Garrett is a cool character, but I'd rather have him become a supporting character than have them do yet another "Garrett reluctantly saves the City even though he's a cynical, selfish bastard" story. They've taken the character as far as he'll go without changing so much that he'll no longer be Garrett - and who'd want that?
Also, for those here who haven't played Thief 3: get the game. Get John P.'s textures. Get the Minimalist Mod if you want a more old-school experience. Play the game. Do not stop until you've reached the Cradle, even if there will be bits where you think, "I've played this before and it was better the first and second time!" The game is still very much worth it - it's, say, 80% as good as the previous titles. (That's mathematically proven!) And the Cradle is one of the best computer game levels ever, with amazing, perfect storytelling suited to what games are.
I wish to god I could play the Cradle again but these damn devs who used this stupid codec that no longer exists anywhere means I can't play any of the three thief games on my PC anymore.
What? Weird. T3 shoulda run on modern PCs without a hitch - it's an Xbox game after all.
That game had an amazing lighting engine... twas like Doom 3: Medieval Edition.
3 was my first experience, and I really enjoyed it. Shame that 2 is proving to be tough as nails in comparison. 3 has me spoiled.
3 was too easy even on the hardest difficulty. The fact that the difficulty was bugged and would reset to normal when you loaded your game didn't help, either. :x
Main problem was that difficulty only affected how much damage you took. If you never got caught in the first place, it didn't really change anything.
I wish to god I could play the Cradle again but these damn devs who used this stupid codec that no longer exists anywhere means I can't play any of the three thief games on my PC anymore.
What? Weird. T3 shoulda run on modern PCs without a hitch - it's an Xbox game after all.
That game had an amazing lighting engine... twas like Doom 3: Medieval Edition.
It's some retarded video codec that nothing else has ever used or will use again, for T1 and 2 at least. For 3 I can't remember the specifics but I can install the game and get to the mission brief screen and then it will crash. I've tried every fix that's been suggested and nothing has worked.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I wish to god I could play the Cradle again but these damn devs who used this stupid codec that no longer exists anywhere means I can't play any of the three thief games on my PC anymore.
What? Weird. T3 shoulda run on modern PCs without a hitch - it's an Xbox game after all.
That game had an amazing lighting engine... twas like Doom 3: Medieval Edition.
It's some retarded video codec that nothing else has ever used or will use again, for T1 and 2 at least. For 3 I can't remember the specifics but I can install the game and get to the mission brief screen and then it will crash. I've tried every fix that's been suggested and nothing has worked.
That's a bummer
Borys on
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augustwhere you come from is goneRegistered Userregular
I spent the first part moving inch by inch; the random background noise always made me think there was something around the next corner. In the second part, the best was when I knifed one of the guys in the back and then moved closer to get a better look at my kill...
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
I spent the first part moving inch by inch; the random background noise always made me think there was something around the next corner. The best part was when I knifed one of the guys in the back second part and then moved closer to get a better look at my kill...
I spent the first part moving inch by inch; the random background noise always made me think there was something around the next corner. In the second part, the best was when I knifed one of the guys in the back and then moved closer to get a better look at my kill...
Hahahaha, that reminds me. After I'd played through the whole game and really hyped it up to my friend, I had the privilege of watching him play through the Cradle for the very first time, with no expectations. For the second half, he just wanted to sneak around and avoid the Puppets, but I convinced him to backstab one - "it'll make it easier, you won't have to watch your back as much."
He jumped about twenty feet in the air when he turned away just before the damned thing stood back up and growled in his ear. I was laughing for days.
The Cathedral of the Eye was awesome purely for the sheer nervous tension of the level. Running around, knowing that any moment you could be torn to shreds by hordes of flesh eating undead was awesome. Especially when you realize that your objective was hovering in open view in the main hall of the cathedral - right where everybody could see it.....and you.
As far as Oblivion thief vs. Thief thief goes, they have some similarities, but in Thief you don't have the safety of falling back on magic if shit hits the fan so to speak.
There a YouTube vid of this?
"Cathedral of the Eye" just Googles this thread.
The leve is called "The Haunted Cathedral" and you have to steal some Eye there.
