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[Game On] Battle for Wesnoth

Kane Red RobeKane Red Robe Master of MagicArcanusRegistered User regular
edited May 2010 in Games and Technology
wesnoth-logo.jpg

What is Battle for Wesnoth?
Battle for Wesnoth is an open source (IE free) multiplayer turn based hex strategy game that has the style and polish of a professionally made game. It's gameplay is a cross between Fire Emblem and Advance Wars as you recruit units to fight your opponents who can be upgraded to different units with some fighting experience. Make strategic use of your forces to bypass the enemy's line to steal towns and attack his leader directly.

Did you say it's free?
Yes.

Great, where do I get it?
Get it here. Strangely enough, at this point the stable branch is being worked on so much more than the development branch, it's better to just use that.

Screenshots:
Map Editor
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Knalgans
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12 Single Player Campaigns
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Features(taken from Wesnoth.org):
  • Build up a formidable fighting force, starting from a single leader and a small amount of gold.
  • Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells.
  • Experienced units gain powerful new abilities as they advance.
  • Several multi-player options available, including internet play.
  • Scores of different custom-designed maps, and unlimited random maps.
  • Hundreds of campaign scenarios available for download via a simple in-game procedure.
  • 'Fog of war' feature available for a true test of generalship.
  • Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns.
  • Excellent language support – 35 different languages currently available.
  • GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, AmigaOS4, OS/2 & eComStation compatible.

The Factions(Default):
Loyalists
Your mainline human faction, the loyalists sport a wide range of units and are very capable. Being lawful, the loyalists fight best during the day with better than average ability to fight in the open thanks to their mounted units.

Starting Units:
Bowman
Cavalryman
Fencer
Heavy Infantryman
Horseman
Mage
Mermaid Fighter
Spearman


Rebels
Effectively elves and a few notable allies, this faction is one of the most popular as the tutorial and starter campaign uses mainly their units. Elves have the strongest defense while staying in forests with the best ranged non-magical attacks in the game. All but one of their units have both a ranged and melee attack, making it hard to find weaknesses to exploit against them.

Starting Units:
Elvish Archer
Elvish Fighter
Elvish Scout
Elvish Shaman
Mage
Merman Hunter
Wose


Northerners
A chaotic faction made up from the traditional evil humanoids, orcs, trolls goblins and their ilk, the northerners favor the night when they can hit the hardest. With a number of hard hitting melee units, the Northerners make up for their lack of magical ability through the use of assassins (poison) and their archers which have a special fire based attack.

Starting Units:
Goblin Spearman
Naga Fighter
Orcish Archer
Orcish Assassin
Orcish Grunt
Troll Whelp
Wolf Rider


Undead
Undead can be incredibly frustrating if you have the wrong units to fight them. With very high resistances to blade, piercing, and cold, the Undead's skeletons can easily shirk off damage from many units while hitting hard themselves. Not the mention the rest of the army which can drain, magic, and poison its opposition with ease.

Starting Units:
Dark Adept
Ghost
Ghoul
Skeleton
Skeleton Archer
Vampire Bat
Walking Corpse


Knalgan Alliance
The Knalgan Alliance is a dual natured faction with hard hitting, slow, mountain loving dwarves mixed with evasive, quick moving, humans. Players should especially be wary of the Gryphon Rider who can move vast distances over rough terrain while still managing to hit hard.

Starting Units:
Dwarvish Fighter
Dwarvish Guardsman
Dwarvish Thunderer
Dwarvish Ulfserker
Footpad
Gryphon Rider
Poacher
Thief


Drakes
Having one of the lowest evasions on all terrain, the Drakes rely on hitting hard and making use of Saurians to hold the line. Like the elves, most of the units have both a ranged and melee attack making assaulting the Drakes a risky proposition.

Starting Units:
Drake Burner
Drake Clasher
Drake Fighter
Drake Glider
Saurian Augur
Saurian Skirmisher

I'd advise new players to at least play through the tutorial (which isn't nearly as boring as most tutorials tend to be) to get a grasp of the various mechanics involved with the game.

You can find us on the 1.6.4 official server, just look for players with the PA tag.

Player List
-Kayne
-A Bear
-Skulk

OP shamelessly stolen from Valkun, some friends and I have started playing this semi-regularly again, so I figured I'd throw up a new thread and see if any of y'all were interested.

Kane Red Robe on
«1

Posts

  • ButtcleftButtcleft Registered User regular
    edited May 2009
    you got me with free hex based strategy

    edit

    and then you lost me when the download runs at 2.7kb/s

    Buttcleft on
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited May 2009
    Buttcleft wrote: »
    you got me with free hex based strategy

    edit

    and then you lost me when the download runs at 2.7kb/s

    That's strange, I'm getting about 120kb/s on my shitty wireless connection when I checked. Not a clue, sorry.

