So ground level is barracks, entrance and depot. Directly below the depot will the craft workshops and finished goods storage.
Next level then is usually farming/food storage. Sometimes I'll put the dining hall here as well (or a level above/below)
After that is the workshops - 5square wide corridors with 3x3 cubby-holes for the workshops, storage is long hallways just off the main corridor around the workshops. Offices also go here.
Then living quarters, and jail area. Level below is the throne room.
If I can build up and down I generally go one way for residences/workshops and another for food/eating.
No. Bad elf. You get a Dungeon Master/trapper to tame those cave crocodiles and gift a few to your filthy tree hugging kin in the hopes that they sell you a breeding pair of giant eagles next year.
Oh? Someone mentioned something earlier about them possibly being flagged "native" and thus immune to traps.
If that's not the case though it'll soon be time to turn some dogs into food and chain up some Cave Crocs
Also my plans to create an indoor fishing lakes seem to have failed miserably. There was a fuckload of fish in my holding tanks but apparently none of them made it into the lakes when I drained the holding tanks. Currently trying to decide if I should just set up the retention tanks themselves as the lakes or move the operation to a different area where the lake would be on the same Z axis as the river.
Or I suppose I could wait until I find out where those cave crocs are (they aren't listed in the unit list for some reason, I think it's because I popped a quick reveal to check for magma and then inserted a backup save folder to undo it) and hope I can use wherever they are for indoor fishing.
I've never had a problem with indoor fishing. Near as I could tell fish just came in every so often.
Of course, I also had a walled outdoor fishing area accessible from underground, so they might have just used that when the indoor area was depleted. Not real sure.
No. Bad elf. You get a Dungeon Master/trapper to tame those cave crocodiles and gift a few to your filthy tree hugging kin in the hopes that they sell you a breeding pair of giant eagles next year.
Oh? Someone mentioned something earlier about them possibly being flagged "native" and thus immune to traps.
I'm pretty sure that even if that's the case, wrestlerdorfs can knock them out while on a cave trap and you'll get a caged croc.
It'll take a few dorfs, but you'll get a breeding pair before twenty die.
Edith Upwards on
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MetalbourneInside a cluster b personalityRegistered Userregular
edited October 2009
so I got some immigrants; one was taken by a mood shortly after arriving.
I let a sudden gasp when I realized he was an animal trainer.
But then he ran to the craftdwarfs workshop and took it over.
The image relates to the devouring of the dwarf Urist McBadluck by Blackhearts Acidspears the Longland Cave Spider in Urisgalum *Hammerspikes* during ~The Lunch of Disasters~ in 801.
Actually, I nearly had a planepacked. Because the bug is caused by ordering dwarves inside when one is gathering stone for an artifact, a stonecrafter had gathered about ten stones by the time I allowed the dwarves back outside.
Oh I get it, so they are stuck inside and the guy who is in the strange mood for some reason "stacks" more materials he wants every few minutes?
I believe it's something to that effect. He guess he doesn't go insane because his request IS being fulfilled... continuously, because he's trapped outside.
Actually, I nearly had a planepacked. Because the bug is caused by ordering dwarves inside when one is gathering stone for an artifact, a stonecrafter had gathered about ten stones by the time I allowed the dwarves back outside.
Oh I get it, so they are stuck inside and the guy who is in the strange mood for some reason "stacks" more materials he wants every few minutes?
I believe it's something to that effect. He guess he doesn't go insane because his request IS being fulfilled... continuously, because he's trapped outside.
My guess as to why he doesn't go crazy is because craziness is caused by X number of frames of sitting in the workshop demanding goods.
My guess as to why it happens is because the dwarf never quite finishes the last step of the "drop off item" procedure because he's not technically allowed to be outdoors (but ignores it as he's in a mood). So, the item is added but it's not checked off the list, so the dwarf just goes and collects the same requirement again.
Actually, I nearly had a planepacked. Because the bug is caused by ordering dwarves inside when one is gathering stone for an artifact, a stonecrafter had gathered about ten stones by the time I allowed the dwarves back outside.
Oh I get it, so they are stuck inside and the guy who is in the strange mood for some reason "stacks" more materials he wants every few minutes?
I believe it's something to that effect. He guess he doesn't go insane because his request IS being fulfilled... continuously, because he's trapped outside.
My guess as to why he doesn't go crazy is because craziness is caused by X number of frames of sitting in the workshop demanding goods.
My guess as to why it happens is because the dwarf never quite finishes the last step of the "drop off item" procedure because he's not technically allowed to be outdoors (but ignores it as he's in a mood). So, the item is added but it's not checked off the list, so the dwarf just goes and collects the same requirement again.
I'd love to see someone abuse that to make something out of 30,000 chunks of obsidian and adamantium.
She has a pair of masterwork statues in there already.
Oh well, my jail cells all have a masterwork bed, 3 masterwork statues and a personal lavish meal and booze stockpile. Looks like a dwarf wil be going on vacation soon.
