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Dwarf Fortress: Be sure to "neuter" your cats at the butcher's shop

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Posts

  • BahamutZEROBahamutZERO Registered User regular
    edited June 2009
    jothki wrote: »
    Hey guys, noob question. I'm just starting, but I haven't been able to find a mountain yet that lets me plant farms inside? Always getting 'requires mud or soil'. How do you tell if the cliff you're digging into will let you plant/can you actually make farms in the fortress, or do they have to be outside? Thanks!

    Look for a soil or sand layer, you can't plant on stone without flooding it first. If you're digging into a cliff, you almost certainly won't be able to plant inside.

    If you have trees, they'll be growing in soil. Dig out the level below them, and plant there.
    If you want to be a real dwarf about it, dig a channel from a water source to a rock chamber in the mountain with a floodgate hooked up to a lever blocking the flow. Then make sure there's a way for the water to get out of the room after it floods, open the floodgate, let some water in until it covers the floor, then close off the water, wait for it to drain and plant on the remaining mud.

    BahamutZERO on
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  • Hey AshtrayHey Ashtray Registered User regular
    edited June 2009
    jothki wrote: »
    Hey guys, noob question. I'm just starting, but I haven't been able to find a mountain yet that lets me plant farms inside? Always getting 'requires mud or soil'. How do you tell if the cliff you're digging into will let you plant/can you actually make farms in the fortress, or do they have to be outside? Thanks!

    Look for a soil or sand layer, you can't plant on stone without flooding it first. If you're digging into a cliff, you almost certainly won't be able to plant inside.

    If you have trees, they'll be growing in soil. Dig out the level below them, and plant there.
    If you want to be a real dwarf about it, dig a channel from a water source to a rock chamber in the mountain with a floodgate hooked up to a lever blocking the flow. Then make sure there's a way for the water to get out of the room after it floods, open the floodgate, let some water in until it covers the floor, then close off the water, wait for it to drain and plant on the remaining mud.

    I don't think I want to be a real man yet...

    Another question: I like my starting place, but my dogs seem to have an inexplicable desire to get killed by carp in the nearby river. Anyway to prevent this while setting up the initial fort?

    Hey Ashtray on
    [SIGPIC][/SIGPIC]
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited June 2009
    If you don't want to do that, designate your farm plots as a pond (i > enter > place activity zone > p > P > toggle as a pond) and make some buckets. Your dwarves should then carry water from natural ponds and lakes on the map to where you've marked the pond, muddying your rock and allowing you to farm there.

    If that doesn't work, make a channel one level above your desired farming area, and mark that as a pond.

    Nerdgasmic on
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2009
    yeah they need a hole to dump into, they won't dump on the floor in front of them.

    BahamutZERO on
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  • Hey AshtrayHey Ashtray Registered User regular
    edited June 2009
    I figured the farm thing out, I just wasn't understading the 3D nature of the game. So now I am planting farms beneath a level that has trees, and it's working out fine. Following the video tutorials right now, they're pretty helpful. This game is awesome.

    Hey Ashtray on
    [SIGPIC][/SIGPIC]
  • Raiden333Raiden333 Registered User regular
    edited June 2009
    So I realized I've never really given Adventure mode a fair shot, and rolled a character.

    I read that a great way to train skills is to get into a shallow local river and beat up the fish. So I did.

    Then Winter rolls around and the entire river freezes at the same time, encasing all the fish in ice. And me. Game over.

    Lawl.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • Hey AshtrayHey Ashtray Registered User regular
    edited June 2009
    Hey, how do I assign animals to the wooden cage I just built? Hitting Q won't select the cage, I just want to get cats in there!

    Hey Ashtray on
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  • Raiden333Raiden333 Registered User regular
    edited June 2009
    Did you (b)uild the cage somewhere first, after it was constructed?

    Raiden333 on
    There was a steam sig here. It's gone now.
  • hmxmosshmxmoss Registered User regular
    edited June 2009
    Oh Armok, I just read about WEAPONTRIBUTE. My sides hurt...

    hmxmoss on
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  • hmxmosshmxmoss Registered User regular
    edited June 2009
    Sooooo.... Oceanside dead?

    hmxmoss on
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  • Hey AshtrayHey Ashtray Registered User regular
    edited June 2009
    Raiden333 wrote: »
    Did you (b)uild the cage somewhere first, after it was constructed?

