He just plain will not won't pick up ammo. He just stands there lovingly stroking his crossbow. He's gone into a martial trance 5 times while staring at the cave crocodiles/lizardmen/snakemen/frogmen through the fortifications (need to thin out the herd a bit, starting to kill FPS)
I'm starting to think he just doesn't want to be a marksdwarf. I'm going to try this one more time then he's going to be asigned to my wrestlers to get trained up for a different weapon. :P
Well, it is a plus that I found the Underground River on my map very close to where I started digging. I was sure that it was in a much worse spot than this, but this is great. I could probably channel it into a moat if I knew how. Although now that I think about it there are slopes everywhere that could just let them go around it. Is there any way I can "destroy" slopes? It seems like if I'm not paying attention to the z-level above me I could get ambushed quite easily.
(D)ig using the (z) setting. Drove myself nuts looking for that once I started playing again post Z-axis :P
Try standing the retard down for a while. That or force him to leave the area somehow. Dwarves can be prone to fixation.
He's had two seasons of standing down and he still has no skill in marksdwarf at all so he hasn't been using the archery ranges. Meanwhile the dwarf I activated over a full season after him is already an elite marksdwarf. There's also a full suit of steel platemail sitting next to a fortification that overlooks the cave croc spawning area that's stuck there because no one will haul it due to said cave crocs.
Right now it looks like it's a toss up between tossing him into my wrestler squad or stationing him in the "fun" room and flipping the switch for the aggravation he's given me.
HappylilElf on
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MetalbourneInside a cluster b personalityRegistered Userregular
edited October 2009
I stumbled across a magma tube that had both sand and trees close by.
Aside from the animal trainer that built the goat-bone helm, another has built a legendary chair made out of wood and another built a legendary toy axe made out of wood. Neither of which had a value of over 5000.
Then the outpost leader went and married the farmer.
It's like the mountainhome wanted to get rid of all their underachievers and sent them here.
Amost Loroddom, the retarded recruit, is dead. Despite standing down he ran outside, past the traps and the moat by himself to face a goblin ambush and was promptly mauled.
However now I have a buch of goblins outside and where are my 5 champion wrestlers and my champion marksdwarf?
In the god damned dining room. Just hanging out. Despite being on duty supposedly stationed in the entryway.
My military has the discipline of brain damaged five year olds.
*edit* Fuuuuck. 6 ambush groups at the same time. Thank god for traps.
Amost Loroddom, the retarded recruit, is dead. Despite standing down he ran outside, past the traps and the moat by himself to face a goblin ambush and was promptly mauled.
However now I have a buch of goblins outside and where are my 5 champion wrestlers and my champion marksdwarf?
In the god damned dining room. Just hanging out. Despite being on duty supposedly stationed in the entryway.
My military has the discipline of brain damaged five year olds.
*edit* Fuuuuck. 6 ambush groups at the same time. Thank god for traps.
I hope to god you are laughing as hard at this as we are.
Amost Loroddom, the retarded recruit, is dead. Despite standing down he ran outside, past the traps and the moat by himself to face a goblin ambush and was promptly mauled.
However now I have a bunch of goblins outside and where are my 5 champion wrestlers and my champion marksdwarf?
In the god damned dining room. Just hanging out. Despite being on duty supposedly stationed in the entryway.
My military has the discipline of brain damaged five year olds.
*edit* Fuuuuck. 6 ambush groups at the same time. Thank god for traps.
I hope to god you are laughing as hard at this as we are.
After I realized the traps were going to break them: Yes. Prior to that I was contemplating expansion of the fun room.
I figured out what happened. The squad lead of the wrestlers decided to go to bed. So the rest of his squad was stuck milling around outside his door until he woke up (taking them out of his squad did nothing until he woke up). My champion marksdwarf is where I'm confused. I have no idea why he was chilling in the dining room. I *think* it's because he wanted to sit down to eat so I'm going to try putting a few tables and chairs in the marksdwarf battery overlooking the entryway.
Another thing that's kind of amusing. Every wave of immigrants for the past three years has been timed with ambushes. So I'm actually -3 dwarfs from the same time three years ago. The tomb is filling up nicely though :P
So, all the snakemen and lizardmen and olmmen in my underground river... how often do those guys decide to jump out? Can they jump out if the river is a z-level below? On the z-level I discovered it the whole river is "open space".
