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[Killing Floor] 2 Fleshpounds 1 Pipe

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Posts

  • KelorKelor Registered User regular
    edited May 2009
    Strifer wrote: »
    On Farm there's this one room near the trader with a fireplace and a bloody skeleton on the floor. My pals decided it would be a GREAT IDEA to try to bare the fifth wave there. At first it was fine, we were popping the zombies as they came in through the trader entrance. I decided to be brave and edged out through that entrance to pick some clots with my hunting shotgun. Fleshpound. I backstepped and unloaded into him, but the fucker just would not die. Cutting my loses, I make for the other door.

    90% welded.

    While I was unwelding, the damn monster raped my teammates! Finally, I managed to open the door, I blew my way through the walking dead and made a run for it.

    I ran into the darkness of the night, healing myself and picking off whatever chased me. They caught on to me though. Mostly clots, but a Bloater did me in.

    Are you talking about the room with just two doors and two windows? Yeah, I just go off on my own if they're planning to make a stand there. That place is a death trap the second a Flesh Pound or Siren gets in.

    Kelor on
  • EchoEcho ski-bap ba-dapModerator mod
    edited May 2009
    darklite_x wrote: »
    Traikan wrote: »
    For anyone who cares I have confirmed dual handcannons count as shotguns for the purposes of leveling support. I didn't think to check the dual 9mms.

    That seems weird because doesn't a single handcannon count towards sharpshooter?

    WHAT

    That's incredibly stupid.

    Echo on
  • ZombieSheepZombieSheep Registered User regular
    edited May 2009
    Wait, so headshot with dual hand cannon doesn't count?

    ZombieSheep on
  • AiranAiran Registered User regular
    edited May 2009
    No, it's bugged apparently.

    Lucky I can do headshots fairly well with the Winchester, I love it so much <3

    Airan on
    paDudSig.jpg
  • KelorKelor Registered User regular
    edited May 2009
    Airan wrote: »
    No, it's bugged apparently.

    Lucky I can do headshots fairly well with the Winchester, I love it so much <3

    I am certain that not every headshot you score actually counts towards your total. I've done a game where I scored a headshot with the rifle on almost every monster once I got it and ended up with maybe ten or twenty added to my total by the end of it.

    But yeah, once you hit level two Sharpshooter you can one shot everything short of a chainsaw guy.

    Kelor on
  • GrisloGrislo Registered User regular
    edited May 2009
    Were you playing solo, possibly solo on the lowest difficulty? I was screwing around trying some things out, and noticed the same thing.

    I'll go check on a higher difficulty.

    EDIT: Solo hard does award 1 per headshot, unlike the easiest difficulty. Not sure if the easiest one in multiplay also halves the count, I'd have to check.

    Grislo on
    This post was sponsored by Tom Cruise.
  • KelorKelor Registered User regular
    edited May 2009
    Grislo wrote: »
    Were you playing solo, possibly solo on the lowest difficulty? I was screwing around trying some things out, and noticed the same thing.

    I'll go check on a higher difficulty.

    EDIT: Solo hard does award 1 per headshot, unlike the easiest difficulty. Not sure if the easiest one in multiplay also halves the count, I'd have to check.

    Normal solo for testing one shots, but I've played plenty of normal online and was missing the points thing. Maybe I just need to play on more hard servers.

    Sirens don't gain a significant amount of health from player numbers though I don't think.

    Kelor on
  • programjunkieprogramjunkie Registered User regular
    edited May 2009
    Kelor wrote: »
    Airan wrote: »
    No, it's bugged apparently.

    Lucky I can do headshots fairly well with the Winchester, I love it so much <3

    I am certain that not every headshot you score actually counts towards your total. I've done a game where I scored a headshot with the rifle on almost every monster once I got it and ended up with maybe ten or twenty added to my total by the end of it.

    But yeah, once you hit level two Sharpshooter you can one shot everything short of a chainsaw guy.

    To the best of my estimation, it's a weird hit box issue. You have to hit them right in the center of the head so that it explodes into pieces for it to count. And moreover, I've heard, but have not verified either way, it has to be the last hit, so if they run around afterward, it might not count?

    programjunkie on
  • GrisloGrislo Registered User regular
    edited May 2009
    I'm pretty sure it's the difficulty thing if he was counting it and getting the bonus on every other hit.

