On Farm there's this one room near the trader with a fireplace and a bloody skeleton on the floor. My pals decided it would be a GREAT IDEA to try to bare the fifth wave there. At first it was fine, we were popping the zombies as they came in through the trader entrance. I decided to be brave and edged out through that entrance to pick some clots with my hunting shotgun. Fleshpound. I backstepped and unloaded into him, but the fucker just would not die. Cutting my loses, I make for the other door.
90% welded.
While I was unwelding, the damn monster raped my teammates! Finally, I managed to open the door, I blew my way through the walking dead and made a run for it.
I ran into the darkness of the night, healing myself and picking off whatever chased me. They caught on to me though. Mostly clots, but a Bloater did me in.
Are you talking about the room with just two doors and two windows? Yeah, I just go off on my own if they're planning to make a stand there. That place is a death trap the second a Flesh Pound or Siren gets in.
Lucky I can do headshots fairly well with the Winchester, I love it so much
I am certain that not every headshot you score actually counts towards your total. I've done a game where I scored a headshot with the rifle on almost every monster once I got it and ended up with maybe ten or twenty added to my total by the end of it.
But yeah, once you hit level two Sharpshooter you can one shot everything short of a chainsaw guy.
Were you playing solo, possibly solo on the lowest difficulty? I was screwing around trying some things out, and noticed the same thing.
I'll go check on a higher difficulty.
EDIT: Solo hard does award 1 per headshot, unlike the easiest difficulty. Not sure if the easiest one in multiplay also halves the count, I'd have to check.
Were you playing solo, possibly solo on the lowest difficulty? I was screwing around trying some things out, and noticed the same thing.
I'll go check on a higher difficulty.
EDIT: Solo hard does award 1 per headshot, unlike the easiest difficulty. Not sure if the easiest one in multiplay also halves the count, I'd have to check.
Normal solo for testing one shots, but I've played plenty of normal online and was missing the points thing. Maybe I just need to play on more hard servers.
Sirens don't gain a significant amount of health from player numbers though I don't think.
Lucky I can do headshots fairly well with the Winchester, I love it so much
I am certain that not every headshot you score actually counts towards your total. I've done a game where I scored a headshot with the rifle on almost every monster once I got it and ended up with maybe ten or twenty added to my total by the end of it.
But yeah, once you hit level two Sharpshooter you can one shot everything short of a chainsaw guy.
To the best of my estimation, it's a weird hit box issue. You have to hit them right in the center of the head so that it explodes into pieces for it to count. And moreover, I've heard, but have not verified either way, it has to be the last hit, so if they run around afterward, it might not count?
Lucky I can do headshots fairly well with the Winchester, I love it so much
I am certain that not every headshot you score actually counts towards your total. I've done a game where I scored a headshot with the rifle on almost every monster once I got it and ended up with maybe ten or twenty added to my total by the end of it.
But yeah, once you hit level two Sharpshooter you can one shot everything short of a chainsaw guy.
To the best of my estimation, it's a weird hit box issue. You have to hit them right in the center of the head so that it explodes into pieces for it to count. And moreover, I've heard, but have not verified either way, it has to be the last hit, so if they run around afterward, it might not count?
Correct. If you shoot off an enemies head but don't deal enough damage to kill it, it seems they "bleed to death", which doesn't count for the perk.
Also, if you shoot off a limb (say, a flailing arm) with the headshot? Doesn't count.
There seem to be a number of minor oddities with perks and obtaining them. Also, someone else mentioned earlier that if you spectate someone, you (sometimes? Always?) get the same progress they're getting. Not sure if that's a bug or meant as a way to help people keep up a little even when dead, which would be a nice feature.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
So I'll be up for a bit of this tonight. Should I do some solo running around first to familiarize myself, or just go for baptism of fire and jump into a PA game? :P
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
So I'll be up for a bit of this tonight. Should I do some solo running around first to familiarize myself, or just go for baptism of fire and jump into a PA game? :P
I'd say it's more fun to wait for a PA game and dive in head-first not knowing shit. :P
So I'll be up for a bit of this tonight. Should I do some solo running around first to familiarize myself, or just go for baptism of fire and jump into a PA game? :P
I'd say it's more fun to wait for a PA game and dive in head-first not knowing shit. :P
hay guyz how do i shot fire?