Ah crap. I finally unpaused on a new fortress after deciding I had worked out all this stuff for them to mine and do and build and prepare, and thought it was safe, and as soon as I did a pack of Harpies wandered in from off the map.
I'm pretty new at this, so I have no idea what I should do. I have a battle axe and a couple of crossbows, but I don't think I used any points to buy bolts for them, haha. I didn't expect to have to fight this early... I figured I'd have time to craft some bolts... also time to learn to make dwarves fight. Anyone wanna tell me how to order my miners and the woodcutter to hack/pick them to pieces?
Could I just pray that for some reason the pack of horses near them decides to fight the harpies? I like that plan.
nealcm on
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MetalbourneInside a cluster b personalityRegistered Userregular
Ah crap. I finally unpaused on a new fortress after deciding I had worked out all this stuff for them to mine and do and build and prepare, and thought it was safe, and as soon as I did a pack of Harpies wandered in from off the map.
I'm pretty new at this, so I have no idea what I should do. I have a battle axe and a couple of crossbows, but I don't think I used any points to buy bolts for them, haha. I didn't expect to have to fight this early... I figured I'd have time to craft some bolts... also time to learn to make dwarves fight. Anyone wanna tell me how to order my miners and the woodcutter to hack/pick them to pieces?
Could I just pray that for some reason the pack of horses near them decides to fight the harpies? I like that plan.
I hit "m" and activate everyone and cross my fingers
Ah crap. I finally unpaused on a new fortress after deciding I had worked out all this stuff for them to mine and do and build and prepare, and thought it was safe, and as soon as I did a pack of Harpies wandered in from off the map.
I'm pretty new at this, so I have no idea what I should do. I have a battle axe and a couple of crossbows, but I don't think I used any points to buy bolts for them, haha. I didn't expect to have to fight this early... I figured I'd have time to craft some bolts... also time to learn to make dwarves fight. Anyone wanna tell me how to order my miners and the woodcutter to hack/pick them to pieces?
Could I just pray that for some reason the pack of horses near them decides to fight the harpies? I like that plan.
I hit "m" and activate everyone and cross my fingers
Well, they gangbanged my mason while he was out in the open but they went for my caravan and the dogs + the rest of the dwarves took the rest out. I guess the best I can do is keep on truckin. Ugh, I'm so not happy I had to sustain a death that soon. Thanks for crossing your fingers for me, though :P
edit: not my woodcutter, my mason... that seems like a worse death than my woodcutter. I have no idea why he was even out that far... probably taking wood to stockpiles.
Losing your mason will hurt a bit but another dwarf can fill in to get you up and running (from the sounds of it a few doors are pretty heavily in order :P )
I find it's generally a good idea to micro manage your dwarfs hauling jobs pretty heavily at the start. And if you have a fisherdwarf to make sure you set (O)rders, Activity (z)ones, then (f)ishing to zone only and designate a couple of nearby zones for fishing (hit z and set down a zone along the closest patch of water if there is one). I've lost countless fisherdwarves because I forgot to do this.
jdarksun: I think you have to make doors out of fire resistant material like Bauxite in order to have a door stop lava
Well, it is a plus that I found the Underground River on my map very close to where I started digging. I was sure that it was in a much worse spot than this, but this is great. I could probably channel it into a moat if I knew how. Although now that I think about it there are slopes everywhere that could just let them go around it. Is there any way I can "destroy" slopes? It seems like if I'm not paying attention to the z-level above me I could get ambushed quite easily.
So far as I remember, doors stop everything. Mechanisms for magma flow control have to be fire safe (apparently an open floodgate/door has an exposed mechanism) and so do...pumps? But not doors.
Well, it is a plus that I found the Underground River on my map very close to where I started digging. I was sure that it was in a much worse spot than this, but this is great. I could probably channel it into a moat if I knew how. Although now that I think about it there are slopes everywhere that could just let them go around it. Is there any way I can "destroy" slopes? It seems like if I'm not paying attention to the z-level above me I could get ambushed quite easily.
(D)ig using the (z) setting. Drove myself nuts looking for that once I started playing again post Z-axis :P
I have a marskdwarf who has been doing nothing for a few seasons now (no archery range training despite standing down and won't attack enemies) so I figured he had the bug with holding a piece of clothing instead of his weapon.
If he's holding armor, flagging the item for dumping works. If you have trouble with that, I've had success with turning off the dwarf's armor until he drops the piece.
Posts
Yes, I did that. But the dwarves don't move the supplies to the dump
If they are outside, they won't move them unless you give (O)rders for moving (R)efuse that is (O)utdoors.
That did it. Now the goddamn monkeys will stop stealing my shit
So ground level is barracks, entrance and depot. Directly below the depot will the craft workshops and finished goods storage.
