really, if he thinks the fighters in FS2 fly like 'tubs' then wait until he gets behind the controls of the Tug you get in I-War 2 after the prison break.
In his defense the Myrmidon isn't the most agile thing in the sky.
EDIT: Now the Ulysses... whoooeee that thing turns on a dime.
MechMantis on
0
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Your opinion is fine, but I don't need the insults. I have no desire to play a space flight simulator without vector thrust controls. It makes me feel like I have no real control over the ship, and it severely limits dog fighting tactics and maneuverability.
The ability to move in one direction and shoot in another (aside from using the glide feature, which seems cumbersome) is a staple for many games and many space combat simulations. Maneuvering in FreeSpace 2 feels like piloting a crippled tub, and I don't enjoy it.
Try Independence War 2 if you haven't already.
He won't like it. It's missing two thrust vectors. And really, if he thinks the fighters in FS2 fly like 'tubs' then wait until he gets behind the controls of the Tug you get in I-War 2 after the prison break.
In his defense the Myrmidon isn't the most agile thing in the sky.
EDIT: Now the Ulysses... whoooeee that thing turns on a dime.
Man, the interceptor missions in FS2 were such an adrenaline rush for me. There was a custom battle I grabbed off of some FS site ages ago, based on the Battle of Midway (in SPACE!). Lots of cap ships throwing beams like crazy, and serious flak spam with stations and asteroids instead of islands making for an interesting battle space. I played that one constantly.
Your opinion is fine, but I don't need the insults. I have no desire to play a space flight simulator without vector thrust controls. It makes me feel like I have no real control over the ship, and it severely limits dog fighting tactics and maneuverability.
The ability to move in one direction and shoot in another (aside from using the glide feature, which seems cumbersome) is a staple for many games and many space combat simulations. Maneuvering in FreeSpace 2 feels like piloting a crippled tub, and I don't enjoy it.
Try Independence War 2 if you haven't already.
He won't like it. It's missing two thrust vectors. And really, if he thinks the fighters in FS2 fly like 'tubs' then wait until he gets behind the controls of the Tug you get in I-War 2 after the prison break.
I think I-War 2 has all the thrust vectors, but up and down aren't mapped out of the box (and you have to edit something like default.ini or whatever in a text editor to rebind controls).
Orogogus on
0
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Your opinion is fine, but I don't need the insults. I have no desire to play a space flight simulator without vector thrust controls. It makes me feel like I have no real control over the ship, and it severely limits dog fighting tactics and maneuverability.
The ability to move in one direction and shoot in another (aside from using the glide feature, which seems cumbersome) is a staple for many games and many space combat simulations. Maneuvering in FreeSpace 2 feels like piloting a crippled tub, and I don't enjoy it.
Try Independence War 2 if you haven't already.
He won't like it. It's missing two thrust vectors. And really, if he thinks the fighters in FS2 fly like 'tubs' then wait until he gets behind the controls of the Tug you get in I-War 2 after the prison break.
I think I-War 2 has all the thrust vectors, but up and down aren't mapped out of the box (and you have to edit something like default.ini or whatever in a text editor to rebind controls).
My big gripe with I-War 2 was that you had to edit an .ini to rebind anything at all.
I never knew that those vectors were still there, just not mapped though. I'd assumed they had removed them as part of the (largely successful) streamlining the sequel went through.
So that's great to know, and now has me really missing my stick. I must get a replacement soon.
For me, I find the vector thruster control are like the salt with a good patch of pasta. You need it to taste good but in end, the sauce (gameplay/missions) may make up for it. And oh, is there some delicious sauce in FS/FS2. But it still lacks the salt that made Terminus oh so delicious. Sadly, I cannot find a copy except for something overpriced at amazon. Ce la vi.
Posts
I did in fact choose to use the installer after reading a few pages of the install guide, it is however a pretty long install... back to X3 for a bit I guess.
Steam, PSN, XBL, Xfire and everything else JamesDM
(and man, you get no good fruit types in the USA, that chart sucks).
The problem with X is not getting used to the flight and shooting controls. Flying and shooting are the least important things in that game. The hard part is learning how to build the interstellar business empire, which is the real objective in that game.
MMOs have tried this, it doesn't work. You just end up with annoyed players who have to alt tab and check the internet every time an item drops before they know if its an upgrade for them or not
TC by a long shot, the mouse interface makes it playable right out of the box. It actually has a tutorial mode if you play the "Terran Military" career. There's a trainer guy in a ship that takes you through the basics, and then you go through a set of missions that get progressively harder.