Here's a Youtube walkthrough through the whole damn church:
*snip*
Actually Sheep, if you still want to watch the level being referenced, it's called Return to the Cathedral. The same guy that recorded the walkthrough of The Haunted Cathedral also has this level.
For anyone looking to play the games for the first time, do not start with 1. It's much more difficult than the second game, and has several levels where you just have to run away from shit. You'll likely get bored/frustrated and quit before the end.
Play Thief 2 first. It's a good showcase of the game's fundamentals, and doesn't get too stupid until the last level. After that, go back to 1 to get some backstory. Since you're much more comfortable with the game mechanics at this point, it shouldn't be much of a hassle, and you can properly appreciate the game's often insanely complex level design.
Then, finish it off with 3. I would never recommend anyone starting with it, simply because the payoff in the storyline is so much greater if you've played the preceding games.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
For anyone looking to play the games for the first time, do not start with 1. It's much more difficult than the second game, and has several levels where you just have to run away from shit. You'll likely get bored/frustrated and quit before the end.
Play Thief 2 first. It's a good showcase of the game's fundamentals, and doesn't get too stupid until the last level. After that, go back to 1 to get some backstory. Since you're much more comfortable with the game mechanics at this point, it shouldn't be much of a hassle, and you can properly appreciate the game's often insanely complex level design.
Then, finish it off with 3. I would never recommend anyone starting with it, simply because the payoff in the storyline is so much greater if you've played the preceding games.
While I loved Thief 1 more than my testicles, I just couldn't get as into Thief 2 and ended up watching the storyline on YouTube.
Thief 2 was also tense and moody, but I just got sick of the machinery.
Yeah, I'm speaking strictly in terms of difficulty. I also prefer the first game, though I admittedly didn't play all the way through until after Thief 2 had been released. Initially I hated what they did with the levels; I wanted to be thieving, not dungeon crawling. But if you think of these levels as a separate entity, more similar to, for example, Metroid or Tomb Raider, they become much more entertaining.
The Bonehoard and The Lost City are brilliantly designed. They just don't have the same impact if you're constantly dying to fire spirits and crab people and whatnot. By contrast, Thief 2 has a several pure thieving levels that are just either forgettable or unimaginatively designed. For every Life of the Party, there's a Precious Cargo and a Soulforge; the latter bordering on being downright terrible level design, which never happens in the first game.
Still, for a first timer, the majority of Thief 2 will likely prove the most compelling experience.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
The Cathedral of the Eye was awesome purely for the sheer nervous tension of the level. Running around, knowing that any moment you could be torn to shreds by hordes of flesh eating undead was awesome. Especially when you realize that your objective was hovering in open view in the main hall of the cathedral - right where everybody could see it.....and you.
As far as Oblivion thief vs. Thief thief goes, they have some similarities, but in Thief you don't have the safety of falling back on magic if shit hits the fan so to speak.
There a YouTube vid of this?
"Cathedral of the Eye" just Googles this thread.
The leve is called "The Haunted Cathedral" and you have to steal some Eye there.
Here's a Youtube walkthrough through the whole damn church:
*snip*
Actually Sheep, if you still want to watch the level being referenced, it's called Return to the Cathedral. The same guy that recorded the walkthrough of The Haunted Cathedral also has this level.
But yeah, it's Return to the Cathedral that Operative21 was originally talking about.
That's a terrible walkthrough; the player obviously knows the goals for the 2nd half of the level (so he grabs the body before grabbing the eye, and so forth). It's much more fun to do those tasks after you've gotten the whole cathedral riled up.
The Cathedral of the Eye was awesome purely for the sheer nervous tension of the level. Running around, knowing that any moment you could be torn to shreds by hordes of flesh eating undead was awesome. Especially when you realize that your objective was hovering in open view in the main hall of the cathedral - right where everybody could see it.....and you.
As far as Oblivion thief vs. Thief thief goes, they have some similarities, but in Thief you don't have the safety of falling back on magic if shit hits the fan so to speak.
There a YouTube vid of this?
"Cathedral of the Eye" just Googles this thread.
The leve is called "The Haunted Cathedral" and you have to steal some Eye there.
Here's a Youtube walkthrough through the whole damn church:
*snip*
Actually Sheep, if you still want to watch the level being referenced, it's called Return to the Cathedral. The same guy that recorded the walkthrough of The Haunted Cathedral also has this level.