    Aha! Thanks.

    Hey Ashtray on
    [SIGPIC][/SIGPIC]
  • InfestedGnomeInfestedGnome Registered User regular
    edited June 2009
    My king finally came! I can say that I have truely made a successful fortress now! allthough he doesn't seem to like sharing the quarters with his queen, I am gonna have to slap some artifacts in there to boost the quality

    InfestedGnome on
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    AKA [PA]Ilovepandas :D
  • Rand TorganRand Torgan Registered User regular
    edited June 2009
    hmxmoss wrote: »
    Sooooo.... Oceanside dead?

    I was about to actually ask about that. If someone could point me to the latest save, I'll take a year. Maybe we can get it back up and running since there are several new people posting in this thread.

    Rand Torgan on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited June 2009
    My latest generated world is a smash hit. Linking for filesize.
    http://img.photobucket.com/albums/v447/henroid/demfuggindwarves/world_map-region2-200-1.jpg

    Henroid on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited June 2009
    Is there a way to have the dwarves dump dirt (and later water) on a floor somewhere? I'd like to farm in my towers.

    Nerdgasmic on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited June 2009
    And now for my latest fort, which I figure I'll get back to sharing updates on here. The fort, Axetax, is brought to you by the group The Whip of Teaching!

    They arrive! And immediately notice just south of them is a meeting point of two hills. Maybe a gate into their kingdom? There's a brook to the north west (damn, I thought it was a river!) with open swamp to the north east.

    Henroid on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited June 2009
    Any unlimited water source is good, Henroid. The only one my current fort has is rain.

    I found a neat tool/addon called 3Dwarf

    I don't know the technical details, but it basically retrieves an image of your region and renders it in 3d.


    Here's a building someone made:

    http://mkv25.net/dfma/map-6018-filledtattoo

    Nerdgasmic on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited June 2009
    Well I was hoping for a river because it'd provide some sort of natural barrier. Brooks can be crossed by anyone and that sucks.

    Henroid on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited June 2009
    Channeling is pretty simple, though. You have to do some of that anyway if you wanted a good natural barrier.

    Nerdgasmic on
  • hmxmosshmxmoss Registered User regular
    edited June 2009
    hmxmoss wrote: »
    Sooooo.... Oceanside dead?

    I was about to actually ask about that. If someone could point me to the latest save, I'll take a year. Maybe we can get it back up and running since there are several new people posting in this thread.

    Somewhere back in this thread, jdarksun finished his turn and (I believe) posted a link to his save. He hasn't put up a summary on the Oceanside wiki page yet. To my knowledge, that was the last activity.

    If we can get jdarksun to summarize his turn, it would be better to continue from his save rather than mine, but whatever works.

    EDIT: Check post #171 of this thread, I think that's the save. Continue from that and we'll call jdarksun's turn the "lost chapter" of Oceanside. (Sorry for lack of linkage, but I'm posting from a mobile lacking copy-paste.)

    hmxmoss on
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  • hmxmosshmxmoss Registered User regular
    edited June 2009
    Nerdgasmic wrote: »
    Is there a way to have the dwarves dump dirt (and later water) on a floor somewhere? I'd like to farm in my towers.

    You need to just get the floor wet, which makes any(?) floor muddy and suitable for farming. You can build channels, floodgates and resevoirs, or put a hole in the floor above, set it as a pond zone, and let your dwarfs form a bucket brigade. Use the latter only for small areas.

    hmxmoss on
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  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited June 2009
    This works on constructed floors?

    Nerdgasmic on
  • hmxmosshmxmoss Registered User regular
    edited June 2009
    Nerdgasmic wrote: »
    This works on constructed floors?

    Don't know. I checked the irrigation page on the wiki; someone asked the same question in discussion, but there was no answer. My guess is yes as I've seen constructed floors get wet and muddy, but I never actually tried placing a farm plot there.

    hmxmoss on
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  • 101101 Registered User regular
    edited June 2009
    I dont quite understand farming. I placed some farms outside my fortress, but how do i assign what gets planted there? I brought plenty of seeds, and checked the query screen, but i'm not seeing what i have to do.

    Also, is it safe to mine into an underground water source for a water supply, or will it flood my entire fort?