Just had an invasion and merchants come at the exact same time. I sent my champion armies out as fast as I could, but the caravan and one of the goblin ranks were in heated combat.
We cleared out all the goblins, but the loss of their work donkeys drove 2 merchants to a beserker rage.
They were put down quickly. A third merchant went in to meloncholy as his donkey went beserk.
Just had an invasion and merchants come at the exact same time. I sent my champion armies out as fast as I could, but the caravan and one of the goblin ranks were in heated combat.
We cleared out all the goblins, but the loss of their work donkeys drove 2 merchants to a beserker rage.
They were put down quickly. A third merchant went in to meloncholy as his donkey went beserk.
It was quite a sight to see
were they dwarf caravans? If not you might end up with some pissy relations for the losses.
Toss them a shitload in offerings next chance you get, should fix things up nicely ;-)
*Edit* Wait... dwaves you say? Umm, hmm. Offerings won't work on them yet.
Cross your fingers I guess.
The loss of a single caravan shouldn't be enought to keep them from showing though.
nealcm: As far as I know they can only hop out if the water level is high enough on the Z level below. I know for a fact they can hop out if it's 7/7 but I've never had them hop out when it's only 3/7 or less.
nealcm: As far as I know they can only hop out if the water level is high enough on the Z level below. I know for a fact they can hop out if it's 7/7 but I've never had them hop out when it's only 3/7 or less.
Oh well, I'm just gonna ignore them for now. I'm not really worried. Though my cats are killing a crapload of olms and leaving the corpses everywhere. Hopefully the first attack won't be until I have some fighters I am comfortable with, other than a woodcutter with an axe and some miners.
Best bet? Dig out a tunnel to one side until there's only a one space thick wall. Smooth that and then carve it into fortifications. Free target practice for your marksdwarves.
People seem to update on their fortresses in here so:
Well, a new bunch of dwarves came by, and a couple of them are hunters. And they own bitches. Bitches being more harpies that appeared. They use crossbows, and fortunately they brought their own ammo. Novice Marksmanship for the win.
Marksdwarves (and ranged units in general) are really the most effective thing. Melee units are more amusing (nothing like watching a hammerdwarf hit something and have it explode or a wrestler tear the limbs off a kobold) but ranged units are what kill things with minimal losses in my experience.
I'd say let the hunters do their thing for a little bit then build them a few archery ranges and make them the start of your military.
Best bet? Dig out a tunnel to one side until there's only a one space thick wall. Smooth that and then carve it into fortifications. Free target practice for your marksdwarves.
Thanks! Will do.
Also thanks to you two who just mentioned archery ranges.
So I had the bright idea to try something different, and build my fortress on a mountain top, with grand visions of massive stone towers and emplacements among the peaks.
On the downside, this place has no vegetation, no above ground water, cold climate, with only wilderness being something of relative safety. I have no hope of getting caravans here, they can't make it up the near vertical slopes and have already bypassed me a few times.
My main worry is the lack of water. I've been tunneling down like mad, but at what depth are underground rivers usually found? I have muskox, so I'm starting up an intensive breeding/butchery program to supplement until the farms can (if ever) get started.
My main worry is the lack of water. I've been tunneling down like mad, but at what depth are underground rivers usually found? I have muskox, so I'm starting up an intensive breeding/butchery program to supplement until the farms can (if ever) get started.
Underground rivers are often in weird places. You might get a hint of where they are if you search through the unit list for creatures that typically live there, sometimes they show up on the list even though you haven't found the river yet.
If worst comes to worst, you don't really need water since booze can be manufactured without water. The only drawback is that your injured dwarfs will die from thirst since they are the only ones who drink water.
oh yeah, and keep a sharp eye on your booze supplies, your dwarfs will have nothing to turn to if you run out. Make sure you go to the kitchen menu and turn off cooking for the booze.
oh yeah, and keep a sharp eye on your booze supplies, your dwarfs will have nothing to turn to if you run out. Make sure you go to the kitchen menu and turn off cooking for the booze.
I'd turn off cooking with booze on any map.
legendary cooks can burn through your entire booze stockpile faster than hell, leaving you screwed.
