Also, I'm extremely tired of the regular overworld music, I wasn't crazy about it in the first place, it doesn't sound very scifi or very tense. I love the theme that plays in Arlington/The Citadel, though. I wish I had the PC version so I could get the big expanded radio stations.
It really bothers me when you're in a big firefight with some enemies and the fight music doesn't kick in and you're left having to fight while all that bleak, slow-tempo Wasteland theme plays.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Also, I'm extremely tired of the regular overworld music, I wasn't crazy about it in the first place, it doesn't sound very scifi or very tense. I love the theme that plays in Arlington/The Citadel, though. I wish I had the PC version so I could get the big expanded radio stations.
It really bothers me when you're in a big firefight with some enemies and the fight music doesn't kick in and you're left having to fight while all that bleak, slow-tempo Wasteland theme plays.
The fight music is lame, anyway. Sounds like Oblivion's fight music. Too many strings.
The fight music is lame, anyway. Sounds like Oblivion's fight music. Too many strings.
It's not a joygasm but for fight scenes it's better than "BEEP! beep...beep...beep...*wind noise* *slow mournful woodwind solo" that makes up most of the Wasteland music.
EDIT: Granted the music in the urban areas is much better but since they're laid out so weird you're constantly having to dive through the metros and listen to the even worse "underground" music, which really could have come straight out of Oblivion.
You're right about the instrumentation, it's all wrong. This is a post-apocalyptic game, throw something with some distortion in there. Or at least something that sounds ominous and moody instead of lonely and bleak.
The fight music is lame, anyway. Sounds like Oblivion's fight music. Too many strings.
It's not a joygasm but for fight scenes it's better than "BEEP! beep...beep...beep...*wind noise* *slow mournful woodwind solo" that makes up most of the Wasteland music.
I would agree with your statement that the wasteland music doesn't really sound very Fallout either. There's places in Fallout 3 where the music was right, where it sounds familiar to the old soundtrack, but new. But at other times, its like "did they recycle this from Oblivion"?
I'd consider playing my own music, but the game has a tendency to fuck up when I alt-tab (trying to alt-tab back sometimes causes the screen to not switch, despite the sound coming back).
GalagaGalaxian on
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The only thing I dislike about the overworld music is how when you start to get out to the ass-end of nowhere it starts to heap on the wanderlust feeling like nobody's business, and it's just too dang optomistic-sounding after a while. Most everything else is fine, though (and for folks complaining about the lack of battle music I figure that it only kicks in if you're facing an actual legitimate thread: a buncha' knife-wielding raiders in bare-midriff patchwork armor versus a chaingun-toting powerarmor-wearin' badass is hardly reason to bring out the fight music.
For some reason, though, I just can't stand listening to anything on the radio for any extended amount of time - it's not the selection since I got the big GNR pack, it's just that I can't stand running the risk of not hearing some enemy so I wind up getting raped something awful.
EDIT: You got the alt-tab crapouts too? The thing is to NOT pause the game when you do so, just do it right from the normal screen (don't know if lookin' at the pipboy will work) and when you pop back it's already gone to the Escape menu.
I would agree with your statement that the wasteland music doesn't really sound very Fallout either. There's places in Fallout 3 where the music was right, where it sounds familiar to the old soundtrack, but new. But at other times, its like "did they recycle this from Oblivion"?
Bethesda just doesn't know how to do music at all. They'll write one good piece (like the Citadel theme, or the opening theme - I think they're the same thing) and play it constantly, and have a couple of other pieces written for different environments (usually underground, maybe one or two more if you're lucky).
I mean, hell, how many times did you hear that same damned theme in Morrowind? A thousand? A million? You'd think a company with as much money as Bethesda could hire a couple of composers and rent an orchestra for a few hours. Of course, you'd think they could afford an animator, too.
EDIT: You got the alt-tab crapouts too? The thing is to NOT pause the game when you do so, just do it right from the normal screen (don't know if lookin' at the pipboy will work) and when you pop back it's already gone to the Escape menu.
I use the pipboy occasionally, but I'm pretty sure it does it even if I don't use the PAUSE button or hit ESC.
In addition when I have to close the program when it does that (oddly enough, ALT-F4 works), it often doesn't like to reconnect GFWL until I wait a while and/or restart the program a few times.