    The hitbox thing is likely to only occur on the tougher enemies, Clots and such tend to gib every time when you hit the head.

    Grislo on
    This post was sponsored by Tom Cruise.
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited May 2009
    Kelor wrote: »
    Airan wrote: »
    No, it's bugged apparently.

    Lucky I can do headshots fairly well with the Winchester, I love it so much <3

    I am certain that not every headshot you score actually counts towards your total. I've done a game where I scored a headshot with the rifle on almost every monster once I got it and ended up with maybe ten or twenty added to my total by the end of it.

    But yeah, once you hit level two Sharpshooter you can one shot everything short of a chainsaw guy.

    To the best of my estimation, it's a weird hit box issue. You have to hit them right in the center of the head so that it explodes into pieces for it to count. And moreover, I've heard, but have not verified either way, it has to be the last hit, so if they run around afterward, it might not count?

    Correct. If you shoot off an enemies head but don't deal enough damage to kill it, it seems they "bleed to death", which doesn't count for the perk.

    Also, if you shoot off a limb (say, a flailing arm) with the headshot? Doesn't count.

    There seem to be a number of minor oddities with perks and obtaining them. Also, someone else mentioned earlier that if you spectate someone, you (sometimes? Always?) get the same progress they're getting. Not sure if that's a bug or meant as a way to help people keep up a little even when dead, which would be a nice feature.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited May 2009
    So I'll be up for a bit of this tonight. Should I do some solo running around first to familiarize myself, or just go for baptism of fire and jump into a PA game? :P

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • EchoEcho ski-bap ba-dapModerator mod
    edited May 2009
    So I'll be up for a bit of this tonight. Should I do some solo running around first to familiarize myself, or just go for baptism of fire and jump into a PA game? :P

    I'd say it's more fun to wait for a PA game and dive in head-first not knowing shit. :P

    Echo on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited May 2009
    Echo wrote: »
    So I'll be up for a bit of this tonight. Should I do some solo running around first to familiarize myself, or just go for baptism of fire and jump into a PA game? :P

    I'd say it's more fun to wait for a PA game and dive in head-first not knowing shit. :P

    hay guyz how do i shot fire?

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • KeidrychKeidrych Registered User regular
    edited May 2009
    I tried learning as I went on a pub server, only to be banned in the first 30 seconds.

    Killing Floor is serious business for some people, apparently.

    Keidrych on
  • KelorKelor Registered User regular
    edited May 2009
    Echo wrote: »
    So I'll be up for a bit of this tonight. Should I do some solo running around first to familiarize myself, or just go for baptism of fire and jump into a PA game? :P

    I'd say it's more fun to wait for a PA game and dive in head-first not knowing shit. :P

    hay guyz how do i shot fire?

    The only thing I'd recommend would be to choose medic or berserker as your perk for the first round of each map, since you'll get either faster runspeed or immunity to clot grabbing respectively.

    Other than that just kick back and have fun. Killing Floor is all about doing awesome shit with five mates against a horde of zombies.

    Also, 5 toggles between the medigun and the welding torch.

    Kelor on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited May 2009
    Kelor wrote: »
    The only thing I'd recommend would be to choose medic or berserker as your perk for the first round of each map, since you'll get either faster runspeed or immunity to clot grabbing respectively.

    Other than that just kick back and have fun. Killing Floor is all about doing awesome shit with five mates against a horde of zombies.

    Also, 5 toggles between the medigun and the welding torch.

    All good information, I plan to at least read the control sheet so I know what buttons to be mashing in various states of panic.

    Also despite my comment above I will be staying the fuck away from flamethrowers, rocket launchers, grenades, and anything else that has a high chance of blowing half the team the fuck up. :P

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • KelorKelor Registered User regular
    edited May 2009
    As far as I'm aware friendly fire only effects yourself. Teammate's grenades won't injure you, only whoever threw it.

    Kelor on
  • EchoEcho ski-bap ba-dapModerator mod
    edited May 2009
    Kelor wrote: »
    As far as I'm aware friendly fire only effects yourself. Teammate's grenades won't injure you, only whoever threw it.