Buttcleft on
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MetalbourneInside a cluster b personalityRegistered Userregular
oh yeah, and keep a sharp eye on your booze supplies, your dwarfs will have nothing to turn to if you run out. Make sure you go to the kitchen menu and turn off cooking for the booze.
I'd turn off cooking with booze on any map.
legendary cooks can burn through your entire booze stockpile faster than hell, leaving you screwed.
I have found this out through practical experience.
Check z status, everythings good. Put in an order for some rock statues to keep my mason practicing, more beds because immigrants might show up any time...Bam! Blue down arrows everywhere.
oh yeah, and keep a sharp eye on your booze supplies, your dwarfs will have nothing to turn to if you run out. Make sure you go to the kitchen menu and turn off cooking for the booze.
I'd turn off cooking with booze on any map.
legendary cooks can burn through your entire booze stockpile faster than hell, leaving you screwed.
Using booze to cook is an awesome way to make a ton of money at the depot, however.
Once you get a legendary farmer/brewer/cook it's pretty easy to keep steady production going. You can even game the system a bit by building your kitchen far away from the booze stockpile, forcing the cook to slow down a bit (I do it using doors as valves, if I have too much booze, I unlock a shortcut for the cook, if booze is under 50%, I lock it so dude has to run a long distance for supplies).
oh yeah, and keep a sharp eye on your booze supplies, your dwarfs will have nothing to turn to if you run out. Make sure you go to the kitchen menu and turn off cooking for the booze.
I'd turn off cooking with booze on any map.
legendary cooks can burn through your entire booze stockpile faster than hell, leaving you screwed.
Using booze to cook is an awesome way to make a ton of money at the depot, however.
Once you get a legendary farmer/brewer/cook it's pretty easy to keep steady production going. You can even game the system a bit by building your kitchen far away from the booze stockpile, forcing the cook to slow down a bit (I do it using doors as valves, if I have too much booze, I unlock a shortcut for the cook, if booze is under 50%, I lock it so dude has to run a long distance for supplies).
One fort I did, I had a 2 year supply of booze. Half a season later, I was almost out. There is no production method that can keep up with a obsessive french dwarf.
The benefit from having booze for your dwarves is better than the benefit from having barreled food. Especially since food not in a barrel but in a stockpile (It may need to be underground, I'm not sure) doesn't rot anyway.
I don't know about you, but until I disallowed barrels for my food stockpiles, barrels were constantly being reserved for food before they could be used for alcohol.
I don't know about you, but until I disallowed barrels for my food stockpiles, barrels were constantly being reserved for food before they could be used for alcohol.
You can also reserve barrels for food from the stock(p)ile menu. As from the wiki:
"Reserved Barrels/Bins" is a global setting that reserves a certain number of barrels or bins, preventing them from being claimed by a stockpile until they are filled by a that requires their use. This feature is most often used to ensure that a fortress has ample empty barrels for the production of alcohol, although empty barrels are also necessary for other jobs. You can change this setting in the stockpile menu p. If there are 5 reserved barrels, no stockpile will claim an empty barrel until you have at least 6 lying around. In this way you can ensure that jobs like making alcohol always have free barrels available.
I started playing this tonight using "The Complete and Utter Newby Tutorial". I have constructed a basic fortress but sometimes my dwarfs seem to shy away from my workshops and I'm not sure why.
I have filled the Wood Furnace queue with Make Charcoal. It's been sitting like that for the past half an hour.
Same with the Mechanic's Workshop and Construct Mechanisms (rock).
I have plenty of wood and rock (or so it seems), I have idle dwarves and I'm clueless as to why my stuff isn't being produced.
TheBana on
Monster Hunter Tri - TheBana/FZVK6U; Skype - TheBana84;
I started playing this tonight using "The Complete and Utter Newby Tutorial". I have constructed a basic fortress but sometimes my dwarfs seem to shy away from my workshops and I'm not sure why.
I have filled the Wood Furnace queue with Make Charcoal. It's been sitting like that for the past half an hour.
Same with the Mechanic's Workshop and Construct Mechanisms (rock).
I have plenty of wood and rock (or so it seems), I have idle dwarves and I'm clueless as to why my stuff isn't being produced.
Are the labors "Wood Burning" and "Mechanic" activated for your appropriate dwarves?