But yeah, it's Return to the Cathedral that Operative21 was originally talking about.
That's a terrible walkthrough; the player obviously knows the goals for the 2nd half of the level (so he grabs the body before grabbing the eye, and so forth). It's much more fun to do those tasks after you've gotten the whole cathedral riled up.
Eh, I didn't really watch it, just noticed that the video for Haunted Cathedral was linked when really the discussion was about Return to the Cathedral, which *is* a pretty freaky level.
I suppose both of the Cathedral levels are scary. I pussied out and stopped playing at the first one
The Haunted Cathedral isn't even actually a Cathedral level. It's a 'ruins of what remains of the Old Quarter section of town' level.
To be fair, the very first time I played Thief, I quit at The Haunted Cathedral. Partly because it was kinda freaky and partly because I was getting frustrated and lost.
I didn't play again until much later, at which point I blew through the entire game on Expert. Thief 1 has a *much* better overall story than Thief 2.
Dranyth on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited May 2009
So I just saw this for the first time(never played Thief 1):
Yay Thief! I played 3 on gametap and loved it to death.
Re: Shalebridge Cradle: I have to agree that it's a great level... but fuck Shalebridge Cradle. :x For the rest of the game I was like "Oh, yeah, that's not really that scary" at everything.
Yay Thief! I played 3 on gametap and loved it to death.
Re: Shalebridge Cradle: I have to agree that it's a great level... but fuck Shalebridge Cradle. :x For the rest of the game I was like "Oh, yeah, that's not really that scary" at everything.
Yeah, it kind of ruins the rest of the game after you go through that god-forsaken place. The first part of the area I KNEW that I needed a shotgun very very shortly because what else would happens in those places?
But I was Garrett. I didn't have a shotgun.
So I started freaking the fuck out. And nothing hostile was even around yet.
VeritasVR on
Let 'em eat fucking pineapples!
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited May 2009
I think they should just rename Deadly Shadows to "It's That Game With Motherfucking Shalebridge Cradle!!!" and be done with it.
I guess the load screens didn't bother me as much as everybody else, because one other level I liked a lot was
stealing from the widow. It was really creepy how out of it she was, and yet some part of her knows you are a thief come to rob her. If you bring her a bottle of wine, she'll let you take anything except for her secret stash (and she'll send goons after you later in the game if you do).
But still, no part of the game compared to the Shalebridge Cradle. Which is fine, but it's tiresome when some TRUE THeIF PHAN!!!111 insists that there is no redeeming aspect to the game.
joshofalltrades on
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
I guess the load screens didn't bother me as much as everybody else, because one other level I liked a lot was
stealing from the widow. It was really creepy how out of it she was, and yet some part of her knows you are a thief come to rob her. If you bring her a bottle of wine, she'll let you take anything except for her secret stash (and she'll send goons after you later in the game if you do).
But still, no part of the game compared to the Shalebridge Cradle. Which is fine, but it's tiresome when some TRUE THeIF PHAN!!!111 insists that there is no redeeming aspect to the game.
I'm (finally) playing through Thief 3 right now. The only times that the loading screens have really been a pain is the mission where you have to go from Old Quarter to South Quarter and then back to Old Quarter in the space of ten minutes. Since I'm using the high texture pack, I spent more time that mission staring at loading screens than I actually did in crossing the city.
Posts
Wait. Hold on. Guys, stop. Wait.
Texture packs? Where?
http://www.john-p.com/textures/index.shtml
Never got to play any of the previous PC ones or the Xbox one.
And yes DX3 and T4 will both be ps3/360/pc.
What? Weird. T3 shoulda run on modern PCs without a hitch - it's an Xbox game after all.
That game had an amazing lighting engine... twas like Doom 3: Medieval Edition.
3 was too easy even on the hardest difficulty. The fact that the difficulty was bugged and would reset to normal when you loaded your game didn't help, either. :x
Main problem was that difficulty only affected how much damage you took. If you never got caught in the first place, it didn't really change anything.
http://www.youtube.com/watch?v=iUxsgmJv-2c
It's some retarded video codec that nothing else has ever used or will use again, for T1 and 2 at least. For 3 I can't remember the specifics but I can install the game and get to the mission brief screen and then it will crash. I've tried every fix that's been suggested and nothing has worked.