    Excellent way to save someone that's been cornered.

    Echo on
  • KelorKelor Registered User regular
    edited May 2009
    Echo wrote: »
    Kelor wrote: »
    As far as I'm aware friendly fire only effects yourself. Teammate's grenades won't injure you, only whoever threw it.

    Excellent way to save someone that's been cornered.

    Oh yeah that is pretty much the biggest thing to watch out for Falcon. It'll be less of an issue as you become familiar with the maps but the easiest way to get yourself killed is back yourself into somewhere that people can't rescue you easily out of. Packs of zombies won't give you much of an issue in most levels unless you back yourself into a dead end while shooting stuff.

    Kelor on
  • bamjobamjo Registered User regular
    edited May 2009
    So what is the best way to deal with several fleshpounds at once? Is it pretty much required that someone buy the LAW when you hit wave 5? I played a round last night on hard where even our whole team focus firing couldn't bring down even one fleshpound. How do you fight a zombie that can stand up to a whole teams fire and kill everyone in two hits?

    bamjo on
  • Job_41:25Job_41:25 Registered User regular
    edited May 2009
    bamjo wrote: »
    So what is the best way to deal with several fleshpounds at once? Is it pretty much required that someone buy the LAW when you hit wave 5? I played a round last night on hard where even our whole team focus firing couldn't bring down even one fleshpound. How do you fight a zombie that can stand up to a whole teams fire and kill everyone in two hits?

    There are two ways to handle fleshpounds. Throw a massive amount of damage at them at once or slowly damage them over time.

    If you do the first that means you need to throw multiple grenades along with damage from hunting shotguns or laws at it very quickly.

    If you choose the second then the important thing is to not let it go berserk. If you damage it slowly and kite it then it will never turn red and go berserk and you can outrun it forever. This works really well on KF-Farm.

    In enclosed spaces you usually have no choice but option 1.

    Job_41:25 on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited May 2009
    bamjo wrote: »
    So what is the best way to deal with several fleshpounds at once? Is it pretty much required that someone buy the LAW when you hit wave 5? I played a round last night on hard where even our whole team focus firing couldn't bring down even one fleshpound. How do you fight a zombie that can stand up to a whole teams fire and kill everyone in two hits?
    TTTTTTAAAAAAAAANKKKKKKKKKKKKK

    Oh ya, PS, I'm going into the server now.

    rakuenCallisto on
    cbtswoosig.png
  • GoombaGoomba __BANNED USERS regular
    edited May 2009
    This game is fun when everyone dies and I'm the only one left because I can finally get some fucking headshots without jackasses like Canis lighting everything on fire.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Death Cab For AlbieDeath Cab For Albie Registered User regular
    edited May 2009
    Goomba wrote: »
    This game is fun when everyone dies and I'm the only one left because I can finally get some fucking headshots without jackasses like Canis lighting everything on fire.

    levered rifle or whatever it is called = headshot machine. You can headshot them before they get within flamethrower range

    Death Cab For Albie on
    ...we made it cool to wear medallions and say hotep...
  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    edited May 2009
    RonaldoTheGypsy on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited May 2009
    So I made the mistake of venturing over to the official KF forums. Holy balls, the forumites there approach the Zombie Panic crowd in terms of if u dont liek it maek ur own gaem fag, at least when it comes to certain issues (ie, unable to interrupt reload animation to fire or switch guns.)

    And yeah, I need to find my numerical STEAM URL so that I can has invite. You guys can still do that if I'm on private profile, right?

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • Ratsult2Ratsult2 Registered User regular
    edited May 2009
    unable to interrupt reload animation to fire or switch guns

    One of the developers dropped in a thread like that to mention that they are looking into that issue.

    Ratsult2 on
  • JJJJ DailyStormer Registered User regular
    edited May 2009
    Woot! Killed the Patriarch with the LAW. Disconnected and tried to look at my profile and got some error. The achievement tag popped up so I assume it is recorded regardless.

    JJ on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited May 2009
    Ratsult2 wrote: »
    unable to interrupt reload animation to fire or switch guns

    One of the developers dropped in a thread like that to mention that they are looking into that issue.

    Like I said - just like ZP. Developers are cool and welcome feedback, fanbase is rabid jerkoffs.