    Kane Red Robe on
  • ButtcleftButtcleft Registered User regular
    edited May 2009
    Okay you got me again since it sped up after the 3rd try

    Buttcleft on
  • ruzkinruzkin Registered User regular
    edited May 2009
    Oh dude don't make me download and play this again. I just got my life back.
    Oh no don't
    Mouse pointer what are you doing
    don't click that download link
    ffffffuuuu

    Fuck you, Kayne. There goes my life for the next month.

    ruzkin on
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  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited May 2009
    I completely forgot I installed this. On the other hand, if it's been updated, I guess I should uninstall and download the new version.

    TrippyJing on
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  • taliosfalcontaliosfalcon Registered User regular
    edited May 2009
    i'd be up for some games later tonight, my internet is currently throttles (fuck you satellite) which means no client d/ls until later :(

    taliosfalcon on
    steam xbox - adeptpenguin
  • FightTestFightTest Registered User regular
    edited May 2009
    It's a really good game for being free. Unfortunately it gets really fucking hard eventually and I ended up giving up on it. But everyone should check it out since it's one of the best free games out there.

    FightTest on
    MOBA DOTA.
  • ButtcleftButtcleft Registered User regular
    edited May 2009
    Just from the tutorial alone, this game gives me a very strong " one bad move and you're completely fucked " vibe.

    Buttcleft on
  • Phoenix-DPhoenix-D Registered User regular
    edited May 2009
    Buttcleft wrote: »
    Just from the tutorial alone, this game gives me a very strong " one bad move and you're completely fucked " vibe.

    It isn't usually that bad. There are a few scenarios like that, and if you fuck up early on in the campaign it can be hard to recover, but overall its OK.

    Phoenix-D on
  • Trevor GoodchildTrevor Goodchild Registered User regular
    edited May 2009
    This is definitely a fun game and I'd love to take part in some games if we get a crowd that's interested.

    Trevor Goodchild on
  • PancakePancake Registered User regular
    edited May 2009
    I used to play this in multiplayer daily with a group.

    It's good for a free game, but, really, there isn't much there. It's not amazingly deep and games still take forever. I don't know how many people turn it into a long-term passtime.

    Pancake on
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  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited May 2009
    Yay for Wesnoth!

    Boo for my limited amount of gaming time!

    I've been playing here and there, though. Still <3 the game.

    citizen059 on
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited May 2009
    Pancake wrote: »
    I used to play this in multiplayer daily with a group.

    It's good for a free game, but, really, there isn't much there. It's not amazingly deep and games still take forever. I don't know how many people turn it into a long-term passtime.

    Because for a TBS it's remarkably balanced and still pretty easy to get into? Starcraft ain't that deep either man.

    I'm probably going to sign on for a bit if anyone is interested in a game. (If I'm in a passworded game, try "victory")

    Kane Red Robe on
  • vader111vader111 Registered User regular
    edited May 2009
    So I've downloaded it and finished the tutorial. And I must say, I'm really enjoying it, being a rather large fan of turn-based tactics and strategy games (I'm the proud owner of the entire HOMM series, including all expansion packs, Jagged Alliance 2, Fallout Tactics, Disciples II, etc. :P). There's some great concepts in there (like the day/night cycles and racial advantages), and the terrain cover system is intuitive and useful. The soundtrack is really good, too.

    I'd certainly be up for some MP, depending on timezones and whatnot. What's the net code like - i.e., if I live in New Zealand, and my opponent is North American (~250-300 ping) what kind of experience am I in for?

    vader111 on
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  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited May 2009
    vader111 wrote: »
    So I've downloaded it and finished the tutorial. And I must say, I'm really enjoying it, being a rather large fan of turn-based tactics and strategy games (I'm the proud owner of the entire HOMM series, including all expansion packs, Jagged Alliance 2, Fallout Tactics, Disciples II, etc. :P). There's some great concepts in there (like the day/night cycles and racial advantages), and the terrain cover system is intuitive and useful. The soundtrack is really good, too.

    I'd certainly be up for some MP, depending on timezones and whatnot. What's the net code like - i.e., if I live in New Zealand, and my opponent is North American (~250-300 ping) what kind of experience am I in for?

    It's pretty good - being turn based helps a ton and masks most issues.

    citizen059 on
  • SkulkSkulk Registered User regular
    edited August 2009
    Anybody still interested in playing this?

    Skulk on
  • korodullinkorodullin What. SCRegistered User regular
    edited August 2009
    Buttcleft wrote: »
    Just from the tutorial alone, this game gives me a very strong " one bad move and you're completely fucked " vibe.