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
So I'll be up for a bit of this tonight. Should I do some solo running around first to familiarize myself, or just go for baptism of fire and jump into a PA game? :P
I'd say it's more fun to wait for a PA game and dive in head-first not knowing shit. :P
hay guyz how do i shot fire?
The only thing I'd recommend would be to choose medic or berserker as your perk for the first round of each map, since you'll get either faster runspeed or immunity to clot grabbing respectively.
Other than that just kick back and have fun. Killing Floor is all about doing awesome shit with five mates against a horde of zombies.
Also, 5 toggles between the medigun and the welding torch.
The only thing I'd recommend would be to choose medic or berserker as your perk for the first round of each map, since you'll get either faster runspeed or immunity to clot grabbing respectively.
Other than that just kick back and have fun. Killing Floor is all about doing awesome shit with five mates against a horde of zombies.
Also, 5 toggles between the medigun and the welding torch.
All good information, I plan to at least read the control sheet so I know what buttons to be mashing in various states of panic.
Also despite my comment above I will be staying the fuck away from flamethrowers, rocket launchers, grenades, and anything else that has a high chance of blowing half the team the fuck up. :P
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
As far as I'm aware friendly fire only effects yourself. Teammate's grenades won't injure you, only whoever threw it.
Excellent way to save someone that's been cornered.
Oh yeah that is pretty much the biggest thing to watch out for Falcon. It'll be less of an issue as you become familiar with the maps but the easiest way to get yourself killed is back yourself into somewhere that people can't rescue you easily out of. Packs of zombies won't give you much of an issue in most levels unless you back yourself into a dead end while shooting stuff.
So what is the best way to deal with several fleshpounds at once? Is it pretty much required that someone buy the LAW when you hit wave 5? I played a round last night on hard where even our whole team focus firing couldn't bring down even one fleshpound. How do you fight a zombie that can stand up to a whole teams fire and kill everyone in two hits?
So what is the best way to deal with several fleshpounds at once? Is it pretty much required that someone buy the LAW when you hit wave 5? I played a round last night on hard where even our whole team focus firing couldn't bring down even one fleshpound. How do you fight a zombie that can stand up to a whole teams fire and kill everyone in two hits?
There are two ways to handle fleshpounds. Throw a massive amount of damage at them at once or slowly damage them over time.
If you do the first that means you need to throw multiple grenades along with damage from hunting shotguns or laws at it very quickly.
If you choose the second then the important thing is to not let it go berserk. If you damage it slowly and kite it then it will never turn red and go berserk and you can outrun it forever. This works really well on KF-Farm.
In enclosed spaces you usually have no choice but option 1.
So what is the best way to deal with several fleshpounds at once? Is it pretty much required that someone buy the LAW when you hit wave 5? I played a round last night on hard where even our whole team focus firing couldn't bring down even one fleshpound. How do you fight a zombie that can stand up to a whole teams fire and kill everyone in two hits?
This game is fun when everyone dies and I'm the only one left because I can finally get some fucking headshots without jackasses like Canis lighting everything on fire.
This game is fun when everyone dies and I'm the only one left because I can finally get some fucking headshots without jackasses like Canis lighting everything on fire.
levered rifle or whatever it is called = headshot machine. You can headshot them before they get within flamethrower range
Death Cab For Albie on
...we made it cool to wear medallions and say hotep...
So I made the mistake of venturing over to the official KF forums. Holy balls, the forumites there approach the Zombie Panic crowd in terms of if u dont liek it maek ur own gaem fag, at least when it comes to certain issues (ie, unable to interrupt reload animation to fire or switch guns.)