    101 on
  • nexuscrawlernexuscrawler Registered User regular
    edited June 2009
    101 wrote: »
    I dont quite understand farming. I placed some farms outside my fortress, but how do i assign what gets planted there? I brought plenty of seeds, and checked the query screen, but i'm not seeing what i have to do.

    Also, is it safe to mine into an underground water source for a water supply, or will it flood my entire fort?

    There's both above and below ground crops

    The ones you you usually bring with you initially are underground only. Above ground crops tend to be the ones you get from harvesting shrubs above ground.

    nexuscrawler on
  • Rand TorganRand Torgan Registered User regular
    edited June 2009
    Alright, I got jdarksun's save. I'll try to post updates as I go along, with the first one hopefully today. I also seem to recall that jdarksun posted a summary in either this thread or the last one. I'll try to find it whenI have a chance.

    Rand Torgan on
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2009
    101 wrote: »
    I dont quite understand farming. I placed some farms outside my fortress, but how do i assign what gets planted there? I brought plenty of seeds, and checked the query screen, but i'm not seeing what i have to do.

    Also, is it safe to mine into an underground water source for a water supply, or will it flood my entire fort?
    Dwarven crops need to be planted underground. Plump helmets, a type of mushroom, are their staple foodstuff, and are also used to make dwarven wine. There's also pig tails (makes thread and booze), sweet pods (makes syrup and booze), dimple cups (makes dye), cave wheat (makes flour and booze) and quarry bushes (makes big stacks of cookable nuts for extra-compact food storage). Everything else is an aboveground crop.

    Water will rise to the level of its source if it can. If your fort is below the level of the water source, as they often are, you need to take precautions against flooding.

    BahamutZERO on
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  • hmxmosshmxmoss Registered User regular
    edited June 2009
    Alright, I got jdarksun's save. I'll try to post updates as I go along, with the first one hopefully today. I also seem to recall that jdarksun posted a summary in either this thread or the last one. I'll try to find it whenI have a chance.

    Coolness... I added links on the Oceanside wiki page ready to go when you got stuff to put in. If I find jdarksun's summary, I dump it there until/unless jdarksun replaces it.

    EDIT: Found jdarksun's summary and put it on the wiki. So while it's a bit sparse, R.T., it should give you a basic idea of what went down.

    hmxmoss on
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  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited June 2009
    hmxmoss wrote: »
    Nerdgasmic wrote: »
    This works on constructed floors?

    Don't know. I checked the irrigation page on the wiki; someone asked the same question in discussion, but there was no answer. My guess is yes as I've seen constructed floors get wet and muddy, but I never actually tried placing a farm plot there.

    Yes you can.

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • 101101 Registered User regular
    edited June 2009
    101 wrote: »
    I dont quite understand farming. I placed some farms outside my fortress, but how do i assign what gets planted there? I brought plenty of seeds, and checked the query screen, but i'm not seeing what i have to do.

    Also, is it safe to mine into an underground water source for a water supply, or will it flood my entire fort?

    There's both above and below ground crops

    The ones you you usually bring with you initially are underground only. Above ground crops tend to be the ones you get from harvesting shrubs above ground.

    thank, i'm actually starting to get the hang of this now, got some farms, workshops, a barracks and a dining room.

    A couple of things im stuck on though:

    Just recently there have been these grey squares going around my fort. Are these things i should try to kill or just leave them be?

    Whats the best way to use an underground lake? I've got some ater sources above gound, but if i ever get besieged i'd like to set up some kind of underwater source. (i tried just mining into it and flooded my entire fortress D:)

    101 on
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2009
    101 wrote: »
    101 wrote: »
    I dont quite understand farming. I placed some farms outside my fortress, but how do i assign what gets planted there? I brought plenty of seeds, and checked the query screen, but i'm not seeing what i have to do.

    Also, is it safe to mine into an underground water source for a water supply, or will it flood my entire fort?

    There's both above and below ground crops

    The ones you you usually bring with you initially are underground only. Above ground crops tend to be the ones you get from harvesting shrubs above ground.

    thank, i'm actually starting to get the hang of this now, got some farms, workshops, a barracks and a dining room.

    A couple of things im stuck on though:

    Just recently there have been these grey squares going around my fort. Are these things i should try to kill or just leave them be?

