DESCRIPTION: Point Lookout opens up a massive new area of the Wasteland – a, dark, murky swampland along the coast of Maryland. So hop on the ferry to the seaside town of Point Lookout, for the most mysterious and open-ended Fallout 3 DLC adventure yet.
STORY: Buy a ticket and hop onboard the Duchess Gambit, as Tobar the Ferryman takes you to the strange seaside town of Point Lookout. What secrets does the dilapidated boardwalk hold? Who lives in the sprawling mansion? Why is the Punga Fruit so important? And what horrors lie in the depths of the murky swamp?
Point Lookout is the most open-ended DLC yet, and allows you to explore a huge, swampy wasteland any way you’d like. A completely new quest line allows you uncover the town’s hidden secrets and wield powerful new weapons like the Double-Barrel Shotgun against the swamp’s dangerous, and deformed, denizens.
KEY FEATURES:
• Discover and explore an entire new area – the beachfront town of Point Lookout, with its decrepit boardwalk and surrounding swamplands loaded with adventure.
• Explore the chilling mystery that pervades this once sleepy town, with a new quest line and open-ended gameplay.
• Encounter unique new swamp denizens and weaponry that will test even the toughest characters.
• Exclusive new perks and achievements!
Wait - a double-barrel shotgun is a "powerful new weapon"? Granted it's cool but next to, you know, vengeance or the android rifle, well...
Also, there's a new Small Gun you can see in the trailer, looks like a semi-automatic something or other from WWII.
Seems more like it's in Louisiana than coastal maryland but hell with it. I can't wait to pick this up.
Well, the Kneecapper is an obscenely powerful weapon in Fallout 3, and it's just a sawn-off shotgun. Presumably a full sized one will still be capable of a tonne of pain.
The problem with the weapons in the DLC is that the weapons in the standard game were already obscenely powerful. So all the DLC stuff is ether crazy OP or eh. This is true with all items actually.
So I've been out of the Fallout 3 world since Operation: Anchorage due to life and work (and not in that order).
I just have one question: I understand how Operation: Anchorage connects to the Fallout 3 wasteland (the whole simulation thing), but how does the Pitts and how is this Point Lookout going to connect? Meaning, how does my fallout wanderer actually get there?
Point Lookout looks awesome, btw, sort of like the Left4Dead crew finally got their very own Pip-Boy.
MidVicious on
"When you're in the type of business we're in, you don't get a criminal lawyer, you get a criminal lawyer!" -- Jesse, Breaking Bad
The redneck vault, where only one woman and one man entered. Forced to inbreed to propagate the species.
I will honestly not be a bit surprised if this actually ends up happening. It's a little bit too much of a rehash of Andale, though.
Although there's no way in hell you're convincing me that huge gangling motherfucker with the hatchet isn't a cannibal.
This is a pretty good opportunity to explore the rest of the world, though. We haven't really seen as many rural areas as we could have. What happens to these places far away from where the bombs fell, but nonetheless deprived of all law, civilization and even external worlds? Deliverance-like sodomite hillbillies, as has been mentioned? A creepy children-of-the-corn-esque cult? A line of crazed rulers who set themselves up as gods, like Kurtz in Heart of Darkness? A terrifying race of human-mirelurk hybrids ("ain't enough wimminz to go round no more")? Something even worse?
Really, the perks you should avoid most are the ones you already took - Fast Learner. It's literally the most useless perk because you gain EXP really quick without it (especially if you regularly sleep) and it does absolutely nothing for your stats, skills or abilities. I did the exact same thing on my first playthrough and just ended up making a new dude.
Perks like Daddy's Boy and Little Leaguer are good if you want to have a character with lots of diversity so you can stretch your skill points as far as possible. Intense Training is good for maxing out your SPECIAL in a given area (like Agility for Small Guns or Perception for Energy Weapons), usually everybody gets a few of those.
Me I just ignore the level cap. When I reach $levelcap I just player.setlevel $levelcap - 5
It makes me ludicrously overpowered, but at least I get all the cool content.
The redneck vault, where only one woman and one man entered. Forced to inbreed to propagate the species.
I will honestly not be a bit surprised if this actually ends up happening. It's a little bit too much of a rehash of Andale, though.
Although there's no way in hell you're convincing me that huge gangling motherfucker with the hatchet isn't a cannibal.
This is a pretty good opportunity to explore the rest of the world, though. We haven't really seen as many rural areas as we could have. What happens to these places far away from where the bombs fell, but nonetheless deprived of all law, civilization and even external worlds? Deliverance-like sodomite hillbillies, as has been mentioned? A creepy children-of-the-corn-esque cult? A line of crazed rulers who set themselves up as gods, like Kurtz in Heart of Darkness? A terrifying race of human-mirelurk hybrids ("ain't enough wimminz to go round no more")? Something even worse?
Or even maybe some decent people trying to rebuild that just don't want outsiders messing around in their area. Would be cool to see a bunch of people farming and going about their lives, but they attack you on sight if you are on their property and give bad karma for killing them.