Regarding music, I rather like the title theme, even if it is a bit generic.
GalagaGalaxian on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
And uh, Galaga, you do realize you can just drop MP3s into the music folders and they'll play, right? There's an Explore folder, a Battle folder, a Public folder and everything. No need for WinAmp or whatever
And I like Fallout 3's score. It's really quite nice even if sometimes it doesn't seem appropriate to the setting
And I like Fallout 3's score. It's really quite nice even if sometimes it doesn't seem appropriate to the setting
It never makes me think "this sucks", and some of the indoor/dungeon tracks are really good, but the wasteland music and battle themes seem rather out of place.
I'm not too familiar with the story (haven't finished it yet, and in no hurry to) but I'm using the Alternate Start mod, which basically gives your character a history. There's an option to be an Enclave refugee, thus making you hostile to the Enclave faction. Will this stop me from finishing the main quest?
I hope they get Mark Morgan (?) from the original fallouts to do the New Vegas soundtrack. That would be sweet, and if the interviews with him made around Fallout 3 announcment are to be believed he is interested in doing a new Fallout project.
And switching gears, how does Mart's Mutant Mod work with Broken Steel?
For those complaining about the background music for Fallout 3 as being somewhat inappropriate, you could just replace it with the background music from one of the earlier Fallout games as long as you've got the soundtrack. I'm fairly sure the background music files aren't even hidden; they're just MP3s sitting in a folder, ready to be replaced with whatever tickles your fancy.
FO3 music is excellent, one of the best gaming soundtracks recently. FO3 main theme > every shitty piece from Oblivion. That reminds me I need to post my first thread ever on PA...
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
FO3 music is excellent, one of the best gaming soundtracks recently. FO3 main theme > every shitty piece from Oblivion. That reminds me I need to post my first thread ever on PA...
Hey now, the Oblivion soundtrack wasn't bad either, just sort of generic
I had my old saves, so making a new non-nerfed character will have to wait. But when you can go to Level 30, nerfed isn't so nerfed at all. My Collector's Edition guide is so fucking gorgeous, I may go do some rewarding quests I missed.
It's full of stuff I did not know. I never finished Oblivion when it got too tough, and I forgot that difficulty is adjustible on the fly. But in Fallout 3, making the game harder means more XP.
FO3 music is excellent, one of the best gaming soundtracks recently. FO3 main theme > every shitty piece from Oblivion. That reminds me I need to post my first thread ever on PA...
Hey now, the Oblivion soundtrack wasn't bad either, just sort of generic
The title theme for Oblivion is still really nice
I don't see how anyone could come to the conclusion that FO3's music is better than Oblivion. Music is one of the things that Oblivion did very well.
IIS makes indoors stupidly hard, get spotted the whole spawn zerg rushes you. Maybe I shouldn't have gone energy weapons for my first mod playthrough, oh well about to get protectrons gaze.
Just because I started as a regulator doesn't mean I have to always be "good", I blew Moriaritys head off for being a bastard and the sheriff? Collateral damage.
Not sure if it has been linked yet, but Enhanced Weather - Rain looks like it would go well with Existence 2.0, which has already been linked twice I think. Although I havent had a chance to try out the rain yet, the radio station is great for creeping around at night.
So have any decent mods that drastically increase the difficulty level been released? I never managed to finish f3 because your choices were play on normal and have it be incredibly easy the entire time or crank it up and have the increased experience quickly turn you into a god and the game becomes even easier than normal, which made it rather boring.
So have any decent mods that drastically increase the difficulty level been released? I never managed to finish f3 because your choices were play on normal and have it be incredibly easy the entire time or crank it up and have the increased experience quickly turn you into a god and the game becomes even easier than normal, which made it rather boring.
Stranger, it's in the OP.
Mix it with MMM if you want to tear your hair out.
On an unrelated note, I saw a Wanamingo uppercut a floater yesterday and it flew out of the skybox.
So have any decent mods that drastically increase the difficulty level been released? I never managed to finish f3 because your choices were play on normal and have it be incredibly easy the entire time or crank it up and have the increased experience quickly turn you into a god and the game becomes even easier than normal, which made it rather boring.
I'm wary of such mods. Increasing player damage taken is all fine and dandy, but once you stat increasing monster health, it takes a turn to retarded.