1. Along the way, the (terran missions) give you some ships and equipment. Sell them all and upgrade your fighter. The saber actually isn't that bad of a ship, I still use one as a dedicated dogfighter.
2. Some enemies will bail on you, leaving an intact ship, you'll get credit for the kill and the ship turns grey. Learn how to fly close, stop, eject, claim the ship, repair it with your little spacesuit laser, and send it to a shipyard to be sold. I made two million off of xenon and pirate ships that I claimed, fixed, and sold.
3. Take the money you earn, buy a freight hauler, buy a "trade software mk 3" from a teladi equipment factory. Install the trade software in your ship, and make it a SECTOR TRADER on the command menu. It will make you money as if you were trading, but you don't have to. No spreadsheets! No buying/selling anything! Let the computer do all the boring work, and it will automatically level up. All you have to do is move them to different sectors every now and then when they stop making money (i.e. "standby").
4. Continue killing things, run combat missions, search and recovery missions, story missions, station defense missions, escort missions, kill pirate raiders, buy a police license and scan ships, etc.
5. Repeat step 3 and 4 every time you make a few mill. Upgrade your trade fleet cargo, shields, software, engine tuning, weapons, shields, and rudder upgrades from time to time (i.e. send them to a station and buy them stuff so they can make more money faster).
6. When you get tens of millions, then the game gets fun. Buy a big ship like a corvette, frigate, destroyer, or carrier. Assuming you have a decent size trade fleet going, you can buy all the missiles, weapons, and energy cells you want. Explore all of space: jump into khaak, xenon, and pirate sectors and deliver them megajoules of love from your massive beam weapons and capital missiles.
I hope that helps, it took me a day to wrap my head around the game and really get into it.
Anyone know of a good multiplayer server that's still kickin' around? I've read about a few via Lancer's Reactor but figured I'd inquire here as well, just in case.
Apparently there's some ongoing RP servers for the Discovery mod. We had a server here but it didn't last long.
It's not even the first hour alone though. Like, setting up autonomous traders, both STs and UTs isn't in the first hour, but also isn't really self-explanatory. Also, stations and economics, mining stations/strip mining, really the economy doesn't really start kicking until a few hours in, when you can drop a few thou on larger freighters/come across unoccupied ones.
I posted a quick guide above on how to start the terran military campaign, and get some automated traders going. It's definitely possible in the first day or so of playing, depending on how many ships you capture intact while fighting mission generated enemies.
I suck at the game, and I was able to capture three, that in addition to the 4-5 ships that the terran missions give you is definitely enough to deck out at least one superfreighter and set it to automatic. The only "hard" thing is finding a teladi equipment station to buy the "Trading Software Mark 3" mod.
(Location spoiler)
PS: I
Terrans are the worst about that, you need to be a "Martial of Terra" or some shit just to buy a 25 MJ shield (used by heavy fighters and freighters), and most terran systems are under strict military lockdown. I still can't buy half of the common shit in terran space that I already picked up from teladi and argon trading stations. I know Terra's xenophobia is an integral part of the storyline, but sheesh.
You still need to do a LITTLE trading in the game. For example, all the terran fighters can only use terran ordinance. The poltergeist is the best all-around terran small fighter missile, but the geniuses put the only factory for it in restricted (Mars) space. That's bad.
Normal AI traders can't get in there to keep the factory supplied, nor can they get in to buy the missiles and keep the Terran orbital trading stations supplied. On top of all that, you need a real good reputation to buy the anti-matter warheads to feed the factory in order to fabricate the missiles and then buy them. Luckily, it's a short jump to jupiter for the warheads, and I was able to stock up around 30 of them after 10 minutes. Then it was off for some pirate-hunting in Argon space. Yaaar!
Steam Support is the worst. Seriously, the worst
So I wound up downloading everything using the installer but I keep getting an error as I use that launcher, which launcher am I supposed to use?
Where do I get OpenAL32.dll?
http://www.fallout3nexus.com/downloads/file.php?id=16534
Multiseat capital warfare mod for UT3.