No, that'd just be stupid and arbitrary, if they attack you on sight then how the fuck were you meant to know they were anything different from the standard raider respawns. If they warned you about trespassing first on the other hand.... it still wouldn't be very entertaining or engaging content.
So, altogether, how long are the 3 DLC's combined and how much content can I find in them? I'm about to download them and would like to know if it'll be $30 well spent.
I'd also like some input on the DLCs from someone other than BlackDove. I just got the game and it's awesome so far. I love how it manages to give you a big open world to explore, but it's easy to navigate and easy to get back to the main quests. It just clicks for me more than the Elder Scrolls stuff.
Broken Steel was the best of the three. Definitely worth the $10.
Operation: Anchorage I enjoyed quite a bit. It was a fun couple hours of just straight-up combat, with some optional sneaking about thrown in. If that's what you're in to. I didn't mind spending the full price, but people wanting more than just some fun combat and sweet gear will probably feel ripped off.
The Pitt had a pretty rad story and great atmosphere. It was really interesting being able to see another city, and seeing how other communities are behaving. It also introduces some nice repeatable quests and the Ammo Press, which is crazy useful. The price point on that was pretty justified to me.
If I had to skip one of the three current DLCs, I would skip Operation: Anchorage. It's short and isn't very substantial. It fleshes out some backstory, but it only skims the surface of what could be a rather deep and involved engagement.
The Pitt and Broken Steel, though, are good. Broken Steel is the one to get if you only have 800pts.
Posts
http://www.destructoid.com/e3-09-fallout-3-point-lookout-dlc-looks-vastly-different-134534.phtml#ext
I want the Civil War hat. It will look quite fetching with Lincolin's Repeater.
Not really what I expect from fallout, but :^:
wow that looks pretty fucking good, and i was right, proper doubled barrelled shotguns!
lots of atmosphere
The savior has come! The prophecy is fulfilled! Oh the glories of Fallout have risen from the grave!
Looking very good though, out of all the DLC so far this looks the most different and unique.
Makes me wonder how much there is of it.
Also, there's a new Small Gun you can see in the trailer, looks like a semi-automatic something or other from WWII.
Seems more like it's in Louisiana than coastal maryland but hell with it. I can't wait to pick this up.
Well, the Kneecapper is an obscenely powerful weapon in Fallout 3, and it's just a sawn-off shotgun. Presumably a full sized one will still be capable of a tonne of pain.
I just have one question: I understand how Operation: Anchorage connects to the Fallout 3 wasteland (the whole simulation thing), but how does the Pitts and how is this Point Lookout going to connect? Meaning, how does my fallout wanderer actually get there?
Point Lookout looks awesome, btw, sort of like the Left4Dead crew finally got their very own Pip-Boy.
-- Jesse, Breaking Bad
Point Lookout, Steamboat Willy.
Thanks, GG. That's awesome. I love Fallout so damn much.
Looks like I'm gonna have to remod and enter the Wasteland again from the beginning with all the DLC once I get some time on my hands.
-- Jesse, Breaking Bad
My science/energy weapons gal and SP Cross are going to civilize the bejesus out of those hilljacks.
Are we dealing with mutant rednecks, or redneck mutants?
Squeal like a pig.
I'm going with redneck rednecks.
Although there's no way in hell you're convincing me that huge gangling motherfucker with the hatchet isn't a cannibal.
This is a pretty good opportunity to explore the rest of the world, though. We haven't really seen as many rural areas as we could have. What happens to these places far away from where the bombs fell, but nonetheless deprived of all law, civilization and even external worlds? Deliverance-like sodomite hillbillies, as has been mentioned? A creepy children-of-the-corn-esque cult? A line of crazed rulers who set themselves up as gods, like Kurtz in Heart of Darkness? A terrifying race of human-mirelurk hybrids ("ain't enough wimminz to go round no more")? Something even worse?
Me I just ignore the level cap. When I reach $levelcap I just player.setlevel $levelcap - 5
It makes me ludicrously overpowered, but at least I get all the cool content.
Or even maybe some decent people trying to rebuild that just don't want outsiders messing around in their area. Would be cool to see a bunch of people farming and going about their lives, but they attack you on sight if you are on their property and give bad karma for killing them.
Time to announce what Fallout 4 will be all about, or give some new info on Vegas. Sideshit doesn't interest me much.
I picture this being said in the Simpson's Comic Book Guy voice.
It amuses me.
I can't imagine him saying "Sideshit".
How about just "Worst. DLC. Ever!"
Just get Broken Steel.
jesus
Operation: Anchorage I enjoyed quite a bit. It was a fun couple hours of just straight-up combat, with some optional sneaking about thrown in. If that's what you're in to. I didn't mind spending the full price, but people wanting more than just some fun combat and sweet gear will probably feel ripped off.
The Pitt had a pretty rad story and great atmosphere. It was really interesting being able to see another city, and seeing how other communities are behaving. It also introduces some nice repeatable quests and the Ammo Press, which is crazy useful. The price point on that was pretty justified to me.
The Pitt and Broken Steel, though, are good. Broken Steel is the one to get if you only have 800pts.