Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I thankfully have the CD versions from the X-Wing Trilogy set. I already had X-Wing Alliance but bought the set anyway because I didn't have my own copy of TIE Fighter (never actually played X-Wing).
We're pretty close to completing the Tie Fighter reconstructed mod. X-Wing one will probably be out a few weeks after that. I'm really excited to be able to get it out there because it will offer what I think is the best version of Tie Fighter ever. You won't have to decide between better music (DOS CD-ROM) and better graphics (Windows) any more
I just finished writing a guide to get X-Wing Series games running on Windows 7, so I figure this would fit in this thread: http://www.savingcontent.com/xwing
This is super awesome! It's going straight into the OP, too.
digs frantically for his old X-Wing Alliance disk.
Also it's fucking criminal what people want for Tie Fighter these days, and they always neglect the detail on which OS the version they are selling is for.
Edgelord TrashBelow the ecliptic plane.Registered Userregular
edited March 2012
digs frantically for his old X-Wing Alliance disk.
Also it's fucking criminal what people want for Tie Fighter these days, and they always neglect the detail on which OS the version they are selling is for.
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I installed X-Wing Alliance recently and I remember I had a bitch of a time with graphical corruption until I turned the starfield graphic setting down a notch, so keep that in mind if you have texture problems.
/me digs frantically for his old X-Wing Alliance disk.
Also it's fucking criminal what people want for Tie Fighter these days, and they always neglect the detail on which OS the version they are selling is for.
You should look for X-Wing Collector's Series on eBay which should come with both X-Wing (Windows) and Tie Fighter (Windows). I got them for about 30 bucks I think.
I installed X-Wing Alliance recently and I remember I had a bitch of a time with graphical corruption until I turned the starfield graphic setting down a notch, so keep that in mind if you have texture problems.
The guide takes into account all of the graphical issues, and you *should* be able to get XWA running in 1920x1080 with AA and all of the details set to full if you follow the Setup details in the guide. If not though, let me know so that I can try to address any issues.
Heres a sample screenshot of how it looks for me:
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Will the XWAUpgrade project ever be finished? A single installer would be pretty nice.
Don't count on it, lol. But installing everything was pretty painless once you figure out *what* you have to install. There is a roll up from 2004 called the Ultimate Craft Pack, but after that you still need to install a handful of stuff that has been released since then.
Well, I sat down to try it and now it is five hours later and dark.
It plays like you would expect a Freespace 2 version of Wing Commander to play. There is a newtonian "glide" feature which can be toggled on, but this is very much magic drag space and the hotkey doesn't work for me sometimes. Still, the feel is different because of the design of the ships and your own mounted hard points and various weapons. The game supports mouse, keyboard, joystick and pad movement, though I didn't like the mouse system and opted to fly as a dirty board user instead.
The voice acting has not made me cringe, the story is exactly what you would expect it to be if you know how wing commander went, and it looks acceptably pretty. Kilrathi gonna Kilrathi, space jockeys gonna space jockey.
I quite like it. There are some neat storytelling tricks being used that I saw crop up in the various Freespace campaigns, good stuff.
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Well, I sat down to try it and now it is five hours later and dark.
It plays like you would expect a Freespace 2 version of Wing Commander to play. There is a newtonian "glide" feature which can be toggled on, but this is very much magic drag space and the hotkey doesn't work for me sometimes. Still, the feel is different because of the design of the ships and your own mounted hard points and various weapons. The game supports mouse, keyboard, joystick and pad movement, though I didn't like the mouse system and opted to fly as a dirty board user instead.
The voice acting has not made me cringe, the story is exactly what you would expect it to be if you know how wing commander went, and it looks acceptably pretty. Kilrathi gonna Kilrathi, space jockeys gonna space jockey.
I quite like it. There are some neat storytelling tricks being used that I saw crop up in the various Freespace campaigns, good stuff.
Well, that's pretty much everything I hoped for. That's good to see.
They keep blowing up ships with people I wanted to keep around on board.
Stop that, stoopid cannibal cats.
I do rather enjoy shooting them down, though. Not nearly so obnoxious as dealing with flight after flight of Mara and other funny red whatchamacallits. The mission design does include the occasional injection of fighters from carriers or long range, but its not consistently a case of "MORE BOMBERS DETECTED AGAIN. SAVE OUR INCOMPETENT SHIPS PILOT. WHAT A SURPRISE THIS IS. LOOKIE HERE AT ALL THEM BOMBERS TELEPORTING RIGHT BESIDE THE SHIP YOU'RE ESCORTING, PILOT. PILOT? PILOT WHY AREN'T YOU HELPING? PILOT. PILOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT" Also, they don't call me Pilot, which is nice. The player character's callsign is actually Kitty Sandman, but he just gets called Sandman for short.