And yeah, I need to find my numerical STEAM URL so that I can has invite. You guys can still do that if I'm on private profile, right?
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Woot! Killed the Patriarch with the LAW. Disconnected and tried to look at my profile and got some error. The achievement tag popped up so I assume it is recorded regardless.
So, I've been scouring interwebs hoping to find some kind of client side thing for this game that lets you use custom tracks for the music, but so far all I found was this
kaleeditySometimes science is more art than scienceRegistered Userregular
edited May 2009
Nobody told me the crossbow was a fucking crazy awesome rail gun. Killed 7 dudes with one arrow.
Only problem with the sharpshooter progression using the crossbow is that you get to the point that a headshot on fleshpounders will make them angry even if they've taken no other damage.
So, I've been scouring interwebs hoping to find some kind of client side thing for this game that lets you use custom tracks for the music
My solution is Shift+Tab, then Pandora.com.
Also, Flesh Pounders are terrible on PUGs. I've had a Flesh Pounder be the very first monster spawned and kill me right off the bat due to dumbassery. Epic fail with a multi-minute death penalty. The game itself is very cool. I like the coop part of it far more than L4D's coop, actually.
medic seems like it should have been the one with the ability to evade clot grapples. I'm honestly not sure of the point of the class. If you're out of danger, odds are you can heal yourself just fine(though I appreciate it when people don't as it lets me get to them). In danger, if they're being killed off faster than they can heal themselves, odds are they're surrounded. So when I go charging in there trying to save them, I get nabbed by some passing clot and then that's it for me.
Medic gets the speed boost to get you there to save someone faster.
Berserker was most likely given clot grapple immunity because they're up close in melee. If they need to back off they can do so without worrying about being grabbed and becoming immobile like the other classes would.
Medic gets the speed boost to get you there to save someone faster.
Berserker was most likely given clot grapple immunity because they're up close in melee. If they need to back off they can do so without worrying about being grabbed and becoming immobile like the other classes would.
Well right, I definitely get that, but like I was saying it seems like the only time anyone is ever in grave peril and would need a medic to rescue them lest they die is if they're surrounding by a bunch of critters and can't physically escape. and then when I try to heal them and give them sometime I'm in the exact same situation.
This game is fun when everyone dies and I'm the only one left because I can finally get some fucking headshots without jackasses like Canis lighting everything on fire.
Posts
Are you talking about the room with just two doors and two windows? Yeah, I just go off on my own if they're planning to make a stand there. That place is a death trap the second a Flesh Pound or Siren gets in.
WHAT
That's incredibly stupid.
Lucky I can do headshots fairly well with the Winchester, I love it so much
I am certain that not every headshot you score actually counts towards your total. I've done a game where I scored a headshot with the rifle on almost every monster once I got it and ended up with maybe ten or twenty added to my total by the end of it.
But yeah, once you hit level two Sharpshooter you can one shot everything short of a chainsaw guy.
I'll go check on a higher difficulty.
EDIT: Solo hard does award 1 per headshot, unlike the easiest difficulty. Not sure if the easiest one in multiplay also halves the count, I'd have to check.
Normal solo for testing one shots, but I've played plenty of normal online and was missing the points thing. Maybe I just need to play on more hard servers.
Sirens don't gain a significant amount of health from player numbers though I don't think.
To the best of my estimation, it's a weird hit box issue. You have to hit them right in the center of the head so that it explodes into pieces for it to count. And moreover, I've heard, but have not verified either way, it has to be the last hit, so if they run around afterward, it might not count?
The hitbox thing is likely to only occur on the tougher enemies, Clots and such tend to gib every time when you hit the head.
Correct. If you shoot off an enemies head but don't deal enough damage to kill it, it seems they "bleed to death", which doesn't count for the perk.