Next level then is usually farming/food storage. Sometimes I'll put the dining hall here as well (or a level above/below)
After that is the workshops - 5square wide corridors with 3x3 cubby-holes for the workshops, storage is long hallways just off the main corridor around the workshops. Offices also go here.
Then living quarters, and jail area. Level below is the throne room.
If I can build up and down I generally go one way for residences/workshops and another for food/eating.
a war dog on a chain takes care of that problem.
Of course then you have miasma to worry about, from the 50 dead monkies.
a war dog on a chain takes care of that problem.
Of course then you have miasma to worry about, from the 50 dead monkies.[/QUOTE]
I do that already.
It was trying to get the stuff out of the wagon and into the fort in the first place that was a pain in the ass
Now the monkeys have to get past a mean dog if they want pig tail rope
Bam, monkey bits everywhere
I do that already.
It was trying to get the stuff out of the wagon and into the fort in the first place that was a pain in the ass
Now the monkeys have to get past a mean dog if they want pig tail rope[/QUOTE]
You fail with quoting, I didnt say that.
Oh? Someone mentioned something earlier about them possibly being flagged "native" and thus immune to traps.
If that's not the case though it'll soon be time to turn some dogs into food and chain up some Cave Crocs
Also my plans to create an indoor fishing lakes seem to have failed miserably. There was a fuckload of fish in my holding tanks but apparently none of them made it into the lakes when I drained the holding tanks. Currently trying to decide if I should just set up the retention tanks themselves as the lakes or move the operation to a different area where the lake would be on the same Z axis as the river.
Or I suppose I could wait until I find out where those cave crocs are (they aren't listed in the unit list for some reason, I think it's because I popped a quick reveal to check for magma and then inserted a backup save folder to undo it) and hope I can use wherever they are for indoor fishing.
Of course, I also had a walled outdoor fishing area accessible from underground, so they might have just used that when the indoor area was depleted. Not real sure.
I'm pretty sure that even if that's the case, wrestlerdorfs can knock them out while on a cave trap and you'll get a caged croc.
It'll take a few dorfs, but you'll get a breeding pair before twenty die.
I let a sudden gasp when I realized he was an animal trainer.
But then he ran to the craftdwarfs workshop and took it over.
Son of a bitch.
A branding iron.
It menaces with spikes of jet, it has a image of Urist McBadluck being devoured by a Longland Cave Spider.
This is a well-trained shark with a laser attached to its head. It menaces with spikes of wood.
I believe it's something to that effect. He guess he doesn't go insane because his request IS being fulfilled... continuously, because he's trapped outside.
as it turned out, a goat bone helm, decorated with goat bones and opals
My guess as to why he doesn't go crazy is because craziness is caused by X number of frames of sitting in the workshop demanding goods.
My guess as to why it happens is because the dwarf never quite finishes the last step of the "drop off item" procedure because he's not technically allowed to be outdoors (but ignores it as he's in a mood). So, the item is added but it's not checked off the list, so the dwarf just goes and collects the same requirement again.
I'd love to see someone abuse that to make something out of 30,000 chunks of obsidian and adamantium.
She has a pair of masterwork statues in there already.
Oh well, my jail cells all have a masterwork bed, 3 masterwork statues and a personal lavish meal and booze stockpile. Looks like a dwarf wil be going on vacation soon.
I'm pretty new at this, so I have no idea what I should do. I have a battle axe and a couple of crossbows, but I don't think I used any points to buy bolts for them, haha. I didn't expect to have to fight this early... I figured I'd have time to craft some bolts... also time to learn to make dwarves fight. Anyone wanna tell me how to order my miners and the woodcutter to hack/pick them to pieces?
Could I just pray that for some reason the pack of horses near them decides to fight the harpies? I like that plan.
I hit "m" and activate everyone and cross my fingers
Well, they gangbanged my mason while he was out in the open but they went for my caravan and the dogs + the rest of the dwarves took the rest out. I guess the best I can do is keep on truckin. Ugh, I'm so not happy I had to sustain a death that soon. Thanks for crossing your fingers for me, though :P
edit: not my woodcutter, my mason... that seems like a worse death than my woodcutter. I have no idea why he was even out that far... probably taking wood to stockpiles.
I find it's generally a good idea to micro manage your dwarfs hauling jobs pretty heavily at the start. And if you have a fisherdwarf to make sure you set (O)rders, Activity (z)ones, then (f)ishing to zone only and designate a couple of nearby zones for fishing (hit z and set down a zone along the closest patch of water if there is one). I've lost countless fisherdwarves because I forgot to do this.
jdarksun: I think you have to make doors out of fire resistant material like Bauxite in order to have a door stop lava
(D)ig using the (z) setting. Drove myself nuts looking for that once I started playing again post Z-axis :P
I have a marskdwarf who has been doing nothing for a few seasons now (no archery range training despite standing down and won't attack enemies) so I figured he had the bug with holding a piece of clothing instead of his weapon.
irony. it hurts my feelings
ahaha.
Delicious irony.