The escort bits that are involved are actually pretty cool. I'm much happier disabling a destroyers ship killing missile launcher or taking out the weapon control systems of various ships on blockade duty than I am listening to that dreaded vrrrrrrrrrwhoosh every time I kill a flight of bombers.
Kilrathi bombers have rear facing turrets. Somehow it just makes killing them sweeter.
Ooh, ooh! And pilots in your wing will actually focus their fire and take out targets when you give them the order to do so! You can see it happen if you're on the other end of a furball and order them to take something out. In the distance you'll see the glitter of their plasma/space magic streaming at the poor bastard from all directions, its pretty cool. Some wingmen are noticeably better than others, as dictated by their character's presentation. A really good front line veteran surprised me by nabbing almost every kill for the first half of a mission before I managed to break away and hound some glory for myself. 'Course that may have been that he just used up all his missiles. Bastard.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited March 2012
Is this your introduction to the Wing Commander series, Basil?
'cuz it sounds like this fanmade project has done good.
First one I've played meself, yeah. I read a lets play of one of the first, but while it was interesting, the feeling of general animosity toward sapient felines did not translate. I'm only familiar enough to recognize the mission design with the autopilot taking the player between waypoints and the various ships.
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
They've been making Saga for abou what, ten years? The saga guys always hung around the CiC (wcnews.com), so they're pretty devoted fans and had the support of all the Wing Commander especialists there. They also got EA's blessing.
They've been making Saga for abou what, ten years? The saga guys always hung around the CiC (wcnews.com), so they're pretty devoted fans and had the support of all the Wing Commander especialists there. They also got EA's blessing.
Holy jesus balls, who did they have to kill to get that?
EA is like a mother to that site. The dudes over there are star system names in the WCP universe map, and a lot of regulars are Easter eggs on the XBLA game's manual, including me. The wcnews.com people also worked with GOG, supplying them with the windows-compliant version of the old games, with EA's permission, and also most of the extras. wcnews also hosts the cartoon series online for download (with ea's permission), and they got a Billion tons of original design documents, concept art, development files and all kinds of awesome stuff from origin.
Klingon Academy was such great fun. The bits on the ships that would get blown off always made me smile.
Land a torpedo on a certain area of a saucer and it'd leave a big glowing hole you could see through, or wing it and that section would go flying off. It was good stuff. I particularly enjoyed shuttle duels, as one torpedo to the nose would take out the cockpit and kill the crew.
If you suffered that fate, you could still fly for a little bit before the crew death thing got to you, if I recall correctly.
Ooh! And fighting around the event horizon of a black hole! That was awesome!
See the black hole itself would be really, really far away in game terms, and the closer you got the stronger the pull toward it. A ship that suffered engine damage could easily find itself unable to escape the pull. You could end an entertaining duel by watching the loser steadily accelerate into the distance, hitting in-game warp speed and climbing, til it finally met its end.
I've not backed a single thing at any of the spate of kickstarters, but I'm sorely tempted to jump in on this one. Obviously while I wait for Notch to get 0x10c done.
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TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
That kickstarter looks pretty rad... But damn if I'm not still feeling raw after Sol: Exodus. I think I'm just going to have to wait and see on these offerings from now on.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
Uhhhh...
He's promising quite a lot for $50,000
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Drake ChambersLay out my formal shorts.Registered Userregular
He states that he was already going to release a complete game this year for iOS. The $50,000 is for porting to PC and Mac and adding features, not developing the whole game.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Not sure if this going to be a full fledged space sim from what I read on the Kickstarter page.
Sounds like it's probably going to be more like Escape Velocity Nova.
Someone who has played Artemis with a full crew: How difficult is it to get all the PCs connected properly? What's the best way to do it? (wireless network, LAN cables, etc.)
Posts
Come out with the Reconstructed mods already!
Also it's fucking criminal what people want for Tie Fighter these days, and they always neglect the detail on which OS the version they are selling is for.
Also it's fucking criminal what people want for Tie Fighter these days, and they always neglect the detail on which OS the version they are selling is for.
You should look for X-Wing Collector's Series on eBay which should come with both X-Wing (Windows) and Tie Fighter (Windows). I got them for about 30 bucks I think.
The guide takes into account all of the graphical issues, and you *should* be able to get XWA running in 1920x1080 with AA and all of the details set to full if you follow the Setup details in the guide. If not though, let me know so that I can try to address any issues.
Heres a sample screenshot of how it looks for me:
http://www.youtube.com/watch?feature=player_embedded&v=7N1w9Xw0j0I
Seems interesting.