    It's less so that than "one map without grinding up enough of certain units during a long campaign can fuck you over two maps later," which is probably the biggest downside to Wesnoth.

    korodullin on
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    - The Four Horsemen of the Apocalypse (2017, colorized)
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited August 2009
    So, I'm trying to play this on my NetBook at 1024*600. Not really happening. It starts Windowed and I can't see the bottom of the screen, so I maximize it and it's still cutting off a bottom portion of the screen. I get into the Tutorial and check the Menu for a display option, which is there, but there's no way to change the resolution. Help.

    Esh on
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited August 2009
    Nevermind. Figured it out. I managed to make the entire screen scroll so I could see the "display resolutions" on the Display menu.

    Esh on
  • SkulkSkulk Registered User regular
    edited August 2009
    Anyone up for some games tonight?

    Skulk on
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited August 2009
    Huh, I'd almost completely forgotten about this thread. Fortunately, I never uninstall this game. I might be available for some games tomorrow night.

    Kane Red Robe on
  • BlurblBlurbl -_- Registered User regular
    edited August 2009
    Huh.

    The luck aspect turned me off this game to a bigger degree than I would have thought possible.

    When I get a good streak I feel like I'm cheating and getting it too easy, when I get a bad streak I get pissed at some supposed unfairness. And nothing is more frustrating then attacking a unit with 1 health and missing 4-5 times, only to have it hit all times on it's next turn and decimate your full health unit.

    The idea of 'having to prepare and compensate for bad luck' seems like a great idea but the design falls flat for me. And the fact that losing one unit screws you over for the campaign just seems like bad design to me.

    If terrain just reduced damage like in Advance Wars I'd be all over this shit.

    Blurbl on
  • valiancevaliance Registered User regular
    edited August 2009
    just dled this, quite fun for such a simple game.

    valiance on
  • A BearA Bear Registered User regular
    edited August 2009
    Hey, Wesnoth is great times. I'll keep my eyes peeled about possible games tonight. I should be around for a bit.

    A Bear on
    [SIGPIC][/SIGPIC]
  • TheOtherHorsemanTheOtherHorseman Registered User regular
    edited August 2009
    oh god damnit

    I have to study biochemistry

    I have a test on thursday

    Kayne, I hate you for making this topic and I hate skulk for bringing it back.

    Let's make our little mans fight eachother, guys!

    TheOtherHorseman on
  • SkulkSkulk Registered User regular
    edited August 2009
    I am in game right now if anyone wants to play.

    Skulk on
  • TheOtherHorsemanTheOtherHorseman Registered User regular
    edited August 2009
    Skulk wrote: »
    I am in game right now if anyone wants to play.


    it begins

    TheOtherHorseman on
  • A BearA Bear Registered User regular
    edited August 2009
    Skulk wrote: »
    I am in game right now if anyone wants to play.


    it begins

    If a 4th is around, I'm game too.

    A Bear on
    [SIGPIC][/SIGPIC]
  • A BearA Bear Registered User regular
    edited August 2009
    Game tonight anyone?

    A Bear on
    [SIGPIC][/SIGPIC]
  • SkulkSkulk Registered User regular
    edited August 2009
    I am up for a game tonight, if anyone is on.

    Skulk on
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited August 2009
    I might actually be able to play today, I'll pop on after I finish dinner.

    Kane Red Robe on
  • A BearA Bear Registered User regular
    edited August 2009
    If anyone is around this afternoon, I could use a break from work.

    A Bear on
    [SIGPIC][/SIGPIC]
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited August 2009
    A Bear wrote: »
    If anyone is around this afternoon, I could use a break from work.

    Sure, I'm down.

    Kane Red Robe on
  • A BearA Bear Registered User regular
    edited August 2009
    A Bear wrote: »
    If anyone is around this afternoon, I could use a break from work.

    Sure, I'm down.

    In game

    A Bear on
    [SIGPIC][/SIGPIC]
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited August 2009
    A Bear wrote: »
    A Bear wrote: »
    If anyone is around this afternoon, I could use a break from work.

    Sure, I'm down.

    In game

    Same

    Kane Red Robe on
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited August 2009
    I blame that defeat entirely (mostly) on the RNG. Anyone else up for a gmae? 1v1 is okay I guess, but not my favorite thing.

    Kane Red Robe on
  • A BearA Bear Registered User regular
    edited August 2009
    I'm still around if you'd like another 1v1. Or if we want to see if we can find 2 more for a 2v2, the more the merrier.

    A Bear on
    [SIGPIC][/SIGPIC]
  • A BearA Bear Registered User regular
    edited August 2009
    If anyone prefers smaller maps (like myself) I've been fiddling around with this guy's map and beyond it looking really nice, it plays decent too.