I started playing this tonight using "The Complete and Utter Newby Tutorial". I have constructed a basic fortress but sometimes my dwarfs seem to shy away from my workshops and I'm not sure why.
I have filled the Wood Furnace queue with Make Charcoal. It's been sitting like that for the past half an hour.
Same with the Mechanic's Workshop and Construct Mechanisms (rock).
I have plenty of wood and rock (or so it seems), I have idle dwarves and I'm clueless as to why my stuff isn't being produced.
Are the labors "Wood Burning" and "Mechanic" activated for your appropriate dwarves?
Thank you!
Things are now being done. Not sure about the traps, they built two and left the other two. I'll check appropriate labors.
edit: Oh God, a Dwarf went berserk and ended up dying in my dining hall. Not quite knowing what to do his corpse is rotting in there causing a MIASMA BONANZA! I constructed a coffin, placed it an assigned it for burial. Hopefully that'll fix the stench.
At the same time as my dwarf rotting, half my idle dwarves are in the dining hall partying while the room is full of fucking cats and rotting flesh. That's dedication.
TheBana on
Monster Hunter Tri - TheBana/FZVK6U; Skype - TheBana84;
Posts
He just plain will not won't pick up ammo. He just stands there lovingly stroking his crossbow. He's gone into a martial trance 5 times while staring at the cave crocodiles/lizardmen/snakemen/frogmen through the fortifications (need to thin out the herd a bit, starting to kill FPS)
I'm starting to think he just doesn't want to be a marksdwarf. I'm going to try this one more time then he's going to be asigned to my wrestlers to get trained up for a different weapon. :P
Well, at least you will forever be remembered in dwarven stories as part of an awareness program about the importance of drinking water.
Thanks a bunch! Now I'll feel a whole lot safer.
This is a stack of 10 well-prepared Delicious Irony Stew. The ingredients are minced irony, well-minced irony, and well-minced Quarry Bush leaves.
He's had two seasons of standing down and he still has no skill in marksdwarf at all so he hasn't been using the archery ranges. Meanwhile the dwarf I activated over a full season after him is already an elite marksdwarf. There's also a full suit of steel platemail sitting next to a fortification that overlooks the cave croc spawning area that's stuck there because no one will haul it due to said cave crocs.
Right now it looks like it's a toss up between tossing him into my wrestler squad or stationing him in the "fun" room and flipping the switch for the aggravation he's given me.
Aside from the animal trainer that built the goat-bone helm, another has built a legendary chair made out of wood and another built a legendary toy axe made out of wood. Neither of which had a value of over 5000.
Then the outpost leader went and married the farmer.
It's like the mountainhome wanted to get rid of all their underachievers and sent them here.
However now I have a buch of goblins outside and where are my 5 champion wrestlers and my champion marksdwarf?
In the god damned dining room. Just hanging out. Despite being on duty supposedly stationed in the entryway.
My military has the discipline of brain damaged five year olds.
*edit* Fuuuuck. 6 ambush groups at the same time. Thank god for traps.
I hope to god you are laughing as hard at this as we are.
we are no longer under the pedophilliac control of Pikapuff
After I realized the traps were going to break them: Yes. Prior to that I was contemplating expansion of the fun room.
I figured out what happened. The squad lead of the wrestlers decided to go to bed. So the rest of his squad was stuck milling around outside his door until he woke up (taking them out of his squad did nothing until he woke up). My champion marksdwarf is where I'm confused. I have no idea why he was chilling in the dining room. I *think* it's because he wanted to sit down to eat so I'm going to try putting a few tables and chairs in the marksdwarf battery overlooking the entryway.
Another thing that's kind of amusing. Every wave of immigrants for the past three years has been timed with ambushes. So I'm actually -3 dwarfs from the same time three years ago. The tomb is filling up nicely though :P
We cleared out all the goblins, but the loss of their work donkeys drove 2 merchants to a beserker rage.
They were put down quickly. A third merchant went in to meloncholy as his donkey went beserk.
It was quite a sight to see
AKA [PA]Ilovepandas
were they dwarf caravans? If not you might end up with some pissy relations for the losses.