[edit] Let's see if I can get that embedded...
http://www.youtube.com/watch?v=7N1w9Xw0j0I
(Please do not gift. My game bank is already full.)
It plays like you would expect a Freespace 2 version of Wing Commander to play. There is a newtonian "glide" feature which can be toggled on, but this is very much magic drag space and the hotkey doesn't work for me sometimes. Still, the feel is different because of the design of the ships and your own mounted hard points and various weapons. The game supports mouse, keyboard, joystick and pad movement, though I didn't like the mouse system and opted to fly as a dirty board user instead.
The voice acting has not made me cringe, the story is exactly what you would expect it to be if you know how wing commander went, and it looks acceptably pretty. Kilrathi gonna Kilrathi, space jockeys gonna space jockey.
I quite like it. There are some neat storytelling tricks being used that I saw crop up in the various Freespace campaigns, good stuff.
Well, that's pretty much everything I hoped for. That's good to see.
They keep blowing up ships with people I wanted to keep around on board.
Stop that, stoopid cannibal cats.
I do rather enjoy shooting them down, though. Not nearly so obnoxious as dealing with flight after flight of Mara and other funny red whatchamacallits. The mission design does include the occasional injection of fighters from carriers or long range, but its not consistently a case of "MORE BOMBERS DETECTED AGAIN. SAVE OUR INCOMPETENT SHIPS PILOT. WHAT A SURPRISE THIS IS. LOOKIE HERE AT ALL THEM BOMBERS TELEPORTING RIGHT BESIDE THE SHIP YOU'RE ESCORTING, PILOT. PILOT? PILOT WHY AREN'T YOU HELPING? PILOT. PILOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT" Also, they don't call me Pilot, which is nice. The player character's callsign is actually Kitty Sandman, but he just gets called Sandman for short.
The escort bits that are involved are actually pretty cool. I'm much happier disabling a destroyers ship killing missile launcher or taking out the weapon control systems of various ships on blockade duty than I am listening to that dreaded vrrrrrrrrrwhoosh every time I kill a flight of bombers.
Kilrathi bombers have rear facing turrets. Somehow it just makes killing them sweeter.
Ooh, ooh! And pilots in your wing will actually focus their fire and take out targets when you give them the order to do so! You can see it happen if you're on the other end of a furball and order them to take something out. In the distance you'll see the glitter of their plasma/space magic streaming at the poor bastard from all directions, its pretty cool. Some wingmen are noticeably better than others, as dictated by their character's presentation. A really good front line veteran surprised me by nabbing almost every kill for the first half of a mission before I managed to break away and hound some glory for myself. 'Course that may have been that he just used up all his missiles. Bastard.
'cuz it sounds like this fanmade project has done good.
Holy jesus balls, who did they have to kill to get that?
EA loves wcnews.com.
I'm used to game companies shutting down anything that gets too big like that.
EA isn't evil? My god. It's like my entire worldview has come crashing down.
What next, Activision? Ubisoft?!
You attract more flies with honey.
Then you can rip off their wings, burn out their eyes, tear off their proboscis, and shove it up their... thorax.
Well... it's only a little bit.
http://en.wikipedia.org/wiki/Star_Trek:_Klingon_Academy
http://en.wikipedia.org/wiki/Star_Trek:_Invasion
Land a torpedo on a certain area of a saucer and it'd leave a big glowing hole you could see through, or wing it and that section would go flying off. It was good stuff. I particularly enjoyed shuttle duels, as one torpedo to the nose would take out the cockpit and kill the crew.
If you suffered that fate, you could still fly for a little bit before the crew death thing got to you, if I recall correctly.
Ooh! And fighting around the event horizon of a black hole! That was awesome!
See the black hole itself would be really, really far away in game terms, and the closer you got the stronger the pull toward it. A ship that suffered engine damage could easily find itself unable to escape the pull. You could end an entertaining duel by watching the loser steadily accelerate into the distance, hitting in-game warp speed and climbing, til it finally met its end.
http://www.kickstarter.com/projects/celsiusgs/drifter-a-space-trading-game
I've not backed a single thing at any of the spate of kickstarters, but I'm sorely tempted to jump in on this one. Obviously while I wait for Notch to get 0x10c done.
He's promising quite a lot for $50,000
He states that he was already going to release a complete game this year for iOS. The $50,000 is for porting to PC and Mac and adding features, not developing the whole game.
Sounds like it's probably going to be more like Escape Velocity Nova.
Steam ID: Obos Vent: Obos
http://www.fallout3nexus.com/downloads/file.php?id=16534