What is Battle for Wesnoth?
Battle for Wesnoth is an open source (IE free) multiplayer turn based hex strategy game that has the style and polish of a professionally made game. It's gameplay is a cross between Fire Emblem and Advance Wars as you recruit units to fight your opponents who can be upgraded to different units with some fighting experience. Make strategic use of your forces to bypass the enemy's line to steal towns and attack his leader directly.
Did you say it's free?
Yes.
Great, where do I get it?Get it here. Strangely enough, at this point the stable branch is being worked on so much more than the development branch, it's better to just use that.
Screenshots:
Map Editor
Knalgans
12 Single Player Campaigns


Features(taken from Wesnoth.org):
- Build up a formidable fighting force, starting from a single leader and a small amount of gold.
- Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells.
- Experienced units gain powerful new abilities as they advance.
- Several multi-player options available, including internet play.
- Scores of different custom-designed maps, and unlimited random maps.
- Hundreds of campaign scenarios available for download via a simple in-game procedure.
- 'Fog of war' feature available for a true test of generalship.
- Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns.
- Excellent language support – 35 different languages currently available.
- GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, AmigaOS4, OS/2 & eComStation compatible.
The Factions(Default):Loyalists
Your mainline human faction, the loyalists sport a wide range of units and are very capable. Being lawful, the loyalists fight best during the day with better than average ability to fight in the open thanks to their mounted units.
Starting Units:
Bowman
Cavalryman
Fencer
Heavy Infantryman
Horseman
Mage
Mermaid Fighter
Spearman
Rebels
Effectively elves and a few notable allies, this faction is one of the most popular as the tutorial and starter campaign uses mainly their units. Elves have the strongest defense while staying in forests with the best ranged non-magical attacks in the game. All but one of their units have both a ranged and melee attack, making it hard to find weaknesses to exploit against them.
Starting Units:
Elvish Archer
Elvish Fighter
Elvish Scout
Elvish Shaman
Mage
Merman Hunter
Wose
Northerners
A chaotic faction made up from the traditional evil humanoids, orcs, trolls goblins and their ilk, the northerners favor the night when they can hit the hardest. With a number of hard hitting melee units, the Northerners make up for their lack of magical ability through the use of assassins (poison) and their archers which have a special fire based attack.
Starting Units:
Goblin Spearman
Naga Fighter
Orcish Archer
Orcish Assassin
Orcish Grunt
Troll Whelp
Wolf Rider
Undead
Undead can be incredibly frustrating if you have the wrong units to fight them. With very high resistances to blade, piercing, and cold, the Undead's skeletons can easily shirk off damage from many units while hitting hard themselves. Not the mention the rest of the army which can drain, magic, and poison its opposition with ease.
Starting Units:
Dark Adept
Ghost
Ghoul
Skeleton
Skeleton Archer
Vampire Bat
Walking Corpse
Knalgan Alliance
The Knalgan Alliance is a dual natured faction with hard hitting, slow, mountain loving dwarves mixed with evasive, quick moving, humans. Players should especially be wary of the Gryphon Rider who can move vast distances over rough terrain while still managing to hit hard.
Starting Units:
Dwarvish Fighter
Dwarvish Guardsman
Dwarvish Thunderer
Dwarvish Ulfserker
Footpad
Gryphon Rider
Poacher
Thief
Drakes
Having one of the lowest evasions on all terrain, the Drakes rely on hitting hard and making use of Saurians to hold the line. Like the elves, most of the units have both a ranged and melee attack making assaulting the Drakes a risky proposition.
Starting Units:
Drake Burner
Drake Clasher
Drake Fighter
Drake Glider
Saurian Augur
Saurian Skirmisher
I'd advise new players to at least play through the tutorial (which isn't nearly as boring as most tutorials tend to be) to get a grasp of the various mechanics involved with the game.
You can find us on the 1.6.4 official server, just look for players with the PA tag.
Player List
-Kayne
-A Bear
-Skulk
OP shamelessly stolen from Valkun, some friends and I have started playing this semi-regularly again, so I figured I'd throw up a new thread and see if any of y'all were interested.
Posts
edit
and then you lost me when the download runs at 2.7kb/s
That's strange, I'm getting about 120kb/s on my shitty wireless connection when I checked. Not a clue, sorry.
Oh no don't
Mouse pointer what are you doing
don't click that download link
ffffffuuuu
Fuck you, Kayne. There goes my life for the next month.
It isn't usually that bad. There are a few scenarios like that, and if you fuck up early on in the campaign it can be hard to recover, but overall its OK.
It's good for a free game, but, really, there isn't much there. It's not amazingly deep and games still take forever. I don't know how many people turn it into a long-term passtime.
Boo for my limited amount of gaming time!
I've been playing here and there, though. Still
Because for a TBS it's remarkably balanced and still pretty easy to get into? Starcraft ain't that deep either man.
I'm probably going to sign on for a bit if anyone is interested in a game. (If I'm in a passworded game, try "victory")
I'd certainly be up for some MP, depending on timezones and whatnot. What's the net code like - i.e., if I live in New Zealand, and my opponent is North American (~250-300 ping) what kind of experience am I in for?
It's pretty good - being turn based helps a ton and masks most issues.
It's less so that than "one map without grinding up enough of certain units during a long campaign can fuck you over two maps later," which is probably the biggest downside to Wesnoth.
- The Four Horsemen of the Apocalypse (2017, colorized)
The luck aspect turned me off this game to a bigger degree than I would have thought possible.
When I get a good streak I feel like I'm cheating and getting it too easy, when I get a bad streak I get pissed at some supposed unfairness. And nothing is more frustrating then attacking a unit with 1 health and missing 4-5 times, only to have it hit all times on it's next turn and decimate your full health unit.
The idea of 'having to prepare and compensate for bad luck' seems like a great idea but the design falls flat for me. And the fact that losing one unit screws you over for the campaign just seems like bad design to me.
If terrain just reduced damage like in Advance Wars I'd be all over this shit.
I have to study biochemistry
I have a test on thursday
Kayne, I hate you for making this topic and I hate skulk for bringing it back.
Let's make our little mans fight eachother, guys!
it begins
If a 4th is around, I'm game too.
Sure, I'm down.
In game
Same