That's a bummer
Probably, but I'm sure I'll try it again some time this week. Doesn't help with T3 either.
oh my god stop it stop it stop it
Will be giving these a try later, many thanks!
He jumped about twenty feet in the air when he turned away just before the damned thing stood back up and growled in his ear. I was laughing for days.
Actually Sheep, if you still want to watch the level being referenced, it's called Return to the Cathedral. The same guy that recorded the walkthrough of The Haunted Cathedral also has this level.
http://www.youtube.com/watch?v=HZHwfu5TGJ8&feature=PlayList&p=B7668A58C4526530&index=84
But yeah, it's Return to the Cathedral that Operative21 was originally talking about.
Play Thief 2 first. It's a good showcase of the game's fundamentals, and doesn't get too stupid until the last level. After that, go back to 1 to get some backstory. Since you're much more comfortable with the game mechanics at this point, it shouldn't be much of a hassle, and you can properly appreciate the game's often insanely complex level design.
Then, finish it off with 3. I would never recommend anyone starting with it, simply because the payoff in the storyline is so much greater if you've played the preceding games.
I did go back to the others later though.
The harder the rain, honey, the sweeter the sun.
While I loved Thief 1 more than my testicles, I just couldn't get as into Thief 2 and ended up watching the storyline on YouTube.
Thief 2 was also tense and moody, but I just got sick of the machinery.
The Bonehoard and The Lost City are brilliantly designed. They just don't have the same impact if you're constantly dying to fire spirits and crab people and whatnot. By contrast, Thief 2 has a several pure thieving levels that are just either forgettable or unimaginatively designed. For every Life of the Party, there's a Precious Cargo and a Soulforge; the latter bordering on being downright terrible level design, which never happens in the first game.
Still, for a first timer, the majority of Thief 2 will likely prove the most compelling experience.
That's a terrible walkthrough; the player obviously knows the goals for the 2nd half of the level (so he grabs the body before grabbing the eye, and so forth). It's much more fun to do those tasks after you've gotten the whole cathedral riled up.
Actually, do be a pussy. Garrett's not a damn Jedi.
Let 'em eat fucking pineapples!
Eh, I didn't really watch it, just noticed that the video for Haunted Cathedral was linked when really the discussion was about Return to the Cathedral, which *is* a pretty freaky level.
The Haunted Cathedral isn't even actually a Cathedral level. It's a 'ruins of what remains of the Old Quarter section of town' level.
To be fair, the very first time I played Thief, I quit at The Haunted Cathedral. Partly because it was kinda freaky and partly because I was getting frustrated and lost.
I didn't play again until much later, at which point I blew through the entire game on Expert. Thief 1 has a *much* better overall story than Thief 2.
http://www.youtube.com/watch?v=-AAzkPkiImo
Wow.
Massive endgame spoiler, apparently.
Was that the ending?
EDIT: It's not the ending, it's the end of one of the penultimate missions, but it does give away a huge plot point (if a somewhat obvious one).
Read my book. (It has a robot in it.)
It's not the ending.
It just gives you something to be pissed about.
In an awesome way.
EDIT: But for the love of God, don't watch it if you're ever going to play Thief 1. It's an amazing payoff.
Basically
Re: Shalebridge Cradle: I have to agree that it's a great level... but fuck Shalebridge Cradle. :x For the rest of the game I was like "Oh, yeah, that's not really that scary" at everything.
Yeah, it kind of ruins the rest of the game after you go through that god-forsaken place. The first part of the area I KNEW that I needed a shotgun very very shortly because what else would happens in those places?
But I was Garrett. I didn't have a shotgun.
So I started freaking the fuck out. And nothing hostile was even around yet.
Let 'em eat fucking pineapples!
But still, no part of the game compared to the Shalebridge Cradle. Which is fine, but it's tiresome when some TRUE THeIF PHAN!!!111 insists that there is no redeeming aspect to the game.
I'm (finally) playing through Thief 3 right now. The only times that the loading screens have really been a pain is the mission where you have to go from Old Quarter to South Quarter and then back to Old Quarter in the space of ten minutes. Since I'm using the high texture pack, I spent more time that mission staring at loading screens than I actually did in crossing the city.