    Whats the best way to use an underground lake? I've got some ater sources above gound, but if i ever get besieged i'd like to set up some kind of underwater source. (i tried just mining into it and flooded my entire fortress D:)
    The grey tiles are probably clouds of flies. There's lots of ambient vermin that flash in and out of sight.

    The safest way to access underground water is from the top. Failing that, you have to have a floodgate or something to cut it off after it fills your reservoir enough but before it overflows into the rest of the fort.

    BahamutZERO on
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  • Rand TorganRand Torgan Registered User regular
    edited June 2009
    Granite 1, 208: I arrived at Oceanside about a month ago, drawn be the tales of an underwater fortress. The tales were slightly exaggerated though, as the Oceanside is still under construction. But even in its unfinished state, it takes your breath away. Once it is complete, Oceanside will be a legend passed down by dwarves for generations. Last night at the New Years Eve party, to my surprise, Andrew Ryan himself pulled me aside to speak to me in private. He wants me to take over as overseer, something about wanting a fresh pair of eyes. He said something about the sweat of your brow too, but I didn’t really catch that part, because I was too stunned by his request. Of course I accepted, and then he rejoined the party shortly afterwards. Me, I commandeered a barrel of rum. Now I’m starting to wonder what I got myself into…

    Granite 2, 208: I found some of the journals left by former overseers this morning. It would appear at least two have already died. I really hope this job isn’t cursed. I also requested current information on the stocks from Ryan. Here is what we have currently:

    oceanside.jpg

    After reviewing all the information I could and familiarizing myself with the fortress, I have decided to initially focus upon three things: The first is to expand the mining operations and hopefully find some coal or magma. I don’t like that we are relying upon wood for fuel. The second is to continue jdarksun’s expansion of the military. And third is to make the work force more efficient. It appears to be in decent shape now, but it can always use work. As for Oceanside, I’ll work on it as much as I can. Unfortunately, I am an administrator, not an engineer. My goal for Oceanside is to add at least one more room to the underwater city.

    Rand Torgan on
  • Rand TorganRand Torgan Registered User regular
    edited June 2009
    There are alot of unnamed Dwarves in Oceanside. Does anyone want a Dwarf named after themselves? Let me know what kind of dwarf you would like to be.

    Rand Torgan on
  • hmxmosshmxmoss Registered User regular
    edited June 2009
    There are alot of unnamed Dwarves in Oceanside. Does anyone want a Dwarf named after themselves? Let me know what kind of dwarf you would like to be.

    During my turn, I ended up killing my own dwarf. hmxmoss is dead; long live mattmoss! (If jdarksun didn't already name someone after me, please do.)

    hmxmoss on
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  • hmxmosshmxmoss Registered User regular
    edited June 2009
    So I now have a legendary tanner after he created "The Twilight of Apes", a cow leather flute. Oh joy, I can't wait to hear the performance from that instrument.

    hmxmoss on
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  • VistiVisti Registered User regular
    edited June 2009
    I should download Dwarf Fortress again.. even though I know it will ruin my life.

    Also I wanna be a wrestler, please!

    Visti on
    [SIGPIC][/SIGPIC]
  • Raiden333Raiden333 Registered User regular
    edited June 2009
    hmxmoss wrote: »
    So I now have a legendary tanner after he created "The Twilight of Apes", a cow leather flute. Oh joy, I can't wait to hear the performance from that instrument.

    You're missing the significance here.

    Your dwarves have invented bagpipes.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited June 2009
    Could I have an engineer/mechanic named after me?

    Nerdgasmic on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited June 2009
    Also, gray squares may be mist that comes when water falls down stairs. It makes your dwarves happy, so if you're able to channel some water over stairs in sight of your meeting area, your dwarves will probably be much happier.

    Nerdgasmic on
  • hmxmosshmxmoss Registered User regular
    edited June 2009
    Raiden333 wrote: »
    hmxmoss wrote: »
    So I now have a legendary tanner after he created "The Twilight of Apes", a cow leather flute. Oh joy, I can't wait to hear the performance from that instrument.

    You're missing the significance here.

    Your dwarves have invented bagpipes.

    OMG Praise Armok, you're right!!!

    Drinks for everyone!

    In other non-related news... it begins.
    AndSoItBegins.png

    hmxmoss on
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This discussion has been closed.