    Also, I Can Has Invite Plz?

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • SkexisSkexis Registered User regular
    edited May 2009
    So, I've been scouring interwebs hoping to find some kind of client side thing for this game that lets you use custom tracks for the music, but so far all I found was this

    http://www.youtube.com/watch?v=fpEdQfrGmJ0

    Skexis on
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited May 2009
    Nobody told me the crossbow was a fucking crazy awesome rail gun. Killed 7 dudes with one arrow.

    Only problem with the sharpshooter progression using the crossbow is that you get to the point that a headshot on fleshpounders will make them angry even if they've taken no other damage.

    kaleedity on
  • programjunkieprogramjunkie Registered User regular
    edited May 2009
    Skexis wrote: »
    So, I've been scouring interwebs hoping to find some kind of client side thing for this game that lets you use custom tracks for the music

    My solution is Shift+Tab, then Pandora.com.

    Also, Flesh Pounders are terrible on PUGs. I've had a Flesh Pounder be the very first monster spawned and kill me right off the bat due to dumbassery. Epic fail with a multi-minute death penalty. The game itself is very cool. I like the coop part of it far more than L4D's coop, actually.

    programjunkie on
  • ArrathArrath Registered User regular
    edited May 2009
    Aaaaah. Nothing is more badass than getting a slowmo Handcannon headshot kill on a flaming, 'zerking Flesh Pound 3 inches from my face.

    I love this game so much.

    Arrath on
  • TarranonTarranon Registered User regular
    edited May 2009
    medic seems like it should have been the one with the ability to evade clot grapples. I'm honestly not sure of the point of the class. If you're out of danger, odds are you can heal yourself just fine(though I appreciate it when people don't as it lets me get to them). In danger, if they're being killed off faster than they can heal themselves, odds are they're surrounded. So when I go charging in there trying to save them, I get nabbed by some passing clot and then that's it for me.

    Tarranon on
    You could be anywhere
    On the black screen
  • KelorKelor Registered User regular
    edited May 2009
    Medic gets the speed boost to get you there to save someone faster.

    Berserker was most likely given clot grapple immunity because they're up close in melee. If they need to back off they can do so without worrying about being grabbed and becoming immobile like the other classes would.

    Kelor on
  • TarranonTarranon Registered User regular
    edited May 2009
    Kelor wrote: »
    Medic gets the speed boost to get you there to save someone faster.

    Berserker was most likely given clot grapple immunity because they're up close in melee. If they need to back off they can do so without worrying about being grabbed and becoming immobile like the other classes would.

    Well right, I definitely get that, but like I was saying it seems like the only time anyone is ever in grave peril and would need a medic to rescue them lest they die is if they're surrounding by a bunch of critters and can't physically escape. and then when I try to heal them and give them sometime I'm in the exact same situation.

    Tarranon on
    You could be anywhere
    On the black screen
  • CanisAquilusCanisAquilus Registered User regular
    edited May 2009
    Goomba wrote: »
    This game is fun when everyone dies and I'm the only one left because I can finally get some fucking headshots without jackasses like Canis lighting everything on fire.
    8-)

    CanisAquilus on
  • GoombaGoomba __BANNED USERS regular
    edited May 2009
    WAAAAH I'M TARRANON MY CLASS IS SO EASY TO LEVEL UP OTHER CLASSES DO IT FASTER THAN THEIR OWN CLASS WAAAAH >: (

    Goomba on
    [SIGPIC][/SIGPIC]
  • StericaSterica Yes Registered User, Moderator mod
    edited May 2009
    Server is being restarted. Added the option for people to start kick votes. Abuse it, and you'll be forced to wait on me to ban people.

    EDIT: Also upped the length to normal and added map voting. POWER TO THE PEOPLE.

    Sterica on
    YL9WnCY.png
  • donhonkdonhonk Registered User regular
    edited May 2009
    Rorus Raz wrote: »
    Server is being restarted. Added the option for people to start kick votes. Abuse it, and you'll be forced to wait on me to ban people.

    I thank you sir, I think you'll find that the people of Penny-Arcade can be a classy crowd.
    but if that little fucking noob fucks up he is so fucking out

    donhonk on
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