    A Bear on
    [SIGPIC][/SIGPIC]
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited May 2010
    Hey, Wesnoth has been updated again.
    Wesnoth wrote:
    April 2010. It is once again time for that thrill you've all been waiting for, a Wesnoth stable release. The Battle for Wesnoth team is proud to release version 1.8 of The Battle for Wesnoth, a free open-source turn-based strategy game with a fantasy theme and roleplaying elements. The game is available for download now for Windows, Mac OS X and various GNU/Linux distributions.

    What's new in Wesnoth 1.8

    The improvements this time around include one entire new full-length campaign, hundreds of new and revised unit portraits, five new music tracks, some UI redesign, and substantial improvements in the game's AI.

    For Players

    To help the player keep those who are loyal to him alive, these units are now marked with an overlay symbol that looks like a bronze ring.

    The names on maps and other images can now be localized to the player's language; several languages already use this new feature. For more information and tutorials, look at the wiki article on Image Localization.

    Campaigns

    A new campaign, Delfador's Memoirs, tells the tale of how a mage-apprentice rose to become Delfador the Great. This campaign was imported from the Wesnoth-UMC-Dev project, where it spent almost a year being adapted for mainline.

    We've continued to polish and improve the mainline campaigns. The hero Kaleh's custom advancements in Under the Burning Suns, long a source of problems, have been redesigned in a more robust and streamlined fashion. Significant continuity problems in Heir to the Throne's "Cliffs of Thoria" scenario have been fixed. Some scenarios in Legend of Wesmere have been rewritten and significantly enhanced. An early version of its multiplayer port is available to test Wesnoth's multiplayer campaign feature.

    There are five new full-orchestral music tracks: Casualties of War, Into the Shadows, Journey's End, Over the Northern Mountains, and Weight of Revenge.

    The game AI has been significantly debugged and improved; it chooses recruits/recalls better, and does smarter target selection.

    Multiplayer

    The operating system's GUI can be told to notify the player that it's his turn to play.

    The multiplayer lobby has been completely redesigned for improved ease of play and better appearance.

    Random numbers are generated on the Wesnoth multiplayer server during MP combats. This makes certain kinds of cheats and out-of-sync conditions impossible, at the cost of breaking compatibility with versions before 1.7.13.

    General

    The right sidebar on the main game display has been tuned for usability. It now gives more prominence to the selected unit's terrain defence percentage and time-of-day modifier.

    There is a new monster unit: the Water Serpent. Additionally, the Dwarvish Scout from Under the Burning Suns is now part of normal Dwarvish sides in campaigns. Several other unit lines — most notably the Drakes — have been completely redone with improved art and animations. A remake of the merfolk units out of our Art Director's virtual pencil has been completed in this release cycle. (But most animations are still missing for them.)

    Add-on descriptions are now accessible from the add-on download dialog via a button.

    Most translations have been updated. In addition, Vietnamese has returned, and we have a new transliteration, English in the Shavian alphabet.

    For Content Developers

    This year Wesnoth was once again a Google "Summer of Code" program; one of its major results was a complete rework of Wesnoth's support for multiplayer campaigns. Sides in multiplayer games are now persistent and can be carried over from one multiplayer scenario to the next. The leaders of AI sides are now able to recall from their side's list. As a side effect it is now possible to have more than one leader with the ability to recruit per side.

    Another Summer of Code result is a new framework for Wesnoth's artificial intelligence. The AI can now be scripted to significantly change its behavior in different story settings and in response to campaign events, give enemy sides more distinct tactical personalities. It is possible, though not easy, to use scripting languages (formula_ai, lua) to create alternate AIs that are also scriptable.

    A new tool called the "gamestate inspector" allows a content developer to view the values of the WML variables, ai configuration, and the recall list while a game is in progress.

    New Orcish Village and Orcish Keep terrain graphics improve the options available to map designers.

    We've also achieved excellent results with our inaugural 'Summer Art Scholarship' program. This has led to dozens of new portraits, as well as a complete rework of the Drake sprites. We hope to continue this program in coming years.

    We paid a lot of attention to world continuity, from small details like replacing earth-human names for characters up through larger ones like putting many new placenames on the main map. The main Wesnoth history timeline has been tweaked to eliminate various minor inconsistencies.

    We kept the promise we made in 1.6 when we had to remove Python for technical reasons; WML events and AI components can now be written in lua. The integration of lua in the wesnoth game engine is advanced enough to even allow the coding of WML action tags with lua definitions that can read and modify game state variables in the C++ core.
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    citizen059 on
  • stopgapstopgap Registered User regular
    edited May 2010
    well. i may be sold... lets see how it downloads.

    stopgap on
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