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Also, I'm extremely tired of the regular overworld music, I wasn't crazy about it in the first place, it doesn't sound very scifi or very tense. I love the theme that plays in Arlington/The Citadel, though. I wish I had the PC version so I could get the big expanded radio stations.
It really bothers me when you're in a big firefight with some enemies and the fight music doesn't kick in and you're left having to fight while all that bleak, slow-tempo Wasteland theme plays.
SEEDLESS IS A LIE
The fight music is lame, anyway. Sounds like Oblivion's fight music. Too many strings.
EDIT: Granted the music in the urban areas is much better but since they're laid out so weird you're constantly having to dive through the metros and listen to the even worse "underground" music, which really could have come straight out of Oblivion.
You're right about the instrumentation, it's all wrong. This is a post-apocalyptic game, throw something with some distortion in there. Or at least something that sounds ominous and moody instead of lonely and bleak.
I would agree with your statement that the wasteland music doesn't really sound very Fallout either. There's places in Fallout 3 where the music was right, where it sounds familiar to the old soundtrack, but new. But at other times, its like "did they recycle this from Oblivion"?
For some reason, though, I just can't stand listening to anything on the radio for any extended amount of time - it's not the selection since I got the big GNR pack, it's just that I can't stand running the risk of not hearing some enemy so I wind up getting raped something awful.
EDIT: You got the alt-tab crapouts too? The thing is to NOT pause the game when you do so, just do it right from the normal screen (don't know if lookin' at the pipboy will work) and when you pop back it's already gone to the Escape menu.
I mean, hell, how many times did you hear that same damned theme in Morrowind? A thousand? A million? You'd think a company with as much money as Bethesda could hire a couple of composers and rent an orchestra for a few hours. Of course, you'd think they could afford an animator, too.
I use the pipboy occasionally, but I'm pretty sure it does it even if I don't use the PAUSE button or hit ESC.
In addition when I have to close the program when it does that (oddly enough, ALT-F4 works), it often doesn't like to reconnect GFWL until I wait a while and/or restart the program a few times.
Regarding music, I rather like the title theme, even if it is a bit generic.
And uh, Galaga, you do realize you can just drop MP3s into the music folders and they'll play, right? There's an Explore folder, a Battle folder, a Public folder and everything. No need for WinAmp or whatever
And I like Fallout 3's score. It's really quite nice even if sometimes it doesn't seem appropriate to the setting
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
It never makes me think "this sucks", and some of the indoor/dungeon tracks are really good, but the wasteland music and battle themes seem rather out of place.
What with the lasers and plasma rounds flying towards my face and all.
I wouldn't worry about it.
EDIT:
And switching gears, how does Mart's Mutant Mod work with Broken Steel?
Hey now, the Oblivion soundtrack wasn't bad either, just sort of generic
The title theme for Oblivion is still really nice
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
The worst part of the game is the start because I can't get GnR everywhere until I do the quest for them.
I'm hoping I can grab that stuff with a new character after I finish boosting levels with Operation: Anchorage.
Spoiler! (Not Really)
CAN I GET A HI5?!
I had my old saves, so making a new non-nerfed character will have to wait. But when you can go to Level 30, nerfed isn't so nerfed at all. My Collector's Edition guide is so fucking gorgeous, I may go do some rewarding quests I missed.
It's full of stuff I did not know. I never finished Oblivion when it got too tough, and I forgot that difficulty is adjustible on the fly. But in Fallout 3, making the game harder means more XP.
I don't see how anyone could come to the conclusion that FO3's music is better than Oblivion. Music is one of the things that Oblivion did very well.
Mine is the right one?
Everybody is entitled to mine?
My thoughts exactly. Clearly your opinion is right.
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You also have to lose karma to get it... so recently I just quit bothering to pick it up.
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What happens if you kill 3-dawg?
A technician who just shuts the fuck up mostly and plays the music comes on.
Occasionally with a snarky remark about how she's only doing this because somebody killed Three Dog.
Stranger, it's in the OP.
Mix it with MMM if you want to tear your hair out.
On an unrelated note, I saw a Wanamingo uppercut a floater yesterday and it flew out of the skybox.
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Me on Twitch!
I'm wary of such mods. Increasing player damage taken is all fine and dandy, but once you stat increasing monster health, it takes a turn to retarded.
Hey, I need to kill Three Dog.