Also, if you shoot off a limb (say, a flailing arm) with the headshot? Doesn't count.
There seem to be a number of minor oddities with perks and obtaining them. Also, someone else mentioned earlier that if you spectate someone, you (sometimes? Always?) get the same progress they're getting. Not sure if that's a bug or meant as a way to help people keep up a little even when dead, which would be a nice feature.
Can trade TF2 items or whatever else you're interested in. PM me.
I'd say it's more fun to wait for a PA game and dive in head-first not knowing shit. :P
hay guyz how do i shot fire?
Can trade TF2 items or whatever else you're interested in. PM me.
Killing Floor is serious business for some people, apparently.
The only thing I'd recommend would be to choose medic or berserker as your perk for the first round of each map, since you'll get either faster runspeed or immunity to clot grabbing respectively.
Other than that just kick back and have fun. Killing Floor is all about doing awesome shit with five mates against a horde of zombies.
Also, 5 toggles between the medigun and the welding torch.
All good information, I plan to at least read the control sheet so I know what buttons to be mashing in various states of panic.
Also despite my comment above I will be staying the fuck away from flamethrowers, rocket launchers, grenades, and anything else that has a high chance of blowing half the team the fuck up. :P
Can trade TF2 items or whatever else you're interested in. PM me.
Excellent way to save someone that's been cornered.
Oh yeah that is pretty much the biggest thing to watch out for Falcon. It'll be less of an issue as you become familiar with the maps but the easiest way to get yourself killed is back yourself into somewhere that people can't rescue you easily out of. Packs of zombies won't give you much of an issue in most levels unless you back yourself into a dead end while shooting stuff.
There are two ways to handle fleshpounds. Throw a massive amount of damage at them at once or slowly damage them over time.
If you do the first that means you need to throw multiple grenades along with damage from hunting shotguns or laws at it very quickly.
If you choose the second then the important thing is to not let it go berserk. If you damage it slowly and kite it then it will never turn red and go berserk and you can outrun it forever. This works really well on KF-Farm.
In enclosed spaces you usually have no choice but option 1.
Donate or order a gameserver and help out!
Oh ya, PS, I'm going into the server now.
levered rifle or whatever it is called = headshot machine. You can headshot them before they get within flamethrower range
And yeah, I need to find my numerical STEAM URL so that I can has invite. You guys can still do that if I'm on private profile, right?
Can trade TF2 items or whatever else you're interested in. PM me.
One of the developers dropped in a thread like that to mention that they are looking into that issue.
Like I said - just like ZP. Developers are cool and welcome feedback, fanbase is rabid jerkoffs.
Also, I Can Has Invite Plz?
Can trade TF2 items or whatever else you're interested in. PM me.
http://www.youtube.com/watch?v=fpEdQfrGmJ0
Ka-Chung!
Ka-Chung!
Only problem with the sharpshooter progression using the crossbow is that you get to the point that a headshot on fleshpounders will make them angry even if they've taken no other damage.
My solution is Shift+Tab, then Pandora.com.
Also, Flesh Pounders are terrible on PUGs. I've had a Flesh Pounder be the very first monster spawned and kill me right off the bat due to dumbassery. Epic fail with a multi-minute death penalty. The game itself is very cool. I like the coop part of it far more than L4D's coop, actually.
I love this game so much.
On the black screen
Berserker was most likely given clot grapple immunity because they're up close in melee. If they need to back off they can do so without worrying about being grabbed and becoming immobile like the other classes would.
Well right, I definitely get that, but like I was saying it seems like the only time anyone is ever in grave peril and would need a medic to rescue them lest they die is if they're surrounding by a bunch of critters and can't physically escape. and then when I try to heal them and give them sometime I'm in the exact same situation.
On the black screen
EDIT: Also upped the length to normal and added map voting. POWER TO THE PEOPLE.
I thank you sir, I think you'll find that the people of Penny-Arcade can be a classy crowd.