Oddly enough my civilization is in a valley surrounded by mountain ranges so the only caravan i get are dwarven
AKA [PA]Ilovepandas
*Edit* Wait... dwaves you say? Umm, hmm. Offerings won't work on them yet.
Cross your fingers I guess.
The loss of a single caravan shouldn't be enought to keep them from showing though.
nealcm: As far as I know they can only hop out if the water level is high enough on the Z level below. I know for a fact they can hop out if it's 7/7 but I've never had them hop out when it's only 3/7 or less.
Oh well, I'm just gonna ignore them for now. I'm not really worried. Though my cats are killing a crapload of olms and leaving the corpses everywhere. Hopefully the first attack won't be until I have some fighters I am comfortable with, other than a woodcutter with an axe and some miners.
Well, a new bunch of dwarves came by, and a couple of them are hunters. And they own bitches. Bitches being more harpies that appeared. They use crossbows, and fortunately they brought their own ammo. Novice Marksmanship for the win.
I'd say let the hunters do their thing for a little bit then build them a few archery ranges and make them the start of your military.
Thanks! Will do.
Also thanks to you two who just mentioned archery ranges.
On the downside, this place has no vegetation, no above ground water, cold climate, with only wilderness being something of relative safety. I have no hope of getting caravans here, they can't make it up the near vertical slopes and have already bypassed me a few times.
My main worry is the lack of water. I've been tunneling down like mad, but at what depth are underground rivers usually found? I have muskox, so I'm starting up an intensive breeding/butchery program to supplement until the farms can (if ever) get started.
Underground rivers are often in weird places. You might get a hint of where they are if you search through the unit list for creatures that typically live there, sometimes they show up on the list even though you haven't found the river yet.
If worst comes to worst, you don't really need water since booze can be manufactured without water. The only drawback is that your injured dwarfs will die from thirst since they are the only ones who drink water.
I'd turn off cooking with booze on any map.
legendary cooks can burn through your entire booze stockpile faster than hell, leaving you screwed.
I have found this out through practical experience.
Check z status, everythings good. Put in an order for some rock statues to keep my mason practicing, more beds because immigrants might show up any time...Bam! Blue down arrows everywhere.
Using booze to cook is an awesome way to make a ton of money at the depot, however.
Once you get a legendary farmer/brewer/cook it's pretty easy to keep steady production going. You can even game the system a bit by building your kitchen far away from the booze stockpile, forcing the cook to slow down a bit (I do it using doors as valves, if I have too much booze, I unlock a shortcut for the cook, if booze is under 50%, I lock it so dude has to run a long distance for supplies).
One fort I did, I had a 2 year supply of booze. Half a season later, I was almost out. There is no production method that can keep up with a obsessive french dwarf.
Legendary brewers can burn through barrels like nobody's business.
I've had 4 carpenters making barrels, and barrels only.
Only for a 'brewer cancels brew drink: no barrels' message to appear
1: Create separate booze and food stockpiles using the Custom Stockpile and Custom Stockpile Settings options from the P menu.
2: Press, Q, and then hover over your food stockpile. Press "e" until the number next to "barrels reserved" is 0.
2b: Do this repeatedly for all of your food stockpiles.
You can also reserve barrels for food from the stock(p)ile menu. As from the wiki:
I started playing this tonight using "The Complete and Utter Newby Tutorial". I have constructed a basic fortress but sometimes my dwarfs seem to shy away from my workshops and I'm not sure why.
I have filled the Wood Furnace queue with Make Charcoal. It's been sitting like that for the past half an hour.
Same with the Mechanic's Workshop and Construct Mechanisms (rock).
I have plenty of wood and rock (or so it seems), I have idle dwarves and I'm clueless as to why my stuff isn't being produced.
Are the labors "Wood Burning" and "Mechanic" activated for your appropriate dwarves?
Thank you!
Things are now being done. Not sure about the traps, they built two and left the other two. I'll check appropriate labors.
edit: Oh God, a Dwarf went berserk and ended up dying in my dining hall. Not quite knowing what to do his corpse is rotting in there causing a MIASMA BONANZA! I constructed a coffin, placed it an assigned it for burial. Hopefully that'll fix the stench.
At the same time as my dwarf rotting, half my idle dwarves are in the dining hall partying while the room is full of fucking cats and rotting flesh. That's dedication.