Includes bots and all sorts of stuff :>
Angels Fall
http://www.affuniverse.com/home/
Features/marketing spam
* All original content
* LAN and Online Multiplayer capability
* Full bot support (up to 64 bots)
* Online points system will keep track of your performance and assign correct military ranks, making it possible to know who is more experienced (and thus more suitable for overall command)
* Objective driven gameplay and different map scenarios encourage tactics and team coordination
* A wide variety of troop customization options, including specialist armor and an array of kit items
Space:
* Pilot Capital ships from the bridge
* Operate ship weapon systems from turret seats
* Engage in dogfights by launching fighters or dropships from the capital ship bays
* Complete internal maps of all ships (and a station), which can be accessed seamlessly by boarding maneuvers.
* Target ship subsystems from space or sabotage/repair them from inside
* Total immersion inside the spacecraft - consoles short and spark, emergency lighting cuts in warning you to disembark or initiate repairs immediately on critical damage to the spacecraft, the sound of battle can be heard through the hull, windows provide views to the ongoing space battle outside, etc. You will literally be fighting inside moving warships in space combat.
Planetside:
* Take on the enemy with a large arsenal of infantry weapons, booby traps, and automated turrets
* A full range of original vehicles and usable scenery: civilian vehicles, dropships, bombers, Surface-to-Air Missile sites, APC's, tanks, scout vehicles and gunships.
* Revival system means you can attend to a fallen comrade and keep him from dying
* Squad AI follow you around by default, or you can order them to a specific location with the V key
* *Bots do most of the things you can do, making single player just as fun as multiplayer gameplay
Lots of what they are doing are some of my favorite types of things though, so I'm definitely watching it.
Yes, you can. It'll resume installation just fine on a restart.
Steam Support is the worst. Seriously, the worst
omfg downloaded. I don't know why, but for some reason I find ASCII delightful.
Transcendence is a bit of a Rogue-Like space game too, but with some tasty graphics. The controls are like Asteroids, the quests and galaxy are randomly generated and it's pretty addictive. Good fun in between FS2 and I-War binges. Expect to die horribly in the cold spaces in between the warmth of civilized systems when you run out of fuel. A lot.
This is pretty much everything I could contribute to this thread at this moment. I just downloaded Ascii Privateer and Transcendence is the tits if you like rogue likes, space and pew pew.
Steam, PSN, XBL, Xfire and everything else JamesDM
For some reason I can't get my thrusters to work. I remapped them to WASD and they just won't work. I'm using the "Thrust Up, Thrust Down, Thrust Left, and Thrust Right" commands.
Welp, there goes any desire to play that game.
Are you retarded?
Did you ever play Wing Commander? Howabout Tie Fighter? You are literally saying "Nope the best games in the genre aren't fun because they don't have multi-vector thrust control."
You are a Certified, Grade-A, Olympic Gold Medal Dumbass.
The ability to move in one direction and shoot in another (aside from using the glide feature, which seems cumbersome) is a staple for many games and many space combat simulations. Maneuvering in FreeSpace 2 feels like piloting a crippled tub, and I don't enjoy it.
Dismiss the most well regarded games in the genre due to the lack of an unnecessary feature at your own pleasure; I reserve the right to call you an idiot because of it.
Try Independence War 2 if you haven't already.
I wasn't able to get it running on my computer when it was released, but it did sound pretty damn awesome. I've been thinking about trying to find it again, and it does meet all of your criteria. IW1 was pretty good times, too, but I was pretty young when that game came out, so I never got a chance to really enjoy it. I think my brother still has the CDs, I might ask him for them, I've got a Glide wrapper on this compy already.
He won't like it. It's missing two thrust vectors. And really, if he thinks the fighters in FS2 fly like 'tubs' then wait until he gets behind the controls of the Tug you get in I-War 2 after the prison break.
In his defense the Myrmidon isn't the most agile thing in the sky.
EDIT: Now the Ulysses... whoooeee that thing turns on a dime.
Man, the interceptor missions in FS2 were such an adrenaline rush for me. There was a custom battle I grabbed off of some FS site ages ago, based on the Battle of Midway (in SPACE!). Lots of cap ships throwing beams like crazy, and serious flak spam with stations and asteroids instead of islands making for an interesting battle space. I played that one constantly.
I think I-War 2 has all the thrust vectors, but up and down aren't mapped out of the box (and you have to edit something like default.ini or whatever in a text editor to rebind controls).
My big gripe with I-War 2 was that you had to edit an .ini to rebind anything at all.
I never knew that those vectors were still there, just not mapped though. I'd assumed they had removed them as part of the (largely successful) streamlining the sequel went through.
So that's great to know, and now has me really missing my stick. I must get a replacement soon.
http://www.fallout3nexus.com/downloads/file.php?id=16534